[graphics] Draw big blurred tile only if it was cached (faster rendering, less flickering)

This commit is contained in:
Alex Zolotarev 2013-07-22 21:00:59 +03:00 committed by Alex Zolotarev
parent 5acbb74142
commit 5d2c76d856

View file

@ -386,9 +386,11 @@ void CoverageGenerator::ComputeCoverTasks()
}
else
{
newRects.push_back(ri);
if (m_coverageInfo.m_tiler.isLeaf(ri))
{
newRects.push_back(ri);
++m_backCoverage->m_renderLeafTilesCount;
}
}
}