forked from organicmaps/organicmaps
[ios] Fixed always rebuilding shaders library
Signed-off-by: Alexander Borsuk <me@alex.bio>
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1 changed files with 1 additions and 1 deletions
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@ -603,7 +603,7 @@
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runOnlyForDeploymentPostprocessing = 0;
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shellPath = /bin/sh;
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shellScript = "python ${SRCROOT}/../../shaders/gl_shaders_preprocessor.py ${SRCROOT}/../../shaders/GL shader_index.txt programs.hpp shaders_lib.glsl ${SRCROOT}/../../shaders gl_shaders\n";
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shellScript = "# Without this check shaders library is always rebuilt in XCode 13.\n# See https://stackoverflow.com/a/69481200/1209392\nif [ $ACTION != \"indexbuild\" ]; then\npython ${SRCROOT}/../../shaders/gl_shaders_preprocessor.py ${SRCROOT}/../../shaders/GL shader_index.txt programs.hpp shaders_lib.glsl ${SRCROOT}/../../shaders gl_shaders\nfi\n";
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};
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/* End PBXShellScriptBuildPhase section */
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