[opengl] Fixed "griddy" 4bit textures on Nvidia Tegra GPUs

This commit is contained in:
Alex Zolotarev 2012-07-19 22:23:32 -07:00 committed by Alex Zolotarev
parent 3aca67741a
commit 6160f0116d

View file

@ -305,6 +305,9 @@ namespace yg
if (isDebugging())
LOG(LINFO, ("performing ApplyStates command"));
// Disable dither to fix 4-bit textures "grid" issue on Nvidia Tegra cards
OGLCHECK(glDisableFn(GL_DITHER));
OGLCHECK(glActiveTexture(GL_TEXTURE0));
#ifndef USING_GLSL