forked from organicmaps/organicmaps
10 lines
187 B
GLSL
10 lines
187 B
GLSL
varying vec2 v_texCoords;
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varying vec4 v_color;
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uniform sampler2D u_colorTex;
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void main()
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{
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LOW_P vec4 color = texture2D(u_colorTex, v_texCoords);
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gl_FragColor = color * v_color;
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}
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