forked from organicmaps/organicmaps
Reveiw fixes.
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cfa92adaa5
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2 changed files with 12 additions and 3 deletions
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@ -594,8 +594,14 @@ public:
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bool IsRoutingActive() const { return m_routingSession.IsActive(); }
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bool IsRouteBuilt() const { return m_routingSession.IsBuilt(); }
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bool IsRouteBuilding() const { return m_routingSession.IsBuilding(); }
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bool IsRouteBuildingOnly() const { return m_routingSession.IsBuildingOnly(); }
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bool IsRouteRebuildingOnly() const { return m_routingSession.IsRebuildingOnly(); }
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bool IsRouteNotReady() const { return m_routingSession.IsNotReady(); }
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bool IsRouteFinished() const { return m_routingSession.IsFinished(); }
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bool IsRouteNoFollowing() const { return m_routingSession.IsNoFollowing(); }
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bool IsOnRoute() const { return m_routingSession.IsOnRoute(); }
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bool IsRouteNavigable() const { return m_routingSession.IsNavigable(); }
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void BuildRoute(m2::PointD const & finish, uint32_t timeoutSec);
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void BuildRoute(m2::PointD const & start, m2::PointD const & finish, uint32_t timeoutSec);
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// FollowRoute has a bug where the router follows the route even if the method hads't been called.
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@ -88,12 +88,15 @@ public:
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m2::PointD GetEndPoint() const { return m_endPoint; }
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bool IsActive() const { return (m_state != RoutingNotActive); }
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bool IsNavigable() const { return (m_state == RouteNotStarted || m_state == OnRoute || m_state == RouteFinished); }
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bool IsBuilt() const { return (IsNavigable() || m_state == RouteNeedRebuild || m_state == RouteFinished); }
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bool IsBuilt() const { return (IsNavigable() || m_state == RouteNeedRebuild); }
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/// \returns true if a new route is in process of building rebuilding or
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/// if a route is being rebuilt in case the user left the route, and false otherwise.
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bool IsBuilding() const { return (m_state == RouteBuilding || m_state == RouteRebuilding); }
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bool IsBuildingOnly() const { return m_state == RouteBuilding ; }
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bool IsRebuildingOnly() const { return m_state == RouteRebuilding ; }
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bool IsBuildingOnly() const { return m_state == RouteBuilding; }
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bool IsRebuildingOnly() const { return m_state == RouteRebuilding; }
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bool IsNotReady() const { return m_state == RouteNotReady; }
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bool IsFinished() const { return m_state == RouteFinished; }
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bool IsNoFollowing() const { return m_state == RouteNoFollowing; }
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bool IsOnRoute() const { return (m_state == OnRoute); }
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bool IsFollowing() const { return m_isFollowing; }
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void Reset();
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