Fixed debug rect rendering

This commit is contained in:
r.kuznetsov 2015-11-23 18:42:28 +03:00
parent e2ce409083
commit b526d52b37

View file

@ -84,11 +84,6 @@ void RenderGroup::Render(ScreenBase const & screen)
dp::ApplyUniforms(m_uniforms, m_shader);
for(auto & renderBucket : m_renderBuckets)
renderBucket->Render(screen);
#ifdef RENDER_DEBUG_RECTS
for(auto const & renderBucket : m_renderBuckets)
renderBucket->RenderDebug(screen);
#endif
}
else
{
@ -97,6 +92,11 @@ void RenderGroup::Render(ScreenBase const & screen)
for(drape_ptr<dp::RenderBucket> & renderBucket : m_renderBuckets)
renderBucket->Render(screen);
}
#ifdef RENDER_DEBUG_RECTS
for(auto const & renderBucket : m_renderBuckets)
renderBucket->RenderDebug(screen);
#endif
}
void RenderGroup::AddBucket(drape_ptr<dp::RenderBucket> && bucket)