[drape] 10 vertexes in triangle list is as nonsense

This commit is contained in:
ExMix 2014-02-05 12:31:40 +03:00 committed by Alex Zolotarev
parent 935e279ca8
commit eb544a859e

View file

@ -64,7 +64,7 @@ UNIT_TEST(BatchLists_Test)
const uint32_t DataBufferID = 2;
const uint32_t VaoID = 3;
const int VERTEX_COUNT = 10;
const int VERTEX_COUNT = 12;
float data[3 * VERTEX_COUNT];
for (int i = 0; i < VERTEX_COUNT * 3; ++i)
data[i] = (float)i;
@ -157,7 +157,7 @@ UNIT_TEST(BatchLists_Test)
decl.m_offset = 0;
decl.m_stride = 0;
AttributeProvider provider(1, 10);
AttributeProvider provider(1, VERTEX_COUNT);
provider.InitStream(0, binding, MakeStackRefPointer(data));
VAOAcceptor vaoAcceptor;