From ec3743fe366b8d9d4d0647524dd2d4965ba5cae6 Mon Sep 17 00:00:00 2001 From: rachytski Date: Thu, 16 Feb 2012 15:24:56 +0400 Subject: [PATCH] leaf tiles always should be the "first class" tiles to render. --- map/screen_coverage.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/map/screen_coverage.cpp b/map/screen_coverage.cpp index f48caff83c..fda5367157 100644 --- a/map/screen_coverage.cpp +++ b/map/screen_coverage.cpp @@ -318,7 +318,7 @@ void ScreenCoverage::SetScreen(ScreenBase const & screen) if (drawnTiles.count(cr[i]) || !m_screen.GlobalRect().IsIntersect(m2::AnyRectD(cr[i].m_rect))) --childTilesToDraw; - if (childTilesToDraw > 1) + if (m_tiler.isLeaf(nr) || (childTilesToDraw > 1)) firstClassTiles.push_back(nr); else secondClassTiles.push_back(nr);