organicmaps/shaders/GL
renderexpert a54f5268cd Add imGui shaders
Signed-off-by: renderexpert <expert@renderconsulting.co.uk>
2025-03-13 07:14:16 +03:00
..
area.vsh.glsl
area3d.vsh.glsl
area3d_outline.vsh.glsl
arrow3d.fsh.glsl Refactored user arrow to be loaded from OBJ files 2023-06-28 17:22:22 -03:00
arrow3d.vsh.glsl Add texturing for the user arrow 2023-06-28 17:22:22 -03:00
arrow3d_outline.fsh.glsl
arrow3d_shadow.fsh.glsl
arrow3d_shadow.vsh.glsl Refactored user arrow to be loaded from OBJ files 2023-06-28 17:22:22 -03:00
arrow3d_textured.fsh.glsl Add texturing for the user arrow 2023-06-28 17:22:22 -03:00
arrow3d_textured.vsh.glsl Add texturing for the user arrow 2023-06-28 17:22:22 -03:00
circle.fsh.glsl
circle.vsh.glsl
circle_point.fsh.glsl
circle_point.vsh.glsl
colored_symbol.fsh.glsl
colored_symbol.vsh.glsl
colored_symbol_billboard.vsh.glsl
dashed_line.fsh.glsl [shaders] Remove AA-like blurring of lines' edges 2023-12-24 11:55:20 -03:00
dashed_line.vsh.glsl [shaders] Remove AA-like blurring of lines' edges 2023-12-24 11:55:20 -03:00
debug_rect.fsh.glsl
debug_rect.vsh.glsl
hatching_area.fsh.glsl
hatching_area.vsh.glsl
imgui.fsh.glsl Add imGui shaders 2025-03-13 07:14:16 +03:00
imgui.vsh.glsl Add imGui shaders 2025-03-13 07:14:16 +03:00
line.fsh.glsl [shaders] Remove AA-like blurring of lines' edges 2023-12-24 11:55:20 -03:00
line.vsh.glsl [shaders] Remove AA-like blurring of lines' edges 2023-12-24 11:55:20 -03:00
masked_texturing.fsh.glsl
masked_texturing.vsh.glsl
masked_texturing_billboard.vsh.glsl
my_position.vsh.glsl
path_symbol.vsh.glsl
position_accuracy3d.vsh.glsl [bookmarks][drape] Use selection shape for track selection. Use track mark for deselected state. 2020-04-14 16:19:24 +03:00
route.fsh.glsl
route.vsh.glsl
route_arrow.fsh.glsl
route_arrow.vsh.glsl
route_dash.fsh.glsl
route_marker.fsh.glsl
route_marker.vsh.glsl
ruler.vsh.glsl
screen_quad.vsh.glsl
selection_line.fsh.glsl
selection_line.vsh.glsl
shader_index.txt Add imGui shaders 2025-03-13 07:14:16 +03:00
shaders_lib.glsl
smaa_blending_weight.fsh.glsl
smaa_blending_weight.vsh.glsl
smaa_edges.fsh.glsl
smaa_edges.vsh.glsl
smaa_final.fsh.glsl
smaa_final.vsh.glsl
solid_color.fsh.glsl
text.fsh.glsl [iphone] Do not rebuild shaders if they are already built to speed up compilation 2021-04-14 08:54:40 +02:00
text.vsh.glsl
text_billboard.vsh.glsl [iphone] Do not rebuild shaders if they are already built to speed up compilation 2021-04-14 08:54:40 +02:00
text_outlined.vsh.glsl [iphone] Do not rebuild shaders if they are already built to speed up compilation 2021-04-14 08:54:40 +02:00
text_outlined_billboard.vsh.glsl [iphone] Do not rebuild shaders if they are already built to speed up compilation 2021-04-14 08:54:40 +02:00
text_outlined_gui.vsh.glsl [iphone] Do not rebuild shaders if they are already built to speed up compilation 2021-04-14 08:54:40 +02:00
texturing.fsh.glsl
texturing.vsh.glsl
texturing3d.fsh.glsl
texturing_billboard.vsh.glsl
texturing_gui.vsh.glsl
traffic.fsh.glsl
traffic.vsh.glsl
traffic_circle.fsh.glsl
traffic_circle.vsh.glsl
traffic_line.fsh.glsl
traffic_line.vsh.glsl
transit.fsh.glsl
transit.vsh.glsl
transit_circle.fsh.glsl
transit_circle.vsh.glsl
transit_marker.fsh.glsl
transit_marker.vsh.glsl
user_mark.fsh.glsl [drape] [OpenGL] [Vulkan] [Metal] [Booking] Support alpha channel in shaders for visited Booking searchmark symbol MAPSME-14324 2020-08-05 12:32:22 +03:00
user_mark.vsh.glsl [drape] [OpenGL] [Vulkan] [Metal] [Booking] Support alpha channel in shaders for visited Booking searchmark symbol MAPSME-14324 2020-08-05 12:32:22 +03:00
user_mark_billboard.vsh.glsl [drape] [OpenGL] [Vulkan] [Metal] [Booking] Support alpha channel in shaders for visited Booking searchmark symbol MAPSME-14324 2020-08-05 12:32:22 +03:00