Tuned text outline

This commit is contained in:
r.kuznetsov 2015-12-07 17:02:35 +03:00
parent 05808afa03
commit 14eb6b9910

View file

@ -42,9 +42,9 @@ void VisualParams::Init(double vs, uint32_t tileSize, vector<uint32_t> const & a
// Here we set up glyphs rendering parameters separately for high-res and low-res screens.
if (vs <= 1.0)
g_VizParams.m_glyphVisualParams = { 0.48f, 0.08f, 0.05f, 0.01f };
g_VizParams.m_glyphVisualParams = { 0.48f, 0.08f, 0.2f, 0.01f };
else
g_VizParams.m_glyphVisualParams = { 0.5f, 0.05f, 0.05f, 0.01f };
g_VizParams.m_glyphVisualParams = { 0.5f, 0.05f, 0.2f, 0.01f };
RISE_INITED;
}