fixed uninitalized m_currentCoverage usage.

This commit is contained in:
rachytski 2012-05-04 17:57:10 +04:00 committed by Alex Zolotarev
parent 10c9c223af
commit 5c17855a22

View file

@ -37,6 +37,9 @@ CoverageGenerator::CoverageGenerator(
if (!m_glQueue)
m_renderContext = primaryRC->createShared();
m_workCoverage = CreateCoverage();
m_currentCoverage = CreateCoverage();
m_queue.AddInitCommand(bind(&CoverageGenerator::InitializeThreadGL, this));
m_queue.AddFinCommand(bind(&CoverageGenerator::FinalizeThreadGL, this));
@ -66,9 +69,6 @@ void CoverageGenerator::InitializeThreadGL()
{
if (m_renderContext)
m_renderContext->makeCurrent();
m_workCoverage = CreateCoverage();
m_currentCoverage = CreateCoverage();
}
void CoverageGenerator::FinalizeThreadGL()