forked from organicmaps/organicmaps-tmp
Fixed crash with multithreaded static variable initialization.
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1a69dca9aa
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82d2324956
1 changed files with 18 additions and 9 deletions
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@ -1,9 +1,24 @@
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#include "drape_frontend/render_state_extension.hpp"
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#include <vector>
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#include <array>
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namespace df
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{
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std::array<drape_ptr<RenderStateExtension>, static_cast<size_t>(DepthLayer::LayersCount)> kStateExtensions = {
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make_unique_dp<RenderStateExtension>(DepthLayer::GeometryLayer),
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make_unique_dp<RenderStateExtension>(DepthLayer::Geometry3dLayer),
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make_unique_dp<RenderStateExtension>(DepthLayer::UserLineLayer),
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make_unique_dp<RenderStateExtension>(DepthLayer::OverlayLayer),
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make_unique_dp<RenderStateExtension>(DepthLayer::LocalAdsMarkLayer),
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make_unique_dp<RenderStateExtension>(DepthLayer::TransitSchemeLayer),
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make_unique_dp<RenderStateExtension>(DepthLayer::UserMarkLayer),
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make_unique_dp<RenderStateExtension>(DepthLayer::NavigationLayer),
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make_unique_dp<RenderStateExtension>(DepthLayer::RoutingBottomMarkLayer),
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make_unique_dp<RenderStateExtension>(DepthLayer::RoutingMarkLayer),
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make_unique_dp<RenderStateExtension>(DepthLayer::SearchMarkLayer),
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make_unique_dp<RenderStateExtension>(DepthLayer::GuiLayer)
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};
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RenderStateExtension::RenderStateExtension(DepthLayer depthLayer)
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: m_depthLayer(depthLayer)
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{}
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@ -25,14 +40,8 @@ bool RenderStateExtension::Equal(ref_ptr<dp::BaseRenderStateExtension> other) co
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// static
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ref_ptr<RenderStateExtension> RenderStateExtensionFactory::Get(DepthLayer depthLayer)
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{
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static std::vector<drape_ptr<RenderStateExtension>> m_states;
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if (m_states.empty())
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{
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m_states.reserve(static_cast<size_t>(DepthLayer::LayersCount));
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for (size_t i = 0; i < static_cast<size_t>(DepthLayer::LayersCount); ++i)
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m_states.emplace_back(make_unique_dp<RenderStateExtension>(static_cast<DepthLayer>(i)));
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}
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return make_ref(m_states[static_cast<size_t>(depthLayer)]);
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ASSERT_LESS(static_cast<size_t>(depthLayer), kStateExtensions.size(), ());
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return make_ref(kStateExtensions[static_cast<size_t>(depthLayer)]);
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}
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DepthLayer GetDepthLayer(dp::RenderState const & state)
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