[drape] Rename variables to avoid confusion with df::DepthLayer

Everywhere else m_depthLayer is of df::DepthLayer type.

Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
Konstantin Pastbin 2023-02-08 15:17:07 +00:00 committed by Viktor Govako
parent 30c11fca72
commit 9830a8bd44

View file

@ -104,18 +104,18 @@ private:
void ProcessKey(drule::Key const & key)
{
double depth = key.m_priority;
if (m_depthLayer != feature::LAYER_EMPTY)
if (m_featureLayer != feature::LAYER_EMPTY)
{
if (IsTypeOf(key, Line))
{
double const layerPart = m_depthLayer * drule::layer_base_priority;
double const layerPart = m_featureLayer * drule::layer_base_priority;
double const depthPart = fmod(depth, drule::layer_base_priority);
depth = layerPart + depthPart;
}
else if (IsTypeOf(key, Area))
{
// Area styles have big negative priorities (like -15000), so just add layer correction.
depth += m_depthLayer * drule::layer_base_priority;
depth += m_featureLayer * drule::layer_base_priority;
}
else
{
@ -143,7 +143,8 @@ private:
void Init()
{
m_depthLayer = m_f.GetLayer();
m_featureLayer = m_f.GetLayer();
// @todo m_priorityModifier is not used, try to apply to areas to render in size order.
if (m_geomType == feature::GeomType::Point)
m_priorityModifier = (double)m_f.GetPopulation() / 7E9;
else
@ -157,7 +158,7 @@ private:
feature::GeomType m_geomType;
int const m_zoomLevel;
double m_priorityModifier;
int m_depthLayer;
int m_featureLayer;
};
} // namespace