forked from organicmaps/organicmaps-tmp
Fixed drape engine destruction on iOS, moved some common code to renderer
This commit is contained in:
parent
8505cb9824
commit
d7b1edc1c2
10 changed files with 69 additions and 35 deletions
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@ -5,10 +5,8 @@
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#include "drape_frontend/map_shape.hpp"
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#include "drape_frontend/user_mark_shapes.hpp"
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#include "drape_frontend/threads_commutator.hpp"
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#include "drape_frontend/message_subclasses.hpp"
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#include "drape/oglcontextfactory.hpp"
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#include "drape/texture_manager.hpp"
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#include "platform/platform.hpp"
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@ -24,12 +22,11 @@ BackendRenderer::BackendRenderer(dp::RefPointer<ThreadsCommutator> commutator,
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dp::RefPointer<dp::OGLContextFactory> oglcontextfactory,
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dp::RefPointer<dp::TextureManager> textureManager,
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MapDataProvider const & model)
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: m_model(model)
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: BaseRenderer(commutator, oglcontextfactory)
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, m_model(model)
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, m_engineContext(commutator)
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, m_texturesManager(textureManager)
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, m_guiCacher("default")
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, m_commutator(commutator)
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, m_contextFactory(oglcontextfactory)
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{
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m_commutator->RegisterThread(ThreadsCommutator::ResourceUploadThread, this);
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m_batchersPool.Reset(new BatchersPool(ReadManager::ReadCount(), bind(&BackendRenderer::FlushGeometry, this, _1)));
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@ -8,8 +8,6 @@
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#include "drape_gui/layer_render.hpp"
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#include "drape/pointers.hpp"
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#include "base/thread.hpp"
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namespace dp
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{
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@ -22,7 +20,6 @@ namespace df
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{
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class Message;
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class ThreadsCommutator;
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class BatchersPool;
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class ReadManager;
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@ -50,9 +47,9 @@ private:
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private:
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void AcceptMessage(dp::RefPointer<Message> message);
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/////////////////////////////////////////
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// ThreadPart //
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/////////////////////////////////////////
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/////////////////////////////////////////
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// ThreadPart //
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/////////////////////////////////////////
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private:
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class Routine : public threads::IRoutine
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{
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@ -72,11 +69,6 @@ private:
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void InitGLDependentResource();
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void FlushGeometry(dp::TransferPointer<Message> message);
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private:
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threads::Thread m_selfThread;
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dp::RefPointer<ThreadsCommutator> m_commutator;
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dp::RefPointer<dp::OGLContextFactory> m_contextFactory;
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};
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} // namespace df
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@ -1,16 +1,40 @@
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#include "base_renderer.hpp"
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#include "threads_commutator.hpp"
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#include "../std/utility.hpp"
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#include "../base/logging.hpp"
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namespace df
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{
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BaseRenderer::BaseRenderer()
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: m_isEnabled(true)
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BaseRenderer::BaseRenderer(dp::RefPointer<ThreadsCommutator> commutator,
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dp::RefPointer<dp::OGLContextFactory> oglcontextfactory)
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: m_commutator(commutator)
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, m_contextFactory(oglcontextfactory)
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, m_isEnabled(true)
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, m_renderingEnablingCompletionHandler(nullptr)
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, m_wasNotified(false)
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{
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}
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void BaseRenderer::StartThread()
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{
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m_selfThread.Create(this);
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}
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void BaseRenderer::StopThread()
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{
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IRoutine::Cancel();
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if (!m_isEnabled)
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{
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WakeUp();
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}
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CloseQueue();
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m_selfThread.Join();
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}
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void BaseRenderer::SetRenderingEnabled(bool const isEnabled)
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{
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// here we have to wait for completion of internal SetRenderingEnabled
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@ -44,9 +68,7 @@ void BaseRenderer::SetRenderingEnabled(bool const isEnabled, TCompletionHandler
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if (isEnabled)
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{
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// wake up rendering thread
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lock_guard<mutex> lock(m_renderingEnablingMutex);
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m_wasNotified = true;
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m_renderingEnablingCondition.notify_one();
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WakeUp();
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}
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else
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{
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@ -87,4 +109,11 @@ void BaseRenderer::Notify()
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m_renderingEnablingCompletionHandler = nullptr;
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}
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void BaseRenderer::WakeUp()
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{
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lock_guard<mutex> lock(m_renderingEnablingMutex);
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m_wasNotified = true;
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m_renderingEnablingCondition.notify_one();
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}
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} // namespace df
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@ -1,6 +1,9 @@
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#pragma once
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#include "message_acceptor.hpp"
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#include "../base/thread.hpp"
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#include "../drape/oglcontextfactory.hpp"
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#include "../std/atomic.hpp"
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#include "../std/condition_variable.hpp"
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#include "../std/function.hpp"
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@ -9,18 +12,31 @@
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namespace df
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{
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class BaseRenderer : public MessageAcceptor
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class ThreadsCommutator;
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class BaseRenderer : public MessageAcceptor,
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public threads::IRoutine
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{
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public:
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using TCompletionHandler = function<void()>;
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BaseRenderer();
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BaseRenderer(dp::RefPointer<ThreadsCommutator> commutator,
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dp::RefPointer<dp::OGLContextFactory> oglcontextfactory);
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void SetRenderingEnabled(bool const isEnabled);
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void ClearRenderingQueueSynchronously();
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protected:
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dp::RefPointer<ThreadsCommutator> m_commutator;
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dp::RefPointer<dp::OGLContextFactory> m_contextFactory;
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void StartThread();
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void StopThread();
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void CheckRenderingEnabled();
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private:
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threads::Thread m_selfThread;
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mutex m_renderingEnablingMutex;
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condition_variable m_renderingEnablingCondition;
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atomic<bool> m_isEnabled;
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@ -29,6 +45,7 @@ private:
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void SetRenderingEnabled(bool const isEnabled, TCompletionHandler completionHandler);
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void Notify();
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void WakeUp();
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};
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} // namespace df
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@ -36,8 +36,7 @@ FrontendRenderer::FrontendRenderer(dp::RefPointer<ThreadsCommutator> commutator,
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dp::RefPointer<dp::OGLContextFactory> oglcontextfactory,
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dp::RefPointer<dp::TextureManager> textureManager,
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Viewport viewport)
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: m_commutator(commutator)
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, m_contextFactory(oglcontextfactory)
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: BaseRenderer(commutator, oglcontextfactory)
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, m_textureManager(textureManager)
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, m_gpuProgramManager(new dp::GpuProgramManager())
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, m_viewport(viewport)
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@ -426,7 +425,7 @@ void FrontendRenderer::Routine::Do()
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while (!IsCancelled())
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{
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context->setDefaultFramebuffer();
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m_textureManager->UpdateDynamicTextures();
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m_renderer.m_textureManager->UpdateDynamicTextures();
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m_renderer.RenderScene();
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double availableTime = VSyncInterval - (timer.ElapsedSeconds() /*+ avarageMessageTime*/);
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@ -446,7 +445,7 @@ void FrontendRenderer::Routine::Do()
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context->present();
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timer.Reset();
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CheckRenderingEnabled();
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m_renderer.CheckRenderingEnabled();
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}
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m_renderer.ReleaseResources();
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@ -20,7 +20,6 @@
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#include "drape/glstate.hpp"
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#include "drape/vertex_array_buffer.hpp"
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#include "drape/gpu_program_manager.hpp"
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#include "drape/oglcontextfactory.hpp"
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#include "drape/overlay_tree.hpp"
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#include "drape/uniform_values_storage.hpp"
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@ -33,9 +32,6 @@ namespace dp { class RenderBucket; }
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namespace df
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{
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struct RenderingEnablingContext;
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class FrontendRenderer : public BaseRenderer
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{
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public:
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@ -96,12 +92,9 @@ private:
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void DeleteRenderData();
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private:
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dp::RefPointer<ThreadsCommutator> m_commutator;
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dp::RefPointer<dp::OGLContextFactory> m_contextFactory;
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dp::RefPointer<dp::TextureManager> m_textureManager;
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dp::MasterPointer<dp::GpuProgramManager> m_gpuProgramManager;
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threads::Thread m_selfThread;
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private:
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vector<RenderGroup *> m_renderGroups;
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@ -226,6 +226,11 @@ public:
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GuiLayerRecachedMessage(dp::TransferPointer<gui::LayerRenderer> renderer)
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: m_renderer(renderer) {}
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~GuiLayerRecachedMessage()
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{
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m_renderer.Destroy();
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}
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Type GetType() const override { return Message::GuiLayerRecached; }
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dp::MasterPointer<gui::LayerRenderer> AcceptRenderer()
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@ -23,6 +23,7 @@ namespace dp
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- (void)initRenderPolicy;
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- (void)setMapStyle:(MapStyle)mapStyle;
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- (void)deallocateNative;
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- (CGPoint)viewPoint2GlobalPoint:(CGPoint)pt;
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- (CGPoint)globalPoint2ViewPoint:(CGPoint)pt;
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@ -153,7 +153,7 @@ graphics::EDensity getDensityType(int exactDensityDPI, double scale)
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}
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}
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- (void)dealloc
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- (void)deallocateNative
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{
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GetFramework().PrepareToShutdown();
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m_factory.Destroy();
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@ -507,6 +507,7 @@ typedef NS_ENUM(NSUInteger, UserTouchesAction)
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- (void)onTerminate
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{
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GetFramework().SaveState();
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[(EAGLView *)self.view deallocateNative];
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}
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- (void)onEnterBackground
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