Add maxPoint to the geometry coding routines.

This commit is contained in:
Yury Melnichek 2011-01-29 16:57:48 +01:00 committed by Alex Zolotarev
parent 908b4ab8d7
commit ec88c9bc0e

View file

@ -7,26 +7,32 @@
void EncodePolyline(vector<m2::PointU> const & points,
m2::PointU const & basePoint,
m2::PointU const & maxPoint,
vector<char> & serialOutput);
void DecodePolyline(char const * pBeg, char const * pEnd,
m2::PointU const & basePoint,
m2::PointU const & maxPoint,
vector<m2::PointU> & points);
void EncodeTriangles(vector<m2::PointU> const & points,
vector<tuple<uint32_t, uint32_t, uint32_t> > const & triangles,
m2::PointU const & basePoint,
m2::PointU const & maxPoint,
vector<char> & serialOutput);
void DecodeTriangles(char const * pBeg, char const * pEnd,
m2::PointU const & basePoint,
m2::PointU const & maxPoint,
vector<m2::PointU> & points,
vector<tuple<uint32_t, uint32_t, uint32_t> > & triangles);
void EncodeTriangleStrip(vector<m2::PointU> const & points,
m2::PointU const & basePoint,
m2::PointU const & maxPoint,
vector<char> & serialOutput);
void DecodeTriangleStrip(char const * pBeg, char const * pEnd,
m2::PointU const & basePoint,
m2::PointU const & maxPoint,
vector<m2::PointU> & points);