diff --git a/drape_frontend/frontend_renderer.cpp b/drape_frontend/frontend_renderer.cpp index a03db44bd3..467204536a 100755 --- a/drape_frontend/frontend_renderer.cpp +++ b/drape_frontend/frontend_renderer.cpp @@ -337,7 +337,6 @@ void FrontendRenderer::AcceptMessage(ref_ptr message) { ref_ptr msg = message; drape_ptr routeData = msg->AcceptRouteData(); - m2::PointD const startPoint = routeData->m_sourcePolyline.Front(); m2::PointD const finishPoint = routeData->m_sourcePolyline.Back(); m_routeRenderer->SetRouteData(move(routeData), make_ref(m_gpuProgramManager)); if (!m_routeRenderer->GetFinishPoint()) diff --git a/drape_frontend/gui/skin.cpp b/drape_frontend/gui/skin.cpp index 5d44f296a7..b59b910cf6 100644 --- a/drape_frontend/gui/skin.cpp +++ b/drape_frontend/gui/skin.cpp @@ -10,7 +10,9 @@ namespace gui namespace { - + +#ifdef DEBUG + bool IsSimple(dp::Anchor anchor) { return anchor >= 0 && anchor <= 8; @@ -20,6 +22,8 @@ bool IsAnchor(dp::Anchor anchor) { return anchor >= 0 && anchor <= 10; } + +#endif dp::Anchor ParseValueAnchor(string const & value) { diff --git a/drape_frontend/route_shape.cpp b/drape_frontend/route_shape.cpp index dae2da1952..8a16984113 100644 --- a/drape_frontend/route_shape.cpp +++ b/drape_frontend/route_shape.cpp @@ -315,6 +315,7 @@ void RouteShape::CacheRouteSign(ref_ptr mng, RouteSignData & provider.InitStream(0 /* stream index */, gpu::SolidTexturingVertex::GetBindingInfo(), make_ref(data)); dp::IndicesRange indices = batcher.InsertTriangleStrip(state, make_ref(&provider), nullptr); + UNUSED_VALUE(indices); ASSERT(indices.IsValid(), ()); } } diff --git a/drape_frontend/user_event_stream.cpp b/drape_frontend/user_event_stream.cpp index c976d36539..127c9183cc 100644 --- a/drape_frontend/user_event_stream.cpp +++ b/drape_frontend/user_event_stream.cpp @@ -712,6 +712,7 @@ bool UserEventStream::TouchMove(array const & touches, double timestam bool UserEventStream::TouchCancel(array const & touches) { size_t touchCount = GetValidTouchesCount(touches); + UNUSED_VALUE(touchCount); bool isMapTouch = true; switch (m_state) {