diff --git a/drape_frontend/backend_renderer.cpp b/drape_frontend/backend_renderer.cpp index cac9cc2afb..fa610da740 100644 --- a/drape_frontend/backend_renderer.cpp +++ b/drape_frontend/backend_renderer.cpp @@ -36,10 +36,11 @@ BackendRenderer::BackendRenderer(Params const & params) }); m_routeBuilder = make_unique_dp([this](dp::GLState const & state, drape_ptr && bucket, - RouteData const & routeData) + RouteData const & routeData, dp::GLState const & endOfRouteState, + drape_ptr && endOfRouteBucket) { m_commutator->PostMessage(ThreadsCommutator::RenderThread, - make_unique_dp(state, move(bucket), routeData), + make_unique_dp(state, move(bucket), routeData, endOfRouteState, move(endOfRouteBucket)), MessagePriority::Normal); }); diff --git a/drape_frontend/frontend_renderer.cpp b/drape_frontend/frontend_renderer.cpp index dfc432a6bd..cecd0d1fec 100755 --- a/drape_frontend/frontend_renderer.cpp +++ b/drape_frontend/frontend_renderer.cpp @@ -281,6 +281,14 @@ void FrontendRenderer::AcceptMessage(ref_ptr message) dp::GLState const & state = msg->GetState(); drape_ptr bucket = msg->AcceptBuffer(); m_routeRenderer->AddRouteRenderBucket(state, move(bucket), msg->GetRouteData(), make_ref(m_gpuProgramManager)); + + dp::GLState const & eorState = msg->GetEndOfRouteState(); + drape_ptr eorBucket = msg->AcceptEndOfRouteBuffer(); + if (eorBucket != nullptr) + { + m_routeRenderer->AddEndOfRouteRenderBucket(eorState, move(eorBucket), make_ref(m_gpuProgramManager)); + } + m_myPositionController->ActivateRouting(); break; } @@ -500,7 +508,8 @@ void FrontendRenderer::RenderScene(ScreenBase const & modelView) m_selectionShape->Render(modelView, make_ref(m_gpuProgramManager), m_generalUniforms); } - m_myPositionController->Render(modelView, make_ref(m_gpuProgramManager), m_generalUniforms); + m_myPositionController->Render(MyPositionController::RenderAccuracy, + modelView, make_ref(m_gpuProgramManager), m_generalUniforms); for (; currentRenderGroup < m_renderGroups.size(); ++currentRenderGroup) { @@ -522,6 +531,8 @@ void FrontendRenderer::RenderScene(ScreenBase const & modelView) GLFunctions::glClearDepth(); m_routeRenderer->Render(modelView, make_ref(m_gpuProgramManager), m_generalUniforms); + m_myPositionController->Render(MyPositionController::RenderMyPosition, + modelView, make_ref(m_gpuProgramManager), m_generalUniforms); GLFunctions::glClearDepth(); diff --git a/drape_frontend/message_subclasses.hpp b/drape_frontend/message_subclasses.hpp index 9509674283..a4a1fc3079 100644 --- a/drape_frontend/message_subclasses.hpp +++ b/drape_frontend/message_subclasses.hpp @@ -534,10 +534,13 @@ class FlushRouteMessage : public Message { public: FlushRouteMessage(dp::GLState const & state, drape_ptr && buffer, - RouteData const & routeData) + RouteData const & routeData, dp::GLState const & endOfRouteState, + drape_ptr && endOfRouteBuffer) : m_state(state) , m_buffer(move(buffer)) , m_routeData(routeData) + , m_endOfRouteState(endOfRouteState) + , m_endOfRouteBuffer(move(endOfRouteBuffer)) {} Type GetType() const override { return Message::FlushRoute; } @@ -546,10 +549,15 @@ public: drape_ptr && AcceptBuffer() { return move(m_buffer); } RouteData const & GetRouteData() const { return m_routeData; } + dp::GLState const & GetEndOfRouteState() const { return m_endOfRouteState; } + drape_ptr && AcceptEndOfRouteBuffer() { return move(m_endOfRouteBuffer); } + private: dp::GLState m_state; drape_ptr m_buffer; RouteData m_routeData; + dp::GLState m_endOfRouteState; + drape_ptr m_endOfRouteBuffer; }; diff --git a/drape_frontend/my_position.cpp b/drape_frontend/my_position.cpp index 12ffddb3bb..23989aadbd 100644 --- a/drape_frontend/my_position.cpp +++ b/drape_frontend/my_position.cpp @@ -53,8 +53,9 @@ MyPosition::MyPosition(ref_ptr mng) , m_azimuth(0.0f) , m_accuracy(0.0f) , m_showAzimuth(false) + , m_isRoutingMode(false) { - m_parts.resize(3); + m_parts.resize(4); CacheAccuracySector(mng); CachePointPosition(mng); } @@ -79,29 +80,35 @@ void MyPosition::SetAccuracy(float accuracy) m_accuracy = accuracy; } -void MyPosition::Render(ScreenBase const & screen, +void MyPosition::SetRoutingMode(bool routingMode) +{ + m_isRoutingMode = routingMode; +} + +void MyPosition::RenderAccuracy(ScreenBase const & screen, ref_ptr mng, dp::UniformValuesStorage const & commonUniforms) { dp::UniformValuesStorage uniforms = commonUniforms; + m2::PointD accuracyPoint(m_position.x + m_accuracy, m_position.y); + float pixelAccuracy = (screen.GtoP(accuracyPoint) - screen.GtoP(m_position)).Length(); - { - m2::PointD accuracyPoint(m_position.x + m_accuracy, m_position.y); - float pixelAccuracy = (screen.GtoP(accuracyPoint) - screen.GtoP(m_position)).Length(); - dp::UniformValuesStorage accuracyUniforms = uniforms; - accuracyUniforms.SetFloatValue("u_position", m_position.x, m_position.y, dp::depth::POSITION_ACCURACY); - accuracyUniforms.SetFloatValue("u_accuracy", pixelAccuracy); - accuracyUniforms.SetFloatValue("u_opacity", 1.0); - RenderPart(mng, accuracyUniforms, MY_POSITION_ACCURACY); - } + uniforms.SetFloatValue("u_position", m_position.x, m_position.y, dp::depth::POSITION_ACCURACY); + uniforms.SetFloatValue("u_accuracy", pixelAccuracy); + uniforms.SetFloatValue("u_opacity", 1.0); + RenderPart(mng, uniforms, MY_POSITION_ACCURACY); +} - { - dp::UniformValuesStorage arrowUniforms = uniforms; - arrowUniforms.SetFloatValue("u_position", m_position.x, m_position.y, dp::depth::MY_POSITION_MARK); - arrowUniforms.SetFloatValue("u_azimut", -(m_azimuth + screen.GetAngle())); - arrowUniforms.SetFloatValue("u_opacity", 1.0); - RenderPart(mng, arrowUniforms, (m_showAzimuth == true) ? MY_POSITION_ARROW : MY_POSITION_POINT); - } +void MyPosition::RenderMyPosition(ScreenBase const & screen, + ref_ptr mng, + dp::UniformValuesStorage const & commonUniforms) +{ + dp::UniformValuesStorage uniforms = commonUniforms; + uniforms.SetFloatValue("u_position", m_position.x, m_position.y, dp::depth::MY_POSITION_MARK); + uniforms.SetFloatValue("u_azimut", -(m_azimuth + screen.GetAngle())); + uniforms.SetFloatValue("u_opacity", 1.0); + RenderPart(mng, uniforms, (m_showAzimuth == true) ? + (m_isRoutingMode ? MY_POSITION_ROUTING_ARROW : MY_POSITION_ARROW) : MY_POSITION_POINT); } void MyPosition::CacheAccuracySector(ref_ptr mng) @@ -153,9 +160,10 @@ void MyPosition::CacheAccuracySector(ref_ptr mng) void MyPosition::CachePointPosition(ref_ptr mng) { - dp::TextureManager::SymbolRegion pointSymbol, arrowSymbol; + dp::TextureManager::SymbolRegion pointSymbol, arrowSymbol, routingArrowSymbol; mng->GetSymbolRegion("current-position", pointSymbol); mng->GetSymbolRegion("current-position-compas", arrowSymbol); + mng->GetSymbolRegion("current-routing-compas", routingArrowSymbol); m2::RectF const & pointTexRect = pointSymbol.GetTexRect(); m2::PointF pointHalfSize = m2::PointF(pointSymbol.GetPixelSize()) * 0.5f; @@ -179,12 +187,24 @@ void MyPosition::CachePointPosition(ref_ptr mng) { glsl::vec2( arrowHalfSize.x, -arrowHalfSize.y), glsl::ToVec2(arrowTexRect.RightBottom())} }; + m2::RectF const & routingArrowTexRect = routingArrowSymbol.GetTexRect(); + m2::PointF routingArrowHalfSize = m2::PointF(routingArrowSymbol.GetPixelSize()) * 0.5f; + + Vertex routingArrowData[4]= + { + { glsl::vec2(-routingArrowHalfSize.x, routingArrowHalfSize.y), glsl::ToVec2(routingArrowTexRect.LeftTop()) }, + { glsl::vec2(-routingArrowHalfSize.x, -routingArrowHalfSize.y), glsl::ToVec2(routingArrowTexRect.LeftBottom()) }, + { glsl::vec2( routingArrowHalfSize.x, routingArrowHalfSize.y), glsl::ToVec2(routingArrowTexRect.RightTop()) }, + { glsl::vec2( routingArrowHalfSize.x, -routingArrowHalfSize.y), glsl::ToVec2(routingArrowTexRect.RightBottom())} + }; + ASSERT(pointSymbol.GetTexture() == arrowSymbol.GetTexture(), ()); + ASSERT(pointSymbol.GetTexture() == routingArrowSymbol.GetTexture(), ()); dp::GLState state(gpu::MY_POSITION_PROGRAM, dp::GLState::OverlayLayer); state.SetColorTexture(pointSymbol.GetTexture()); { - dp::Batcher batcher(2 * dp::Batcher::IndexPerQuad, 2 * dp::Batcher::VertexPerQuad); + dp::Batcher batcher(3 * dp::Batcher::IndexPerQuad, 3 * dp::Batcher::VertexPerQuad); dp::SessionGuard guard(batcher, [this](dp::GLState const & state, drape_ptr && b) { drape_ptr bucket = move(b); @@ -199,12 +219,21 @@ void MyPosition::CachePointPosition(ref_ptr mng) dp::AttributeProvider arrowProvider(1 /*stream count*/, dp::Batcher::VertexPerQuad); arrowProvider.InitStream(0 /*stream index*/, GetBindingInfo(), make_ref(arrowData)); + dp::AttributeProvider routingArrowProvider(1 /*stream count*/, dp::Batcher::VertexPerQuad); + routingArrowProvider.InitStream(0 /*stream index*/, GetBindingInfo(), make_ref(routingArrowData)); + m_parts[MY_POSITION_POINT].second = m_nodes.size(); m_parts[MY_POSITION_ARROW].second = m_nodes.size(); + m_parts[MY_POSITION_ROUTING_ARROW].second = m_nodes.size(); + m_parts[MY_POSITION_POINT].first = batcher.InsertTriangleStrip(state, make_ref(&pointProvider), nullptr); ASSERT(m_parts[MY_POSITION_POINT].first.IsValid(), ()); + m_parts[MY_POSITION_ARROW].first = batcher.InsertTriangleStrip(state, make_ref(&arrowProvider), nullptr); ASSERT(m_parts[MY_POSITION_ARROW].first.IsValid(), ()); + + m_parts[MY_POSITION_ROUTING_ARROW].first = batcher.InsertTriangleStrip(state, make_ref(&routingArrowProvider), nullptr); + ASSERT(m_parts[MY_POSITION_ROUTING_ARROW].first.IsValid(), ()); } } diff --git a/drape_frontend/my_position.hpp b/drape_frontend/my_position.hpp index a038166a9d..7bd79231ee 100644 --- a/drape_frontend/my_position.hpp +++ b/drape_frontend/my_position.hpp @@ -24,10 +24,15 @@ public: void SetAzimuth(float azimut); void SetIsValidAzimuth(bool isValid); void SetAccuracy(float accuracy); + void SetRoutingMode(bool routingMode); - void Render(ScreenBase const & screen, - ref_ptr mng, - dp::UniformValuesStorage const & commonUniforms); + void RenderAccuracy(ScreenBase const & screen, + ref_ptr mng, + dp::UniformValuesStorage const & commonUniforms); + + void RenderMyPosition(ScreenBase const & screen, + ref_ptr mng, + dp::UniformValuesStorage const & commonUniforms); private: void CacheAccuracySector(ref_ptr mng); @@ -39,7 +44,8 @@ private: // don't change order and values MY_POSITION_ACCURACY = 0, MY_POSITION_ARROW = 1, - MY_POSITION_POINT = 2 + MY_POSITION_POINT = 2, + MY_POSITION_ROUTING_ARROW = 3 }; void RenderPart(ref_ptr mng, @@ -51,6 +57,7 @@ private: float m_azimuth; float m_accuracy; bool m_showAzimuth; + bool m_isRoutingMode; using TPart = pair; diff --git a/drape_frontend/my_position_controller.cpp b/drape_frontend/my_position_controller.cpp index 646182eaa5..4765c1d86a 100644 --- a/drape_frontend/my_position_controller.cpp +++ b/drape_frontend/my_position_controller.cpp @@ -249,7 +249,7 @@ void MyPositionController::SetModeListener(location::TMyPositionModeChanged cons CallModeListener(m_modeInfo); } -void MyPositionController::Render(ScreenBase const & screen, ref_ptr mng, +void MyPositionController::Render(uint32_t renderMode, ScreenBase const & screen, ref_ptr mng, dp::UniformValuesStorage const & commonUniforms) { location::EMyPositionMode currentMode = GetMode(); @@ -265,7 +265,13 @@ void MyPositionController::Render(ScreenBase const & screen, ref_ptrSetAzimuth(m_drawDirection); m_shape->SetIsValidAzimuth(IsRotationActive()); m_shape->SetAccuracy(m_errorRadius); - m_shape->Render(screen, mng, commonUniforms); + m_shape->SetRoutingMode(IsInRouting()); + + if ((renderMode & RenderAccuracy) != 0) + m_shape->RenderAccuracy(screen, mng, commonUniforms); + + if ((renderMode & RenderMyPosition) != 0) + m_shape->RenderMyPosition(screen, mng, commonUniforms); } } diff --git a/drape_frontend/my_position_controller.hpp b/drape_frontend/my_position_controller.hpp index 19da4df22b..b1d1a38723 100644 --- a/drape_frontend/my_position_controller.hpp +++ b/drape_frontend/my_position_controller.hpp @@ -32,6 +32,12 @@ public: virtual void ChangeModelView(m2::PointD const & userPos, double azimuth, m2::PointD const & pxZero) = 0; }; + // Render bits + // { + static uint32_t const RenderAccuracy = 0x1; + static uint32_t const RenderMyPosition = 0x2; + // } + MyPositionController(location::EMyPositionMode initMode); void SetPixelRect(m2::RectD const & pixelRect); @@ -70,7 +76,7 @@ public: void SetModeListener(location::TMyPositionModeChanged const & fn); - void Render(ScreenBase const & screen, ref_ptr mng, + void Render(uint32_t renderMode, ScreenBase const & screen, ref_ptr mng, dp::UniformValuesStorage const & commonUniforms); private: diff --git a/drape_frontend/route_builder.cpp b/drape_frontend/route_builder.cpp index a4e80511d3..bc8281ae5c 100644 --- a/drape_frontend/route_builder.cpp +++ b/drape_frontend/route_builder.cpp @@ -20,7 +20,7 @@ void RouteBuilder::Build(m2::PolylineD const & routePolyline, vector co RouteShape shape(routePolyline, params); m2::RectF textureRect = shape.GetArrowTextureRect(textures); - shape.PrepareGeometry(); + shape.PrepareGeometry(textures); RouteData routeData; routeData.m_color = color; @@ -29,10 +29,14 @@ void RouteBuilder::Build(m2::PolylineD const & routePolyline, vector co routeData.m_length = shape.GetLength(); routeData.m_turns = turns; - auto flushRoute = [this, &routeData](dp::GLState const & state, drape_ptr && bucket) + dp::GLState eorState = shape.GetEndOfRouteState(); + drape_ptr eorBucket = shape.MoveEndOfRouteRenderBucket(); + + auto flushRoute = [this, &routeData, &eorState, &eorBucket](dp::GLState const & state, + drape_ptr && bucket) { if (m_flushRouteFn != nullptr) - m_flushRouteFn(state, move(bucket), routeData); + m_flushRouteFn(state, move(bucket), routeData, eorState, move(eorBucket)); }; m_batcher->StartSession(flushRoute); diff --git a/drape_frontend/route_builder.hpp b/drape_frontend/route_builder.hpp index e6df10e3c8..0bed583408 100644 --- a/drape_frontend/route_builder.hpp +++ b/drape_frontend/route_builder.hpp @@ -28,7 +28,8 @@ struct RouteData class RouteBuilder { public: - using TFlushRouteFn = function &&, RouteData const &)>; + using TFlushRouteFn = function &&, RouteData const &, + dp::GLState const &, drape_ptr &&)>; RouteBuilder(TFlushRouteFn const & flushRouteFn); diff --git a/drape_frontend/route_renderer.cpp b/drape_frontend/route_renderer.cpp index e73b2c8b9f..9e263166c9 100644 --- a/drape_frontend/route_renderer.cpp +++ b/drape_frontend/route_renderer.cpp @@ -131,6 +131,7 @@ RouteGraphics::RouteGraphics(dp::GLState const & state, RouteRenderer::RouteRenderer() : m_distanceFromBegin(0.0) + , m_endOfRouteState(0, dp::GLState::OverlayLayer) {} void RouteRenderer::Render(ScreenBase const & screen, ref_ptr mng, @@ -168,6 +169,18 @@ void RouteRenderer::Render(ScreenBase const & screen, ref_ptr= arrowAppearingZoomLevel) RenderArrow(graphics, halfWidth, screen, mng, commonUniforms); } + + // render end of route + if (m_endOfRouteBuffer != nullptr) + { + dp::UniformValuesStorage uniforms = commonUniforms; + uniforms.SetFloatValue("u_opacity", 1.0); + ref_ptr eorProgram = mng->GetProgram(m_endOfRouteState.GetProgramIndex()); + eorProgram->Bind(); + dp::ApplyState(m_endOfRouteState, eorProgram); + dp::ApplyUniforms(uniforms, eorProgram); + m_endOfRouteBuffer->Render(); + } } void RouteRenderer::RenderArrow(RouteGraphics const & graphics, float halfWidth, ScreenBase const & screen, @@ -240,9 +253,18 @@ void RouteRenderer::AddRouteRenderBucket(dp::GLState const & state, drape_ptrBuild(mng->GetProgram(route.m_state.GetProgramIndex())); } +void RouteRenderer::AddEndOfRouteRenderBucket(dp::GLState const & state, drape_ptr && bucket, + ref_ptr mng) +{ + m_endOfRouteState = state; + m_endOfRouteBuffer = bucket->MoveBuffer(); + m_endOfRouteBuffer->Build(mng->GetProgram(m_endOfRouteState.GetProgramIndex())); +} + void RouteRenderer::Clear() { m_routeGraphics.clear(); + m_endOfRouteBuffer.reset(); } void RouteRenderer::UpdateDistanceFromBegin(double distanceFromBegin) @@ -314,6 +336,10 @@ void RouteRenderer::CalculateArrowBorders(double arrowLength, double scale, doub arrowBorders.m_groupIndex = (int)i; arrowBorders.m_startDistance = max(0.0, m_routeData.m_turns[i] - halfLen * 0.8); arrowBorders.m_endDistance = min(m_routeData.m_length, m_routeData.m_turns[i] + halfLen * 1.2); + + if (arrowBorders.m_startDistance < m_distanceFromBegin) + continue; + borders.push_back(arrowBorders); } diff --git a/drape_frontend/route_renderer.hpp b/drape_frontend/route_renderer.hpp index 3756d5c136..1b71a78468 100644 --- a/drape_frontend/route_renderer.hpp +++ b/drape_frontend/route_renderer.hpp @@ -45,6 +45,9 @@ public: void AddRouteRenderBucket(dp::GLState const & state, drape_ptr && bucket, RouteData const & routeData, ref_ptr mng); + void AddEndOfRouteRenderBucket(dp::GLState const & state, drape_ptr && bucket, + ref_ptr mng); + void Clear(); void UpdateDistanceFromBegin(double distanceFromBegin); @@ -62,6 +65,9 @@ private: vector m_routeGraphics; double m_distanceFromBegin; RouteData m_routeData; + + dp::GLState m_endOfRouteState; + drape_ptr m_endOfRouteBuffer; }; } // namespace df diff --git a/drape_frontend/route_shape.cpp b/drape_frontend/route_shape.cpp index cfafef03d4..ca9d865833 100644 --- a/drape_frontend/route_shape.cpp +++ b/drape_frontend/route_shape.cpp @@ -6,7 +6,6 @@ #include "drape/batcher.hpp" #include "drape/glsl_func.hpp" #include "drape/glsl_types.hpp" -#include "drape/glstate.hpp" #include "drape/shader_def.hpp" #include "drape/texture_manager.hpp" @@ -31,6 +30,7 @@ RouteShape::RouteShape(m2::PolylineD const & polyline, CommonViewParams const & : m_params(params) , m_polyline(polyline) , m_length(0) + , m_endOfRouteState(0, dp::GLState::OverlayLayer) {} m2::RectF RouteShape::GetArrowTextureRect(ref_ptr textures) const @@ -40,7 +40,7 @@ m2::RectF RouteShape::GetArrowTextureRect(ref_ptr textures) return region.GetTexRect(); } -void RouteShape::PrepareGeometry() +void RouteShape::PrepareGeometry(ref_ptr textures) { vector const & path = m_polyline.GetPoints(); ASSERT(path.size() > 1, ()); @@ -169,6 +169,45 @@ void RouteShape::PrepareGeometry() bounds.m_offset = len; m_joinsBounds.push_back(bounds); } + + CacheEndOfRouteSign(textures); +} + +void RouteShape::CacheEndOfRouteSign(ref_ptr mng) +{ + dp::TextureManager::SymbolRegion symbol; + mng->GetSymbolRegion("route_to", symbol); + + m2::RectF const & texRect = symbol.GetTexRect(); + m2::PointF halfSize = m2::PointF(symbol.GetPixelSize()) * 0.5f; + + glsl::vec2 const pos = glsl::ToVec2(m_polyline.Back()); + glsl::vec3 const pivot = glsl::vec3(pos.x, pos.y, m_params.m_depth); + gpu::SolidTexturingVertex data[4]= + { + { pivot, glsl::vec2(-halfSize.x, halfSize.y), glsl::ToVec2(texRect.LeftTop()) }, + { pivot, glsl::vec2(-halfSize.x, -halfSize.y), glsl::ToVec2(texRect.LeftBottom()) }, + { pivot, glsl::vec2( halfSize.x, halfSize.y), glsl::ToVec2(texRect.RightTop()) }, + { pivot, glsl::vec2( halfSize.x, -halfSize.y), glsl::ToVec2(texRect.RightBottom()) } + }; + + dp::GLState state(gpu::TEXTURING_PROGRAM, dp::GLState::OverlayLayer); + state.SetColorTexture(symbol.GetTexture()); + + { + dp::Batcher batcher(dp::Batcher::IndexPerQuad, dp::Batcher::VertexPerQuad); + dp::SessionGuard guard(batcher, [this](dp::GLState const & state, drape_ptr && b) + { + m_endOfRouteRenderBucket = move(b); + m_endOfRouteState = state; + }); + + dp::AttributeProvider provider(1 /*stream count*/, dp::Batcher::VertexPerQuad); + provider.InitStream(0 /*stream index*/, gpu::SolidTexturingVertex::GetBindingInfo(), make_ref(data)); + + dp::IndicesRange indices = batcher.InsertTriangleStrip(state, make_ref(&provider), nullptr); + ASSERT(indices.IsValid(), ()); + } } void RouteShape::Draw(ref_ptr batcher, ref_ptr textures) diff --git a/drape_frontend/route_shape.hpp b/drape_frontend/route_shape.hpp index 7c5f803fd4..2e868aa4da 100644 --- a/drape_frontend/route_shape.hpp +++ b/drape_frontend/route_shape.hpp @@ -3,6 +3,8 @@ #include "drape_frontend/map_shape.hpp" #include "drape_frontend/shape_view_params.hpp" +#include "drape/glstate.hpp" +#include "drape/render_bucket.hpp" #include "drape/utils/vertex_decl.hpp" #include "geometry/polyline2d.hpp" @@ -28,14 +30,18 @@ public: m2::RectF GetArrowTextureRect(ref_ptr textures) const; vector const & GetJoinsBounds() const { return m_joinsBounds; } double GetLength() const { return m_length; } + dp::GLState const & GetEndOfRouteState() const { return m_endOfRouteState; } + drape_ptr && MoveEndOfRouteRenderBucket() { return move(m_endOfRouteRenderBucket); } - void PrepareGeometry(); + void PrepareGeometry(ref_ptr textures); void Draw(ref_ptr batcher, ref_ptr textures); private: using RV = gpu::RouteVertex; using TGeometryBuffer = buffer_vector; + void CacheEndOfRouteSign(ref_ptr mng); + TGeometryBuffer m_geometry; TGeometryBuffer m_joinsGeometry; vector m_joinsBounds; @@ -43,6 +49,9 @@ private: CommonViewParams m_params; m2::PolylineD m_polyline; + + dp::GLState m_endOfRouteState; + drape_ptr m_endOfRouteRenderBucket; }; } // namespace df diff --git a/drape_head/testing_engine.cpp b/drape_head/testing_engine.cpp index e6303b5632..7b3905b014 100644 --- a/drape_head/testing_engine.cpp +++ b/drape_head/testing_engine.cpp @@ -513,23 +513,6 @@ void TestingEngine::DrawImpl() LineShape(spl1, lvp).Draw(make_ref(m_batcher), make_ref(m_textures)); } - { - vector path1; - path1.push_back(m2::PointD(80.277071f, 37.9271164f)); - path1.push_back(m2::PointD(80.277071f, 35.9271164f)); - path1.push_back(m2::PointD(86.277071f, 35.9271164f)); - path1.push_back(m2::PointD(86.277071f, 30.9271164f)); - path1.push_back(m2::PointD(88.277071f, 32.9271164f)); - path1.push_back(m2::PointD(89.277071f, 39.9271164f)); - m2::PolylineD pln(path1); - - CommonViewParams rvp; - rvp.m_depth = 95.0f; - RouteShape shape(pln, rvp); - shape.PrepareGeometry(); - shape.Draw(make_ref(m_batcher), make_ref(m_textures)); - } - { vector trg{ m2::PointD(110.0f, 30.0f), m2::PointD(112.0f, 30.0f), m2::PointD(112.0f, 28.0f), m2::PointD(110.0f, 30.0f), m2::PointD(112.0f, 28.0f), m2::PointD(110.0f, 28.0f) }; diff --git a/map/map.pro b/map/map.pro index 8d3e34be35..b51a43b67c 100644 --- a/map/map.pro +++ b/map/map.pro @@ -20,7 +20,6 @@ HEADERS += \ ge0_parser.hpp \ geourl_process.hpp \ mwm_url.hpp \ - route_track.hpp \ routing_session.hpp \ storage_bridge.hpp \ track.hpp \ @@ -39,7 +38,6 @@ SOURCES += \ ge0_parser.cpp \ geourl_process.cpp \ mwm_url.cpp \ - route_track.cpp \ routing_session.cpp \ storage_bridge.cpp \ track.cpp \ diff --git a/map/map_tests/map_tests.pro b/map/map_tests/map_tests.pro index 3ef05c8994..f97a4a9f61 100644 --- a/map/map_tests/map_tests.pro +++ b/map/map_tests/map_tests.pro @@ -33,7 +33,6 @@ SOURCES += \ geourl_test.cpp \ kmz_unarchive_test.cpp \ mwm_url_tests.cpp \ - tracks_tests.cpp \ !linux* { SOURCES += working_time_tests.cpp \