[opengl] Disabled mapbuffer extension to avoid constant crashes on iOS. TODO: remove unused code completely.

This commit is contained in:
Alex Zolotarev 2014-03-06 18:28:36 +03:00 committed by Alex Zolotarev
parent dfd85d9a9a
commit d9819a0af6
4 changed files with 4 additions and 4 deletions

View file

@ -106,7 +106,7 @@ namespace graphics
void (OPENGL_CALLING_CONVENTION * glFlushFn)();
bool g_isBufferObjectsSupported = true;
bool g_isMapBufferSupported = true;
bool g_isMapBufferSupported = false; //true;
bool g_isFramebufferSupported = true;
bool g_isRenderbufferSupported = true;
bool g_isSeparateBlendFuncSupported = false;

View file

@ -58,7 +58,7 @@ namespace graphics
glBufferSubDataFn = &glBufferSubData;
glDeleteBuffersFn = &glDeleteBuffers;
g_isMapBufferSupported = HasExtension("GL_OES_mapbuffer");
g_isMapBufferSupported = false; //HasExtension("GL_OES_mapbuffer");
#ifdef OMIM_OS_MAEMO
glMapBufferFn = 0;

View file

@ -40,7 +40,7 @@ namespace graphics
glBufferSubDataFn = &glBufferSubData;
glDeleteBuffersFn = &glDeleteBuffers;
g_isMapBufferSupported = g_isBufferObjectsSupported;
g_isMapBufferSupported = false; //g_isBufferObjectsSupported;
glMapBufferFn = &glMapBuffer;
glUnmapBufferFn = &glUnmapBuffer;

View file

@ -55,7 +55,7 @@ namespace graphics
glBufferSubDataFn = &glBufferSubData;
glDeleteBuffersFn = &glDeleteBuffers;
g_isMapBufferSupported = true;
g_isMapBufferSupported = false; //true;
glMapBufferFn = &glMapBuffer;
glUnmapBufferFn = &glUnmapBuffer;