diff --git a/drape/shaders/arrow3d_fragment_shader.fsh b/drape/shaders/arrow3d_fragment_shader.fsh index 467ec1587e..a267a0268c 100644 --- a/drape/shaders/arrow3d_fragment_shader.fsh +++ b/drape/shaders/arrow3d_fragment_shader.fsh @@ -4,7 +4,7 @@ varying float v_intensity; uniform sampler2D u_colorTex; #endif -const vec3 color = vec3(0.0, 0.75, 1.0); +const vec3 color = vec3(0.11, 0.59, 0.94); void main() { @@ -14,7 +14,7 @@ void main() lowp vec4 fakeColor = texture2D(u_colorTex, vec2(0.0, 0.0)) * kFakeColorScalar; #endif - vec4 resColor = vec4((v_intensity * 0.4 + 0.6) * color, 1.0); + vec4 resColor = vec4((v_intensity * 0.3 + 0.7) * color, 1.0); #ifdef SAMSUNG_GOOGLE_NEXUS gl_FragColor = resColor + fakeColor; diff --git a/drape_frontend/arrow3d.cpp b/drape_frontend/arrow3d.cpp index 1b230b67b9..c06da5be5f 100644 --- a/drape_frontend/arrow3d.cpp +++ b/drape_frontend/arrow3d.cpp @@ -19,8 +19,8 @@ namespace df double const kArrowSizeX = 2.0; double const kArrowSizeY = 3.0; -double const kArrow3dScaleMin = 1.2; -double const kArrow3dScaleMax = 2.0; +double const kArrow3dScaleMin = 1.0; +double const kArrow3dScaleMax = 2.2; double const kArrow3dMinZoom = 16; Arrow3d::Arrow3d()