..
drape_tests
drape_test linkage fix
2015-09-22 16:34:57 -07:00
shaders
[drape] shaders clean up
2015-09-22 16:35:47 -07:00
utils
core align and warning fix
2015-09-22 16:27:55 -07:00
attribute_buffer_mutator.cpp
[drape] Text shape refactoring. Move placing algos into TextLayout class.
2015-09-22 16:24:05 -07:00
attribute_buffer_mutator.hpp
[drape] Text shape refactoring. Move placing algos into TextLayout class.
2015-09-22 16:24:05 -07:00
attribute_provider.cpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
attribute_provider.hpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
batcher.cpp
[drape] bug fix. We need to unbound object before:
2015-09-22 16:32:45 -07:00
batcher.hpp
small fixes
2015-09-22 16:24:15 -07:00
batcher_helpers.cpp
[drape] new texts for list of strip batchering.
2015-09-22 16:24:07 -07:00
batcher_helpers.hpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
binding_info.cpp
[ios, drape] ios OGL not support GLdouble. Don't use it.
2015-09-22 16:32:50 -07:00
binding_info.hpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
buffer_base.cpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
buffer_base.hpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
color.cpp
[drape] map on texture 4 pixel of color
2015-09-22 16:34:19 -07:00
color.hpp
[drape] map on texture 4 pixel of color
2015-09-22 16:34:19 -07:00
cpu_buffer.cpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
cpu_buffer.hpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
data_buffer.cpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
data_buffer.hpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
drape.pro
[drape] shaders clean up
2015-09-22 16:35:47 -07:00
drape_common.pri
[drape] from now in drape we will use strong texturing model without texture sets.
2015-09-22 16:35:48 -07:00
drape_global.hpp
[drape] allocate dynamic stipple pen texture on texture manager.
2015-09-22 16:24:48 -07:00
dynamic_texture.hpp
[drape] from now in drape we will use strong texturing model without texture sets.
2015-09-22 16:35:48 -07:00
font_texture.cpp
[drape] from now in drape we will use strong texturing model without texture sets.
2015-09-22 16:35:48 -07:00
font_texture.hpp
[drape] from now in drape we will use strong texturing model without texture sets.
2015-09-22 16:35:48 -07:00
glconstants.cpp
[drape] from now in drape we will use strong texturing model without texture sets.
2015-09-22 16:35:48 -07:00
glconstants.hpp
[drape] from now in drape we will use strong texturing model without texture sets.
2015-09-22 16:35:48 -07:00
glextensions_list.cpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
glextensions_list.hpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
glfunctions.cpp
[drape] from now in drape we will use strong texturing model without texture sets.
2015-09-22 16:35:48 -07:00
glfunctions.hpp
[drape] from now in drape we will use strong texturing model without texture sets.
2015-09-22 16:35:48 -07:00
glIncludes.hpp
[ios, drape] build fix
2015-09-22 16:32:52 -07:00
glsl_func.hpp
review fixes
2015-09-22 16:27:59 -07:00
glsl_types.hpp
review fixes
2015-09-22 16:27:59 -07:00
glstate.cpp
[drape] from now in drape we will use strong texturing model without texture sets.
2015-09-22 16:35:48 -07:00
glstate.hpp
[drape] from now in drape we will use strong texturing model without texture sets.
2015-09-22 16:35:48 -07:00
glyph_manager.cpp
[drape] from now in drape we will use strong texturing model without texture sets.
2015-09-22 16:35:48 -07:00
glyph_manager.hpp
[drape] from now in drape we will use strong texturing model without texture sets.
2015-09-22 16:35:48 -07:00
gpu_buffer.cpp
[drape] bug fix. We need to unbound object before:
2015-09-22 16:32:45 -07:00
gpu_buffer.hpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
gpu_program.cpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
gpu_program.hpp
[c++11] Migrated from scoped_ptr to unique_ptr
2015-09-22 16:25:03 -07:00
gpu_program_manager.cpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
gpu_program_manager.hpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
index_buffer.cpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
index_buffer.hpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
index_buffer_mutator.cpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
index_buffer_mutator.hpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
object_pool.hpp
Multithreading, syntax fixes
2015-09-22 16:24:15 -07:00
oglcontext.hpp
review fixes
2015-09-22 16:35:47 -07:00
oglcontextfactory.cpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
oglcontextfactory.hpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
overlay_handle.cpp
Changed interface of GetPixelShape
2015-09-22 16:25:19 -07:00
overlay_handle.hpp
Changed interface of GetPixelShape
2015-09-22 16:25:19 -07:00
overlay_tree.cpp
Improved OverlayTree
2015-09-22 16:25:17 -07:00
overlay_tree.hpp
Improved OverlayTree
2015-09-22 16:25:17 -07:00
pointers.cpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
pointers.hpp
Added operator == for DrapePointer
2015-09-22 16:25:16 -07:00
render_bucket.cpp
Added lambda expression
2015-09-22 16:25:18 -07:00
render_bucket.hpp
Small fixes
2015-09-22 16:25:20 -07:00
sdf_image.cpp
[drape] sdf image generator
2015-09-22 16:34:35 -07:00
sdf_image.h
[drape] sdf image generator
2015-09-22 16:34:35 -07:00
shader.cpp
[drape] use max precision for all data expect final color. In future it can be optimized, but now lowp on old devices leads to:
2015-09-22 16:32:54 -07:00
shader.hpp
review fixes
2015-09-22 16:26:15 -07:00
stipple_pen_resource.cpp
[drape] from now in drape we will use strong texturing model without texture sets.
2015-09-22 16:35:48 -07:00
stipple_pen_resource.hpp
[drape] from now in drape we will use strong texturing model without texture sets.
2015-09-22 16:35:48 -07:00
symbols_texture.cpp
[drape] from now in drape we will use strong texturing model without texture sets.
2015-09-22 16:35:48 -07:00
symbols_texture.hpp
[drape] from now in drape we will use strong texturing model without texture sets.
2015-09-22 16:35:48 -07:00
texture.cpp
[drape] now texture store pixel format
2015-09-22 16:24:45 -07:00
texture.hpp
[drape] from now in drape we will use strong texturing model without texture sets.
2015-09-22 16:35:48 -07:00
texture_manager.cpp
[drape] from now in drape we will use strong texturing model without texture sets.
2015-09-22 16:35:48 -07:00
texture_manager.hpp
[drape] from now in drape we will use strong texturing model without texture sets.
2015-09-22 16:35:48 -07:00
texture_of_colors.cpp
[drape] from now in drape we will use strong texturing model without texture sets.
2015-09-22 16:35:48 -07:00
texture_of_colors.hpp
[drape] from now in drape we will use strong texturing model without texture sets.
2015-09-22 16:35:48 -07:00
uniform_value.cpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
uniform_value.hpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
uniform_values_storage.cpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
uniform_values_storage.hpp
[drape] move drape into dp namespace
2015-09-22 16:22:49 -07:00
vertex_array_buffer.cpp
[drape] bug fix. We need to unbound object before:
2015-09-22 16:32:45 -07:00
vertex_array_buffer.hpp
[drape] bug fix. We need to unbound object before:
2015-09-22 16:32:45 -07:00