Default filled/not-filled in candle chart were wrong
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fad31d0e88
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5809f713c5
4 changed files with 12 additions and 8 deletions
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@ -201,9 +201,9 @@ public class CandleStickChartActivity extends DemoBase implements OnSeekBarChang
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set1.setShadowColor(Color.DKGRAY);
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set1.setShadowWidth(0.7f);
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set1.setDecreasingColor(Color.RED);
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set1.setDecreasingPaintStyle(Paint.Style.STROKE);
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set1.setDecreasingPaintStyle(Paint.Style.FILL);
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set1.setIncreasingColor(Color.rgb(122, 242, 84));
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set1.setIncreasingPaintStyle(Paint.Style.FILL);
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set1.setIncreasingPaintStyle(Paint.Style.STROKE);
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//set1.setHighlightLineWidth(1f);
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CandleData data = new CandleData(xVals, set1);
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@ -58,9 +58,9 @@ public class RealmDatabaseActivityCandle extends RealmBaseActivity {
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set.setShadowColor(Color.DKGRAY);
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set.setShadowWidth(0.7f);
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set.setDecreasingColor(Color.RED);
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set.setDecreasingPaintStyle(Paint.Style.STROKE);
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set.setDecreasingPaintStyle(Paint.Style.FILL);
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set.setIncreasingColor(Color.rgb(122, 242, 84));
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set.setIncreasingPaintStyle(Paint.Style.FILL);
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set.setIncreasingPaintStyle(Paint.Style.STROKE);
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ArrayList<ICandleDataSet> dataSets = new ArrayList<ICandleDataSet>();
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dataSets.add(set); // add the dataset
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@ -34,13 +34,15 @@ public class CandleDataSet extends LineScatterCandleRadarDataSet<CandleEntry> im
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/**
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* paint style when open <= close
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* increasing candlesticks are traditionally hollow
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*/
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protected Paint.Style mIncreasingPaintStyle = Paint.Style.FILL;
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protected Paint.Style mIncreasingPaintStyle = Paint.Style.STROKE;
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/**
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* paint style when open > close
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* descreasing candlesticks are traditionally filled
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*/
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protected Paint.Style mDecreasingPaintStyle = Paint.Style.STROKE;
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protected Paint.Style mDecreasingPaintStyle = Paint.Style.FILL;
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/**
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* color for open <= close
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@ -39,13 +39,15 @@ public class RealmCandleDataSet<T extends RealmObject> extends RealmLineScatterC
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/**
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* paint style when open <= close
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* increasing candlesticks are traditionally hollow
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*/
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protected Paint.Style mIncreasingPaintStyle = Paint.Style.FILL;
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protected Paint.Style mIncreasingPaintStyle = Paint.Style.STROKE;
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/**
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* paint style when open > close
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* descreasing candlesticks are traditionally filled
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*/
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protected Paint.Style mDecreasingPaintStyle = Paint.Style.STROKE;
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protected Paint.Style mDecreasingPaintStyle = Paint.Style.FILL;
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/**
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* color for open <= close
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