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Clarified WGL re-creation comment.
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@ -919,7 +919,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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// First we clear the current context (the one we just created)
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// This is usually done by glfwDestroyWindow, but as we're not doing
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// full window destruction, it's duplicated here
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// full GLFW window destruction, it's duplicated here
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_glfwPlatformMakeContextCurrent(NULL);
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// Next destroy the Win32 window and WGL context (without resetting or
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