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Wayland: Don’t update cursor position in the frame
That way the application only sees the cursor moving when it is inside
of its area, it won’t go back to the top or left side when trying to
resize the window or just hovering the fallback decorations.
(cherry picked from commit a80788c17f
)
This commit is contained in:
parent
3a2c0aaa27
commit
50218fbf7e
1 changed files with 11 additions and 13 deletions
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@ -180,47 +180,45 @@ static void pointerHandleMotion(void* data,
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{
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_GLFWwindow* window = _glfw.wl.pointerFocus;
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const char* cursorName = NULL;
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double x, y;
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if (!window)
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return;
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if (window->cursorMode == GLFW_CURSOR_DISABLED)
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return;
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else
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{
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window->wl.cursorPosX = wl_fixed_to_double(sx);
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window->wl.cursorPosY = wl_fixed_to_double(sy);
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}
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x = wl_fixed_to_double(sx);
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y = wl_fixed_to_double(sy);
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switch (window->wl.decorations.focus)
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{
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case mainWindow:
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_glfwInputCursorPos(window,
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wl_fixed_to_double(sx),
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wl_fixed_to_double(sy));
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window->wl.cursorPosX = x;
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window->wl.cursorPosY = y;
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_glfwInputCursorPos(window, x, y);
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return;
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case topDecoration:
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if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH)
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if (y < _GLFW_DECORATION_WIDTH)
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cursorName = "n-resize";
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else
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cursorName = "left_ptr";
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break;
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case leftDecoration:
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if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH)
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if (y < _GLFW_DECORATION_WIDTH)
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cursorName = "nw-resize";
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else
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cursorName = "w-resize";
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break;
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case rightDecoration:
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if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH)
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if (y < _GLFW_DECORATION_WIDTH)
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cursorName = "ne-resize";
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else
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cursorName = "e-resize";
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break;
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case bottomDecoration:
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if (window->wl.cursorPosX < _GLFW_DECORATION_WIDTH)
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if (x < _GLFW_DECORATION_WIDTH)
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cursorName = "sw-resize";
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else if (window->wl.cursorPosX > window->wl.width + _GLFW_DECORATION_WIDTH)
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else if (x > window->wl.width + _GLFW_DECORATION_WIDTH)
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cursorName = "se-resize";
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else
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cursorName = "s-resize";
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