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declare function in other platform headers
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87 changed files with 10 additions and 0 deletions
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@ -247,6 +247,7 @@ void _glfwSetWindowFloatingCocoa(_GLFWwindow* window, GLFWbool enabled);
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float _glfwGetWindowOpacityCocoa(_GLFWwindow* window);
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void _glfwSetWindowOpacityCocoa(_GLFWwindow* window, float opacity);
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void _glfwSetWindowMousePassthroughCocoa(_GLFWwindow* window, GLFWbool enabled);
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GLFWbool _glfwGetWindowIsFullscreenCocoa(_GLFWwindow* window);
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void _glfwSetRawMouseMotionCocoa(_GLFWwindow *window, GLFWbool enabled);
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GLFWbool _glfwRawMouseMotionSupportedCocoa(void);
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@ -243,6 +243,8 @@ void _glfwSetWindowResizableNull(_GLFWwindow* window, GLFWbool enabled);
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void _glfwSetWindowDecoratedNull(_GLFWwindow* window, GLFWbool enabled);
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void _glfwSetWindowFloatingNull(_GLFWwindow* window, GLFWbool enabled);
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void _glfwSetWindowMousePassthroughNull(_GLFWwindow* window, GLFWbool enabled);
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GLFWbool _glfwGetWindowIsFullscreenNull(_GLFWwindow* window);
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float _glfwGetWindowOpacityNull(_GLFWwindow* window);
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void _glfwSetWindowOpacityNull(_GLFWwindow* window, float opacity);
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void _glfwSetRawMouseMotionNull(_GLFWwindow *window, GLFWbool enabled);
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@ -408,6 +408,11 @@ void _glfwSetWindowMousePassthroughNull(_GLFWwindow* window, GLFWbool enabled)
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{
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}
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GLFWbool _glfwGetWindowIsFullscreenNull(_GLFWwindow* window)
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{
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return 0;
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}
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float _glfwGetWindowOpacityNull(_GLFWwindow* window)
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{
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return window->null.opacity;
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@ -573,6 +573,7 @@ void _glfwSetWindowResizableWin32(_GLFWwindow* window, GLFWbool enabled);
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void _glfwSetWindowDecoratedWin32(_GLFWwindow* window, GLFWbool enabled);
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void _glfwSetWindowFloatingWin32(_GLFWwindow* window, GLFWbool enabled);
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void _glfwSetWindowMousePassthroughWin32(_GLFWwindow* window, GLFWbool enabled);
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GLFWbool _glfwGetWindowIsFullscreenWin32(_GLFWwindow* window);
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float _glfwGetWindowOpacityWin32(_GLFWwindow* window);
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void _glfwSetWindowOpacityWin32(_GLFWwindow* window, float opacity);
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@ -648,6 +648,7 @@ void _glfwSetWindowFloatingWayland(_GLFWwindow* window, GLFWbool enabled);
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float _glfwGetWindowOpacityWayland(_GLFWwindow* window);
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void _glfwSetWindowOpacityWayland(_GLFWwindow* window, float opacity);
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void _glfwSetWindowMousePassthroughWayland(_GLFWwindow* window, GLFWbool enabled);
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GLFWbool _glfwGetWindowIsFullscreenWayland(_GLFWwindow* window);
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void _glfwSetRawMouseMotionWayland(_GLFWwindow* window, GLFWbool enabled);
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GLFWbool _glfwRawMouseMotionSupportedWayland(void);
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