Added powerOfTwo functions

This commit is contained in:
Christophe Riccio 2014-10-27 19:13:16 +01:00
parent 0de2f5c587
commit 031eb13341
2 changed files with 74 additions and 61 deletions

View file

@ -67,53 +67,45 @@ namespace glm
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<bool, P> isPowerOfTwo(vecType<T, P> const & value);
/// Find the highest bit set to 1 in a integer variable and return its value.
/// Return the power of two number which value is just higher the input value,
/// round up to a power of two.
///
/// @see gtc_integer
template <typename genIUType>
GLM_FUNC_DECL genIUType highestBitValue(genIUType Value);
GLM_FUNC_DECL genIUType ceilPowerOfTwo(genIUType Value);
/// Find the highest bit set to 1 in a integer variable and return its value.
/// Return the power of two number which value is just higher the input value,
/// round up to a power of two.
///
/// @see gtc_integer
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> highestBitValue(vecType<T, P> const & value);
GLM_FUNC_DECL vecType<T, P> ceilPowerOfTwo(vecType<T, P> const & value);
/// Return the power of two number which value is just higher the input value.
/// Return the power of two number which value is just lower the input value,
/// round down to a power of two.
///
/// @see gtc_integer
template <typename genIUType>
GLM_FUNC_DECL genIUType powerOfTwoAbove(genIUType Value);
GLM_FUNC_DECL genIUType floorPowerOfTwo(genIUType Value);
/// Return the power of two number which value is just higher the input value.
/// Return the power of two number which value is just lower the input value,
/// round down to a power of two.
///
/// @see gtc_integer
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> powerOfTwoAbove(vecType<T, P> const & value);
/// Return the power of two number which value is just lower the input value.
///
/// @see gtc_integer
template <typename genIUType>
GLM_FUNC_DECL genIUType powerOfTwoBelow(genIUType Value);
/// Return the power of two number which value is just lower the input value.
///
/// @see gtc_integer
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> powerOfTwoBelow(vecType<T, P> const & value);
GLM_FUNC_DECL vecType<T, P> floorPowerOfTwo(vecType<T, P> const & value);
/// Return the power of two number which value is the closet to the input value.
///
/// @see gtc_integer
template <typename genIUType>
GLM_FUNC_DECL genIUType powerOfTwoNearest(genIUType Value);
GLM_FUNC_DECL genIUType roundPowerOfTwo(genIUType Value);
/// Return the power of two number which value is the closet to the input value.
///
/// @see gtc_integer
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> powerOfTwoNearest(vecType<T, P> const & value);
GLM_FUNC_DECL vecType<T, P> roundPowerOfTwo(vecType<T, P> const & value);
/// @}
} //namespace glm

View file

@ -26,82 +26,103 @@
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm
namespace glm{
namespace detail
{
template <typename T, precision P, template <class, precision> class vecType, bool isSigned = true>
struct compute_ceilPowerOfTwo{};
template <typename T, precision P, template <class, precision> class vecType>
struct compute_ceilPowerOfTwo<T, P, vecType, false>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v)
{
GLM_STATIC_ASSERT(
!std::numeric_limits<genFIType>::is_iec559,
"'ceilPowerOfTwo' only accept integer scalar or vector inputs");
template <typename T, precision P, template <class, precision> class vecType, bool compute = false>
struct compute_ceil_shift
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T)
{
return v;
}
};
template <typename T, precision P, template <class, precision> class vecType, bool compute = true>
struct compute_ceil_shift
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Shift)
{
return v | (v >> Shift);
}
};
v = v - static_cast<T>(1);
v = v | (v >> static_cast<T>(1));
v = v | (v >> static_cast<T>(2));
v = v | (v >> static_cast<T>(4));
v = compute_ceil_shift<T, P, vecType, sizeof(T) >= 2>::call(v, 8);
v = compute_ceil_shift<T, P, vecType, sizeof(T) >= 4>::call(v, 16);
v = compute_ceil_shift<T, P, vecType, sizeof(T) >= 8>::call(v, 32);
return v + static_cast<T>(1);
}
};
}//namespace detail
////////////////
// isPowerOfTwo
template <typename genType>
GLM_FUNC_QUALIFIER bool isPowerOfTwo(genType Value)
{
genType Result = glm::abs(Value);
genType const Result = glm::abs(Value);
return !(Result & (Result - 1));
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> isPowerOfTwo(vecType<T, P> const & Value)
{
vecType<T, P> Result(abs(Value));
vecType<T, P> const Result(abs(Value));
return equal(Result & (Result - 1), vecType<T, P>(0));
}
///////////////////
// highestBitValue
template <typename genIUType>
GLM_FUNC_QUALIFIER genIUType highestBitValue(genIUType Value)
{
genIUType tmp = Value;
genIUType result = genIUType(0);
while(tmp)
{
result = (tmp & (~tmp + 1)); // grab lowest bit
tmp &= ~result; // clear lowest bit
}
return result;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> highestBitValue(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(highestBitValue, v);
}
///////////////////
// powerOfTwoAbove
//////////////////
// ceilPowerOfTwo
template <typename genType>
GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType value)
GLM_FUNC_QUALIFIER genType ceilPowerOfTwo(genType value)
{
return isPowerOfTwo(value) ? value : highestBitValue(value) << 1;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoAbove(vecType<T, P> const & v)
GLM_FUNC_QUALIFIER vecType<T, P> ceilPowerOfTwo(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(powerOfTwoAbove, v);
return detail::functor1<T, T, P, vecType>::call(ceilPowerOfTwo, v);
}
///////////////////
// powerOfTwoBelow
// floorPowerOfTwo
template <typename genType>
GLM_FUNC_QUALIFIER genType powerOfTwoBelow(genType value)
GLM_FUNC_QUALIFIER genType floorPowerOfTwo(genType value)
{
return isPowerOfTwo(value) ? value : highestBitValue(value);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoBelow(vecType<T, P> const & v)
GLM_FUNC_QUALIFIER vecType<T, P> floorPowerOfTwo(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(powerOfTwoBelow, v);
return detail::functor1<T, T, P, vecType>::call(floorPowerOfTwo, v);
}
/////////////////////
// powerOfTwoNearest
///////////////////
// roundPowerOfTwo
template <typename genType>
GLM_FUNC_QUALIFIER genType powerOfTwoNearest(genType value)
GLM_FUNC_QUALIFIER genType roundPowerOfTwo(genType value)
{
if(isPowerOfTwo(value))
return value;
@ -112,8 +133,8 @@ namespace glm
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoNearest(vecType<T, P> const & v)
GLM_FUNC_QUALIFIER vecType<T, P> roundPowerOfTwo(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(powerOfTwoNearest, v);
return detail::functor1<T, T, P, vecType>::call(roundPowerOfTwo, v);
}
}//namespace glm