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clean up
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@ -1,224 +0,0 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref core
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/// @file glm/core/func_exponential.inl
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/// @date 2008-08-03 / 2011-06-15
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#include "func_vector_relational.hpp"
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#include "_vectorize.hpp"
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#include <limits>
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#include <cassert>
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namespace glm
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{
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// pow
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template <typename genType>
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GLM_FUNC_QUALIFIER genType pow
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(
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genType const & x,
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genType const & y
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)
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{
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GLM_STATIC_ASSERT(
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std::numeric_limits<genType>::is_iec559,
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"'pow' only accept floating-point inputs");
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return std::pow(x, y);
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}
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VECTORIZE_VEC_VEC(pow)
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// exp
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template <typename genType>
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GLM_FUNC_QUALIFIER genType exp
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(
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genType const & x
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)
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{
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GLM_STATIC_ASSERT(
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std::numeric_limits<genType>::is_iec559,
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"'exp' only accept floating-point inputs");
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return std::exp(x);
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}
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VECTORIZE_VEC(exp)
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// log
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template <typename genType>
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GLM_FUNC_QUALIFIER genType log
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(
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genType const & x
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)
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{
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GLM_STATIC_ASSERT(
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std::numeric_limits<genType>::is_iec559,
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"'log' only accept floating-point inputs");
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return std::log(x);
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}
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VECTORIZE_VEC(log)
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//exp2, ln2 = 0.69314718055994530941723212145818f
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template <typename genType>
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GLM_FUNC_QUALIFIER genType exp2
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(
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genType const & x
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)
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{
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GLM_STATIC_ASSERT(
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std::numeric_limits<genType>::is_iec559,
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"'exp2' only accept floating-point inputs");
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return std::exp(static_cast<genType>(0.69314718055994530941723212145818) * x);
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}
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VECTORIZE_VEC(exp2)
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namespace detail
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{
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template <bool isFloat>
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struct compute_log2
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{
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template <typename T>
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T operator() (T const & Value) const;
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};
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template <>
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struct compute_log2<true>
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{
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template <typename T>
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T operator() (T const & Value) const
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{
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return static_cast<T>(::std::log(Value)) * static_cast<T>(1.4426950408889634073599246810019);
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}
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};
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}//namespace detail
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// log2, ln2 = 0.69314718055994530941723212145818f
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template <typename genType>
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GLM_FUNC_QUALIFIER genType log2
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(
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genType const & x
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)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer,
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"GLM core 'log2' only accept floating-point inputs. Include <glm/gtx/integer.hpp> for additional integer support.");
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assert(x > genType(0)); // log2 is only defined on the range (0, inf]
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return detail::compute_log2<std::numeric_limits<genType>::is_iec559>()(x);
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}
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VECTORIZE_VEC(log2)
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// sqrt
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template <typename genType>
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GLM_FUNC_QUALIFIER genType sqrt
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(
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genType const & x
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)
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{
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GLM_STATIC_ASSERT(
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std::numeric_limits<genType>::is_iec559,
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"'sqrt' only accept floating-point inputs");
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assert(x >= genType(0));
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return std::sqrt(x);
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}
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VECTORIZE_VEC(sqrt)
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template <typename genType>
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GLM_FUNC_QUALIFIER genType inversesqrt
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(
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genType const & x
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)
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{
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GLM_STATIC_ASSERT(
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std::numeric_limits<genType>::is_iec559,
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"'inversesqrt' only accept floating-point inputs");
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assert(x > genType(0));
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return genType(1) / std::sqrt(x);
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}
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VECTORIZE_VEC(inversesqrt)
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namespace detail
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{
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template <typename genType, typename genUType>
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genType fastInversesqrt(genType const & v)
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{
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genType tmp(v);
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genType xhalf(tmp * genType(0.5f));
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genUType i = *reinterpret_cast<genUType*>(const_cast<genType*>(&v));
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i = genUType(0x5f375a86) - (i >> genUType(1));
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// tmp = *reinterpret_cast<genType*>(&i);
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{
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genType* ptr(reinterpret_cast<genType*>(&i));
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tmp = *ptr;
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}
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tmp = tmp * (genType(1.5f) - xhalf * tmp * tmp);
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return tmp;
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}
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}
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template <>
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GLM_FUNC_QUALIFIER lowp_vec1 inversesqrt(lowp_vec1 const & v)
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{
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assert(glm::all(glm::greaterThan(v, lowp_vec1(0))));
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return detail::fastInversesqrt<lowp_vec1, uint>(v);
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}
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template <>
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GLM_FUNC_QUALIFIER lowp_vec2 inversesqrt(lowp_vec2 const & v)
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{
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assert(glm::all(glm::greaterThan(v, lowp_vec2(0))));
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return detail::fastInversesqrt<lowp_vec2, lowp_uvec2>(v);
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}
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template <>
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GLM_FUNC_QUALIFIER lowp_vec3 inversesqrt(lowp_vec3 const & v)
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{
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assert(glm::all(glm::greaterThan(v, lowp_vec3(0))));
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return detail::fastInversesqrt<lowp_vec3, lowp_uvec3>(v);
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}
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template <>
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GLM_FUNC_QUALIFIER lowp_vec4 inversesqrt(lowp_vec4 const & v)
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{
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assert(glm::all(glm::greaterThan(v, lowp_vec4(0))));
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return detail::fastInversesqrt<lowp_vec4, lowp_uvec4>(v);
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}
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}//namespace glm
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@ -1,166 +0,0 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref virtrev_xstream
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/// @file glm/virtrev/xstream.hpp
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/// @date 2008-05-24 / 2008-05-26
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/// @author Mathieu Roumillac (matrem84.free.fr)
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///
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/// @see core (dependence)
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/// @see gtc_matrix_access (dependence)
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///
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/// @defgroup virtrev_xstream GLM_VIRTREV_xstream: xml like output
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/// @ingroup virtrev
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///
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/// @brief Streaming vector and matrix in a xml way.
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///
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/// Include <glm/virtrev/xstream.hpp> for this functionality.
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_VIRTREV_xstream
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#define GLM_VIRTREV_xstream GLM_VERSION
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#include "../glm.hpp"
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#include "../gtc/matrix_access.hpp"
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#include <iostream>
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#if(defined(GLM_MESSAGES) && !defined(glm_ext))
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# pragma message("GLM: GLM_VIRTREV_xstream extension included")
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#endif
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/*
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namespace glm{
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namespace detail
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{
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template<typename T>
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std::ostream & operator << (std::ostream & stream, glm::detail::tvec2<T, P> const & vec)
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{
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stream << "<glm_vec2 ";
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stream << "x=\"" << vec.x << "\" ";
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stream << "y=\"" << vec.y << "\" ";
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stream << "/>";
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return stream;
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}
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template<typename T>
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std::ostream & operator << (std::ostream & stream, glm::detail::tvec3<T, P> const & vec)
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{
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stream << "<glm_vec3 ";
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stream << "x=\"" << vec.x << "\" ";
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stream << "y=\"" << vec.y << "\" ";
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stream << "z=\"" << vec.z << "\" ";
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stream << "/>";
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return stream;
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}
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template<typename T>
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std::ostream & operator << (std::ostream & stream, glm::detail::tvec4<T, P> const & vec)
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{
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stream << "<glm_vec4 ";
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stream << "x=\"" << vec.x << "\" ";
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stream << "y=\"" << vec.y << "\" ";
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stream << "z=\"" << vec.z << "\" ";
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stream << "w=\"" << vec.w << "\" ";
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stream << "/>";
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return stream;
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}
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template<typename T>
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std::ostream & operator << (std::ostream & stream, glm::detail::tmat2x2<T, P> const & mat)
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{
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stream << "<glm_mat2>" << std::endl;
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stream << "<row ";
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stream << "x=\"" << glm::row(mat, 0)[0] << "\" ";
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stream << "y=\"" << glm::row(mat, 0)[1] << "\" ";
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stream << "/>" << std::endl;
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stream << "<row ";
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stream << "x=\"" << glm::row(mat, 1)[0] << "\" ";
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stream << "y=\"" << glm::row(mat, 1)[1] << "\" ";
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stream << "/>" << std::endl;
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stream << "</glm_mat2>";
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return stream;
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}
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template<typename T>
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std::ostream & operator << (std::ostream & stream, glm::detail::tmat3x3<T, P> const & mat)
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{
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stream << "<glm_mat3>" << std::endl;
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stream << "<row ";
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stream << "x=\"" << glm::row(mat, 0)[0] << "\" ";
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stream << "y=\"" << glm::row(mat, 0)[1] << "\" ";
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stream << "z=\"" << glm::row(mat, 0)[2] << "\" ";
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stream << "/>" << std::endl;
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stream << "<row ";
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stream << "x=\"" << glm::row(mat, 1)[0] << "\" ";
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stream << "y=\"" << glm::row(mat, 1)[1] << "\" ";
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stream << "z=\"" << glm::row(mat, 1)[2] << "\" ";
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stream << "/>" << std::endl;
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stream << "<row ";
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stream << "x=\"" << glm::row(mat, 2)[0] << "\" ";
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stream << "y=\"" << glm::row(mat, 2)[1] << "\" ";
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stream << "z=\"" << glm::row(mat, 2)[2] << "\" ";
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stream << "/>" << std::endl;
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stream << "</glm_mat3>";
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return stream;
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}
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template<typename T>
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std::ostream & operator << (std::ostream & stream, glm::detail::tmat4x4<T, P> const & mat)
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{
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stream << "<glm_mat4>" << std::endl;
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stream << "<row ";
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stream << "x=\"" << glm::row(mat, 0)[0] << "\" ";
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stream << "y=\"" << glm::row(mat, 0)[1] << "\" ";
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stream << "z=\"" << glm::row(mat, 0)[2] << "\" ";
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stream << "w=\"" << glm::row(mat, 0)[3] << "\" ";
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stream << "/>" << std::endl;
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stream << "<row ";
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stream << "x=\"" << glm::row(mat, 1)[0] << "\" ";
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stream << "y=\"" << glm::row(mat, 1)[1] << "\" ";
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stream << "z=\"" << glm::row(mat, 1)[2] << "\" ";
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stream << "w=\"" << glm::row(mat, 1)[3] << "\" ";
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stream << "/>" << std::endl;
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stream << "<row ";
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stream << "x=\"" << glm::row(mat, 2)[0] << "\" ";
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stream << "y=\"" << glm::row(mat, 2)[1] << "\" ";
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stream << "z=\"" << glm::row(mat, 2)[2] << "\" ";
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stream << "w=\"" << glm::row(mat, 2)[3] << "\" ";
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stream << "/>" << std::endl;
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stream << "<row ";
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stream << "x=\"" << glm::row(mat, 3)[0] << "\" ";
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stream << "y=\"" << glm::row(mat, 3)[1] << "\" ";
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stream << "z=\"" << glm::row(mat, 3)[2] << "\" ";
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stream << "w=\"" << glm::row(mat, 3)[3] << "\" ";
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stream << "/>" << std::endl;
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stream << "</glm_mat4>";
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return stream;
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}
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}//namespace detail
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}//namespace glm
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*/
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#endif//GLM_VIRTREV_xstream
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