Added adjugate functions to GTX_matrix_operation #151

This commit is contained in:
Christophe Riccio 2018-09-27 11:39:52 +02:00
parent 76683aa287
commit 1362d51967
3 changed files with 75 additions and 0 deletions

View file

@ -82,6 +82,21 @@ namespace glm
GLM_FUNC_DECL mat<4, 4, T, Q> diagonal4x4(
vec<4, T, Q> const& v);
/// Build an adjugate matrix.
/// From GLM_GTX_matrix_operation extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> adjugate(mat<2, 2, T, Q> const& m);
/// Build an adjugate matrix.
/// From GLM_GTX_matrix_operation extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> adjugate(mat<3, 3, T, Q> const& m);
/// Build an adjugate matrix.
/// From GLM_GTX_matrix_operation extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> adjugate(mat<4, 4, T, Q> const& m);
/// @}
}//namespace glm

View file

@ -114,4 +114,63 @@ namespace glm
Result[1][1] = v[1];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> adjugate(mat<2, 2, T, Q> const& m)
{
return mat<2, 2, T, Q>(
+m[1][1], -m[1][0],
-m[0][1], +m[0][0]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> adjugate(mat<3, 3, T, Q> const& m)
{
T const m00 = determinant(mat<2, 2, T, Q>(m[1][1], m[2][1], m[1][2], m[2][2]));
T const m01 = determinant(mat<2, 2, T, Q>(m[0][1], m[2][1], m[0][2], m[2][2]));
T const m02 = determinant(mat<2, 2, T, Q>(m[0][1], m[1][1], m[0][2], m[1][2]));
T const m10 = determinant(mat<2, 2, T, Q>(m[1][0], m[2][0], m[1][2], m[2][2]));
T const m11 = determinant(mat<2, 2, T, Q>(m[0][0], m[2][0], m[0][2], m[2][2]));
T const m12 = determinant(mat<2, 2, T, Q>(m[0][0], m[1][0], m[0][2], m[1][2]));
T const m20 = determinant(mat<2, 2, T, Q>(m[1][0], m[2][0], m[1][1], m[2][1]));
T const m21 = determinant(mat<2, 2, T, Q>(m[0][0], m[2][0], m[0][1], m[2][1]));
T const m22 = determinant(mat<2, 2, T, Q>(m[0][0], m[1][0], m[0][1], m[1][1]));
return mat<3, 3, T, Q>(
+m00, -m01, +m02,
-m10, +m11, -m12,
+m20, -m21, +m22);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> adjugate(mat<4, 4, T, Q> const& m)
{
T const m00 = determinant(mat<3, 3, T, Q>(m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3]));
T const m01 = determinant(mat<3, 3, T, Q>(m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3]));
T const m02 = determinant(mat<3, 3, T, Q>(m[1][0], m[1][1], m[1][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][1], m[3][3]));
T const m03 = determinant(mat<3, 3, T, Q>(m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2]));
T const m10 = determinant(mat<3, 3, T, Q>(m[0][1], m[0][2], m[0][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3]));
T const m11 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][2], m[0][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3]));
T const m12 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][1], m[0][3], m[2][0], m[2][1], m[2][3], m[3][0], m[3][1], m[3][3]));
T const m13 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][1], m[0][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2]));
T const m20 = determinant(mat<3, 3, T, Q>(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[3][1], m[3][2], m[3][3]));
T const m21 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[3][0], m[3][2], m[3][3]));
T const m22 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[3][0], m[3][1], m[3][3]));
T const m23 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[3][0], m[3][1], m[3][2]));
T const m30 = determinant(mat<3, 3, T, Q>(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3]));
T const m31 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3]));
T const m32 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[2][0], m[2][1], m[2][3]));
T const m33 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2]));
return mat<4, 4, T, Q>(
+m00, -m01, +m02, -m03,
-m10, +m11, -m12, +m13,
+m20, -m21, +m22, -m23,
-m30, +m31, -m32, +m33);
}
}//namespace glm

View file

@ -56,6 +56,7 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
#### Features:
- Added equal and notEqual overload with max ULPs parameters for scalar numbers #121
- Added GLM_FORCE_SILENT_WARNINGS to silent GLM warnings when using language extensions but using W4 or Wpedantic warnings #814 #775
- Added adjugate functions to GTX_matrix_operation #151
#### Improvements:
- Added constant time ULP distance between float #121