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https://github.com/g-truc/glm.git
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Removed useless references
This commit is contained in:
commit
16124f0742
2 changed files with 47 additions and 41 deletions
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@ -62,7 +62,7 @@ namespace glm
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/// @see uint32 packUnorm4x8(vec4 const & v)
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL uint8 packUnorm1x8(float const & v);
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GLM_FUNC_DECL uint8 packUnorm1x8(float v);
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/// Convert a single 8-bit integer to a normalized floating-point value.
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///
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@ -74,7 +74,7 @@ namespace glm
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/// @see vec4 unpackUnorm4x8(uint32 p)
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL float unpackUnorm1x8(uint8 const & p);
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GLM_FUNC_DECL float unpackUnorm1x8(uint8 p);
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/// First, converts each component of the normalized floating-point value v into 8-bit integer values.
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/// Then, the results are packed into the returned 16-bit unsigned integer.
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@ -106,7 +106,7 @@ namespace glm
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/// @see vec4 unpackUnorm4x8(uint32 p)
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 const & p);
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GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p);
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/// First, converts the normalized floating-point value v into 8-bit integer value.
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/// Then, the results are packed into the returned 8-bit unsigned integer.
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@ -119,7 +119,7 @@ namespace glm
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/// @see uint32 packSnorm4x8(vec4 const & v)
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL uint8 packSnorm1x8(float const & s);
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GLM_FUNC_DECL uint8 packSnorm1x8(float s);
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/// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.
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/// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
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@ -132,7 +132,7 @@ namespace glm
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/// @see vec4 unpackSnorm4x8(uint32 p)
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL float unpackSnorm1x8(uint8 const & p);
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GLM_FUNC_DECL float unpackSnorm1x8(uint8 p);
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/// First, converts each component of the normalized floating-point value v into 8-bit integer values.
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/// Then, the results are packed into the returned 16-bit unsigned integer.
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@ -164,7 +164,7 @@ namespace glm
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/// @see vec4 unpackSnorm4x8(uint32 p)
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 const & p);
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GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p);
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/// First, converts the normalized floating-point value v into a 16-bit integer value.
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/// Then, the results are packed into the returned 16-bit unsigned integer.
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@ -177,7 +177,7 @@ namespace glm
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/// @see uint64 packSnorm4x16(vec4 const & v)
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL uint16 packUnorm1x16(float const & v);
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GLM_FUNC_DECL uint16 packUnorm1x16(float v);
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/// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
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/// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
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@ -190,7 +190,7 @@ namespace glm
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/// @see vec4 unpackUnorm4x16(uint64 p)
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL float unpackUnorm1x16(uint16 const & p);
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GLM_FUNC_DECL float unpackUnorm1x16(uint16 p);
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/// First, converts each component of the normalized floating-point value v into 16-bit integer values.
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/// Then, the results are packed into the returned 64-bit unsigned integer.
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@ -222,7 +222,7 @@ namespace glm
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/// @see vec2 unpackUnorm2x16(uint32 p)
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 const & p);
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GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p);
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/// First, converts the normalized floating-point value v into 16-bit integer value.
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/// Then, the results are packed into the returned 16-bit unsigned integer.
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@ -235,7 +235,7 @@ namespace glm
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/// @see uint64 packSnorm4x16(vec4 const & v)
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL uint16 packSnorm1x16(float const & v);
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GLM_FUNC_DECL uint16 packSnorm1x16(float v);
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/// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.
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/// Then, each component is converted to a normalized floating-point value to generate the returned scalar.
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@ -248,7 +248,7 @@ namespace glm
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/// @see vec4 unpackSnorm4x16(uint64 p)
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm1x16.xml">GLSL unpackSnorm4x8 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL float unpackSnorm1x16(uint16 const & p);
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GLM_FUNC_DECL float unpackSnorm1x16(uint16 p);
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/// First, converts each component of the normalized floating-point value v into 16-bit integer values.
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/// Then, the results are packed into the returned 64-bit unsigned integer.
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@ -291,7 +291,7 @@ namespace glm
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/// @see uint64 packHalf4x16(vec4 const & v)
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL uint16 packHalf1x16(float const & v);
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GLM_FUNC_DECL uint16 packHalf1x16(float v);
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/// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value,
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/// interpreted as a 16-bit floating-point number according to the OpenGL Specification,
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@ -302,7 +302,7 @@ namespace glm
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/// @see vec4 unpackHalf4x16(uint64 const & v)
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL float unpackHalf1x16(uint16 const & v);
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GLM_FUNC_DECL float unpackHalf1x16(uint16 v);
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/// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector
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/// to the 16-bit floating-point representation found in the OpenGL Specification,
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@ -328,7 +328,7 @@ namespace glm
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/// @see vec2 unpackHalf2x16(uint32 const & v)
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 const & p);
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GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p);
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/// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector
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/// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification,
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@ -352,7 +352,7 @@ namespace glm
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/// @see uint32 packU3x10_1x2(uvec4 const & v)
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/// @see vec4 unpackSnorm3x10_1x2(uint32 const & p);
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/// @see uvec4 unpackI3x10_1x2(uint32 const & p);
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GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 const & p);
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GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p);
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/// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector
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/// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification,
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@ -376,7 +376,7 @@ namespace glm
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/// @see uint32 packU3x10_1x2(uvec4 const & v)
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/// @see vec4 unpackSnorm3x10_1x2(uint32 const & p);
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/// @see uvec4 unpackI3x10_1x2(uint32 const & p);
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GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 const & p);
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GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p);
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/// First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values.
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/// Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values.
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@ -411,7 +411,7 @@ namespace glm
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/// @see vec4 unpackUnorm3x10_1x2(uint32 const & p))
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/// @see uvec4 unpackI3x10_1x2(uint32 const & p)
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/// @see uvec4 unpackU3x10_1x2(uint32 const & p)
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GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 const & p);
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GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p);
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/// First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values.
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/// Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values.
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@ -446,7 +446,7 @@ namespace glm
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/// @see vec4 unpackInorm3x10_1x2(uint32 const & p))
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/// @see uvec4 unpackI3x10_1x2(uint32 const & p)
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/// @see uvec4 unpackU3x10_1x2(uint32 const & p)
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GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 const & p);
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GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p);
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/// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.
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/// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
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@ -467,7 +467,7 @@ namespace glm
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///
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/// @see gtc_packing
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/// @see uint32 packF2x11_1x10(vec3 const & v)
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GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 const & p);
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GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p);
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/// @}
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}// namespace glm
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@ -165,8 +165,14 @@ namespace detail
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else if(x == (0x1f << 6))
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return ~0;//Inf
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uint result = packed11ToFloat(x);
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return reinterpret_cast<float&>(result);
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uint Result = packed11ToFloat(x);
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# if(GLM_COMPILER & GLM_COMPILER_GCC || GLM_COMPILER & GLM_COMPILER_CLANG)
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float Temp = 0;
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memcpy(&Temp, &Result, sizeof(Temp));
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# else
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return reinterpret_cast<float&>(Result);
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# endif
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}
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GLM_FUNC_QUALIFIER glm::uint floatTo10bit(float x)
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@ -226,12 +232,12 @@ namespace detail
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}//namespace detail
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GLM_FUNC_QUALIFIER uint8 packUnorm1x8(float const & v)
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GLM_FUNC_QUALIFIER uint8 packUnorm1x8(float v)
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{
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return static_cast<uint8>(round(clamp(v, 0.0f, 1.0f) * 255.0f));
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}
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GLM_FUNC_QUALIFIER float unpackUnorm1x8(uint8 const & p)
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GLM_FUNC_QUALIFIER float unpackUnorm1x8(uint8 p)
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{
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float Unpack(static_cast<float>(p));
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return Unpack * static_cast<float>(0.0039215686274509803921568627451); // 1 / 255
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@ -244,20 +250,20 @@ namespace detail
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return *Packed;
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}
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GLM_FUNC_QUALIFIER vec2 unpackUnorm2x8(uint16 const & p)
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GLM_FUNC_QUALIFIER vec2 unpackUnorm2x8(uint16 p)
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{
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u8vec2* Unpacked = reinterpret_cast<u8vec2*>(const_cast<uint16*>(&p));
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return vec2(*Unpacked) * float(0.0039215686274509803921568627451); // 1 / 255
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}
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GLM_FUNC_QUALIFIER uint8 packSnorm1x8(float const & v)
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GLM_FUNC_QUALIFIER uint8 packSnorm1x8(float v)
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{
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int8 Topack(static_cast<int8>(round(clamp(v ,-1.0f, 1.0f) * 127.0f)));
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uint8* Packed = reinterpret_cast<uint8*>(&Topack);
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return *Packed;
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}
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GLM_FUNC_QUALIFIER float unpackSnorm1x8(uint8 const & p)
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GLM_FUNC_QUALIFIER float unpackSnorm1x8(uint8 p)
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{
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float Unpack(static_cast<float>(*const_cast<uint8*>(&p)));
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return clamp(
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@ -272,7 +278,7 @@ namespace detail
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return *Packed;
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}
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GLM_FUNC_QUALIFIER vec2 unpackSnorm2x8(uint16 const & p)
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GLM_FUNC_QUALIFIER vec2 unpackSnorm2x8(uint16 p)
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{
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i8vec2* Unpack = reinterpret_cast<i8vec2*>(const_cast<uint16*>(&p));
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return clamp(
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@ -280,12 +286,12 @@ namespace detail
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-1.0f, 1.0f);
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}
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GLM_FUNC_QUALIFIER uint16 packUnorm1x16(float const & s)
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GLM_FUNC_QUALIFIER uint16 packUnorm1x16(float s)
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{
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return static_cast<uint16>(round(clamp(s, 0.0f, 1.0f) * 65535.0f));
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}
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GLM_FUNC_QUALIFIER float unpackUnorm1x16(uint16 const & p)
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GLM_FUNC_QUALIFIER float unpackUnorm1x16(uint16 p)
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{
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float Unpack = static_cast<float>(*const_cast<uint16*>(&p));
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return Unpack * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0
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@ -298,20 +304,20 @@ namespace detail
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return *Packed;
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}
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GLM_FUNC_QUALIFIER vec4 unpackUnorm4x16(uint64 const & p)
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GLM_FUNC_QUALIFIER vec4 unpackUnorm4x16(uint64 p)
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{
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u16vec4* Unpack = reinterpret_cast<u16vec4*>(const_cast<uint64*>(&p));
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return vec4(*Unpack) * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0
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}
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GLM_FUNC_QUALIFIER uint16 packSnorm1x16(float const & v)
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GLM_FUNC_QUALIFIER uint16 packSnorm1x16(float v)
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{
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int16 Topack = static_cast<int16>(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
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uint16* Packed = reinterpret_cast<uint16*>(&Topack);
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return *Packed;
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}
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GLM_FUNC_QUALIFIER float unpackSnorm1x16(uint16 const & p)
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GLM_FUNC_QUALIFIER float unpackSnorm1x16(uint16 p)
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{
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float Unpack = static_cast<float>(*const_cast<uint16*>(&p));
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return clamp(
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@ -326,7 +332,7 @@ namespace detail
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return *Packed;
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}
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GLM_FUNC_QUALIFIER vec4 unpackSnorm4x16(uint64 const & p)
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GLM_FUNC_QUALIFIER vec4 unpackSnorm4x16(uint64 p)
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{
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i16vec4* Unpack(reinterpret_cast<i16vec4*>(const_cast<uint64*>(&p)));
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return clamp(
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@ -334,14 +340,14 @@ namespace detail
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-1.0f, 1.0f);
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}
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GLM_FUNC_QUALIFIER uint16 packHalf1x16(float const & v)
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GLM_FUNC_QUALIFIER uint16 packHalf1x16(float v)
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{
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int16 Topack = detail::toFloat16(v);
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uint16* Packed = reinterpret_cast<uint16*>(&Topack);
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return *Packed;
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}
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GLM_FUNC_QUALIFIER float unpackHalf1x16(uint16 const & v)
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GLM_FUNC_QUALIFIER float unpackHalf1x16(uint16 v)
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{
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int16* Unpack = reinterpret_cast<int16*>(const_cast<uint16*>(&v));
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return detail::toFloat32(*Unpack);
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@ -359,7 +365,7 @@ namespace detail
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return *Packed;
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}
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GLM_FUNC_QUALIFIER glm::vec4 unpackHalf4x16(uint64 const & v)
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GLM_FUNC_QUALIFIER glm::vec4 unpackHalf4x16(uint64 v)
|
||||
{
|
||||
i16vec4* p = reinterpret_cast<i16vec4*>(const_cast<uint64*>(&v));
|
||||
i16vec4 Unpack(*p);
|
||||
|
@ -381,7 +387,7 @@ namespace detail
|
|||
return Result.pack;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER ivec4 unpackI3x10_1x2(uint32 const & v)
|
||||
GLM_FUNC_QUALIFIER ivec4 unpackI3x10_1x2(uint32 v)
|
||||
{
|
||||
detail::i10i10i10i2 Unpack;
|
||||
Unpack.pack = v;
|
||||
|
@ -402,7 +408,7 @@ namespace detail
|
|||
return Result.pack;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uvec4 unpackU3x10_1x2(uint32 const & v)
|
||||
GLM_FUNC_QUALIFIER uvec4 unpackU3x10_1x2(uint32 v)
|
||||
{
|
||||
detail::u10u10u10u2 Unpack;
|
||||
Unpack.pack = v;
|
||||
|
@ -423,7 +429,7 @@ namespace detail
|
|||
return Result.pack;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER vec4 unpackSnorm3x10_1x2(uint32 const & v)
|
||||
GLM_FUNC_QUALIFIER vec4 unpackSnorm3x10_1x2(uint32 v)
|
||||
{
|
||||
detail::i10i10i10i2 Unpack;
|
||||
Unpack.pack = v;
|
||||
|
@ -445,7 +451,7 @@ namespace detail
|
|||
return Result.pack;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER vec4 unpackUnorm3x10_1x2(uint32 const & v)
|
||||
GLM_FUNC_QUALIFIER vec4 unpackUnorm3x10_1x2(uint32 v)
|
||||
{
|
||||
detail::i10i10i10i2 Unpack;
|
||||
Unpack.pack = v;
|
||||
|
@ -465,7 +471,7 @@ namespace detail
|
|||
((detail::floatTo10bit(v.z) & ((1 << 10) - 1)) << 22);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER vec3 unpackF2x11_1x10(uint32 const & v)
|
||||
GLM_FUNC_QUALIFIER vec3 unpackF2x11_1x10(uint32 v)
|
||||
{
|
||||
return vec3(
|
||||
detail::packed11bitToFloat(v >> 0),
|
||||
|
|
Loading…
Add table
Reference in a new issue