Update quaternion.hpp

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CaptainCarrot 2017-09-14 09:04:09 +02:00 committed by GitHub
parent 13ccb5154f
commit 1fe48f0d09

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@ -185,7 +185,7 @@ namespace glm
/// Build a look at quaternion based on the default handedness.
///
/// @param direction Desired direction of the camera.
/// @param direction Desired forward direction. Needs to be normalized.
/// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
template<typename T, qualifier Q>
GLM_FUNC_DECL tquat<T, Q> quatLookAt(
@ -194,7 +194,7 @@ namespace glm
/// Build a right-handed look at quaternion.
///
/// @param direction Desired direction of the camera.
/// @param direction Desired forward direction onto which the -z-axis gets mapped. Needs to be normalized.
/// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
template<typename T, qualifier Q>
GLM_FUNC_DECL tquat<T, Q> quatLookAtRH(
@ -203,7 +203,7 @@ namespace glm
/// Build a left-handed look at quaternion.
///
/// @param direction Desired direction onto which the +z-axis gets mapped
/// @param direction Desired forward direction onto which the +z-axis gets mapped. Needs to be normalized.
/// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
template<typename T, qualifier Q>
GLM_FUNC_DECL tquat<T, Q> quatLookAtLH(