Fixed simplex noise build with double #734

This commit is contained in:
Christophe Riccio 2018-09-26 12:51:31 +02:00
parent 9b0434255f
commit 21d0092f6a
3 changed files with 46 additions and 47 deletions

View file

@ -732,8 +732,8 @@ namespace gtc
T const F4 = static_cast<T>(0.309016994374947451);
// First corner
vec<4, T, Q> i = floor(v + dot(v, vec4(F4)));
vec<4, T, Q> x0 = v - i + dot(i, vec4(C.x));
vec<4, T, Q> i = floor(v + dot(v, vec<4, T, Q>(F4)));
vec<4, T, Q> x0 = v - i + dot(i, vec<4, T, Q>(C.x));
// Other corners

View file

@ -1,39 +0,0 @@
#include <glm/ext/scalar_float_sized.hpp>
#if GLM_HAS_STATIC_ASSERT
static_assert(sizeof(glm::float32) == 4, "float32 size isn't 4 bytes on this platform");
# ifndef GLM_FORCE_SINGLE_ONLY
static_assert(sizeof(glm::float64) == 8, "float64 size isn't 8 bytes on this platform");
# endif
#endif
static int test_float_size()
{
int Error = 0;
Error += sizeof(glm::float32) == sizeof(float) ? 0 : 1;
Error += sizeof(glm::float64) == sizeof(double) ? 0 : 1;
return Error;
}
static int test_float_precision()
{
int Error = 0;
Error += sizeof(float) <= sizeof(double) ? 0 : 1;
Error += sizeof(glm::float32) < sizeof(glm::float64) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_float_size();
Error += test_float_precision();
return Error;
}

View file

@ -3,7 +3,7 @@
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/raw_data.hpp>
int test_simplex()
static int test_simplex_float()
{
int Error = 0;
@ -14,7 +14,18 @@ int test_simplex()
return Error;
}
int test_perlin()
static int test_simplex_double()
{
int Error = 0;
glm::u8vec4 const PixelSimplex2D(glm::byte(glm::abs(glm::simplex(glm::dvec2(0.f, 0.f))) * 255.f));
glm::u8vec4 const PixelSimplex3D(glm::byte(glm::abs(glm::simplex(glm::dvec3(0.f, 0.f, 0.f))) * 255.f));
glm::u8vec4 const PixelSimplex4D(glm::byte(glm::abs(glm::simplex(glm::dvec4(0.f, 0.f, 0.f, 0.f))) * 255.f));
return Error;
}
static int test_perlin_float()
{
int Error = 0;
@ -25,7 +36,18 @@ int test_perlin()
return Error;
}
int test_perlin_pedioric()
static int test_perlin_double()
{
int Error = 0;
glm::u8vec4 const PixelPerlin2D(glm::byte(glm::abs(glm::perlin(glm::dvec2(0.f, 0.f))) * 255.f));
glm::u8vec4 const PixelPerlin3D(glm::byte(glm::abs(glm::perlin(glm::dvec3(0.f, 0.f, 0.f))) * 255.f));
glm::u8vec4 const PixelPerlin4D(glm::byte(glm::abs(glm::perlin(glm::dvec4(0.f, 0.f, 0.f, 0.f))) * 255.f));
return Error;
}
static int test_perlin_pedioric_float()
{
int Error = 0;
@ -36,13 +58,29 @@ int test_perlin_pedioric()
return Error;
}
static int test_perlin_pedioric_double()
{
int Error = 0;
glm::u8vec4 const PixelPeriodic2D(glm::byte(glm::abs(glm::perlin(glm::dvec2(0.f, 0.f), glm::dvec2(2.0f))) * 255.f));
glm::u8vec4 const PixelPeriodic3D(glm::byte(glm::abs(glm::perlin(glm::dvec3(0.f, 0.f, 0.f), glm::dvec3(2.0f))) * 255.f));
glm::u8vec4 const PixelPeriodic4D(glm::byte(glm::abs(glm::perlin(glm::dvec4(0.f, 0.f, 0.f, 0.f), glm::dvec4(2.0f))) * 255.f));
return Error;
}
int main()
{
int Error = 0;
Error += test_simplex();
Error += test_perlin();
Error += test_perlin_pedioric();
Error += test_simplex_float();
Error += test_simplex_double();
Error += test_perlin_float();
Error += test_perlin_double();
Error += test_perlin_pedioric_float();
Error += test_perlin_pedioric_double();
return Error;
}