Fixed refract for double based types

This commit is contained in:
Christophe Riccio 2011-11-14 17:48:39 +00:00
parent 5b7717b7b0
commit 390498ef87
3 changed files with 51 additions and 6 deletions

View file

@ -279,7 +279,7 @@ namespace glm
genType const & N
)
{
return I - N * dot(N, I) * float(2);
return I - N * dot(N, I) * genType(2);
}
// refract

View file

@ -245,7 +245,7 @@ int test_roundEven()
int main()
{
int Error = 0;
int Error(0);
Error += test_floatBitsToInt();
Error += test_floatBitsToUint();

View file

@ -2,17 +2,62 @@
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-15
// Updated : 2011-09-13
// Updated : 2011-11-14
// Licence : This source is under MIT licence
// File : test/gtx/func_geometric.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
int main()
int test_reflect()
{
int Failed = 0;
int Error = 0;
return Failed;
{
glm::vec2 A(1.0f, 0.0f);
glm::vec2 B(0.0f, 1.0f);
glm::vec2 C = glm::reflect(A, B);
Error += C == glm::vec2(-1.0, 0.0) ? 0 : 1;
}
{
glm::dvec2 A(1.0f, 0.0f);
glm::dvec2 B(0.0f, 1.0f);
glm::dvec2 C = glm::reflect(A, B);
Error += C == glm::dvec2(-1.0, 0.0) ? 0 : 1;
}
return Error;
}
int test_refract()
{
int Error = 0;
{
glm::vec2 A(1.0f, 0.0f);
glm::vec2 B(0.0f, 1.0f);
glm::vec2 C = glm::reflect(A, B);
Error += C == glm::vec2(-1.0, 0.0) ? 0 : 1;
}
{
glm::dvec2 A(1.0f, 0.0f);
glm::dvec2 B(0.0f, 1.0f);
glm::dvec2 C = glm::reflect(A, B);
Error += C == glm::dvec2(-1.0, 0.0) ? 0 : 1;
}
return Error;
}
int main()
{
int Error(0);
Error += test_reflect();
Error += test_refract();
return Error;
}