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Fixed refract for double based types
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3 changed files with 51 additions and 6 deletions
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@ -279,7 +279,7 @@ namespace glm
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genType const & N
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)
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{
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return I - N * dot(N, I) * float(2);
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return I - N * dot(N, I) * genType(2);
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}
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// refract
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@ -245,7 +245,7 @@ int test_roundEven()
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int main()
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{
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int Error = 0;
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int Error(0);
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Error += test_floatBitsToInt();
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Error += test_floatBitsToUint();
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@ -2,17 +2,62 @@
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2011-01-15
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// Updated : 2011-09-13
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// Updated : 2011-11-14
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// Licence : This source is under MIT licence
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// File : test/gtx/func_geometric.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include <glm/glm.hpp>
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int main()
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int test_reflect()
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{
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int Failed = 0;
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int Error = 0;
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return Failed;
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{
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glm::vec2 A(1.0f, 0.0f);
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glm::vec2 B(0.0f, 1.0f);
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glm::vec2 C = glm::reflect(A, B);
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Error += C == glm::vec2(-1.0, 0.0) ? 0 : 1;
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}
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{
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glm::dvec2 A(1.0f, 0.0f);
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glm::dvec2 B(0.0f, 1.0f);
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glm::dvec2 C = glm::reflect(A, B);
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Error += C == glm::dvec2(-1.0, 0.0) ? 0 : 1;
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}
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return Error;
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}
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int test_refract()
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{
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int Error = 0;
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{
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glm::vec2 A(1.0f, 0.0f);
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glm::vec2 B(0.0f, 1.0f);
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glm::vec2 C = glm::reflect(A, B);
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Error += C == glm::vec2(-1.0, 0.0) ? 0 : 1;
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}
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{
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glm::dvec2 A(1.0f, 0.0f);
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glm::dvec2 B(0.0f, 1.0f);
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glm::dvec2 C = glm::reflect(A, B);
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Error += C == glm::dvec2(-1.0, 0.0) ? 0 : 1;
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}
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return Error;
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}
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int main()
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{
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int Error(0);
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Error += test_reflect();
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Error += test_refract();
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return Error;
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}
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