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Removed useless GTX extensions
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aa318f6a43
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5 changed files with 0 additions and 347 deletions
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@ -124,10 +124,8 @@
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#include "./gtx/transform.hpp"
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#include "./gtx/transform2.hpp"
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#include "./gtx/vec1.hpp"
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#include "./gtx/vector_access.hpp"
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#include "./gtx/vector_angle.hpp"
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#include "./gtx/vector_query.hpp"
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#include "./gtx/verbose_operator.hpp"
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#include "./gtx/wrap.hpp"
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#if(GLM_ARCH & GLM_ARCH_SSE2)
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@ -1,85 +0,0 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_vector_access
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/// @file glm/gtx/vector_access.hpp
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/// @date 2006-01-16 / 2011-06-07
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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///
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/// @defgroup gtx_vector_access GLM_GTX_vector_access
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/// @ingroup gtx
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///
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/// @brief Function to set values to vectors
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///
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/// <glm/gtx/vector_access.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_GTX_vector_access
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#define GLM_GTX_vector_access GLM_VERSION
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// Dependency:
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#include "../glm.hpp"
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#if(defined(GLM_MESSAGES) && !defined(glm_ext))
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# pragma message("GLM: GLM_GTX_vector_access extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_vector_access
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/// @{
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//! Set values to a 2 components vector.
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/// @see gtx_vector_access extension.
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template <typename valType>
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void set(
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detail::tvec2<T, P> & v,
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valType const & x,
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valType const & y);
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//! Set values to a 3 components vector.
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/// @see gtx_vector_access extension.
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template <typename valType>
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void set(
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detail::tvec3<T, P> & v,
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valType const & x,
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valType const & y,
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valType const & z);
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//! Set values to a 4 components vector.
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/// @see gtx_vector_access extension.
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template <typename valType>
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void set(
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detail::tvec4<T, P> & v,
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valType const & x,
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valType const & y,
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valType const & z,
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valType const & w);
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/// @}
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}//namespace glm
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#include "vector_access.inl"
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#endif//GLM_GTX_vector_access
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@ -1,53 +0,0 @@
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2006-01-16
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// Updated : 2008-10-07
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// Licence : This source is under MIT License
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// File : glm/gtx/vector_access.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace glm
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{
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template <typename valType>
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GLM_FUNC_QUALIFIER void set
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(
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detail::tvec2<T, P>& v,
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valType const & x,
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valType const & y
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)
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{
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v.x = x;
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v.y = y;
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER void set
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(
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detail::tvec3<T, P>& v,
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valType const & x,
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valType const & y,
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valType const & z
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)
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{
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v.x = x;
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v.y = y;
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v.z = z;
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER void set
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(
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detail::tvec4<T, P>& v,
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valType const & x,
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valType const & y,
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valType const & z,
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valType const & w
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)
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{
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v.x = x;
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v.y = y;
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v.z = z;
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v.w = w;
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}
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}//namespace glm
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@ -1,83 +0,0 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_verbose_operator
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/// @file glm/gtx/verbose_operator.hpp
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/// @date 2007-05-21 / 2011-06-07
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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///
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/// @defgroup gtx_verbose_operator GLM_GTX_verbose_operator
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/// @ingroup gtx
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///
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/// @brief Use words to replace operators
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///
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/// <glm/gtx/verbose_operator.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_GTX_verbose_operator
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#define GLM_GTX_verbose_operator GLM_VERSION
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// Dependency:
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#include "../glm.hpp"
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#if(defined(GLM_MESSAGES) && !defined(glm_ext))
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# pragma message("GLM: GLM_GTX_verbose_operator extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_verbose_operator
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/// @{
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//! Addition of two values
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/// @see gtx_verbose_operator extension.
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template <typename genTypeT, typename genTypeU>
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GLM_DEPRECATED genTypeT add(genTypeT const & a, genTypeU const & b);
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//! Substration of two values
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/// @see gtx_verbose_operator extension.
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template <typename genTypeT, typename genTypeU>
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GLM_DEPRECATED genTypeT sub(genTypeT const & a, genTypeU const & b);
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//! Multiplication of two values
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/// @see gtx_verbose_operator extension.
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template <typename genTypeT, typename genTypeU>
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GLM_DEPRECATED genTypeT mul(genTypeT const & a, genTypeU const & b);
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//! Division of two values
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/// @see gtx_verbose_operator extension.
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template <typename genTypeT, typename genTypeU>
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GLM_DEPRECATED genTypeT div(genTypeT const & a, genTypeU const & b);
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//! Multiplication and addition of three values
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/// @see gtx_verbose_operator extension.
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template <typename genTypeT, typename genTypeU, typename genTypeV>
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GLM_DEPRECATED genTypeT mad(genTypeT const & a, genTypeU const & b, genTypeV const & c);
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/// @}
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}// namespace glm
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#include "verbose_operator.inl"
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#endif//GLM_GTX_verbose_operator
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@ -1,124 +0,0 @@
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2006-04-20
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// Updated : 2008-09-29
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// Licence : This source is under MIT License
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// File : glm/gtx/verbose_operator.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace glm
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{
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template <typename genType>
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GLM_FUNC_QUALIFIER genType add(genType const & a, genType const & b)
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{
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return a + b;
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}
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template <typename genType>
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GLM_FUNC_QUALIFIER genType sub(genType const & a, genType const & b)
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{
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return a - b;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat2x2<T, P> mul
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(
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detail::tmat2x2<T, P> const & a,
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detail::tmat2x2<T, P> const & b
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)
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{
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return a * b;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> mul
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(
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detail::tmat3x3<T, P> const & a,
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detail::tmat3x3<T, P> const & b
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)
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{
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return a * b;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> mul
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(
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detail::tmat4x4<T, P> const & a,
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detail::tmat4x4<T, P> const & b
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)
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{
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return a * b;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tvec2<T, P> mul
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(
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detail::tmat2x2<T, P> const & m,
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detail::tvec2<T, P> const & v
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)
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{
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return m * v;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tvec3<T, P> mul
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(
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detail::tmat3x3<T, P> const & m,
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detail::tvec3<T, P> const & v)
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{
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return m * v;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tvec4<T, P> mul
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(
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detail::tmat4x4<T, P> const & m,
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detail::tvec4<T, P> const & v
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)
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{
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return m * v;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tvec2<T, P> mul
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(
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detail::tvec2<T, P> const & v,
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detail::tmat2x2<T, P> const & m
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)
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{
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return v * m;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tvec3<T, P> mul
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(
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detail::tvec3<T, P> const & v,
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detail::tmat3x3<T, P> const & m
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)
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{
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return v * m;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tvec4<T, P> mul
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(
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detail::tvec4<T, P> const & v,
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detail::tmat4x4<T, P> const & m
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)
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{
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return v * m;
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}
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template <typename genType>
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GLM_FUNC_QUALIFIER genType div(genType const & a, genType const & b)
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{
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return a / b;
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}
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template <typename genTypeT, typename genTypeU, typename genTypeV>
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GLM_FUNC_QUALIFIER genTypeT mad(genTypeT const & a, genTypeU const & b, genTypeV const & c)
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{
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return a * b + c;
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}
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}//namespace glm
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