mirror of
https://github.com/g-truc/glm.git
synced 2025-04-16 10:16:11 +00:00
Merge branch '0.9.2' of ssh://ogl-math.git.sourceforge.net/gitroot/ogl-math/ogl-math into 0.9.2
This commit is contained in:
commit
49da4b3863
8 changed files with 777 additions and 8 deletions
|
@ -18,19 +18,15 @@ namespace detail
|
|||
{
|
||||
class thalf;
|
||||
|
||||
#if(GLM_COMPILER & GLM_COMPILER_VC)
|
||||
#if(__STDC_VERSION__ >= 199901L) // C99 detected, 64 bit types available
|
||||
typedef int64_t sint64;
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||||
typedef uint64_t uint64;
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||||
#elif(GLM_COMPILER & GLM_COMPILER_VC)
|
||||
typedef signed __int64 sint64;
|
||||
typedef unsigned __int64 uint64;
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||||
#elif(GLM_COMPILER & GLM_COMPILER_GCC)
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||||
__extension__ typedef signed long long sint64;
|
||||
__extension__ typedef unsigned long long uint64;
|
||||
//# if GLM_MODEL == GLM_MODEL_64
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||||
// typedef signed long highp_int_t;
|
||||
// typedef unsigned long highp_uint_t;
|
||||
//# elif GLM_MODEL == GLM_MODEL_32
|
||||
// __extension__ typedef signed long long highp_int_t;
|
||||
// __extension__ typedef unsigned long long highp_uint_t;
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||||
//# endif//GLM_MODEL
|
||||
#elif(GLM_COMPILER & GLM_COMPILER_BC)
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||||
typedef Int64 sint64;
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typedef Uint64 uint64;
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||||
|
|
|
@ -48,6 +48,7 @@
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|||
#include "./gtx/intersect.hpp"
|
||||
#include "./gtx/log_base.hpp"
|
||||
#include "./gtx/matrix_cross_product.hpp"
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#include "./gtx/matrix_interpolation.hpp"
|
||||
#include "./gtx/matrix_major_storage.hpp"
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#include "./gtx/matrix_operation.hpp"
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||||
#include "./gtx/matrix_query.hpp"
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||||
|
@ -73,6 +74,7 @@
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|||
#include "./gtx/string_cast.hpp"
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||||
#include "./gtx/transform.hpp"
|
||||
#include "./gtx/transform2.hpp"
|
||||
#include "./gtx/ulp.hpp"
|
||||
#include "./gtx/unsigned_int.hpp"
|
||||
#include "./gtx/vec1.hpp"
|
||||
#include "./gtx/vector_access.hpp"
|
||||
|
|
73
glm/gtx/matrix_interpolation.hpp
Normal file
73
glm/gtx/matrix_interpolation.hpp
Normal file
|
@ -0,0 +1,73 @@
|
|||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2011-03-05
|
||||
// Updated : 2011-03-05
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||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/matrix_interpolation.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Dependency:
|
||||
// - GLM core
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||||
// - GLM_GTX_matric_interpolation
|
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This extension has been written by Ghenadii Ursachi (the.asteroth@gmail.com)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_gtx_matrix_interpolation
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#define glm_gtx_matrix_interpolation
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||||
|
||||
// Dependency:
|
||||
//#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace test{
|
||||
void main_gtx_transform();
|
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}//namespace test
|
||||
|
||||
namespace gtx{
|
||||
//! GLM_GTX_matrix_interpolation extension: Add transformation matrices
|
||||
namespace matrix_interpolation
|
||||
{
|
||||
/// \addtogroup gtx_matrix_interpolation
|
||||
///@{
|
||||
|
||||
//! Get the axis and angle of the rotation from a matrix.
|
||||
//! From GLM_GTX_matrix_interpolation extension.
|
||||
template <typename T>
|
||||
void axisAngle(
|
||||
detail::tmat4x4<T> const & mat,
|
||||
detail::tvec3<T> & axis,
|
||||
T & angle);
|
||||
|
||||
//! Build a matrix from axis and angle.
|
||||
//! From GLM_GTX_matrix_interpolation extension.
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> axisAngleMatrix(
|
||||
detail::tvec3<T> const & axis,
|
||||
T const angle);
|
||||
|
||||
//! Build a interpolation of 4 * 4 matrixes.
|
||||
//! From GLM_GTX_matrix_interpolation extension.
|
||||
//! Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> interpolate(
|
||||
detail::tmat4x4<T> const & m1,
|
||||
detail::tmat4x4<T> const & m2,
|
||||
T const delta);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace matrix_interpolation
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
||||
#include "matrix_interpolation.inl"
|
||||
|
||||
namespace glm{using namespace gtx::matrix_interpolation;}
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||||
|
||||
#endif//glm_gtx_transform
|
117
glm/gtx/matrix_interpolation.inl
Normal file
117
glm/gtx/matrix_interpolation.inl
Normal file
|
@ -0,0 +1,117 @@
|
|||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2011-03-05
|
||||
// Updated : 2011-03-05
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/matrix_interpolation.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace gtx{
|
||||
namespace matrix_interpolation
|
||||
{
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER void axisAngle(
|
||||
detail::tmat4x4<T> const & mat,
|
||||
detail::tvec3<T> & axis,
|
||||
T & angle)
|
||||
{
|
||||
T epsilon = (T)0.01;
|
||||
T epsilon2 = (T)0.1;
|
||||
|
||||
if ((fabs(mat[1][0] - mat[0][1]) < epsilon) && (fabs(mat[2][0] - mat[0][2]) < epsilon) && (fabs(mat[2][1] - mat[1][2]) < epsilon)) {
|
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if ((fabs(mat[1][0] + mat[0][1]) < epsilon2) && (fabs(mat[2][0] + mat[0][2]) < epsilon2) && (fabs(mat[2][1] + mat[1][2]) < epsilon2) && (fabs(mat[0][0] + mat[1][1] + mat[2][2] - (T)3.0) < epsilon2)) {
|
||||
angle = (T)0.0;
|
||||
axis.x = (T)1.0;
|
||||
axis.y = (T)0.0;
|
||||
axis.z = (T)0.0;
|
||||
return;
|
||||
}
|
||||
angle = M_1_PI;
|
||||
T xx = (mat[0][0] + (T)1.0) / (T)2.0;
|
||||
T yy = (mat[1][1] + (T)1.0) / (T)2.0;
|
||||
T zz = (mat[2][2] + (T)1.0) / (T)2.0;
|
||||
T xy = (mat[1][0] + mat[0][1]) / (T)4.0;
|
||||
T xz = (mat[2][0] + mat[0][2]) / (T)4.0;
|
||||
T yz = (mat[2][1] + mat[1][2]) / (T)4.0;
|
||||
if ((xx > yy) && (xx > zz)) {
|
||||
if (xx < epsilon) {
|
||||
axis.x = (T)0.0;
|
||||
axis.y = (T)0.7071;
|
||||
axis.z = (T)0.7071;
|
||||
} else {
|
||||
axis.x = sqrt(xx);
|
||||
axis.y = xy / axis.x;
|
||||
axis.z = xz / axis.x;
|
||||
}
|
||||
} else if (yy > zz) {
|
||||
if (yy < epsilon) {
|
||||
axis.x = (T)0.7071;
|
||||
axis.y = (T)0.0;
|
||||
axis.z = (T)0.7071;
|
||||
} else {
|
||||
axis.y = sqrt(yy);
|
||||
axis.x = xy / axis.y;
|
||||
axis.z = yz / axis.y;
|
||||
}
|
||||
} else {
|
||||
if (zz < epsilon) {
|
||||
axis.x = (T)0.7071;
|
||||
axis.y = (T)0.7071;
|
||||
axis.z = (T)0.0;
|
||||
} else {
|
||||
axis.z = sqrt(zz);
|
||||
axis.x = xz / axis.z;
|
||||
axis.y = yz / axis.z;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
T s = sqrt((mat[2][1] - mat[1][2]) * (mat[2][1] - mat[1][2]) + (mat[2][0] - mat[0][2]) * (mat[2][0] - mat[0][2]) + (mat[1][0] - mat[0][1]) * (mat[1][0] - mat[0][1]));
|
||||
if (glm::abs(s) < T(0.001))
|
||||
s = (T)1.0;
|
||||
angle = acos((mat[0][0] + mat[1][1] + mat[2][2] - (T)1.0) / (T)2.0);
|
||||
axis.x = (mat[1][2] - mat[2][1]) / s;
|
||||
axis.y = (mat[2][0] - mat[0][2]) / s;
|
||||
axis.z = (mat[0][1] - mat[1][0]) / s;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> axisAngleMatrix(
|
||||
detail::tvec3<T> const & axis,
|
||||
T const angle)
|
||||
{
|
||||
T c = cos(angle);
|
||||
T s = sin(angle);
|
||||
T t = T(1) - c;
|
||||
detail::tvec3<T> n = normalize(axis);
|
||||
|
||||
return detail::tmat4x4<T>(
|
||||
t * n.x * n.x + c, t * n.x * n.y + n.z * s, t * n.x * n.z - n.y * s, T(0),
|
||||
t * n.x * n.y - n.z * s, t * n.y * n.y + c, t * n.y * n.z + n.x * s, T(0),
|
||||
t * n.x * n.z + n.y * s, t * n.y * n.z - n.x * s, t * n.z * n.z + c, T(0),
|
||||
T(0), T(0), T(0), T(1)
|
||||
);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> interpolate(
|
||||
detail::tmat4x4<T> const & m1,
|
||||
detail::tmat4x4<T> const & m2,
|
||||
T const delta)
|
||||
{
|
||||
detail::tmat4x4<T> dltRotation = m2 * transpose(m1);
|
||||
detail::tvec3<T> dltAxis;
|
||||
T dltAngle;
|
||||
axisAngle(dltRotation, dltAxis, dltAngle);
|
||||
detail::tmat4x4<T> out = axisAngleMatrix(dltAxis, dltAngle * delta) * rotationMatrix(m1);
|
||||
out[3][0] = m1[3][0] + delta * (m2[3][0] - m1[3][0]);
|
||||
out[3][1] = m1[3][1] + delta * (m2[3][1] - m1[3][1]);
|
||||
out[3][2] = m1[3][2] + delta * (m2[3][2] - m1[3][2]);
|
||||
return out;
|
||||
}
|
||||
|
||||
}//namespace transform
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
73
glm/gtx/ulp.hpp
Normal file
73
glm/gtx/ulp.hpp
Normal file
|
@ -0,0 +1,73 @@
|
|||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2011-02-21
|
||||
// Updated : 2009-02-21
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/ulp.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Dependency:
|
||||
// - GLM core
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_gtx_ulp
|
||||
#define glm_gtx_ulp
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_ulp extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace gtx{
|
||||
//! GLM_GTX_ulp extension: Precision calculation functions
|
||||
namespace ulp
|
||||
{
|
||||
/// \addtogroup gtx_ulp
|
||||
///@{
|
||||
|
||||
//! Return the next ULP value(s) after the input value(s).
|
||||
//! From GLM_GTX_ulp extension.
|
||||
template <typename genType>
|
||||
genType next_float(genType const & x);
|
||||
|
||||
//! Return the previous ULP value(s) before the input value(s).
|
||||
//! From GLM_GTX_ulp extension.
|
||||
template <typename genType>
|
||||
genType prev_float(genType const & x);
|
||||
|
||||
//! Return the value(s) ULP distance after the input value(s).
|
||||
//! From GLM_GTX_ulp extension.
|
||||
template <typename genType>
|
||||
genType next_float(genType const & x, uint const & Distance);
|
||||
|
||||
//! Return the value(s) ULP distance before the input value(s).
|
||||
//! From GLM_GTX_ulp extension.
|
||||
template <typename genType>
|
||||
genType prev_float(genType const & x, uint const & Distance);
|
||||
|
||||
//! Return the distance in the number of ULP between 2 scalars.
|
||||
//! From GLM_GTX_ulp extension.
|
||||
template <typename T>
|
||||
uint float_distance(T const & x, T const & y);
|
||||
|
||||
//! Return the distance in the number of ULP between 2 vectors.
|
||||
//! From GLM_GTX_ulp extension.
|
||||
template<typename T, template<typename> class vecType>
|
||||
vecType<uint> float_distance(vecType<T> const & x, vecType<T> const & y);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace ulp
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
||||
#include "ulp.inl"
|
||||
|
||||
namespace glm{using namespace gtx::ulp;}
|
||||
|
||||
#endif//glm_gtx_ulp
|
||||
|
400
glm/gtx/ulp.inl
Normal file
400
glm/gtx/ulp.inl
Normal file
|
@ -0,0 +1,400 @@
|
|||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2011-03-07
|
||||
// Updated : 2011-04-26
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/ulp.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <cmath>
|
||||
#include <cfloat>
|
||||
|
||||
/*
|
||||
* ====================================================
|
||||
* Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
|
||||
*
|
||||
* Developed at SunPro, a Sun Microsystems, Inc. business.
|
||||
* Permission to use, copy, modify, and distribute this
|
||||
* software is freely granted, provided that this notice
|
||||
* is preserved.
|
||||
* ====================================================
|
||||
*/
|
||||
|
||||
typedef union
|
||||
{
|
||||
float value;
|
||||
/* FIXME: Assumes 32 bit int. */
|
||||
unsigned int word;
|
||||
} ieee_float_shape_type;
|
||||
|
||||
typedef union
|
||||
{
|
||||
double value;
|
||||
struct
|
||||
{
|
||||
glm::detail::int32 lsw;
|
||||
glm::detail::int32 msw;
|
||||
} parts;
|
||||
} ieee_double_shape_type;
|
||||
|
||||
#define GLM_EXTRACT_WORDS(ix0,ix1,d) \
|
||||
do { \
|
||||
ieee_double_shape_type ew_u; \
|
||||
ew_u.value = (d); \
|
||||
(ix0) = ew_u.parts.msw; \
|
||||
(ix1) = ew_u.parts.lsw; \
|
||||
} while (0)
|
||||
|
||||
#define GLM_GET_FLOAT_WORD(i,d) \
|
||||
do { \
|
||||
ieee_float_shape_type gf_u; \
|
||||
gf_u.value = (d); \
|
||||
(i) = gf_u.word; \
|
||||
} while (0)
|
||||
|
||||
#define GLM_SET_FLOAT_WORD(d,i) \
|
||||
do { \
|
||||
ieee_float_shape_type sf_u; \
|
||||
sf_u.word = (i); \
|
||||
(d) = sf_u.value; \
|
||||
} while (0)
|
||||
|
||||
#define GLM_INSERT_WORDS(d,ix0,ix1) \
|
||||
do { \
|
||||
ieee_double_shape_type iw_u; \
|
||||
iw_u.parts.msw = (ix0); \
|
||||
iw_u.parts.lsw = (ix1); \
|
||||
(d) = iw_u.value; \
|
||||
} while (0)
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
GLM_FUNC_QUALIFIER float nextafterf(float x, float y)
|
||||
{
|
||||
volatile float t;
|
||||
glm::detail::int32 hx, hy, ix, iy;
|
||||
|
||||
GLM_GET_FLOAT_WORD(hx,x);
|
||||
GLM_GET_FLOAT_WORD(hy,y);
|
||||
ix = hx&0x7fffffff; // |x|
|
||||
iy = hy&0x7fffffff; // |y|
|
||||
|
||||
if((ix>0x7f800000) || // x is nan
|
||||
(iy>0x7f800000)) // y is nan
|
||||
return x+y;
|
||||
if(x==y) return y; // x=y, return y
|
||||
if(ix==0) { // x == 0
|
||||
GLM_SET_FLOAT_WORD(x,(hy&0x80000000)|1);// return +-minsubnormal
|
||||
t = x*x;
|
||||
if(t==x) return t; else return x; // raise underflow flag
|
||||
}
|
||||
if(hx>=0) { // x > 0
|
||||
if(hx>hy) { // x > y, x -= ulp
|
||||
hx -= 1;
|
||||
} else { // x < y, x += ulp
|
||||
hx += 1;
|
||||
}
|
||||
} else { // x < 0
|
||||
if(hy>=0||hx>hy){ // x < y, x -= ulp
|
||||
hx -= 1;
|
||||
} else { // x > y, x += ulp
|
||||
hx += 1;
|
||||
}
|
||||
}
|
||||
hy = hx&0x7f800000;
|
||||
if(hy>=0x7f800000) return x+x; // overflow
|
||||
if(hy<0x00800000) { // underflow
|
||||
t = x*x;
|
||||
if(t!=x) { // raise underflow flag
|
||||
GLM_SET_FLOAT_WORD(y,hx);
|
||||
return y;
|
||||
}
|
||||
}
|
||||
GLM_SET_FLOAT_WORD(x,hx);
|
||||
return x;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER double nextafter(double x, double y)
|
||||
{
|
||||
volatile double t;
|
||||
glm::detail::int32 hx, hy, ix, iy;
|
||||
glm::detail::uint32 lx, ly;
|
||||
|
||||
GLM_EXTRACT_WORDS(hx, lx, x);
|
||||
GLM_EXTRACT_WORDS(hy, ly, y);
|
||||
ix = hx & 0x7fffffff; // |x|
|
||||
iy = hy & 0x7fffffff; // |y|
|
||||
|
||||
if(((ix>=0x7ff00000)&&((ix-0x7ff00000)|lx)!=0) || // x is nan
|
||||
((iy>=0x7ff00000)&&((iy-0x7ff00000)|ly)!=0)) // y is nan
|
||||
return x+y;
|
||||
if(x==y) return y; // x=y, return y
|
||||
if((ix|lx)==0) { // x == 0
|
||||
GLM_INSERT_WORDS(x, hy & 0x80000000, 1); // return +-minsubnormal
|
||||
t = x*x;
|
||||
if(t==x) return t; else return x; // raise underflow flag
|
||||
}
|
||||
if(hx>=0) { // x > 0
|
||||
if(hx>hy||((hx==hy)&&(lx>ly))) { // x > y, x -= ulp
|
||||
if(lx==0) hx -= 1;
|
||||
lx -= 1;
|
||||
} else { // x < y, x += ulp
|
||||
lx += 1;
|
||||
if(lx==0) hx += 1;
|
||||
}
|
||||
} else { // x < 0
|
||||
if(hy>=0||hx>hy||((hx==hy)&&(lx>ly))){// x < y, x -= ulp
|
||||
if(lx==0) hx -= 1;
|
||||
lx -= 1;
|
||||
} else { // x > y, x += ulp
|
||||
lx += 1;
|
||||
if(lx==0) hx += 1;
|
||||
}
|
||||
}
|
||||
hy = hx&0x7ff00000;
|
||||
if(hy>=0x7ff00000) return x+x; // overflow
|
||||
if(hy<0x00100000) { // underflow
|
||||
t = x*x;
|
||||
if(t!=x) { // raise underflow flag
|
||||
GLM_INSERT_WORDS(y,hx,lx);
|
||||
return y;
|
||||
}
|
||||
}
|
||||
GLM_INSERT_WORDS(x,hx,lx);
|
||||
return x;
|
||||
}
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#if(GLM_COMPILER & GLM_COMPILER_VC)
|
||||
# if(GLM_MODEL == GLM_MODEL_32)
|
||||
# define GLM_NEXT_AFTER_FLT(x, toward) glm::detail::nextafterf((x), (toward))
|
||||
# else
|
||||
# define GLM_NEXT_AFTER_FLT(x, toward) _nextafterf((x), (toward))
|
||||
# endif
|
||||
# define GLM_NEXT_AFTER_DBL(x, toward) _nextafter((x), (toward))
|
||||
#else
|
||||
# define GLM_NEXT_AFTER_FLT(x, toward) nextafterf((x), (toward))
|
||||
# define GLM_NEXT_AFTER_DBL(x, toward) nextafter((x), (toward))
|
||||
#endif
|
||||
|
||||
namespace glm{
|
||||
namespace gtx{
|
||||
namespace ulp
|
||||
{
|
||||
GLM_FUNC_QUALIFIER float next_float(float const & x)
|
||||
{
|
||||
return GLM_NEXT_AFTER_FLT(x, std::numeric_limits<float>::max());
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER double next_float(double const & x)
|
||||
{
|
||||
return GLM_NEXT_AFTER_DBL(x, std::numeric_limits<double>::max());
|
||||
}
|
||||
|
||||
template<typename T, template<typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<T> next_float(vecType<T> const & x)
|
||||
{
|
||||
vecType<T> Result;
|
||||
for(std::size_t i = 0; i < Result.length(); ++i)
|
||||
Result[i] = next_float(x[i]);
|
||||
return Result;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER float prev_float(float const & x)
|
||||
{
|
||||
return GLM_NEXT_AFTER_FLT(x, std::numeric_limits<float>::min());
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER double prev_float(double const & x)
|
||||
{
|
||||
return GLM_NEXT_AFTER_DBL(x, std::numeric_limits<double>::min());
|
||||
}
|
||||
|
||||
template<typename T, template<typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<T> prev_float(vecType<T> const & x)
|
||||
{
|
||||
vecType<T> Result;
|
||||
for(std::size_t i = 0; i < Result.length(); ++i)
|
||||
Result[i] = prev_float(x[i]);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps)
|
||||
{
|
||||
T temp = x;
|
||||
for(std::size_t i = 0; i < ulps; ++i)
|
||||
temp = next_float(temp);
|
||||
return temp;
|
||||
}
|
||||
|
||||
template<typename T, template<typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<T> next_float(vecType<T> const & x, vecType<uint> const & ulps)
|
||||
{
|
||||
vecType<T> Result;
|
||||
for(std::size_t i = 0; i < Result.length(); ++i)
|
||||
Result[i] = next_float(x[i], ulps[i]);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T prev_float(T const & x, uint const & ulps)
|
||||
{
|
||||
T temp = x;
|
||||
for(std::size_t i = 0; i < ulps; ++i)
|
||||
temp = prev_float(temp);
|
||||
return temp;
|
||||
}
|
||||
|
||||
template<typename T, template<typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<T> prev_float(vecType<T> const & x, vecType<uint> const & ulps)
|
||||
{
|
||||
vecType<T> Result;
|
||||
for(std::size_t i = 0; i < Result.length(); ++i)
|
||||
Result[i] = prev_float(x[i], ulps[i]);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER uint float_distance(T const & x, T const & y)
|
||||
{
|
||||
std::size_t ulp = 0;
|
||||
|
||||
if(x < y)
|
||||
{
|
||||
T temp = x;
|
||||
while(temp != y && ulp < std::numeric_limits<std::size_t>::max())
|
||||
{
|
||||
++ulp;
|
||||
temp = next_float(temp);
|
||||
}
|
||||
}
|
||||
else if(y < x)
|
||||
{
|
||||
T temp = y;
|
||||
while(temp != x && ulp < std::numeric_limits<std::size_t>::max())
|
||||
{
|
||||
++ulp;
|
||||
temp = next_float(temp);
|
||||
}
|
||||
}
|
||||
else // ==
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
return ulp;
|
||||
}
|
||||
|
||||
template<typename T, template<typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<uint> float_distance(vecType<T> const & x, vecType<T> const & y)
|
||||
{
|
||||
vecType<uint> Result;
|
||||
for(std::size_t i = 0; i < Result.length(); ++i)
|
||||
Result[i] = float_distance(x[i], y[i]);
|
||||
return Result;
|
||||
}
|
||||
/*
|
||||
inline std::size_t ulp
|
||||
(
|
||||
detail::thalf const & a,
|
||||
detail::thalf const & b
|
||||
)
|
||||
{
|
||||
std::size_t Count = 0;
|
||||
float TempA(a);
|
||||
float TempB(b);
|
||||
//while((TempA = _nextafterf(TempA, TempB)) != TempB)
|
||||
++Count;
|
||||
return Count;
|
||||
}
|
||||
|
||||
inline std::size_t ulp
|
||||
(
|
||||
float const & a,
|
||||
float const & b
|
||||
)
|
||||
{
|
||||
std::size_t Count = 0;
|
||||
float Temp = a;
|
||||
//while((Temp = _nextafterf(Temp, b)) != b)
|
||||
{
|
||||
std::cout << Temp << " " << b << std::endl;
|
||||
++Count;
|
||||
}
|
||||
return Count;
|
||||
}
|
||||
|
||||
inline std::size_t ulp
|
||||
(
|
||||
double const & a,
|
||||
double const & b
|
||||
)
|
||||
{
|
||||
std::size_t Count = 0;
|
||||
double Temp = a;
|
||||
//while((Temp = _nextafter(Temp, b)) != b)
|
||||
{
|
||||
std::cout << Temp << " " << b << std::endl;
|
||||
++Count;
|
||||
}
|
||||
return Count;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline std::size_t ulp
|
||||
(
|
||||
detail::tvec2<T> const & a,
|
||||
detail::tvec2<T> const & b
|
||||
)
|
||||
{
|
||||
std::size_t ulps[] =
|
||||
{
|
||||
ulp(a[0], b[0]),
|
||||
ulp(a[1], b[1])
|
||||
};
|
||||
|
||||
return glm::max(ulps[0], ulps[1]);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline std::size_t ulp
|
||||
(
|
||||
detail::tvec3<T> const & a,
|
||||
detail::tvec3<T> const & b
|
||||
)
|
||||
{
|
||||
std::size_t ulps[] =
|
||||
{
|
||||
ulp(a[0], b[0]),
|
||||
ulp(a[1], b[1]),
|
||||
ulp(a[2], b[2])
|
||||
};
|
||||
|
||||
return glm::max(glm::max(ulps[0], ulps[1]), ulps[2]);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline std::size_t ulp
|
||||
(
|
||||
detail::tvec4<T> const & a,
|
||||
detail::tvec4<T> const & b
|
||||
)
|
||||
{
|
||||
std::size_t ulps[] =
|
||||
{
|
||||
ulp(a[0], b[0]),
|
||||
ulp(a[1], b[1]),
|
||||
ulp(a[2], b[2]),
|
||||
ulp(a[3], b[3])
|
||||
};
|
||||
|
||||
return glm::max(glm::max(ulps[0], ulps[1]), glm::max(ulps[2], ulps[3]));
|
||||
}
|
||||
*/
|
||||
}//namespace ulp
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
|
@ -1,3 +1,4 @@
|
|||
glmCreateTestGTC(gtx-bit)
|
||||
glmCreateTestGTC(gtx-simd-vec4)
|
||||
glmCreateTestGTC(gtx-simd-mat4)
|
||||
glmCreateTestGTC(gtx-ulp)
|
||||
|
|
107
test/gtx/gtx-ulp.cpp
Normal file
107
test/gtx/gtx-ulp.cpp
Normal file
|
@ -0,0 +1,107 @@
|
|||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2011-04-26
|
||||
// Updated : 2011-04-26
|
||||
// Licence : This source is under MIT licence
|
||||
// File : test/gtx/ulp.cpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtx/ulp.hpp>
|
||||
#include <iostream>
|
||||
#include <limits>
|
||||
|
||||
int test_ulp_float_dist()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
float A = 1.0f;
|
||||
|
||||
float B = glm::next_float(A);
|
||||
Error += A != B ? 0 : 1;
|
||||
float C = glm::prev_float(B);
|
||||
Error += A == C ? 0 : 1;
|
||||
|
||||
int D = glm::float_distance(A, B);
|
||||
Error += D == 1 ? 0 : 1;
|
||||
int E = glm::float_distance(A, C);
|
||||
Error += E == 0 ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int test_ulp_float_step()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
float A = 1.0f;
|
||||
|
||||
for(int i = 10; i < 1000; i *= 10)
|
||||
{
|
||||
float B = glm::next_float(A, i);
|
||||
Error += A != B ? 0 : 1;
|
||||
float C = glm::prev_float(B, i);
|
||||
Error += A == C ? 0 : 1;
|
||||
|
||||
int D = glm::float_distance(A, B);
|
||||
Error += D == i ? 0 : 1;
|
||||
int E = glm::float_distance(A, C);
|
||||
Error += E == 0 ? 0 : 1;
|
||||
}
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int test_ulp_double_dist()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
double A = 1.0;
|
||||
|
||||
double B = glm::next_float(A);
|
||||
Error += A != B ? 0 : 1;
|
||||
double C = glm::prev_float(B);
|
||||
Error += A == C ? 0 : 1;
|
||||
|
||||
int D = glm::float_distance(A, B);
|
||||
Error += D == 1 ? 0 : 1;
|
||||
int E = glm::float_distance(A, C);
|
||||
Error += E == 0 ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int test_ulp_double_step()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
double A = 1.0;
|
||||
|
||||
for(int i = 10; i < 1000; i *= 10)
|
||||
{
|
||||
double B = glm::next_float(A, i);
|
||||
Error += A != B ? 0 : 1;
|
||||
double C = glm::prev_float(B, i);
|
||||
Error += A == C ? 0 : 1;
|
||||
|
||||
int D = glm::float_distance(A, B);
|
||||
Error += D == i ? 0 : 1;
|
||||
int E = glm::float_distance(A, C);
|
||||
Error += E == 0 ? 0 : 1;
|
||||
}
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
int Error = 0;
|
||||
Error += test_ulp_float_dist();
|
||||
Error += test_ulp_float_step();
|
||||
Error += test_ulp_double_dist();
|
||||
Error += test_ulp_double_step();
|
||||
return Error;
|
||||
}
|
||||
|
||||
|
Loading…
Add table
Reference in a new issue