From 84792587e0bc8f58c29849364830bfcadb087ff4 Mon Sep 17 00:00:00 2001 From: Giuseppe Barbieri Date: Thu, 26 Jan 2017 10:11:35 +0100 Subject: [PATCH 1/3] Update manual.md Fixed links --- manual.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/manual.md b/manual.md index 792efb19..ca60c453 100644 --- a/manual.md +++ b/manual.md @@ -1366,10 +1366,10 @@ LibreOffice includes several applications that make it the most powerful Free an * [*OpenGL Tutorial*](http://www.opengl-tutorial.org), tutorials for OpenGL 3.1 and later * [*OpenGL Programming on Wikibooks*](http://en.wikibooks.org/wiki/OpenGL_Programming): For beginners who are discovering OpenGL. * [*3D Game Engine Programming*](http://3dgep.com/): Learning the latest 3D Game Engine Programming techniques. -* [Game Tutorials](mailto:http://www.gametutorials.com/opengl-4-matrices-and-glm/), graphics and game programming. -* [open.gl](mailto:https://open.gl/), OpenGL tutorial -* [c-jump](mailto:http://www.c-jump.com/bcc/common/Talk3/Math/GLM/GLM.html), GLM tutorial -* [Learn OpenGL](mailto:http://learnopengl.com/), OpenGL tutorial +* [Game Tutorials](http://www.gametutorials.com/opengl-4-matrices-and-glm/), graphics and game programming. +* [open.gl](https://open.gl/), OpenGL tutorial +* [c-jump](http://www.c-jump.com/bcc/common/Talk3/Math/GLM/GLM.html), GLM tutorial +* [Learn OpenGL](http://learnopengl.com/), OpenGL tutorial ** [Are you using GLM in a tutorial?](mailto:glm@g-truc.net)* ### 9.5. Equivalent for other languages From 38b2fef16237b162b964e6bc6d02aac845177e49 Mon Sep 17 00:00:00 2001 From: Giuseppe Barbieri Date: Thu, 9 Feb 2017 17:52:19 +0100 Subject: [PATCH 2/3] Update rotate_vector.hpp --- glm/gtx/rotate_vector.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/glm/gtx/rotate_vector.hpp b/glm/gtx/rotate_vector.hpp index a1f1ffe9..6297b234 100644 --- a/glm/gtx/rotate_vector.hpp +++ b/glm/gtx/rotate_vector.hpp @@ -87,7 +87,7 @@ namespace glm vec<3, T, P> const & v, T const & angle); - //! Rotate a four dimentionnals vector around the X axis. + //! Rotate a four dimensional vector around the X axis. //! From GLM_GTX_rotate_vector extension. template GLM_FUNC_DECL vec<4, T, P> rotateX( From af4499f3cad3a724282270a0ff403ebcc382105e Mon Sep 17 00:00:00 2001 From: Giuseppe Barbieri Date: Thu, 9 Feb 2017 17:53:35 +0100 Subject: [PATCH 3/3] Update rotate_vector.hpp --- glm/gtx/rotate_vector.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/glm/gtx/rotate_vector.hpp b/glm/gtx/rotate_vector.hpp index 6297b234..3f076d94 100644 --- a/glm/gtx/rotate_vector.hpp +++ b/glm/gtx/rotate_vector.hpp @@ -94,14 +94,14 @@ namespace glm vec<4, T, P> const & v, T const & angle); - //! Rotate a four dimensional vector around the X axis. + //! Rotate a four dimensional vector around the Y axis. //! From GLM_GTX_rotate_vector extension. template GLM_FUNC_DECL vec<4, T, P> rotateY( vec<4, T, P> const & v, T const & angle); - //! Rotate a four dimensional vector around the X axis. + //! Rotate a four dimensional vector around the Z axis. //! From GLM_GTX_rotate_vector extension. template GLM_FUNC_DECL vec<4, T, P> rotateZ(