diff --git a/test/gtc/gtc_random.cpp b/test/gtc/gtc_random.cpp index 27115af7..d656b18d 100644 --- a/test/gtc/gtc_random.cpp +++ b/test/gtc/gtc_random.cpp @@ -1,14 +1,14 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// -// Created : 2011-05-31 -// Updated : 2011-05-31 +// Created : 2011-09-19 +// Updated : 2011-09-19 // Licence : This source is under MIT licence -// File : test/gtx/random.cpp +// File : test/gtc/random.cpp /////////////////////////////////////////////////////////////////////////////////////////////////// #include -#include +#include #include #include @@ -21,8 +21,8 @@ int test_signedRand1() double ResultDouble = 0.0f; for(std::size_t i = 0; i < 100000; ++i) { - ResultFloat += glm::signedRand1(); - ResultDouble += glm::signedRand1(); + ResultFloat += glm::signedRand1(-1.0f, 1.0f); + ResultDouble += glm::signedRand1(-1.0, 1.0); } Error += glm::equalEpsilon(ResultFloat, 0.0f, 0.0001f); @@ -42,8 +42,8 @@ int test_normalizedRand2() double ResultDouble = 0.0f; for(std::size_t i = 0; i < Max; ++i) { - ResultFloat += glm::length(glm::normalizedRand2()); - ResultDouble += glm::length(glm::normalizedRand2()); + ResultFloat += glm::length(glm::normalizedRand2(1.0f, 1.0f)); + ResultDouble += glm::length(glm::normalizedRand2(1.0f, 1.0f)); } Error += glm::equalEpsilon(ResultFloat, float(Max), 0.000001f) ? 0 : 1; @@ -68,8 +68,8 @@ int test_normalizedRand3() double ResultDoubleC = 0.0f; for(std::size_t i = 0; i < Max; ++i) { - ResultFloatA += glm::length(glm::normalizedRand3()); - ResultDoubleA += glm::length(glm::normalizedRand3()); + ResultFloatA += glm::length(glm::normalizedRand3(1.0f, 1.0f)); + ResultDoubleA += glm::length(glm::normalizedRand3(1.0f, 1.0f)); ResultFloatB += glm::length(glm::normalizedRand3(2.0f, 2.0f)); ResultDoubleB += glm::length(glm::normalizedRand3(2.0, 2.0)); ResultFloatC += glm::length(glm::normalizedRand3(1.0f, 3.0f));