Fixed quat slerp using mix function when cosTheta close to 1

This commit is contained in:
Christophe Riccio 2012-12-20 18:13:04 +01:00
parent 0b41846700
commit 560b474008
2 changed files with 15 additions and 14 deletions

View file

@ -451,20 +451,20 @@ namespace detail
T const & a
)
{
T cosTheta = dot(x, y);
if(cosTheta <= epsilon<T>())
{
return detail::tquat<T>(
mix(x.x, y.x, a),
mix(x.y, y.y, a),
mix(x.z, y.z, a),
mix(x.w, y.w, a));
}
else
{
T angle = acos(cosTheta);
return (glm::sin((T(1) - a) * angle) * x + glm::sin(a * angle) * y) / glm::sin(angle);
}
T cosTheta = dot(x, y);
if(glm::abs(cosTheta - T(1)) <= epsilon<T>())
{
return detail::tquat<T>(
mix(x.x, y.x, a),
mix(x.y, y.y, a),
mix(x.z, y.z, a),
mix(x.w, y.w, a));
}
else
{
T angle = acos(cosTheta);
return (glm::sin((T(1) - a) * angle) * x + glm::sin(a * angle) * y) / glm::sin(angle);
}
}
template <typename T>

View file

@ -44,6 +44,7 @@ GLM 0.9.4.1: 2012-12-17
- Fixed interaction between quaternion and euler angles.
- Fixed GTC_constants build
- Fixed GTX_multiple
- Fixed quat slerp using mix function when cosTheta close to 1
================================================================================
GLM 0.9.4.0: 2012-11-18