From 6734a5fda363f7e5aa24a3007a8e91884c7aebbe Mon Sep 17 00:00:00 2001 From: Christophe Riccio Date: Mon, 16 May 2011 20:17:14 +0100 Subject: [PATCH] Updated white spaces --- glm/gtx/rotate_vector.hpp | 23 ++++++++++++----------- 1 file changed, 12 insertions(+), 11 deletions(-) diff --git a/glm/gtx/rotate_vector.hpp b/glm/gtx/rotate_vector.hpp index 2b420772..ce51e245 100644 --- a/glm/gtx/rotate_vector.hpp +++ b/glm/gtx/rotate_vector.hpp @@ -36,37 +36,38 @@ namespace glm //! From GLM_GTX_rotate_vector extension. template detail::tvec2 rotate( - const detail::tvec2& v, - T angle); + detail::tvec2 const & v, + T const & angle); //! Rotate a three dimensional vector around an axis. //! From GLM_GTX_rotate_vector extension. template detail::tvec3 rotate( - const detail::tvec3& v, - T angle, - const detail::tvec3& normal); + detail::tvec3 const & v, + T const & angle, + detail::tvec3 const & normal); //! Rotate a four dimensional vector around an axis. //! From GLM_GTX_rotate_vector extension. template detail::tvec4 rotate( - const detail::tvec4& v, T angle, - const detail::tvec3& normal); + detail::tvec4 const & v, + T const & angle, + detail::tvec3 const & normal); //! Rotate a three dimensional vector around the X axis. //! From GLM_GTX_rotate_vector extension. template detail::tvec3 rotateX( - const detail::tvec3& v, - T angle); + detail::tvec3 const & v, + T const & angle); //! Rotate a three dimensional vector around the Y axis. //! From GLM_GTX_rotate_vector extension. template detail::tvec3 rotateY( - const detail::tvec3& v, - T angle); + detail::tvec3 const & v, + T const & angle); //! Rotate a three dimensional vector around the Z axis. //! From GLM_GTX_rotate_vector extension.