diff --git a/glm/core/func_packing.hpp b/glm/core/func_packing.hpp index 2ae85e6e..1588463e 100644 --- a/glm/core/func_packing.hpp +++ b/glm/core/func_packing.hpp @@ -58,7 +58,7 @@ namespace glm //! Then, the results are packed into the returned 32-bit unsigned integer. //! //! The conversion for component c of v to fixed point is done as follows: - //! packSnorm2x16: round(clamp(c, 0, +1) * 65535.0) + //! packSnorm2x16: round(clamp(v, -1, +1) * 32767.0) //! //! The first component of the vector will be written to the least significant bits of the output; //! the last component will be written to the most significant bits. @@ -106,6 +106,19 @@ namespace glm /// @see - GLSL 4.20.8 specification, section 8.4 detail::tvec2 unpackUnorm2x16(detail::uint32 const & p); + //! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + //! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + //! + //! The conversion for unpacked fixed-point value f to floating point is done as follows: + //! unpackSnorm2x16: clamp(f / 32767.0, -1, +1) + //! + //! The first component of the returned vector will be extracted from the least significant bits of the input; + //! the last component will be extracted from the most significant bits. + //! + /// @see - GLSL unpackSnorm2x16 man page + /// @see - GLSL 4.20.8 specification, section 8.4 + detail::tvec2 unpackSnorm2x16(detail::uint32 const & p); + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. ///