diff --git a/glm/core/func_packing.hpp b/glm/core/func_packing.hpp
index 2ae85e6e..1588463e 100644
--- a/glm/core/func_packing.hpp
+++ b/glm/core/func_packing.hpp
@@ -58,7 +58,7 @@ namespace glm
//! Then, the results are packed into the returned 32-bit unsigned integer.
//!
//! The conversion for component c of v to fixed point is done as follows:
- //! packSnorm2x16: round(clamp(c, 0, +1) * 65535.0)
+ //! packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)
//!
//! The first component of the vector will be written to the least significant bits of the output;
//! the last component will be written to the most significant bits.
@@ -106,6 +106,19 @@ namespace glm
/// @see - GLSL 4.20.8 specification, section 8.4
detail::tvec2 unpackUnorm2x16(detail::uint32 const & p);
+ //! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+ //! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+ //!
+ //! The conversion for unpacked fixed-point value f to floating point is done as follows:
+ //! unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
+ //!
+ //! The first component of the returned vector will be extracted from the least significant bits of the input;
+ //! the last component will be extracted from the most significant bits.
+ //!
+ /// @see - GLSL unpackSnorm2x16 man page
+ /// @see - GLSL 4.20.8 specification, section 8.4
+ detail::tvec2 unpackSnorm2x16(detail::uint32 const & p);
+
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
///