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Improved documentation
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2 changed files with 102 additions and 62 deletions
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@ -43,6 +43,8 @@ namespace glm
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/// Returns the length of x, i.e., sqrt(x * x).
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///
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/// @tparam genType Floating-point vector types.
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5</a>
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template <typename genType>
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@ -50,6 +52,8 @@ namespace glm
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genType const & x);
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/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
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///
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/// @tparam genType Floating-point vector types.
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5</a>
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@ -59,6 +63,8 @@ namespace glm
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genType const & p1);
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/// Returns the dot product of x and y, i.e., result = x * y.
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///
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/// @tparam genType Floating-point vector types.
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5</a>
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@ -68,13 +74,15 @@ namespace glm
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genType const & y);
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/// Returns the cross product of x and y.
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///
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/// @tparam valType Floating-point scalar types.
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5</a>
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template <typename T>
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detail::tvec3<T> cross(
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detail::tvec3<T> const & x,
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detail::tvec3<T> const & y);
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template <typename valType>
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detail::tvec3<valType> cross(
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detail::tvec3<valType> const & x,
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detail::tvec3<valType> const & y);
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/// Returns a vector in the same direction as x but with length of 1.
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///
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@ -85,6 +93,8 @@ namespace glm
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genType const & x);
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/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
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///
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/// @tparam genType Floating-point vector types.
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5</a>
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@ -96,6 +106,8 @@ namespace glm
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/// For the incident vector I and surface orientation N,
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/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
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///
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/// @tparam genType Floating-point vector types.
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5</a>
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@ -107,6 +119,8 @@ namespace glm
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/// For the incident vector I and surface normal N,
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/// and the ratio of indices of refraction eta,
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/// return the refraction vector.
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///
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/// @tparam genType Floating-point vector types.
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5</a>
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@ -43,10 +43,12 @@ namespace glm
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/// @addtogroup core_func_integer
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/// @{
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//! Adds 32-bit unsigned integer x and y, returning the sum
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//! modulo pow(2, 32). The value carry is set to 0 if the sum was
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//! less than pow(2, 32), or to 1 otherwise.
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//!
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/// Adds 32-bit unsigned integer x and y, returning the sum
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/// modulo pow(2, 32). The value carry is set to 0 if the sum was
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/// less than pow(2, 32), or to 1 otherwise.
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///
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/// @tparam genUType Unsigned integer scalar or vector types.
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8</a>
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template <typename genUType>
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@ -55,10 +57,12 @@ namespace glm
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genUType const & y,
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genUType & carry);
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//! Subtracts the 32-bit unsigned integer y from x, returning
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//! the difference if non-negative, or pow(2, 32) plus the difference
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//! otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
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//!
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/// Subtracts the 32-bit unsigned integer y from x, returning
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/// the difference if non-negative, or pow(2, 32) plus the difference
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/// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
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///
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/// @tparam genUType Unsigned integer scalar or vector types.
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8</a>
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template <typename genUType>
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@ -67,10 +71,12 @@ namespace glm
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genUType const & y,
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genUType & borrow);
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//! Multiplies 32-bit integers x and y, producing a 64-bit
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//! result. The 32 least-significant bits are returned in lsb.
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//! The 32 most-significant bits are returned in msb.
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//!
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/// Multiplies 32-bit integers x and y, producing a 64-bit
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/// result. The 32 least-significant bits are returned in lsb.
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/// The 32 most-significant bits are returned in msb.
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///
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/// @tparam genUType Unsigned integer scalar or vector types.
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8</a>
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template <typename genUType>
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@ -80,10 +86,12 @@ namespace glm
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genUType & msb,
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genUType & lsb);
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//! Multiplies 32-bit integers x and y, producing a 64-bit
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//! result. The 32 least-significant bits are returned in lsb.
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//! The 32 most-significant bits are returned in msb.
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//!
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/// Multiplies 32-bit integers x and y, producing a 64-bit
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/// result. The 32 least-significant bits are returned in lsb.
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/// The 32 most-significant bits are returned in msb.
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///
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/// @tparam genIType Signed integer scalar or vector types.
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8</a>
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template <typename genIType>
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genIType & msb,
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genIType & lsb);
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//! Extracts bits [offset, offset + bits - 1] from value,
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//! returning them in the least significant bits of the result.
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//! For unsigned data types, the most significant bits of the
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//! result will be set to zero. For signed data types, the
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//! most significant bits will be set to the value of bit offset + base – 1.
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//!
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//! If bits is zero, the result will be zero. The result will be
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//! undefined if offset or bits is negative, or if the sum of
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//! offset and bits is greater than the number of bits used
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//! to store the operand.
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//!
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/// Extracts bits [offset, offset + bits - 1] from value,
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/// returning them in the least significant bits of the result.
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/// For unsigned data types, the most significant bits of the
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/// result will be set to zero. For signed data types, the
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/// most significant bits will be set to the value of bit offset + base – 1.
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///
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/// If bits is zero, the result will be zero. The result will be
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/// undefined if offset or bits is negative, or if the sum of
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/// offset and bits is greater than the number of bits used
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/// to store the operand.
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///
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/// @tparam genIUType Signed or unsigned integer scalar or vector types.
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8</a>
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template <typename genIUType>
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@ -112,16 +122,18 @@ namespace glm
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int const & Offset,
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int const & Bits);
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//! Returns the insertion the bits least-significant bits of insert into base.
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//!
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//! The result will have bits [offset, offset + bits - 1] taken
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//! from bits [0, bits – 1] of insert, and all other bits taken
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//! directly from the corresponding bits of base. If bits is
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//! zero, the result will simply be base. The result will be
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//! undefined if offset or bits is negative, or if the sum of
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//! offset and bits is greater than the number of bits used to
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//! store the operand.
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//!
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/// Returns the insertion the bits least-significant bits of insert into base.
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///
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/// The result will have bits [offset, offset + bits - 1] taken
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/// from bits [0, bits – 1] of insert, and all other bits taken
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/// directly from the corresponding bits of base. If bits is
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/// zero, the result will simply be base. The result will be
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/// undefined if offset or bits is negative, or if the sum of
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/// offset and bits is greater than the number of bits used to
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/// store the operand.
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///
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/// @tparam genIUType Signed or unsigned integer scalar or vector types.
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8</a>
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template <typename genIUType>
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int const & Offset,
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int const & Bits);
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//! Returns the reversal of the bits of value.
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//! The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
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//! where bits is the total number of bits used to represent value.
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//!
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/// Returns the reversal of the bits of value.
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/// The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
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/// where bits is the total number of bits used to represent value.
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///
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/// @tparam genIUType Signed or unsigned integer scalar or vector types.
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8</a>
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template <typename genIUType>
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genIUType bitfieldReverse(genIUType const & value);
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//! Returns the number of bits set to 1 in the binary representation of value.
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//!
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/// Returns the number of bits set to 1 in the binary representation of value.
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///
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/// @tparam genIUType Signed or unsigned integer scalar or vector types.
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8</a>
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template <typename T, template <typename> class C>
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typename C<T>::signed_type bitCount(C<T> const & Value);
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///
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/// @todo Clarify the declaration to specify that scalars are suported
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template <typename T, template <typename> class genIUType>
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typename genIUType<T>::signed_type bitCount(genIUType<T> const & Value);
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//! Returns the bit number of the least significant bit set to
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//! 1 in the binary representation of value.
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//! If value is zero, -1 will be returned.
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//!
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/// Returns the bit number of the least significant bit set to
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/// 1 in the binary representation of value.
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/// If value is zero, -1 will be returned.
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///
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/// @tparam genIUType Signed or unsigned integer scalar or vector types.
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8</a>
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template <typename T, template <typename> class C>
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typename C<T>::signed_type findLSB(C<T> const & Value);
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///
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/// @todo Clarify the declaration to specify that scalars are suported
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template <typename T, template <typename> class genIUType>
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typename genIUType<T>::signed_type findLSB(genIUType<T> const & Value);
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//! Returns the bit number of the most significant bit in the binary representation of value.
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//! For positive integers, the result will be the bit number of the most significant bit set to 1.
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//! For negative integers, the result will be the bit number of the most significant
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//! bit set to 0. For a value of zero or negative one, -1 will be returned.
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//!
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/// Returns the bit number of the most significant bit in the binary representation of value.
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/// For positive integers, the result will be the bit number of the most significant bit set to 1.
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/// For negative integers, the result will be the bit number of the most significant
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/// bit set to 0. For a value of zero or negative one, -1 will be returned.
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///
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/// @tparam genIUType Signed or unsigned integer scalar or vector types.
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8</a>
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template <typename T, template <typename> class C>
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typename C<T>::signed_type findMSB(C<T> const & Value);
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///
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/// @todo Clarify the declaration to specify that scalars are suported
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template <typename T, template <typename> class genIUType>
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typename genIUType<T>::signed_type findMSB(genIUType<T> const & Value);
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/// @}
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}//namespace glm
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