From a45aad23571f6c4d0d1243f0de5cfd9f44662df4 Mon Sep 17 00:00:00 2001 From: Jesse Talavera-Greenberg Date: Sat, 12 Nov 2016 17:59:13 -0500 Subject: [PATCH] Revert to original title-case style for now --- manual.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/manual.md b/manual.md index 345049db..ac908342 100644 --- a/manual.md +++ b/manual.md @@ -7,10 +7,10 @@ --- ## Table of Contents + [0. Licenses](#section0) -+ [1. Getting Started](#section1) ++ [1. Getting started](#section1) + [1.1. Setup](#section1_1) -+ [1.2. Faster Compilation](#section1_2) -+ [1.3. Example Usage](#section1_3) ++ [1.2. Faster compilation](#section1_2) ++ [1.3. Example usage](#section1_3) + [1.4. Dependencies](#section1_4) + [2. Swizzle operators](#section2) + [2.1. Standard C++98 implementation](#section2_1) @@ -137,7 +137,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --- -## 1. Getting Started +## 1. Getting started ### 1.1. Setup GLM is a header-only library, and thus does not need to be compiled. To use GLM, merely include the `` header, which provides GLSL's mathematics functionality. @@ -167,7 +167,7 @@ Core GLM features can be included using individual headers to allow faster user #include // all the GLSL trigonometric functions #include // all the GLSL vector relational functions ``` -### 1.2. Faster Compilation +### 1.2. Faster compilation GLM makes heavy use of C++ templates, which may significantly increase the compile time for projects that use GLM. Hence, source files should only include the GLM headers they actually use. @@ -181,7 +181,7 @@ To further reduce compilation time, include ``, which provides forw #include ``` -### 1.3. Example Usage +### 1.3. Example usage ```cpp