From a7b72ec5b27386217f8238fb5c640e6cc2b76d3a Mon Sep 17 00:00:00 2001 From: Christophe Riccio Date: Tue, 15 Aug 2017 21:22:51 +0200 Subject: [PATCH] Updated API doc --- doc/api/a00001.html | 107 + doc/api/a00001_source.html | 493 + doc/api/a00002.html | 107 + doc/api/a00002_source.html | 121 + doc/api/a00003.html | 107 + doc/api/a00003_source.html | 185 + doc/api/a00004.html | 107 + doc/api/a00004_source.html | 894 ++ doc/api/a00005.html | 107 + doc/api/a00005_source.html | 781 ++ doc/api/a00006.html | 107 + doc/api/a00006_source.html | 232 + doc/api/a00007.html | 204 + doc/api/a00007_source.html | 249 + doc/api/a00008.html | 148 + doc/api/a00008_source.html | 153 + doc/api/a00009.html | 204 + doc/api/a00009_source.html | 188 + doc/api/a00010.html | 123 + doc/api/a00010_source.html | 132 + doc/api/a00011.html | 136 + doc/api/a00011_source.html | 134 + doc/api/a00012.html | 133 + doc/api/a00012_source.html | 135 + doc/api/a00013.html | 138 + doc/api/a00013_source.html | 149 + 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_features.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 // #define GLM_CXX98_EXCEPTIONS
+
7 // #define GLM_CXX98_RTTI
+
8 
+
9 // #define GLM_CXX11_RVALUE_REFERENCES
+
10 // Rvalue references - GCC 4.3
+
11 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
+
12 
+
13 // GLM_CXX11_TRAILING_RETURN
+
14 // Rvalue references for *this - GCC not supported
+
15 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
+
16 
+
17 // GLM_CXX11_NONSTATIC_MEMBER_INIT
+
18 // Initialization of class objects by rvalues - GCC any
+
19 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html
+
20 
+
21 // GLM_CXX11_NONSTATIC_MEMBER_INIT
+
22 // Non-static data member initializers - GCC 4.7
+
23 // http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm
+
24 
+
25 // #define GLM_CXX11_VARIADIC_TEMPLATE
+
26 // Variadic templates - GCC 4.3
+
27 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
+
28 
+
29 //
+
30 // Extending variadic template template parameters - GCC 4.4
+
31 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf
+
32 
+
33 // #define GLM_CXX11_GENERALIZED_INITIALIZERS
+
34 // Initializer lists - GCC 4.4
+
35 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
+
36 
+
37 // #define GLM_CXX11_STATIC_ASSERT
+
38 // Static assertions - GCC 4.3
+
39 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
+
40 
+
41 // #define GLM_CXX11_AUTO_TYPE
+
42 // auto-typed variables - GCC 4.4
+
43 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
+
44 
+
45 // #define GLM_CXX11_AUTO_TYPE
+
46 // Multi-declarator auto - GCC 4.4
+
47 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
+
48 
+
49 // #define GLM_CXX11_AUTO_TYPE
+
50 // Removal of auto as a storage-class specifier - GCC 4.4
+
51 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm
+
52 
+
53 // #define GLM_CXX11_AUTO_TYPE
+
54 // New function declarator syntax - GCC 4.4
+
55 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
+
56 
+
57 // #define GLM_CXX11_LAMBDAS
+
58 // New wording for C++0x lambdas - GCC 4.5
+
59 // http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf
+
60 
+
61 // #define GLM_CXX11_DECLTYPE
+
62 // Declared type of an expression - GCC 4.3
+
63 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
+
64 
+
65 //
+
66 // Right angle brackets - GCC 4.3
+
67 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
+
68 
+
69 //
+
70 // Default template arguments for function templates DR226 GCC 4.3
+
71 // http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226
+
72 
+
73 //
+
74 // Solving the SFINAE problem for expressions DR339 GCC 4.4
+
75 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html
+
76 
+
77 // #define GLM_CXX11_ALIAS_TEMPLATE
+
78 // Template aliases N2258 GCC 4.7
+
79 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
+
80 
+
81 //
+
82 // Extern templates N1987 Yes
+
83 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
+
84 
+
85 // #define GLM_CXX11_NULLPTR
+
86 // Null pointer constant N2431 GCC 4.6
+
87 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
+
88 
+
89 // #define GLM_CXX11_STRONG_ENUMS
+
90 // Strongly-typed enums N2347 GCC 4.4
+
91 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
+
92 
+
93 //
+
94 // Forward declarations for enums N2764 GCC 4.6
+
95 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
+
96 
+
97 //
+
98 // Generalized attributes N2761 GCC 4.8
+
99 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf
+
100 
+
101 //
+
102 // Generalized constant expressions N2235 GCC 4.6
+
103 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
+
104 
+
105 //
+
106 // Alignment support N2341 GCC 4.8
+
107 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
+
108 
+
109 // #define GLM_CXX11_DELEGATING_CONSTRUCTORS
+
110 // Delegating constructors N1986 GCC 4.7
+
111 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
+
112 
+
113 //
+
114 // Inheriting constructors N2540 GCC 4.8
+
115 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm
+
116 
+
117 // #define GLM_CXX11_EXPLICIT_CONVERSIONS
+
118 // Explicit conversion operators N2437 GCC 4.5
+
119 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
+
120 
+
121 //
+
122 // New character types N2249 GCC 4.4
+
123 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html
+
124 
+
125 //
+
126 // Unicode string literals N2442 GCC 4.5
+
127 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
+
128 
+
129 //
+
130 // Raw string literals N2442 GCC 4.5
+
131 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
+
132 
+
133 //
+
134 // Universal character name literals N2170 GCC 4.5
+
135 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html
+
136 
+
137 // #define GLM_CXX11_USER_LITERALS
+
138 // User-defined literals N2765 GCC 4.7
+
139 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf
+
140 
+
141 //
+
142 // Standard Layout Types N2342 GCC 4.5
+
143 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm
+
144 
+
145 // #define GLM_CXX11_DEFAULTED_FUNCTIONS
+
146 // #define GLM_CXX11_DELETED_FUNCTIONS
+
147 // Defaulted and deleted functions N2346 GCC 4.4
+
148 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
+
149 
+
150 //
+
151 // Extended friend declarations N1791 GCC 4.7
+
152 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf
+
153 
+
154 //
+
155 // Extending sizeof N2253 GCC 4.4
+
156 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html
+
157 
+
158 // #define GLM_CXX11_INLINE_NAMESPACES
+
159 // Inline namespaces N2535 GCC 4.4
+
160 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm
+
161 
+
162 // #define GLM_CXX11_UNRESTRICTED_UNIONS
+
163 // Unrestricted unions N2544 GCC 4.6
+
164 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
+
165 
+
166 // #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
+
167 // Local and unnamed types as template arguments N2657 GCC 4.5
+
168 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
+
169 
+
170 // #define GLM_CXX11_RANGE_FOR
+
171 // Range-based for N2930 GCC 4.6
+
172 // http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html
+
173 
+
174 // #define GLM_CXX11_OVERRIDE_CONTROL
+
175 // Explicit virtual overrides N2928 N3206 N3272 GCC 4.7
+
176 // http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm
+
177 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
+
178 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
+
179 
+
180 //
+
181 // Minimal support for garbage collection and reachability-based leak detection N2670 No
+
182 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm
+
183 
+
184 // #define GLM_CXX11_NOEXCEPT
+
185 // Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only)
+
186 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html
+
187 
+
188 //
+
189 // Defining move special member functions N3053 GCC 4.6
+
190 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html
+
191 
+
192 //
+
193 // Sequence points N2239 Yes
+
194 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
+
195 
+
196 //
+
197 // Atomic operations N2427 GCC 4.4
+
198 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
+
199 
+
200 //
+
201 // Strong Compare and Exchange N2748 GCC 4.5
+
202 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html
+
203 
+
204 //
+
205 // Bidirectional Fences N2752 GCC 4.8
+
206 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm
+
207 
+
208 //
+
209 // Memory model N2429 GCC 4.8
+
210 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
+
211 
+
212 //
+
213 // Data-dependency ordering: atomics and memory model N2664 GCC 4.4
+
214 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm
+
215 
+
216 //
+
217 // Propagating exceptions N2179 GCC 4.4
+
218 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html
+
219 
+
220 //
+
221 // Abandoning a process and at_quick_exit N2440 GCC 4.8
+
222 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm
+
223 
+
224 //
+
225 // Allow atomics use in signal handlers N2547 Yes
+
226 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm
+
227 
+
228 //
+
229 // Thread-local storage N2659 GCC 4.8
+
230 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm
+
231 
+
232 //
+
233 // Dynamic initialization and destruction with concurrency N2660 GCC 4.3
+
234 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm
+
235 
+
236 //
+
237 // __func__ predefined identifier N2340 GCC 4.3
+
238 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm
+
239 
+
240 //
+
241 // C99 preprocessor N1653 GCC 4.3
+
242 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm
+
243 
+
244 //
+
245 // long long N1811 GCC 4.3
+
246 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf
+
247 
+
248 //
+
249 // Extended integral types N1988 Yes
+
250 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf
+
251 
+
252 #if(GLM_COMPILER & GLM_COMPILER_GCC)
+
253 
+
254 # define GLM_CXX11_STATIC_ASSERT
+
255 
+
256 #elif(GLM_COMPILER & GLM_COMPILER_CLANG)
+
257 # if(__has_feature(cxx_exceptions))
+
258 # define GLM_CXX98_EXCEPTIONS
+
259 # endif
+
260 
+
261 # if(__has_feature(cxx_rtti))
+
262 # define GLM_CXX98_RTTI
+
263 # endif
+
264 
+
265 # if(__has_feature(cxx_access_control_sfinae))
+
266 # define GLM_CXX11_ACCESS_CONTROL_SFINAE
+
267 # endif
+
268 
+
269 # if(__has_feature(cxx_alias_templates))
+
270 # define GLM_CXX11_ALIAS_TEMPLATE
+
271 # endif
+
272 
+
273 # if(__has_feature(cxx_alignas))
+
274 # define GLM_CXX11_ALIGNAS
+
275 # endif
+
276 
+
277 # if(__has_feature(cxx_attributes))
+
278 # define GLM_CXX11_ATTRIBUTES
+
279 # endif
+
280 
+
281 # if(__has_feature(cxx_constexpr))
+
282 # define GLM_CXX11_CONSTEXPR
+
283 # endif
+
284 
+
285 # if(__has_feature(cxx_decltype))
+
286 # define GLM_CXX11_DECLTYPE
+
287 # endif
+
288 
+
289 # if(__has_feature(cxx_default_function_template_args))
+
290 # define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS
+
291 # endif
+
292 
+
293 # if(__has_feature(cxx_defaulted_functions))
+
294 # define GLM_CXX11_DEFAULTED_FUNCTIONS
+
295 # endif
+
296 
+
297 # if(__has_feature(cxx_delegating_constructors))
+
298 # define GLM_CXX11_DELEGATING_CONSTRUCTORS
+
299 # endif
+
300 
+
301 # if(__has_feature(cxx_deleted_functions))
+
302 # define GLM_CXX11_DELETED_FUNCTIONS
+
303 # endif
+
304 
+
305 # if(__has_feature(cxx_explicit_conversions))
+
306 # define GLM_CXX11_EXPLICIT_CONVERSIONS
+
307 # endif
+
308 
+
309 # if(__has_feature(cxx_generalized_initializers))
+
310 # define GLM_CXX11_GENERALIZED_INITIALIZERS
+
311 # endif
+
312 
+
313 # if(__has_feature(cxx_implicit_moves))
+
314 # define GLM_CXX11_IMPLICIT_MOVES
+
315 # endif
+
316 
+
317 # if(__has_feature(cxx_inheriting_constructors))
+
318 # define GLM_CXX11_INHERITING_CONSTRUCTORS
+
319 # endif
+
320 
+
321 # if(__has_feature(cxx_inline_namespaces))
+
322 # define GLM_CXX11_INLINE_NAMESPACES
+
323 # endif
+
324 
+
325 # if(__has_feature(cxx_lambdas))
+
326 # define GLM_CXX11_LAMBDAS
+
327 # endif
+
328 
+
329 # if(__has_feature(cxx_local_type_template_args))
+
330 # define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
+
331 # endif
+
332 
+
333 # if(__has_feature(cxx_noexcept))
+
334 # define GLM_CXX11_NOEXCEPT
+
335 # endif
+
336 
+
337 # if(__has_feature(cxx_nonstatic_member_init))
+
338 # define GLM_CXX11_NONSTATIC_MEMBER_INIT
+
339 # endif
+
340 
+
341 # if(__has_feature(cxx_nullptr))
+
342 # define GLM_CXX11_NULLPTR
+
343 # endif
+
344 
+
345 # if(__has_feature(cxx_override_control))
+
346 # define GLM_CXX11_OVERRIDE_CONTROL
+
347 # endif
+
348 
+
349 # if(__has_feature(cxx_reference_qualified_functions))
+
350 # define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS
+
351 # endif
+
352 
+
353 # if(__has_feature(cxx_range_for))
+
354 # define GLM_CXX11_RANGE_FOR
+
355 # endif
+
356 
+
357 # if(__has_feature(cxx_raw_string_literals))
+
358 # define GLM_CXX11_RAW_STRING_LITERALS
+
359 # endif
+
360 
+
361 # if(__has_feature(cxx_rvalue_references))
+
362 # define GLM_CXX11_RVALUE_REFERENCES
+
363 # endif
+
364 
+
365 # if(__has_feature(cxx_static_assert))
+
366 # define GLM_CXX11_STATIC_ASSERT
+
367 # endif
+
368 
+
369 # if(__has_feature(cxx_auto_type))
+
370 # define GLM_CXX11_AUTO_TYPE
+
371 # endif
+
372 
+
373 # if(__has_feature(cxx_strong_enums))
+
374 # define GLM_CXX11_STRONG_ENUMS
+
375 # endif
+
376 
+
377 # if(__has_feature(cxx_trailing_return))
+
378 # define GLM_CXX11_TRAILING_RETURN
+
379 # endif
+
380 
+
381 # if(__has_feature(cxx_unicode_literals))
+
382 # define GLM_CXX11_UNICODE_LITERALS
+
383 # endif
+
384 
+
385 # if(__has_feature(cxx_unrestricted_unions))
+
386 # define GLM_CXX11_UNRESTRICTED_UNIONS
+
387 # endif
+
388 
+
389 # if(__has_feature(cxx_user_literals))
+
390 # define GLM_CXX11_USER_LITERALS
+
391 # endif
+
392 
+
393 # if(__has_feature(cxx_variadic_templates))
+
394 # define GLM_CXX11_VARIADIC_TEMPLATES
+
395 # endif
+
396 
+
397 #endif//(GLM_COMPILER & GLM_COMPILER_CLANG)
+
+ + + + diff --git a/doc/api/a00002.html b/doc/api/a00002.html new file mode 100644 index 00000000..2af4b944 --- /dev/null +++ b/doc/api/a00002.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: _fixes.hpp File Reference + + + + + + + + + + +
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+

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+

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+ +

Definition in file _fixes.hpp.

+
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_fixes.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #include <cmath>
+
5 
+
7 #ifdef max
+
8 #undef max
+
9 #endif
+
10 
+
12 #ifdef min
+
13 #undef min
+
14 #endif
+
15 
+
17 #ifdef isnan
+
18 #undef isnan
+
19 #endif
+
20 
+
22 #ifdef isinf
+
23 #undef isinf
+
24 #endif
+
25 
+
27 #ifdef log2
+
28 #undef log2
+
29 #endif
+
30 
+
+ + + + diff --git a/doc/api/a00003.html b/doc/api/a00003.html new file mode 100644 index 00000000..3d9953ef --- /dev/null +++ b/doc/api/a00003.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: _noise.hpp File Reference + + + + + + + + + + +
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+
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+
+
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+ +

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+

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+

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+ +

Definition in file _noise.hpp.

+
+ + + + diff --git a/doc/api/a00003_source.html b/doc/api/a00003_source.html new file mode 100644 index 00000000..a473499c --- /dev/null +++ b/doc/api/a00003_source.html @@ -0,0 +1,185 @@ + + + + + + +0.9.9 API documenation: _noise.hpp Source File + + + + + + + + + + +
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+
+
_noise.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "../vec2.hpp"
+
7 #include "../vec3.hpp"
+
8 #include "../vec4.hpp"
+
9 #include "../common.hpp"
+
10 
+
11 namespace glm{
+
12 namespace detail
+
13 {
+
14  template<typename T>
+
15  GLM_FUNC_QUALIFIER T mod289(T const & x)
+
16  {
+
17  return x - floor(x * (static_cast<T>(1.0) / static_cast<T>(289.0))) * static_cast<T>(289.0);
+
18  }
+
19 
+
20  template<typename T>
+
21  GLM_FUNC_QUALIFIER T permute(T const & x)
+
22  {
+
23  return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+
24  }
+
25 
+
26  template<typename T, qualifier P>
+
27  GLM_FUNC_QUALIFIER vec<2, T, P> permute(vec<2, T, P> const & x)
+
28  {
+
29  return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+
30  }
+
31 
+
32  template<typename T, qualifier P>
+
33  GLM_FUNC_QUALIFIER vec<3, T, P> permute(vec<3, T, P> const & x)
+
34  {
+
35  return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+
36  }
+
37 
+
38  template<typename T, qualifier P>
+
39  GLM_FUNC_QUALIFIER vec<4, T, P> permute(vec<4, T, P> const & x)
+
40  {
+
41  return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+
42  }
+
43 
+
44  template<typename T>
+
45  GLM_FUNC_QUALIFIER T taylorInvSqrt(T const & r)
+
46  {
+
47  return T(1.79284291400159) - T(0.85373472095314) * r;
+
48  }
+
49 
+
50  template<typename T, qualifier P>
+
51  GLM_FUNC_QUALIFIER vec<2, T, P> taylorInvSqrt(vec<2, T, P> const & r)
+
52  {
+
53  return T(1.79284291400159) - T(0.85373472095314) * r;
+
54  }
+
55 
+
56  template<typename T, qualifier P>
+
57  GLM_FUNC_QUALIFIER vec<3, T, P> taylorInvSqrt(vec<3, T, P> const & r)
+
58  {
+
59  return T(1.79284291400159) - T(0.85373472095314) * r;
+
60  }
+
61 
+
62  template<typename T, qualifier P>
+
63  GLM_FUNC_QUALIFIER vec<4, T, P> taylorInvSqrt(vec<4, T, P> const & r)
+
64  {
+
65  return T(1.79284291400159) - T(0.85373472095314) * r;
+
66  }
+
67 
+
68  template<typename T, qualifier P>
+
69  GLM_FUNC_QUALIFIER vec<2, T, P> fade(vec<2, T, P> const & t)
+
70  {
+
71  return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
+
72  }
+
73 
+
74  template<typename T, qualifier P>
+
75  GLM_FUNC_QUALIFIER vec<3, T, P> fade(vec<3, T, P> const & t)
+
76  {
+
77  return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
+
78  }
+
79 
+
80  template<typename T, qualifier P>
+
81  GLM_FUNC_QUALIFIER vec<4, T, P> fade(vec<4, T, P> const & t)
+
82  {
+
83  return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
+
84  }
+
85 }//namespace detail
+
86 }//namespace glm
+
87 
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vec< L, T, P > floor(vec< L, T, P > const &x)
Returns a value equal to the nearest integer that is less then or equal to x.
+
+ + + + diff --git a/doc/api/a00004.html b/doc/api/a00004.html new file mode 100644 index 00000000..03346ff9 --- /dev/null +++ b/doc/api/a00004.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: _swizzle.hpp File Reference + + + + + + + + + + +
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+

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+

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Definition in file _swizzle.hpp.

+
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_swizzle.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 namespace glm{
+
7 namespace detail
+
8 {
+
9  // Internal class for implementing swizzle operators
+
10  template<typename T, int N>
+
11  struct _swizzle_base0
+
12  {
+
13  protected:
+
14  GLM_FUNC_QUALIFIER T& elem(size_t i){ return (reinterpret_cast<T*>(_buffer))[i]; }
+
15  GLM_FUNC_QUALIFIER T const& elem(size_t i) const{ return (reinterpret_cast<const T*>(_buffer))[i]; }
+
16 
+
17  // Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
+
18  // The size 1 buffer is assumed to aligned to the actual members so that the
+
19  // elem()
+
20  char _buffer[1];
+
21  };
+
22 
+
23  template<int N, typename T, qualifier P, int E0, int E1, int E2, int E3, bool Aligned>
+
24  struct _swizzle_base1 : public _swizzle_base0<T, N>
+
25  {
+
26  };
+
27 
+
28  template<typename T, qualifier P, int E0, int E1, bool Aligned>
+
29  struct _swizzle_base1<2, T, P, E0,E1,-1,-2, Aligned> : public _swizzle_base0<T, 2>
+
30  {
+
31  GLM_FUNC_QUALIFIER vec<2, T, P> operator ()() const { return vec<2, T, P>(this->elem(E0), this->elem(E1)); }
+
32  };
+
33 
+
34  template<typename T, qualifier P, int E0, int E1, int E2, bool Aligned>
+
35  struct _swizzle_base1<3, T, P, E0,E1,E2,-1, Aligned> : public _swizzle_base0<T, 3>
+
36  {
+
37  GLM_FUNC_QUALIFIER vec<3, T, P> operator ()() const { return vec<3, T, P>(this->elem(E0), this->elem(E1), this->elem(E2)); }
+
38  };
+
39 
+
40  template<typename T, qualifier P, int E0, int E1, int E2, int E3, bool Aligned>
+
41  struct _swizzle_base1<4, T, P, E0,E1,E2,E3, Aligned> : public _swizzle_base0<T, 4>
+
42  {
+
43  GLM_FUNC_QUALIFIER vec<4, T, P> operator ()() const { return vec<4, T, P>(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
+
44  };
+
45 
+
46  // Internal class for implementing swizzle operators
+
47  /*
+
48  Template parameters:
+
49 
+
50  T = type of scalar values (e.g. float, double)
+
51  N = number of components in the vector (e.g. 3)
+
52  E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec
+
53 
+
54  DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles
+
55  containing duplicate elements so that they cannot be used as r-values).
+
56  */
+
57  template<int N, typename T, qualifier P, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
+
58  struct _swizzle_base2 : public _swizzle_base1<N, T, P, E0,E1,E2,E3, detail::is_aligned<P>::value>
+
59  {
+
60  GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const T& t)
+
61  {
+
62  for (int i = 0; i < N; ++i)
+
63  (*this)[i] = t;
+
64  return *this;
+
65  }
+
66 
+
67  GLM_FUNC_QUALIFIER _swizzle_base2& operator= (vec<N, T, P> const& that)
+
68  {
+
69  struct op {
+
70  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e = t; }
+
71  };
+
72  _apply_op(that, op());
+
73  return *this;
+
74  }
+
75 
+
76  GLM_FUNC_QUALIFIER void operator -= (vec<N, T, P> const& that)
+
77  {
+
78  struct op {
+
79  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e -= t; }
+
80  };
+
81  _apply_op(that, op());
+
82  }
+
83 
+
84  GLM_FUNC_QUALIFIER void operator += (vec<N, T, P> const& that)
+
85  {
+
86  struct op {
+
87  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e += t; }
+
88  };
+
89  _apply_op(that, op());
+
90  }
+
91 
+
92  GLM_FUNC_QUALIFIER void operator *= (vec<N, T, P> const& that)
+
93  {
+
94  struct op {
+
95  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e *= t; }
+
96  };
+
97  _apply_op(that, op());
+
98  }
+
99 
+
100  GLM_FUNC_QUALIFIER void operator /= (vec<N, T, P> const& that)
+
101  {
+
102  struct op {
+
103  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e /= t; }
+
104  };
+
105  _apply_op(that, op());
+
106  }
+
107 
+
108  GLM_FUNC_QUALIFIER T& operator[](size_t i)
+
109  {
+
110  const int offset_dst[4] = { E0, E1, E2, E3 };
+
111  return this->elem(offset_dst[i]);
+
112  }
+
113  GLM_FUNC_QUALIFIER T operator[](size_t i) const
+
114  {
+
115  const int offset_dst[4] = { E0, E1, E2, E3 };
+
116  return this->elem(offset_dst[i]);
+
117  }
+
118 
+
119  protected:
+
120  template<typename U>
+
121  GLM_FUNC_QUALIFIER void _apply_op(vec<N, T, P> const& that, U op)
+
122  {
+
123  // Make a copy of the data in this == &that.
+
124  // The copier should optimize out the copy in cases where the function is
+
125  // properly inlined and the copy is not necessary.
+
126  T t[N];
+
127  for (int i = 0; i < N; ++i)
+
128  t[i] = that[i];
+
129  for (int i = 0; i < N; ++i)
+
130  op( (*this)[i], t[i] );
+
131  }
+
132  };
+
133 
+
134  // Specialization for swizzles containing duplicate elements. These cannot be modified.
+
135  template<int N, typename T, qualifier P, int E0, int E1, int E2, int E3>
+
136  struct _swizzle_base2<N, T, P, E0,E1,E2,E3, 1> : public _swizzle_base1<N, T, P, E0,E1,E2,E3, detail::is_aligned<P>::value>
+
137  {
+
138  struct Stub {};
+
139 
+
140  GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const &) { return *this; }
+
141 
+
142  GLM_FUNC_QUALIFIER T operator[] (size_t i) const
+
143  {
+
144  const int offset_dst[4] = { E0, E1, E2, E3 };
+
145  return this->elem(offset_dst[i]);
+
146  }
+
147  };
+
148 
+
149  template<int N, typename T, qualifier P, int E0, int E1, int E2, int E3>
+
150  struct _swizzle : public _swizzle_base2<N, T, P, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)>
+
151  {
+
152  typedef _swizzle_base2<N, T, P, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)> base_type;
+
153 
+
154  using base_type::operator=;
+
155 
+
156  GLM_FUNC_QUALIFIER operator vec<N, T, P> () const { return (*this)(); }
+
157  };
+
158 
+
159 //
+
160 // To prevent the C++ syntax from getting entirely overwhelming, define some alias macros
+
161 //
+
162 #define GLM_SWIZZLE_TEMPLATE1 template<int N, typename T, qualifier P, int E0, int E1, int E2, int E3>
+
163 #define GLM_SWIZZLE_TEMPLATE2 template<int N, typename T, qualifier P, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3>
+
164 #define GLM_SWIZZLE_TYPE1 _swizzle<N, T, P, E0, E1, E2, E3>
+
165 #define GLM_SWIZZLE_TYPE2 _swizzle<N, T, P, F0, F1, F2, F3>
+
166 
+
167 //
+
168 // Wrapper for a binary operator (e.g. u.yy + v.zy)
+
169 //
+
170 #define GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
+
171  GLM_SWIZZLE_TEMPLATE2 \
+
172  GLM_FUNC_QUALIFIER vec<N, T, P> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b) \
+
173  { \
+
174  return a() OPERAND b(); \
+
175  } \
+
176  GLM_SWIZZLE_TEMPLATE1 \
+
177  GLM_FUNC_QUALIFIER vec<N, T, P> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const vec<N, T, P>& b) \
+
178  { \
+
179  return a() OPERAND b; \
+
180  } \
+
181  GLM_SWIZZLE_TEMPLATE1 \
+
182  GLM_FUNC_QUALIFIER vec<N, T, P> operator OPERAND ( const vec<N, T, P>& a, const GLM_SWIZZLE_TYPE1& b) \
+
183  { \
+
184  return a OPERAND b(); \
+
185  }
+
186 
+
187 //
+
188 // Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz)
+
189 //
+
190 #define GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
+
191  GLM_SWIZZLE_TEMPLATE1 \
+
192  GLM_FUNC_QUALIFIER vec<N, T, P> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const T& b) \
+
193  { \
+
194  return a() OPERAND b; \
+
195  } \
+
196  GLM_SWIZZLE_TEMPLATE1 \
+
197  GLM_FUNC_QUALIFIER vec<N, T, P> operator OPERAND ( const T& a, const GLM_SWIZZLE_TYPE1& b) \
+
198  { \
+
199  return a OPERAND b(); \
+
200  }
+
201 
+
202 //
+
203 // Macro for wrapping a function taking one argument (e.g. abs())
+
204 //
+
205 #define GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \
+
206  GLM_SWIZZLE_TEMPLATE1 \
+
207  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a) \
+
208  { \
+
209  return FUNCTION(a()); \
+
210  }
+
211 
+
212 //
+
213 // Macro for wrapping a function taking two vector arguments (e.g. dot()).
+
214 //
+
215 #define GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \
+
216  GLM_SWIZZLE_TEMPLATE2 \
+
217  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b) \
+
218  { \
+
219  return FUNCTION(a(), b()); \
+
220  } \
+
221  GLM_SWIZZLE_TEMPLATE1 \
+
222  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE1& b) \
+
223  { \
+
224  return FUNCTION(a(), b()); \
+
225  } \
+
226  GLM_SWIZZLE_TEMPLATE1 \
+
227  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const typename V& b) \
+
228  { \
+
229  return FUNCTION(a(), b); \
+
230  } \
+
231  GLM_SWIZZLE_TEMPLATE1 \
+
232  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const GLM_SWIZZLE_TYPE1& b) \
+
233  { \
+
234  return FUNCTION(a, b()); \
+
235  }
+
236 
+
237 //
+
238 // Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()).
+
239 //
+
240 #define GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \
+
241  GLM_SWIZZLE_TEMPLATE2 \
+
242  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b, const T& c) \
+
243  { \
+
244  return FUNCTION(a(), b(), c); \
+
245  } \
+
246  GLM_SWIZZLE_TEMPLATE1 \
+
247  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE1& b, const T& c) \
+
248  { \
+
249  return FUNCTION(a(), b(), c); \
+
250  } \
+
251  GLM_SWIZZLE_TEMPLATE1 \
+
252  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\
+
253  { \
+
254  return FUNCTION(a(), b, c); \
+
255  } \
+
256  GLM_SWIZZLE_TEMPLATE1 \
+
257  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const GLM_SWIZZLE_TYPE1& b, const T& c) \
+
258  { \
+
259  return FUNCTION(a, b(), c); \
+
260  }
+
261 
+
262 }//namespace detail
+
263 }//namespace glm
+
264 
+
265 namespace glm
+
266 {
+
267  namespace detail
+
268  {
+
269  GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-)
+
270  GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*)
+
271  GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+)
+
272  GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-)
+
273  GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*)
+
274  GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/)
+
275  }
+
276 
+
277  //
+
278  // Swizzles are distinct types from the unswizzled type. The below macros will
+
279  // provide template specializations for the swizzle types for the given functions
+
280  // so that the compiler does not have any ambiguity to choosing how to handle
+
281  // the function.
+
282  //
+
283  // The alternative is to use the operator()() when calling the function in order
+
284  // to explicitly convert the swizzled type to the unswizzled type.
+
285  //
+
286 
+
287  //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs);
+
288  //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos);
+
289  //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh);
+
290  //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all);
+
291  //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any);
+
292 
+
293  //GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot);
+
294  //GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross);
+
295  //GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step);
+
296  //GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix);
+
297 }
+
298 
+
299 #define GLM_SWIZZLE2_2_MEMBERS(T, P, E0,E1) \
+
300  struct { detail::_swizzle<2, T, P, 0,0,-1,-2> E0 ## E0; }; \
+
301  struct { detail::_swizzle<2, T, P, 0,1,-1,-2> E0 ## E1; }; \
+
302  struct { detail::_swizzle<2, T, P, 1,0,-1,-2> E1 ## E0; }; \
+
303  struct { detail::_swizzle<2, T, P, 1,1,-1,-2> E1 ## E1; };
+
304 
+
305 #define GLM_SWIZZLE2_3_MEMBERS(T, P, E0,E1) \
+
306  struct { detail::_swizzle<3,T, P, 0,0,0,-1> E0 ## E0 ## E0; }; \
+
307  struct { detail::_swizzle<3,T, P, 0,0,1,-1> E0 ## E0 ## E1; }; \
+
308  struct { detail::_swizzle<3,T, P, 0,1,0,-1> E0 ## E1 ## E0; }; \
+
309  struct { detail::_swizzle<3,T, P, 0,1,1,-1> E0 ## E1 ## E1; }; \
+
310  struct { detail::_swizzle<3,T, P, 1,0,0,-1> E1 ## E0 ## E0; }; \
+
311  struct { detail::_swizzle<3,T, P, 1,0,1,-1> E1 ## E0 ## E1; }; \
+
312  struct { detail::_swizzle<3,T, P, 1,1,0,-1> E1 ## E1 ## E0; }; \
+
313  struct { detail::_swizzle<3,T, P, 1,1,1,-1> E1 ## E1 ## E1; };
+
314 
+
315 #define GLM_SWIZZLE2_4_MEMBERS(T, P, E0,E1) \
+
316  struct { detail::_swizzle<4,T, P, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
+
317  struct { detail::_swizzle<4,T, P, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
+
318  struct { detail::_swizzle<4,T, P, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
+
319  struct { detail::_swizzle<4,T, P, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
+
320  struct { detail::_swizzle<4,T, P, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
+
321  struct { detail::_swizzle<4,T, P, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
+
322  struct { detail::_swizzle<4,T, P, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
+
323  struct { detail::_swizzle<4,T, P, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
+
324  struct { detail::_swizzle<4,T, P, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
+
325  struct { detail::_swizzle<4,T, P, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
+
326  struct { detail::_swizzle<4,T, P, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
+
327  struct { detail::_swizzle<4,T, P, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
+
328  struct { detail::_swizzle<4,T, P, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
+
329  struct { detail::_swizzle<4,T, P, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
+
330  struct { detail::_swizzle<4,T, P, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
+
331  struct { detail::_swizzle<4,T, P, 1,1,1,1> E1 ## E1 ## E1 ## E1; };
+
332 
+
333 #define GLM_SWIZZLE3_2_MEMBERS(T, P, E0,E1,E2) \
+
334  struct { detail::_swizzle<2,T, P, 0,0,-1,-2> E0 ## E0; }; \
+
335  struct { detail::_swizzle<2,T, P, 0,1,-1,-2> E0 ## E1; }; \
+
336  struct { detail::_swizzle<2,T, P, 0,2,-1,-2> E0 ## E2; }; \
+
337  struct { detail::_swizzle<2,T, P, 1,0,-1,-2> E1 ## E0; }; \
+
338  struct { detail::_swizzle<2,T, P, 1,1,-1,-2> E1 ## E1; }; \
+
339  struct { detail::_swizzle<2,T, P, 1,2,-1,-2> E1 ## E2; }; \
+
340  struct { detail::_swizzle<2,T, P, 2,0,-1,-2> E2 ## E0; }; \
+
341  struct { detail::_swizzle<2,T, P, 2,1,-1,-2> E2 ## E1; }; \
+
342  struct { detail::_swizzle<2,T, P, 2,2,-1,-2> E2 ## E2; };
+
343 
+
344 #define GLM_SWIZZLE3_3_MEMBERS(T, P ,E0,E1,E2) \
+
345  struct { detail::_swizzle<3, T, P, 0,0,0,-1> E0 ## E0 ## E0; }; \
+
346  struct { detail::_swizzle<3, T, P, 0,0,1,-1> E0 ## E0 ## E1; }; \
+
347  struct { detail::_swizzle<3, T, P, 0,0,2,-1> E0 ## E0 ## E2; }; \
+
348  struct { detail::_swizzle<3, T, P, 0,1,0,-1> E0 ## E1 ## E0; }; \
+
349  struct { detail::_swizzle<3, T, P, 0,1,1,-1> E0 ## E1 ## E1; }; \
+
350  struct { detail::_swizzle<3, T, P, 0,1,2,-1> E0 ## E1 ## E2; }; \
+
351  struct { detail::_swizzle<3, T, P, 0,2,0,-1> E0 ## E2 ## E0; }; \
+
352  struct { detail::_swizzle<3, T, P, 0,2,1,-1> E0 ## E2 ## E1; }; \
+
353  struct { detail::_swizzle<3, T, P, 0,2,2,-1> E0 ## E2 ## E2; }; \
+
354  struct { detail::_swizzle<3, T, P, 1,0,0,-1> E1 ## E0 ## E0; }; \
+
355  struct { detail::_swizzle<3, T, P, 1,0,1,-1> E1 ## E0 ## E1; }; \
+
356  struct { detail::_swizzle<3, T, P, 1,0,2,-1> E1 ## E0 ## E2; }; \
+
357  struct { detail::_swizzle<3, T, P, 1,1,0,-1> E1 ## E1 ## E0; }; \
+
358  struct { detail::_swizzle<3, T, P, 1,1,1,-1> E1 ## E1 ## E1; }; \
+
359  struct { detail::_swizzle<3, T, P, 1,1,2,-1> E1 ## E1 ## E2; }; \
+
360  struct { detail::_swizzle<3, T, P, 1,2,0,-1> E1 ## E2 ## E0; }; \
+
361  struct { detail::_swizzle<3, T, P, 1,2,1,-1> E1 ## E2 ## E1; }; \
+
362  struct { detail::_swizzle<3, T, P, 1,2,2,-1> E1 ## E2 ## E2; }; \
+
363  struct { detail::_swizzle<3, T, P, 2,0,0,-1> E2 ## E0 ## E0; }; \
+
364  struct { detail::_swizzle<3, T, P, 2,0,1,-1> E2 ## E0 ## E1; }; \
+
365  struct { detail::_swizzle<3, T, P, 2,0,2,-1> E2 ## E0 ## E2; }; \
+
366  struct { detail::_swizzle<3, T, P, 2,1,0,-1> E2 ## E1 ## E0; }; \
+
367  struct { detail::_swizzle<3, T, P, 2,1,1,-1> E2 ## E1 ## E1; }; \
+
368  struct { detail::_swizzle<3, T, P, 2,1,2,-1> E2 ## E1 ## E2; }; \
+
369  struct { detail::_swizzle<3, T, P, 2,2,0,-1> E2 ## E2 ## E0; }; \
+
370  struct { detail::_swizzle<3, T, P, 2,2,1,-1> E2 ## E2 ## E1; }; \
+
371  struct { detail::_swizzle<3, T, P, 2,2,2,-1> E2 ## E2 ## E2; };
+
372 
+
373 #define GLM_SWIZZLE3_4_MEMBERS(T, P, E0,E1,E2) \
+
374  struct { detail::_swizzle<4,T, P, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
+
375  struct { detail::_swizzle<4,T, P, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
+
376  struct { detail::_swizzle<4,T, P, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
+
377  struct { detail::_swizzle<4,T, P, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
+
378  struct { detail::_swizzle<4,T, P, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
+
379  struct { detail::_swizzle<4,T, P, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
+
380  struct { detail::_swizzle<4,T, P, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
+
381  struct { detail::_swizzle<4,T, P, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
+
382  struct { detail::_swizzle<4,T, P, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
+
383  struct { detail::_swizzle<4,T, P, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
+
384  struct { detail::_swizzle<4,T, P, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
+
385  struct { detail::_swizzle<4,T, P, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
+
386  struct { detail::_swizzle<4,T, P, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
+
387  struct { detail::_swizzle<4,T, P, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
+
388  struct { detail::_swizzle<4,T, P, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
+
389  struct { detail::_swizzle<4,T, P, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
+
390  struct { detail::_swizzle<4,T, P, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
+
391  struct { detail::_swizzle<4,T, P, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
+
392  struct { detail::_swizzle<4,T, P, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
+
393  struct { detail::_swizzle<4,T, P, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
+
394  struct { detail::_swizzle<4,T, P, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
+
395  struct { detail::_swizzle<4,T, P, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
+
396  struct { detail::_swizzle<4,T, P, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
+
397  struct { detail::_swizzle<4,T, P, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
+
398  struct { detail::_swizzle<4,T, P, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
+
399  struct { detail::_swizzle<4,T, P, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
+
400  struct { detail::_swizzle<4,T, P, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
+
401  struct { detail::_swizzle<4,T, P, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
+
402  struct { detail::_swizzle<4,T, P, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
+
403  struct { detail::_swizzle<4,T, P, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
+
404  struct { detail::_swizzle<4,T, P, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
+
405  struct { detail::_swizzle<4,T, P, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
+
406  struct { detail::_swizzle<4,T, P, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
+
407  struct { detail::_swizzle<4,T, P, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
+
408  struct { detail::_swizzle<4,T, P, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
+
409  struct { detail::_swizzle<4,T, P, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
+
410  struct { detail::_swizzle<4,T, P, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
+
411  struct { detail::_swizzle<4,T, P, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
+
412  struct { detail::_swizzle<4,T, P, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
+
413  struct { detail::_swizzle<4,T, P, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
+
414  struct { detail::_swizzle<4,T, P, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
+
415  struct { detail::_swizzle<4,T, P, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
+
416  struct { detail::_swizzle<4,T, P, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
+
417  struct { detail::_swizzle<4,T, P, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
+
418  struct { detail::_swizzle<4,T, P, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
+
419  struct { detail::_swizzle<4,T, P, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
+
420  struct { detail::_swizzle<4,T, P, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
+
421  struct { detail::_swizzle<4,T, P, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
+
422  struct { detail::_swizzle<4,T, P, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
+
423  struct { detail::_swizzle<4,T, P, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
+
424  struct { detail::_swizzle<4,T, P, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
+
425  struct { detail::_swizzle<4,T, P, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
+
426  struct { detail::_swizzle<4,T, P, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
+
427  struct { detail::_swizzle<4,T, P, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
+
428  struct { detail::_swizzle<4,T, P, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
+
429  struct { detail::_swizzle<4,T, P, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
+
430  struct { detail::_swizzle<4,T, P, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
+
431  struct { detail::_swizzle<4,T, P, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
+
432  struct { detail::_swizzle<4,T, P, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
+
433  struct { detail::_swizzle<4,T, P, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
+
434  struct { detail::_swizzle<4,T, P, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
+
435  struct { detail::_swizzle<4,T, P, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
+
436  struct { detail::_swizzle<4,T, P, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
+
437  struct { detail::_swizzle<4,T, P, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
+
438  struct { detail::_swizzle<4,T, P, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
+
439  struct { detail::_swizzle<4,T, P, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
+
440  struct { detail::_swizzle<4,T, P, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
+
441  struct { detail::_swizzle<4,T, P, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
+
442  struct { detail::_swizzle<4,T, P, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
+
443  struct { detail::_swizzle<4,T, P, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
+
444  struct { detail::_swizzle<4,T, P, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
+
445  struct { detail::_swizzle<4,T, P, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
+
446  struct { detail::_swizzle<4,T, P, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
+
447  struct { detail::_swizzle<4,T, P, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
+
448  struct { detail::_swizzle<4,T, P, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
+
449  struct { detail::_swizzle<4,T, P, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
+
450  struct { detail::_swizzle<4,T, P, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
+
451  struct { detail::_swizzle<4,T, P, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
+
452  struct { detail::_swizzle<4,T, P, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
+
453  struct { detail::_swizzle<4,T, P, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
+
454  struct { detail::_swizzle<4,T, P, 2,2,2,2> E2 ## E2 ## E2 ## E2; };
+
455 
+
456 #define GLM_SWIZZLE4_2_MEMBERS(T, P, E0,E1,E2,E3) \
+
457  struct { detail::_swizzle<2,T, P, 0,0,-1,-2> E0 ## E0; }; \
+
458  struct { detail::_swizzle<2,T, P, 0,1,-1,-2> E0 ## E1; }; \
+
459  struct { detail::_swizzle<2,T, P, 0,2,-1,-2> E0 ## E2; }; \
+
460  struct { detail::_swizzle<2,T, P, 0,3,-1,-2> E0 ## E3; }; \
+
461  struct { detail::_swizzle<2,T, P, 1,0,-1,-2> E1 ## E0; }; \
+
462  struct { detail::_swizzle<2,T, P, 1,1,-1,-2> E1 ## E1; }; \
+
463  struct { detail::_swizzle<2,T, P, 1,2,-1,-2> E1 ## E2; }; \
+
464  struct { detail::_swizzle<2,T, P, 1,3,-1,-2> E1 ## E3; }; \
+
465  struct { detail::_swizzle<2,T, P, 2,0,-1,-2> E2 ## E0; }; \
+
466  struct { detail::_swizzle<2,T, P, 2,1,-1,-2> E2 ## E1; }; \
+
467  struct { detail::_swizzle<2,T, P, 2,2,-1,-2> E2 ## E2; }; \
+
468  struct { detail::_swizzle<2,T, P, 2,3,-1,-2> E2 ## E3; }; \
+
469  struct { detail::_swizzle<2,T, P, 3,0,-1,-2> E3 ## E0; }; \
+
470  struct { detail::_swizzle<2,T, P, 3,1,-1,-2> E3 ## E1; }; \
+
471  struct { detail::_swizzle<2,T, P, 3,2,-1,-2> E3 ## E2; }; \
+
472  struct { detail::_swizzle<2,T, P, 3,3,-1,-2> E3 ## E3; };
+
473 
+
474 #define GLM_SWIZZLE4_3_MEMBERS(T, P, E0,E1,E2,E3) \
+
475  struct { detail::_swizzle<3, T, P, 0,0,0,-1> E0 ## E0 ## E0; }; \
+
476  struct { detail::_swizzle<3, T, P, 0,0,1,-1> E0 ## E0 ## E1; }; \
+
477  struct { detail::_swizzle<3, T, P, 0,0,2,-1> E0 ## E0 ## E2; }; \
+
478  struct { detail::_swizzle<3, T, P, 0,0,3,-1> E0 ## E0 ## E3; }; \
+
479  struct { detail::_swizzle<3, T, P, 0,1,0,-1> E0 ## E1 ## E0; }; \
+
480  struct { detail::_swizzle<3, T, P, 0,1,1,-1> E0 ## E1 ## E1; }; \
+
481  struct { detail::_swizzle<3, T, P, 0,1,2,-1> E0 ## E1 ## E2; }; \
+
482  struct { detail::_swizzle<3, T, P, 0,1,3,-1> E0 ## E1 ## E3; }; \
+
483  struct { detail::_swizzle<3, T, P, 0,2,0,-1> E0 ## E2 ## E0; }; \
+
484  struct { detail::_swizzle<3, T, P, 0,2,1,-1> E0 ## E2 ## E1; }; \
+
485  struct { detail::_swizzle<3, T, P, 0,2,2,-1> E0 ## E2 ## E2; }; \
+
486  struct { detail::_swizzle<3, T, P, 0,2,3,-1> E0 ## E2 ## E3; }; \
+
487  struct { detail::_swizzle<3, T, P, 0,3,0,-1> E0 ## E3 ## E0; }; \
+
488  struct { detail::_swizzle<3, T, P, 0,3,1,-1> E0 ## E3 ## E1; }; \
+
489  struct { detail::_swizzle<3, T, P, 0,3,2,-1> E0 ## E3 ## E2; }; \
+
490  struct { detail::_swizzle<3, T, P, 0,3,3,-1> E0 ## E3 ## E3; }; \
+
491  struct { detail::_swizzle<3, T, P, 1,0,0,-1> E1 ## E0 ## E0; }; \
+
492  struct { detail::_swizzle<3, T, P, 1,0,1,-1> E1 ## E0 ## E1; }; \
+
493  struct { detail::_swizzle<3, T, P, 1,0,2,-1> E1 ## E0 ## E2; }; \
+
494  struct { detail::_swizzle<3, T, P, 1,0,3,-1> E1 ## E0 ## E3; }; \
+
495  struct { detail::_swizzle<3, T, P, 1,1,0,-1> E1 ## E1 ## E0; }; \
+
496  struct { detail::_swizzle<3, T, P, 1,1,1,-1> E1 ## E1 ## E1; }; \
+
497  struct { detail::_swizzle<3, T, P, 1,1,2,-1> E1 ## E1 ## E2; }; \
+
498  struct { detail::_swizzle<3, T, P, 1,1,3,-1> E1 ## E1 ## E3; }; \
+
499  struct { detail::_swizzle<3, T, P, 1,2,0,-1> E1 ## E2 ## E0; }; \
+
500  struct { detail::_swizzle<3, T, P, 1,2,1,-1> E1 ## E2 ## E1; }; \
+
501  struct { detail::_swizzle<3, T, P, 1,2,2,-1> E1 ## E2 ## E2; }; \
+
502  struct { detail::_swizzle<3, T, P, 1,2,3,-1> E1 ## E2 ## E3; }; \
+
503  struct { detail::_swizzle<3, T, P, 1,3,0,-1> E1 ## E3 ## E0; }; \
+
504  struct { detail::_swizzle<3, T, P, 1,3,1,-1> E1 ## E3 ## E1; }; \
+
505  struct { detail::_swizzle<3, T, P, 1,3,2,-1> E1 ## E3 ## E2; }; \
+
506  struct { detail::_swizzle<3, T, P, 1,3,3,-1> E1 ## E3 ## E3; }; \
+
507  struct { detail::_swizzle<3, T, P, 2,0,0,-1> E2 ## E0 ## E0; }; \
+
508  struct { detail::_swizzle<3, T, P, 2,0,1,-1> E2 ## E0 ## E1; }; \
+
509  struct { detail::_swizzle<3, T, P, 2,0,2,-1> E2 ## E0 ## E2; }; \
+
510  struct { detail::_swizzle<3, T, P, 2,0,3,-1> E2 ## E0 ## E3; }; \
+
511  struct { detail::_swizzle<3, T, P, 2,1,0,-1> E2 ## E1 ## E0; }; \
+
512  struct { detail::_swizzle<3, T, P, 2,1,1,-1> E2 ## E1 ## E1; }; \
+
513  struct { detail::_swizzle<3, T, P, 2,1,2,-1> E2 ## E1 ## E2; }; \
+
514  struct { detail::_swizzle<3, T, P, 2,1,3,-1> E2 ## E1 ## E3; }; \
+
515  struct { detail::_swizzle<3, T, P, 2,2,0,-1> E2 ## E2 ## E0; }; \
+
516  struct { detail::_swizzle<3, T, P, 2,2,1,-1> E2 ## E2 ## E1; }; \
+
517  struct { detail::_swizzle<3, T, P, 2,2,2,-1> E2 ## E2 ## E2; }; \
+
518  struct { detail::_swizzle<3, T, P, 2,2,3,-1> E2 ## E2 ## E3; }; \
+
519  struct { detail::_swizzle<3, T, P, 2,3,0,-1> E2 ## E3 ## E0; }; \
+
520  struct { detail::_swizzle<3, T, P, 2,3,1,-1> E2 ## E3 ## E1; }; \
+
521  struct { detail::_swizzle<3, T, P, 2,3,2,-1> E2 ## E3 ## E2; }; \
+
522  struct { detail::_swizzle<3, T, P, 2,3,3,-1> E2 ## E3 ## E3; }; \
+
523  struct { detail::_swizzle<3, T, P, 3,0,0,-1> E3 ## E0 ## E0; }; \
+
524  struct { detail::_swizzle<3, T, P, 3,0,1,-1> E3 ## E0 ## E1; }; \
+
525  struct { detail::_swizzle<3, T, P, 3,0,2,-1> E3 ## E0 ## E2; }; \
+
526  struct { detail::_swizzle<3, T, P, 3,0,3,-1> E3 ## E0 ## E3; }; \
+
527  struct { detail::_swizzle<3, T, P, 3,1,0,-1> E3 ## E1 ## E0; }; \
+
528  struct { detail::_swizzle<3, T, P, 3,1,1,-1> E3 ## E1 ## E1; }; \
+
529  struct { detail::_swizzle<3, T, P, 3,1,2,-1> E3 ## E1 ## E2; }; \
+
530  struct { detail::_swizzle<3, T, P, 3,1,3,-1> E3 ## E1 ## E3; }; \
+
531  struct { detail::_swizzle<3, T, P, 3,2,0,-1> E3 ## E2 ## E0; }; \
+
532  struct { detail::_swizzle<3, T, P, 3,2,1,-1> E3 ## E2 ## E1; }; \
+
533  struct { detail::_swizzle<3, T, P, 3,2,2,-1> E3 ## E2 ## E2; }; \
+
534  struct { detail::_swizzle<3, T, P, 3,2,3,-1> E3 ## E2 ## E3; }; \
+
535  struct { detail::_swizzle<3, T, P, 3,3,0,-1> E3 ## E3 ## E0; }; \
+
536  struct { detail::_swizzle<3, T, P, 3,3,1,-1> E3 ## E3 ## E1; }; \
+
537  struct { detail::_swizzle<3, T, P, 3,3,2,-1> E3 ## E3 ## E2; }; \
+
538  struct { detail::_swizzle<3, T, P, 3,3,3,-1> E3 ## E3 ## E3; };
+
539 
+
540 #define GLM_SWIZZLE4_4_MEMBERS(T, P, E0,E1,E2,E3) \
+
541  struct { detail::_swizzle<4, T, P, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
+
542  struct { detail::_swizzle<4, T, P, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
+
543  struct { detail::_swizzle<4, T, P, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
+
544  struct { detail::_swizzle<4, T, P, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \
+
545  struct { detail::_swizzle<4, T, P, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
+
546  struct { detail::_swizzle<4, T, P, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
+
547  struct { detail::_swizzle<4, T, P, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
+
548  struct { detail::_swizzle<4, T, P, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \
+
549  struct { detail::_swizzle<4, T, P, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
+
550  struct { detail::_swizzle<4, T, P, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
+
551  struct { detail::_swizzle<4, T, P, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
+
552  struct { detail::_swizzle<4, T, P, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \
+
553  struct { detail::_swizzle<4, T, P, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \
+
554  struct { detail::_swizzle<4, T, P, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \
+
555  struct { detail::_swizzle<4, T, P, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \
+
556  struct { detail::_swizzle<4, T, P, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \
+
557  struct { detail::_swizzle<4, T, P, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
+
558  struct { detail::_swizzle<4, T, P, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
+
559  struct { detail::_swizzle<4, T, P, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
+
560  struct { detail::_swizzle<4, T, P, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \
+
561  struct { detail::_swizzle<4, T, P, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
+
562  struct { detail::_swizzle<4, T, P, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
+
563  struct { detail::_swizzle<4, T, P, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
+
564  struct { detail::_swizzle<4, T, P, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \
+
565  struct { detail::_swizzle<4, T, P, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
+
566  struct { detail::_swizzle<4, T, P, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
+
567  struct { detail::_swizzle<4, T, P, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
+
568  struct { detail::_swizzle<4, T, P, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \
+
569  struct { detail::_swizzle<4, T, P, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \
+
570  struct { detail::_swizzle<4, T, P, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \
+
571  struct { detail::_swizzle<4, T, P, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \
+
572  struct { detail::_swizzle<4, T, P, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \
+
573  struct { detail::_swizzle<4, T, P, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
+
574  struct { detail::_swizzle<4, T, P, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
+
575  struct { detail::_swizzle<4, T, P, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
+
576  struct { detail::_swizzle<4, T, P, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \
+
577  struct { detail::_swizzle<4, T, P, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
+
578  struct { detail::_swizzle<4, T, P, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
+
579  struct { detail::_swizzle<4, T, P, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
+
580  struct { detail::_swizzle<4, T, P, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \
+
581  struct { detail::_swizzle<4, T, P, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
+
582  struct { detail::_swizzle<4, T, P, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
+
583  struct { detail::_swizzle<4, T, P, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
+
584  struct { detail::_swizzle<4, T, P, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \
+
585  struct { detail::_swizzle<4, T, P, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \
+
586  struct { detail::_swizzle<4, T, P, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \
+
587  struct { detail::_swizzle<4, T, P, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \
+
588  struct { detail::_swizzle<4, T, P, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \
+
589  struct { detail::_swizzle<4, T, P, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \
+
590  struct { detail::_swizzle<4, T, P, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \
+
591  struct { detail::_swizzle<4, T, P, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \
+
592  struct { detail::_swizzle<4, T, P, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \
+
593  struct { detail::_swizzle<4, T, P, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \
+
594  struct { detail::_swizzle<4, T, P, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \
+
595  struct { detail::_swizzle<4, T, P, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \
+
596  struct { detail::_swizzle<4, T, P, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \
+
597  struct { detail::_swizzle<4, T, P, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \
+
598  struct { detail::_swizzle<4, T, P, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \
+
599  struct { detail::_swizzle<4, T, P, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \
+
600  struct { detail::_swizzle<4, T, P, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \
+
601  struct { detail::_swizzle<4, T, P, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \
+
602  struct { detail::_swizzle<4, T, P, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \
+
603  struct { detail::_swizzle<4, T, P, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \
+
604  struct { detail::_swizzle<4, T, P, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \
+
605  struct { detail::_swizzle<4, T, P, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
+
606  struct { detail::_swizzle<4, T, P, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
+
607  struct { detail::_swizzle<4, T, P, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
+
608  struct { detail::_swizzle<4, T, P, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \
+
609  struct { detail::_swizzle<4, T, P, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
+
610  struct { detail::_swizzle<4, T, P, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
+
611  struct { detail::_swizzle<4, T, P, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
+
612  struct { detail::_swizzle<4, T, P, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \
+
613  struct { detail::_swizzle<4, T, P, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
+
614  struct { detail::_swizzle<4, T, P, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
+
615  struct { detail::_swizzle<4, T, P, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
+
616  struct { detail::_swizzle<4, T, P, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \
+
617  struct { detail::_swizzle<4, T, P, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \
+
618  struct { detail::_swizzle<4, T, P, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \
+
619  struct { detail::_swizzle<4, T, P, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \
+
620  struct { detail::_swizzle<4, T, P, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \
+
621  struct { detail::_swizzle<4, T, P, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
+
622  struct { detail::_swizzle<4, T, P, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
+
623  struct { detail::_swizzle<4, T, P, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
+
624  struct { detail::_swizzle<4, T, P, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \
+
625  struct { detail::_swizzle<4, T, P, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
+
626  struct { detail::_swizzle<4, T, P, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
+
627  struct { detail::_swizzle<4, T, P, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
+
628  struct { detail::_swizzle<4, T, P, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \
+
629  struct { detail::_swizzle<4, T, P, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
+
630  struct { detail::_swizzle<4, T, P, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
+
631  struct { detail::_swizzle<4, T, P, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
+
632  struct { detail::_swizzle<4, T, P, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \
+
633  struct { detail::_swizzle<4, T, P, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \
+
634  struct { detail::_swizzle<4, T, P, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \
+
635  struct { detail::_swizzle<4, T, P, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \
+
636  struct { detail::_swizzle<4, T, P, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \
+
637  struct { detail::_swizzle<4, T, P, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
+
638  struct { detail::_swizzle<4, T, P, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
+
639  struct { detail::_swizzle<4, T, P, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
+
640  struct { detail::_swizzle<4, T, P, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \
+
641  struct { detail::_swizzle<4, T, P, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
+
642  struct { detail::_swizzle<4, T, P, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
+
643  struct { detail::_swizzle<4, T, P, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
+
644  struct { detail::_swizzle<4, T, P, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \
+
645  struct { detail::_swizzle<4, T, P, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
+
646  struct { detail::_swizzle<4, T, P, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
+
647  struct { detail::_swizzle<4, T, P, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
+
648  struct { detail::_swizzle<4, T, P, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \
+
649  struct { detail::_swizzle<4, T, P, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \
+
650  struct { detail::_swizzle<4, T, P, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \
+
651  struct { detail::_swizzle<4, T, P, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \
+
652  struct { detail::_swizzle<4, T, P, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \
+
653  struct { detail::_swizzle<4, T, P, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \
+
654  struct { detail::_swizzle<4, T, P, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \
+
655  struct { detail::_swizzle<4, T, P, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \
+
656  struct { detail::_swizzle<4, T, P, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \
+
657  struct { detail::_swizzle<4, T, P, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \
+
658  struct { detail::_swizzle<4, T, P, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \
+
659  struct { detail::_swizzle<4, T, P, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \
+
660  struct { detail::_swizzle<4, T, P, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \
+
661  struct { detail::_swizzle<4, T, P, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \
+
662  struct { detail::_swizzle<4, T, P, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \
+
663  struct { detail::_swizzle<4, T, P, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \
+
664  struct { detail::_swizzle<4, T, P, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \
+
665  struct { detail::_swizzle<4, T, P, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \
+
666  struct { detail::_swizzle<4, T, P, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \
+
667  struct { detail::_swizzle<4, T, P, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \
+
668  struct { detail::_swizzle<4, T, P, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \
+
669  struct { detail::_swizzle<4, T, P, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
+
670  struct { detail::_swizzle<4, T, P, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
+
671  struct { detail::_swizzle<4, T, P, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
+
672  struct { detail::_swizzle<4, T, P, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \
+
673  struct { detail::_swizzle<4, T, P, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
+
674  struct { detail::_swizzle<4, T, P, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
+
675  struct { detail::_swizzle<4, T, P, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
+
676  struct { detail::_swizzle<4, T, P, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \
+
677  struct { detail::_swizzle<4, T, P, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
+
678  struct { detail::_swizzle<4, T, P, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
+
679  struct { detail::_swizzle<4, T, P, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
+
680  struct { detail::_swizzle<4, T, P, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \
+
681  struct { detail::_swizzle<4, T, P, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \
+
682  struct { detail::_swizzle<4, T, P, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \
+
683  struct { detail::_swizzle<4, T, P, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \
+
684  struct { detail::_swizzle<4, T, P, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \
+
685  struct { detail::_swizzle<4, T, P, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
+
686  struct { detail::_swizzle<4, T, P, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
+
687  struct { detail::_swizzle<4, T, P, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
+
688  struct { detail::_swizzle<4, T, P, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \
+
689  struct { detail::_swizzle<4, T, P, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
+
690  struct { detail::_swizzle<4, T, P, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
+
691  struct { detail::_swizzle<4, T, P, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
+
692  struct { detail::_swizzle<4, T, P, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \
+
693  struct { detail::_swizzle<4, T, P, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
+
694  struct { detail::_swizzle<4, T, P, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
+
695  struct { detail::_swizzle<4, T, P, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
+
696  struct { detail::_swizzle<4, T, P, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \
+
697  struct { detail::_swizzle<4, T, P, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \
+
698  struct { detail::_swizzle<4, T, P, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \
+
699  struct { detail::_swizzle<4, T, P, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \
+
700  struct { detail::_swizzle<4, T, P, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \
+
701  struct { detail::_swizzle<4, T, P, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
+
702  struct { detail::_swizzle<4, T, P, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
+
703  struct { detail::_swizzle<4, T, P, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
+
704  struct { detail::_swizzle<4, T, P, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \
+
705  struct { detail::_swizzle<4, T, P, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
+
706  struct { detail::_swizzle<4, T, P, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
+
707  struct { detail::_swizzle<4, T, P, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
+
708  struct { detail::_swizzle<4, T, P, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \
+
709  struct { detail::_swizzle<4, T, P, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
+
710  struct { detail::_swizzle<4, T, P, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
+
711  struct { detail::_swizzle<4, T, P, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \
+
712  struct { detail::_swizzle<4, T, P, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \
+
713  struct { detail::_swizzle<4, T, P, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \
+
714  struct { detail::_swizzle<4, T, P, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \
+
715  struct { detail::_swizzle<4, T, P, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \
+
716  struct { detail::_swizzle<4, T, P, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \
+
717  struct { detail::_swizzle<4, T, P, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \
+
718  struct { detail::_swizzle<4, T, P, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \
+
719  struct { detail::_swizzle<4, T, P, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \
+
720  struct { detail::_swizzle<4, T, P, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \
+
721  struct { detail::_swizzle<4, T, P, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \
+
722  struct { detail::_swizzle<4, T, P, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \
+
723  struct { detail::_swizzle<4, T, P, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \
+
724  struct { detail::_swizzle<4, T, P, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \
+
725  struct { detail::_swizzle<4, T, P, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \
+
726  struct { detail::_swizzle<4, T, P, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \
+
727  struct { detail::_swizzle<4, T, P, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \
+
728  struct { detail::_swizzle<4, T, P, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \
+
729  struct { detail::_swizzle<4, T, P, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \
+
730  struct { detail::_swizzle<4, T, P, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \
+
731  struct { detail::_swizzle<4, T, P, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \
+
732  struct { detail::_swizzle<4, T, P, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \
+
733  struct { detail::_swizzle<4, T, P, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \
+
734  struct { detail::_swizzle<4, T, P, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \
+
735  struct { detail::_swizzle<4, T, P, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \
+
736  struct { detail::_swizzle<4, T, P, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \
+
737  struct { detail::_swizzle<4, T, P, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \
+
738  struct { detail::_swizzle<4, T, P, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \
+
739  struct { detail::_swizzle<4, T, P, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \
+
740  struct { detail::_swizzle<4, T, P, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \
+
741  struct { detail::_swizzle<4, T, P, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \
+
742  struct { detail::_swizzle<4, T, P, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \
+
743  struct { detail::_swizzle<4, T, P, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \
+
744  struct { detail::_swizzle<4, T, P, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \
+
745  struct { detail::_swizzle<4, T, P, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \
+
746  struct { detail::_swizzle<4, T, P, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \
+
747  struct { detail::_swizzle<4, T, P, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \
+
748  struct { detail::_swizzle<4, T, P, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \
+
749  struct { detail::_swizzle<4, T, P, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \
+
750  struct { detail::_swizzle<4, T, P, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \
+
751  struct { detail::_swizzle<4, T, P, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \
+
752  struct { detail::_swizzle<4, T, P, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \
+
753  struct { detail::_swizzle<4, T, P, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \
+
754  struct { detail::_swizzle<4, T, P, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \
+
755  struct { detail::_swizzle<4, T, P, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \
+
756  struct { detail::_swizzle<4, T, P, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \
+
757  struct { detail::_swizzle<4, T, P, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \
+
758  struct { detail::_swizzle<4, T, P, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \
+
759  struct { detail::_swizzle<4, T, P, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \
+
760  struct { detail::_swizzle<4, T, P, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \
+
761  struct { detail::_swizzle<4, T, P, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \
+
762  struct { detail::_swizzle<4, T, P, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \
+
763  struct { detail::_swizzle<4, T, P, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \
+
764  struct { detail::_swizzle<4, T, P, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \
+
765  struct { detail::_swizzle<4, T, P, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \
+
766  struct { detail::_swizzle<4, T, P, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \
+
767  struct { detail::_swizzle<4, T, P, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \
+
768  struct { detail::_swizzle<4, T, P, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \
+
769  struct { detail::_swizzle<4, T, P, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \
+
770  struct { detail::_swizzle<4, T, P, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \
+
771  struct { detail::_swizzle<4, T, P, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \
+
772  struct { detail::_swizzle<4, T, P, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \
+
773  struct { detail::_swizzle<4, T, P, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \
+
774  struct { detail::_swizzle<4, T, P, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \
+
775  struct { detail::_swizzle<4, T, P, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \
+
776  struct { detail::_swizzle<4, T, P, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \
+
777  struct { detail::_swizzle<4, T, P, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \
+
778  struct { detail::_swizzle<4, T, P, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \
+
779  struct { detail::_swizzle<4, T, P, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \
+
780  struct { detail::_swizzle<4, T, P, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \
+
781  struct { detail::_swizzle<4, T, P, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \
+
782  struct { detail::_swizzle<4, T, P, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \
+
783  struct { detail::_swizzle<4, T, P, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \
+
784  struct { detail::_swizzle<4, T, P, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \
+
785  struct { detail::_swizzle<4, T, P, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \
+
786  struct { detail::_swizzle<4, T, P, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \
+
787  struct { detail::_swizzle<4, T, P, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \
+
788  struct { detail::_swizzle<4, T, P, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \
+
789  struct { detail::_swizzle<4, T, P, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \
+
790  struct { detail::_swizzle<4, T, P, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \
+
791  struct { detail::_swizzle<4, T, P, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \
+
792  struct { detail::_swizzle<4, T, P, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \
+
793  struct { detail::_swizzle<4, T, P, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \
+
794  struct { detail::_swizzle<4, T, P, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \
+
795  struct { detail::_swizzle<4, T, P, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \
+
796  struct { detail::_swizzle<4, T, P, 3,3,3,3> E3 ## E3 ## E3 ## E3; };
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL GLM_CONSTEXPR genType e()
Return e constant.
+
+ + + + diff --git a/doc/api/a00005.html b/doc/api/a00005.html new file mode 100644 index 00000000..f308d485 --- /dev/null +++ b/doc/api/a00005.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: _swizzle_func.hpp File Reference + + + + + + + + + + +
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0.9.9 API documenation +
+
+
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+
+ + +
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+ + +
+
+
+
_swizzle_func.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file _swizzle_func.hpp.

+
+ + + + diff --git a/doc/api/a00005_source.html b/doc/api/a00005_source.html new file mode 100644 index 00000000..9e8e2d78 --- /dev/null +++ b/doc/api/a00005_source.html @@ -0,0 +1,781 @@ + + + + + + +0.9.9 API documenation: _swizzle_func.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
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+
+
_swizzle_func.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #define GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, CONST, A, B) \
+
7  vec<2, T, P> A ## B() CONST \
+
8  { \
+
9  return vec<2, T, P>(this->A, this->B); \
+
10  }
+
11 
+
12 #define GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, CONST, A, B, C) \
+
13  vec<3, T, P> A ## B ## C() CONST \
+
14  { \
+
15  return vec<3, T, P>(this->A, this->B, this->C); \
+
16  }
+
17 
+
18 #define GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, CONST, A, B, C, D) \
+
19  vec<4, T, P> A ## B ## C ## D() CONST \
+
20  { \
+
21  return vec<4, T, P>(this->A, this->B, this->C, this->D); \
+
22  }
+
23 
+
24 #define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(T, P, L, CONST, A, B) \
+
25  template<typename T> \
+
26  vec<L, T, P> vec<L, T, P>::A ## B() CONST \
+
27  { \
+
28  return vec<2, T, P>(this->A, this->B); \
+
29  }
+
30 
+
31 #define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(T, P, L, CONST, A, B, C) \
+
32  template<typename T> \
+
33  vec<3, T, P> vec<L, T, P>::A ## B ## C() CONST \
+
34  { \
+
35  return vec<3, T, P>(this->A, this->B, this->C); \
+
36  }
+
37 
+
38 #define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(T, P, L, CONST, A, B, C, D) \
+
39  template<typename T> \
+
40  vec<4, T, P> vec<L, T, P>::A ## B ## C ## D() CONST \
+
41  { \
+
42  return vec<4, T, P>(this->A, this->B, this->C, this->D); \
+
43  }
+
44 
+
45 #define GLM_MUTABLE
+
46 
+
47 #define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, A, B) \
+
48  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, A, B) \
+
49  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, B, A)
+
50 
+
51 #define GLM_SWIZZLE_GEN_REF_FROM_VEC2(T, P) \
+
52  GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, x, y) \
+
53  GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, r, g) \
+
54  GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, s, t)
+
55 
+
56 #define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
+
57  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \
+
58  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \
+
59  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \
+
60  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \
+
61  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \
+
62  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B)
+
63 
+
64 #define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
+
65  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, B, C) \
+
66  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, C, B) \
+
67  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, A, C) \
+
68  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, C, A) \
+
69  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, A, B) \
+
70  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, B, A)
+
71 
+
72 #define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, A, B, C) \
+
73  GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
+
74  GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C)
+
75 
+
76 #define GLM_SWIZZLE_GEN_REF_FROM_VEC3(T, P) \
+
77  GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, x, y, z) \
+
78  GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, r, g, b) \
+
79  GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, s, t, p)
+
80 
+
81 #define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+
82  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \
+
83  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \
+
84  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, D) \
+
85  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \
+
86  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \
+
87  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, D) \
+
88  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \
+
89  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B) \
+
90  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, D) \
+
91  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, A) \
+
92  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, B) \
+
93  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, C)
+
94 
+
95 #define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+
96  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, C) \
+
97  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, D) \
+
98  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, B) \
+
99  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, D) \
+
100  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, B) \
+
101  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, C) \
+
102  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, C) \
+
103  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, D) \
+
104  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, A) \
+
105  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, D) \
+
106  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, A) \
+
107  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, C) \
+
108  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, B) \
+
109  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, D) \
+
110  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, A) \
+
111  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, D) \
+
112  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, A) \
+
113  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, B) \
+
114  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, B) \
+
115  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, C) \
+
116  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, A) \
+
117  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, C) \
+
118  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, A) \
+
119  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, B)
+
120 
+
121 #define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+
122  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, B, D) \
+
123  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, D, B) \
+
124  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, B, C) \
+
125  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, C, B) \
+
126  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, D, C) \
+
127  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, C, D) \
+
128  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, A, D) \
+
129  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, D, A) \
+
130  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, A, C) \
+
131  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, C, A) \
+
132  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, D, C) \
+
133  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, C, D) \
+
134  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, A, D) \
+
135  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, D, A) \
+
136  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, A, B) \
+
137  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, B, A) \
+
138  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, D, B) \
+
139  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, B, D) \
+
140  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, B, A) \
+
141  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, A, B) \
+
142  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, B, C) \
+
143  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, C, B) \
+
144  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, A, C) \
+
145  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, C, A)
+
146 
+
147 #define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, A, B, C, D) \
+
148  GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+
149  GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+
150  GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D)
+
151 
+
152 #define GLM_SWIZZLE_GEN_REF_FROM_VEC4(T, P) \
+
153  GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, x, y, z, w) \
+
154  GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, r, g, b, a) \
+
155  GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, s, t, p, q)
+
156 
+
157 #define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \
+
158  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
+
159  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
+
160  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
+
161  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B)
+
162 
+
163 #define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \
+
164  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
+
165  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
+
166  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
+
167  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
+
168  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
+
169  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
+
170  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
+
171  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B)
+
172 
+
173 #define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B) \
+
174  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
+
175  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
+
176  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
+
177  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
+
178  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
+
179  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
+
180  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
+
181  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
+
182  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
+
183  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
+
184  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
+
185  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
+
186  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
+
187  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
+
188  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
+
189  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B)
+
190 
+
191 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, A, B) \
+
192  GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \
+
193  GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \
+
194  GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B)
+
195 
+
196 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P) \
+
197  GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, x, y) \
+
198  GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, r, g) \
+
199  GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, s, t)
+
200 
+
201 #define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
+
202  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
+
203  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
+
204  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \
+
205  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
+
206  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \
+
207  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \
+
208  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \
+
209  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \
+
210  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C)
+
211 
+
212 #define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
+
213  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
+
214  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
+
215  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \
+
216  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
+
217  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
+
218  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \
+
219  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \
+
220  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \
+
221  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \
+
222  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
+
223  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
+
224  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \
+
225  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
+
226  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \
+
227  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \
+
228  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \
+
229  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \
+
230  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \
+
231  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \
+
232  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \
+
233  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \
+
234  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \
+
235  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \
+
236  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \
+
237  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \
+
238  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \
+
239  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C)
+
240 
+
241 #define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
+
242  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
+
243  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
+
244  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \
+
245  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
+
246  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
+
247  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \
+
248  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \
+
249  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \
+
250  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \
+
251  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
+
252  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
+
253  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \
+
254  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
+
255  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
+
256  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \
+
257  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \
+
258  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \
+
259  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \
+
260  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \
+
261  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \
+
262  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \
+
263  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \
+
264  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \
+
265  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \
+
266  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \
+
267  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \
+
268  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \
+
269  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
+
270  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
+
271  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \
+
272  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
+
273  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
+
274  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \
+
275  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \
+
276  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \
+
277  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \
+
278  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
+
279  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
+
280  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \
+
281  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
+
282  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \
+
283  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \
+
284  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \
+
285  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \
+
286  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \
+
287  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \
+
288  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \
+
289  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \
+
290  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \
+
291  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \
+
292  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \
+
293  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \
+
294  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \
+
295  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \
+
296  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \
+
297  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \
+
298  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \
+
299  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \
+
300  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \
+
301  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \
+
302  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \
+
303  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \
+
304  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \
+
305  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \
+
306  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \
+
307  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \
+
308  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \
+
309  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \
+
310  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \
+
311  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \
+
312  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \
+
313  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \
+
314  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \
+
315  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \
+
316  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \
+
317  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \
+
318  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \
+
319  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \
+
320  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \
+
321  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \
+
322  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C)
+
323 
+
324 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, A, B, C) \
+
325  GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
+
326  GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
+
327  GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C)
+
328 
+
329 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P) \
+
330  GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, x, y, z) \
+
331  GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, r, g, b) \
+
332  GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, s, t, p)
+
333 
+
334 #define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+
335  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
+
336  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
+
337  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \
+
338  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, D) \
+
339  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
+
340  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \
+
341  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \
+
342  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, D) \
+
343  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \
+
344  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \
+
345  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C) \
+
346  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, D) \
+
347  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, A) \
+
348  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, B) \
+
349  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, C) \
+
350  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, D)
+
351 
+
352 #define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+
353  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
+
354  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
+
355  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \
+
356  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, D) \
+
357  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
+
358  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
+
359  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \
+
360  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, D) \
+
361  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \
+
362  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \
+
363  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \
+
364  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, D) \
+
365  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, A) \
+
366  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, B) \
+
367  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, C) \
+
368  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, D) \
+
369  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
+
370  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
+
371  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \
+
372  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, D) \
+
373  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
+
374  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \
+
375  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \
+
376  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, D) \
+
377  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \
+
378  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \
+
379  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \
+
380  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, D) \
+
381  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, A) \
+
382  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, B) \
+
383  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, C) \
+
384  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, D) \
+
385  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \
+
386  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \
+
387  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \
+
388  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, D) \
+
389  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \
+
390  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \
+
391  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \
+
392  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, D) \
+
393  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \
+
394  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \
+
395  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C) \
+
396  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, D) \
+
397  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, A) \
+
398  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, B) \
+
399  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, C) \
+
400  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, D) \
+
401  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, A) \
+
402  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, B) \
+
403  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, C) \
+
404  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, D) \
+
405  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, A) \
+
406  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, B) \
+
407  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, C) \
+
408  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, D) \
+
409  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, A) \
+
410  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, B) \
+
411  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, C) \
+
412  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, D) \
+
413  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, A) \
+
414  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, B) \
+
415  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, C) \
+
416  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, D)
+
417 
+
418 #define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+
419  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
+
420  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
+
421  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \
+
422  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, D) \
+
423  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
+
424  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
+
425  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \
+
426  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, D) \
+
427  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \
+
428  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \
+
429  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \
+
430  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, D) \
+
431  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, A) \
+
432  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, B) \
+
433  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, C) \
+
434  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, D) \
+
435  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
+
436  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
+
437  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \
+
438  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, D) \
+
439  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
+
440  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
+
441  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \
+
442  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, D) \
+
443  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \
+
444  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \
+
445  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \
+
446  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, D) \
+
447  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, A) \
+
448  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, B) \
+
449  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, C) \
+
450  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, D) \
+
451  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \
+
452  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \
+
453  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \
+
454  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, D) \
+
455  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \
+
456  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \
+
457  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \
+
458  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, D) \
+
459  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \
+
460  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \
+
461  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \
+
462  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, D) \
+
463  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, A) \
+
464  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, B) \
+
465  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, C) \
+
466  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, D) \
+
467  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, A) \
+
468  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, B) \
+
469  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, C) \
+
470  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, D) \
+
471  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, A) \
+
472  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, B) \
+
473  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, C) \
+
474  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, D) \
+
475  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, A) \
+
476  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, B) \
+
477  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, C) \
+
478  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, D) \
+
479  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, A) \
+
480  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, B) \
+
481  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, C) \
+
482  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, D) \
+
483  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
+
484  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
+
485  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \
+
486  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, D) \
+
487  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
+
488  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
+
489  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \
+
490  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, D) \
+
491  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \
+
492  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \
+
493  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \
+
494  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, D) \
+
495  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, A) \
+
496  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, B) \
+
497  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, C) \
+
498  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, D) \
+
499  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
+
500  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
+
501  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \
+
502  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, D) \
+
503  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
+
504  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \
+
505  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \
+
506  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, D) \
+
507  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \
+
508  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \
+
509  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \
+
510  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, D) \
+
511  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, A) \
+
512  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, B) \
+
513  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, C) \
+
514  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, D) \
+
515  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \
+
516  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \
+
517  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \
+
518  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, D) \
+
519  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \
+
520  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \
+
521  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \
+
522  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, D) \
+
523  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \
+
524  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \
+
525  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \
+
526  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, D) \
+
527  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, A) \
+
528  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, B) \
+
529  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, C) \
+
530  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, D) \
+
531  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, A) \
+
532  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, B) \
+
533  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, C) \
+
534  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, D) \
+
535  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, A) \
+
536  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, B) \
+
537  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, C) \
+
538  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, D) \
+
539  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, A) \
+
540  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, B) \
+
541  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, C) \
+
542  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, D) \
+
543  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, A) \
+
544  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, B) \
+
545  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, C) \
+
546  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, D) \
+
547  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \
+
548  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \
+
549  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \
+
550  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, D) \
+
551  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \
+
552  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \
+
553  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \
+
554  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, D) \
+
555  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \
+
556  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \
+
557  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \
+
558  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, D) \
+
559  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, A) \
+
560  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, B) \
+
561  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, C) \
+
562  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, D) \
+
563  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \
+
564  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \
+
565  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \
+
566  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, D) \
+
567  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \
+
568  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \
+
569  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \
+
570  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, D) \
+
571  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \
+
572  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \
+
573  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \
+
574  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, D) \
+
575  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, A) \
+
576  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, B) \
+
577  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, C) \
+
578  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, D) \
+
579  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \
+
580  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \
+
581  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \
+
582  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, D) \
+
583  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \
+
584  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \
+
585  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \
+
586  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, D) \
+
587  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \
+
588  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \
+
589  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C) \
+
590  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, D) \
+
591  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, A) \
+
592  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, B) \
+
593  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, C) \
+
594  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, D) \
+
595  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, A) \
+
596  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, B) \
+
597  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, C) \
+
598  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, D) \
+
599  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, A) \
+
600  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, B) \
+
601  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, C) \
+
602  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, D) \
+
603  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, A) \
+
604  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, B) \
+
605  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, C) \
+
606  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, D) \
+
607  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, A) \
+
608  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, B) \
+
609  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, C) \
+
610  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, D) \
+
611  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, A) \
+
612  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, B) \
+
613  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, C) \
+
614  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, D) \
+
615  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, A) \
+
616  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, B) \
+
617  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, C) \
+
618  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, D) \
+
619  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, A) \
+
620  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, B) \
+
621  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, C) \
+
622  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, D) \
+
623  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, A) \
+
624  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, B) \
+
625  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, C) \
+
626  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, D) \
+
627  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, A) \
+
628  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, B) \
+
629  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, C) \
+
630  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, D) \
+
631  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, A) \
+
632  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, B) \
+
633  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, C) \
+
634  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, D) \
+
635  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, A) \
+
636  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, B) \
+
637  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, C) \
+
638  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, D) \
+
639  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, A) \
+
640  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, B) \
+
641  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, C) \
+
642  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, D) \
+
643  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, A) \
+
644  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, B) \
+
645  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, C) \
+
646  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, D) \
+
647  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, A) \
+
648  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, B) \
+
649  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, C) \
+
650  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, D) \
+
651  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, A) \
+
652  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, B) \
+
653  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, C) \
+
654  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, D) \
+
655  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, A) \
+
656  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, B) \
+
657  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, C) \
+
658  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, D) \
+
659  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, A) \
+
660  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, B) \
+
661  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, C) \
+
662  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, D) \
+
663  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, A) \
+
664  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, B) \
+
665  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, C) \
+
666  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, D) \
+
667  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, A) \
+
668  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, B) \
+
669  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, C) \
+
670  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, D) \
+
671  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, A) \
+
672  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, B) \
+
673  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, C) \
+
674  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, D)
+
675 
+
676 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, A, B, C, D) \
+
677  GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+
678  GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+
679  GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D)
+
680 
+
681 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P) \
+
682  GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, x, y, z, w) \
+
683  GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, r, g, b, a) \
+
684  GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, s, t, p, q)
+
685 
+
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_vectorize.hpp File Reference
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GLM Core +More...

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+

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+

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Definition in file _vectorize.hpp.

+
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_vectorize.hpp
+
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+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "type_vec1.hpp"
+
7 #include "type_vec2.hpp"
+
8 #include "type_vec3.hpp"
+
9 #include "type_vec4.hpp"
+
10 
+
11 namespace glm{
+
12 namespace detail
+
13 {
+
14  template<length_t L, typename R, typename T, qualifier P>
+
15  struct functor1{};
+
16 
+
17  template<typename R, typename T, qualifier P>
+
18  struct functor1<1, R, T, P>
+
19  {
+
20  GLM_FUNC_QUALIFIER static vec<1, R, P> call(R (*Func) (T x), vec<1, T, P> const & v)
+
21  {
+
22  return vec<1, R, P>(Func(v.x));
+
23  }
+
24  };
+
25 
+
26  template<typename R, typename T, qualifier P>
+
27  struct functor1<2, R, T, P>
+
28  {
+
29  GLM_FUNC_QUALIFIER static vec<2, R, P> call(R (*Func) (T x), vec<2, T, P> const & v)
+
30  {
+
31  return vec<2, R, P>(Func(v.x), Func(v.y));
+
32  }
+
33  };
+
34 
+
35  template<typename R, typename T, qualifier P>
+
36  struct functor1<3, R, T, P>
+
37  {
+
38  GLM_FUNC_QUALIFIER static vec<3, R, P> call(R (*Func) (T x), vec<3, T, P> const & v)
+
39  {
+
40  return vec<3, R, P>(Func(v.x), Func(v.y), Func(v.z));
+
41  }
+
42  };
+
43 
+
44  template<typename R, typename T, qualifier P>
+
45  struct functor1<4, R, T, P>
+
46  {
+
47  GLM_FUNC_QUALIFIER static vec<4, R, P> call(R (*Func) (T x), vec<4, T, P> const & v)
+
48  {
+
49  return vec<4, R, P>(Func(v.x), Func(v.y), Func(v.z), Func(v.w));
+
50  }
+
51  };
+
52 
+
53  template<length_t L, typename T, qualifier P>
+
54  struct functor2{};
+
55 
+
56  template<typename T, qualifier P>
+
57  struct functor2<1, T, P>
+
58  {
+
59  GLM_FUNC_QUALIFIER static vec<1, T, P> call(T (*Func) (T x, T y), vec<1, T, P> const & a, vec<1, T, P> const & b)
+
60  {
+
61  return vec<1, T, P>(Func(a.x, b.x));
+
62  }
+
63  };
+
64 
+
65  template<typename T, qualifier P>
+
66  struct functor2<2, T, P>
+
67  {
+
68  GLM_FUNC_QUALIFIER static vec<2, T, P> call(T (*Func) (T x, T y), vec<2, T, P> const & a, vec<2, T, P> const & b)
+
69  {
+
70  return vec<2, T, P>(Func(a.x, b.x), Func(a.y, b.y));
+
71  }
+
72  };
+
73 
+
74  template<typename T, qualifier P>
+
75  struct functor2<3, T, P>
+
76  {
+
77  GLM_FUNC_QUALIFIER static vec<3, T, P> call(T (*Func) (T x, T y), vec<3, T, P> const & a, vec<3, T, P> const & b)
+
78  {
+
79  return vec<3, T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
+
80  }
+
81  };
+
82 
+
83  template<typename T, qualifier P>
+
84  struct functor2<4, T, P>
+
85  {
+
86  GLM_FUNC_QUALIFIER static vec<4, T, P> call(T (*Func) (T x, T y), vec<4, T, P> const & a, vec<4, T, P> const & b)
+
87  {
+
88  return vec<4, T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
+
89  }
+
90  };
+
91 
+
92  template<length_t L, typename T, qualifier P>
+
93  struct functor2_vec_sca{};
+
94 
+
95  template<typename T, qualifier P>
+
96  struct functor2_vec_sca<1, T, P>
+
97  {
+
98  GLM_FUNC_QUALIFIER static vec<1, T, P> call(T (*Func) (T x, T y), vec<1, T, P> const & a, T b)
+
99  {
+
100  return vec<1, T, P>(Func(a.x, b));
+
101  }
+
102  };
+
103 
+
104  template<typename T, qualifier P>
+
105  struct functor2_vec_sca<2, T, P>
+
106  {
+
107  GLM_FUNC_QUALIFIER static vec<2, T, P> call(T (*Func) (T x, T y), vec<2, T, P> const & a, T b)
+
108  {
+
109  return vec<2, T, P>(Func(a.x, b), Func(a.y, b));
+
110  }
+
111  };
+
112 
+
113  template<typename T, qualifier P>
+
114  struct functor2_vec_sca<3, T, P>
+
115  {
+
116  GLM_FUNC_QUALIFIER static vec<3, T, P> call(T (*Func) (T x, T y), vec<3, T, P> const & a, T b)
+
117  {
+
118  return vec<3, T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
+
119  }
+
120  };
+
121 
+
122  template<typename T, qualifier P>
+
123  struct functor2_vec_sca<4, T, P>
+
124  {
+
125  GLM_FUNC_QUALIFIER static vec<4, T, P> call(T (*Func) (T x, T y), vec<4, T, P> const & a, T b)
+
126  {
+
127  return vec<4, T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
+
128  }
+
129  };
+
130 }//namespace detail
+
131 }//namespace glm
+
GLM Core
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Definition: _noise.hpp:11
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GLM Core
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GLM Core
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associated_min_max.hpp File Reference
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GLM_GTX_associated_min_max +More...

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template<typename T , typename U >
GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< 2, U, P > associatedMax (vec< L, T, P > const &x, vec< L, U, P > const &a, vec< L, T, P > const &y, vec< L, U, P > const &b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, T, P > associatedMax (T x, vec< L, U, P > const &a, T y, vec< L, U, P > const &b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, U, P > associatedMax (vec< L, T, P > const &x, U a, vec< L, T, P > const &y, U b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b, T z, U c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, U, P > associatedMax (vec< L, T, P > const &x, vec< L, U, P > const &a, vec< L, T, P > const &y, vec< L, U, P > const &b, vec< L, T, P > const &z, vec< L, U, P > const &c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, T, P > associatedMax (T x, vec< L, U, P > const &a, T y, vec< L, U, P > const &b, T z, vec< L, U, P > const &c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, U, P > associatedMax (vec< L, T, P > const &x, U a, vec< L, T, P > const &y, U b, vec< L, T, P > const &z, U c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b, T z, U c, T w, U d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, U, P > associatedMax (vec< L, T, P > const &x, vec< L, U, P > const &a, vec< L, T, P > const &y, vec< L, U, P > const &b, vec< L, T, P > const &z, vec< L, U, P > const &c, vec< L, T, P > const &w, vec< L, U, P > const &d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, U, P > associatedMax (T x, vec< L, U, P > const &a, T y, vec< L, U, P > const &b, T z, vec< L, U, P > const &c, T w, vec< L, U, P > const &d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, U, P > associatedMax (vec< L, T, P > const &x, U a, vec< L, T, P > const &y, U b, vec< L, T, P > const &z, U c, vec< L, T, P > const &w, U d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<typename T , typename U , qualifier P>
GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< 2, U, P > associatedMin (vec< L, T, P > const &x, vec< L, U, P > const &a, vec< L, T, P > const &y, vec< L, U, P > const &b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, U, P > associatedMin (T x, const vec< L, U, P > &a, T y, const vec< L, U, P > &b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, U, P > associatedMin (vec< L, T, P > const &x, U a, vec< L, T, P > const &y, U b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b, T z, U c)
 Minimum comparison between 3 variables and returns 3 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, U, P > associatedMin (vec< L, T, P > const &x, vec< L, U, P > const &a, vec< L, T, P > const &y, vec< L, U, P > const &b, vec< L, T, P > const &z, vec< L, U, P > const &c)
 Minimum comparison between 3 variables and returns 3 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b, T z, U c, T w, U d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, U, P > associatedMin (vec< L, T, P > const &x, vec< L, U, P > const &a, vec< L, T, P > const &y, vec< L, U, P > const &b, vec< L, T, P > const &z, vec< L, U, P > const &c, vec< L, T, P > const &w, vec< L, U, P > const &d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, U, P > associatedMin (T x, vec< L, U, P > const &a, T y, vec< L, U, P > const &b, T z, vec< L, U, P > const &c, T w, vec< L, U, P > const &d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, U, P > associatedMin (vec< L, T, P > const &x, U a, vec< L, T, P > const &y, U b, vec< L, T, P > const &z, U c, vec< L, T, P > const &w, U d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
+

Detailed Description

+

GLM_GTX_associated_min_max

+
See also
GLM Core (dependence)
+
+GLM_GTX_extented_min_max (dependence)
+ +

Definition in file associated_min_max.hpp.

+
+ + + + diff --git a/doc/api/a00007_source.html b/doc/api/a00007_source.html new file mode 100644 index 00000000..4c3e03f7 --- /dev/null +++ b/doc/api/a00007_source.html @@ -0,0 +1,249 @@ + + + + + + +0.9.9 API documenation: associated_min_max.hpp Source File + + + + + + + + + + +
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associated_min_max.hpp
+
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+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GTX_associated_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_associated_min_max extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template<typename T, typename U, qualifier P>
+
34  GLM_FUNC_DECL U associatedMin(T x, U a, T y, U b);
+
35 
+
38  template<length_t L, typename T, typename U, qualifier P>
+
39  GLM_FUNC_DECL vec<2, U, P> associatedMin(
+
40  vec<L, T, P> const& x, vec<L, U, P> const & a,
+
41  vec<L, T, P> const& y, vec<L, U, P> const & b);
+
42 
+
45  template<length_t L, typename T, typename U, qualifier P>
+
46  GLM_FUNC_DECL vec<L, U, P> associatedMin(
+
47  T x, const vec<L, U, P>& a,
+
48  T y, const vec<L, U, P>& b);
+
49 
+
52  template<length_t L, typename T, typename U, qualifier P>
+
53  GLM_FUNC_DECL vec<L, U, P> associatedMin(
+
54  vec<L, T, P> const& x, U a,
+
55  vec<L, T, P> const& y, U b);
+
56 
+
59  template<typename T, typename U>
+
60  GLM_FUNC_DECL U associatedMin(
+
61  T x, U a,
+
62  T y, U b,
+
63  T z, U c);
+
64 
+
67  template<length_t L, typename T, typename U, qualifier P>
+
68  GLM_FUNC_DECL vec<L, U, P> associatedMin(
+
69  vec<L, T, P> const& x, vec<L, U, P> const & a,
+
70  vec<L, T, P> const& y, vec<L, U, P> const & b,
+
71  vec<L, T, P> const& z, vec<L, U, P> const & c);
+
72 
+
75  template<typename T, typename U>
+
76  GLM_FUNC_DECL U associatedMin(
+
77  T x, U a,
+
78  T y, U b,
+
79  T z, U c,
+
80  T w, U d);
+
81 
+
84  template<length_t L, typename T, typename U, qualifier P>
+
85  GLM_FUNC_DECL vec<L, U, P> associatedMin(
+
86  vec<L, T, P> const& x, vec<L, U, P> const & a,
+
87  vec<L, T, P> const& y, vec<L, U, P> const & b,
+
88  vec<L, T, P> const& z, vec<L, U, P> const & c,
+
89  vec<L, T, P> const& w, vec<L, U, P> const & d);
+
90 
+
93  template<length_t L, typename T, typename U, qualifier P>
+
94  GLM_FUNC_DECL vec<L, U, P> associatedMin(
+
95  T x, vec<L, U, P> const & a,
+
96  T y, vec<L, U, P> const & b,
+
97  T z, vec<L, U, P> const & c,
+
98  T w, vec<L, U, P> const & d);
+
99 
+
102  template<length_t L, typename T, typename U, qualifier P>
+
103  GLM_FUNC_DECL vec<L, U, P> associatedMin(
+
104  vec<L, T, P> const& x, U a,
+
105  vec<L, T, P> const& y, U b,
+
106  vec<L, T, P> const& z, U c,
+
107  vec<L, T, P> const& w, U d);
+
108 
+
111  template<typename T, typename U>
+
112  GLM_FUNC_DECL U associatedMax(T x, U a, T y, U b);
+
113 
+
116  template<length_t L, typename T, typename U, qualifier P>
+
117  GLM_FUNC_DECL vec<2, U, P> associatedMax(
+
118  vec<L, T, P> const& x, vec<L, U, P> const & a,
+
119  vec<L, T, P> const& y, vec<L, U, P> const & b);
+
120 
+
123  template<length_t L, typename T, typename U, qualifier P>
+
124  GLM_FUNC_DECL vec<L, T, P> associatedMax(
+
125  T x, vec<L, U, P> const & a,
+
126  T y, vec<L, U, P> const & b);
+
127 
+
130  template<length_t L, typename T, typename U, qualifier P>
+
131  GLM_FUNC_DECL vec<L, U, P> associatedMax(
+
132  vec<L, T, P> const& x, U a,
+
133  vec<L, T, P> const& y, U b);
+
134 
+
137  template<typename T, typename U>
+
138  GLM_FUNC_DECL U associatedMax(
+
139  T x, U a,
+
140  T y, U b,
+
141  T z, U c);
+
142 
+
145  template<length_t L, typename T, typename U, qualifier P>
+
146  GLM_FUNC_DECL vec<L, U, P> associatedMax(
+
147  vec<L, T, P> const& x, vec<L, U, P> const & a,
+
148  vec<L, T, P> const& y, vec<L, U, P> const & b,
+
149  vec<L, T, P> const& z, vec<L, U, P> const & c);
+
150 
+
153  template<length_t L, typename T, typename U, qualifier P>
+
154  GLM_FUNC_DECL vec<L, T, P> associatedMax(
+
155  T x, vec<L, U, P> const & a,
+
156  T y, vec<L, U, P> const & b,
+
157  T z, vec<L, U, P> const & c);
+
158 
+
161  template<length_t L, typename T, typename U, qualifier P>
+
162  GLM_FUNC_DECL vec<L, U, P> associatedMax(
+
163  vec<L, T, P> const& x, U a,
+
164  vec<L, T, P> const& y, U b,
+
165  vec<L, T, P> const& z, U c);
+
166 
+
169  template<typename T, typename U>
+
170  GLM_FUNC_DECL U associatedMax(
+
171  T x, U a,
+
172  T y, U b,
+
173  T z, U c,
+
174  T w, U d);
+
175 
+
178  template<length_t L, typename T, typename U, qualifier P>
+
179  GLM_FUNC_DECL vec<L, U, P> associatedMax(
+
180  vec<L, T, P> const& x, vec<L, U, P> const & a,
+
181  vec<L, T, P> const& y, vec<L, U, P> const & b,
+
182  vec<L, T, P> const& z, vec<L, U, P> const & c,
+
183  vec<L, T, P> const& w, vec<L, U, P> const & d);
+
184 
+
187  template<length_t L, typename T, typename U, qualifier P>
+
188  GLM_FUNC_DECL vec<L, U, P> associatedMax(
+
189  T x, vec<L, U, P> const & a,
+
190  T y, vec<L, U, P> const & b,
+
191  T z, vec<L, U, P> const & c,
+
192  T w, vec<L, U, P> const & d);
+
193 
+
196  template<length_t L, typename T, typename U, qualifier P>
+
197  GLM_FUNC_DECL vec<L, U, P> associatedMax(
+
198  vec<L, T, P> const& x, U a,
+
199  vec<L, T, P> const& y, U b,
+
200  vec<L, T, P> const& z, U c,
+
201  vec<L, T, P> const& w, U d);
+
202 
+
204 } //namespace glm
+
205 
+
206 #include "associated_min_max.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vec< L, U, P > associatedMax(vec< L, T, P > const &x, U a, vec< L, T, P > const &y, U b, vec< L, T, P > const &z, U c, vec< L, T, P > const &w, U d)
Maximum comparison between 4 variables and returns 4 associated variable values.
+
GLM_FUNC_DECL vec< L, U, P > associatedMin(vec< L, T, P > const &x, U a, vec< L, T, P > const &y, U b, vec< L, T, P > const &z, U c, vec< L, T, P > const &w, U d)
Minimum comparison between 4 variables and returns 4 associated variable values.
+
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template<typename genIUType >
GLM_FUNC_DECL genIUType highestBitValue (genIUType Value)
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > highestBitValue (vec< L, T, P > const &value)
 Find the highest bit set to 1 in a integer variable and return its value. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType lowestBitValue (genIUType Value)
 
template<typename genIUType >
GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove (genIUType Value)
 Return the power of two number which value is just higher the input value. More...
 
template<length_t L, typename T , qualifier P>
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, P > powerOfTwoAbove (vec< L, T, P > const &value)
 Return the power of two number which value is just higher the input value. More...
 
template<typename genIUType >
GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow (genIUType Value)
 Return the power of two number which value is just lower the input value. More...
 
template<length_t L, typename T , qualifier P>
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, P > powerOfTwoBelow (vec< L, T, P > const &value)
 Return the power of two number which value is just lower the input value. More...
 
template<typename genIUType >
GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest (genIUType Value)
 Return the power of two number which value is the closet to the input value. More...
 
template<length_t L, typename T , qualifier P>
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, P > powerOfTwoNearest (vec< L, T, P > const &value)
 Return the power of two number which value is the closet to the input value. More...
 
+

Detailed Description

+

GLM_GTX_bit

+
See also
GLM Core (dependence)
+ +

Definition in file bit.hpp.

+
+ + + + diff --git a/doc/api/a00008_source.html b/doc/api/a00008_source.html new file mode 100644 index 00000000..b6bd0b94 --- /dev/null +++ b/doc/api/a00008_source.html @@ -0,0 +1,153 @@ + + + + + + +0.9.9 API documenation: bit.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
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+
+ + +
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+ + +
+
+
+
bit.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependencies
+
16 #include "../gtc/bitfield.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_bit is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_bit extension is deprecated, include GLM_GTC_bitfield and GLM_GTC_integer instead")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
32  template<typename genIUType>
+
33  GLM_FUNC_DECL genIUType highestBitValue(genIUType Value);
+
34 
+
36  template<typename genIUType>
+
37  GLM_FUNC_DECL genIUType lowestBitValue(genIUType Value);
+
38 
+
42  template<length_t L, typename T, qualifier P>
+
43  GLM_FUNC_DECL vec<L, T, P> highestBitValue(vec<L, T, P> const& value);
+
44 
+
50  template<typename genIUType>
+
51  GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove(genIUType Value);
+
52 
+
58  template<length_t L, typename T, qualifier P>
+
59  GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, P> powerOfTwoAbove(vec<L, T, P> const& value);
+
60 
+
66  template<typename genIUType>
+
67  GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow(genIUType Value);
+
68 
+
74  template<length_t L, typename T, qualifier P>
+
75  GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, P> powerOfTwoBelow(vec<L, T, P> const& value);
+
76 
+
82  template<typename genIUType>
+
83  GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest(genIUType Value);
+
84 
+
90  template<length_t L, typename T, qualifier P>
+
91  GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, P> powerOfTwoNearest(vec<L, T, P> const& value);
+
92 
+
94 } //namespace glm
+
95 
+
96 
+
97 #include "bit.inl"
+
98 
+
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, P > powerOfTwoAbove(vec< L, T, P > const &value)
Return the power of two number which value is just higher the input value.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL genIUType lowestBitValue(genIUType Value)
+
GLM_FUNC_DECL vec< L, T, P > highestBitValue(vec< L, T, P > const &value)
Find the highest bit set to 1 in a integer variable and return its value.
+
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, P > powerOfTwoBelow(vec< L, T, P > const &value)
Return the power of two number which value is just lower the input value.
+
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, P > powerOfTwoNearest(vec< L, T, P > const &value)
Return the power of two number which value is the closet to the input value.
+
+ + + + diff --git a/doc/api/a00009.html b/doc/api/a00009.html new file mode 100644 index 00000000..fcc38316 --- /dev/null +++ b/doc/api/a00009.html @@ -0,0 +1,204 @@ + + + + + + +0.9.9 API documenation: bitfield.hpp File Reference + + + + + + + + + + +
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bitfield.hpp File Reference
+
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GLM_GTC_bitfield +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldFillOne (genIUType Value, int FirstBit, int BitCount)
 Set to 1 a range of bits. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > bitfieldFillOne (vec< L, T, P > const &Value, int FirstBit, int BitCount)
 Set to 1 a range of bits. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldFillZero (genIUType Value, int FirstBit, int BitCount)
 Set to 0 a range of bits. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > bitfieldFillZero (vec< L, T, P > const &Value, int FirstBit, int BitCount)
 Set to 0 a range of bits. More...
 
GLM_FUNC_DECL int16 bitfieldInterleave (int8 x, int8 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint16 bitfieldInterleave (uint8 x, uint8 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL int32 bitfieldInterleave (int16 x, int16 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (uint16 x, uint16 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int32 x, int32 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint32 x, uint32 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL int32 bitfieldInterleave (int8 x, int8 y, int8 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (uint8 x, uint8 y, uint8 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int16 x, int16 y, int16 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint16 x, uint16 y, uint16 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int32 x, int32 y, int32 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint32 x, uint32 y, uint32 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL int32 bitfieldInterleave (int8 x, int8 y, int8 z, int8 w)
 Interleaves the bits of x, y, z and w. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (uint8 x, uint8 y, uint8 z, uint8 w)
 Interleaves the bits of x, y, z and w. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int16 x, int16 y, int16 z, int16 w)
 Interleaves the bits of x, y, z and w. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint16 x, uint16 y, uint16 z, uint16 w)
 Interleaves the bits of x, y, z and w. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldRotateLeft (genIUType In, int Shift)
 Rotate all bits to the left. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > bitfieldRotateLeft (vec< L, T, P > const &In, int Shift)
 Rotate all bits to the left. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldRotateRight (genIUType In, int Shift)
 Rotate all bits to the right. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > bitfieldRotateRight (vec< L, T, P > const &In, int Shift)
 Rotate all bits to the right. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType mask (genIUType Bits)
 Build a mask of 'count' bits. More...
 
template<typename T , qualifier P, template< typename, qualifier > class vecIUType>
GLM_FUNC_DECL vecIUType< T, P > mask (vecIUType< T, P > const &v)
 Build a mask of 'count' bits. More...
 
+

Detailed Description

+

GLM_GTC_bitfield

+
See also
GLM Core (dependence)
+
+GLM_GTC_bitfield (dependence)
+ +

Definition in file bitfield.hpp.

+
+ + + + diff --git a/doc/api/a00009_source.html b/doc/api/a00009_source.html new file mode 100644 index 00000000..90bd2cfc --- /dev/null +++ b/doc/api/a00009_source.html @@ -0,0 +1,188 @@ + + + + + + +0.9.9 API documenation: bitfield.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
bitfield.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #include "../detail/setup.hpp"
+
15 
+
16 #pragma once
+
17 
+
18 // Dependencies
+
19 #include "../detail/qualifier.hpp"
+
20 #include "../detail/type_int.hpp"
+
21 #include "../detail/_vectorize.hpp"
+
22 #include <limits>
+
23 
+
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
25 # pragma message("GLM: GLM_GTC_bitfield extension included")
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
36  template<typename genIUType>
+
37  GLM_FUNC_DECL genIUType mask(genIUType Bits);
+
38 
+
42  template<typename T, qualifier P, template<typename, qualifier> class vecIUType>
+
43  GLM_FUNC_DECL vecIUType<T, P> mask(vecIUType<T, P> const & v);
+
44 
+
48  template<typename genIUType>
+
49  GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift);
+
50 
+
54  template<length_t L, typename T, qualifier P>
+
55  GLM_FUNC_DECL vec<L, T, P> bitfieldRotateRight(vec<L, T, P> const & In, int Shift);
+
56 
+
60  template<typename genIUType>
+
61  GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift);
+
62 
+
66  template<length_t L, typename T, qualifier P>
+
67  GLM_FUNC_DECL vec<L, T, P> bitfieldRotateLeft(vec<L, T, P> const & In, int Shift);
+
68 
+
72  template<typename genIUType>
+
73  GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount);
+
74 
+
78  template<length_t L, typename T, qualifier P>
+
79  GLM_FUNC_DECL vec<L, T, P> bitfieldFillOne(vec<L, T, P> const & Value, int FirstBit, int BitCount);
+
80 
+
84  template<typename genIUType>
+
85  GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount);
+
86 
+
90  template<length_t L, typename T, qualifier P>
+
91  GLM_FUNC_DECL vec<L, T, P> bitfieldFillZero(vec<L, T, P> const & Value, int FirstBit, int BitCount);
+
92 
+
98  GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y);
+
99 
+
105  GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y);
+
106 
+
112  GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y);
+
113 
+
119  GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y);
+
120 
+
126  GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y);
+
127 
+
133  GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y);
+
134 
+
140  GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z);
+
141 
+
147  GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z);
+
148 
+
154  GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z);
+
155 
+
161  GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z);
+
162 
+
168  GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z);
+
169 
+
175  GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z);
+
176 
+
182  GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w);
+
183 
+
189  GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w);
+
190 
+
196  GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w);
+
197 
+
203  GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w);
+
204 
+
206 } //namespace glm
+
207 
+
208 #include "bitfield.inl"
+
GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w)
Interleaves the bits of x, y, z and w.
+
GLM_FUNC_DECL vec< L, T, P > bitfieldRotateRight(vec< L, T, P > const &In, int Shift)
Rotate all bits to the right.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vecIUType< T, P > mask(vecIUType< T, P > const &v)
Build a mask of 'count' bits.
+
GLM_FUNC_DECL vec< L, T, P > bitfieldRotateLeft(vec< L, T, P > const &In, int Shift)
Rotate all bits to the left.
+
GLM_FUNC_DECL vec< L, T, P > bitfieldFillZero(vec< L, T, P > const &Value, int FirstBit, int BitCount)
Set to 0 a range of bits.
+
GLM_FUNC_DECL vec< L, T, P > bitfieldFillOne(vec< L, T, P > const &Value, int FirstBit, int BitCount)
Set to 1 a range of bits.
+
+ + + + diff --git a/doc/api/a00010.html b/doc/api/a00010.html new file mode 100644 index 00000000..bc6b2e3f --- /dev/null +++ b/doc/api/a00010.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documenation: closest_point.hpp File Reference + + + + + + + + + + +
+
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0.9.9 API documenation +
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+
closest_point.hpp File Reference
+
+
+ +

GLM_GTX_closest_point +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > closestPointOnLine (vec< 3, T, P > const &point, vec< 3, T, P > const &a, vec< 3, T, P > const &b)
 Find the point on a straight line which is the closet of a point. More...
 
+template<typename T , qualifier P>
GLM_FUNC_DECL vec< 2, T, P > closestPointOnLine (vec< 2, T, P > const &point, vec< 2, T, P > const &a, vec< 2, T, P > const &b)
 2d lines work as well
 
+

Detailed Description

+

GLM_GTX_closest_point

+
See also
GLM Core (dependence)
+ +

Definition in file closest_point.hpp.

+
+ + + + diff --git a/doc/api/a00010_source.html b/doc/api/a00010_source.html new file mode 100644 index 00000000..8b59dd04 --- /dev/null +++ b/doc/api/a00010_source.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documenation: closest_point.hpp Source File + + + + + + + + + + +
+
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+
0.9.9 API documenation +
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+
closest_point.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_closest_point extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template<typename T, qualifier P>
+
34  GLM_FUNC_DECL vec<3, T, P> closestPointOnLine(
+
35  vec<3, T, P> const & point,
+
36  vec<3, T, P> const & a,
+
37  vec<3, T, P> const & b);
+
38 
+
40  template<typename T, qualifier P>
+
41  GLM_FUNC_DECL vec<2, T, P> closestPointOnLine(
+
42  vec<2, T, P> const & point,
+
43  vec<2, T, P> const & a,
+
44  vec<2, T, P> const & b);
+
45 
+
47 }// namespace glm
+
48 
+
49 #include "closest_point.inl"
+
GLM_FUNC_DECL vec< 2, T, P > closestPointOnLine(vec< 2, T, P > const &point, vec< 2, T, P > const &a, vec< 2, T, P > const &b)
2d lines work as well
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/doc/api/a00011.html b/doc/api/a00011.html new file mode 100644 index 00000000..7e5dc800 --- /dev/null +++ b/doc/api/a00011.html @@ -0,0 +1,136 @@ + + + + + + +0.9.9 API documenation: color_encoding.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
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+ + +
+
+ +
+
color_encoding.hpp File Reference
+
+
+ +

GLM_GTX_color_encoding +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + +

+Functions

+template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > convertD65XYZToD50XYZ (vec< 3, T, P > const &ColorD65XYZ)
 Convert a D65 YUV color to D50 YUV.
 
+template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > convertD65XYZToLinearSRGB (vec< 3, T, P > const &ColorD65XYZ)
 Convert a D65 YUV color to linear sRGB.
 
+template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > convertLinearSRGBToD50XYZ (vec< 3, T, P > const &ColorLinearSRGB)
 Convert a linear sRGB color to D50 YUV.
 
+template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > convertLinearSRGBToD65XYZ (vec< 3, T, P > const &ColorLinearSRGB)
 Convert a linear sRGB color to D65 YUV.
 
+

Detailed Description

+

GLM_GTX_color_encoding

+
See also
GLM Core (dependence)
+
+GLM_GTX_color_encoding (dependence)
+ +

Definition in file color_encoding.hpp.

+
+ + + + diff --git a/doc/api/a00011_source.html b/doc/api/a00011_source.html new file mode 100644 index 00000000..8b5cc150 --- /dev/null +++ b/doc/api/a00011_source.html @@ -0,0 +1,134 @@ + + + + + + +0.9.9 API documenation: color_encoding.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
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+ + +
+
+
+
color_encoding.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependencies
+
17 #include "../detail/setup.hpp"
+
18 #include "../detail/qualifier.hpp"
+
19 #include "../vec3.hpp"
+
20 #include <limits>
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTC_color_encoding extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
32  template<typename T, qualifier P>
+
33  GLM_FUNC_DECL vec<3, T, P> convertLinearSRGBToD65XYZ(vec<3, T, P> const& ColorLinearSRGB);
+
34 
+
36  template<typename T, qualifier P>
+
37  GLM_FUNC_DECL vec<3, T, P> convertLinearSRGBToD50XYZ(vec<3, T, P> const& ColorLinearSRGB);
+
38 
+
40  template<typename T, qualifier P>
+
41  GLM_FUNC_DECL vec<3, T, P> convertD65XYZToLinearSRGB(vec<3, T, P> const& ColorD65XYZ);
+
42 
+
44  template<typename T, qualifier P>
+
45  GLM_FUNC_DECL vec<3, T, P> convertD65XYZToD50XYZ(vec<3, T, P> const& ColorD65XYZ);
+
46 
+
48 } //namespace glm
+
49 
+
50 #include "color_encoding.inl"
+
GLM_FUNC_DECL vec< 3, T, P > convertLinearSRGBToD50XYZ(vec< 3, T, P > const &ColorLinearSRGB)
Convert a linear sRGB color to D50 YUV.
+
GLM_FUNC_DECL vec< 3, T, P > convertD65XYZToD50XYZ(vec< 3, T, P > const &ColorD65XYZ)
Convert a D65 YUV color to D50 YUV.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vec< 3, T, P > convertD65XYZToLinearSRGB(vec< 3, T, P > const &ColorD65XYZ)
Convert a D65 YUV color to linear sRGB.
+
GLM_FUNC_DECL vec< 3, T, P > convertLinearSRGBToD65XYZ(vec< 3, T, P > const &ColorLinearSRGB)
Convert a linear sRGB color to D65 YUV.
+
+ + + + diff --git a/doc/api/a00012.html b/doc/api/a00012.html new file mode 100644 index 00000000..44a1a728 --- /dev/null +++ b/doc/api/a00012.html @@ -0,0 +1,133 @@ + + + + + + +0.9.9 API documenation: color_space.hpp File Reference + + + + + + + + + + +
+
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+
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+ + +
+
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+
gtc/color_space.hpp File Reference
+
+
+ +

GLM_GTC_color_space +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > convertLinearToSRGB (vec< L, T, P > const &ColorLinear)
 Convert a linear color to sRGB color using a standard gamma correction. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > convertLinearToSRGB (vec< L, T, P > const &ColorLinear, T Gamma)
 Convert a linear color to sRGB color using a custom gamma correction. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > convertSRGBToLinear (vec< L, T, P > const &ColorSRGB)
 Convert a sRGB color to linear color using a standard gamma correction. More...
 
+template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > convertSRGBToLinear (vec< L, T, P > const &ColorSRGB, T Gamma)
 Convert a sRGB color to linear color using a custom gamma correction.
 
+

Detailed Description

+

GLM_GTC_color_space

+
See also
GLM Core (dependence)
+
+GLM_GTC_color_space (dependence)
+ +

Definition in file gtc/color_space.hpp.

+
+ + + + diff --git a/doc/api/a00012_source.html b/doc/api/a00012_source.html new file mode 100644 index 00000000..515b8aa1 --- /dev/null +++ b/doc/api/a00012_source.html @@ -0,0 +1,135 @@ + + + + + + +0.9.9 API documenation: color_space.hpp Source File + + + + + + + + + + +
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gtc/color_space.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependencies
+
17 #include "../detail/setup.hpp"
+
18 #include "../detail/qualifier.hpp"
+
19 #include "../exponential.hpp"
+
20 #include "../vec3.hpp"
+
21 #include "../vec4.hpp"
+
22 #include <limits>
+
23 
+
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
25 # pragma message("GLM: GLM_GTC_color_space extension included")
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
35  template<length_t L, typename T, qualifier P>
+
36  GLM_FUNC_DECL vec<L, T, P> convertLinearToSRGB(vec<L, T, P> const & ColorLinear);
+
37 
+
40  template<length_t L, typename T, qualifier P>
+
41  GLM_FUNC_DECL vec<L, T, P> convertLinearToSRGB(vec<L, T, P> const & ColorLinear, T Gamma);
+
42 
+
45  template<length_t L, typename T, qualifier P>
+
46  GLM_FUNC_DECL vec<L, T, P> convertSRGBToLinear(vec<L, T, P> const & ColorSRGB);
+
47 
+
49  // IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
+
50  template<length_t L, typename T, qualifier P>
+
51  GLM_FUNC_DECL vec<L, T, P> convertSRGBToLinear(vec<L, T, P> const & ColorSRGB, T Gamma);
+
52 
+
54 } //namespace glm
+
55 
+
56 #include "color_space.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vec< L, T, P > convertLinearToSRGB(vec< L, T, P > const &ColorLinear, T Gamma)
Convert a linear color to sRGB color using a custom gamma correction.
+
GLM_FUNC_DECL vec< L, T, P > convertSRGBToLinear(vec< L, T, P > const &ColorSRGB, T Gamma)
Convert a sRGB color to linear color using a custom gamma correction.
+
+ + + + diff --git a/doc/api/a00013.html b/doc/api/a00013.html new file mode 100644 index 00000000..dc594636 --- /dev/null +++ b/doc/api/a00013.html @@ -0,0 +1,138 @@ + + + + + + +0.9.9 API documenation: color_space.hpp File Reference + + + + + + + + + + +
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gtx/color_space.hpp File Reference
+
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GLM_GTX_color_space +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > hsvColor (vec< 3, T, P > const &rgbValue)
 Converts a color from RGB color space to its color in HSV color space. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T luminosity (vec< 3, T, P > const &color)
 Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > rgbColor (vec< 3, T, P > const &hsvValue)
 Converts a color from HSV color space to its color in RGB color space. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > saturation (T const s)
 Build a saturation matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > saturation (T const s, vec< 3, T, P > const &color)
 Modify the saturation of a color. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, T, P > saturation (T const s, vec< 4, T, P > const &color)
 Modify the saturation of a color. More...
 
+

Detailed Description

+

GLM_GTX_color_space

+
See also
GLM Core (dependence)
+ +

Definition in file gtx/color_space.hpp.

+
+ + + + diff --git a/doc/api/a00013_source.html b/doc/api/a00013_source.html new file mode 100644 index 00000000..1d2c1a21 --- /dev/null +++ b/doc/api/a00013_source.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documenation: color_space.hpp Source File + + + + + + + + + + +
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+
0.9.9 API documenation +
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+
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+
gtx/color_space.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_color_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_color_space extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template<typename T, qualifier P>
+
34  GLM_FUNC_DECL vec<3, T, P> rgbColor(
+
35  vec<3, T, P> const & hsvValue);
+
36 
+
39  template<typename T, qualifier P>
+
40  GLM_FUNC_DECL vec<3, T, P> hsvColor(
+
41  vec<3, T, P> const & rgbValue);
+
42 
+
45  template<typename T>
+
46  GLM_FUNC_DECL mat<4, 4, T, defaultp> saturation(
+
47  T const s);
+
48 
+
51  template<typename T, qualifier P>
+
52  GLM_FUNC_DECL vec<3, T, P> saturation(
+
53  T const s,
+
54  vec<3, T, P> const & color);
+
55 
+
58  template<typename T, qualifier P>
+
59  GLM_FUNC_DECL vec<4, T, P> saturation(
+
60  T const s,
+
61  vec<4, T, P> const & color);
+
62 
+
65  template<typename T, qualifier P>
+
66  GLM_FUNC_DECL T luminosity(
+
67  vec<3, T, P> const & color);
+
68 
+
70 }//namespace glm
+
71 
+
72 #include "color_space.inl"
+
GLM_FUNC_DECL vec< 3, T, P > rgbColor(vec< 3, T, P > const &hsvValue)
Converts a color from HSV color space to its color in RGB color space.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vec< 4, T, P > saturation(T const s, vec< 4, T, P > const &color)
Modify the saturation of a color.
+
GLM_FUNC_DECL vec< 3, T, P > hsvColor(vec< 3, T, P > const &rgbValue)
Converts a color from RGB color space to its color in HSV color space.
+
GLM_FUNC_DECL T luminosity(vec< 3, T, P > const &color)
Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.
+
+ + + + diff --git a/doc/api/a00014.html b/doc/api/a00014.html new file mode 100644 index 00000000..f5ffff86 --- /dev/null +++ b/doc/api/a00014.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documenation: color_space_YCoCg.hpp File Reference + + + + + + + + + + +
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color_space_YCoCg.hpp File Reference
+
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GLM_GTX_color_space_YCoCg +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > rgb2YCoCg (vec< 3, T, P > const &rgbColor)
 Convert a color from RGB color space to YCoCg color space. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > rgb2YCoCgR (vec< 3, T, P > const &rgbColor)
 Convert a color from RGB color space to YCoCgR color space. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > YCoCg2rgb (vec< 3, T, P > const &YCoCgColor)
 Convert a color from YCoCg color space to RGB color space. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > YCoCgR2rgb (vec< 3, T, P > const &YCoCgColor)
 Convert a color from YCoCgR color space to RGB color space. More...
 
+

Detailed Description

+

GLM_GTX_color_space_YCoCg

+
See also
GLM Core (dependence)
+ +

Definition in file color_space_YCoCg.hpp.

+
+ + + + diff --git a/doc/api/a00014_source.html b/doc/api/a00014_source.html new file mode 100644 index 00000000..b1fb2da4 --- /dev/null +++ b/doc/api/a00014_source.html @@ -0,0 +1,140 @@ + + + + + + +0.9.9 API documenation: color_space_YCoCg.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
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+
color_space_YCoCg.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_color_space_YCoCg is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_color_space_YCoCg extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template<typename T, qualifier P>
+
34  GLM_FUNC_DECL vec<3, T, P> rgb2YCoCg(
+
35  vec<3, T, P> const & rgbColor);
+
36 
+
39  template<typename T, qualifier P>
+
40  GLM_FUNC_DECL vec<3, T, P> YCoCg2rgb(
+
41  vec<3, T, P> const & YCoCgColor);
+
42 
+
46  template<typename T, qualifier P>
+
47  GLM_FUNC_DECL vec<3, T, P> rgb2YCoCgR(
+
48  vec<3, T, P> const & rgbColor);
+
49 
+
53  template<typename T, qualifier P>
+
54  GLM_FUNC_DECL vec<3, T, P> YCoCgR2rgb(
+
55  vec<3, T, P> const & YCoCgColor);
+
56 
+
58 }//namespace glm
+
59 
+
60 #include "color_space_YCoCg.inl"
+
GLM_FUNC_DECL vec< 3, T, P > YCoCg2rgb(vec< 3, T, P > const &YCoCgColor)
Convert a color from YCoCg color space to RGB color space.
+
GLM_FUNC_DECL vec< 3, T, P > rgbColor(vec< 3, T, P > const &hsvValue)
Converts a color from HSV color space to its color in RGB color space.
+
GLM_FUNC_DECL vec< 3, T, P > rgb2YCoCg(vec< 3, T, P > const &rgbColor)
Convert a color from RGB color space to YCoCg color space.
+
GLM_FUNC_DECL vec< 3, T, P > YCoCgR2rgb(vec< 3, T, P > const &YCoCgColor)
Convert a color from YCoCgR color space to RGB color space.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vec< 3, T, P > rgb2YCoCgR(vec< 3, T, P > const &rgbColor)
Convert a color from RGB color space to YCoCgR color space.
+
+ + + + diff --git a/doc/api/a00015.html b/doc/api/a00015.html new file mode 100644 index 00000000..fda00769 --- /dev/null +++ b/doc/api/a00015.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: common.hpp File Reference + + + + + + + + + + +
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GLM Core +More...

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+

Detailed Description

+

GLM Core

+ +

Definition in file common.hpp.

+
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common.hpp
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1 
+
4 #include "detail/setup.hpp"
+
5 
+
6 #pragma once
+
7 
+
8 #include "detail/func_common.hpp"
+ +
GLM Core
+
+ + + + diff --git a/doc/api/a00016.html b/doc/api/a00016.html new file mode 100644 index 00000000..3e3fe83a --- /dev/null +++ b/doc/api/a00016.html @@ -0,0 +1,122 @@ + + + + + + +0.9.9 API documenation: common.hpp File Reference + + + + + + + + + + +
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GLM_GTX_common +More...

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Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > fmod (vec< L, T, P > const &v)
 Similar to 'mod' but with a different rounding and integer support. More...
 
template<typename genType >
GLM_FUNC_DECL genType::bool_type isdenormal (genType const &x)
 Returns true if x is a denormalized number Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format. More...
 
+

Detailed Description

+

GLM_GTX_common

+
See also
GLM Core (dependence)
+ +

Definition in file gtx/common.hpp.

+
+ + + + diff --git a/doc/api/a00016_source.html b/doc/api/a00016_source.html new file mode 100644 index 00000000..2b2179ba --- /dev/null +++ b/doc/api/a00016_source.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documenation: common.hpp Source File + + + + + + + + + + +
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gtx/common.hpp
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1 
+
13 #pragma once
+
14 
+
15 // Dependencies:
+
16 #include "../vec2.hpp"
+
17 #include "../vec3.hpp"
+
18 #include "../vec4.hpp"
+
19 #include "../gtc/vec1.hpp"
+
20 
+
21 #ifndef GLM_ENABLE_EXPERIMENTAL
+
22 # error "GLM: GLM_GTX_common is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
23 #endif
+
24 
+
25 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
26 # pragma message("GLM: GLM_GTX_common extension included")
+
27 #endif
+
28 
+
29 namespace glm
+
30 {
+
33 
+
42  template<typename genType>
+
43  GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const & x);
+
44 
+
50  template<length_t L, typename T, qualifier P>
+
51  GLM_FUNC_DECL vec<L, T, P> fmod(vec<L, T, P> const & v);
+
52 
+
54 }//namespace glm
+
55 
+
56 #include "common.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vec< L, T, P > fmod(vec< L, T, P > const &v)
Similar to 'mod' but with a different rounding and integer support.
+
GLM_FUNC_DECL genType::bool_type isdenormal(genType const &x)
Returns true if x is a denormalized number Numbers whose absolute value is too small to be represente...
+
+ + + + diff --git a/doc/api/a00017.html b/doc/api/a00017.html new file mode 100644 index 00000000..6266fedc --- /dev/null +++ b/doc/api/a00017.html @@ -0,0 +1,442 @@ + + + + + + +0.9.9 API documenation: compatibility.hpp File Reference + + + + + + + + + + +
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+
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GLM_GTX_compatibility +More...

+ +

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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

+typedef bool bool1
 boolean type with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef bool bool1x1
 boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
 
+typedef vec< 2, bool, highp > bool2
 boolean type with 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 2, bool, highp > bool2x2
 boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 3, bool, highp > bool2x3
 boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 4, bool, highp > bool2x4
 boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 3, bool, highp > bool3
 boolean type with 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 2, bool, highp > bool3x2
 boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 3, bool, highp > bool3x3
 boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 4, bool, highp > bool3x4
 boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 4, bool, highp > bool4
 boolean type with 4 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 2, bool, highp > bool4x2
 boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 3, bool, highp > bool4x3
 boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 4, bool, highp > bool4x4
 boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef double double1
 double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef double double1x1
 double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef vec< 2, double, highp > double2
 double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 2, double, highp > double2x2
 double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 3, double, highp > double2x3
 double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 4, double, highp > double2x4
 double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 3, double, highp > double3
 double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 2, double, highp > double3x2
 double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 3, double, highp > double3x3
 double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 4, double, highp > double3x4
 double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 4, double, highp > double4
 double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 2, double, highp > double4x2
 double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 3, double, highp > double4x3
 double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 4, double, highp > double4x4
 double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef float float1
 single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef float float1x1
 single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef vec< 2, float, highp > float2
 single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 2, float, highp > float2x2
 single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 3, float, highp > float2x3
 single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 4, float, highp > float2x4
 single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 3, float, highp > float3
 single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 2, float, highp > float3x2
 single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 3, float, highp > float3x3
 single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 4, float, highp > float3x4
 single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 4, float, highp > float4
 single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 2, float, highp > float4x2
 single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 3, float, highp > float4x3
 single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 4, float, highp > float4x4
 single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef int int1
 integer vector with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef int int1x1
 integer matrix with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef vec< 2, int, highp > int2
 integer vector with 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 2, int, highp > int2x2
 integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 3, int, highp > int2x3
 integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 4, int, highp > int2x4
 integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 3, int, highp > int3
 integer vector with 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 2, int, highp > int3x2
 integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 3, int, highp > int3x3
 integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 4, int, highp > int3x4
 integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 4, int, highp > int4
 integer vector with 4 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 2, int, highp > int4x2
 integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 3, int, highp > int4x3
 integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 4, int, highp > int4x4
 integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER T atan2 (T x, T y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER vec< 2, T, P > atan2 (const vec< 2, T, P > &x, const vec< 2, T, P > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER vec< 3, T, P > atan2 (const vec< 3, T, P > &x, const vec< 3, T, P > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER vec< 4, T, P > atan2 (const vec< 4, T, P > &x, const vec< 4, T, P > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
+template<typename genType >
GLM_FUNC_DECL bool isfinite (genType const &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_DECL vec< 1, bool, P > isfinite (const vec< 1, T, P > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_DECL vec< 2, bool, P > isfinite (const vec< 2, T, P > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, bool, P > isfinite (const vec< 3, T, P > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, bool, P > isfinite (const vec< 4, T, P > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T >
GLM_FUNC_QUALIFIER T lerp (T x, T y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER vec< 2, T, P > lerp (const vec< 2, T, P > &x, const vec< 2, T, P > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER vec< 3, T, P > lerp (const vec< 3, T, P > &x, const vec< 3, T, P > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER vec< 4, T, P > lerp (const vec< 4, T, P > &x, const vec< 4, T, P > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER vec< 2, T, P > lerp (const vec< 2, T, P > &x, const vec< 2, T, P > &y, const vec< 2, T, P > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER vec< 3, T, P > lerp (const vec< 3, T, P > &x, const vec< 3, T, P > &y, const vec< 3, T, P > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER vec< 4, T, P > lerp (const vec< 4, T, P > &x, const vec< 4, T, P > &y, const vec< 4, T, P > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER T saturate (T x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER vec< 2, T, P > saturate (const vec< 2, T, P > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER vec< 3, T, P > saturate (const vec< 3, T, P > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER vec< 4, T, P > saturate (const vec< 4, T, P > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
+

Detailed Description

+

GLM_GTX_compatibility

+
See also
GLM Core (dependence)
+ +

Definition in file compatibility.hpp.

+
+ + + + diff --git a/doc/api/a00017_source.html b/doc/api/a00017_source.html new file mode 100644 index 00000000..43978297 --- /dev/null +++ b/doc/api/a00017_source.html @@ -0,0 +1,281 @@ + + + + + + +0.9.9 API documenation: compatibility.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
compatibility.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 #include "../gtc/quaternion.hpp"
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_compatibility is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_compatibility extension included")
+
25 #endif
+
26 
+
27 #if GLM_COMPILER & GLM_COMPILER_VC
+
28 # include <cfloat>
+
29 #elif GLM_COMPILER & GLM_COMPILER_GCC
+
30 # include <cmath>
+
31 # if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+
32 # undef isfinite
+
33 # endif
+
34 #endif//GLM_COMPILER
+
35 
+
36 namespace glm
+
37 {
+
40 
+
41  template<typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);}
+
42  template<typename T, qualifier P> GLM_FUNC_QUALIFIER vec<2, T, P> lerp(const vec<2, T, P>& x, const vec<2, T, P>& y, T a){return mix(x, y, a);}
+
43 
+
44  template<typename T, qualifier P> GLM_FUNC_QUALIFIER vec<3, T, P> lerp(const vec<3, T, P>& x, const vec<3, T, P>& y, T a){return mix(x, y, a);}
+
45  template<typename T, qualifier P> GLM_FUNC_QUALIFIER vec<4, T, P> lerp(const vec<4, T, P>& x, const vec<4, T, P>& y, T a){return mix(x, y, a);}
+
46  template<typename T, qualifier P> GLM_FUNC_QUALIFIER vec<2, T, P> lerp(const vec<2, T, P>& x, const vec<2, T, P>& y, const vec<2, T, P>& a){return mix(x, y, a);}
+
47  template<typename T, qualifier P> GLM_FUNC_QUALIFIER vec<3, T, P> lerp(const vec<3, T, P>& x, const vec<3, T, P>& y, const vec<3, T, P>& a){return mix(x, y, a);}
+
48  template<typename T, qualifier P> GLM_FUNC_QUALIFIER vec<4, T, P> lerp(const vec<4, T, P>& x, const vec<4, T, P>& y, const vec<4, T, P>& a){return mix(x, y, a);}
+
49 
+
50  template<typename T, qualifier P> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));}
+
51  template<typename T, qualifier P> GLM_FUNC_QUALIFIER vec<2, T, P> saturate(const vec<2, T, P>& x){return clamp(x, T(0), T(1));}
+
52  template<typename T, qualifier P> GLM_FUNC_QUALIFIER vec<3, T, P> saturate(const vec<3, T, P>& x){return clamp(x, T(0), T(1));}
+
53  template<typename T, qualifier P> GLM_FUNC_QUALIFIER vec<4, T, P> saturate(const vec<4, T, P>& x){return clamp(x, T(0), T(1));}
+
54 
+
55  template<typename T, qualifier P> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);}
+
56  template<typename T, qualifier P> GLM_FUNC_QUALIFIER vec<2, T, P> atan2(const vec<2, T, P>& x, const vec<2, T, P>& y){return atan(x, y);}
+
57  template<typename T, qualifier P> GLM_FUNC_QUALIFIER vec<3, T, P> atan2(const vec<3, T, P>& x, const vec<3, T, P>& y){return atan(x, y);}
+
58  template<typename T, qualifier P> GLM_FUNC_QUALIFIER vec<4, T, P> atan2(const vec<4, T, P>& x, const vec<4, T, P>& y){return atan(x, y);}
+
59 
+
60  template<typename genType> GLM_FUNC_DECL bool isfinite(genType const & x);
+
61  template<typename T, qualifier P> GLM_FUNC_DECL vec<1, bool, P> isfinite(const vec<1, T, P>& x);
+
62  template<typename T, qualifier P> GLM_FUNC_DECL vec<2, bool, P> isfinite(const vec<2, T, P>& x);
+
63  template<typename T, qualifier P> GLM_FUNC_DECL vec<3, bool, P> isfinite(const vec<3, T, P>& x);
+
64  template<typename T, qualifier P> GLM_FUNC_DECL vec<4, bool, P> isfinite(const vec<4, T, P>& x);
+
65 
+
66  typedef bool bool1;
+
67  typedef vec<2, bool, highp> bool2;
+
68  typedef vec<3, bool, highp> bool3;
+
69  typedef vec<4, bool, highp> bool4;
+
70 
+
71  typedef bool bool1x1;
+
72  typedef mat<2, 2, bool, highp> bool2x2;
+
73  typedef mat<2, 3, bool, highp> bool2x3;
+
74  typedef mat<2, 4, bool, highp> bool2x4;
+
75  typedef mat<3, 2, bool, highp> bool3x2;
+
76  typedef mat<3, 3, bool, highp> bool3x3;
+
77  typedef mat<3, 4, bool, highp> bool3x4;
+
78  typedef mat<4, 2, bool, highp> bool4x2;
+
79  typedef mat<4, 3, bool, highp> bool4x3;
+
80  typedef mat<4, 4, bool, highp> bool4x4;
+
81 
+
82  typedef int int1;
+
83  typedef vec<2, int, highp> int2;
+
84  typedef vec<3, int, highp> int3;
+
85  typedef vec<4, int, highp> int4;
+
86 
+
87  typedef int int1x1;
+
88  typedef mat<2, 2, int, highp> int2x2;
+
89  typedef mat<2, 3, int, highp> int2x3;
+
90  typedef mat<2, 4, int, highp> int2x4;
+
91  typedef mat<3, 2, int, highp> int3x2;
+
92  typedef mat<3, 3, int, highp> int3x3;
+
93  typedef mat<3, 4, int, highp> int3x4;
+
94  typedef mat<4, 2, int, highp> int4x2;
+
95  typedef mat<4, 3, int, highp> int4x3;
+
96  typedef mat<4, 4, int, highp> int4x4;
+
97 
+
98  typedef float float1;
+
99  typedef vec<2, float, highp> float2;
+
100  typedef vec<3, float, highp> float3;
+
101  typedef vec<4, float, highp> float4;
+
102 
+
103  typedef float float1x1;
+
104  typedef mat<2, 2, float, highp> float2x2;
+
105  typedef mat<2, 3, float, highp> float2x3;
+
106  typedef mat<2, 4, float, highp> float2x4;
+
107  typedef mat<3, 2, float, highp> float3x2;
+
108  typedef mat<3, 3, float, highp> float3x3;
+
109  typedef mat<3, 4, float, highp> float3x4;
+
110  typedef mat<4, 2, float, highp> float4x2;
+
111  typedef mat<4, 3, float, highp> float4x3;
+
112  typedef mat<4, 4, float, highp> float4x4;
+
113 
+
114  typedef double double1;
+
115  typedef vec<2, double, highp> double2;
+
116  typedef vec<3, double, highp> double3;
+
117  typedef vec<4, double, highp> double4;
+
118 
+
119  typedef double double1x1;
+
120  typedef mat<2, 2, double, highp> double2x2;
+
121  typedef mat<2, 3, double, highp> double2x3;
+
122  typedef mat<2, 4, double, highp> double2x4;
+
123  typedef mat<3, 2, double, highp> double3x2;
+
124  typedef mat<3, 3, double, highp> double3x3;
+
125  typedef mat<3, 4, double, highp> double3x4;
+
126  typedef mat<4, 2, double, highp> double4x2;
+
127  typedef mat<4, 3, double, highp> double4x3;
+
128  typedef mat<4, 4, double, highp> double4x4;
+
129 
+
131 }//namespace glm
+
132 
+
133 #include "compatibility.inl"
+
float float1x1
single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
+
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
+
vec< 3, float, highp > float3
single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
+
mat< 2, 4, int, highp > int2x4
integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+
vec< 3, double, highp > double3
double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
+
mat< 2, 2, int, highp > int2x2
integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+
GLM_FUNC_DECL vec< 4, bool, P > isfinite(const vec< 4, T, P > &x)
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...
+
mat< 3, 3, float, highp > float3x3
single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
+
mat< 3, 4, float, highp > float3x4
single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
+
GLM_FUNC_QUALIFIER vec< 4, T, P > saturate(const vec< 4, T, P > &x)
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+
vec< 2, float, highp > float2
single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
+
int int1x1
integer matrix with 1 component. (From GLM_GTX_compatibility extension)
+
mat< 4, 4, float, highp > float4x4
single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
+
GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
+
bool bool1x1
boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
+
mat< 2, 3, double, highp > double2x3
double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
+
vec< 3, bool, highp > bool3
boolean type with 3 components. (From GLM_GTX_compatibility extension)
+
mat< 2, 4, double, highp > double2x4
double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
+
mat< 3, 3, double, highp > double3x3
double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
+
mat< 2, 4, bool, highp > bool2x4
boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+
Definition: _noise.hpp:11
+
GLM_FUNC_QUALIFIER vec< 4, T, P > atan2(const vec< 4, T, P > &x, const vec< 4, T, P > &y)
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...
+
mat< 4, 4, bool, highp > bool4x4
boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+
vec< 4, float, highp > float4
single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
+
mat< 3, 2, int, highp > int3x2
integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+
mat< 2, 2, bool, highp > bool2x2
boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+
int int1
integer vector with 1 component. (From GLM_GTX_compatibility extension)
+
mat< 3, 2, float, highp > float3x2
single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
+
mat< 3, 2, double, highp > double3x2
double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
+
mat< 4, 3, float, highp > float4x3
single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
+
mat< 2, 2, float, highp > float2x2
single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
+
vec< 4, bool, highp > bool4
boolean type with 4 components. (From GLM_GTX_compatibility extension)
+
vec< 4, int, highp > int4
integer vector with 4 components. (From GLM_GTX_compatibility extension)
+
mat< 2, 3, float, highp > float2x3
single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
+
mat< 4, 2, float, highp > float4x2
single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
+
bool bool1
boolean type with 1 component. (From GLM_GTX_compatibility extension)
+
vec< 2, double, highp > double2
double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
+
double double1x1
double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
+
mat< 2, 4, float, highp > float2x4
single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
+
mat< 3, 4, double, highp > double3x4
double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
+
mat< 4, 2, bool, highp > bool4x2
boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+
mat< 4, 3, double, highp > double4x3
double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
+
vec< 2, int, highp > int2
integer vector with 2 components. (From GLM_GTX_compatibility extension)
+
mat< 2, 2, double, highp > double2x2
double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
+
mat< 3, 3, bool, highp > bool3x3
boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+
mat< 4, 2, double, highp > double4x2
double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
+
vec< 3, int, highp > int3
integer vector with 3 components. (From GLM_GTX_compatibility extension)
+
mat< 3, 3, int, highp > int3x3
integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+
mat< 4, 3, bool, highp > bool4x3
boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+
mat< 4, 3, int, highp > int4x3
integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+
mat< 4, 4, int, highp > int4x4
integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+
mat< 3, 4, int, highp > int3x4
integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+
mat< 3, 2, bool, highp > bool3x2
boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+
vec< 4, double, highp > double4
double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
+
mat< 3, 4, bool, highp > bool3x4
boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+
mat< 4, 4, double, highp > double4x4
double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
+
double double1
double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
+
mat< 2, 3, int, highp > int2x3
integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+
mat< 4, 2, int, highp > int4x2
integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+
GLM_FUNC_DECL vec< L, T, P > atan(vec< L, T, P > const &y, vec< L, T, P > const &x)
Arc tangent.
+
vec< 2, bool, highp > bool2
boolean type with 2 components. (From GLM_GTX_compatibility extension)
+
mat< 2, 3, bool, highp > bool2x3
boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+
float float1
single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
+
GLM_FUNC_QUALIFIER vec< 4, T, P > lerp(const vec< 4, T, P > &x, const vec< 4, T, P > &y, const vec< 4, T, P > &a)
Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using v...
+
+ + + + diff --git a/doc/api/a00018.html b/doc/api/a00018.html new file mode 100644 index 00000000..44b30d55 --- /dev/null +++ b/doc/api/a00018.html @@ -0,0 +1,140 @@ + + + + + + +0.9.9 API documenation: component_wise.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
component_wise.hpp File Reference
+
+
+ +

GLM_GTX_component_wise +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType::value_type compAdd (genType const &v)
 Add all vector components together. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMax (genType const &v)
 Find the maximum value between single vector components. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMin (genType const &v)
 Find the minimum value between single vector components. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMul (genType const &v)
 Multiply all vector components together. More...
 
template<typename floatType , length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, floatType, P > compNormalize (vec< L, T, P > const &v)
 Convert an integer vector to a normalized float vector. More...
 
template<length_t L, typename T , typename floatType , qualifier P>
GLM_FUNC_DECL vec< L, T, P > compScale (vec< L, floatType, P > const &v)
 Convert a normalized float vector to an integer vector. More...
 
+

Detailed Description

+

GLM_GTX_component_wise

+
Date
2007-05-21 / 2011-06-07
+
Author
Christophe Riccio
+
See also
GLM Core (dependence)
+ +

Definition in file component_wise.hpp.

+
+ + + + diff --git a/doc/api/a00018_source.html b/doc/api/a00018_source.html new file mode 100644 index 00000000..4bd89579 --- /dev/null +++ b/doc/api/a00018_source.html @@ -0,0 +1,144 @@ + + + + + + +0.9.9 API documenation: component_wise.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
component_wise.hpp
+
+
+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 // Dependencies
+
18 #include "../detail/setup.hpp"
+
19 #include "../detail/qualifier.hpp"
+
20 
+
21 #ifndef GLM_ENABLE_EXPERIMENTAL
+
22 # error "GLM: GLM_GTX_component_wise is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
23 #endif
+
24 
+
25 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
26 # pragma message("GLM: GLM_GTX_component_wise extension included")
+
27 #endif
+
28 
+
29 namespace glm
+
30 {
+
33 
+
37  template<typename floatType, length_t L, typename T, qualifier P>
+
38  GLM_FUNC_DECL vec<L, floatType, P> compNormalize(vec<L, T, P> const & v);
+
39 
+
43  template<length_t L, typename T, typename floatType, qualifier P>
+
44  GLM_FUNC_DECL vec<L, T, P> compScale(vec<L, floatType, P> const & v);
+
45 
+
48  template<typename genType>
+
49  GLM_FUNC_DECL typename genType::value_type compAdd(genType const & v);
+
50 
+
53  template<typename genType>
+
54  GLM_FUNC_DECL typename genType::value_type compMul(genType const & v);
+
55 
+
58  template<typename genType>
+
59  GLM_FUNC_DECL typename genType::value_type compMin(genType const & v);
+
60 
+
63  template<typename genType>
+
64  GLM_FUNC_DECL typename genType::value_type compMax(genType const & v);
+
65 
+
67 }//namespace glm
+
68 
+
69 #include "component_wise.inl"
+
GLM_FUNC_DECL vec< L, floatType, P > compNormalize(vec< L, T, P > const &v)
Convert an integer vector to a normalized float vector.
+
GLM_FUNC_DECL genType::value_type compMin(genType const &v)
Find the minimum value between single vector components.
+
GLM_FUNC_DECL genType::value_type compMax(genType const &v)
Find the maximum value between single vector components.
+
GLM_FUNC_DECL genType::value_type compAdd(genType const &v)
Add all vector components together.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL genType::value_type compMul(genType const &v)
Multiply all vector components together.
+
GLM_FUNC_DECL vec< L, T, P > compScale(vec< L, floatType, P > const &v)
Convert a normalized float vector to an integer vector.
+
+ + + + diff --git a/doc/api/a00019_source.html b/doc/api/a00019_source.html new file mode 100644 index 00000000..d2b115dc --- /dev/null +++ b/doc/api/a00019_source.html @@ -0,0 +1,128 @@ + + + + + + +0.9.9 API documenation: compute_vector_relational.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
compute_vector_relational.hpp
+
+
+
1 #pragma once
+
2 
+
3 #include "setup.hpp"
+
4 #include <cstring>
+
5 #include <limits>
+
6 
+
7 namespace glm{
+
8 namespace detail
+
9 {
+
10  template <typename T, bool isFloat = std::numeric_limits<T>::is_iec559>
+
11  struct compute_equal
+
12  {
+
13  GLM_FUNC_QUALIFIER static bool call(T a, T b)
+
14  {
+
15  return a == b;
+
16  }
+
17  };
+
18 
+
19  template <typename T>
+
20  struct compute_equal<T, true>
+
21  {
+
22  GLM_FUNC_QUALIFIER static bool call(T a, T b)
+
23  {
+
24  return std::memcmp(&a, &b, sizeof(T)) == 0;
+
25  }
+
26  };
+
27 }//namespace detail
+
28 }//namespace glm
+
Definition: _noise.hpp:11
+
GLM Core
+
+ + + + diff --git a/doc/api/a00020.html b/doc/api/a00020.html new file mode 100644 index 00000000..58799e1a --- /dev/null +++ b/doc/api/a00020.html @@ -0,0 +1,230 @@ + + + + + + +0.9.9 API documenation: constants.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
constants.hpp File Reference
+
+
+ +

GLM_GTC_constants +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType e ()
 Return e constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon ()
 Return the epsilon constant for floating point types. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType euler ()
 Return Euler's constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi ()
 Return 4 / pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio ()
 Return the golden ratio constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi ()
 Return pi / 2. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two ()
 Return ln(ln(2)). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten ()
 Return ln(10). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two ()
 Return ln(2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one ()
 Return 1. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi ()
 Return 1 / pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two ()
 Return 1 / sqrt(2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi ()
 Return 1 / (pi * 2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType pi ()
 Return the pi constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi ()
 Return pi / 4. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_five ()
 Return sqrt(5). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi ()
 Return sqrt(pi / 2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four ()
 Return sqrt(ln(4)). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi ()
 Return square root of pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_three ()
 Return sqrt(3). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two ()
 Return sqrt(2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi ()
 Return sqrt(2 * pi). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType third ()
 Return 1 / 3. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi ()
 Return pi / 2 * 3. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi ()
 Return 2 / pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi ()
 Return 2 / sqrt(pi). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi ()
 Return pi * 2. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds ()
 Return 2 / 3. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType zero ()
 Return 0. More...
 
+

Detailed Description

+

GLM_GTC_constants

+
See also
GLM Core (dependence)
+ +

Definition in file constants.hpp.

+
+ + + + diff --git a/doc/api/a00020_source.html b/doc/api/a00020_source.html new file mode 100644 index 00000000..e78c109f --- /dev/null +++ b/doc/api/a00020_source.html @@ -0,0 +1,231 @@ + + + + + + +0.9.9 API documenation: constants.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
constants.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependencies
+
16 #include "../detail/setup.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
19 # pragma message("GLM: GLM_GTC_constants extension included")
+
20 #endif
+
21 
+
22 namespace glm
+
23 {
+
26 
+
29  template<typename genType>
+
30  GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon();
+
31 
+
34  template<typename genType>
+
35  GLM_FUNC_DECL GLM_CONSTEXPR genType zero();
+
36 
+
39  template<typename genType>
+
40  GLM_FUNC_DECL GLM_CONSTEXPR genType one();
+
41 
+
44  template<typename genType>
+
45  GLM_FUNC_DECL GLM_CONSTEXPR genType pi();
+
46 
+
49  template<typename genType>
+
50  GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi();
+
51 
+
54  template<typename genType>
+
55  GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi();
+
56 
+
59  template<typename genType>
+
60  GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi();
+
61 
+
64  template<typename genType>
+
65  GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi();
+
66 
+
69  template<typename genType>
+
70  GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi();
+
71 
+
74  template<typename genType>
+
75  GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi();
+
76 
+
79  template<typename genType>
+
80  GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi();
+
81 
+
84  template<typename genType>
+
85  GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi();
+
86 
+
89  template<typename genType>
+
90  GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi();
+
91 
+
94  template<typename genType>
+
95  GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi();
+
96 
+
99  template<typename genType>
+
100  GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two();
+
101 
+
104  template<typename genType>
+
105  GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi();
+
106 
+
109  template<typename genType>
+
110  GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi();
+
111 
+
114  template<typename genType>
+
115  GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four();
+
116 
+
119  template<typename genType>
+
120  GLM_FUNC_DECL GLM_CONSTEXPR genType e();
+
121 
+
124  template<typename genType>
+
125  GLM_FUNC_DECL GLM_CONSTEXPR genType euler();
+
126 
+
129  template<typename genType>
+
130  GLM_FUNC_DECL GLM_CONSTEXPR genType root_two();
+
131 
+
134  template<typename genType>
+
135  GLM_FUNC_DECL GLM_CONSTEXPR genType root_three();
+
136 
+
139  template<typename genType>
+
140  GLM_FUNC_DECL GLM_CONSTEXPR genType root_five();
+
141 
+
144  template<typename genType>
+
145  GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two();
+
146 
+
149  template<typename genType>
+
150  GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten();
+
151 
+
154  template<typename genType>
+
155  GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two();
+
156 
+
159  template<typename genType>
+
160  GLM_FUNC_DECL GLM_CONSTEXPR genType third();
+
161 
+
164  template<typename genType>
+
165  GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds();
+
166 
+
169  template<typename genType>
+
170  GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio();
+
171 
+
173 } //namespace glm
+
174 
+
175 #include "constants.inl"
+
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi()
Return 2 / pi.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two()
Return ln(ln(2)).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi()
Return pi * 2.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
Return the epsilon constant for floating point types.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two()
Return 1 / sqrt(2).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType third()
Return 1 / 3.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi()
Return 4 / pi.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType root_three()
Return sqrt(3).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four()
Return sqrt(ln(4)).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two()
Return ln(2).
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi()
Return pi / 4.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType one()
Return 1.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType root_five()
Return sqrt(5).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi()
Return sqrt(2 * pi).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType euler()
Return Euler's constant.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten()
Return ln(10).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi()
Return 2 / sqrt(pi).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi()
Return square root of pi.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi()
Return 1 / (pi * 2).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi()
Return 1 / pi.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi()
Return pi / 2.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType zero()
Return 0.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio()
Return the golden ratio constant.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi()
Return pi / 2 * 3.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two()
Return sqrt(2).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds()
Return 2 / 3.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi()
Return sqrt(pi / 2).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType pi()
Return the pi constant.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType e()
Return e constant.
+
+ + + + diff --git a/doc/api/a00021.html b/doc/api/a00021.html new file mode 100644 index 00000000..da07db97 --- /dev/null +++ b/doc/api/a00021.html @@ -0,0 +1,191 @@ + + + + + + +0.9.9 API documenation: dual_quaternion.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
dual_quaternion.hpp File Reference
+
+
+ +

GLM_GTX_dual_quaternion +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef highp_ddualquat ddualquat
 Dual-quaternion of default double-qualifier floating-point numbers. More...
 
typedef highp_fdualquat dualquat
 Dual-quaternion of floating-point numbers. More...
 
typedef highp_fdualquat fdualquat
 Dual-quaternion of single-qualifier floating-point numbers. More...
 
typedef tdualquat< double, highp > highp_ddualquat
 Dual-quaternion of high double-qualifier floating-point numbers. More...
 
typedef tdualquat< float, highp > highp_dualquat
 Dual-quaternion of high single-qualifier floating-point numbers. More...
 
typedef tdualquat< float, highp > highp_fdualquat
 Dual-quaternion of high single-qualifier floating-point numbers. More...
 
typedef tdualquat< double, lowp > lowp_ddualquat
 Dual-quaternion of low double-qualifier floating-point numbers. More...
 
typedef tdualquat< float, lowp > lowp_dualquat
 Dual-quaternion of low single-qualifier floating-point numbers. More...
 
typedef tdualquat< float, lowp > lowp_fdualquat
 Dual-quaternion of low single-qualifier floating-point numbers. More...
 
typedef tdualquat< double, mediump > mediump_ddualquat
 Dual-quaternion of medium double-qualifier floating-point numbers. More...
 
typedef tdualquat< float, mediump > mediump_dualquat
 Dual-quaternion of medium single-qualifier floating-point numbers. More...
 
typedef tdualquat< float, mediump > mediump_fdualquat
 Dual-quaternion of medium single-qualifier floating-point numbers. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL tdualquat< T, P > dual_quat_identity ()
 Creates an identity dual quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tdualquat< T, P > dualquat_cast (mat< 2, 4, T, P > const &x)
 Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tdualquat< T, P > dualquat_cast (mat< 3, 4, T, P > const &x)
 Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tdualquat< T, P > inverse (tdualquat< T, P > const &q)
 Returns the q inverse. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tdualquat< T, P > lerp (tdualquat< T, P > const &x, tdualquat< T, P > const &y, T const &a)
 Returns the linear interpolation of two dual quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 2, 4, T, P > mat2x4_cast (tdualquat< T, P > const &x)
 Converts a quaternion to a 2 * 4 matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 4, T, P > mat3x4_cast (tdualquat< T, P > const &x)
 Converts a quaternion to a 3 * 4 matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tdualquat< T, P > normalize (tdualquat< T, P > const &q)
 Returns the normalized quaternion. More...
 
+

Detailed Description

+

GLM_GTX_dual_quaternion

+
Author
Maksim Vorobiev (msome.nosp@m.one@.nosp@m.gmail.nosp@m..com)
+
See also
GLM Core (dependence)
+
+GLM_GTC_constants (dependence)
+
+GLM_GTC_quaternion (dependence)
+ +

Definition in file dual_quaternion.hpp.

+
+ + + + diff --git a/doc/api/a00021_source.html b/doc/api/a00021_source.html new file mode 100644 index 00000000..01de5d21 --- /dev/null +++ b/doc/api/a00021_source.html @@ -0,0 +1,316 @@ + + + + + + +0.9.9 API documenation: dual_quaternion.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
dual_quaternion.hpp
+
+
+Go to the documentation of this file.
1 
+
16 #pragma once
+
17 
+
18 // Dependency:
+
19 #include "../glm.hpp"
+
20 #include "../gtc/constants.hpp"
+
21 #include "../gtc/quaternion.hpp"
+
22 
+
23 #ifndef GLM_ENABLE_EXPERIMENTAL
+
24 # error "GLM: GLM_GTX_dual_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
25 #endif
+
26 
+
27 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
28 # pragma message("GLM: GLM_GTX_dual_quaternion extension included")
+
29 #endif
+
30 
+
31 namespace glm
+
32 {
+
35 
+
36  template<typename T, qualifier P = defaultp>
+
37  struct tdualquat
+
38  {
+
39  // -- Implementation detail --
+
40 
+
41  typedef T value_type;
+
42  typedef glm::tquat<T, P> part_type;
+
43 
+
44  // -- Data --
+
45 
+
46  glm::tquat<T, P> real, dual;
+
47 
+
48  // -- Component accesses --
+
49 
+
50  typedef length_t length_type;
+
52  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 2;}
+
53 
+
54  GLM_FUNC_DECL part_type & operator[](length_type i);
+
55  GLM_FUNC_DECL part_type const & operator[](length_type i) const;
+
56 
+
57  // -- Implicit basic constructors --
+
58 
+
59  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat() GLM_DEFAULT;
+
60  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat<T, P> const & d) GLM_DEFAULT;
+
61  template<qualifier Q>
+
62  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat<T, Q> const & d);
+
63 
+
64  // -- Explicit basic constructors --
+
65 
+
66  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tquat<T, P> const & real);
+
67  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tquat<T, P> const & orientation, vec<3, T, P> const & translation);
+
68  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tquat<T, P> const & real, tquat<T, P> const & dual);
+
69 
+
70  // -- Conversion constructors --
+
71 
+
72  template<typename U, qualifier Q>
+
73  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tdualquat(tdualquat<U, Q> const & q);
+
74 
+
75  GLM_FUNC_DECL GLM_EXPLICIT tdualquat(mat<2, 4, T, P> const & holder_mat);
+
76  GLM_FUNC_DECL GLM_EXPLICIT tdualquat(mat<3, 4, T, P> const & aug_mat);
+
77 
+
78  // -- Unary arithmetic operators --
+
79 
+
80  GLM_FUNC_DECL tdualquat<T, P> & operator=(tdualquat<T, P> const & m) GLM_DEFAULT;
+
81 
+
82  template<typename U>
+
83  GLM_FUNC_DECL tdualquat<T, P> & operator=(tdualquat<U, P> const & m);
+
84  template<typename U>
+
85  GLM_FUNC_DECL tdualquat<T, P> & operator*=(U s);
+
86  template<typename U>
+
87  GLM_FUNC_DECL tdualquat<T, P> & operator/=(U s);
+
88  };
+
89 
+
90  // -- Unary bit operators --
+
91 
+
92  template<typename T, qualifier P>
+
93  GLM_FUNC_DECL tdualquat<T, P> operator+(tdualquat<T, P> const & q);
+
94 
+
95  template<typename T, qualifier P>
+
96  GLM_FUNC_DECL tdualquat<T, P> operator-(tdualquat<T, P> const & q);
+
97 
+
98  // -- Binary operators --
+
99 
+
100  template<typename T, qualifier P>
+
101  GLM_FUNC_DECL tdualquat<T, P> operator+(tdualquat<T, P> const & q, tdualquat<T, P> const & p);
+
102 
+
103  template<typename T, qualifier P>
+
104  GLM_FUNC_DECL tdualquat<T, P> operator*(tdualquat<T, P> const & q, tdualquat<T, P> const & p);
+
105 
+
106  template<typename T, qualifier P>
+
107  GLM_FUNC_DECL vec<3, T, P> operator*(tdualquat<T, P> const & q, vec<3, T, P> const & v);
+
108 
+
109  template<typename T, qualifier P>
+
110  GLM_FUNC_DECL vec<3, T, P> operator*(vec<3, T, P> const & v, tdualquat<T, P> const & q);
+
111 
+
112  template<typename T, qualifier P>
+
113  GLM_FUNC_DECL vec<4, T, P> operator*(tdualquat<T, P> const & q, vec<4, T, P> const & v);
+
114 
+
115  template<typename T, qualifier P>
+
116  GLM_FUNC_DECL vec<4, T, P> operator*(vec<4, T, P> const & v, tdualquat<T, P> const & q);
+
117 
+
118  template<typename T, qualifier P>
+
119  GLM_FUNC_DECL tdualquat<T, P> operator*(tdualquat<T, P> const & q, T const & s);
+
120 
+
121  template<typename T, qualifier P>
+
122  GLM_FUNC_DECL tdualquat<T, P> operator*(T const & s, tdualquat<T, P> const & q);
+
123 
+
124  template<typename T, qualifier P>
+
125  GLM_FUNC_DECL tdualquat<T, P> operator/(tdualquat<T, P> const & q, T const & s);
+
126 
+
127  // -- Boolean operators --
+
128 
+
129  template<typename T, qualifier P>
+
130  GLM_FUNC_DECL bool operator==(tdualquat<T, P> const & q1, tdualquat<T, P> const & q2);
+
131 
+
132  template<typename T, qualifier P>
+
133  GLM_FUNC_DECL bool operator!=(tdualquat<T, P> const & q1, tdualquat<T, P> const & q2);
+
134 
+
138  template <typename T, qualifier P>
+
139  GLM_FUNC_DECL tdualquat<T, P> dual_quat_identity();
+
140 
+
144  template<typename T, qualifier P>
+
145  GLM_FUNC_DECL tdualquat<T, P> normalize(tdualquat<T, P> const & q);
+
146 
+
150  template<typename T, qualifier P>
+
151  GLM_FUNC_DECL tdualquat<T, P> lerp(tdualquat<T, P> const & x, tdualquat<T, P> const & y, T const & a);
+
152 
+
156  template<typename T, qualifier P>
+
157  GLM_FUNC_DECL tdualquat<T, P> inverse(tdualquat<T, P> const & q);
+
158 
+
162  template<typename T, qualifier P>
+
163  GLM_FUNC_DECL mat<2, 4, T, P> mat2x4_cast(tdualquat<T, P> const & x);
+
164 
+
168  template<typename T, qualifier P>
+
169  GLM_FUNC_DECL mat<3, 4, T, P> mat3x4_cast(tdualquat<T, P> const & x);
+
170 
+
174  template<typename T, qualifier P>
+
175  GLM_FUNC_DECL tdualquat<T, P> dualquat_cast(mat<2, 4, T, P> const & x);
+
176 
+
180  template<typename T, qualifier P>
+
181  GLM_FUNC_DECL tdualquat<T, P> dualquat_cast(mat<3, 4, T, P> const & x);
+
182 
+
183 
+
187  typedef tdualquat<float, lowp> lowp_dualquat;
+
188 
+
192  typedef tdualquat<float, mediump> mediump_dualquat;
+
193 
+
197  typedef tdualquat<float, highp> highp_dualquat;
+
198 
+
199 
+
203  typedef tdualquat<float, lowp> lowp_fdualquat;
+
204 
+
208  typedef tdualquat<float, mediump> mediump_fdualquat;
+
209 
+
213  typedef tdualquat<float, highp> highp_fdualquat;
+
214 
+
215 
+
219  typedef tdualquat<double, lowp> lowp_ddualquat;
+
220 
+
224  typedef tdualquat<double, mediump> mediump_ddualquat;
+
225 
+
229  typedef tdualquat<double, highp> highp_ddualquat;
+
230 
+
231 
+
232 #if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+
233  typedef highp_fdualquat dualquat;
+
237 
+
241  typedef highp_fdualquat fdualquat;
+
242 #elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+
243  typedef highp_fdualquat dualquat;
+
244  typedef highp_fdualquat fdualquat;
+
245 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+
246  typedef mediump_fdualquat dualquat;
+
247  typedef mediump_fdualquat fdualquat;
+
248 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
+
249  typedef lowp_fdualquat dualquat;
+
250  typedef lowp_fdualquat fdualquat;
+
251 #else
+
252 # error "GLM error: multiple default precision requested for single-precision floating-point types"
+
253 #endif
+
254 
+
255 
+
256 #if(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+
257  typedef highp_ddualquat ddualquat;
+
261 #elif(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+
262  typedef highp_ddualquat ddualquat;
+
263 #elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+
264  typedef mediump_ddualquat ddualquat;
+
265 #elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE))
+
266  typedef lowp_ddualquat ddualquat;
+
267 #else
+
268 # error "GLM error: Multiple default precision requested for double-precision floating-point types"
+
269 #endif
+
270 
+
272 } //namespace glm
+
273 
+
274 #include "dual_quaternion.inl"
+
tdualquat< float, highp > highp_dualquat
Dual-quaternion of high single-qualifier floating-point numbers.
+
GLM_FUNC_DECL tdualquat< T, P > dualquat_cast(mat< 3, 4, T, P > const &x)
Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion.
+
GLM_FUNC_DECL mat< 4, 4, T, P > orientation(vec< 3, T, P > const &Normal, vec< 3, T, P > const &Up)
Build a rotation matrix from a normal and a up vector.
+
highp_fdualquat fdualquat
Dual-quaternion of single-qualifier floating-point numbers.
+
tdualquat< float, mediump > mediump_fdualquat
Dual-quaternion of medium single-qualifier floating-point numbers.
+
tdualquat< double, mediump > mediump_ddualquat
Dual-quaternion of medium double-qualifier floating-point numbers.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL tdualquat< T, P > inverse(tdualquat< T, P > const &q)
Returns the q inverse.
+
tdualquat< float, mediump > mediump_dualquat
Dual-quaternion of medium single-qualifier floating-point numbers.
+
GLM_FUNC_DECL mat< 2, 4, T, P > mat2x4_cast(tdualquat< T, P > const &x)
Converts a quaternion to a 2 * 4 matrix.
+
tdualquat< float, lowp > lowp_dualquat
Dual-quaternion of low single-qualifier floating-point numbers.
+
tdualquat< double, lowp > lowp_ddualquat
Dual-quaternion of low double-qualifier floating-point numbers.
+
GLM_FUNC_DECL tdualquat< T, P > dual_quat_identity()
Creates an identity dual quaternion.
+
GLM_FUNC_DECL tdualquat< T, P > lerp(tdualquat< T, P > const &x, tdualquat< T, P > const &y, T const &a)
Returns the linear interpolation of two dual quaternion.
+
highp_ddualquat ddualquat
Dual-quaternion of default double-qualifier floating-point numbers.
+
GLM_FUNC_DECL mat< 3, 4, T, P > mat3x4_cast(tdualquat< T, P > const &x)
Converts a quaternion to a 3 * 4 matrix.
+
tdualquat< double, highp > highp_ddualquat
Dual-quaternion of high double-qualifier floating-point numbers.
+
tdualquat< float, lowp > lowp_fdualquat
Dual-quaternion of low single-qualifier floating-point numbers.
+
GLM_FUNC_DECL T length(vec< L, T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
tdualquat< float, highp > highp_fdualquat
Dual-quaternion of high single-qualifier floating-point numbers.
+
highp_fdualquat dualquat
Dual-quaternion of floating-point numbers.
+
GLM_FUNC_DECL tdualquat< T, P > normalize(tdualquat< T, P > const &q)
Returns the normalized quaternion.
+
+ + + + diff --git a/doc/api/a00022.html b/doc/api/a00022.html new file mode 100644 index 00000000..e077b886 --- /dev/null +++ b/doc/api/a00022.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documenation: epsilon.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
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+
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+
epsilon.hpp File Reference
+
+
+ +

GLM_GTC_epsilon +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > epsilonEqual (vec< L, T, P > const &x, vec< L, T, P > const &y, T const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<typename genType >
GLM_FUNC_DECL bool epsilonEqual (genType const &x, genType const &y, genType const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > epsilonNotEqual (vec< L, T, P > const &x, vec< L, T, P > const &y, T const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<typename genType >
GLM_FUNC_DECL bool epsilonNotEqual (genType const &x, genType const &y, genType const &epsilon)
 Returns the component-wise comparison of |x - y| >= epsilon. More...
 
+

Detailed Description

+

GLM_GTC_epsilon

+
See also
GLM Core (dependence)
+
+GLM_GTC_quaternion (dependence)
+ +

Definition in file epsilon.hpp.

+
+ + + + diff --git a/doc/api/a00022_source.html b/doc/api/a00022_source.html new file mode 100644 index 00000000..25cdcc42 --- /dev/null +++ b/doc/api/a00022_source.html @@ -0,0 +1,131 @@ + + + + + + +0.9.9 API documenation: epsilon.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
epsilon.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependencies
+
17 #include "../detail/setup.hpp"
+
18 #include "../detail/qualifier.hpp"
+
19 
+
20 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
21 # pragma message("GLM: GLM_GTC_epsilon extension included")
+
22 #endif
+
23 
+
24 namespace glm
+
25 {
+
28 
+
33  template<length_t L, typename T, qualifier P>
+
34  GLM_FUNC_DECL vec<L, bool, P> epsilonEqual(vec<L, T, P> const& x, vec<L, T, P> const& y, T const & epsilon);
+
35 
+
40  template<typename genType>
+
41  GLM_FUNC_DECL bool epsilonEqual(genType const & x, genType const & y, genType const & epsilon);
+
42 
+
47  template<length_t L, typename T, qualifier P>
+
48  GLM_FUNC_DECL vec<L, bool, P> epsilonNotEqual(vec<L, T, P> const& x, vec<L, T, P> const& y, T const & epsilon);
+
49 
+
54  template<typename genType>
+
55  GLM_FUNC_DECL bool epsilonNotEqual(genType const & x, genType const & y, genType const & epsilon);
+
56 
+
58 }//namespace glm
+
59 
+
60 #include "epsilon.inl"
+
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
Return the epsilon constant for floating point types.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL bool epsilonEqual(genType const &x, genType const &y, genType const &epsilon)
Returns the component-wise comparison of |x - y| < epsilon.
+
GLM_FUNC_DECL bool epsilonNotEqual(genType const &x, genType const &y, genType const &epsilon)
Returns the component-wise comparison of |x - y| >= epsilon.
+
+ + + + diff --git a/doc/api/a00023.html b/doc/api/a00023.html new file mode 100644 index 00000000..6b5bf974 --- /dev/null +++ b/doc/api/a00023.html @@ -0,0 +1,182 @@ + + + + + + +0.9.9 API documenation: euler_angles.hpp File Reference + + + + + + + + + + +
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euler_angles.hpp File Reference
+
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GLM_GTX_euler_angles +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleX (T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXY (T const &angleX, T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYZ (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZ (T const &angleX, T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleY (T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYX (T const &angleY, T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXZ (T const &yaw, T const &pitch, T const &roll)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZ (T const &angleY, T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZ (T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZX (T const &angle, T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZY (T const &angleZ, T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleXYZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (X * Y * Z) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 2, T, defaultp > orientate2 (T const &angle)
 Creates a 2D 2 * 2 rotation matrix from an euler angle. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 3, T, defaultp > orientate3 (T const &angle)
 Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > orientate3 (vec< 3, T, P > const &angles)
 Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > orientate4 (vec< 3, T, P > const &angles)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > yawPitchRoll (T const &yaw, T const &pitch, T const &roll)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 
+

Detailed Description

+

GLM_GTX_euler_angles

+
See also
GLM Core (dependence)
+ +

Definition in file euler_angles.hpp.

+
+ + + + diff --git a/doc/api/a00023_source.html b/doc/api/a00023_source.html new file mode 100644 index 00000000..a68c2458 --- /dev/null +++ b/doc/api/a00023_source.html @@ -0,0 +1,217 @@ + + + + + + +0.9.9 API documenation: euler_angles.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
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+
euler_angles.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_euler_angles is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_euler_angles extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template<typename T>
+
34  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleX(
+
35  T const & angleX);
+
36 
+
39  template<typename T>
+
40  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleY(
+
41  T const & angleY);
+
42 
+
45  template<typename T>
+
46  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZ(
+
47  T const & angleZ);
+
48 
+
51  template<typename T>
+
52  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXY(
+
53  T const & angleX,
+
54  T const & angleY);
+
55 
+
58  template<typename T>
+
59  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYX(
+
60  T const & angleY,
+
61  T const & angleX);
+
62 
+
65  template<typename T>
+
66  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZ(
+
67  T const & angleX,
+
68  T const & angleZ);
+
69 
+
72  template<typename T>
+
73  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZX(
+
74  T const & angle,
+
75  T const & angleX);
+
76 
+
79  template<typename T>
+
80  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZ(
+
81  T const & angleY,
+
82  T const & angleZ);
+
83 
+
86  template<typename T>
+
87  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZY(
+
88  T const & angleZ,
+
89  T const & angleY);
+
90 
+
93  template<typename T>
+
94  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYZ(
+
95  T const & t1,
+
96  T const & t2,
+
97  T const & t3);
+
98 
+
101  template<typename T>
+
102  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXZ(
+
103  T const & yaw,
+
104  T const & pitch,
+
105  T const & roll);
+
106 
+
109  template<typename T>
+
110  GLM_FUNC_DECL mat<4, 4, T, defaultp> yawPitchRoll(
+
111  T const & yaw,
+
112  T const & pitch,
+
113  T const & roll);
+
114 
+
117  template<typename T>
+
118  GLM_FUNC_DECL mat<2, 2, T, defaultp> orientate2(T const & angle);
+
119 
+
122  template<typename T>
+
123  GLM_FUNC_DECL mat<3, 3, T, defaultp> orientate3(T const & angle);
+
124 
+
127  template<typename T, qualifier P>
+
128  GLM_FUNC_DECL mat<3, 3, T, P> orientate3(vec<3, T, P> const & angles);
+
129 
+
132  template<typename T, qualifier P>
+
133  GLM_FUNC_DECL mat<4, 4, T, P> orientate4(vec<3, T, P> const & angles);
+
134 
+
137  template<typename T>
+
138  GLM_FUNC_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const & M,
+
139  T & t1,
+
140  T & t2,
+
141  T & t3);
+
142 
+
144 }//namespace glm
+
145 
+
146 #include "euler_angles.inl"
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleX(T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.
+
GLM_FUNC_DECL mat< 2, 2, T, defaultp > orientate2(T const &angle)
Creates a 2D 2 * 2 rotation matrix from an euler angle.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleY(T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYX(T const &angleY, T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL mat< 4, 4, T, P > orientate4(vec< 3, T, P > const &angles)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZ(T const &angleX, T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZX(T const &angle, T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYZ(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXZ(T const &yaw, T const &pitch, T const &roll)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+
GLM_FUNC_DECL T pitch(tquat< T, P > const &x)
Returns pitch value of euler angles expressed in radians.
+
GLM_FUNC_DECL T roll(tquat< T, P > const &x)
Returns roll value of euler angles expressed in radians.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZ(T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.
+
GLM_FUNC_DECL mat< 3, 3, T, P > orientate3(vec< 3, T, P > const &angles)
Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > yawPitchRoll(T const &yaw, T const &pitch, T const &roll)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZY(T const &angleZ, T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).
+
GLM_FUNC_DECL void extractEulerAngleXYZ(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (X * Y * Z) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZ(T const &angleY, T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXY(T const &angleX, T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).
+
GLM_FUNC_DECL T yaw(tquat< T, P > const &x)
Returns yaw value of euler angles expressed in radians.
+
+ + + + diff --git a/doc/api/a00024.html b/doc/api/a00024.html new file mode 100644 index 00000000..5457eec4 --- /dev/null +++ b/doc/api/a00024.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: exponential.hpp File Reference + + + + + + + + + + +
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0.9.9 API documenation +
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exponential.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file exponential.hpp.

+
+ + + + diff --git a/doc/api/a00024_source.html b/doc/api/a00024_source.html new file mode 100644 index 00000000..e3793f6b --- /dev/null +++ b/doc/api/a00024_source.html @@ -0,0 +1,106 @@ + + + + + + +0.9.9 API documenation: exponential.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
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+
exponential.hpp
+
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+Go to the documentation of this file.
1 
+
4 #include "detail/setup.hpp"
+
5 
+
6 #pragma once
+
7 
+ + +
GLM Core
+
+ + + + diff --git a/doc/api/a00025.html b/doc/api/a00025.html new file mode 100644 index 00000000..3065cacf --- /dev/null +++ b/doc/api/a00025.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: ext.hpp File Reference + + + + + + + + + + +
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ext.hpp File Reference
+
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GLM Core (Dependence) +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core (Dependence)

+ +

Definition in file ext.hpp.

+
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ext.hpp
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1 
+
28 #include "detail/setup.hpp"
+
29 
+
30 #pragma once
+
31 
+
32 #include "glm.hpp"
+
33 
+
34 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED)
+
35 # define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED
+
36 # pragma message("GLM: All extensions included (not recommanded)")
+
37 #endif//GLM_MESSAGES
+
38 
+
39 #include "./gtc/bitfield.hpp"
+
40 #include "./gtc/color_space.hpp"
+
41 #include "./gtc/constants.hpp"
+
42 #include "./gtc/epsilon.hpp"
+
43 #include "./gtc/functions.hpp"
+
44 #include "./gtc/integer.hpp"
+
45 #include "./gtc/matrix_access.hpp"
+
46 #include "./gtc/matrix_integer.hpp"
+
47 #include "./gtc/matrix_inverse.hpp"
+ +
49 #include "./gtc/noise.hpp"
+
50 #include "./gtc/packing.hpp"
+
51 #include "./gtc/quaternion.hpp"
+
52 #include "./gtc/random.hpp"
+
53 #include "./gtc/reciprocal.hpp"
+
54 #include "./gtc/round.hpp"
+
55 //#include "./gtc/type_aligned.hpp"
+
56 #include "./gtc/type_precision.hpp"
+
57 #include "./gtc/type_ptr.hpp"
+
58 #include "./gtc/ulp.hpp"
+
59 #include "./gtc/vec1.hpp"
+
60 #if GLM_HAS_ALIGNED_TYPE
+
61 # include "./gtc/type_aligned.hpp"
+
62 #endif
+
63 
+
64 #ifdef GLM_ENABLE_EXPERIMENTAL
+ +
66 #include "./gtx/bit.hpp"
+
67 #include "./gtx/closest_point.hpp"
+
68 #include "./gtx/color_encoding.hpp"
+
69 #include "./gtx/color_space.hpp"
+ +
71 #include "./gtx/compatibility.hpp"
+
72 #include "./gtx/component_wise.hpp"
+ +
74 #include "./gtx/euler_angles.hpp"
+
75 #include "./gtx/extend.hpp"
+ + + + +
80 #include "./gtx/gradient_paint.hpp"
+ +
82 #include "./gtx/integer.hpp"
+
83 #include "./gtx/intersect.hpp"
+
84 #include "./gtx/log_base.hpp"
+ + + + +
89 #include "./gtx/matrix_query.hpp"
+
90 #include "./gtx/mixed_product.hpp"
+
91 #include "./gtx/norm.hpp"
+
92 #include "./gtx/normal.hpp"
+
93 #include "./gtx/normalize_dot.hpp"
+ +
95 #include "./gtx/optimum_pow.hpp"
+
96 #include "./gtx/orthonormalize.hpp"
+
97 #include "./gtx/perpendicular.hpp"
+ +
99 #include "./gtx/projection.hpp"
+
100 #include "./gtx/quaternion.hpp"
+
101 #include "./gtx/raw_data.hpp"
+
102 #include "./gtx/rotate_vector.hpp"
+
103 #include "./gtx/spline.hpp"
+
104 #include "./gtx/std_based_type.hpp"
+
105 #if !(GLM_COMPILER & GLM_COMPILER_CUDA)
+
106 # include "./gtx/string_cast.hpp"
+
107 #endif
+
108 #include "./gtx/transform.hpp"
+
109 #include "./gtx/transform2.hpp"
+
110 #include "./gtx/vec_swizzle.hpp"
+
111 #include "./gtx/vector_angle.hpp"
+
112 #include "./gtx/vector_query.hpp"
+
113 #include "./gtx/wrap.hpp"
+
114 
+
115 #if GLM_HAS_TEMPLATE_ALIASES
+ +
117 #endif
+
118 
+
119 #if GLM_HAS_RANGE_FOR
+
120 # include "./gtx/range.hpp"
+
121 #endif
+
122 #endif//GLM_ENABLE_EXPERIMENTAL
+
GLM_GTC_epsilon
+
GLM_GTX_closest_point
+
GLM_GTC_random
+
GLM_GTC_matrix_integer
+
GLM_GTX_vector_angle
+
GLM_GTC_quaternion
+
gtx_extended_min_max
+
GLM_GTX_gradient_paint
+
GLM_GTX_wrap
+
GLM_GTX_spline
+
GLM_GTX_fast_square_root
+
GLM_GTX_polar_coordinates
+
GLM_GTX_mixed_producte
+
GLM_GTC_integer
+
GLM_GTC_matrix_access
+
GLM_GTX_euler_angles
+
GLM_GTX_intersect
+
GLM_GTX_dual_quaternion
+
GLM_GTX_normal
+
GLM_GTC_reciprocal
+
GLM_GTC_packing
+
GLM_GTX_optimum_pow
+
GLM Core
+
GLM_GTX_component_wise
+
GLM_GTC_matrix_inverse
+
GLM_GTC_round
+
GLM_GTX_transform
+
GLM_GTX_perpendicular
+
GLM_GTC_bitfield
+
GLM_GTX_vec_swizzle
+
GLM_GTC_type_aligned
+
GLM_GTX_extend
+
GLM_GTC_type_ptr
+
GLM_GTX_color_space_YCoCg
+
GLM_GTC_color_space
+
GLM_GTX_raw_data
+
GLM_GTX_orthonormalize
+
GTX Extensions (Experimental)
+
GLM_GTX_fast_exponential
+
GLM_GTX_number_precision
+
GLM_GTX_compatibility
+
GLM_GTC_vec1
+
GLM_GTX_string_cast
+
GLM_GTC_constants
+
GLM_GTX_norm
+
GLM_GTC_type_precision
+
GLM_GTX_log_base
+
GLM_GTX_color_space
+
GLM_GTC_functions
+
GLM_GTX_color_encoding
+
GLM_GTX_vector_query
+
GLM_GTX_rotate_vector
+
GLM_GTX_matrix_interpolation
+
GLM_GTC_matrix_transform
+
GLM_GTX_handed_coordinate_space
+
GLM_GTX_matrix_operation
+
GLM_GTX_bit
+
GLM_GTC_ulp
+
GLM_GTX_fast_trigonometry
+
GLM_GTX_projection
+
GLM_GTC_noise
+
GLM_GTX_range
+
GLM_GTX_matrix_cross_product
+
GLM_GTX_quaternion
+
GLM_GTX_normalize_dot
+
GLM_GTX_std_based_type
+
GLM Core
+
GLM_GTX_matrix_query
+
GLM_GTX_integer
+
GLM_GTX_matrix_major_storage
+
GLM_GTX_associated_min_max
+
GLM_GTX_transform2
+
+ + + + diff --git a/doc/api/a00026.html b/doc/api/a00026.html new file mode 100644 index 00000000..361112a7 --- /dev/null +++ b/doc/api/a00026.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documenation: extend.hpp File Reference + + + + + + + + + + +
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0.9.9 API documenation +
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+
extend.hpp File Reference
+
+
+ +

GLM_GTX_extend +More...

+ +

Go to the source code of this file.

+ + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType extend (genType const &Origin, genType const &Source, typename genType::value_type const Length)
 Extends of Length the Origin position using the (Source - Origin) direction. More...
 
+

Detailed Description

+

GLM_GTX_extend

+
See also
GLM Core (dependence)
+ +

Definition in file extend.hpp.

+
+ + + + diff --git a/doc/api/a00026_source.html b/doc/api/a00026_source.html new file mode 100644 index 00000000..7162fb25 --- /dev/null +++ b/doc/api/a00026_source.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documenation: extend.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
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+
+
extend.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_extend extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template<typename genType>
+
34  GLM_FUNC_DECL genType extend(
+
35  genType const & Origin,
+
36  genType const & Source,
+
37  typename genType::value_type const Length);
+
38 
+
40 }//namespace glm
+
41 
+
42 #include "extend.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL genType extend(genType const &Origin, genType const &Source, typename genType::value_type const Length)
Extends of Length the Origin position using the (Source - Origin) direction.
+
+ + + + diff --git a/doc/api/a00027.html b/doc/api/a00027.html new file mode 100644 index 00000000..abc636a1 --- /dev/null +++ b/doc/api/a00027.html @@ -0,0 +1,162 @@ + + + + + + +0.9.9 API documenation: extended_min_max.hpp File Reference + + + + + + + + + + +
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extended_min_max.hpp File Reference
+
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gtx_extended_min_max +More...

+ +

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+Functions

template<typename T >
GLM_FUNC_DECL T max (T const &x, T const &y, T const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, C< T > const &y, C< T > const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T max (T const &x, T const &y, T const &z, T const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z, typename C< T >::T const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T min (T const &x, T const &y, T const &z)
 Return the minimum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z)
 Return the minimum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, C< T > const &y, C< T > const &z)
 Return the minimum component-wise values of 3 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T min (T const &x, T const &y, T const &z, T const &w)
 Return the minimum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z, typename C< T >::T const &w)
 Return the minimum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
 Return the minimum component-wise values of 4 inputs. More...
 
+

Detailed Description

+

gtx_extended_min_max

+
See also
GLM Core (dependence)
+ +

Definition in file extended_min_max.hpp.

+
+ + + + diff --git a/doc/api/a00027_source.html b/doc/api/a00027_source.html new file mode 100644 index 00000000..f2ed26c6 --- /dev/null +++ b/doc/api/a00027_source.html @@ -0,0 +1,199 @@ + + + + + + +0.9.9 API documenation: extended_min_max.hpp Source File + + + + + + + + + + +
+
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+
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+
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+
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+ + +
+
+
+
extended_min_max.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_extented_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_extented_min_max extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template<typename T>
+
34  GLM_FUNC_DECL T min(
+
35  T const & x,
+
36  T const & y,
+
37  T const & z);
+
38 
+
41  template<typename T, template<typename> class C>
+
42  GLM_FUNC_DECL C<T> min(
+
43  C<T> const & x,
+
44  typename C<T>::T const & y,
+
45  typename C<T>::T const & z);
+
46 
+
49  template<typename T, template<typename> class C>
+
50  GLM_FUNC_DECL C<T> min(
+
51  C<T> const & x,
+
52  C<T> const & y,
+
53  C<T> const & z);
+
54 
+
57  template<typename T>
+
58  GLM_FUNC_DECL T min(
+
59  T const & x,
+
60  T const & y,
+
61  T const & z,
+
62  T const & w);
+
63 
+
66  template<typename T, template<typename> class C>
+
67  GLM_FUNC_DECL C<T> min(
+
68  C<T> const & x,
+
69  typename C<T>::T const & y,
+
70  typename C<T>::T const & z,
+
71  typename C<T>::T const & w);
+
72 
+
75  template<typename T, template<typename> class C>
+
76  GLM_FUNC_DECL C<T> min(
+
77  C<T> const & x,
+
78  C<T> const & y,
+
79  C<T> const & z,
+
80  C<T> const & w);
+
81 
+
84  template<typename T>
+
85  GLM_FUNC_DECL T max(
+
86  T const & x,
+
87  T const & y,
+
88  T const & z);
+
89 
+
92  template<typename T, template<typename> class C>
+
93  GLM_FUNC_DECL C<T> max(
+
94  C<T> const & x,
+
95  typename C<T>::T const & y,
+
96  typename C<T>::T const & z);
+
97 
+
100  template<typename T, template<typename> class C>
+
101  GLM_FUNC_DECL C<T> max(
+
102  C<T> const & x,
+
103  C<T> const & y,
+
104  C<T> const & z);
+
105 
+
108  template<typename T>
+
109  GLM_FUNC_DECL T max(
+
110  T const & x,
+
111  T const & y,
+
112  T const & z,
+
113  T const & w);
+
114 
+
117  template<typename T, template<typename> class C>
+
118  GLM_FUNC_DECL C<T> max(
+
119  C<T> const & x,
+
120  typename C<T>::T const & y,
+
121  typename C<T>::T const & z,
+
122  typename C<T>::T const & w);
+
123 
+
126  template<typename T, template<typename> class C>
+
127  GLM_FUNC_DECL C<T> max(
+
128  C<T> const & x,
+
129  C<T> const & y,
+
130  C<T> const & z,
+
131  C<T> const & w);
+
132 
+
134 }//namespace glm
+
135 
+
136 #include "extended_min_max.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL C< T > max(C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
Return the maximum component-wise values of 4 inputs.
+
GLM_FUNC_DECL C< T > min(C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
Return the minimum component-wise values of 4 inputs.
+
+ + + + diff --git a/doc/api/a00028.html b/doc/api/a00028.html new file mode 100644 index 00000000..5b76f7c5 --- /dev/null +++ b/doc/api/a00028.html @@ -0,0 +1,120 @@ + + + + + + +0.9.9 API documenation: exterior_product.hpp File Reference + + + + + + + + + + +
+
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+
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+
exterior_product.hpp File Reference
+
+
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GLM_GTX_exterior_product +More...

+ +

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+ + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL T cross (vec< 2, T, P > const &v, vec< 2, T, P > const &u)
 Returns the cross product of x and y. More...
 
+

Detailed Description

+

GLM_GTX_exterior_product

+
See also
GLM Core (dependence)
+
+GLM_GTX_exterior_product (dependence)
+ +

Definition in file exterior_product.hpp.

+
+ + + + diff --git a/doc/api/a00028_source.html b/doc/api/a00028_source.html new file mode 100644 index 00000000..012c75e8 --- /dev/null +++ b/doc/api/a00028_source.html @@ -0,0 +1,120 @@ + + + + + + +0.9.9 API documenation: exterior_product.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
+
+
+ + + + + + +
+
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+ + +
+
+
+
exterior_product.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependencies
+
17 #include "../detail/setup.hpp"
+
18 #include "../detail/qualifier.hpp"
+
19 
+
20 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
21 # pragma message("GLM: GLM_GTX_exterior_product extension included")
+
22 #endif
+
23 
+
24 namespace glm
+
25 {
+
28 
+
34  template<typename T, qualifier P>
+
35  GLM_FUNC_DECL T cross(vec<2, T, P> const& v, vec<2, T, P> const& u);
+
36 
+
38 } //namespace glm
+
39 
+
40 #include "exterior_product.inl"
+
GLM_FUNC_DECL T cross(vec< 2, T, P > const &v, vec< 2, T, P > const &u)
Returns the cross product of x and y.
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/doc/api/a00029.html b/doc/api/a00029.html new file mode 100644 index 00000000..2d0647e5 --- /dev/null +++ b/doc/api/a00029.html @@ -0,0 +1,164 @@ + + + + + + +0.9.9 API documenation: fast_exponential.hpp File Reference + + + + + + + + + + +
+
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0.9.9 API documenation +
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+
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+
fast_exponential.hpp File Reference
+
+
+ +

GLM_GTX_fast_exponential +More...

+ +

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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL T fastExp (T x)
 Faster than the common exp function but less accurate. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > fastExp (vec< L, T, P > const &x)
 Faster than the common exp function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastExp2 (T x)
 Faster than the common exp2 function but less accurate. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > fastExp2 (vec< L, T, P > const &x)
 Faster than the common exp2 function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastLog (T x)
 Faster than the common log function but less accurate. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > fastLog (vec< L, T, P > const &x)
 Faster than the common exp2 function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastLog2 (T x)
 Faster than the common log2 function but less accurate. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > fastLog2 (vec< L, T, P > const &x)
 Faster than the common log2 function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastPow (genType x, genType y)
 Faster than the common pow function but less accurate. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > fastPow (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Faster than the common pow function but less accurate. More...
 
template<typename genTypeT , typename genTypeU >
GLM_FUNC_DECL genTypeT fastPow (genTypeT x, genTypeU y)
 Faster than the common pow function but less accurate. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > fastPow (vec< L, T, P > const &x)
 Faster than the common pow function but less accurate. More...
 
+

Detailed Description

+

GLM_GTX_fast_exponential

+
See also
GLM Core (dependence)
+
+gtx_half_float (dependence)
+ +

Definition in file fast_exponential.hpp.

+
+ + + + diff --git a/doc/api/a00029_source.html b/doc/api/a00029_source.html new file mode 100644 index 00000000..dcc6f2b9 --- /dev/null +++ b/doc/api/a00029_source.html @@ -0,0 +1,160 @@ + + + + + + +0.9.9 API documenation: fast_exponential.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
+
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+
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+
fast_exponential.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_fast_exponential is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_fast_exponential extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  template<typename genType>
+
35  GLM_FUNC_DECL genType fastPow(genType x, genType y);
+
36 
+
39  template<length_t L, typename T, qualifier P>
+
40  GLM_FUNC_DECL vec<L, T, P> fastPow(vec<L, T, P> const & x, vec<L, T, P> const & y);
+
41 
+
44  template<typename genTypeT, typename genTypeU>
+
45  GLM_FUNC_DECL genTypeT fastPow(genTypeT x, genTypeU y);
+
46 
+
49  template<length_t L, typename T, qualifier P>
+
50  GLM_FUNC_DECL vec<L, T, P> fastPow(vec<L, T, P> const & x);
+
51 
+
54  template<typename T>
+
55  GLM_FUNC_DECL T fastExp(T x);
+
56 
+
59  template<length_t L, typename T, qualifier P>
+
60  GLM_FUNC_DECL vec<L, T, P> fastExp(vec<L, T, P> const & x);
+
61 
+
64  template<typename T>
+
65  GLM_FUNC_DECL T fastLog(T x);
+
66 
+
69  template<length_t L, typename T, qualifier P>
+
70  GLM_FUNC_DECL vec<L, T, P> fastLog(vec<L, T, P> const & x);
+
71 
+
74  template<typename T>
+
75  GLM_FUNC_DECL T fastExp2(T x);
+
76 
+
79  template<length_t L, typename T, qualifier P>
+
80  GLM_FUNC_DECL vec<L, T, P> fastExp2(vec<L, T, P> const & x);
+
81 
+
84  template<typename T>
+
85  GLM_FUNC_DECL T fastLog2(T x);
+
86 
+
89  template<length_t L, typename T, qualifier P>
+
90  GLM_FUNC_DECL vec<L, T, P> fastLog2(vec<L, T, P> const & x);
+
91 
+
93 }//namespace glm
+
94 
+
95 #include "fast_exponential.inl"
+
GLM_FUNC_DECL vec< L, T, P > fastExp(vec< L, T, P > const &x)
Faster than the common exp function but less accurate.
+
GLM_FUNC_DECL vec< L, T, P > fastExp2(vec< L, T, P > const &x)
Faster than the common exp2 function but less accurate.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vec< L, T, P > fastPow(vec< L, T, P > const &x)
Faster than the common pow function but less accurate.
+
GLM_FUNC_DECL vec< L, T, P > fastLog(vec< L, T, P > const &x)
Faster than the common exp2 function but less accurate.
+
GLM_FUNC_DECL vec< L, T, P > fastLog2(vec< L, T, P > const &x)
Faster than the common log2 function but less accurate.
+
+ + + + diff --git a/doc/api/a00030.html b/doc/api/a00030.html new file mode 100644 index 00000000..16ca7a20 --- /dev/null +++ b/doc/api/a00030.html @@ -0,0 +1,150 @@ + + + + + + +0.9.9 API documenation: fast_square_root.hpp File Reference + + + + + + + + + + +
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+
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GLM_GTX_fast_square_root +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType fastDistance (genType x, genType y)
 Faster than the common distance function but less accurate. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T fastDistance (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Faster than the common distance function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastInverseSqrt (genType x)
 Faster than the common inversesqrt function but less accurate. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > fastInverseSqrt (vec< L, T, P > const &x)
 Faster than the common inversesqrt function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastLength (genType x)
 Faster than the common length function but less accurate. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T fastLength (vec< L, T, P > const &x)
 Faster than the common length function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastNormalize (genType const &x)
 Faster than the common normalize function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastSqrt (genType x)
 Faster than the common sqrt function but less accurate. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > fastSqrt (vec< L, T, P > const &x)
 Faster than the common sqrt function but less accurate. More...
 
+

Detailed Description

+

GLM_GTX_fast_square_root

+
See also
GLM Core (dependence)
+ +

Definition in file fast_square_root.hpp.

+
+ + + + diff --git a/doc/api/a00030_source.html b/doc/api/a00030_source.html new file mode 100644 index 00000000..b07d7015 --- /dev/null +++ b/doc/api/a00030_source.html @@ -0,0 +1,153 @@ + + + + + + +0.9.9 API documenation: fast_square_root.hpp Source File + + + + + + + + + + +
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+
+
fast_square_root.hpp
+
+
+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 // Dependency:
+
18 #include "../common.hpp"
+
19 #include "../exponential.hpp"
+
20 #include "../geometric.hpp"
+
21 
+
22 #ifndef GLM_ENABLE_EXPERIMENTAL
+
23 # error "GLM: GLM_GTX_fast_square_root is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
24 #endif
+
25 
+
26 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
27 # pragma message("GLM: GLM_GTX_fast_square_root extension included")
+
28 #endif
+
29 
+
30 namespace glm
+
31 {
+
34 
+
38  template<typename genType>
+
39  GLM_FUNC_DECL genType fastSqrt(genType x);
+
40 
+
44  template<length_t L, typename T, qualifier P>
+
45  GLM_FUNC_DECL vec<L, T, P> fastSqrt(vec<L, T, P> const & x);
+
46 
+
50  template<typename genType>
+
51  GLM_FUNC_DECL genType fastInverseSqrt(genType x);
+
52 
+
56  template<length_t L, typename T, qualifier P>
+
57  GLM_FUNC_DECL vec<L, T, P> fastInverseSqrt(vec<L, T, P> const & x);
+
58 
+
62  template<typename genType>
+
63  GLM_FUNC_DECL genType fastLength(genType x);
+
64 
+
68  template<length_t L, typename T, qualifier P>
+
69  GLM_FUNC_DECL T fastLength(vec<L, T, P> const & x);
+
70 
+
74  template<typename genType>
+
75  GLM_FUNC_DECL genType fastDistance(genType x, genType y);
+
76 
+
80  template<length_t L, typename T, qualifier P>
+
81  GLM_FUNC_DECL T fastDistance(vec<L, T, P> const & x, vec<L, T, P> const & y);
+
82 
+
86  template<typename genType>
+
87  GLM_FUNC_DECL genType fastNormalize(genType const & x);
+
88 
+
90 }// namespace glm
+
91 
+
92 #include "fast_square_root.inl"
+
GLM_FUNC_DECL vec< L, T, P > fastInverseSqrt(vec< L, T, P > const &x)
Faster than the common inversesqrt function but less accurate.
+
GLM_FUNC_DECL genType fastNormalize(genType const &x)
Faster than the common normalize function but less accurate.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL T fastDistance(vec< L, T, P > const &x, vec< L, T, P > const &y)
Faster than the common distance function but less accurate.
+
GLM_FUNC_DECL T fastLength(vec< L, T, P > const &x)
Faster than the common length function but less accurate.
+
GLM_FUNC_DECL vec< L, T, P > fastSqrt(vec< L, T, P > const &x)
Faster than the common sqrt function but less accurate.
+
+ + + + diff --git a/doc/api/a00031.html b/doc/api/a00031.html new file mode 100644 index 00000000..a26282d3 --- /dev/null +++ b/doc/api/a00031.html @@ -0,0 +1,146 @@ + + + + + + +0.9.9 API documenation: fast_trigonometry.hpp File Reference + + + + + + + + + + +
+
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+
0.9.9 API documenation +
+
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+ + + + + + +
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+
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+
fast_trigonometry.hpp File Reference
+
+
+ +

GLM_GTX_fast_trigonometry +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL T fastAcos (T angle)
 Faster than the common acos function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastAsin (T angle)
 Faster than the common asin function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastAtan (T y, T x)
 Faster than the common atan function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastAtan (T angle)
 Faster than the common atan function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastCos (T angle)
 Faster than the common cos function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastSin (T angle)
 Faster than the common sin function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastTan (T angle)
 Faster than the common tan function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T wrapAngle (T angle)
 Wrap an angle to [0 2pi[ From GLM_GTX_fast_trigonometry extension. More...
 
+

Detailed Description

+

GLM_GTX_fast_trigonometry

+
See also
GLM Core (dependence)
+ +

Definition in file fast_trigonometry.hpp.

+
+ + + + diff --git a/doc/api/a00031_source.html b/doc/api/a00031_source.html new file mode 100644 index 00000000..c53833c8 --- /dev/null +++ b/doc/api/a00031_source.html @@ -0,0 +1,151 @@ + + + + + + +0.9.9 API documenation: fast_trigonometry.hpp Source File + + + + + + + + + + +
+
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+
0.9.9 API documenation +
+
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+
+ + +
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+
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+
fast_trigonometry.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../gtc/constants.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_fast_trigonometry is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_fast_trigonometry extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template<typename T>
+
34  GLM_FUNC_DECL T wrapAngle(T angle);
+
35 
+
38  template<typename T>
+
39  GLM_FUNC_DECL T fastSin(T angle);
+
40 
+
43  template<typename T>
+
44  GLM_FUNC_DECL T fastCos(T angle);
+
45 
+
49  template<typename T>
+
50  GLM_FUNC_DECL T fastTan(T angle);
+
51 
+
55  template<typename T>
+
56  GLM_FUNC_DECL T fastAsin(T angle);
+
57 
+
61  template<typename T>
+
62  GLM_FUNC_DECL T fastAcos(T angle);
+
63 
+
67  template<typename T>
+
68  GLM_FUNC_DECL T fastAtan(T y, T x);
+
69 
+
73  template<typename T>
+
74  GLM_FUNC_DECL T fastAtan(T angle);
+
75 
+
77 }//namespace glm
+
78 
+
79 #include "fast_trigonometry.inl"
+
GLM_FUNC_DECL T fastAtan(T angle)
Faster than the common atan function but less accurate.
+
GLM_FUNC_DECL T fastAcos(T angle)
Faster than the common acos function but less accurate.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL T fastCos(T angle)
Faster than the common cos function but less accurate.
+
GLM_FUNC_DECL T fastSin(T angle)
Faster than the common sin function but less accurate.
+
GLM_FUNC_DECL T wrapAngle(T angle)
Wrap an angle to [0 2pi[ From GLM_GTX_fast_trigonometry extension.
+
GLM_FUNC_DECL T fastAsin(T angle)
Faster than the common asin function but less accurate.
+
GLM_FUNC_DECL T fastTan(T angle)
Faster than the common tan function but less accurate.
+
+ + + + diff --git a/doc/api/a00032.html b/doc/api/a00032.html new file mode 100644 index 00000000..61496e33 --- /dev/null +++ b/doc/api/a00032.html @@ -0,0 +1,274 @@ + + + + + + +0.9.9 API documenation: func_common.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
func_common.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType abs (genType x)
 Returns x if x >= 0; otherwise, it returns -x. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > abs (vec< L, T, P > const &x)
 Returns x if x >= 0; otherwise, it returns -x. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > ceil (vec< L, T, P > const &x)
 Returns a value equal to the nearest integer that is greater than or equal to x. More...
 
template<typename genType >
GLM_FUNC_DECL genType clamp (genType x, genType minVal, genType maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > clamp (vec< L, T, P > const &x, T minVal, T maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > clamp (vec< L, T, P > const &x, vec< L, T, P > const &minVal, vec< L, T, P > const &maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
 
GLM_FUNC_DECL int floatBitsToInt (float const &v)
 Returns a signed integer value representing the encoding of a floating-point value. More...
 
template<length_t L, qualifier P>
GLM_FUNC_DECL vec< L, int, P > floatBitsToInt (vec< L, float, P > const &v)
 Returns a signed integer value representing the encoding of a floating-point value. More...
 
GLM_FUNC_DECL uint floatBitsToUint (float const &v)
 Returns a unsigned integer value representing the encoding of a floating-point value. More...
 
template<length_t L, qualifier P>
GLM_FUNC_DECL vec< L, uint, P > floatBitsToUint (vec< L, float, P > const &v)
 Returns a unsigned integer value representing the encoding of a floating-point value. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > floor (vec< L, T, P > const &x)
 Returns a value equal to the nearest integer that is less then or equal to x. More...
 
template<typename genType >
GLM_FUNC_DECL genType fma (genType const &a, genType const &b, genType const &c)
 Computes and returns a * b + c. More...
 
template<typename genType >
GLM_FUNC_DECL genType fract (genType x)
 Return x - floor(x). More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > fract (vec< L, T, P > const &x)
 Return x - floor(x). More...
 
template<typename genType , typename genIType >
GLM_FUNC_DECL genType frexp (genType const &x, genIType &exp)
 Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent) More...
 
GLM_FUNC_DECL float intBitsToFloat (int const &v)
 Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More...
 
template<length_t L, qualifier P>
GLM_FUNC_DECL vec< L, float, P > intBitsToFloat (vec< L, int, P > const &v)
 Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > isinf (vec< L, T, P > const &x)
 Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > isnan (vec< L, T, P > const &x)
 Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. More...
 
template<typename genType , typename genIType >
GLM_FUNC_DECL genType ldexp (genType const &x, genIType const &exp)
 Builds a floating-point number from x and the corresponding integral exponent of two in exp, returning: significand * exp(2, exponent) More...
 
template<typename genType >
GLM_FUNC_DECL genType max (genType x, genType y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > max (vec< L, T, P > const &x, T y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > max (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<typename genType >
GLM_FUNC_DECL genType min (genType x, genType y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > min (vec< L, T, P > const &x, T y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > min (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<typename genTypeT , typename genTypeU >
GLM_FUNC_DECL genTypeT mix (genTypeT x, genTypeT y, genTypeU a)
 If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. More...
 
template<typename genType >
GLM_FUNC_DECL genType mod (genType x, genType y)
 Modulus. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > mod (vec< L, T, P > const &x, T y)
 Modulus. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > mod (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Modulus. More...
 
template<typename genType >
GLM_FUNC_DECL genType modf (genType x, genType &i)
 Returns the fractional part of x and sets i to the integer part (as a whole number floating point value). More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > round (vec< L, T, P > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > roundEven (vec< L, T, P > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > sign (vec< L, T, P > const &x)
 Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. More...
 
template<typename genType >
GLM_FUNC_DECL genType smoothstep (genType edge0, genType edge1, genType x)
 Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1. More...
 
template<typename genType >
GLM_FUNC_DECL genType step (genType edge, genType x)
 Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > step (T edge, vec< L, T, P > const &x)
 Returns 0.0 if x < edge, otherwise it returns 1.0. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > step (vec< L, T, P > const &edge, vec< L, T, P > const &x)
 Returns 0.0 if x < edge, otherwise it returns 1.0. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > trunc (vec< L, T, P > const &x)
 Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x. More...
 
GLM_FUNC_DECL float uintBitsToFloat (uint const &v)
 Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More...
 
template<length_t L, qualifier P>
GLM_FUNC_DECL vec< L, float, P > uintBitsToFloat (vec< L, uint, P > const &v)
 Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00032_source.html b/doc/api/a00032_source.html new file mode 100644 index 00000000..70f6a2a4 --- /dev/null +++ b/doc/api/a00032_source.html @@ -0,0 +1,276 @@ + + + + + + +0.9.9 API documenation: func_common.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
func_common.hpp
+
+
+Go to the documentation of this file.
1 
+
11 #pragma once
+
12 
+
13 #include "setup.hpp"
+
14 #include "qualifier.hpp"
+
15 #include "type_int.hpp"
+
16 #include "_fixes.hpp"
+
17 
+
18 namespace glm
+
19 {
+
22 
+
30  template<typename genType>
+
31  GLM_FUNC_DECL genType abs(genType x);
+
32 
+
41  template<length_t L, typename T, qualifier P>
+
42  GLM_FUNC_DECL vec<L, T, P> abs(vec<L, T, P> const& x);
+
43 
+
52  template<length_t L, typename T, qualifier P>
+
53  GLM_FUNC_DECL vec<L, T, P> sign(vec<L, T, P> const& x);
+
54 
+
63  template<length_t L, typename T, qualifier P>
+
64  GLM_FUNC_DECL vec<L, T, P> floor(vec<L, T, P> const& x);
+
65 
+
75  template<length_t L, typename T, qualifier P>
+
76  GLM_FUNC_DECL vec<L, T, P> trunc(vec<L, T, P> const& x);
+
77 
+
90  template<length_t L, typename T, qualifier P>
+
91  GLM_FUNC_DECL vec<L, T, P> round(vec<L, T, P> const& x);
+
92 
+
104  template<length_t L, typename T, qualifier P>
+
105  GLM_FUNC_DECL vec<L, T, P> roundEven(vec<L, T, P> const& x);
+
106 
+
116  template<length_t L, typename T, qualifier P>
+
117  GLM_FUNC_DECL vec<L, T, P> ceil(vec<L, T, P> const& x);
+
118 
+
125  template<typename genType>
+
126  GLM_FUNC_DECL genType fract(genType x);
+
127 
+
136  template<length_t L, typename T, qualifier P>
+
137  GLM_FUNC_DECL vec<L, T, P> fract(vec<L, T, P> const& x);
+
138 
+
146  template<typename genType>
+
147  GLM_FUNC_DECL genType mod(genType x, genType y);
+
148 
+
158  template<length_t L, typename T, qualifier P>
+
159  GLM_FUNC_DECL vec<L, T, P> mod(vec<L, T, P> const& x, T y);
+
160 
+
170  template<length_t L, typename T, qualifier P>
+
171  GLM_FUNC_DECL vec<L, T, P> mod(vec<L, T, P> const& x, vec<L, T, P> const& y);
+
172 
+
182  template<typename genType>
+
183  GLM_FUNC_DECL genType modf(genType x, genType& i);
+
184 
+
191  template<typename genType>
+
192  GLM_FUNC_DECL genType min(genType x, genType y);
+
193 
+
202  template<length_t L, typename T, qualifier P>
+
203  GLM_FUNC_DECL vec<L, T, P> min(vec<L, T, P> const& x, T y);
+
204 
+
213  template<length_t L, typename T, qualifier P>
+
214  GLM_FUNC_DECL vec<L, T, P> min(vec<L, T, P> const& x, vec<L, T, P> const& y);
+
215 
+
222  template<typename genType>
+
223  GLM_FUNC_DECL genType max(genType x, genType y);
+
224 
+
233  template<length_t L, typename T, qualifier P>
+
234  GLM_FUNC_DECL vec<L, T, P> max(vec<L, T, P> const& x, T y);
+
235 
+
244  template<length_t L, typename T, qualifier P>
+
245  GLM_FUNC_DECL vec<L, T, P> max(vec<L, T, P> const& x, vec<L, T, P> const& y);
+
246 
+
254  template<typename genType>
+
255  GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal);
+
256 
+
266  template<length_t L, typename T, qualifier P>
+
267  GLM_FUNC_DECL vec<L, T, P> clamp(vec<L, T, P> const & x, T minVal, T maxVal);
+
268 
+
278  template<length_t L, typename T, qualifier P>
+
279  GLM_FUNC_DECL vec<L, T, P> clamp(vec<L, T, P> const& x, vec<L, T, P> const& minVal, vec<L, T, P> const& maxVal);
+
280 
+
323  template<typename genTypeT, typename genTypeU>
+
324  GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
+
325 
+
326  template<length_t L, typename T, typename U, qualifier P>
+
327  GLM_FUNC_DECL vec<L, T, P> mix(vec<L, T, P> const& x, vec<L, T, P> const& y, vec<L, U, P> const& a);
+
328 
+
329  template<length_t L, typename T, typename U, qualifier P>
+
330  GLM_FUNC_DECL vec<L, T, P> mix(vec<L, T, P> const& x, vec<L, T, P> const& y, U a);
+
331 
+
336  template<typename genType>
+
337  GLM_FUNC_DECL genType step(genType edge, genType x);
+
338 
+
347  template<length_t L, typename T, qualifier P>
+
348  GLM_FUNC_DECL vec<L, T, P> step(T edge, vec<L, T, P> const& x);
+
349 
+
358  template<length_t L, typename T, qualifier P>
+
359  GLM_FUNC_DECL vec<L, T, P> step(vec<L, T, P> const& edge, vec<L, T, P> const& x);
+
360 
+
375  template<typename genType>
+
376  GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
+
377 
+
378  template<length_t L, typename T, qualifier P>
+
379  GLM_FUNC_DECL vec<L, T, P> smoothstep(T edge0, T edge1, vec<L, T, P> const& x);
+
380 
+
381  template<length_t L, typename T, qualifier P>
+
382  GLM_FUNC_DECL vec<L, T, P> smoothstep(vec<L, T, P> const& edge0, vec<L, T, P> const& edge1, vec<L, T, P> const& x);
+
383 
+
398  template<length_t L, typename T, qualifier P>
+
399  GLM_FUNC_DECL vec<L, bool, P> isnan(vec<L, T, P> const& x);
+
400 
+
413  template<length_t L, typename T, qualifier P>
+
414  GLM_FUNC_DECL vec<L, bool, P> isinf(vec<L, T, P> const& x);
+
415 
+
422  GLM_FUNC_DECL int floatBitsToInt(float const & v);
+
423 
+
433  template<length_t L, qualifier P>
+
434  GLM_FUNC_DECL vec<L, int, P> floatBitsToInt(vec<L, float, P> const& v);
+
435 
+
442  GLM_FUNC_DECL uint floatBitsToUint(float const & v);
+
443 
+
453  template<length_t L, qualifier P>
+
454  GLM_FUNC_DECL vec<L, uint, P> floatBitsToUint(vec<L, float, P> const& v);
+
455 
+
464  GLM_FUNC_DECL float intBitsToFloat(int const & v);
+
465 
+
477  template<length_t L, qualifier P>
+
478  GLM_FUNC_DECL vec<L, float, P> intBitsToFloat(vec<L, int, P> const& v);
+
479 
+
488  GLM_FUNC_DECL float uintBitsToFloat(uint const & v);
+
489 
+
501  template<length_t L, qualifier P>
+
502  GLM_FUNC_DECL vec<L, float, P> uintBitsToFloat(vec<L, uint, P> const& v);
+
503 
+
510  template<typename genType>
+
511  GLM_FUNC_DECL genType fma(genType const& a, genType const& b, genType const& c);
+
512 
+
527  template<typename genType, typename genIType>
+
528  GLM_FUNC_DECL genType frexp(genType const& x, genIType& exp);
+
529 
+
541  template<typename genType, typename genIType>
+
542  GLM_FUNC_DECL genType ldexp(genType const& x, genIType const& exp);
+
543 
+
545 }//namespace glm
+
546 
+
547 #include "func_common.inl"
+
548 
+
GLM_FUNC_DECL vec< L, T, P > abs(vec< L, T, P > const &x)
Returns x if x >= 0; otherwise, it returns -x.
+
GLM_FUNC_DECL vec< L, T, P > exp(vec< L, T, P > const &v)
Returns the natural exponentiation of x, i.e., e^x.
+
GLM_FUNC_DECL vec< L, float, P > intBitsToFloat(vec< L, int, P > const &v)
Returns a floating-point value corresponding to a signed integer encoding of a floating-point value...
+
GLM_FUNC_DECL vec< L, T, P > fract(vec< L, T, P > const &x)
Return x - floor(x).
+
GLM_FUNC_DECL genType ldexp(genType const &x, genIType const &exp)
Builds a floating-point number from x and the corresponding integral exponent of two in exp...
+
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x)
Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 a...
+
GLM_FUNC_DECL vec< L, T, P > mod(vec< L, T, P > const &x, vec< L, T, P > const &y)
Modulus.
+
GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
+
GLM_FUNC_DECL vec< L, T, P > clamp(vec< L, T, P > const &x, vec< L, T, P > const &minVal, vec< L, T, P > const &maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vec< L, T, P > round(vec< L, T, P > const &x)
Returns a value equal to the nearest integer to x.
+
GLM_FUNC_DECL genType modf(genType x, genType &i)
Returns the fractional part of x and sets i to the integer part (as a whole number floating point val...
+
GLM_FUNC_DECL vec< L, bool, P > isnan(vec< L, T, P > const &x)
Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of...
+
GLM Core
+
GLM Core
+
GLM_FUNC_DECL vec< L, T, P > min(vec< L, T, P > const &x, vec< L, T, P > const &y)
Returns y if y < x; otherwise, it returns x.
+
GLM_FUNC_DECL vec< L, T, P > sign(vec< L, T, P > const &x)
Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
+
GLM_FUNC_DECL vec< L, T, P > ceil(vec< L, T, P > const &x)
Returns a value equal to the nearest integer that is greater than or equal to x.
+
GLM_FUNC_DECL vec< L, T, P > trunc(vec< L, T, P > const &x)
Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolut...
+
GLM_FUNC_DECL vec< L, T, P > max(vec< L, T, P > const &x, vec< L, T, P > const &y)
Returns y if x < y; otherwise, it returns x.
+
GLM_FUNC_DECL genType frexp(genType const &x, genIType &exp)
Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two...
+
GLM_FUNC_DECL vec< L, T, P > floor(vec< L, T, P > const &x)
Returns a value equal to the nearest integer that is less then or equal to x.
+
GLM_FUNC_DECL vec< L, T, P > step(vec< L, T, P > const &edge, vec< L, T, P > const &x)
Returns 0.0 if x < edge, otherwise it returns 1.0.
+
GLM_FUNC_DECL vec< L, uint, P > floatBitsToUint(vec< L, float, P > const &v)
Returns a unsigned integer value representing the encoding of a floating-point value.
+
GLM_FUNC_DECL vec< L, T, P > roundEven(vec< L, T, P > const &x)
Returns a value equal to the nearest integer to x.
+
GLM_FUNC_DECL genType fma(genType const &a, genType const &b, genType const &c)
Computes and returns a * b + c.
+
GLM_FUNC_DECL vec< L, int, P > floatBitsToInt(vec< L, float, P > const &v)
Returns a signed integer value representing the encoding of a floating-point value.
+
GLM_FUNC_DECL vec< L, bool, P > isinf(vec< L, T, P > const &x)
Returns true if x holds a positive infinity or negative infinity representation in the underlying imp...
+
GLM_FUNC_DECL vec< L, float, P > uintBitsToFloat(vec< L, uint, P > const &v)
Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value...
+
unsigned int uint
Unsigned integer type.
Definition: type_int.hpp:288
+
GLM Core
+
GLM Core
+
+ + + + diff --git a/doc/api/a00033.html b/doc/api/a00033.html new file mode 100644 index 00000000..820e453b --- /dev/null +++ b/doc/api/a00033.html @@ -0,0 +1,142 @@ + + + + + + +0.9.9 API documenation: func_exponential.hpp File Reference + + + + + + + + + + +
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+Functions

template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > exp (vec< L, T, P > const &v)
 Returns the natural exponentiation of x, i.e., e^x. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > exp2 (vec< L, T, P > const &v)
 Returns 2 raised to the v power. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > inversesqrt (vec< L, T, P > const &v)
 Returns the reciprocal of the positive square root of v. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > log (vec< L, T, P > const &v)
 Returns the natural logarithm of v, i.e., returns the value y which satisfies the equation x = e^y. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > log2 (vec< L, T, P > const &v)
 Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > pow (vec< L, T, P > const &base, vec< L, T, P > const &exponent)
 Returns 'base' raised to the power 'exponent'. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > sqrt (vec< L, T, P > const &v)
 Returns the positive square root of v. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00033_source.html b/doc/api/a00033_source.html new file mode 100644 index 00000000..ec67d7a9 --- /dev/null +++ b/doc/api/a00033_source.html @@ -0,0 +1,146 @@ + + + + + + +0.9.9 API documenation: func_exponential.hpp Source File + + + + + + + + + + +
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func_exponential.hpp
+
+
+Go to the documentation of this file.
1 
+
11 #pragma once
+
12 
+
13 #include "type_vec1.hpp"
+
14 #include "type_vec2.hpp"
+
15 #include "type_vec3.hpp"
+
16 #include "type_vec4.hpp"
+
17 #include <cmath>
+
18 
+
19 namespace glm
+
20 {
+
23 
+
31  template<length_t L, typename T, qualifier P>
+
32  GLM_FUNC_DECL vec<L, T, P> pow(vec<L, T, P> const & base, vec<L, T, P> const& exponent);
+
33 
+
42  template<length_t L, typename T, qualifier P>
+
43  GLM_FUNC_DECL vec<L, T, P> exp(vec<L, T, P> const& v);
+
44 
+
55  template<length_t L, typename T, qualifier P>
+
56  GLM_FUNC_DECL vec<L, T, P> log(vec<L, T, P> const& v);
+
57 
+
66  template<length_t L, typename T, qualifier P>
+
67  GLM_FUNC_DECL vec<L, T, P> exp2(vec<L, T, P> const& v);
+
68 
+
78  template<length_t L, typename T, qualifier P>
+
79  GLM_FUNC_DECL vec<L, T, P> log2(vec<L, T, P> const& v);
+
80 
+
89  template<length_t L, typename T, qualifier P>
+
90  GLM_FUNC_DECL vec<L, T, P> sqrt(vec<L, T, P> const & v);
+
91 
+
100  template<length_t L, typename T, qualifier P>
+
101  GLM_FUNC_DECL vec<L, T, P> inversesqrt(vec<L, T, P> const & v);
+
102 
+
104 }//namespace glm
+
105 
+
106 #include "func_exponential.inl"
+
GLM_FUNC_DECL vec< L, T, P > exp(vec< L, T, P > const &v)
Returns the natural exponentiation of x, i.e., e^x.
+
GLM_FUNC_DECL vec< L, T, P > log2(vec< L, T, P > const &v)
Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y...
+
GLM Core
+
GLM_FUNC_DECL vec< L, T, P > exp2(vec< L, T, P > const &v)
Returns 2 raised to the v power.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vec< L, T, P > inversesqrt(vec< L, T, P > const &v)
Returns the reciprocal of the positive square root of v.
+
GLM Core
+
GLM Core
+
GLM_FUNC_DECL vec< L, T, P > log(vec< L, T, P > const &v)
Returns the natural logarithm of v, i.e., returns the value y which satisfies the equation x = e^y...
+
GLM Core
+
GLM_FUNC_DECL vec< L, T, P > sqrt(vec< L, T, P > const &v)
Returns the positive square root of v.
+
GLM_FUNC_DECL vec< L, T, P > pow(vec< L, T, P > const &base, vec< L, T, P > const &exponent)
Returns 'base' raised to the power 'exponent'.
+
+ + + + diff --git a/doc/api/a00034.html b/doc/api/a00034.html new file mode 100644 index 00000000..70a29573 --- /dev/null +++ b/doc/api/a00034.html @@ -0,0 +1,146 @@ + + + + + + +0.9.9 API documenation: func_geometric.hpp File Reference + + + + + + + + + + +
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+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > cross (vec< 3, T, P > const &x, vec< 3, T, P > const &y)
 Returns the cross product of x and y. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T distance (vec< L, T, P > const &p0, vec< L, T, P > const &p1)
 Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T dot (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Returns the dot product of x and y, i.e., result = x * y. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > faceforward (vec< L, T, P > const &N, vec< L, T, P > const &I, vec< L, T, P > const &Nref)
 If dot(Nref, I) < 0.0, return N, otherwise, return -N. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T length (vec< L, T, P > const &x)
 Returns the length of x, i.e., sqrt(x * x). More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > normalize (vec< L, T, P > const &x)
 Returns a vector in the same direction as x but with length of 1. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > reflect (vec< L, T, P > const &I, vec< L, T, P > const &N)
 For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > refract (vec< L, T, P > const &I, vec< L, T, P > const &N, T eta)
 For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00034_source.html b/doc/api/a00034_source.html new file mode 100644 index 00000000..da9915a2 --- /dev/null +++ b/doc/api/a00034_source.html @@ -0,0 +1,151 @@ + + + + + + +0.9.9 API documenation: func_geometric.hpp Source File + + + + + + + + + + +
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func_geometric.hpp
+
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+Go to the documentation of this file.
1 
+
11 #pragma once
+
12 
+
13 #include "type_vec3.hpp"
+
14 
+
15 namespace glm
+
16 {
+
19 
+
27  template<length_t L, typename T, qualifier P>
+
28  GLM_FUNC_DECL T length(vec<L, T, P> const& x);
+
29 
+
37  template<length_t L, typename T, qualifier P>
+
38  GLM_FUNC_DECL T distance(vec<L, T, P> const& p0, vec<L, T, P> const& p1);
+
39 
+
47  template<length_t L, typename T, qualifier P>
+
48  GLM_FUNC_DECL T dot(vec<L, T, P> const & x, vec<L, T, P> const & y);
+
49 
+
56  template<typename T, qualifier P>
+
57  GLM_FUNC_DECL vec<3, T, P> cross(vec<3, T, P> const & x, vec<3, T, P> const & y);
+
58 
+
67  template<length_t L, typename T, qualifier P>
+
68  GLM_FUNC_DECL vec<L, T, P> normalize(vec<L, T, P> const& x);
+
69 
+
77  template<length_t L, typename T, qualifier P>
+
78  GLM_FUNC_DECL vec<L, T, P> faceforward(
+
79  vec<L, T, P> const& N,
+
80  vec<L, T, P> const& I,
+
81  vec<L, T, P> const& Nref);
+
82 
+
91  template<length_t L, typename T, qualifier P>
+
92  GLM_FUNC_DECL vec<L, T, P> reflect(
+
93  vec<L, T, P> const& I,
+
94  vec<L, T, P> const& N);
+
95 
+
105  template<length_t L, typename T, qualifier P>
+
106  GLM_FUNC_DECL vec<L, T, P> refract(
+
107  vec<L, T, P> const& I,
+
108  vec<L, T, P> const& N,
+
109  T eta);
+
110 
+
112 }//namespace glm
+
113 
+
114 #include "func_geometric.inl"
+
GLM_FUNC_DECL vec< L, T, P > reflect(vec< L, T, P > const &I, vec< L, T, P > const &N)
For the incident vector I and surface orientation N, returns the reflection direction : result = I - ...
+
GLM_FUNC_DECL vec< L, T, P > normalize(vec< L, T, P > const &x)
Returns a vector in the same direction as x but with length of 1.
+
GLM_FUNC_DECL T dot(vec< L, T, P > const &x, vec< L, T, P > const &y)
Returns the dot product of x and y, i.e., result = x * y.
+
GLM_FUNC_DECL vec< L, T, P > faceforward(vec< L, T, P > const &N, vec< L, T, P > const &I, vec< L, T, P > const &Nref)
If dot(Nref, I) < 0.0, return N, otherwise, return -N.
+
GLM_FUNC_DECL vec< L, T, P > refract(vec< L, T, P > const &I, vec< L, T, P > const &N, T eta)
For the incident vector I and surface normal N, and the ratio of indices of refraction eta...
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL T distance(vec< L, T, P > const &p0, vec< L, T, P > const &p1)
Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
+
GLM_FUNC_DECL T length(vec< L, T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
GLM Core
+
GLM_FUNC_DECL vec< 3, T, P > cross(vec< 3, T, P > const &x, vec< 3, T, P > const &y)
Returns the cross product of x and y.
+
+ + + + diff --git a/doc/api/a00035.html b/doc/api/a00035.html new file mode 100644 index 00000000..df9c05ef --- /dev/null +++ b/doc/api/a00035.html @@ -0,0 +1,166 @@ + + + + + + +0.9.9 API documenation: func_integer.hpp File Reference + + + + + + + + + + +
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+Functions

template<typename genType >
GLM_FUNC_DECL int bitCount (genType v)
 Returns the number of bits set to 1 in the binary representation of value. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, int, P > bitCount (vec< L, T, P > const &v)
 Returns the number of bits set to 1 in the binary representation of value. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > bitfieldExtract (vec< L, T, P > const &Value, int Offset, int Bits)
 Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of the result. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > bitfieldInsert (vec< L, T, P > const &Base, vec< L, T, P > const &Insert, int Offset, int Bits)
 Returns the insertion the bits least-significant bits of insert into base. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > bitfieldReverse (vec< L, T, P > const &v)
 Returns the reversal of the bits of value. More...
 
template<typename genIUType >
GLM_FUNC_DECL int findLSB (genIUType x)
 Returns the bit number of the least significant bit set to 1 in the binary representation of value. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, int, P > findLSB (vec< L, T, P > const &v)
 Returns the bit number of the least significant bit set to 1 in the binary representation of value. More...
 
template<typename genIUType >
GLM_FUNC_DECL int findMSB (genIUType x)
 Returns the bit number of the most significant bit in the binary representation of value. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, int, P > findMSB (vec< L, T, P > const &v)
 Returns the bit number of the most significant bit in the binary representation of value. More...
 
template<length_t L, qualifier P>
GLM_FUNC_DECL void imulExtended (vec< L, int, P > const &x, vec< L, int, P > const &y, vec< L, int, P > &msb, vec< L, int, P > &lsb)
 Multiplies 32-bit integers x and y, producing a 64-bit result. More...
 
template<length_t L, qualifier P>
GLM_FUNC_DECL vec< L, uint, P > uaddCarry (vec< L, uint, P > const &x, vec< L, uint, P > const &y, vec< L, uint, P > &carry)
 Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32). More...
 
template<length_t L, qualifier P>
GLM_FUNC_DECL void umulExtended (vec< L, uint, P > const &x, vec< L, uint, P > const &y, vec< L, uint, P > &msb, vec< L, uint, P > &lsb)
 Multiplies 32-bit integers x and y, producing a 64-bit result. More...
 
template<length_t L, qualifier P>
GLM_FUNC_DECL vec< L, uint, P > usubBorrow (vec< L, uint, P > const &x, vec< L, uint, P > const &y, vec< L, uint, P > &borrow)
 Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00035_source.html b/doc/api/a00035_source.html new file mode 100644 index 00000000..7d774230 --- /dev/null +++ b/doc/api/a00035_source.html @@ -0,0 +1,187 @@ + + + + + + +0.9.9 API documenation: func_integer.hpp Source File + + + + + + + + + + +
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+
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1 
+
13 #pragma once
+
14 
+
15 #include "setup.hpp"
+
16 #include "qualifier.hpp"
+
17 #include "func_common.hpp"
+ +
19 
+
20 namespace glm
+
21 {
+
24 
+
33  template<length_t L, qualifier P>
+
34  GLM_FUNC_DECL vec<L, uint, P> uaddCarry(
+
35  vec<L, uint, P> const & x,
+
36  vec<L, uint, P> const & y,
+
37  vec<L, uint, P> & carry);
+
38 
+
47  template<length_t L, qualifier P>
+
48  GLM_FUNC_DECL vec<L, uint, P> usubBorrow(
+
49  vec<L, uint, P> const & x,
+
50  vec<L, uint, P> const & y,
+
51  vec<L, uint, P> & borrow);
+
52 
+
61  template<length_t L, qualifier P>
+
62  GLM_FUNC_DECL void umulExtended(
+
63  vec<L, uint, P> const & x,
+
64  vec<L, uint, P> const & y,
+
65  vec<L, uint, P> & msb,
+
66  vec<L, uint, P> & lsb);
+
67 
+
76  template<length_t L, qualifier P>
+
77  GLM_FUNC_DECL void imulExtended(
+
78  vec<L, int, P> const & x,
+
79  vec<L, int, P> const & y,
+
80  vec<L, int, P> & msb,
+
81  vec<L, int, P> & lsb);
+
82 
+
99  template<length_t L, typename T, qualifier P>
+
100  GLM_FUNC_DECL vec<L, T, P> bitfieldExtract(
+
101  vec<L, T, P> const& Value,
+
102  int Offset,
+
103  int Bits);
+
104 
+
120  template<length_t L, typename T, qualifier P>
+
121  GLM_FUNC_DECL vec<L, T, P> bitfieldInsert(
+
122  vec<L, T, P> const& Base,
+
123  vec<L, T, P> const& Insert,
+
124  int Offset,
+
125  int Bits);
+
126 
+
136  template<length_t L, typename T, qualifier P>
+
137  GLM_FUNC_DECL vec<L, T, P> bitfieldReverse(vec<L, T, P> const & v);
+
138 
+
145  template<typename genType>
+
146  GLM_FUNC_DECL int bitCount(genType v);
+
147 
+
155  template<length_t L, typename T, qualifier P>
+
156  GLM_FUNC_DECL vec<L, int, P> bitCount(vec<L, T, P> const & v);
+
157 
+
166  template<typename genIUType>
+
167  GLM_FUNC_DECL int findLSB(genIUType x);
+
168 
+
178  template<length_t L, typename T, qualifier P>
+
179  GLM_FUNC_DECL vec<L, int, P> findLSB(vec<L, T, P> const & v);
+
180 
+
190  template<typename genIUType>
+
191  GLM_FUNC_DECL int findMSB(genIUType x);
+
192 
+
203  template<length_t L, typename T, qualifier P>
+
204  GLM_FUNC_DECL vec<L, int, P> findMSB(vec<L, T, P> const & v);
+
205 
+
207 }//namespace glm
+
208 
+
209 #include "func_integer.inl"
+
GLM_FUNC_DECL vec< L, int, P > findMSB(vec< L, T, P > const &v)
Returns the bit number of the most significant bit in the binary representation of value...
+ +
GLM_FUNC_DECL vec< L, int, P > bitCount(vec< L, T, P > const &v)
Returns the number of bits set to 1 in the binary representation of value.
+
GLM_FUNC_DECL vec< L, uint, P > uaddCarry(vec< L, uint, P > const &x, vec< L, uint, P > const &y, vec< L, uint, P > &carry)
Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32).
+
GLM_FUNC_DECL vec< L, T, P > bitfieldExtract(vec< L, T, P > const &Value, int Offset, int Bits)
Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of...
+
GLM_FUNC_DECL vec< L, uint, P > usubBorrow(vec< L, uint, P > const &x, vec< L, uint, P > const &y, vec< L, uint, P > &borrow)
Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise.
+
Definition: _noise.hpp:11
+
GLM Core
+ +
GLM_FUNC_DECL vec< L, T, P > bitfieldReverse(vec< L, T, P > const &v)
Returns the reversal of the bits of value.
+
GLM_FUNC_DECL vec< L, T, P > bitfieldInsert(vec< L, T, P > const &Base, vec< L, T, P > const &Insert, int Offset, int Bits)
Returns the insertion the bits least-significant bits of insert into base.
+
GLM_FUNC_DECL void umulExtended(vec< L, uint, P > const &x, vec< L, uint, P > const &y, vec< L, uint, P > &msb, vec< L, uint, P > &lsb)
Multiplies 32-bit integers x and y, producing a 64-bit result.
+
GLM_FUNC_DECL vec< L, int, P > findLSB(vec< L, T, P > const &v)
Returns the bit number of the least significant bit set to 1 in the binary representation of value...
+
GLM_FUNC_DECL void imulExtended(vec< L, int, P > const &x, vec< L, int, P > const &y, vec< L, int, P > &msb, vec< L, int, P > &lsb)
Multiplies 32-bit integers x and y, producing a 64-bit result.
+
GLM Core
+
+ + + + diff --git a/doc/api/a00036.html b/doc/api/a00036.html new file mode 100644 index 00000000..187f3eaf --- /dev/null +++ b/doc/api/a00036.html @@ -0,0 +1,134 @@ + + + + + + +0.9.9 API documenation: func_matrix.hpp File Reference + + + + + + + + + + +
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func_matrix.hpp File Reference
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+Functions

template<typename T , qualifier P, template< typename, qualifier > class matType>
GLM_FUNC_DECL T determinant (matType< T, P > const &m)
 Return the determinant of a squared matrix. More...
 
template<typename T , qualifier P, template< typename, qualifier > class matType>
GLM_FUNC_DECL matType< T, P > inverse (matType< T, P > const &m)
 Return the inverse of a squared matrix. More...
 
template<typename T , qualifier P, template< typename, qualifier > class matType>
GLM_FUNC_DECL matType< T, P > matrixCompMult (matType< T, P > const &x, matType< T, P > const &y)
 Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and y[i][j]. More...
 
template<length_t DA, length_t DB, typename T , qualifier P>
GLM_FUNC_DECL detail::outerProduct_trait< DA, DB, T, P >::type outerProduct (vec< DA, T, P > const &c, vec< DB, T, P > const &r)
 Treats the first parameter c as a column vector and the second parameter r as a row vector and does a linear algebraic matrix multiply c * r. More...
 
template<typename T , qualifier P, template< typename, qualifier > class matType>
GLM_FUNC_DECL matType< T, P >::transpose_type transpose (matType< T, P > const &x)
 Returns the transposed matrix of x. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00036_source.html b/doc/api/a00036_source.html new file mode 100644 index 00000000..55e94eeb --- /dev/null +++ b/doc/api/a00036_source.html @@ -0,0 +1,202 @@ + + + + + + +0.9.9 API documenation: func_matrix.hpp Source File + + + + + + + + + + +
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1 
+
15 #pragma once
+
16 
+
17 // Dependencies
+
18 #include "../detail/qualifier.hpp"
+
19 #include "../detail/setup.hpp"
+
20 #include "../detail/type_mat.hpp"
+
21 #include "../vec2.hpp"
+
22 #include "../vec3.hpp"
+
23 #include "../vec4.hpp"
+
24 #include "../mat2x2.hpp"
+
25 #include "../mat2x3.hpp"
+
26 #include "../mat2x4.hpp"
+
27 #include "../mat3x2.hpp"
+
28 #include "../mat3x3.hpp"
+
29 #include "../mat3x4.hpp"
+
30 #include "../mat4x2.hpp"
+
31 #include "../mat4x3.hpp"
+
32 #include "../mat4x4.hpp"
+
33 
+
34 namespace glm{
+
35 namespace detail
+
36 {
+
37  template<typename T, qualifier P>
+
38  struct outerProduct_trait<2, 2, T, P>
+
39  {
+
40  typedef mat<2, 2, T, P> type;
+
41  };
+
42 
+
43  template<typename T, qualifier P>
+
44  struct outerProduct_trait<2, 3, T, P>
+
45  {
+
46  typedef mat<3, 2, T, P> type;
+
47  };
+
48 
+
49  template<typename T, qualifier P>
+
50  struct outerProduct_trait<2, 4, T, P>
+
51  {
+
52  typedef mat<4, 2, T, P> type;
+
53  };
+
54 
+
55  template<typename T, qualifier P>
+
56  struct outerProduct_trait<3, 2, T, P>
+
57  {
+
58  typedef mat<2, 3, T, P> type;
+
59  };
+
60 
+
61  template<typename T, qualifier P>
+
62  struct outerProduct_trait<3, 3, T, P>
+
63  {
+
64  typedef mat<3, 3, T, P> type;
+
65  };
+
66 
+
67  template<typename T, qualifier P>
+
68  struct outerProduct_trait<3, 4, T, P>
+
69  {
+
70  typedef mat<4, 3, T, P> type;
+
71  };
+
72 
+
73  template<typename T, qualifier P>
+
74  struct outerProduct_trait<4, 2, T, P>
+
75  {
+
76  typedef mat<2, 4, T, P> type;
+
77  };
+
78 
+
79  template<typename T, qualifier P>
+
80  struct outerProduct_trait<4, 3, T, P>
+
81  {
+
82  typedef mat<3, 4, T, P> type;
+
83  };
+
84 
+
85  template<typename T, qualifier P>
+
86  struct outerProduct_trait<4, 4, T, P>
+
87  {
+
88  typedef mat<4, 4, T, P> type;
+
89  };
+
90 
+
91 }//namespace detail
+
92 
+
95 
+
103  template<typename T, qualifier P, template<typename, qualifier> class matType>
+
104  GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y);
+
105 
+
112  template<length_t DA, length_t DB, typename T, qualifier P>
+
113  GLM_FUNC_DECL typename detail::outerProduct_trait<DA, DB, T, P>::type outerProduct(vec<DA, T, P> const & c, vec<DB, T, P> const & r);
+
114 
+
121  template<typename T, qualifier P, template<typename, qualifier> class matType>
+
122  GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x);
+
123 
+
130  template<typename T, qualifier P, template<typename, qualifier> class matType>
+
131  GLM_FUNC_DECL T determinant(matType<T, P> const & m);
+
132 
+
139  template<typename T, qualifier P, template<typename, qualifier> class matType>
+
140  GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
+
141 
+
143 }//namespace glm
+
144 
+
145 #include "func_matrix.inl"
+
GLM_FUNC_DECL matType< T, P >::transpose_type transpose(matType< T, P > const &x)
Returns the transposed matrix of x.
+
GLM_FUNC_DECL T determinant(matType< T, P > const &m)
Return the determinant of a squared matrix.
+
GLM_FUNC_DECL matType< T, P > inverse(matType< T, P > const &m)
Return the inverse of a squared matrix.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL detail::outerProduct_trait< DA, DB, T, P >::type outerProduct(vec< DA, T, P > const &c, vec< DB, T, P > const &r)
Treats the first parameter c as a column vector and the second parameter r as a row vector and does a...
+
GLM_FUNC_DECL matType< T, P > matrixCompMult(matType< T, P > const &x, matType< T, P > const &y)
Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and...
+
+ + + + diff --git a/doc/api/a00037.html b/doc/api/a00037.html new file mode 100644 index 00000000..21ddaa79 --- /dev/null +++ b/doc/api/a00037.html @@ -0,0 +1,152 @@ + + + + + + +0.9.9 API documenation: func_packing.hpp File Reference + + + + + + + + + + +
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Go to the source code of this file.

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+Functions

GLM_FUNC_DECL double packDouble2x32 (uvec2 const &v)
 Returns a double-qualifier value obtained by packing the components of v into a 64-bit value. More...
 
GLM_FUNC_DECL uint packHalf2x16 (vec2 const &v)
 Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16- bit integers into a 32-bit unsigned integer. More...
 
GLM_FUNC_DECL uint packSnorm2x16 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uint packSnorm4x8 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uint packUnorm2x16 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uint packUnorm4x8 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uvec2 unpackDouble2x32 (double v)
 Returns a two-component unsigned integer vector representation of v. More...
 
GLM_FUNC_DECL vec2 unpackHalf2x16 (uint v)
 Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL vec2 unpackSnorm2x16 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm4x8 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x16 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x8 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00037_source.html b/doc/api/a00037_source.html new file mode 100644 index 00000000..1496bd08 --- /dev/null +++ b/doc/api/a00037_source.html @@ -0,0 +1,153 @@ + + + + + + +0.9.9 API documenation: func_packing.hpp Source File + + + + + + + + + + +
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func_packing.hpp
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1 
+
12 #pragma once
+
13 
+
14 #include "type_vec2.hpp"
+
15 #include "type_vec4.hpp"
+
16 
+
17 namespace glm
+
18 {
+
21 
+
33  GLM_FUNC_DECL uint packUnorm2x16(vec2 const & v);
+
34 
+
46  GLM_FUNC_DECL uint packSnorm2x16(vec2 const & v);
+
47 
+
59  GLM_FUNC_DECL uint packUnorm4x8(vec4 const & v);
+
60 
+
72  GLM_FUNC_DECL uint packSnorm4x8(vec4 const & v);
+
73 
+
85  GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p);
+
86 
+
98  GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p);
+
99 
+
111  GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p);
+
112 
+
124  GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p);
+
125 
+
134  GLM_FUNC_DECL double packDouble2x32(uvec2 const & v);
+
135 
+
143  GLM_FUNC_DECL uvec2 unpackDouble2x32(double v);
+
144 
+
153  GLM_FUNC_DECL uint packHalf2x16(vec2 const & v);
+
154 
+
163  GLM_FUNC_DECL vec2 unpackHalf2x16(uint v);
+
164 
+
166 }//namespace glm
+
167 
+
168 #include "func_packing.inl"
+
highp_vec2 vec2
2 components vector of floating-point numbers.
Definition: type_vec.hpp:457
+
GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p)
First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+
GLM_FUNC_DECL vec2 unpackHalf2x16(uint v)
Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned...
+
GLM Core
+
GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p)
First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+
GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p)
First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+
GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p)
First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+
GLM_FUNC_DECL uint packUnorm4x8(vec4 const &v)
First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...
+
highp_vec4 vec4
4 components vector of floating-point numbers.
Definition: type_vec.hpp:467
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL uvec2 unpackDouble2x32(double v)
Returns a two-component unsigned integer vector representation of v.
+
GLM_FUNC_DECL double packDouble2x32(uvec2 const &v)
Returns a double-qualifier value obtained by packing the components of v into a 64-bit value...
+
GLM_FUNC_DECL uint packUnorm2x16(vec2 const &v)
First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...
+
GLM_FUNC_DECL uint packSnorm4x8(vec4 const &v)
First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...
+
GLM Core
+
GLM_FUNC_DECL uint packSnorm2x16(vec2 const &v)
First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...
+
GLM_FUNC_DECL uint packHalf2x16(vec2 const &v)
Returns an unsigned integer obtained by converting the components of a two-component floating-point v...
+
highp_uvec2 uvec2
2 components vector of unsigned integer numbers.
Definition: type_vec.hpp:538
+
unsigned int uint
Unsigned integer type.
Definition: type_int.hpp:288
+
+ + + + diff --git a/doc/api/a00038.html b/doc/api/a00038.html new file mode 100644 index 00000000..53904053 --- /dev/null +++ b/doc/api/a00038.html @@ -0,0 +1,174 @@ + + + + + + +0.9.9 API documenation: func_trigonometric.hpp File Reference + + + + + + + + + + +
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+Functions

template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > acos (vec< L, T, P > const &x)
 Arc cosine. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > acosh (vec< L, T, P > const &x)
 Arc hyperbolic cosine; returns the non-negative inverse of cosh. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > asin (vec< L, T, P > const &x)
 Arc sine. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > asinh (vec< L, T, P > const &x)
 Arc hyperbolic sine; returns the inverse of sinh. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > atan (vec< L, T, P > const &y, vec< L, T, P > const &x)
 Arc tangent. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > atan (vec< L, T, P > const &y_over_x)
 Arc tangent. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > atanh (vec< L, T, P > const &x)
 Arc hyperbolic tangent; returns the inverse of tanh. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > cos (vec< L, T, P > const &angle)
 The standard trigonometric cosine function. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > cosh (vec< L, T, P > const &angle)
 Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, P > degrees (vec< L, T, P > const &radians)
 Converts radians to degrees and returns the result. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, P > radians (vec< L, T, P > const &degrees)
 Converts degrees to radians and returns the result. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > sin (vec< L, T, P > const &angle)
 The standard trigonometric sine function. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > sinh (vec< L, T, P > const &angle)
 Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > tan (vec< L, T, P > const &angle)
 The standard trigonometric tangent function. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > tanh (vec< L, T, P > const &angle)
 Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00038_source.html b/doc/api/a00038_source.html new file mode 100644 index 00000000..f035df74 --- /dev/null +++ b/doc/api/a00038_source.html @@ -0,0 +1,173 @@ + + + + + + +0.9.9 API documenation: func_trigonometric.hpp Source File + + + + + + + + + + +
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+
+
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1 
+
15 #pragma once
+
16 
+
17 #include "setup.hpp"
+
18 #include "qualifier.hpp"
+
19 
+
20 namespace glm
+
21 {
+
24 
+
33  template<length_t L, typename T, qualifier P>
+
34  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, P> radians(vec<L, T, P> const& degrees);
+
35 
+
44  template<length_t L, typename T, qualifier P>
+
45  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, P> degrees(vec<L, T, P> const& radians);
+
46 
+
56  template<length_t L, typename T, qualifier P>
+
57  GLM_FUNC_DECL vec<L, T, P> sin(vec<L, T, P> const& angle);
+
58 
+
68  template<length_t L, typename T, qualifier P>
+
69  GLM_FUNC_DECL vec<L, T, P> cos(vec<L, T, P> const& angle);
+
70 
+
79  template<length_t L, typename T, qualifier P>
+
80  GLM_FUNC_DECL vec<L, T, P> tan(vec<L, T, P> const& angle);
+
81 
+
92  template<length_t L, typename T, qualifier P>
+
93  GLM_FUNC_DECL vec<L, T, P> asin(vec<L, T, P> const& x);
+
94 
+
105  template<length_t L, typename T, qualifier P>
+
106  GLM_FUNC_DECL vec<L, T, P> acos(vec<L, T, P> const& x);
+
107 
+
120  template<length_t L, typename T, qualifier P>
+
121  GLM_FUNC_DECL vec<L, T, P> atan(vec<L, T, P> const& y, vec<L, T, P> const& x);
+
122 
+
132  template<length_t L, typename T, qualifier P>
+
133  GLM_FUNC_DECL vec<L, T, P> atan(vec<L, T, P> const& y_over_x);
+
134 
+
143  template<length_t L, typename T, qualifier P>
+
144  GLM_FUNC_DECL vec<L, T, P> sinh(vec<L, T, P> const& angle);
+
145 
+
154  template<length_t L, typename T, qualifier P>
+
155  GLM_FUNC_DECL vec<L, T, P> cosh(vec<L, T, P> const& angle);
+
156 
+
165  template<length_t L, typename T, qualifier P>
+
166  GLM_FUNC_DECL vec<L, T, P> tanh(vec<L, T, P> const& angle);
+
167 
+
176  template<length_t L, typename T, qualifier P>
+
177  GLM_FUNC_DECL vec<L, T, P> asinh(vec<L, T, P> const& x);
+
178 
+
188  template<length_t L, typename T, qualifier P>
+
189  GLM_FUNC_DECL vec<L, T, P> acosh(vec<L, T, P> const& x);
+
190 
+
200  template<length_t L, typename T, qualifier P>
+
201  GLM_FUNC_DECL vec<L, T, P> atanh(vec<L, T, P> const& x);
+
202 
+
204 }//namespace glm
+
205 
+
206 #include "func_trigonometric.inl"
+
GLM_FUNC_DECL vec< L, T, P > acosh(vec< L, T, P > const &x)
Arc hyperbolic cosine; returns the non-negative inverse of cosh.
+
GLM_FUNC_DECL vec< L, T, P > atanh(vec< L, T, P > const &x)
Arc hyperbolic tangent; returns the inverse of tanh.
+
GLM_FUNC_DECL vec< L, T, P > asin(vec< L, T, P > const &x)
Arc sine.
+
GLM_FUNC_DECL vec< L, T, P > cosh(vec< L, T, P > const &angle)
Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2.
+
GLM_FUNC_DECL vec< L, T, P > asinh(vec< L, T, P > const &x)
Arc hyperbolic sine; returns the inverse of sinh.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, P > degrees(vec< L, T, P > const &radians)
Converts radians to degrees and returns the result.
+
GLM_FUNC_DECL vec< L, T, P > tanh(vec< L, T, P > const &angle)
Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
+
GLM_FUNC_DECL vec< L, T, P > atan(vec< L, T, P > const &y_over_x)
Arc tangent.
+
GLM Core
+
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL vec< L, T, P > acos(vec< L, T, P > const &x)
Arc cosine.
+
GLM_FUNC_DECL vec< L, T, P > tan(vec< L, T, P > const &angle)
The standard trigonometric tangent function.
+
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, P > radians(vec< L, T, P > const &degrees)
Converts degrees to radians and returns the result.
+
GLM_FUNC_DECL vec< L, T, P > cos(vec< L, T, P > const &angle)
The standard trigonometric cosine function.
+
GLM_FUNC_DECL vec< L, T, P > sinh(vec< L, T, P > const &angle)
Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2.
+
GLM_FUNC_DECL vec< L, T, P > sin(vec< L, T, P > const &angle)
The standard trigonometric sine function.
+
GLM Core
+
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func_vector_relational.hpp File Reference
+
+
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GLM Core +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, qualifier P>
GLM_FUNC_DECL bool all (vec< L, bool, P > const &v)
 Returns true if all components of x are true. More...
 
template<length_t L, qualifier P>
GLM_FUNC_DECL bool any (vec< L, bool, P > const &v)
 Returns true if any component of x is true. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > equal (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Returns the component-wise comparison of result x == y. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > greaterThan (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Returns the component-wise comparison of result x > y. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > greaterThanEqual (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Returns the component-wise comparison of result x >= y. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > lessThan (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Returns the component-wise comparison result of x < y. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > lessThanEqual (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Returns the component-wise comparison of result x <= y. More...
 
template<length_t L, qualifier P>
GLM_FUNC_DECL vec< L, bool, P > not_ (vec< L, bool, P > const &v)
 Returns the component-wise logical complement of x. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > notEqual (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Returns the component-wise comparison of result x != y. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00039_source.html b/doc/api/a00039_source.html new file mode 100644 index 00000000..d7b49038 --- /dev/null +++ b/doc/api/a00039_source.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documenation: func_vector_relational.hpp Source File + + + + + + + + + + +
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func_vector_relational.hpp
+
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+Go to the documentation of this file.
1 
+
16 #pragma once
+
17 
+
18 #include "qualifier.hpp"
+
19 #include "setup.hpp"
+
20 
+
21 namespace glm
+
22 {
+
25 
+
33  template<length_t L, typename T, qualifier P>
+
34  GLM_FUNC_DECL vec<L, bool, P> lessThan(vec<L, T, P> const& x, vec<L, T, P> const& y);
+
35 
+
43  template<length_t L, typename T, qualifier P>
+
44  GLM_FUNC_DECL vec<L, bool, P> lessThanEqual(vec<L, T, P> const& x, vec<L, T, P> const& y);
+
45 
+
53  template<length_t L, typename T, qualifier P>
+
54  GLM_FUNC_DECL vec<L, bool, P> greaterThan(vec<L, T, P> const& x, vec<L, T, P> const& y);
+
55 
+
63  template<length_t L, typename T, qualifier P>
+
64  GLM_FUNC_DECL vec<L, bool, P> greaterThanEqual(vec<L, T, P> const& x, vec<L, T, P> const& y);
+
65 
+
73  template<length_t L, typename T, qualifier P>
+
74  GLM_FUNC_DECL vec<L, bool, P> equal(vec<L, T, P> const& x, vec<L, T, P> const& y);
+
75 
+
83  template<length_t L, typename T, qualifier P>
+
84  GLM_FUNC_DECL vec<L, bool, P> notEqual(vec<L, T, P> const& x, vec<L, T, P> const& y);
+
85 
+
92  template<length_t L, qualifier P>
+
93  GLM_FUNC_DECL bool any(vec<L, bool, P> const& v);
+
94 
+
101  template<length_t L, qualifier P>
+
102  GLM_FUNC_DECL bool all(vec<L, bool, P> const& v);
+
103 
+
111  template<length_t L, qualifier P>
+
112  GLM_FUNC_DECL vec<L, bool, P> not_(vec<L, bool, P> const& v);
+
113 
+
115 }//namespace glm
+
116 
+
117 #include "func_vector_relational.inl"
+
GLM_FUNC_DECL vec< L, bool, P > lessThan(vec< L, T, P > const &x, vec< L, T, P > const &y)
Returns the component-wise comparison result of x < y.
+
GLM_FUNC_DECL vec< L, bool, P > equal(vec< L, T, P > const &x, vec< L, T, P > const &y)
Returns the component-wise comparison of result x == y.
+
GLM_FUNC_DECL bool any(vec< L, bool, P > const &v)
Returns true if any component of x is true.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vec< L, bool, P > lessThanEqual(vec< L, T, P > const &x, vec< L, T, P > const &y)
Returns the component-wise comparison of result x <= y.
+
GLM_FUNC_DECL vec< L, bool, P > not_(vec< L, bool, P > const &v)
Returns the component-wise logical complement of x.
+
GLM_FUNC_DECL vec< L, bool, P > greaterThanEqual(vec< L, T, P > const &x, vec< L, T, P > const &y)
Returns the component-wise comparison of result x >= y.
+
GLM_FUNC_DECL vec< L, bool, P > greaterThan(vec< L, T, P > const &x, vec< L, T, P > const &y)
Returns the component-wise comparison of result x > y.
+
GLM_FUNC_DECL bool all(vec< L, bool, P > const &v)
Returns true if all components of x are true.
+
GLM Core
+
GLM_FUNC_DECL vec< L, bool, P > notEqual(vec< L, T, P > const &x, vec< L, T, P > const &y)
Returns the component-wise comparison of result x != y.
+
GLM Core
+
+ + + + diff --git a/doc/api/a00040.html b/doc/api/a00040.html new file mode 100644 index 00000000..bcc78b69 --- /dev/null +++ b/doc/api/a00040.html @@ -0,0 +1,124 @@ + + + + + + +0.9.9 API documenation: functions.hpp File Reference + + + + + + + + + + +
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0.9.9 API documenation +
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+
functions.hpp File Reference
+
+
+ +

GLM_GTC_functions +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL T gauss (T x, T ExpectedValue, T StandardDeviation)
 1D gauss function More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T gauss (vec< 2, T, P > const &Coord, vec< 2, T, P > const &ExpectedValue, vec< 2, T, P > const &StandardDeviation)
 2D gauss function More...
 
+

Detailed Description

+

GLM_GTC_functions

+
See also
GLM Core (dependence)
+
+GLM_GTC_quaternion (dependence)
+ +

Definition in file functions.hpp.

+
+ + + + diff --git a/doc/api/a00040_source.html b/doc/api/a00040_source.html new file mode 100644 index 00000000..a3e04a73 --- /dev/null +++ b/doc/api/a00040_source.html @@ -0,0 +1,131 @@ + + + + + + +0.9.9 API documenation: functions.hpp Source File + + + + + + + + + + +
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functions.hpp
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1 
+
14 #pragma once
+
15 
+
16 // Dependencies
+
17 #include "../detail/setup.hpp"
+
18 #include "../detail/qualifier.hpp"
+
19 #include "../detail/type_vec2.hpp"
+
20 
+
21 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
22 # pragma message("GLM: GLM_GTC_functions extension included")
+
23 #endif
+
24 
+
25 namespace glm
+
26 {
+
29 
+
33  template<typename T>
+
34  GLM_FUNC_DECL T gauss(
+
35  T x,
+
36  T ExpectedValue,
+
37  T StandardDeviation);
+
38 
+
42  template<typename T, qualifier P>
+
43  GLM_FUNC_DECL T gauss(
+
44  vec<2, T, P> const& Coord,
+
45  vec<2, T, P> const& ExpectedValue,
+
46  vec<2, T, P> const& StandardDeviation);
+
47 
+
49 }//namespace glm
+
50 
+
51 #include "functions.inl"
+
52 
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL T gauss(vec< 2, T, P > const &Coord, vec< 2, T, P > const &ExpectedValue, vec< 2, T, P > const &StandardDeviation)
2D gauss function
+
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+Typedefs

typedef highp_dquat dquat
 Quaternion of default double-qualifier floating-point numbers. More...
 
typedef highp_float32_t f32
 Default 32 bit single-qualifier floating-point scalar. More...
 
typedef f32mat2x2 f32mat2
 Default single-qualifier floating-point 2x2 matrix. More...
 
typedef highp_f32mat2x2 f32mat2x2
 Default single-qualifier floating-point 2x2 matrix. More...
 
typedef highp_f32mat2x3 f32mat2x3
 Default single-qualifier floating-point 2x3 matrix. More...
 
typedef highp_f32mat2x4 f32mat2x4
 Default single-qualifier floating-point 2x4 matrix. More...
 
typedef f32mat3x3 f32mat3
 Default single-qualifier floating-point 3x3 matrix. More...
 
typedef highp_f32mat3x2 f32mat3x2
 Default single-qualifier floating-point 3x2 matrix. More...
 
typedef highp_f32mat3x3 f32mat3x3
 Default single-qualifier floating-point 3x3 matrix. More...
 
typedef highp_f32mat3x4 f32mat3x4
 Default single-qualifier floating-point 3x4 matrix. More...
 
typedef f32mat4x4 f32mat4
 Default single-qualifier floating-point 4x4 matrix. More...
 
typedef highp_f32mat4x2 f32mat4x2
 Default single-qualifier floating-point 4x2 matrix. More...
 
typedef highp_f32mat4x3 f32mat4x3
 Default single-qualifier floating-point 4x3 matrix. More...
 
typedef highp_f32mat4x4 f32mat4x4
 Default single-qualifier floating-point 4x4 matrix. More...
 
typedef highp_f32quat f32quat
 Default single-qualifier floating-point quaternion. More...
 
typedef highp_f32vec1 f32vec1
 Default single-qualifier floating-point vector of 1 components. More...
 
typedef highp_f32vec2 f32vec2
 Default single-qualifier floating-point vector of 2 components. More...
 
typedef highp_f32vec3 f32vec3
 Default single-qualifier floating-point vector of 3 components. More...
 
typedef highp_f32vec4 f32vec4
 Default single-qualifier floating-point vector of 4 components. More...
 
typedef highp_float64_t f64
 Default 64 bit double-qualifier floating-point scalar. More...
 
typedef f64mat2x2 f64mat2
 Default double-qualifier floating-point 2x2 matrix. More...
 
typedef highp_f64mat2x2 f64mat2x2
 Default double-qualifier floating-point 2x2 matrix. More...
 
typedef highp_f64mat2x3 f64mat2x3
 Default double-qualifier floating-point 2x3 matrix. More...
 
typedef highp_f64mat2x4 f64mat2x4
 Default double-qualifier floating-point 2x4 matrix. More...
 
typedef f64mat3x3 f64mat3
 Default double-qualifier floating-point 3x3 matrix. More...
 
typedef highp_f64mat3x2 f64mat3x2
 Default double-qualifier floating-point 3x2 matrix. More...
 
typedef highp_f64mat3x3 f64mat3x3
 Default double-qualifier floating-point 3x3 matrix. More...
 
typedef highp_f64mat3x4 f64mat3x4
 Default double-qualifier floating-point 3x4 matrix. More...
 
typedef f64mat4x4 f64mat4
 Default double-qualifier floating-point 4x4 matrix. More...
 
typedef highp_f64mat4x2 f64mat4x2
 Default double-qualifier floating-point 4x2 matrix. More...
 
typedef highp_f64mat4x3 f64mat4x3
 Default double-qualifier floating-point 4x3 matrix. More...
 
typedef highp_f64mat4x4 f64mat4x4
 Default double-qualifier floating-point 4x4 matrix. More...
 
typedef highp_f64quat f64quat
 Default double-qualifier floating-point quaternion. More...
 
typedef highp_f64vec1 f64vec1
 Default double-qualifier floating-point vector of 1 components. More...
 
typedef highp_f64vec2 f64vec2
 Default double-qualifier floating-point vector of 2 components. More...
 
typedef highp_f64vec3 f64vec3
 Default double-qualifier floating-point vector of 3 components. More...
 
typedef highp_f64vec4 f64vec4
 Default double-qualifier floating-point vector of 4 components. More...
 
typedef highp_float32_t float32_t
 Default 32 bit single-qualifier floating-point scalar. More...
 
typedef highp_float64_t float64_t
 Default 64 bit double-qualifier floating-point scalar. More...
 
typedef fmat2x2 fmat2
 Default single-qualifier floating-point 2x2 matrix. More...
 
typedef highp_f32mat2x2 fmat2x2
 Default single-qualifier floating-point 2x2 matrix. More...
 
typedef highp_f32mat2x3 fmat2x3
 Default single-qualifier floating-point 2x3 matrix. More...
 
typedef highp_f32mat2x4 fmat2x4
 Default single-qualifier floating-point 2x4 matrix. More...
 
typedef fmat3x3 fmat3
 Default single-qualifier floating-point 3x3 matrix. More...
 
typedef highp_f32mat3x2 fmat3x2
 Default single-qualifier floating-point 3x2 matrix. More...
 
typedef highp_f32mat3x3 fmat3x3
 Default single-qualifier floating-point 3x3 matrix. More...
 
typedef highp_f32mat3x4 fmat3x4
 Default single-qualifier floating-point 3x4 matrix. More...
 
typedef fmat4x4 fmat4
 Default single-qualifier floating-point 4x4 matrix. More...
 
typedef highp_f32mat4x2 fmat4x2
 Default single-qualifier floating-point 4x2 matrix. More...
 
typedef highp_f32mat4x3 fmat4x3
 Default single-qualifier floating-point 4x3 matrix. More...
 
typedef highp_f32mat4x4 fmat4x4
 Default single-qualifier floating-point 4x4 matrix. More...
 
typedef quat fquat
 Quaternion of default single-qualifier floating-point numbers. More...
 
typedef highp_f32vec1 fvec1
 Default single-qualifier floating-point vector of 1 components. More...
 
typedef highp_f32vec2 fvec2
 Default single-qualifier floating-point vector of 2 components. More...
 
typedef highp_f32vec3 fvec3
 Default single-qualifier floating-point vector of 3 components. More...
 
typedef highp_f32vec4 fvec4
 Default single-qualifier floating-point vector of 4 components. More...
 
typedef tquat< double, highp > highp_dquat
 Quaternion of high double-qualifier floating-point numbers. More...
 
typedef float32 highp_f32
 High 32 bit single-qualifier floating-point scalar. More...
 
typedef highp_f32mat2x2 highp_f32mat2
 High single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f32, highp > highp_f32mat2x2
 High single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f32, highp > highp_f32mat2x3
 High single-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f32, highp > highp_f32mat2x4
 High single-qualifier floating-point 2x4 matrix. More...
 
typedef highp_f32mat3x3 highp_f32mat3
 High single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f32, highp > highp_f32mat3x2
 High single-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f32, highp > highp_f32mat3x3
 High single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f32, highp > highp_f32mat3x4
 High single-qualifier floating-point 3x4 matrix. More...
 
typedef highp_f32mat4x4 highp_f32mat4
 High single-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f32, highp > highp_f32mat4x2
 High single-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f32, highp > highp_f32mat4x3
 High single-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f32, highp > highp_f32mat4x4
 High single-qualifier floating-point 4x4 matrix. More...
 
typedef tquat< f32, highp > highp_f32quat
 High single-qualifier floating-point quaternion. More...
 
typedef vec< 1, f32, highp > highp_f32vec1
 High single-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, f32, highp > highp_f32vec2
 High single-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, f32, highp > highp_f32vec3
 High single-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, f32, highp > highp_f32vec4
 High single-qualifier floating-point vector of 4 components. More...
 
typedef float64 highp_f64
 High 64 bit double-qualifier floating-point scalar. More...
 
typedef highp_f64mat2x2 highp_f64mat2
 High double-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f64, highp > highp_f64mat2x2
 High double-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f64, highp > highp_f64mat2x3
 High double-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f64, highp > highp_f64mat2x4
 High double-qualifier floating-point 2x4 matrix. More...
 
typedef highp_f64mat3x3 highp_f64mat3
 High double-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f64, highp > highp_f64mat3x2
 High double-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f64, highp > highp_f64mat3x3
 High double-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f64, highp > highp_f64mat3x4
 High double-qualifier floating-point 3x4 matrix. More...
 
typedef highp_f64mat4x4 highp_f64mat4
 High double-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f64, highp > highp_f64mat4x2
 High double-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f64, highp > highp_f64mat4x3
 High double-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f64, highp > highp_f64mat4x4
 High double-qualifier floating-point 4x4 matrix. More...
 
typedef tquat< f64, highp > highp_f64quat
 High double-qualifier floating-point quaternion. More...
 
typedef vec< 1, f64, highp > highp_f64vec1
 High double-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, f64, highp > highp_f64vec2
 High double-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, f64, highp > highp_f64vec3
 High double-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, f64, highp > highp_f64vec4
 High double-qualifier floating-point vector of 4 components. More...
 
typedef detail::float32 highp_float32
 High 32 bit single-qualifier floating-point scalar. More...
 
typedef detail::float32 highp_float32_t
 High 32 bit single-qualifier floating-point scalar. More...
 
typedef detail::float64 highp_float64
 High 64 bit double-qualifier floating-point scalar. More...
 
typedef detail::float64 highp_float64_t
 High 64 bit double-qualifier floating-point scalar. More...
 
typedef highp_fmat2x2 highp_fmat2
 High single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f32, highp > highp_fmat2x2
 High single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f32, highp > highp_fmat2x3
 High single-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f32, highp > highp_fmat2x4
 High single-qualifier floating-point 2x4 matrix. More...
 
typedef highp_fmat3x3 highp_fmat3
 High single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f32, highp > highp_fmat3x2
 High single-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f32, highp > highp_fmat3x3
 High single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f32, highp > highp_fmat3x4
 High single-qualifier floating-point 3x4 matrix. More...
 
typedef highp_fmat4x4 highp_fmat4
 High single-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f32, highp > highp_fmat4x2
 High single-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f32, highp > highp_fmat4x3
 High single-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f32, highp > highp_fmat4x4
 High single-qualifier floating-point 4x4 matrix. More...
 
typedef highp_quat highp_fquat
 Quaternion of high single-qualifier floating-point numbers. More...
 
typedef vec< 1, float, highp > highp_fvec1
 High single-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, float, highp > highp_fvec2
 High Single-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, float, highp > highp_fvec3
 High Single-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, float, highp > highp_fvec4
 High Single-qualifier floating-point vector of 4 components. More...
 
typedef detail::int16 highp_i16
 High qualifier 16 bit signed integer type. More...
 
typedef vec< 1, i16, highp > highp_i16vec1
 High qualifier 16 bit signed integer scalar type. More...
 
typedef vec< 2, i16, highp > highp_i16vec2
 High qualifier 16 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i16, highp > highp_i16vec3
 High qualifier 16 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i16, highp > highp_i16vec4
 High qualifier 16 bit signed integer vector of 4 components type. More...
 
typedef detail::int32 highp_i32
 High qualifier 32 bit signed integer type. More...
 
typedef vec< 1, i32, highp > highp_i32vec1
 High qualifier 32 bit signed integer scalar type. More...
 
typedef vec< 2, i32, highp > highp_i32vec2
 High qualifier 32 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i32, highp > highp_i32vec3
 High qualifier 32 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i32, highp > highp_i32vec4
 High qualifier 32 bit signed integer vector of 4 components type. More...
 
typedef detail::int64 highp_i64
 High qualifier 64 bit signed integer type. More...
 
typedef vec< 1, i64, highp > highp_i64vec1
 High qualifier 64 bit signed integer scalar type. More...
 
typedef vec< 2, i64, highp > highp_i64vec2
 High qualifier 64 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i64, highp > highp_i64vec3
 High qualifier 64 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i64, highp > highp_i64vec4
 High qualifier 64 bit signed integer vector of 4 components type. More...
 
typedef detail::int8 highp_i8
 High qualifier 8 bit signed integer type. More...
 
typedef vec< 1, i8, highp > highp_i8vec1
 High qualifier 8 bit signed integer scalar type. More...
 
typedef vec< 2, i8, highp > highp_i8vec2
 High qualifier 8 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i8, highp > highp_i8vec3
 High qualifier 8 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i8, highp > highp_i8vec4
 High qualifier 8 bit signed integer vector of 4 components type. More...
 
typedef detail::int16 highp_int16
 High qualifier 16 bit signed integer type. More...
 
typedef detail::int16 highp_int16_t
 High qualifier 16 bit signed integer type. More...
 
typedef detail::int32 highp_int32
 High qualifier 32 bit signed integer type. More...
 
typedef detail::int32 highp_int32_t
 32 bit signed integer type. More...
 
typedef detail::int64 highp_int64
 High qualifier 64 bit signed integer type. More...
 
typedef detail::int64 highp_int64_t
 High qualifier 64 bit signed integer type. More...
 
typedef detail::int8 highp_int8
 High qualifier 8 bit signed integer type. More...
 
typedef detail::int8 highp_int8_t
 High qualifier 8 bit signed integer type. More...
 
typedef tquat< float, highp > highp_quat
 Quaternion of high single-qualifier floating-point numbers. More...
 
typedef detail::uint16 highp_u16
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef vec< 1, u16, highp > highp_u16vec1
 High qualifier 16 bit unsigned integer scalar type. More...
 
typedef vec< 2, u16, highp > highp_u16vec2
 High qualifier 16 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u16, highp > highp_u16vec3
 High qualifier 16 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u16, highp > highp_u16vec4
 High qualifier 16 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint32 highp_u32
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef vec< 1, u32, highp > highp_u32vec1
 High qualifier 32 bit unsigned integer scalar type. More...
 
typedef vec< 2, u32, highp > highp_u32vec2
 High qualifier 32 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u32, highp > highp_u32vec3
 High qualifier 32 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u32, highp > highp_u32vec4
 High qualifier 32 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint64 highp_u64
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef vec< 1, u64, highp > highp_u64vec1
 High qualifier 64 bit unsigned integer scalar type. More...
 
typedef vec< 2, u64, highp > highp_u64vec2
 High qualifier 64 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u64, highp > highp_u64vec3
 High qualifier 64 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u64, highp > highp_u64vec4
 High qualifier 64 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint8 highp_u8
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef vec< 1, u8, highp > highp_u8vec1
 High qualifier 8 bit unsigned integer scalar type. More...
 
typedef vec< 2, u8, highp > highp_u8vec2
 High qualifier 8 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u8, highp > highp_u8vec3
 High qualifier 8 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u8, highp > highp_u8vec4
 High qualifier 8 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint16 highp_uint16
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint16 highp_uint16_t
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint32 highp_uint32
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint32 highp_uint32_t
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint64 highp_uint64
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint64 highp_uint64_t
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint8 highp_uint8
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef detail::uint8 highp_uint8_t
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef vec< 1, float, highp > highp_vec1
 High single-qualifier floating-point vector of 1 component. More...
 
typedef detail::int16 i16
 16 bit signed integer type. More...
 
typedef highp_i16vec1 i16vec1
 Default qualifier 16 bit signed integer scalar type. More...
 
typedef highp_i16vec2 i16vec2
 Default qualifier 16 bit signed integer vector of 2 components type. More...
 
typedef highp_i16vec3 i16vec3
 Default qualifier 16 bit signed integer vector of 3 components type. More...
 
typedef highp_i16vec4 i16vec4
 Default qualifier 16 bit signed integer vector of 4 components type. More...
 
typedef detail::int32 i32
 32 bit signed integer type. More...
 
typedef highp_i32vec1 i32vec1
 Default qualifier 32 bit signed integer scalar type. More...
 
typedef highp_i32vec2 i32vec2
 Default qualifier 32 bit signed integer vector of 2 components type. More...
 
typedef highp_i32vec3 i32vec3
 Default qualifier 32 bit signed integer vector of 3 components type. More...
 
typedef highp_i32vec4 i32vec4
 Default qualifier 32 bit signed integer vector of 4 components type. More...
 
typedef detail::int64 i64
 64 bit signed integer type. More...
 
typedef highp_i64vec1 i64vec1
 Default qualifier 64 bit signed integer scalar type. More...
 
typedef highp_i64vec2 i64vec2
 Default qualifier 64 bit signed integer vector of 2 components type. More...
 
typedef highp_i64vec3 i64vec3
 Default qualifier 64 bit signed integer vector of 3 components type. More...
 
typedef highp_i64vec4 i64vec4
 Default qualifier 64 bit signed integer vector of 4 components type. More...
 
typedef detail::int8 i8
 8 bit signed integer type. More...
 
typedef highp_i8vec1 i8vec1
 Default qualifier 8 bit signed integer scalar type. More...
 
typedef highp_i8vec2 i8vec2
 Default qualifier 8 bit signed integer vector of 2 components type. More...
 
typedef highp_i8vec3 i8vec3
 Default qualifier 8 bit signed integer vector of 3 components type. More...
 
typedef highp_i8vec4 i8vec4
 Default qualifier 8 bit signed integer vector of 4 components type. More...
 
typedef detail::int16 int16_t
 16 bit signed integer type. More...
 
typedef detail::int32 int32_t
 32 bit signed integer type. More...
 
typedef detail::int64 int64_t
 64 bit signed integer type. More...
 
typedef detail::int8 int8_t
 8 bit signed integer type. More...
 
typedef tquat< double, lowp > lowp_dquat
 Quaternion of low double-qualifier floating-point numbers. More...
 
typedef float32 lowp_f32
 Low 32 bit single-qualifier floating-point scalar. More...
 
typedef lowp_f32mat2x2 lowp_f32mat2
 Low single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f32, lowp > lowp_f32mat2x2
 Low single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f32, lowp > lowp_f32mat2x3
 Low single-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f32, lowp > lowp_f32mat2x4
 Low single-qualifier floating-point 2x4 matrix. More...
 
typedef lowp_f32mat3x3 lowp_f32mat3
 Low single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f32, lowp > lowp_f32mat3x2
 Low single-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f32, lowp > lowp_f32mat3x3
 Low single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f32, lowp > lowp_f32mat3x4
 Low single-qualifier floating-point 3x4 matrix. More...
 
typedef lowp_f32mat4x4 lowp_f32mat4
 Low single-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f32, lowp > lowp_f32mat4x2
 Low single-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f32, lowp > lowp_f32mat4x3
 Low single-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f32, lowp > lowp_f32mat4x4
 Low single-qualifier floating-point 4x4 matrix. More...
 
typedef tquat< f32, lowp > lowp_f32quat
 Low single-qualifier floating-point quaternion. More...
 
typedef vec< 1, f32, lowp > lowp_f32vec1
 Low single-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, f32, lowp > lowp_f32vec2
 Low single-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, f32, lowp > lowp_f32vec3
 Low single-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, f32, lowp > lowp_f32vec4
 Low single-qualifier floating-point vector of 4 components. More...
 
typedef float64 lowp_f64
 Low 64 bit double-qualifier floating-point scalar. More...
 
typedef lowp_f64mat2x2 lowp_f64mat2
 Low double-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f64, lowp > lowp_f64mat2x2
 Low double-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f64, lowp > lowp_f64mat2x3
 Low double-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f64, lowp > lowp_f64mat2x4
 Low double-qualifier floating-point 2x4 matrix. More...
 
typedef lowp_f64mat3x3 lowp_f64mat3
 Low double-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f64, lowp > lowp_f64mat3x2
 Low double-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f64, lowp > lowp_f64mat3x3
 Low double-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f64, lowp > lowp_f64mat3x4
 Low double-qualifier floating-point 3x4 matrix. More...
 
typedef lowp_f64mat4x4 lowp_f64mat4
 Low double-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f64, lowp > lowp_f64mat4x2
 Low double-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f64, lowp > lowp_f64mat4x3
 Low double-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f64, lowp > lowp_f64mat4x4
 Low double-qualifier floating-point 4x4 matrix. More...
 
typedef tquat< f64, lowp > lowp_f64quat
 Low double-qualifier floating-point quaternion. More...
 
typedef vec< 1, f64, lowp > lowp_f64vec1
 Low double-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, f64, lowp > lowp_f64vec2
 Low double-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, f64, lowp > lowp_f64vec3
 Low double-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, f64, lowp > lowp_f64vec4
 Low double-qualifier floating-point vector of 4 components. More...
 
typedef detail::float32 lowp_float32
 Low 32 bit single-qualifier floating-point scalar. More...
 
typedef detail::float32 lowp_float32_t
 Low 32 bit single-qualifier floating-point scalar. More...
 
typedef detail::float64 lowp_float64
 Low 64 bit double-qualifier floating-point scalar. More...
 
typedef detail::float64 lowp_float64_t
 Low 64 bit double-qualifier floating-point scalar. More...
 
typedef lowp_fmat2x2 lowp_fmat2
 Low single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f32, lowp > lowp_fmat2x2
 Low single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f32, lowp > lowp_fmat2x3
 Low single-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f32, lowp > lowp_fmat2x4
 Low single-qualifier floating-point 2x4 matrix. More...
 
typedef lowp_fmat3x3 lowp_fmat3
 Low single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f32, lowp > lowp_fmat3x2
 Low single-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f32, lowp > lowp_fmat3x3
 Low single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f32, lowp > lowp_fmat3x4
 Low single-qualifier floating-point 3x4 matrix. More...
 
typedef lowp_fmat4x4 lowp_fmat4
 Low single-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f32, lowp > lowp_fmat4x2
 Low single-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f32, lowp > lowp_fmat4x3
 Low single-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f32, lowp > lowp_fmat4x4
 Low single-qualifier floating-point 4x4 matrix. More...
 
typedef lowp_quat lowp_fquat
 Quaternion of low single-qualifier floating-point numbers. More...
 
typedef vec< 1, float, lowp > lowp_fvec1
 Low single-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, float, lowp > lowp_fvec2
 Low single-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, float, lowp > lowp_fvec3
 Low single-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, float, lowp > lowp_fvec4
 Low single-qualifier floating-point vector of 4 components. More...
 
typedef detail::int16 lowp_i16
 Low qualifier 16 bit signed integer type. More...
 
typedef vec< 1, i16, lowp > lowp_i16vec1
 Low qualifier 16 bit signed integer scalar type. More...
 
typedef vec< 2, i16, lowp > lowp_i16vec2
 Low qualifier 16 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i16, lowp > lowp_i16vec3
 Low qualifier 16 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i16, lowp > lowp_i16vec4
 Low qualifier 16 bit signed integer vector of 4 components type. More...
 
typedef detail::int32 lowp_i32
 Low qualifier 32 bit signed integer type. More...
 
typedef vec< 1, i32, lowp > lowp_i32vec1
 Low qualifier 32 bit signed integer scalar type. More...
 
typedef vec< 2, i32, lowp > lowp_i32vec2
 Low qualifier 32 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i32, lowp > lowp_i32vec3
 Low qualifier 32 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i32, lowp > lowp_i32vec4
 Low qualifier 32 bit signed integer vector of 4 components type. More...
 
typedef detail::int64 lowp_i64
 Low qualifier 64 bit signed integer type. More...
 
typedef vec< 1, i64, lowp > lowp_i64vec1
 Low qualifier 64 bit signed integer scalar type. More...
 
typedef vec< 2, i64, lowp > lowp_i64vec2
 Low qualifier 64 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i64, lowp > lowp_i64vec3
 Low qualifier 64 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i64, lowp > lowp_i64vec4
 Low qualifier 64 bit signed integer vector of 4 components type. More...
 
typedef detail::int8 lowp_i8
 Low qualifier 8 bit signed integer type. More...
 
typedef vec< 1, i8, lowp > lowp_i8vec1
 Low qualifier 8 bit signed integer scalar type. More...
 
typedef vec< 2, i8, lowp > lowp_i8vec2
 Low qualifier 8 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i8, lowp > lowp_i8vec3
 Low qualifier 8 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i8, lowp > lowp_i8vec4
 Low qualifier 8 bit signed integer vector of 4 components type. More...
 
typedef detail::int16 lowp_int16
 Low qualifier 16 bit signed integer type. More...
 
typedef detail::int16 lowp_int16_t
 Low qualifier 16 bit signed integer type. More...
 
typedef detail::int32 lowp_int32
 Low qualifier 32 bit signed integer type. More...
 
typedef detail::int32 lowp_int32_t
 Low qualifier 32 bit signed integer type. More...
 
typedef detail::int64 lowp_int64
 Low qualifier 64 bit signed integer type. More...
 
typedef detail::int64 lowp_int64_t
 Low qualifier 64 bit signed integer type. More...
 
typedef detail::int8 lowp_int8
 Low qualifier 8 bit signed integer type. More...
 
typedef detail::int8 lowp_int8_t
 Low qualifier 8 bit signed integer type. More...
 
typedef tquat< float, lowp > lowp_quat
 Quaternion of low single-qualifier floating-point numbers. More...
 
typedef detail::uint16 lowp_u16
 Low qualifier 16 bit unsigned integer type. More...
 
typedef vec< 1, u16, lowp > lowp_u16vec1
 Low qualifier 16 bit unsigned integer scalar type. More...
 
typedef vec< 2, u16, lowp > lowp_u16vec2
 Low qualifier 16 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u16, lowp > lowp_u16vec3
 Low qualifier 16 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u16, lowp > lowp_u16vec4
 Low qualifier 16 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint32 lowp_u32
 Low qualifier 32 bit unsigned integer type. More...
 
typedef vec< 1, u32, lowp > lowp_u32vec1
 Low qualifier 32 bit unsigned integer scalar type. More...
 
typedef vec< 2, u32, lowp > lowp_u32vec2
 Low qualifier 32 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u32, lowp > lowp_u32vec3
 Low qualifier 32 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u32, lowp > lowp_u32vec4
 Low qualifier 32 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint64 lowp_u64
 Low qualifier 64 bit unsigned integer type. More...
 
typedef vec< 1, u64, lowp > lowp_u64vec1
 Low qualifier 64 bit unsigned integer scalar type. More...
 
typedef vec< 2, u64, lowp > lowp_u64vec2
 Low qualifier 64 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u64, lowp > lowp_u64vec3
 Low qualifier 64 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u64, lowp > lowp_u64vec4
 Low qualifier 64 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint8 lowp_u8
 Low qualifier 8 bit unsigned integer type. More...
 
typedef vec< 1, u8, lowp > lowp_u8vec1
 Low qualifier 8 bit unsigned integer scalar type. More...
 
typedef vec< 2, u8, lowp > lowp_u8vec2
 Low qualifier 8 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u8, lowp > lowp_u8vec3
 Low qualifier 8 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u8, lowp > lowp_u8vec4
 Low qualifier 8 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint16 lowp_uint16
 Low qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint16 lowp_uint16_t
 Low qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint32 lowp_uint32
 Low qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint32 lowp_uint32_t
 Low qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint64 lowp_uint64
 Low qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint64 lowp_uint64_t
 Low qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint8 lowp_uint8
 Low qualifier 8 bit unsigned integer type. More...
 
typedef detail::uint8 lowp_uint8_t
 Low qualifier 8 bit unsigned integer type. More...
 
typedef vec< 1, float, lowp > lowp_vec1
 Low single-qualifier floating-point vector of 1 component. More...
 
typedef tquat< double, mediump > mediump_dquat
 Quaternion of medium double-qualifier floating-point numbers. More...
 
typedef float32 mediump_f32
 Medium 32 bit single-qualifier floating-point scalar. More...
 
typedef mediump_f32mat2x2 mediump_f32mat2
 Medium single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f32, mediump > mediump_f32mat2x2
 High single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f32, mediump > mediump_f32mat2x3
 Medium single-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f32, mediump > mediump_f32mat2x4
 Medium single-qualifier floating-point 2x4 matrix. More...
 
typedef mediump_f32mat3x3 mediump_f32mat3
 Medium single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f32, mediump > mediump_f32mat3x2
 Medium single-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f32, mediump > mediump_f32mat3x3
 Medium single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f32, mediump > mediump_f32mat3x4
 Medium single-qualifier floating-point 3x4 matrix. More...
 
typedef mediump_f32mat4x4 mediump_f32mat4
 Medium single-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f32, mediump > mediump_f32mat4x2
 Medium single-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f32, mediump > mediump_f32mat4x3
 Medium single-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f32, mediump > mediump_f32mat4x4
 Medium single-qualifier floating-point 4x4 matrix. More...
 
typedef tquat< f32, mediump > mediump_f32quat
 Medium single-qualifier floating-point quaternion. More...
 
typedef vec< 1, f32, mediump > mediump_f32vec1
 Medium single-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, f32, mediump > mediump_f32vec2
 Medium single-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, f32, mediump > mediump_f32vec3
 Medium single-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, f32, mediump > mediump_f32vec4
 Medium single-qualifier floating-point vector of 4 components. More...
 
typedef float64 mediump_f64
 Medium 64 bit double-qualifier floating-point scalar. More...
 
typedef mediump_f64mat2x2 mediump_f64mat2
 Medium double-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f64, mediump > mediump_f64mat2x2
 Medium double-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f64, mediump > mediump_f64mat2x3
 Medium double-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f64, mediump > mediump_f64mat2x4
 Medium double-qualifier floating-point 2x4 matrix. More...
 
typedef mediump_f64mat3x3 mediump_f64mat3
 Medium double-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f64, mediump > mediump_f64mat3x2
 Medium double-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f64, mediump > mediump_f64mat3x3
 Medium double-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f64, mediump > mediump_f64mat3x4
 Medium double-qualifier floating-point 3x4 matrix. More...
 
typedef mediump_f64mat4x4 mediump_f64mat4
 Medium double-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f64, mediump > mediump_f64mat4x2
 Medium double-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f64, mediump > mediump_f64mat4x3
 Medium double-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f64, mediump > mediump_f64mat4x4
 Medium double-qualifier floating-point 4x4 matrix. More...
 
typedef tquat< f64, mediump > mediump_f64quat
 Medium double-qualifier floating-point quaternion. More...
 
typedef vec< 1, f64, mediump > mediump_f64vec1
 Medium double-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, f64, mediump > mediump_f64vec2
 Medium double-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, f64, mediump > mediump_f64vec3
 Medium double-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, f64, mediump > mediump_f64vec4
 Medium double-qualifier floating-point vector of 4 components. More...
 
typedef detail::float32 mediump_float32
 Medium 32 bit single-qualifier floating-point scalar. More...
 
typedef detail::float32 mediump_float32_t
 Medium 32 bit single-qualifier floating-point scalar. More...
 
typedef detail::float64 mediump_float64
 Medium 64 bit double-qualifier floating-point scalar. More...
 
typedef detail::float64 mediump_float64_t
 Medium 64 bit double-qualifier floating-point scalar. More...
 
typedef mediump_fmat2x2 mediump_fmat2
 Medium single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f32, mediump > mediump_fmat2x2
 Medium single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f32, mediump > mediump_fmat2x3
 Medium single-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f32, mediump > mediump_fmat2x4
 Medium single-qualifier floating-point 2x4 matrix. More...
 
typedef mediump_fmat3x3 mediump_fmat3
 Medium single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f32, mediump > mediump_fmat3x2
 Medium single-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f32, mediump > mediump_fmat3x3
 Medium single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f32, mediump > mediump_fmat3x4
 Medium single-qualifier floating-point 3x4 matrix. More...
 
typedef mediump_fmat4x4 mediump_fmat4
 Medium single-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f32, mediump > mediump_fmat4x2
 Medium single-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f32, mediump > mediump_fmat4x3
 Medium single-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f32, mediump > mediump_fmat4x4
 Medium single-qualifier floating-point 4x4 matrix. More...
 
typedef mediump_quat mediump_fquat
 Quaternion of medium single-qualifier floating-point numbers. More...
 
typedef vec< 1, float, mediump > mediump_fvec1
 Medium single-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, float, mediump > mediump_fvec2
 Medium Single-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, float, mediump > mediump_fvec3
 Medium Single-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, float, mediump > mediump_fvec4
 Medium Single-qualifier floating-point vector of 4 components. More...
 
typedef detail::int16 mediump_i16
 Medium qualifier 16 bit signed integer type. More...
 
typedef vec< 1, i16, mediump > mediump_i16vec1
 Medium qualifier 16 bit signed integer scalar type. More...
 
typedef vec< 2, i16, mediump > mediump_i16vec2
 Medium qualifier 16 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i16, mediump > mediump_i16vec3
 Medium qualifier 16 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i16, mediump > mediump_i16vec4
 Medium qualifier 16 bit signed integer vector of 4 components type. More...
 
typedef detail::int32 mediump_i32
 Medium qualifier 32 bit signed integer type. More...
 
typedef vec< 1, i32, mediump > mediump_i32vec1
 Medium qualifier 32 bit signed integer scalar type. More...
 
typedef vec< 2, i32, mediump > mediump_i32vec2
 Medium qualifier 32 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i32, mediump > mediump_i32vec3
 Medium qualifier 32 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i32, mediump > mediump_i32vec4
 Medium qualifier 32 bit signed integer vector of 4 components type. More...
 
typedef detail::int64 mediump_i64
 Medium qualifier 64 bit signed integer type. More...
 
typedef vec< 1, i64, mediump > mediump_i64vec1
 Medium qualifier 64 bit signed integer scalar type. More...
 
typedef vec< 2, i64, mediump > mediump_i64vec2
 Medium qualifier 64 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i64, mediump > mediump_i64vec3
 Medium qualifier 64 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i64, mediump > mediump_i64vec4
 Medium qualifier 64 bit signed integer vector of 4 components type. More...
 
typedef detail::int8 mediump_i8
 Medium qualifier 8 bit signed integer type. More...
 
typedef vec< 1, i8, mediump > mediump_i8vec1
 Medium qualifier 8 bit signed integer scalar type. More...
 
typedef vec< 2, i8, mediump > mediump_i8vec2
 Medium qualifier 8 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i8, mediump > mediump_i8vec3
 Medium qualifier 8 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i8, mediump > mediump_i8vec4
 Medium qualifier 8 bit signed integer vector of 4 components type. More...
 
typedef detail::int16 mediump_int16
 Medium qualifier 16 bit signed integer type. More...
 
typedef detail::int16 mediump_int16_t
 Medium qualifier 16 bit signed integer type. More...
 
typedef detail::int32 mediump_int32
 Medium qualifier 32 bit signed integer type. More...
 
typedef detail::int32 mediump_int32_t
 Medium qualifier 32 bit signed integer type. More...
 
typedef detail::int64 mediump_int64
 Medium qualifier 64 bit signed integer type. More...
 
typedef detail::int64 mediump_int64_t
 Medium qualifier 64 bit signed integer type. More...
 
typedef detail::int8 mediump_int8
 Medium qualifier 8 bit signed integer type. More...
 
typedef detail::int8 mediump_int8_t
 Medium qualifier 8 bit signed integer type. More...
 
typedef tquat< float, mediump > mediump_quat
 Quaternion of medium single-qualifier floating-point numbers. More...
 
typedef detail::uint16 mediump_u16
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef vec< 1, u16, mediump > mediump_u16vec1
 Medium qualifier 16 bit unsigned integer scalar type. More...
 
typedef vec< 2, u16, mediump > mediump_u16vec2
 Medium qualifier 16 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u16, mediump > mediump_u16vec3
 Medium qualifier 16 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u16, mediump > mediump_u16vec4
 Medium qualifier 16 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint32 mediump_u32
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef vec< 1, u32, mediump > mediump_u32vec1
 Medium qualifier 32 bit unsigned integer scalar type. More...
 
typedef vec< 2, u32, mediump > mediump_u32vec2
 Medium qualifier 32 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u32, mediump > mediump_u32vec3
 Medium qualifier 32 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u32, mediump > mediump_u32vec4
 Medium qualifier 32 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint64 mediump_u64
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef vec< 1, u64, mediump > mediump_u64vec1
 Medium qualifier 64 bit unsigned integer scalar type. More...
 
typedef vec< 2, u64, mediump > mediump_u64vec2
 Medium qualifier 64 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u64, mediump > mediump_u64vec3
 Medium qualifier 64 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u64, mediump > mediump_u64vec4
 Medium qualifier 64 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint8 mediump_u8
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef vec< 1, u8, mediump > mediump_u8vec1
 Medium qualifier 8 bit unsigned integer scalar type. More...
 
typedef vec< 2, u8, mediump > mediump_u8vec2
 Medium qualifier 8 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u8, mediump > mediump_u8vec3
 Medium qualifier 8 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u8, mediump > mediump_u8vec4
 Medium qualifier 8 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint16 mediump_uint16
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint16 mediump_uint16_t
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint32 mediump_uint32
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint32 mediump_uint32_t
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint64 mediump_uint64
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint64 mediump_uint64_t
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint8 mediump_uint8
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef detail::uint8 mediump_uint8_t
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef vec< 1, float, mediump > mediump_vec1
 Medium single-qualifier floating-point vector of 1 component. More...
 
+typedef highp_quat quat
 Quaternion of default single-qualifier floating-point numbers.
 
typedef detail::uint16 u16
 16 bit unsigned integer type. More...
 
typedef highp_u16vec1 u16vec1
 Default qualifier 16 bit unsigned integer scalar type. More...
 
typedef highp_u16vec2 u16vec2
 Default qualifier 16 bit unsigned integer vector of 2 components type. More...
 
typedef highp_u16vec3 u16vec3
 Default qualifier 16 bit unsigned integer vector of 3 components type. More...
 
typedef highp_u16vec4 u16vec4
 Default qualifier 16 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint32 u32
 32 bit unsigned integer type. More...
 
typedef highp_u32vec1 u32vec1
 Default qualifier 32 bit unsigned integer scalar type. More...
 
typedef highp_u32vec2 u32vec2
 Default qualifier 32 bit unsigned integer vector of 2 components type. More...
 
typedef highp_u32vec3 u32vec3
 Default qualifier 32 bit unsigned integer vector of 3 components type. More...
 
typedef highp_u32vec4 u32vec4
 Default qualifier 32 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint64 u64
 64 bit unsigned integer type. More...
 
typedef highp_u64vec1 u64vec1
 Default qualifier 64 bit unsigned integer scalar type. More...
 
typedef highp_u64vec2 u64vec2
 Default qualifier 64 bit unsigned integer vector of 2 components type. More...
 
typedef highp_u64vec3 u64vec3
 Default qualifier 64 bit unsigned integer vector of 3 components type. More...
 
typedef highp_u64vec4 u64vec4
 Default qualifier 64 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint8 u8
 8 bit unsigned integer type. More...
 
typedef highp_u8vec1 u8vec1
 Default qualifier 8 bit unsigned integer scalar type. More...
 
typedef highp_u8vec2 u8vec2
 Default qualifier 8 bit unsigned integer vector of 2 components type. More...
 
typedef highp_u8vec3 u8vec3
 Default qualifier 8 bit unsigned integer vector of 3 components type. More...
 
typedef highp_u8vec4 u8vec4
 Default qualifier 8 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint16 uint16_t
 16 bit unsigned integer type. More...
 
typedef detail::uint32 uint32_t
 32 bit unsigned integer type. More...
 
typedef detail::uint64 uint64_t
 64 bit unsigned integer type. More...
 
typedef detail::uint8 uint8_t
 8 bit unsigned integer type. More...
 
+

Detailed Description

+

GLM Core

+ +

Definition in file fwd.hpp.

+
+ + + + diff --git a/doc/api/a00041_source.html b/doc/api/a00041_source.html new file mode 100644 index 00000000..96790930 --- /dev/null +++ b/doc/api/a00041_source.html @@ -0,0 +1,1757 @@ + + + + + + +0.9.9 API documenation: fwd.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
fwd.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #include "detail/setup.hpp"
+
5 
+
6 #pragma once
+
7 
+
8 #include "detail/type_int.hpp"
+
9 #include "detail/type_float.hpp"
+
10 #include "detail/type_vec.hpp"
+
11 #include "detail/type_mat.hpp"
+
12 
+
14 // GLM_GTC_quaternion
+
15 namespace glm
+
16 {
+
17  template<typename T, qualifier P> struct tquat;
+
18 
+
22  typedef tquat<float, lowp> lowp_quat;
+
23 
+
27  typedef tquat<float, mediump> mediump_quat;
+
28 
+
32  typedef tquat<float, highp> highp_quat;
+
33 
+
34 #if(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+
35  typedef highp_quat quat;
+
36 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+
37  typedef mediump_quat quat;
+
38 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
+
39  typedef lowp_quat quat;
+
40 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+
41  typedef highp_quat quat;
+
43 #endif
+
44 
+
48  typedef lowp_quat lowp_fquat;
+
49 
+
53  typedef mediump_quat mediump_fquat;
+
54 
+
58  typedef highp_quat highp_fquat;
+
59 
+
63  typedef quat fquat;
+
64 
+
65 
+
69  typedef tquat<double, lowp> lowp_dquat;
+
70 
+
74  typedef tquat<double, mediump> mediump_dquat;
+
75 
+
79  typedef tquat<double, highp> highp_dquat;
+
80 
+
81 #if(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+
82  typedef highp_dquat dquat;
+
83 #elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+
84  typedef mediump_dquat dquat;
+
85 #elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE))
+
86  typedef lowp_dquat dquat;
+
87 #elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+
88  typedef highp_dquat dquat;
+
92 #endif
+
93 
+
94 }//namespace glm
+
95 
+
97 // GLM_GTC_precision
+
98 namespace glm
+
99 {
+
102  typedef detail::int8 lowp_int8;
+
103 
+
106  typedef detail::int16 lowp_int16;
+
107 
+
110  typedef detail::int32 lowp_int32;
+
111 
+
114  typedef detail::int64 lowp_int64;
+
115 
+
118  typedef detail::int8 lowp_int8_t;
+
119 
+
122  typedef detail::int16 lowp_int16_t;
+
123 
+
126  typedef detail::int32 lowp_int32_t;
+
127 
+
130  typedef detail::int64 lowp_int64_t;
+
131 
+
134  typedef detail::int8 lowp_i8;
+
135 
+
138  typedef detail::int16 lowp_i16;
+
139 
+
142  typedef detail::int32 lowp_i32;
+
143 
+
146  typedef detail::int64 lowp_i64;
+
147 
+
150  typedef detail::int8 mediump_int8;
+
151 
+
154  typedef detail::int16 mediump_int16;
+
155 
+
158  typedef detail::int32 mediump_int32;
+
159 
+
162  typedef detail::int64 mediump_int64;
+
163 
+
166  typedef detail::int8 mediump_int8_t;
+
167 
+
170  typedef detail::int16 mediump_int16_t;
+
171 
+
174  typedef detail::int32 mediump_int32_t;
+
175 
+
178  typedef detail::int64 mediump_int64_t;
+
179 
+
182  typedef detail::int8 mediump_i8;
+
183 
+
186  typedef detail::int16 mediump_i16;
+
187 
+
190  typedef detail::int32 mediump_i32;
+
191 
+
194  typedef detail::int64 mediump_i64;
+
195 
+
198  typedef detail::int8 highp_int8;
+
199 
+
202  typedef detail::int16 highp_int16;
+
203 
+
206  typedef detail::int32 highp_int32;
+
207 
+
210  typedef detail::int64 highp_int64;
+
211 
+
214  typedef detail::int8 highp_int8_t;
+
215 
+
218  typedef detail::int16 highp_int16_t;
+
219 
+
222  typedef detail::int32 highp_int32_t;
+
223 
+
226  typedef detail::int64 highp_int64_t;
+
227 
+
230  typedef detail::int8 highp_i8;
+
231 
+
234  typedef detail::int16 highp_i16;
+
235 
+
238  typedef detail::int32 highp_i32;
+
239 
+
242  typedef detail::int64 highp_i64;
+
243 
+
244 
+
247  typedef detail::int8 int8;
+
248 
+
251  typedef detail::int16 int16;
+
252 
+
255  typedef detail::int32 int32;
+
256 
+
259  typedef detail::int64 int64;
+
260 
+
261 
+
262 #if GLM_HAS_EXTENDED_INTEGER_TYPE
+
263  using std::int8_t;
+
264  using std::int16_t;
+
265  using std::int32_t;
+
266  using std::int64_t;
+
267 #else
+
268  typedef detail::int8 int8_t;
+
271 
+
274  typedef detail::int16 int16_t;
+
275 
+
278  typedef detail::int32 int32_t;
+
279 
+
282  typedef detail::int64 int64_t;
+
283 #endif
+
284 
+
287  typedef detail::int8 i8;
+
288 
+
291  typedef detail::int16 i16;
+
292 
+
295  typedef detail::int32 i32;
+
296 
+
299  typedef detail::int64 i64;
+
300 
+
301 
+
302 
+
305  typedef vec<1, i8, lowp> lowp_i8vec1;
+
306 
+
309  typedef vec<2, i8, lowp> lowp_i8vec2;
+
310 
+
313  typedef vec<3, i8, lowp> lowp_i8vec3;
+
314 
+
317  typedef vec<4, i8, lowp> lowp_i8vec4;
+
318 
+
319 
+
322  typedef vec<1, i8, mediump> mediump_i8vec1;
+
323 
+
326  typedef vec<2, i8, mediump> mediump_i8vec2;
+
327 
+
330  typedef vec<3, i8, mediump> mediump_i8vec3;
+
331 
+
334  typedef vec<4, i8, mediump> mediump_i8vec4;
+
335 
+
336 
+
339  typedef vec<1, i8, highp> highp_i8vec1;
+
340 
+
343  typedef vec<2, i8, highp> highp_i8vec2;
+
344 
+
347  typedef vec<3, i8, highp> highp_i8vec3;
+
348 
+
351  typedef vec<4, i8, highp> highp_i8vec4;
+
352 
+
353 #if(defined(GLM_PRECISION_LOWP_INT))
+
354  typedef lowp_i8vec1 i8vec1;
+
355  typedef lowp_i8vec2 i8vec2;
+
356  typedef lowp_i8vec3 i8vec3;
+
357  typedef lowp_i8vec4 i8vec4;
+
358 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
359  typedef mediump_i8vec1 i8vec1;
+
360  typedef mediump_i8vec2 i8vec2;
+
361  typedef mediump_i8vec3 i8vec3;
+
362  typedef mediump_i8vec4 i8vec4;
+
363 #else
+
364  typedef highp_i8vec1 i8vec1;
+
367 
+
370  typedef highp_i8vec2 i8vec2;
+
371 
+
374  typedef highp_i8vec3 i8vec3;
+
375 
+
378  typedef highp_i8vec4 i8vec4;
+
379 #endif
+
380 
+
381 
+
384  typedef vec<1, i16, lowp> lowp_i16vec1;
+
385 
+
388  typedef vec<2, i16, lowp> lowp_i16vec2;
+
389 
+
392  typedef vec<3, i16, lowp> lowp_i16vec3;
+
393 
+
396  typedef vec<4, i16, lowp> lowp_i16vec4;
+
397 
+
398 
+
401  typedef vec<1, i16, mediump> mediump_i16vec1;
+
402 
+
405  typedef vec<2, i16, mediump> mediump_i16vec2;
+
406 
+
409  typedef vec<3, i16, mediump> mediump_i16vec3;
+
410 
+
413  typedef vec<4, i16, mediump> mediump_i16vec4;
+
414 
+
415 
+
418  typedef vec<1, i16, highp> highp_i16vec1;
+
419 
+
422  typedef vec<2, i16, highp> highp_i16vec2;
+
423 
+
426  typedef vec<3, i16, highp> highp_i16vec3;
+
427 
+
430  typedef vec<4, i16, highp> highp_i16vec4;
+
431 
+
432 
+
433 #if(defined(GLM_PRECISION_LOWP_INT))
+
434  typedef lowp_i16vec1 i16vec1;
+
435  typedef lowp_i16vec2 i16vec2;
+
436  typedef lowp_i16vec3 i16vec3;
+
437  typedef lowp_i16vec4 i16vec4;
+
438 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
439  typedef mediump_i16vec1 i16vec1;
+
440  typedef mediump_i16vec2 i16vec2;
+
441  typedef mediump_i16vec3 i16vec3;
+
442  typedef mediump_i16vec4 i16vec4;
+
443 #else
+
444  typedef highp_i16vec1 i16vec1;
+
447 
+
450  typedef highp_i16vec2 i16vec2;
+
451 
+
454  typedef highp_i16vec3 i16vec3;
+
455 
+
458  typedef highp_i16vec4 i16vec4;
+
459 #endif
+
460 
+
461 
+
464  typedef vec<1, i32, lowp> lowp_i32vec1;
+
465 
+
468  typedef vec<2, i32, lowp> lowp_i32vec2;
+
469 
+
472  typedef vec<3, i32, lowp> lowp_i32vec3;
+
473 
+
476  typedef vec<4, i32, lowp> lowp_i32vec4;
+
477 
+
478 
+
481  typedef vec<1, i32, mediump> mediump_i32vec1;
+
482 
+
485  typedef vec<2, i32, mediump> mediump_i32vec2;
+
486 
+
489  typedef vec<3, i32, mediump> mediump_i32vec3;
+
490 
+
493  typedef vec<4, i32, mediump> mediump_i32vec4;
+
494 
+
495 
+
498  typedef vec<1, i32, highp> highp_i32vec1;
+
499 
+
502  typedef vec<2, i32, highp> highp_i32vec2;
+
503 
+
506  typedef vec<3, i32, highp> highp_i32vec3;
+
507 
+
510  typedef vec<4, i32, highp> highp_i32vec4;
+
511 
+
512 #if(defined(GLM_PRECISION_LOWP_INT))
+
513  typedef lowp_i32vec1 i32vec1;
+
514  typedef lowp_i32vec2 i32vec2;
+
515  typedef lowp_i32vec3 i32vec3;
+
516  typedef lowp_i32vec4 i32vec4;
+
517 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
518  typedef mediump_i32vec1 i32vec1;
+
519  typedef mediump_i32vec2 i32vec2;
+
520  typedef mediump_i32vec3 i32vec3;
+
521  typedef mediump_i32vec4 i32vec4;
+
522 #else
+
523  typedef highp_i32vec1 i32vec1;
+
526 
+
529  typedef highp_i32vec2 i32vec2;
+
530 
+
533  typedef highp_i32vec3 i32vec3;
+
534 
+
537  typedef highp_i32vec4 i32vec4;
+
538 #endif
+
539 
+
540 
+
543  typedef vec<1, i32, lowp> lowp_i32vec1;
+
544 
+
547  typedef vec<2, i32, lowp> lowp_i32vec2;
+
548 
+
551  typedef vec<3, i32, lowp> lowp_i32vec3;
+
552 
+
555  typedef vec<4, i32, lowp> lowp_i32vec4;
+
556 
+
557 
+
560  typedef vec<1, i32, mediump> mediump_i32vec1;
+
561 
+
564  typedef vec<2, i32, mediump> mediump_i32vec2;
+
565 
+
568  typedef vec<3, i32, mediump> mediump_i32vec3;
+
569 
+
572  typedef vec<4, i32, mediump> mediump_i32vec4;
+
573 
+
574 
+
577  typedef vec<1, i32, highp> highp_i32vec1;
+
578 
+
581  typedef vec<2, i32, highp> highp_i32vec2;
+
582 
+
585  typedef vec<3, i32, highp> highp_i32vec3;
+
586 
+
589  typedef vec<4, i32, highp> highp_i32vec4;
+
590 
+
591 #if(defined(GLM_PRECISION_LOWP_INT))
+
592  typedef lowp_i32vec1 i32vec1;
+
593  typedef lowp_i32vec2 i32vec2;
+
594  typedef lowp_i32vec3 i32vec3;
+
595  typedef lowp_i32vec4 i32vec4;
+
596 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
597  typedef mediump_i32vec1 i32vec1;
+
598  typedef mediump_i32vec2 i32vec2;
+
599  typedef mediump_i32vec3 i32vec3;
+
600  typedef mediump_i32vec4 i32vec4;
+
601 #else
+
602  typedef highp_i32vec1 i32vec1;
+
605 
+
608  typedef highp_i32vec2 i32vec2;
+
609 
+
612  typedef highp_i32vec3 i32vec3;
+
613 
+
616  typedef highp_i32vec4 i32vec4;
+
617 #endif
+
618 
+
619 
+
620 
+
623  typedef vec<1, i64, lowp> lowp_i64vec1;
+
624 
+
627  typedef vec<2, i64, lowp> lowp_i64vec2;
+
628 
+
631  typedef vec<3, i64, lowp> lowp_i64vec3;
+
632 
+
635  typedef vec<4, i64, lowp> lowp_i64vec4;
+
636 
+
637 
+
640  typedef vec<1, i64, mediump> mediump_i64vec1;
+
641 
+
644  typedef vec<2, i64, mediump> mediump_i64vec2;
+
645 
+
648  typedef vec<3, i64, mediump> mediump_i64vec3;
+
649 
+
652  typedef vec<4, i64, mediump> mediump_i64vec4;
+
653 
+
654 
+
657  typedef vec<1, i64, highp> highp_i64vec1;
+
658 
+
661  typedef vec<2, i64, highp> highp_i64vec2;
+
662 
+
665  typedef vec<3, i64, highp> highp_i64vec3;
+
666 
+
669  typedef vec<4, i64, highp> highp_i64vec4;
+
670 
+
671 #if(defined(GLM_PRECISION_LOWP_INT))
+
672  typedef lowp_i64vec1 i64vec1;
+
673  typedef lowp_i64vec2 i64vec2;
+
674  typedef lowp_i64vec3 i64vec3;
+
675  typedef lowp_i64vec4 i64vec4;
+
676 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
677  typedef mediump_i64vec1 i64vec1;
+
678  typedef mediump_i64vec2 i64vec2;
+
679  typedef mediump_i64vec3 i64vec3;
+
680  typedef mediump_i64vec4 i64vec4;
+
681 #else
+
682  typedef highp_i64vec1 i64vec1;
+
685 
+
688  typedef highp_i64vec2 i64vec2;
+
689 
+
692  typedef highp_i64vec3 i64vec3;
+
693 
+
696  typedef highp_i64vec4 i64vec4;
+
697 #endif
+
698 
+
699 
+
701  // Unsigned int vector types
+
702 
+
705  typedef detail::uint8 lowp_uint8;
+
706 
+
709  typedef detail::uint16 lowp_uint16;
+
710 
+
713  typedef detail::uint32 lowp_uint32;
+
714 
+
717  typedef detail::uint64 lowp_uint64;
+
718 
+
719 
+
722  typedef detail::uint8 lowp_uint8_t;
+
723 
+
726  typedef detail::uint16 lowp_uint16_t;
+
727 
+
730  typedef detail::uint32 lowp_uint32_t;
+
731 
+
734  typedef detail::uint64 lowp_uint64_t;
+
735 
+
736 
+
739  typedef detail::uint8 lowp_u8;
+
740 
+
743  typedef detail::uint16 lowp_u16;
+
744 
+
747  typedef detail::uint32 lowp_u32;
+
748 
+
751  typedef detail::uint64 lowp_u64;
+
752 
+
753 
+
754 
+
757  typedef detail::uint8 mediump_uint8;
+
758 
+
761  typedef detail::uint16 mediump_uint16;
+
762 
+
765  typedef detail::uint32 mediump_uint32;
+
766 
+
769  typedef detail::uint64 mediump_uint64;
+
770 
+
773  typedef detail::uint8 mediump_uint8_t;
+
774 
+
777  typedef detail::uint16 mediump_uint16_t;
+
778 
+
781  typedef detail::uint32 mediump_uint32_t;
+
782 
+
785  typedef detail::uint64 mediump_uint64_t;
+
786 
+
789  typedef detail::uint8 mediump_u8;
+
790 
+
793  typedef detail::uint16 mediump_u16;
+
794 
+
797  typedef detail::uint32 mediump_u32;
+
798 
+
801  typedef detail::uint64 mediump_u64;
+
802 
+
803 
+
804 
+
807  typedef detail::uint8 highp_uint8;
+
808 
+
811  typedef detail::uint16 highp_uint16;
+
812 
+
815  typedef detail::uint32 highp_uint32;
+
816 
+
819  typedef detail::uint64 highp_uint64;
+
820 
+
823  typedef detail::uint8 highp_uint8_t;
+
824 
+
827  typedef detail::uint16 highp_uint16_t;
+
828 
+
831  typedef detail::uint32 highp_uint32_t;
+
832 
+
835  typedef detail::uint64 highp_uint64_t;
+
836 
+
839  typedef detail::uint8 highp_u8;
+
840 
+
843  typedef detail::uint16 highp_u16;
+
844 
+
847  typedef detail::uint32 highp_u32;
+
848 
+
851  typedef detail::uint64 highp_u64;
+
852 
+
853 
+
854 
+
857  typedef detail::uint8 uint8;
+
858 
+
861  typedef detail::uint16 uint16;
+
862 
+
865  typedef detail::uint32 uint32;
+
866 
+
869  typedef detail::uint64 uint64;
+
870 
+
871 #if GLM_HAS_EXTENDED_INTEGER_TYPE
+
872  using std::uint8_t;
+
873  using std::uint16_t;
+
874  using std::uint32_t;
+
875  using std::uint64_t;
+
876 #else
+
877  typedef detail::uint8 uint8_t;
+
880 
+
883  typedef detail::uint16 uint16_t;
+
884 
+
887  typedef detail::uint32 uint32_t;
+
888 
+
891  typedef detail::uint64 uint64_t;
+
892 #endif
+
893 
+
896  typedef detail::uint8 u8;
+
897 
+
900  typedef detail::uint16 u16;
+
901 
+
904  typedef detail::uint32 u32;
+
905 
+
908  typedef detail::uint64 u64;
+
909 
+
910 
+
911 
+
914  typedef vec<1, u8, lowp> lowp_u8vec1;
+
915 
+
918  typedef vec<2, u8, lowp> lowp_u8vec2;
+
919 
+
922  typedef vec<3, u8, lowp> lowp_u8vec3;
+
923 
+
926  typedef vec<4, u8, lowp> lowp_u8vec4;
+
927 
+
928 
+
931  typedef vec<1, u8, mediump> mediump_u8vec1;
+
932 
+
935  typedef vec<2, u8, mediump> mediump_u8vec2;
+
936 
+
939  typedef vec<3, u8, mediump> mediump_u8vec3;
+
940 
+
943  typedef vec<4, u8, mediump> mediump_u8vec4;
+
944 
+
945 
+
948  typedef vec<1, u8, highp> highp_u8vec1;
+
949 
+
952  typedef vec<2, u8, highp> highp_u8vec2;
+
953 
+
956  typedef vec<3, u8, highp> highp_u8vec3;
+
957 
+
960  typedef vec<4, u8, highp> highp_u8vec4;
+
961 
+
962 #if(defined(GLM_PRECISION_LOWP_INT))
+
963  typedef lowp_u8vec1 u8vec1;
+
964  typedef lowp_u8vec2 u8vec2;
+
965  typedef lowp_u8vec3 u8vec3;
+
966  typedef lowp_u8vec4 u8vec4;
+
967 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
968  typedef mediump_u8vec1 u8vec1;
+
969  typedef mediump_u8vec2 u8vec2;
+
970  typedef mediump_u8vec3 u8vec3;
+
971  typedef mediump_u8vec4 u8vec4;
+
972 #else
+
973  typedef highp_u8vec1 u8vec1;
+
976 
+
979  typedef highp_u8vec2 u8vec2;
+
980 
+
983  typedef highp_u8vec3 u8vec3;
+
984 
+
987  typedef highp_u8vec4 u8vec4;
+
988 #endif
+
989 
+
990 
+
993  typedef vec<1, u16, lowp> lowp_u16vec1;
+
994 
+
997  typedef vec<2, u16, lowp> lowp_u16vec2;
+
998 
+
1001  typedef vec<3, u16, lowp> lowp_u16vec3;
+
1002 
+
1005  typedef vec<4, u16, lowp> lowp_u16vec4;
+
1006 
+
1007 
+
1010  typedef vec<1, u16, mediump> mediump_u16vec1;
+
1011 
+
1014  typedef vec<2, u16, mediump> mediump_u16vec2;
+
1015 
+
1018  typedef vec<3, u16, mediump> mediump_u16vec3;
+
1019 
+
1022  typedef vec<4, u16, mediump> mediump_u16vec4;
+
1023 
+
1024 
+
1027  typedef vec<1, u16, highp> highp_u16vec1;
+
1028 
+
1031  typedef vec<2, u16, highp> highp_u16vec2;
+
1032 
+
1035  typedef vec<3, u16, highp> highp_u16vec3;
+
1036 
+
1039  typedef vec<4, u16, highp> highp_u16vec4;
+
1040 
+
1041 
+
1042 #if(defined(GLM_PRECISION_LOWP_INT))
+
1043  typedef lowp_u16vec1 u16vec1;
+
1044  typedef lowp_u16vec2 u16vec2;
+
1045  typedef lowp_u16vec3 u16vec3;
+
1046  typedef lowp_u16vec4 u16vec4;
+
1047 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
1048  typedef mediump_u16vec1 u16vec1;
+
1049  typedef mediump_u16vec2 u16vec2;
+
1050  typedef mediump_u16vec3 u16vec3;
+
1051  typedef mediump_u16vec4 u16vec4;
+
1052 #else
+
1053  typedef highp_u16vec1 u16vec1;
+
1056 
+
1059  typedef highp_u16vec2 u16vec2;
+
1060 
+
1063  typedef highp_u16vec3 u16vec3;
+
1064 
+
1067  typedef highp_u16vec4 u16vec4;
+
1068 #endif
+
1069 
+
1070 
+
1073  typedef vec<1, u32, lowp> lowp_u32vec1;
+
1074 
+
1077  typedef vec<2, u32, lowp> lowp_u32vec2;
+
1078 
+
1081  typedef vec<3, u32, lowp> lowp_u32vec3;
+
1082 
+
1085  typedef vec<4, u32, lowp> lowp_u32vec4;
+
1086 
+
1087 
+
1090  typedef vec<1, u32, mediump> mediump_u32vec1;
+
1091 
+
1094  typedef vec<2, u32, mediump> mediump_u32vec2;
+
1095 
+
1098  typedef vec<3, u32, mediump> mediump_u32vec3;
+
1099 
+
1102  typedef vec<4, u32, mediump> mediump_u32vec4;
+
1103 
+
1104 
+
1107  typedef vec<1, u32, highp> highp_u32vec1;
+
1108 
+
1111  typedef vec<2, u32, highp> highp_u32vec2;
+
1112 
+
1115  typedef vec<3, u32, highp> highp_u32vec3;
+
1116 
+
1119  typedef vec<4, u32, highp> highp_u32vec4;
+
1120 
+
1121 #if(defined(GLM_PRECISION_LOWP_INT))
+
1122  typedef lowp_u32vec1 u32vec1;
+
1123  typedef lowp_u32vec2 u32vec2;
+
1124  typedef lowp_u32vec3 u32vec3;
+
1125  typedef lowp_u32vec4 u32vec4;
+
1126 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
1127  typedef mediump_u32vec1 u32vec1;
+
1128  typedef mediump_u32vec2 u32vec2;
+
1129  typedef mediump_u32vec3 u32vec3;
+
1130  typedef mediump_u32vec4 u32vec4;
+
1131 #else
+
1132  typedef highp_u32vec1 u32vec1;
+
1135 
+
1138  typedef highp_u32vec2 u32vec2;
+
1139 
+
1142  typedef highp_u32vec3 u32vec3;
+
1143 
+
1146  typedef highp_u32vec4 u32vec4;
+
1147 #endif
+
1148 
+
1149 
+
1152  typedef vec<1, u32, lowp> lowp_u32vec1;
+
1153 
+
1156  typedef vec<2, u32, lowp> lowp_u32vec2;
+
1157 
+
1160  typedef vec<3, u32, lowp> lowp_u32vec3;
+
1161 
+
1164  typedef vec<4, u32, lowp> lowp_u32vec4;
+
1165 
+
1166 
+
1169  typedef vec<1, u32, mediump> mediump_u32vec1;
+
1170 
+
1173  typedef vec<2, u32, mediump> mediump_u32vec2;
+
1174 
+
1177  typedef vec<3, u32, mediump> mediump_u32vec3;
+
1178 
+
1181  typedef vec<4, u32, mediump> mediump_u32vec4;
+
1182 
+
1183 
+
1186  typedef vec<1, u32, highp> highp_u32vec1;
+
1187 
+
1190  typedef vec<2, u32, highp> highp_u32vec2;
+
1191 
+
1194  typedef vec<3, u32, highp> highp_u32vec3;
+
1195 
+
1198  typedef vec<4, u32, highp> highp_u32vec4;
+
1199 
+
1200 #if(defined(GLM_PRECISION_LOWP_INT))
+
1201  typedef lowp_u32vec1 u32vec1;
+
1202  typedef lowp_u32vec2 u32vec2;
+
1203  typedef lowp_u32vec3 u32vec3;
+
1204  typedef lowp_u32vec4 u32vec4;
+
1205 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
1206  typedef mediump_u32vec1 u32vec1;
+
1207  typedef mediump_u32vec2 u32vec2;
+
1208  typedef mediump_u32vec3 u32vec3;
+
1209  typedef mediump_u32vec4 u32vec4;
+
1210 #else
+
1211  typedef highp_u32vec1 u32vec1;
+
1214 
+
1217  typedef highp_u32vec2 u32vec2;
+
1218 
+
1221  typedef highp_u32vec3 u32vec3;
+
1222 
+
1225  typedef highp_u32vec4 u32vec4;
+
1226 #endif
+
1227 
+
1228 
+
1229 
+
1232  typedef vec<1, u64, lowp> lowp_u64vec1;
+
1233 
+
1236  typedef vec<2, u64, lowp> lowp_u64vec2;
+
1237 
+
1240  typedef vec<3, u64, lowp> lowp_u64vec3;
+
1241 
+
1244  typedef vec<4, u64, lowp> lowp_u64vec4;
+
1245 
+
1246 
+
1249  typedef vec<1, u64, mediump> mediump_u64vec1;
+
1250 
+
1253  typedef vec<2, u64, mediump> mediump_u64vec2;
+
1254 
+
1257  typedef vec<3, u64, mediump> mediump_u64vec3;
+
1258 
+
1261  typedef vec<4, u64, mediump> mediump_u64vec4;
+
1262 
+
1263 
+
1266  typedef vec<1, u64, highp> highp_u64vec1;
+
1267 
+
1270  typedef vec<2, u64, highp> highp_u64vec2;
+
1271 
+
1274  typedef vec<3, u64, highp> highp_u64vec3;
+
1275 
+
1278  typedef vec<4, u64, highp> highp_u64vec4;
+
1279 
+
1280 #if(defined(GLM_PRECISION_LOWP_UINT))
+
1281  typedef lowp_u64vec1 u64vec1;
+
1282  typedef lowp_u64vec2 u64vec2;
+
1283  typedef lowp_u64vec3 u64vec3;
+
1284  typedef lowp_u64vec4 u64vec4;
+
1285 #elif(defined(GLM_PRECISION_MEDIUMP_UINT))
+
1286  typedef mediump_u64vec1 u64vec1;
+
1287  typedef mediump_u64vec2 u64vec2;
+
1288  typedef mediump_u64vec3 u64vec3;
+
1289  typedef mediump_u64vec4 u64vec4;
+
1290 #else
+
1291  typedef highp_u64vec1 u64vec1;
+
1294 
+
1297  typedef highp_u64vec2 u64vec2;
+
1298 
+
1301  typedef highp_u64vec3 u64vec3;
+
1302 
+
1305  typedef highp_u64vec4 u64vec4;
+
1306 #endif
+
1307 
+
1308 
+
1310  // Float vector types
+
1311 
+
1314  typedef detail::float32 lowp_float32;
+
1315 
+
1318  typedef detail::float64 lowp_float64;
+
1319 
+
1322  typedef detail::float32 lowp_float32_t;
+
1323 
+
1326  typedef detail::float64 lowp_float64_t;
+
1327 
+
1330  typedef float32 lowp_f32;
+
1331 
+
1334  typedef float64 lowp_f64;
+
1335 
+
1338  typedef detail::float32 lowp_float32;
+
1339 
+
1342  typedef detail::float64 lowp_float64;
+
1343 
+
1346  typedef detail::float32 lowp_float32_t;
+
1347 
+
1350  typedef detail::float64 lowp_float64_t;
+
1351 
+
1354  typedef float32 lowp_f32;
+
1355 
+
1358  typedef float64 lowp_f64;
+
1359 
+
1360 
+
1363  typedef detail::float32 lowp_float32;
+
1364 
+
1367  typedef detail::float64 lowp_float64;
+
1368 
+
1371  typedef detail::float32 lowp_float32_t;
+
1372 
+
1375  typedef detail::float64 lowp_float64_t;
+
1376 
+
1379  typedef float32 lowp_f32;
+
1380 
+
1383  typedef float64 lowp_f64;
+
1384 
+
1385 
+
1388  typedef detail::float32 mediump_float32;
+
1389 
+
1392  typedef detail::float64 mediump_float64;
+
1393 
+
1396  typedef detail::float32 mediump_float32_t;
+
1397 
+
1400  typedef detail::float64 mediump_float64_t;
+
1401 
+
1404  typedef float32 mediump_f32;
+
1405 
+
1408  typedef float64 mediump_f64;
+
1409 
+
1410 
+
1413  typedef detail::float32 highp_float32;
+
1414 
+
1417  typedef detail::float64 highp_float64;
+
1418 
+
1421  typedef detail::float32 highp_float32_t;
+
1422 
+
1425  typedef detail::float64 highp_float64_t;
+
1426 
+
1429  typedef float32 highp_f32;
+
1430 
+
1433  typedef float64 highp_f64;
+
1434 
+
1435 
+
1436 #if(defined(GLM_PRECISION_LOWP_FLOAT))
+
1437  typedef lowp_float32 float32;
+
1440 
+
1443  typedef lowp_float64 float64;
+
1444 
+
1447  typedef lowp_float32_t float32_t;
+
1448 
+
1451  typedef lowp_float64_t float64_t;
+
1452 
+
1455  typedef lowp_f32 f32;
+
1456 
+
1459  typedef lowp_f64 f64;
+
1460 
+
1461 #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+
1462 
+
1465  typedef mediump_float32 float32;
+
1466 
+
1469  typedef mediump_float64 float64;
+
1470 
+
1473  typedef mediump_float32 float32_t;
+
1474 
+
1477  typedef mediump_float64 float64_t;
+
1478 
+
1481  typedef mediump_float32 f32;
+
1482 
+
1485  typedef mediump_float64 f64;
+
1486 
+
1487 #else//(defined(GLM_PRECISION_HIGHP_FLOAT))
+
1488 
+
1491  typedef highp_float32 float32;
+
1492 
+
1495  typedef highp_float64 float64;
+
1496 
+
1499  typedef highp_float32_t float32_t;
+
1500 
+
1503  typedef highp_float64_t float64_t;
+
1504 
+
1507  typedef highp_float32_t f32;
+
1508 
+
1511  typedef highp_float64_t f64;
+
1512 #endif
+
1513 
+
1514 
+
1517  typedef vec<1, float, lowp> lowp_vec1;
+
1518 
+
1521  typedef vec<2, float, lowp> lowp_vec2;
+
1522 
+
1525  typedef vec<3, float, lowp> lowp_vec3;
+
1526 
+
1529  typedef vec<4, float, lowp> lowp_vec4;
+
1530 
+
1533  typedef vec<1, float, lowp> lowp_fvec1;
+
1534 
+
1537  typedef vec<2, float, lowp> lowp_fvec2;
+
1538 
+
1541  typedef vec<3, float, lowp> lowp_fvec3;
+
1542 
+
1545  typedef vec<4, float, lowp> lowp_fvec4;
+
1546 
+
1547 
+
1550  typedef vec<1, float, mediump> mediump_vec1;
+
1551 
+
1554  typedef vec<2, float, mediump> mediump_vec2;
+
1555 
+
1558  typedef vec<3, float, mediump> mediump_vec3;
+
1559 
+
1562  typedef vec<4, float, mediump> mediump_vec4;
+
1563 
+
1566  typedef vec<1, float, mediump> mediump_fvec1;
+
1567 
+
1570  typedef vec<2, float, mediump> mediump_fvec2;
+
1571 
+
1574  typedef vec<3, float, mediump> mediump_fvec3;
+
1575 
+
1578  typedef vec<4, float, mediump> mediump_fvec4;
+
1579 
+
1580 
+
1583  typedef vec<1, float, highp> highp_vec1;
+
1584 
+
1587  typedef vec<2, float, highp> highp_vec2;
+
1588 
+
1591  typedef vec<3, float, highp> highp_vec3;
+
1592 
+
1595  typedef vec<4, float, highp> highp_vec4;
+
1596 
+
1599  typedef vec<1, float, highp> highp_fvec1;
+
1600 
+
1603  typedef vec<2, float, highp> highp_fvec2;
+
1604 
+
1607  typedef vec<3, float, highp> highp_fvec3;
+
1608 
+
1611  typedef vec<4, float, highp> highp_fvec4;
+
1612 
+
1613 
+
1616  typedef vec<1, f32, lowp> lowp_f32vec1;
+
1617 
+
1620  typedef vec<2, f32, lowp> lowp_f32vec2;
+
1621 
+
1624  typedef vec<3, f32, lowp> lowp_f32vec3;
+
1625 
+
1628  typedef vec<4, f32, lowp> lowp_f32vec4;
+
1629 
+
1632  typedef vec<1, f32, mediump> mediump_f32vec1;
+
1633 
+
1636  typedef vec<2, f32, mediump> mediump_f32vec2;
+
1637 
+
1640  typedef vec<3, f32, mediump> mediump_f32vec3;
+
1641 
+
1644  typedef vec<4, f32, mediump> mediump_f32vec4;
+
1645 
+
1648  typedef vec<1, f32, highp> highp_f32vec1;
+
1649 
+
1652  typedef vec<2, f32, highp> highp_f32vec2;
+
1653 
+
1656  typedef vec<3, f32, highp> highp_f32vec3;
+
1657 
+
1660  typedef vec<4, f32, highp> highp_f32vec4;
+
1661 
+
1662 
+
1665  typedef vec<1, f64, lowp> lowp_f64vec1;
+
1666 
+
1669  typedef vec<2, f64, lowp> lowp_f64vec2;
+
1670 
+
1673  typedef vec<3, f64, lowp> lowp_f64vec3;
+
1674 
+
1677  typedef vec<4, f64, lowp> lowp_f64vec4;
+
1678 
+
1681  typedef vec<1, f64, mediump> mediump_f64vec1;
+
1682 
+
1685  typedef vec<2, f64, mediump> mediump_f64vec2;
+
1686 
+
1689  typedef vec<3, f64, mediump> mediump_f64vec3;
+
1690 
+
1693  typedef vec<4, f64, mediump> mediump_f64vec4;
+
1694 
+
1697  typedef vec<1, f64, highp> highp_f64vec1;
+
1698 
+
1701  typedef vec<2, f64, highp> highp_f64vec2;
+
1702 
+
1705  typedef vec<3, f64, highp> highp_f64vec3;
+
1706 
+
1709  typedef vec<4, f64, highp> highp_f64vec4;
+
1710 
+
1711 
+
1713  // Float matrix types
+
1714 
+
1717  //typedef lowp_f32 lowp_fmat1x1;
+
1718 
+
1721  typedef mat<2, 2, f32, lowp> lowp_fmat2x2;
+
1722 
+
1725  typedef mat<2, 3, f32, lowp> lowp_fmat2x3;
+
1726 
+
1729  typedef mat<2, 4, f32, lowp> lowp_fmat2x4;
+
1730 
+
1733  typedef mat<3, 2, f32, lowp> lowp_fmat3x2;
+
1734 
+
1737  typedef mat<3, 3, f32, lowp> lowp_fmat3x3;
+
1738 
+
1741  typedef mat<3, 4, f32, lowp> lowp_fmat3x4;
+
1742 
+
1745  typedef mat<4, 2, f32, lowp> lowp_fmat4x2;
+
1746 
+
1749  typedef mat<4, 3, f32, lowp> lowp_fmat4x3;
+
1750 
+
1753  typedef mat<4, 4, f32, lowp> lowp_fmat4x4;
+
1754 
+
1757  //typedef lowp_fmat1x1 lowp_fmat1;
+
1758 
+
1761  typedef lowp_fmat2x2 lowp_fmat2;
+
1762 
+
1765  typedef lowp_fmat3x3 lowp_fmat3;
+
1766 
+
1769  typedef lowp_fmat4x4 lowp_fmat4;
+
1770 
+
1771 
+
1774  //typedef mediump_f32 mediump_fmat1x1;
+
1775 
+
1778  typedef mat<2, 2, f32, mediump> mediump_fmat2x2;
+
1779 
+
1782  typedef mat<2, 3, f32, mediump> mediump_fmat2x3;
+
1783 
+
1786  typedef mat<2, 4, f32, mediump> mediump_fmat2x4;
+
1787 
+
1790  typedef mat<3, 2, f32, mediump> mediump_fmat3x2;
+
1791 
+
1794  typedef mat<3, 3, f32, mediump> mediump_fmat3x3;
+
1795 
+
1798  typedef mat<3, 4, f32, mediump> mediump_fmat3x4;
+
1799 
+
1802  typedef mat<4, 2, f32, mediump> mediump_fmat4x2;
+
1803 
+
1806  typedef mat<4, 3, f32, mediump> mediump_fmat4x3;
+
1807 
+
1810  typedef mat<4, 4, f32, mediump> mediump_fmat4x4;
+
1811 
+
1814  //typedef mediump_fmat1x1 mediump_fmat1;
+
1815 
+
1818  typedef mediump_fmat2x2 mediump_fmat2;
+
1819 
+
1822  typedef mediump_fmat3x3 mediump_fmat3;
+
1823 
+
1826  typedef mediump_fmat4x4 mediump_fmat4;
+
1827 
+
1828 
+
1831  //typedef highp_f32 highp_fmat1x1;
+
1832 
+
1835  typedef mat<2, 2, f32, highp> highp_fmat2x2;
+
1836 
+
1839  typedef mat<2, 3, f32, highp> highp_fmat2x3;
+
1840 
+
1843  typedef mat<2, 4, f32, highp> highp_fmat2x4;
+
1844 
+
1847  typedef mat<3, 2, f32, highp> highp_fmat3x2;
+
1848 
+
1851  typedef mat<3, 3, f32, highp> highp_fmat3x3;
+
1852 
+
1855  typedef mat<3, 4, f32, highp> highp_fmat3x4;
+
1856 
+
1859  typedef mat<4, 2, f32, highp> highp_fmat4x2;
+
1860 
+
1863  typedef mat<4, 3, f32, highp> highp_fmat4x3;
+
1864 
+
1867  typedef mat<4, 4, f32, highp> highp_fmat4x4;
+
1868 
+
1871  //typedef highp_fmat1x1 highp_fmat1;
+
1872 
+
1875  typedef highp_fmat2x2 highp_fmat2;
+
1876 
+
1879  typedef highp_fmat3x3 highp_fmat3;
+
1880 
+
1883  typedef highp_fmat4x4 highp_fmat4;
+
1884 
+
1885 
+
1888  //typedef f32 lowp_f32mat1x1;
+
1889 
+
1892  typedef mat<2, 2, f32, lowp> lowp_f32mat2x2;
+
1893 
+
1896  typedef mat<2, 3, f32, lowp> lowp_f32mat2x3;
+
1897 
+
1900  typedef mat<2, 4, f32, lowp> lowp_f32mat2x4;
+
1901 
+
1904  typedef mat<3, 2, f32, lowp> lowp_f32mat3x2;
+
1905 
+
1908  typedef mat<3, 3, f32, lowp> lowp_f32mat3x3;
+
1909 
+
1912  typedef mat<3, 4, f32, lowp> lowp_f32mat3x4;
+
1913 
+
1916  typedef mat<4, 2, f32, lowp> lowp_f32mat4x2;
+
1917 
+
1920  typedef mat<4, 3, f32, lowp> lowp_f32mat4x3;
+
1921 
+
1924  typedef mat<4, 4, f32, lowp> lowp_f32mat4x4;
+
1925 
+
1928  //typedef detail::tmat1x1<f32, lowp> lowp_f32mat1;
+
1929 
+
1932  typedef lowp_f32mat2x2 lowp_f32mat2;
+
1933 
+
1936  typedef lowp_f32mat3x3 lowp_f32mat3;
+
1937 
+
1940  typedef lowp_f32mat4x4 lowp_f32mat4;
+
1941 
+
1942 
+
1945  //typedef f32 mediump_f32mat1x1;
+
1946 
+
1949  typedef mat<2, 2, f32, mediump> mediump_f32mat2x2;
+
1950 
+
1953  typedef mat<2, 3, f32, mediump> mediump_f32mat2x3;
+
1954 
+
1957  typedef mat<2, 4, f32, mediump> mediump_f32mat2x4;
+
1958 
+
1961  typedef mat<3, 2, f32, mediump> mediump_f32mat3x2;
+
1962 
+
1965  typedef mat<3, 3, f32, mediump> mediump_f32mat3x3;
+
1966 
+
1969  typedef mat<3, 4, f32, mediump> mediump_f32mat3x4;
+
1970 
+
1973  typedef mat<4, 2, f32, mediump> mediump_f32mat4x2;
+
1974 
+
1977  typedef mat<4, 3, f32, mediump> mediump_f32mat4x3;
+
1978 
+
1981  typedef mat<4, 4, f32, mediump> mediump_f32mat4x4;
+
1982 
+
1985  //typedef detail::tmat1x1<f32, mediump> f32mat1;
+
1986 
+
1989  typedef mediump_f32mat2x2 mediump_f32mat2;
+
1990 
+
1993  typedef mediump_f32mat3x3 mediump_f32mat3;
+
1994 
+
1997  typedef mediump_f32mat4x4 mediump_f32mat4;
+
1998 
+
1999 
+
2002  //typedef f32 highp_f32mat1x1;
+
2003 
+
2006  typedef mat<2, 2, f32, highp> highp_f32mat2x2;
+
2007 
+
2010  typedef mat<2, 3, f32, highp> highp_f32mat2x3;
+
2011 
+
2014  typedef mat<2, 4, f32, highp> highp_f32mat2x4;
+
2015 
+
2018  typedef mat<3, 2, f32, highp> highp_f32mat3x2;
+
2019 
+
2022  typedef mat<3, 3, f32, highp> highp_f32mat3x3;
+
2023 
+
2026  typedef mat<3, 4, f32, highp> highp_f32mat3x4;
+
2027 
+
2030  typedef mat<4, 2, f32, highp> highp_f32mat4x2;
+
2031 
+
2034  typedef mat<4, 3, f32, highp> highp_f32mat4x3;
+
2035 
+
2038  typedef mat<4, 4, f32, highp> highp_f32mat4x4;
+
2039 
+
2042  //typedef detail::tmat1x1<f32, highp> f32mat1;
+
2043 
+
2046  typedef highp_f32mat2x2 highp_f32mat2;
+
2047 
+
2050  typedef highp_f32mat3x3 highp_f32mat3;
+
2051 
+
2054  typedef highp_f32mat4x4 highp_f32mat4;
+
2055 
+
2056 
+
2059  //typedef f64 lowp_f64mat1x1;
+
2060 
+
2063  typedef mat<2, 2, f64, lowp> lowp_f64mat2x2;
+
2064 
+
2067  typedef mat<2, 3, f64, lowp> lowp_f64mat2x3;
+
2068 
+
2071  typedef mat<2, 4, f64, lowp> lowp_f64mat2x4;
+
2072 
+
2075  typedef mat<3, 2, f64, lowp> lowp_f64mat3x2;
+
2076 
+
2079  typedef mat<3, 3, f64, lowp> lowp_f64mat3x3;
+
2080 
+
2083  typedef mat<3, 4, f64, lowp> lowp_f64mat3x4;
+
2084 
+
2087  typedef mat<4, 2, f64, lowp> lowp_f64mat4x2;
+
2088 
+
2091  typedef mat<4, 3, f64, lowp> lowp_f64mat4x3;
+
2092 
+
2095  typedef mat<4, 4, f64, lowp> lowp_f64mat4x4;
+
2096 
+
2099  //typedef lowp_f64mat1x1 lowp_f64mat1;
+
2100 
+
2103  typedef lowp_f64mat2x2 lowp_f64mat2;
+
2104 
+
2107  typedef lowp_f64mat3x3 lowp_f64mat3;
+
2108 
+
2111  typedef lowp_f64mat4x4 lowp_f64mat4;
+
2112 
+
2113 
+
2116  //typedef f64 Highp_f64mat1x1;
+
2117 
+
2120  typedef mat<2, 2, f64, mediump> mediump_f64mat2x2;
+
2121 
+
2124  typedef mat<2, 3, f64, mediump> mediump_f64mat2x3;
+
2125 
+
2128  typedef mat<2, 4, f64, mediump> mediump_f64mat2x4;
+
2129 
+
2132  typedef mat<3, 2, f64, mediump> mediump_f64mat3x2;
+
2133 
+
2136  typedef mat<3, 3, f64, mediump> mediump_f64mat3x3;
+
2137 
+
2140  typedef mat<3, 4, f64, mediump> mediump_f64mat3x4;
+
2141 
+
2144  typedef mat<4, 2, f64, mediump> mediump_f64mat4x2;
+
2145 
+
2148  typedef mat<4, 3, f64, mediump> mediump_f64mat4x3;
+
2149 
+
2152  typedef mat<4, 4, f64, mediump> mediump_f64mat4x4;
+
2153 
+
2156  //typedef mediump_f64mat1x1 mediump_f64mat1;
+
2157 
+
2160  typedef mediump_f64mat2x2 mediump_f64mat2;
+
2161 
+
2164  typedef mediump_f64mat3x3 mediump_f64mat3;
+
2165 
+
2168  typedef mediump_f64mat4x4 mediump_f64mat4;
+
2169 
+
2172  //typedef f64 highp_f64mat1x1;
+
2173 
+
2176  typedef mat<2, 2, f64, highp> highp_f64mat2x2;
+
2177 
+
2180  typedef mat<2, 3, f64, highp> highp_f64mat2x3;
+
2181 
+
2184  typedef mat<2, 4, f64, highp> highp_f64mat2x4;
+
2185 
+
2188  typedef mat<3, 2, f64, highp> highp_f64mat3x2;
+
2189 
+
2192  typedef mat<3, 3, f64, highp> highp_f64mat3x3;
+
2193 
+
2196  typedef mat<3, 4, f64, highp> highp_f64mat3x4;
+
2197 
+
2200  typedef mat<4, 2, f64, highp> highp_f64mat4x2;
+
2201 
+
2204  typedef mat<4, 3, f64, highp> highp_f64mat4x3;
+
2205 
+
2208  typedef mat<4, 4, f64, highp> highp_f64mat4x4;
+
2209 
+
2212  //typedef highp_f64mat1x1 highp_f64mat1;
+
2213 
+
2216  typedef highp_f64mat2x2 highp_f64mat2;
+
2217 
+
2220  typedef highp_f64mat3x3 highp_f64mat3;
+
2221 
+
2224  typedef highp_f64mat4x4 highp_f64mat4;
+
2225 
+
2227  // Quaternion types
+
2228 
+
2231  typedef tquat<f32, lowp> lowp_f32quat;
+
2232 
+
2235  typedef tquat<f64, lowp> lowp_f64quat;
+
2236 
+
2239  typedef tquat<f32, mediump> mediump_f32quat;
+
2240 
+
2243  typedef tquat<f64, mediump> mediump_f64quat;
+
2244 
+
2247  typedef tquat<f32, highp> highp_f32quat;
+
2248 
+
2251  typedef tquat<f64, highp> highp_f64quat;
+
2252 
+
2253 
+
2254 #if(defined(GLM_PRECISION_LOWP_FLOAT))
+
2255  typedef lowp_f32vec1 fvec1;
+
2256  typedef lowp_f32vec2 fvec2;
+
2257  typedef lowp_f32vec3 fvec3;
+
2258  typedef lowp_f32vec4 fvec4;
+
2259  typedef lowp_f32mat2 fmat2;
+
2260  typedef lowp_f32mat3 fmat3;
+
2261  typedef lowp_f32mat4 fmat4;
+
2262  typedef lowp_f32mat2x2 fmat2x2;
+
2263  typedef lowp_f32mat3x2 fmat3x2;
+
2264  typedef lowp_f32mat4x2 fmat4x2;
+
2265  typedef lowp_f32mat2x3 fmat2x3;
+
2266  typedef lowp_f32mat3x3 fmat3x3;
+
2267  typedef lowp_f32mat4x3 fmat4x3;
+
2268  typedef lowp_f32mat2x4 fmat2x4;
+
2269  typedef lowp_f32mat3x4 fmat3x4;
+
2270  typedef lowp_f32mat4x4 fmat4x4;
+
2271  typedef lowp_f32quat fquat;
+
2272 
+
2273  typedef lowp_f32vec1 f32vec1;
+
2274  typedef lowp_f32vec2 f32vec2;
+
2275  typedef lowp_f32vec3 f32vec3;
+
2276  typedef lowp_f32vec4 f32vec4;
+
2277  typedef lowp_f32mat2 f32mat2;
+
2278  typedef lowp_f32mat3 f32mat3;
+
2279  typedef lowp_f32mat4 f32mat4;
+
2280  typedef lowp_f32mat2x2 f32mat2x2;
+
2281  typedef lowp_f32mat3x2 f32mat3x2;
+
2282  typedef lowp_f32mat4x2 f32mat4x2;
+
2283  typedef lowp_f32mat2x3 f32mat2x3;
+
2284  typedef lowp_f32mat3x3 f32mat3x3;
+
2285  typedef lowp_f32mat4x3 f32mat4x3;
+
2286  typedef lowp_f32mat2x4 f32mat2x4;
+
2287  typedef lowp_f32mat3x4 f32mat3x4;
+
2288  typedef lowp_f32mat4x4 f32mat4x4;
+
2289  typedef lowp_f32quat f32quat;
+
2290 #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+
2291  typedef mediump_f32vec1 fvec1;
+
2292  typedef mediump_f32vec2 fvec2;
+
2293  typedef mediump_f32vec3 fvec3;
+
2294  typedef mediump_f32vec4 fvec4;
+
2295  typedef mediump_f32mat2 fmat2;
+
2296  typedef mediump_f32mat3 fmat3;
+
2297  typedef mediump_f32mat4 fmat4;
+
2298  typedef mediump_f32mat2x2 fmat2x2;
+
2299  typedef mediump_f32mat3x2 fmat3x2;
+
2300  typedef mediump_f32mat4x2 fmat4x2;
+
2301  typedef mediump_f32mat2x3 fmat2x3;
+
2302  typedef mediump_f32mat3x3 fmat3x3;
+
2303  typedef mediump_f32mat4x3 fmat4x3;
+
2304  typedef mediump_f32mat2x4 fmat2x4;
+
2305  typedef mediump_f32mat3x4 fmat3x4;
+
2306  typedef mediump_f32mat4x4 fmat4x4;
+
2307  typedef mediump_f32quat fquat;
+
2308 
+
2309  typedef mediump_f32vec1 f32vec1;
+
2310  typedef mediump_f32vec2 f32vec2;
+
2311  typedef mediump_f32vec3 f32vec3;
+
2312  typedef mediump_f32vec4 f32vec4;
+
2313  typedef mediump_f32mat2 f32mat2;
+
2314  typedef mediump_f32mat3 f32mat3;
+
2315  typedef mediump_f32mat4 f32mat4;
+
2316  typedef mediump_f32mat2x2 f32mat2x2;
+
2317  typedef mediump_f32mat3x2 f32mat3x2;
+
2318  typedef mediump_f32mat4x2 f32mat4x2;
+
2319  typedef mediump_f32mat2x3 f32mat2x3;
+
2320  typedef mediump_f32mat3x3 f32mat3x3;
+
2321  typedef mediump_f32mat4x3 f32mat4x3;
+
2322  typedef mediump_f32mat2x4 f32mat2x4;
+
2323  typedef mediump_f32mat3x4 f32mat3x4;
+
2324  typedef mediump_f32mat4x4 f32mat4x4;
+
2325  typedef mediump_f32quat f32quat;
+
2326 #else//if(defined(GLM_PRECISION_HIGHP_FLOAT))
+
2327  typedef highp_f32vec1 fvec1;
+
2330 
+
2333  typedef highp_f32vec2 fvec2;
+
2334 
+
2337  typedef highp_f32vec3 fvec3;
+
2338 
+
2341  typedef highp_f32vec4 fvec4;
+
2342 
+
2345  typedef highp_f32mat2x2 fmat2x2;
+
2346 
+
2349  typedef highp_f32mat2x3 fmat2x3;
+
2350 
+
2353  typedef highp_f32mat2x4 fmat2x4;
+
2354 
+
2357  typedef highp_f32mat3x2 fmat3x2;
+
2358 
+
2361  typedef highp_f32mat3x3 fmat3x3;
+
2362 
+
2365  typedef highp_f32mat3x4 fmat3x4;
+
2366 
+
2369  typedef highp_f32mat4x2 fmat4x2;
+
2370 
+
2373  typedef highp_f32mat4x3 fmat4x3;
+
2374 
+
2377  typedef highp_f32mat4x4 fmat4x4;
+
2378 
+
2381  typedef fmat2x2 fmat2;
+
2382 
+
2385  typedef fmat3x3 fmat3;
+
2386 
+
2389  typedef fmat4x4 fmat4;
+
2390 
+
2393  typedef highp_fquat fquat;
+
2394 
+
2395 
+
2396 
+
2399  typedef highp_f32vec1 f32vec1;
+
2400 
+
2403  typedef highp_f32vec2 f32vec2;
+
2404 
+
2407  typedef highp_f32vec3 f32vec3;
+
2408 
+
2411  typedef highp_f32vec4 f32vec4;
+
2412 
+
2415  typedef highp_f32mat2x2 f32mat2x2;
+
2416 
+
2419  typedef highp_f32mat2x3 f32mat2x3;
+
2420 
+
2423  typedef highp_f32mat2x4 f32mat2x4;
+
2424 
+
2427  typedef highp_f32mat3x2 f32mat3x2;
+
2428 
+
2431  typedef highp_f32mat3x3 f32mat3x3;
+
2432 
+
2435  typedef highp_f32mat3x4 f32mat3x4;
+
2436 
+
2439  typedef highp_f32mat4x2 f32mat4x2;
+
2440 
+
2443  typedef highp_f32mat4x3 f32mat4x3;
+
2444 
+
2447  typedef highp_f32mat4x4 f32mat4x4;
+
2448 
+
2451  typedef f32mat2x2 f32mat2;
+
2452 
+
2455  typedef f32mat3x3 f32mat3;
+
2456 
+
2459  typedef f32mat4x4 f32mat4;
+
2460 
+
2463  typedef highp_f32quat f32quat;
+
2464 #endif
+
2465 
+
2466 #if(defined(GLM_PRECISION_LOWP_DOUBLE))
+
2467  typedef lowp_f64vec1 f64vec1;
+
2468  typedef lowp_f64vec2 f64vec2;
+
2469  typedef lowp_f64vec3 f64vec3;
+
2470  typedef lowp_f64vec4 f64vec4;
+
2471  typedef lowp_f64mat2 f64mat2;
+
2472  typedef lowp_f64mat3 f64mat3;
+
2473  typedef lowp_f64mat4 f64mat4;
+
2474  typedef lowp_f64mat2x2 f64mat2x2;
+
2475  typedef lowp_f64mat3x2 f64mat3x2;
+
2476  typedef lowp_f64mat4x2 f64mat4x2;
+
2477  typedef lowp_f64mat2x3 f64mat2x3;
+
2478  typedef lowp_f64mat3x3 f64mat3x3;
+
2479  typedef lowp_f64mat4x3 f64mat4x3;
+
2480  typedef lowp_f64mat2x4 f64mat2x4;
+
2481  typedef lowp_f64mat3x4 f64mat3x4;
+
2482  typedef lowp_f64mat4x4 f64mat4x4;
+
2483  typedef lowp_f64quat f64quat;
+
2484 #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+
2485  typedef mediump_f64vec1 f64vec1;
+
2486  typedef mediump_f64vec2 f64vec2;
+
2487  typedef mediump_f64vec3 f64vec3;
+
2488  typedef mediump_f64vec4 f64vec4;
+
2489  typedef mediump_f64mat2 f64mat2;
+
2490  typedef mediump_f64mat3 f64mat3;
+
2491  typedef mediump_f64mat4 f64mat4;
+
2492  typedef mediump_f64mat2x2 f64mat2x2;
+
2493  typedef mediump_f64mat3x2 f64mat3x2;
+
2494  typedef mediump_f64mat4x2 f64mat4x2;
+
2495  typedef mediump_f64mat2x3 f64mat2x3;
+
2496  typedef mediump_f64mat3x3 f64mat3x3;
+
2497  typedef mediump_f64mat4x3 f64mat4x3;
+
2498  typedef mediump_f64mat2x4 f64mat2x4;
+
2499  typedef mediump_f64mat3x4 f64mat3x4;
+
2500  typedef mediump_f64mat4x4 f64mat4x4;
+
2501  typedef mediump_f64quat f64quat;
+
2502 #else
+
2503  typedef highp_f64vec1 f64vec1;
+
2506 
+
2509  typedef highp_f64vec2 f64vec2;
+
2510 
+
2513  typedef highp_f64vec3 f64vec3;
+
2514 
+
2517  typedef highp_f64vec4 f64vec4;
+
2518 
+
2521  typedef highp_f64mat2x2 f64mat2x2;
+
2522 
+
2525  typedef highp_f64mat2x3 f64mat2x3;
+
2526 
+
2529  typedef highp_f64mat2x4 f64mat2x4;
+
2530 
+
2533  typedef highp_f64mat3x2 f64mat3x2;
+
2534 
+
2537  typedef highp_f64mat3x3 f64mat3x3;
+
2538 
+
2541  typedef highp_f64mat3x4 f64mat3x4;
+
2542 
+
2545  typedef highp_f64mat4x2 f64mat4x2;
+
2546 
+
2549  typedef highp_f64mat4x3 f64mat4x3;
+
2550 
+
2553  typedef highp_f64mat4x4 f64mat4x4;
+
2554 
+
2557  typedef f64mat2x2 f64mat2;
+
2558 
+
2561  typedef f64mat3x3 f64mat3;
+
2562 
+
2565  typedef f64mat4x4 f64mat4;
+
2566 
+
2569  typedef highp_f64quat f64quat;
+
2570 #endif
+
2571 
+
2572 }//namespace glm
+
detail::uint64 u64
64 bit unsigned integer type.
Definition: fwd.hpp:908
+
f32mat2x2 f32mat2
Default single-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2451
+
fmat2x2 fmat2
Default single-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2381
+
detail::int64 mediump_i64
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:194
+
detail::uint64 highp_u64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:851
+
detail::int16 int16_t
16 bit signed integer type.
Definition: fwd.hpp:274
+
detail::int64 int64_t
64 bit signed integer type.
Definition: fwd.hpp:282
+
detail::int32 i32
32 bit signed integer type.
Definition: fwd.hpp:295
+
detail::uint32 lowp_uint32_t
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:730
+
detail::int16 highp_int16
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:202
+
vec< 4, float, highp > highp_vec4
4 components vector of high single-qualifier floating-point numbers.
Definition: type_vec.hpp:352
+
detail::int8 lowp_int8
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:102
+
detail::int16 lowp_int16
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:106
+
highp_f32quat f32quat
Default single-qualifier floating-point quaternion.
Definition: fwd.hpp:2463
+
highp_f32mat4x3 fmat4x3
Default single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:2373
+
highp_f32mat3x2 f32mat3x2
Default single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:2427
+
detail::int16 i16
16 bit signed integer type.
Definition: fwd.hpp:291
+
detail::int64 i64
64 bit signed integer type.
Definition: fwd.hpp:299
+
detail::int8 int8
8 bit signed integer type.
Definition: type_int.hpp:206
+
detail::int16 highp_int16_t
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:218
+
detail::uint8 highp_uint8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:807
+
detail::int8 highp_int8_t
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:214
+
detail::uint8 mediump_uint8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:757
+
detail::uint8 mediump_u8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:789
+
GLM Core
+
highp_i64vec3 i64vec3
Default qualifier 64 bit signed integer vector of 3 components type.
Definition: fwd.hpp:692
+
highp_u8vec4 u8vec4
Default qualifier 8 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:987
+
detail::uint32 u32
32 bit unsigned integer type.
Definition: fwd.hpp:904
+
highp_u64vec4 u64vec4
Default qualifier 64 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1305
+
highp_u8vec1 u8vec1
Default qualifier 8 bit unsigned integer scalar type.
Definition: fwd.hpp:975
+
highp_f32mat4x4 fmat4x4
Default single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2377
+
highp_u8vec3 u8vec3
Default qualifier 8 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:983
+
highp_f32mat2x3 f32mat2x3
Default single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:2419
+
highp_f32vec3 f32vec3
Default single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:2407
+
detail::int8 mediump_int8
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:150
+
detail::int8 mediump_i8
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:182
+
detail::uint64 highp_uint64_t
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:835
+
highp_f32mat4x3 f32mat4x3
Default single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:2443
+
detail::uint32 lowp_uint32
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:713
+
highp_i64vec1 i64vec1
Default qualifier 64 bit signed integer scalar type.
Definition: fwd.hpp:684
+
detail::int16 mediump_int16_t
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:170
+
detail::uint16 lowp_uint16
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:709
+
highp_f64mat3x3 f64mat3x3
Default double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2537
+
detail::uint16 u16
16 bit unsigned integer type.
Definition: fwd.hpp:900
+
highp_f32vec2 fvec2
Default single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:2333
+
highp_float64_t f64
Default 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:1511
+
highp_f32mat3x2 fmat3x2
Default single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:2357
+
highp_f64vec4 f64vec4
Default double-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:2517
+
highp_f32mat4x2 f32mat4x2
Default single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:2439
+
detail::int32 mediump_int32
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:158
+
highp_i8vec3 i8vec3
Default qualifier 8 bit signed integer vector of 3 components type.
Definition: fwd.hpp:374
+
detail::int32 lowp_i32
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:142
+
detail::int16 highp_i16
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:234
+
detail::uint8 uint8_t
8 bit unsigned integer type.
Definition: fwd.hpp:879
+
detail::int32 lowp_int32_t
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:126
+
highp_f64vec2 f64vec2
Default double-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:2509
+
highp_u8vec2 u8vec2
Default qualifier 8 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:979
+
detail::int32 highp_i32
High qualifier 32 bit signed integer type.
Definition: fwd.hpp:238
+
highp_float32_t float32_t
Default 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:1499
+
vec< 3, float, lowp > lowp_vec3
3 components vector of low single-qualifier floating-point numbers.
Definition: type_vec.hpp:260
+
detail::uint16 highp_u16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:843
+
highp_i32vec3 i32vec3
Default qualifier 32 bit signed integer vector of 3 components type.
Definition: fwd.hpp:533
+
detail::uint32 highp_u32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:847
+
Definition: _noise.hpp:11
+
detail::int16 int16
16 bit signed integer type.
Definition: type_int.hpp:207
+
detail::int64 int64
64 bit signed integer type.
Definition: type_int.hpp:209
+
detail::uint64 lowp_uint64_t
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:734
+
highp_i8vec1 i8vec1
Default qualifier 8 bit signed integer scalar type.
Definition: fwd.hpp:366
+
fmat4x4 fmat4
Default single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2389
+
highp_f32mat4x4 f32mat4x4
Default single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2447
+
double float64
Default 64 bit double-qualifier floating-point scalar.
Definition: type_float.hpp:56
+
highp_i32vec1 i32vec1
Default qualifier 32 bit signed integer scalar type.
Definition: fwd.hpp:525
+
detail::uint32 lowp_u32
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:747
+
detail::int8 highp_int8
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:198
+
highp_f64mat4x4 f64mat4x4
Default double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2553
+
highp_f32mat3x3 f32mat3x3
Default single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2431
+
detail::uint8 lowp_uint8_t
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:722
+
highp_u32vec3 u32vec3
Default qualifier 32 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1142
+
highp_f64mat2x4 f64mat2x4
Default double-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:2529
+
highp_f32vec2 f32vec2
Default single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:2403
+
f32mat3x3 f32mat3
Default single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2455
+
highp_i32vec2 i32vec2
Default qualifier 32 bit signed integer vector of 2 components type.
Definition: fwd.hpp:529
+
detail::int8 int8_t
8 bit signed integer type.
Definition: fwd.hpp:270
+
detail::uint64 lowp_u64
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:751
+
highp_u64vec2 u64vec2
Default qualifier 64 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1297
+
detail::uint64 mediump_uint64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:769
+
detail::uint16 uint16
16 bit unsigned integer type.
Definition: type_int.hpp:212
+
highp_u32vec4 u32vec4
Default qualifier 32 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1146
+
highp_f32mat3x3 fmat3x3
Default single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2361
+
highp_f32mat3x4 f32mat3x4
Default single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:2435
+
highp_f32vec4 f32vec4
Default single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:2411
+
GLM Core
+
detail::uint8 u8
8 bit unsigned integer type.
Definition: fwd.hpp:896
+
detail::uint8 highp_uint8_t
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:823
+
detail::int64 lowp_int64_t
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:130
+
detail::uint16 lowp_u16
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:743
+
highp_u64vec3 u64vec3
Default qualifier 64 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1301
+
vec< 4, float, lowp > lowp_vec4
4 components vector of low single-qualifier floating-point numbers.
Definition: type_vec.hpp:364
+
fmat3x3 fmat3
Default single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2385
+
highp_f64mat2x2 f64mat2x2
Default double-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2521
+
detail::uint64 highp_uint64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:819
+
vec< 3, float, mediump > mediump_vec3
3 components vector of medium single-qualifier floating-point numbers.
Definition: type_vec.hpp:253
+
detail::int64 lowp_i64
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:146
+
f64mat4x4 f64mat4
Default double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2565
+
detail::int32 lowp_int32
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:110
+
f64mat3x3 f64mat3
Default double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2561
+
detail::uint16 lowp_uint16_t
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:726
+
highp_f64mat3x4 f64mat3x4
Default double-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:2541
+
detail::int64 highp_i64
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:242
+
detail::int32 highp_int32
High qualifier 32 bit signed integer type.
Definition: fwd.hpp:206
+
highp_u16vec4 u16vec4
Default qualifier 16 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1067
+
highp_f32vec3 fvec3
Default single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:2337
+
vec< 4, float, mediump > mediump_vec4
4 components vector of medium single-qualifier floating-point numbers.
Definition: type_vec.hpp:358
+
detail::int32 mediump_int32_t
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:174
+
detail::uint16 mediump_u16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:793
+
highp_f64vec3 f64vec3
Default double-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:2513
+
detail::uint16 highp_uint16_t
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:827
+
detail::uint32 mediump_uint32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:765
+
detail::int8 i8
8 bit signed integer type.
Definition: fwd.hpp:287
+
highp_i8vec2 i8vec2
Default qualifier 8 bit signed integer vector of 2 components type.
Definition: fwd.hpp:370
+
detail::uint64 uint64
64 bit unsigned integer type.
Definition: type_int.hpp:214
+
detail::int16 lowp_i16
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:138
+
detail::uint64 lowp_uint64
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:717
+
detail::int64 highp_int64
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:210
+
highp_i64vec2 i64vec2
Default qualifier 64 bit signed integer vector of 2 components type.
Definition: fwd.hpp:688
+
vec< 3, float, highp > highp_vec3
3 components vector of high single-qualifier floating-point numbers.
Definition: type_vec.hpp:246
+
detail::uint32 mediump_u32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:797
+
detail::int64 mediump_int64_t
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:178
+
detail::uint32 mediump_uint32_t
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:781
+
highp_f32mat2x4 fmat2x4
Default single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:2353
+ +
vec< 2, float, lowp > lowp_vec2
2 components vector of low single-qualifier floating-point numbers.
Definition: type_vec.hpp:150
+
highp_f64quat f64quat
Default double-qualifier floating-point quaternion.
Definition: fwd.hpp:2569
+
detail::int16 mediump_i16
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:186
+
highp_i8vec4 i8vec4
Default qualifier 8 bit signed integer vector of 4 components type.
Definition: fwd.hpp:378
+
detail::uint8 uint8
8 bit unsigned integer type.
Definition: type_int.hpp:211
+
highp_f32mat4x2 fmat4x2
Default single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:2369
+
detail::uint32 uint32
32 bit unsigned integer type.
Definition: type_int.hpp:213
+
detail::uint32 uint32_t
32 bit unsigned integer type.
Definition: fwd.hpp:887
+
detail::int32 int32_t
32 bit signed integer type.
Definition: fwd.hpp:278
+
highp_i16vec1 i16vec1
Default qualifier 16 bit signed integer scalar type.
Definition: fwd.hpp:446
+
highp_i32vec4 i32vec4
Default qualifier 32 bit signed integer vector of 4 components type.
Definition: fwd.hpp:537
+
highp_u32vec2 u32vec2
Default qualifier 32 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1138
+
detail::uint16 mediump_uint16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:761
+
highp_f64mat4x3 f64mat4x3
Default double-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:2549
+
detail::uint64 uint64_t
64 bit unsigned integer type.
Definition: fwd.hpp:891
+
highp_f32mat2x4 f32mat2x4
Default single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:2423
+
highp_f64mat2x3 f64mat2x3
Default double-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:2525
+
highp_u16vec3 u16vec3
Default qualifier 16 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1063
+
detail::int64 lowp_int64
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:114
+
detail::int16 lowp_int16_t
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:122
+
detail::uint8 mediump_uint8_t
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:773
+
highp_f64mat3x2 f64mat3x2
Default double-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:2533
+
detail::int16 mediump_int16
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:154
+
highp_float64_t float64_t
Default 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:1503
+
highp_f32mat2x3 fmat2x3
Default single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:2349
+
highp_u16vec1 u16vec1
Default qualifier 16 bit unsigned integer scalar type.
Definition: fwd.hpp:1055
+
f32mat4x4 f32mat4
Default single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2459
+
vec< 2, float, highp > highp_vec2
2 components vector of high single-qualifier floating-point numbers.
Definition: type_vec.hpp:136
+
highp_f64mat4x2 f64mat4x2
Default double-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:2545
+
f64mat2x2 f64mat2
Default double-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2557
+
highp_f32mat2x2 fmat2x2
Default single-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2345
+
detail::uint16 uint16_t
16 bit unsigned integer type.
Definition: fwd.hpp:883
+
highp_f32vec1 f32vec1
Default single-qualifier floating-point vector of 1 components.
Definition: fwd.hpp:2399
+
highp_f32vec4 fvec4
Default single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:2341
+
GLM Core
+
highp_float32_t f32
Default 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:1507
+
detail::int8 lowp_i8
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:134
+
highp_f32mat3x4 fmat3x4
Default single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:2365
+
highp_u64vec1 u64vec1
Default qualifier 64 bit unsigned integer scalar type.
Definition: fwd.hpp:1293
+
detail::int8 lowp_int8_t
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:118
+
highp_i16vec4 i16vec4
Default qualifier 16 bit signed integer vector of 4 components type.
Definition: fwd.hpp:458
+
detail::int32 highp_int32_t
32 bit signed integer type.
Definition: fwd.hpp:222
+
vec< 2, float, mediump > mediump_vec2
2 components vector of medium single-qualifier floating-point numbers.
Definition: type_vec.hpp:143
+
detail::int64 mediump_int64
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:162
+
float float32
Default 32 bit single-qualifier floating-point scalar.
Definition: type_float.hpp:55
+
detail::uint64 mediump_u64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:801
+
detail::uint8 lowp_uint8
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:705
+
highp_f64vec1 f64vec1
Default double-qualifier floating-point vector of 1 components.
Definition: fwd.hpp:2505
+
GLM Core
+
detail::uint8 lowp_u8
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:739
+
highp_f32mat2x2 f32mat2x2
Default single-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2415
+
highp_i16vec3 i16vec3
Default qualifier 16 bit signed integer vector of 3 components type.
Definition: fwd.hpp:454
+
detail::uint32 highp_uint32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:815
+
detail::uint16 mediump_uint16_t
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:777
+
detail::uint64 mediump_uint64_t
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:785
+
highp_u16vec2 u16vec2
Default qualifier 16 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1059
+
highp_i16vec2 i16vec2
Default qualifier 16 bit signed integer vector of 2 components type.
Definition: fwd.hpp:450
+
highp_i64vec4 i64vec4
Default qualifier 64 bit signed integer vector of 4 components type.
Definition: fwd.hpp:696
+
highp_f32vec1 fvec1
Default single-qualifier floating-point vector of 1 components.
Definition: fwd.hpp:2329
+
detail::int32 int32
32 bit signed integer type.
Definition: type_int.hpp:208
+
detail::uint8 highp_u8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:839
+
detail::int64 highp_int64_t
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:226
+
detail::int8 mediump_int8_t
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:166
+
detail::uint16 highp_uint16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:811
+
detail::uint32 highp_uint32_t
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:831
+
highp_u32vec1 u32vec1
Default qualifier 32 bit unsigned integer scalar type.
Definition: fwd.hpp:1134
+
detail::int32 mediump_i32
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:190
+
detail::int8 highp_i8
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:230
+
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geometric.hpp File Reference
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Definition in file geometric.hpp.

+
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4 #include "detail/setup.hpp"
+
5 
+
6 #pragma once
+
7 
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GLM Core
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Definition in file glm.hpp.

+
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52 #include "detail/_fixes.hpp"
+
53 
+
54 #include "detail/setup.hpp"
+
55 
+
56 #pragma once
+
57 
+
58 #include <cmath>
+
59 #include <climits>
+
60 #include <cfloat>
+
61 #include <limits>
+
62 #include <cassert>
+
63 #include "fwd.hpp"
+
64 
+
65 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED)
+
66 # define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED
+
67 # pragma message("GLM: Core library included")
+
68 #endif//GLM_MESSAGES
+
69 
+
70 #include "vec2.hpp"
+
71 #include "vec3.hpp"
+
72 #include "vec4.hpp"
+
73 #include "mat2x2.hpp"
+
74 #include "mat2x3.hpp"
+
75 #include "mat2x4.hpp"
+
76 #include "mat3x2.hpp"
+
77 #include "mat3x3.hpp"
+
78 #include "mat3x4.hpp"
+
79 #include "mat4x2.hpp"
+
80 #include "mat4x3.hpp"
+
81 #include "mat4x4.hpp"
+
82 
+
83 #include "trigonometric.hpp"
+
84 #include "exponential.hpp"
+
85 #include "common.hpp"
+
86 #include "packing.hpp"
+
87 #include "geometric.hpp"
+
88 #include "matrix.hpp"
+
89 #include "vector_relational.hpp"
+
90 #include "integer.hpp"
+ +
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GLM Core
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GLM Core
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GLM Core
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GLM Core
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GLM Core
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GLM_GTX_gradient_paint +More...

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+ + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL T linearGradient (vec< 2, T, P > const &Point0, vec< 2, T, P > const &Point1, vec< 2, T, P > const &Position)
 Return a color from a linear gradient. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T radialGradient (vec< 2, T, P > const &Center, T const &Radius, vec< 2, T, P > const &Focal, vec< 2, T, P > const &Position)
 Return a color from a radial gradient. More...
 
+

Detailed Description

+

GLM_GTX_gradient_paint

+
See also
GLM Core (dependence)
+
+GLM_GTX_optimum_pow (dependence)
+ +

Definition in file gradient_paint.hpp.

+
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1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 #include "../gtx/optimum_pow.hpp"
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_gradient_paint is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_gradient_paint extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  template<typename T, qualifier P>
+
35  GLM_FUNC_DECL T radialGradient(
+
36  vec<2, T, P> const & Center,
+
37  T const & Radius,
+
38  vec<2, T, P> const & Focal,
+
39  vec<2, T, P> const & Position);
+
40 
+
43  template<typename T, qualifier P>
+
44  GLM_FUNC_DECL T linearGradient(
+
45  vec<2, T, P> const & Point0,
+
46  vec<2, T, P> const & Point1,
+
47  vec<2, T, P> const & Position);
+
48 
+
50 }// namespace glm
+
51 
+
52 #include "gradient_paint.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL T radialGradient(vec< 2, T, P > const &Center, T const &Radius, vec< 2, T, P > const &Focal, vec< 2, T, P > const &Position)
Return a color from a radial gradient.
+
GLM_FUNC_DECL T linearGradient(vec< 2, T, P > const &Point0, vec< 2, T, P > const &Point1, vec< 2, T, P > const &Position)
Return a color from a linear gradient.
+
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handed_coordinate_space.hpp File Reference
+
+
+ +

GLM_GTX_handed_coordinate_space +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL bool leftHanded (vec< 3, T, P > const &tangent, vec< 3, T, P > const &binormal, vec< 3, T, P > const &normal)
 Return if a trihedron left handed or not. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL bool rightHanded (vec< 3, T, P > const &tangent, vec< 3, T, P > const &binormal, vec< 3, T, P > const &normal)
 Return if a trihedron right handed or not. More...
 
+

Detailed Description

+

GLM_GTX_handed_coordinate_space

+
See also
GLM Core (dependence)
+ +

Definition in file handed_coordinate_space.hpp.

+
+ + + + diff --git a/doc/api/a00045_source.html b/doc/api/a00045_source.html new file mode 100644 index 00000000..a6952692 --- /dev/null +++ b/doc/api/a00045_source.html @@ -0,0 +1,133 @@ + + + + + + +0.9.9 API documenation: handed_coordinate_space.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
handed_coordinate_space.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_handed_coordinate_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template<typename T, qualifier P>
+
34  GLM_FUNC_DECL bool rightHanded(
+
35  vec<3, T, P> const & tangent,
+
36  vec<3, T, P> const & binormal,
+
37  vec<3, T, P> const & normal);
+
38 
+
41  template<typename T, qualifier P>
+
42  GLM_FUNC_DECL bool leftHanded(
+
43  vec<3, T, P> const & tangent,
+
44  vec<3, T, P> const & binormal,
+
45  vec<3, T, P> const & normal);
+
46 
+
48 }// namespace glm
+
49 
+
50 #include "handed_coordinate_space.inl"
+
GLM_FUNC_DECL bool leftHanded(vec< 3, T, P > const &tangent, vec< 3, T, P > const &binormal, vec< 3, T, P > const &normal)
Return if a trihedron left handed or not.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL bool rightHanded(vec< 3, T, P > const &tangent, vec< 3, T, P > const &binormal, vec< 3, T, P > const &normal)
Return if a trihedron right handed or not.
+
+ + + + diff --git a/doc/api/a00046.html b/doc/api/a00046.html new file mode 100644 index 00000000..d81486b7 --- /dev/null +++ b/doc/api/a00046.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: hash.hpp File Reference + + + + + + + + + + +
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hash.hpp File Reference
+
+
+ +

GLM_GTX_hash +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM_GTX_hash

+
See also
GLM Core (dependence)
+ +

Definition in file hash.hpp.

+
+ + + + diff --git a/doc/api/a00046_source.html b/doc/api/a00046_source.html new file mode 100644 index 00000000..9e6a175b --- /dev/null +++ b/doc/api/a00046_source.html @@ -0,0 +1,227 @@ + + + + + + +0.9.9 API documenation: hash.hpp Source File + + + + + + + + + + +
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+
hash.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 #ifndef GLM_ENABLE_EXPERIMENTAL
+
16 # error "GLM: GLM_GTX_hash is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
17 #endif
+
18 
+
19 #include <functional>
+
20 
+
21 #include "../vec2.hpp"
+
22 #include "../vec3.hpp"
+
23 #include "../vec4.hpp"
+
24 #include "../gtc/vec1.hpp"
+
25 
+
26 #include "../gtc/quaternion.hpp"
+
27 #include "../gtx/dual_quaternion.hpp"
+
28 
+
29 #include "../mat2x2.hpp"
+
30 #include "../mat2x3.hpp"
+
31 #include "../mat2x4.hpp"
+
32 
+
33 #include "../mat3x2.hpp"
+
34 #include "../mat3x3.hpp"
+
35 #include "../mat3x4.hpp"
+
36 
+
37 #include "../mat4x2.hpp"
+
38 #include "../mat4x3.hpp"
+
39 #include "../mat4x4.hpp"
+
40 
+
41 #if !GLM_HAS_CXX11_STL
+
42 # error "GLM_GTX_hash requires C++11 standard library support"
+
43 #endif
+
44 
+
45 namespace std
+
46 {
+
47  template<typename T, glm::qualifier P>
+
48  struct hash<glm::vec<1, T,P> >
+
49  {
+
50  GLM_FUNC_DECL size_t operator()(glm::vec<1, T, P> const & v) const;
+
51  };
+
52 
+
53  template<typename T, glm::qualifier P>
+
54  struct hash<glm::vec<2, T,P> >
+
55  {
+
56  GLM_FUNC_DECL size_t operator()(glm::vec<2, T, P> const & v) const;
+
57  };
+
58 
+
59  template<typename T, glm::qualifier P>
+
60  struct hash<glm::vec<3, T,P> >
+
61  {
+
62  GLM_FUNC_DECL size_t operator()(glm::vec<3, T, P> const & v) const;
+
63  };
+
64 
+
65  template<typename T, glm::qualifier P>
+
66  struct hash<glm::vec<4, T,P> >
+
67  {
+
68  GLM_FUNC_DECL size_t operator()(glm::vec<4, T, P> const & v) const;
+
69  };
+
70 
+
71  template<typename T, glm::qualifier P>
+
72  struct hash<glm::tquat<T,P>>
+
73  {
+
74  GLM_FUNC_DECL size_t operator()(glm::tquat<T, P> const & q) const;
+
75  };
+
76 
+
77  template<typename T, glm::qualifier P>
+
78  struct hash<glm::tdualquat<T,P> >
+
79  {
+
80  GLM_FUNC_DECL size_t operator()(glm::tdualquat<T,P> const & q) const;
+
81  };
+
82 
+
83  template<typename T, glm::qualifier P>
+
84  struct hash<glm::mat<2, 2, T,P> >
+
85  {
+
86  GLM_FUNC_DECL size_t operator()(glm::mat<2, 2, T,P> const & m) const;
+
87  };
+
88 
+
89  template<typename T, glm::qualifier P>
+
90  struct hash<glm::mat<2, 3, T,P> >
+
91  {
+
92  GLM_FUNC_DECL size_t operator()(glm::mat<2, 3, T,P> const & m) const;
+
93  };
+
94 
+
95  template<typename T, glm::qualifier P>
+
96  struct hash<glm::mat<2, 4, T,P> >
+
97  {
+
98  GLM_FUNC_DECL size_t operator()(glm::mat<2, 4, T,P> const & m) const;
+
99  };
+
100 
+
101  template<typename T, glm::qualifier P>
+
102  struct hash<glm::mat<3, 2, T,P> >
+
103  {
+
104  GLM_FUNC_DECL size_t operator()(glm::mat<3, 2, T,P> const & m) const;
+
105  };
+
106 
+
107  template<typename T, glm::qualifier P>
+
108  struct hash<glm::mat<3, 3, T,P> >
+
109  {
+
110  GLM_FUNC_DECL size_t operator()(glm::mat<3, 3, T,P> const & m) const;
+
111  };
+
112 
+
113  template<typename T, glm::qualifier P>
+
114  struct hash<glm::mat<3, 4, T,P> >
+
115  {
+
116  GLM_FUNC_DECL size_t operator()(glm::mat<3, 4, T,P> const & m) const;
+
117  };
+
118 
+
119  template<typename T, glm::qualifier P>
+
120  struct hash<glm::mat<4, 2, T,P> >
+
121  {
+
122  GLM_FUNC_DECL size_t operator()(glm::mat<4, 2, T,P> const & m) const;
+
123  };
+
124 
+
125  template<typename T, glm::qualifier P>
+
126  struct hash<glm::mat<4, 3, T,P> >
+
127  {
+
128  GLM_FUNC_DECL size_t operator()(glm::mat<4, 3, T,P> const & m) const;
+
129  };
+
130 
+
131  template<typename T, glm::qualifier P>
+
132  struct hash<glm::mat<4, 4, T,P> >
+
133  {
+
134  GLM_FUNC_DECL size_t operator()(glm::mat<4, 4, T,P> const & m) const;
+
135  };
+
136 } // namespace std
+
137 
+
138 #include "hash.inl"
+
Definition: hash.hpp:45
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/doc/api/a00047.html b/doc/api/a00047.html new file mode 100644 index 00000000..2847510a --- /dev/null +++ b/doc/api/a00047.html @@ -0,0 +1,140 @@ + + + + + + +0.9.9 API documenation: integer.hpp File Reference + + + + + + + + + + +
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0.9.9 API documenation +
+
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+
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+
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+
gtc/integer.hpp File Reference
+
+
+ +

GLM_GTC_integer +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, int, P > iround (vec< L, T, P > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType log2 (genIUType x)
 Returns the log2 of x for integer values. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType mod (genIUType x, genIUType y)
 Modulus. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > mod (vec< L, T, P > const &x, T y)
 Modulus. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > mod (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Modulus. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, uint, P > uround (vec< L, T, P > const &x)
 Returns a value equal to the nearest integer to x. More...
 
+

Detailed Description

+

GLM_GTC_integer

+
See also
GLM Core (dependence)
+
+GLM_GTC_integer (dependence)
+ +

Definition in file gtc/integer.hpp.

+
+ + + + diff --git a/doc/api/a00047_source.html b/doc/api/a00047_source.html new file mode 100644 index 00000000..fa80d0c3 --- /dev/null +++ b/doc/api/a00047_source.html @@ -0,0 +1,142 @@ + + + + + + +0.9.9 API documenation: integer.hpp Source File + + + + + + + + + + +
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gtc/integer.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependencies
+
17 #include "../detail/setup.hpp"
+
18 #include "../detail/qualifier.hpp"
+
19 #include "../detail/func_common.hpp"
+
20 #include "../detail/func_integer.hpp"
+
21 #include "../detail/func_exponential.hpp"
+
22 #include <limits>
+
23 
+
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
25 # pragma message("GLM: GLM_GTC_integer extension included")
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
35  template<typename genIUType>
+
36  GLM_FUNC_DECL genIUType log2(genIUType x);
+
37 
+
46  template<typename genIUType>
+
47  GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y);
+
48 
+
57  template<length_t L, typename T, qualifier P>
+
58  GLM_FUNC_DECL vec<L, T, P> mod(vec<L, T, P> const& x, T y);
+
59 
+
68  template<length_t L, typename T, qualifier P>
+
69  GLM_FUNC_DECL vec<L, T, P> mod(vec<L, T, P> const& x, vec<L, T, P> const& y);
+
70 
+
80  template<length_t L, typename T, qualifier P>
+
81  GLM_FUNC_DECL vec<L, int, P> iround(vec<L, T, P> const& x);
+
82 
+
92  template<length_t L, typename T, qualifier P>
+
93  GLM_FUNC_DECL vec<L, uint, P> uround(vec<L, T, P> const& x);
+
94 
+
96 } //namespace glm
+
97 
+
98 #include "integer.inl"
+
GLM_FUNC_DECL genIUType log2(genIUType x)
Returns the log2 of x for integer values.
+
GLM_FUNC_DECL vec< L, uint, P > uround(vec< L, T, P > const &x)
Returns a value equal to the nearest integer to x.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vec< L, int, P > iround(vec< L, T, P > const &x)
Returns a value equal to the nearest integer to x.
+
GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y)
Modulus.
+
+ + + + diff --git a/doc/api/a00048.html b/doc/api/a00048.html new file mode 100644 index 00000000..5dd2a723 --- /dev/null +++ b/doc/api/a00048.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documenation: integer.hpp File Reference + + + + + + + + + + +
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gtx/integer.hpp File Reference
+
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+ +

GLM_GTX_integer +More...

+ +

Go to the source code of this file.

+ + + + + +

+Typedefs

typedef signed int sint
 32bit signed integer. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType factorial (genType const &x)
 Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer extension. More...
 
GLM_FUNC_DECL unsigned int floor_log2 (unsigned int x)
 Returns the floor log2 of x. More...
 
GLM_FUNC_DECL int mod (int x, int y)
 Modulus. More...
 
GLM_FUNC_DECL uint mod (uint x, uint y)
 Modulus. More...
 
GLM_FUNC_DECL uint nlz (uint x)
 Returns the number of leading zeros. More...
 
GLM_FUNC_DECL int pow (int x, uint y)
 Returns x raised to the y power. More...
 
GLM_FUNC_DECL uint pow (uint x, uint y)
 Returns x raised to the y power. More...
 
GLM_FUNC_DECL int sqrt (int x)
 Returns the positive square root of x. More...
 
GLM_FUNC_DECL uint sqrt (uint x)
 Returns the positive square root of x. More...
 
+

Detailed Description

+

GLM_GTX_integer

+
See also
GLM Core (dependence)
+ +

Definition in file gtx/integer.hpp.

+
+ + + + diff --git a/doc/api/a00048_source.html b/doc/api/a00048_source.html new file mode 100644 index 00000000..c3ca2cc6 --- /dev/null +++ b/doc/api/a00048_source.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documenation: integer.hpp Source File + + + + + + + + + + +
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+
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+ + + + + + +
+
+ + +
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+ + +
+
+
+
gtx/integer.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 #include "../gtc/integer.hpp"
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_integer is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_integer extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  GLM_FUNC_DECL int pow(int x, uint y);
+
35 
+
38  GLM_FUNC_DECL int sqrt(int x);
+
39 
+
42  GLM_FUNC_DECL unsigned int floor_log2(unsigned int x);
+
43 
+
46  GLM_FUNC_DECL int mod(int x, int y);
+
47 
+
50  template<typename genType>
+
51  GLM_FUNC_DECL genType factorial(genType const & x);
+
52 
+
55  typedef signed int sint;
+
56 
+
59  GLM_FUNC_DECL uint pow(uint x, uint y);
+
60 
+
63  GLM_FUNC_DECL uint sqrt(uint x);
+
64 
+
67  GLM_FUNC_DECL uint mod(uint x, uint y);
+
68 
+
71  GLM_FUNC_DECL uint nlz(uint x);
+
72 
+
74 }//namespace glm
+
75 
+
76 #include "integer.inl"
+
GLM_FUNC_DECL uint pow(uint x, uint y)
Returns x raised to the y power.
+
Definition: _noise.hpp:11
+
signed int sint
32bit signed integer.
Definition: gtx/integer.hpp:55
+
GLM_FUNC_DECL uint sqrt(uint x)
Returns the positive square root of x.
+
GLM_FUNC_DECL genType factorial(genType const &x)
Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer extension...
+
GLM_FUNC_DECL uint mod(uint x, uint y)
Modulus.
+
GLM_FUNC_DECL unsigned int floor_log2(unsigned int x)
Returns the floor log2 of x.
+
unsigned int uint
Unsigned integer type.
Definition: type_int.hpp:288
+
GLM_FUNC_DECL uint nlz(uint x)
Returns the number of leading zeros.
+
+ + + + diff --git a/doc/api/a00049.html b/doc/api/a00049.html new file mode 100644 index 00000000..18023785 --- /dev/null +++ b/doc/api/a00049.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: integer.hpp File Reference + + + + + + + + + + +
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integer.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file integer.hpp.

+
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integer.hpp
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1 
+
4 #include "detail/setup.hpp"
+
5 
+
6 #pragma once
+
7 
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GLM Core
+
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intersect.hpp File Reference
+
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GLM_GTX_intersect +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL bool intersectLineSphere (genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
 Compute the intersection of a line and a sphere. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectLineTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
 Compute the intersection of a line and a triangle. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRayPlane (genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
 Compute the intersection of a ray and a plane. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, typename genType::value_type const sphereRadiusSquered, typename genType::value_type &intersectionDistance)
 Compute the intersection distance of a ray and a sphere. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
 Compute the intersection of a ray and a sphere. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL bool intersectRayTriangle (vec< 3, T, P > const &orig, vec< 3, T, P > const &dir, vec< 3, T, P > const &v0, vec< 3, T, P > const &v1, vec< 3, T, P > const &v2, vec< 3, T, P > &baryPosition, T &distance)
 Compute the intersection of a ray and a triangle. More...
 
+

Detailed Description

+

GLM_GTX_intersect

+
See also
GLM Core (dependence)
+
+GLM_GTX_closest_point (dependence)
+ +

Definition in file intersect.hpp.

+
+ + + + diff --git a/doc/api/a00050_source.html b/doc/api/a00050_source.html new file mode 100644 index 00000000..f71e4c34 --- /dev/null +++ b/doc/api/a00050_source.html @@ -0,0 +1,167 @@ + + + + + + +0.9.9 API documenation: intersect.hpp Source File + + + + + + + + + + +
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intersect.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include <cfloat>
+
18 #include <limits>
+
19 #include "../glm.hpp"
+
20 #include "../geometric.hpp"
+
21 #include "../gtx/closest_point.hpp"
+
22 #include "../gtx/vector_query.hpp"
+
23 
+
24 #ifndef GLM_ENABLE_EXPERIMENTAL
+
25 # error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
26 #endif
+
27 
+
28 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
29 # pragma message("GLM: GLM_GTX_closest_point extension included")
+
30 #endif
+
31 
+
32 namespace glm
+
33 {
+
36 
+
40  template<typename genType>
+
41  GLM_FUNC_DECL bool intersectRayPlane(
+
42  genType const & orig, genType const & dir,
+
43  genType const & planeOrig, genType const & planeNormal,
+
44  typename genType::value_type & intersectionDistance);
+
45 
+
49  template<typename T, qualifier P>
+
50  GLM_FUNC_DECL bool intersectRayTriangle(
+
51  vec<3, T, P> const& orig, vec<3, T, P> const& dir,
+
52  vec<3, T, P> const& v0, vec<3, T, P> const& v1, vec<3, T, P> const& v2,
+
53  vec<3, T, P>& baryPosition, T& distance);
+
54 
+
57  template<typename genType>
+
58  GLM_FUNC_DECL bool intersectLineTriangle(
+
59  genType const & orig, genType const & dir,
+
60  genType const & vert0, genType const & vert1, genType const & vert2,
+
61  genType & position);
+
62 
+
66  template<typename genType>
+
67  GLM_FUNC_DECL bool intersectRaySphere(
+
68  genType const & rayStarting, genType const & rayNormalizedDirection,
+
69  genType const & sphereCenter, typename genType::value_type const sphereRadiusSquered,
+
70  typename genType::value_type & intersectionDistance);
+
71 
+
74  template<typename genType>
+
75  GLM_FUNC_DECL bool intersectRaySphere(
+
76  genType const & rayStarting, genType const & rayNormalizedDirection,
+
77  genType const & sphereCenter, const typename genType::value_type sphereRadius,
+
78  genType & intersectionPosition, genType & intersectionNormal);
+
79 
+
82  template<typename genType>
+
83  GLM_FUNC_DECL bool intersectLineSphere(
+
84  genType const & point0, genType const & point1,
+
85  genType const & sphereCenter, typename genType::value_type sphereRadius,
+
86  genType & intersectionPosition1, genType & intersectionNormal1,
+
87  genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
+
88 
+
90 }//namespace glm
+
91 
+
92 #include "intersect.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL bool intersectRaySphere(genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
Compute the intersection of a ray and a sphere.
+
GLM_FUNC_DECL bool intersectRayPlane(genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
Compute the intersection of a ray and a plane.
+
GLM_FUNC_DECL T distance(vec< L, T, P > const &p0, vec< L, T, P > const &p1)
Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
+
GLM_FUNC_DECL bool intersectLineTriangle(genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
Compute the intersection of a line and a triangle.
+
GLM_FUNC_DECL bool intersectRayTriangle(vec< 3, T, P > const &orig, vec< 3, T, P > const &dir, vec< 3, T, P > const &v0, vec< 3, T, P > const &v1, vec< 3, T, P > const &v2, vec< 3, T, P > &baryPosition, T &distance)
Compute the intersection of a ray and a triangle.
+
GLM_FUNC_DECL bool intersectLineSphere(genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
Compute the intersection of a line and a sphere.
+
+ + + + diff --git a/doc/api/a00051.html b/doc/api/a00051.html new file mode 100644 index 00000000..f7df7fb8 --- /dev/null +++ b/doc/api/a00051.html @@ -0,0 +1,113 @@ + + + + + + +0.9.9 API documenation: io.hpp File Reference + + + + + + + + + + +
+
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+
0.9.9 API documenation +
+
+
+ + + + + + +
+
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+ +
+ + +
+
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+
io.hpp File Reference
+
+
+ +

GLM_GTX_io +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM_GTX_io

+
Author
Jan P Springer (regni.nosp@m.rpsj.nosp@m.@gmai.nosp@m.l.co.nosp@m.m)
+
See also
GLM Core (dependence)
+
+GLM_GTC_matrix_access (dependence)
+
+GLM_GTC_quaternion (dependence)
+ +

Definition in file io.hpp.

+
+ + + + diff --git a/doc/api/a00051_source.html b/doc/api/a00051_source.html new file mode 100644 index 00000000..4fb35014 --- /dev/null +++ b/doc/api/a00051_source.html @@ -0,0 +1,279 @@ + + + + + + +0.9.9 API documenation: io.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
+
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+
io.hpp
+
+
+Go to the documentation of this file.
1 
+
20 #pragma once
+
21 
+
22 // Dependency:
+
23 #include "../glm.hpp"
+
24 #include "../gtx/quaternion.hpp"
+
25 
+
26 #ifndef GLM_ENABLE_EXPERIMENTAL
+
27 # error "GLM: GLM_GTX_io is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
28 #endif
+
29 
+
30 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
31 # pragma message("GLM: GLM_GTX_io extension included")
+
32 #endif
+
33 
+
34 #include <iosfwd> // std::basic_ostream<> (fwd)
+
35 #include <locale> // std::locale, std::locale::facet, std::locale::id
+
36 #include <utility> // std::pair<>
+
37 
+
38 namespace glm
+
39 {
+
42 
+
43  namespace io
+
44  {
+
45  enum order_type { column_major, row_major};
+
46 
+
47  template<typename CTy>
+
48  class format_punct : public std::locale::facet
+
49  {
+
50  typedef CTy char_type;
+
51 
+
52  public:
+
53 
+
54  static std::locale::id id;
+
55 
+
56  bool formatted;
+
57  unsigned precision;
+
58  unsigned width;
+
59  char_type separator;
+
60  char_type delim_left;
+
61  char_type delim_right;
+
62  char_type space;
+
63  char_type newline;
+
64  order_type order;
+
65 
+
66  GLM_FUNC_DECL explicit format_punct(size_t a = 0);
+
67  GLM_FUNC_DECL explicit format_punct(format_punct const&);
+
68  };
+
69 
+
70  template<typename CTy, typename CTr = std::char_traits<CTy> >
+
71  class basic_state_saver {
+
72 
+
73  public:
+
74 
+
75  GLM_FUNC_DECL explicit basic_state_saver(std::basic_ios<CTy,CTr>&);
+
76  GLM_FUNC_DECL ~basic_state_saver();
+
77 
+
78  private:
+
79 
+
80  typedef ::std::basic_ios<CTy,CTr> state_type;
+
81  typedef typename state_type::char_type char_type;
+
82  typedef ::std::ios_base::fmtflags flags_type;
+
83  typedef ::std::streamsize streamsize_type;
+
84  typedef ::std::locale const locale_type;
+
85 
+
86  state_type& state_;
+
87  flags_type flags_;
+
88  streamsize_type precision_;
+
89  streamsize_type width_;
+
90  char_type fill_;
+
91  locale_type locale_;
+
92 
+
93  GLM_FUNC_DECL basic_state_saver& operator=(basic_state_saver const&);
+
94  };
+
95 
+
96  typedef basic_state_saver<char> state_saver;
+
97  typedef basic_state_saver<wchar_t> wstate_saver;
+
98 
+
99  template<typename CTy, typename CTr = std::char_traits<CTy> >
+
100  class basic_format_saver
+
101  {
+
102  public:
+
103 
+
104  GLM_FUNC_DECL explicit basic_format_saver(std::basic_ios<CTy,CTr>&);
+
105  GLM_FUNC_DECL ~basic_format_saver();
+
106 
+
107  private:
+
108 
+
109  basic_state_saver<CTy> const bss_;
+
110 
+
111  GLM_FUNC_DECL basic_format_saver& operator=(basic_format_saver const&);
+
112  };
+
113 
+
114  typedef basic_format_saver<char> format_saver;
+
115  typedef basic_format_saver<wchar_t> wformat_saver;
+
116 
+
117  struct precision
+
118  {
+
119  unsigned value;
+
120 
+
121  GLM_FUNC_DECL explicit precision(unsigned);
+
122  };
+
123 
+
124  struct width
+
125  {
+
126  unsigned value;
+
127 
+
128  GLM_FUNC_DECL explicit width(unsigned);
+
129  };
+
130 
+
131  template<typename CTy>
+
132  struct delimeter
+
133  {
+
134  CTy value[3];
+
135 
+
136  GLM_FUNC_DECL explicit delimeter(CTy /* left */, CTy /* right */, CTy /* separator */ = ',');
+
137  };
+
138 
+
139  struct order
+
140  {
+
141  order_type value;
+
142 
+
143  GLM_FUNC_DECL explicit order(order_type);
+
144  };
+
145 
+
146  // functions, inlined (inline)
+
147 
+
148  template<typename FTy, typename CTy, typename CTr>
+
149  FTy const& get_facet(std::basic_ios<CTy,CTr>&);
+
150  template<typename FTy, typename CTy, typename CTr>
+
151  std::basic_ios<CTy,CTr>& formatted(std::basic_ios<CTy,CTr>&);
+
152  template<typename FTy, typename CTy, typename CTr>
+
153  std::basic_ios<CTy,CTr>& unformattet(std::basic_ios<CTy,CTr>&);
+
154 
+
155  template<typename CTy, typename CTr>
+
156  std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, precision const&);
+
157  template<typename CTy, typename CTr>
+
158  std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, width const&);
+
159  template<typename CTy, typename CTr>
+
160  std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, delimeter<CTy> const&);
+
161  template<typename CTy, typename CTr>
+
162  std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, order const&);
+
163  }//namespace io
+
164 
+
165  template<typename CTy, typename CTr, typename T, qualifier P>
+
166  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tquat<T,P> const&);
+
167  template<typename CTy, typename CTr, typename T, qualifier P>
+
168  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<1, T,P> const&);
+
169  template<typename CTy, typename CTr, typename T, qualifier P>
+
170  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<2, T,P> const&);
+
171  template<typename CTy, typename CTr, typename T, qualifier P>
+
172  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<3, T,P> const&);
+
173  template<typename CTy, typename CTr, typename T, qualifier P>
+
174  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<4, T,P> const&);
+
175  template<typename CTy, typename CTr, typename T, qualifier P>
+
176  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<2, 2, T,P> const&);
+
177  template<typename CTy, typename CTr, typename T, qualifier P>
+
178  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<2, 3, T,P> const&);
+
179  template<typename CTy, typename CTr, typename T, qualifier P>
+
180  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<2, 4, T,P> const&);
+
181  template<typename CTy, typename CTr, typename T, qualifier P>
+
182  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<3, 2, T,P> const&);
+
183  template<typename CTy, typename CTr, typename T, qualifier P>
+
184  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<3, 3, T,P> const&);
+
185  template<typename CTy, typename CTr, typename T, qualifier P>
+
186  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<3, 4, T,P> const&);
+
187  template<typename CTy, typename CTr, typename T, qualifier P>
+
188  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<4, 2, T,P> const&);
+
189  template<typename CTy, typename CTr, typename T, qualifier P>
+
190  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<4, 3, T,P> const&);
+
191  template<typename CTy, typename CTr, typename T, qualifier P>
+
192  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<4, 4, T,P> const&);
+
193 
+
194  template<typename CTy, typename CTr, typename T, qualifier P>
+
195  GLM_FUNC_DECL std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr> &,
+
196  std::pair<mat<4, 4, T,P> const, mat<4, 4, T,P> const> const &);
+
197 
+
199 }//namespace glm
+
200 
+
201 #include "io.inl"
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/doc/api/a00052.html b/doc/api/a00052.html new file mode 100644 index 00000000..81d9fce6 --- /dev/null +++ b/doc/api/a00052.html @@ -0,0 +1,122 @@ + + + + + + +0.9.9 API documenation: log_base.hpp File Reference + + + + + + + + + + +
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GLM_GTX_log_base +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType log (genType const &x, genType const &base)
 Logarithm for any base. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > sign (vec< L, T, P > const &x, vec< L, T, P > const &base)
 Logarithm for any base. More...
 
+

Detailed Description

+

GLM_GTX_log_base

+
See also
GLM Core (dependence)
+ +

Definition in file log_base.hpp.

+
+ + + + diff --git a/doc/api/a00052_source.html b/doc/api/a00052_source.html new file mode 100644 index 00000000..8a1bf93c --- /dev/null +++ b/doc/api/a00052_source.html @@ -0,0 +1,131 @@ + + + + + + +0.9.9 API documenation: log_base.hpp Source File + + + + + + + + + + +
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log_base.hpp
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1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_log_base is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_log_base extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template<typename genType>
+
34  GLM_FUNC_DECL genType log(
+
35  genType const & x,
+
36  genType const & base);
+
37 
+
40  template<length_t L, typename T, qualifier P>
+
41  GLM_FUNC_DECL vec<L, T, P> sign(
+
42  vec<L, T, P> const& x,
+
43  vec<L, T, P> const& base);
+
44 
+
46 }//namespace glm
+
47 
+
48 #include "log_base.inl"
+
GLM_FUNC_DECL vec< L, T, P > sign(vec< L, T, P > const &x, vec< L, T, P > const &base)
Logarithm for any base.
+
GLM_FUNC_DECL genType log(genType const &x, genType const &base)
Logarithm for any base.
+
Definition: _noise.hpp:11
+
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55 
+
56 # The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path
+
57 # into which the generated documentation will be written. If a relative path is
+
58 # entered, it will be relative to the location where doxygen was started. If
+
59 # left blank the current directory will be used.
+
60 
+
61 OUTPUT_DIRECTORY = .
+
62 
+
63 # If the CREATE_SUBDIRS tag is set to YES then doxygen will create 4096 sub-
+
64 # directories (in 2 levels) under the output directory of each output format and
+
65 # will distribute the generated files over these directories. Enabling this
+
66 # option can be useful when feeding doxygen a huge amount of source files, where
+
67 # putting all generated files in the same directory would otherwise causes
+
68 # performance problems for the file system.
+
69 # The default value is: NO.
+
70 
+
71 CREATE_SUBDIRS = NO
+
72 
+
73 # If the ALLOW_UNICODE_NAMES tag is set to YES, doxygen will allow non-ASCII
+
74 # characters to appear in the names of generated files. If set to NO, non-ASCII
+
75 # characters will be escaped, for example _xE3_x81_x84 will be used for Unicode
+
76 # U+3044.
+
77 # The default value is: NO.
+
78 
+
79 ALLOW_UNICODE_NAMES = NO
+
80 
+
81 # The OUTPUT_LANGUAGE tag is used to specify the language in which all
+
82 # documentation generated by doxygen is written. Doxygen will use this
+
83 # information to generate all constant output in the proper language.
+
84 # Possible values are: Afrikaans, Arabic, Armenian, Brazilian, Catalan, Chinese,
+
85 # Chinese-Traditional, Croatian, Czech, Danish, Dutch, English (United States),
+
86 # Esperanto, Farsi (Persian), Finnish, French, German, Greek, Hungarian,
+
87 # Indonesian, Italian, Japanese, Japanese-en (Japanese with English messages),
+
88 # Korean, Korean-en (Korean with English messages), Latvian, Lithuanian,
+
89 # Macedonian, Norwegian, Persian (Farsi), Polish, Portuguese, Romanian, Russian,
+
90 # Serbian, Serbian-Cyrillic, Slovak, Slovene, Spanish, Swedish, Turkish,
+
91 # Ukrainian and Vietnamese.
+
92 # The default value is: English.
+
93 
+
94 OUTPUT_LANGUAGE = English
+
95 
+
96 # If the BRIEF_MEMBER_DESC tag is set to YES, doxygen will include brief member
+
97 # descriptions after the members that are listed in the file and class
+
98 # documentation (similar to Javadoc). Set to NO to disable this.
+
99 # The default value is: YES.
+
100 
+
101 BRIEF_MEMBER_DESC = YES
+
102 
+
103 # If the REPEAT_BRIEF tag is set to YES, doxygen will prepend the brief
+
104 # description of a member or function before the detailed description
+
105 #
+
106 # Note: If both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
+
107 # brief descriptions will be completely suppressed.
+
108 # The default value is: YES.
+
109 
+
110 REPEAT_BRIEF = YES
+
111 
+
112 # This tag implements a quasi-intelligent brief description abbreviator that is
+
113 # used to form the text in various listings. Each string in this list, if found
+
114 # as the leading text of the brief description, will be stripped from the text
+
115 # and the result, after processing the whole list, is used as the annotated
+
116 # text. Otherwise, the brief description is used as-is. If left blank, the
+
117 # following values are used ($name is automatically replaced with the name of
+
118 # the entity):The $name class, The $name widget, The $name file, is, provides,
+
119 # specifies, contains, represents, a, an and the.
+
120 
+
121 ABBREVIATE_BRIEF = "The $name class " \
+
122  "The $name widget " \
+
123  "The $name file " \
+
124  is \
+
125  provides \
+
126  specifies \
+
127  contains \
+
128  represents \
+
129  a \
+
130  an \
+
131  the
+
132 
+
133 # If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
+
134 # doxygen will generate a detailed section even if there is only a brief
+
135 # description.
+
136 # The default value is: NO.
+
137 
+
138 ALWAYS_DETAILED_SEC = NO
+
139 
+
140 # If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all
+
141 # inherited members of a class in the documentation of that class as if those
+
142 # members were ordinary class members. Constructors, destructors and assignment
+
143 # operators of the base classes will not be shown.
+
144 # The default value is: NO.
+
145 
+
146 INLINE_INHERITED_MEMB = NO
+
147 
+
148 # If the FULL_PATH_NAMES tag is set to YES, doxygen will prepend the full path
+
149 # before files name in the file list and in the header files. If set to NO the
+
150 # shortest path that makes the file name unique will be used
+
151 # The default value is: YES.
+
152 
+
153 FULL_PATH_NAMES = NO
+
154 
+
155 # The STRIP_FROM_PATH tag can be used to strip a user-defined part of the path.
+
156 # Stripping is only done if one of the specified strings matches the left-hand
+
157 # part of the path. The tag can be used to show relative paths in the file list.
+
158 # If left blank the directory from which doxygen is run is used as the path to
+
159 # strip.
+
160 #
+
161 # Note that you can specify absolute paths here, but also relative paths, which
+
162 # will be relative from the directory where doxygen is started.
+
163 # This tag requires that the tag FULL_PATH_NAMES is set to YES.
+
164 
+
165 STRIP_FROM_PATH = "C:/Documents and Settings/Groove/ "
+
166 
+
167 # The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of the
+
168 # path mentioned in the documentation of a class, which tells the reader which
+
169 # header file to include in order to use a class. If left blank only the name of
+
170 # the header file containing the class definition is used. Otherwise one should
+
171 # specify the list of include paths that are normally passed to the compiler
+
172 # using the -I flag.
+
173 
+
174 STRIP_FROM_INC_PATH =
+
175 
+
176 # If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter (but
+
177 # less readable) file names. This can be useful is your file systems doesn't
+
178 # support long names like on DOS, Mac, or CD-ROM.
+
179 # The default value is: NO.
+
180 
+
181 SHORT_NAMES = YES
+
182 
+
183 # If the JAVADOC_AUTOBRIEF tag is set to YES then doxygen will interpret the
+
184 # first line (until the first dot) of a Javadoc-style comment as the brief
+
185 # description. If set to NO, the Javadoc-style will behave just like regular Qt-
+
186 # style comments (thus requiring an explicit @brief command for a brief
+
187 # description.)
+
188 # The default value is: NO.
+
189 
+
190 JAVADOC_AUTOBRIEF = YES
+
191 
+
192 # If the QT_AUTOBRIEF tag is set to YES then doxygen will interpret the first
+
193 # line (until the first dot) of a Qt-style comment as the brief description. If
+
194 # set to NO, the Qt-style will behave just like regular Qt-style comments (thus
+
195 # requiring an explicit \brief command for a brief description.)
+
196 # The default value is: NO.
+
197 
+
198 QT_AUTOBRIEF = NO
+
199 
+
200 # The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make doxygen treat a
+
201 # multi-line C++ special comment block (i.e. a block of
+
202 # a brief description. This used to be the default behavior. The new default is
+
203 # to treat a multi-line C++ comment block as a detailed description. Set this
+
204 # tag to YES if you prefer the old behavior instead.
+
205 #
+
206 # Note that setting this tag to YES also means that rational rose comments are
+
207 # not recognized any more.
+
208 # The default value is: NO.
+
209 
+
210 MULTILINE_CPP_IS_BRIEF = NO
+
211 
+
212 # If the INHERIT_DOCS tag is set to YES then an undocumented member inherits the
+
213 # documentation from any documented member that it re-implements.
+
214 # The default value is: YES.
+
215 
+
216 INHERIT_DOCS = YES
+
217 
+
218 # If the SEPARATE_MEMBER_PAGES tag is set to YES then doxygen will produce a new
+
219 # page for each member. If set to NO, the documentation of a member will be part
+
220 # of the file/class/namespace that contains it.
+
221 # The default value is: NO.
+
222 
+
223 SEPARATE_MEMBER_PAGES = NO
+
224 
+
225 # The TAB_SIZE tag can be used to set the number of spaces in a tab. Doxygen
+
226 # uses this value to replace tabs by spaces in code fragments.
+
227 # Minimum value: 1, maximum value: 16, default value: 4.
+
228 
+
229 TAB_SIZE = 8
+
230 
+
231 # This tag can be used to specify a number of aliases that act as commands in
+
232 # the documentation. An alias has the form:
+
233 # name=value
+
234 # For example adding
+
235 # "sideeffect=@par Side Effects:\n"
+
236 # will allow you to put the command \sideeffect (or @sideeffect) in the
+
237 # documentation, which will result in a user-defined paragraph with heading
+
238 # "Side Effects:". You can put \n's in the value part of an alias to insert
+
239 # newlines.
+
240 
+
241 ALIASES =
+
242 
+
243 # This tag can be used to specify a number of word-keyword mappings (TCL only).
+
244 # A mapping has the form "name=value". For example adding "class=itcl::class"
+
245 # will allow you to use the command class in the itcl::class meaning.
+
246 
+
247 TCL_SUBST =
+
248 
+
249 # Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources
+
250 # only. Doxygen will then generate output that is more tailored for C. For
+
251 # instance, some of the names that are used will be different. The list of all
+
252 # members will be omitted, etc.
+
253 # The default value is: NO.
+
254 
+
255 OPTIMIZE_OUTPUT_FOR_C = NO
+
256 
+
257 # Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java or
+
258 # Python sources only. Doxygen will then generate output that is more tailored
+
259 # for that language. For instance, namespaces will be presented as packages,
+
260 # qualified scopes will look different, etc.
+
261 # The default value is: NO.
+
262 
+
263 OPTIMIZE_OUTPUT_JAVA = NO
+
264 
+
265 # Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran
+
266 # sources. Doxygen will then generate output that is tailored for Fortran.
+
267 # The default value is: NO.
+
268 
+
269 OPTIMIZE_FOR_FORTRAN = NO
+
270 
+
271 # Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL
+
272 # sources. Doxygen will then generate output that is tailored for VHDL.
+
273 # The default value is: NO.
+
274 
+
275 OPTIMIZE_OUTPUT_VHDL = NO
+
276 
+
277 # Doxygen selects the parser to use depending on the extension of the files it
+
278 # parses. With this tag you can assign which parser to use for a given
+
279 # extension. Doxygen has a built-in mapping, but you can override or extend it
+
280 # using this tag. The format is ext=language, where ext is a file extension, and
+
281 # language is one of the parsers supported by doxygen: IDL, Java, Javascript,
+
282 # C#, C, C++, D, PHP, Objective-C, Python, Fortran (fixed format Fortran:
+
283 # FortranFixed, free formatted Fortran: FortranFree, unknown formatted Fortran:
+
284 # Fortran. In the later case the parser tries to guess whether the code is fixed
+
285 # or free formatted code, this is the default for Fortran type files), VHDL. For
+
286 # instance to make doxygen treat .inc files as Fortran files (default is PHP),
+
287 # and .f files as C (default is Fortran), use: inc=Fortran f=C.
+
288 #
+
289 # Note: For files without extension you can use no_extension as a placeholder.
+
290 #
+
291 # Note that for custom extensions you also need to set FILE_PATTERNS otherwise
+
292 # the files are not read by doxygen.
+
293 
+
294 EXTENSION_MAPPING =
+
295 
+
296 # If the MARKDOWN_SUPPORT tag is enabled then doxygen pre-processes all comments
+
297 # according to the Markdown format, which allows for more readable
+
298 # documentation. See http://daringfireball.net/projects/markdown/ for details.
+
299 # The output of markdown processing is further processed by doxygen, so you can
+
300 # mix doxygen, HTML, and XML commands with Markdown formatting. Disable only in
+
301 # case of backward compatibilities issues.
+
302 # The default value is: YES.
+
303 
+
304 MARKDOWN_SUPPORT = YES
+
305 
+
306 # When enabled doxygen tries to link words that correspond to documented
+
307 # classes, or namespaces to their corresponding documentation. Such a link can
+
308 # be prevented in individual cases by putting a % sign in front of the word or
+
309 # globally by setting AUTOLINK_SUPPORT to NO.
+
310 # The default value is: YES.
+
311 
+
312 AUTOLINK_SUPPORT = YES
+
313 
+
314 # If you use STL classes (i.e. std::string, std::vector, etc.) but do not want
+
315 # to include (a tag file for) the STL sources as input, then you should set this
+
316 # tag to YES in order to let doxygen match functions declarations and
+
317 # definitions whose arguments contain STL classes (e.g. func(std::string);
+
318 # versus func(std::string) {}). This also make the inheritance and collaboration
+
319 # diagrams that involve STL classes more complete and accurate.
+
320 # The default value is: NO.
+
321 
+
322 BUILTIN_STL_SUPPORT = NO
+
323 
+
324 # If you use Microsoft's C++/CLI language, you should set this option to YES to
+
325 # enable parsing support.
+
326 # The default value is: NO.
+
327 
+
328 CPP_CLI_SUPPORT = NO
+
329 
+
330 # Set the SIP_SUPPORT tag to YES if your project consists of sip (see:
+
331 # http://www.riverbankcomputing.co.uk/software/sip/intro) sources only. Doxygen
+
332 # will parse them like normal C++ but will assume all classes use public instead
+
333 # of private inheritance when no explicit protection keyword is present.
+
334 # The default value is: NO.
+
335 
+
336 SIP_SUPPORT = NO
+
337 
+
338 # For Microsoft's IDL there are propget and propput attributes to indicate
+
339 # getter and setter methods for a property. Setting this option to YES will make
+
340 # doxygen to replace the get and set methods by a property in the documentation.
+
341 # This will only work if the methods are indeed getting or setting a simple
+
342 # type. If this is not the case, or you want to show the methods anyway, you
+
343 # should set this option to NO.
+
344 # The default value is: YES.
+
345 
+
346 IDL_PROPERTY_SUPPORT = YES
+
347 
+
348 # If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
+
349 # tag is set to YES then doxygen will reuse the documentation of the first
+
350 # member in the group (if any) for the other members of the group. By default
+
351 # all members of a group must be documented explicitly.
+
352 # The default value is: NO.
+
353 
+
354 DISTRIBUTE_GROUP_DOC = NO
+
355 
+
356 # If one adds a struct or class to a group and this option is enabled, then also
+
357 # any nested class or struct is added to the same group. By default this option
+
358 # is disabled and one has to add nested compounds explicitly via \ingroup.
+
359 # The default value is: NO.
+
360 
+
361 GROUP_NESTED_COMPOUNDS = NO
+
362 
+
363 # Set the SUBGROUPING tag to YES to allow class member groups of the same type
+
364 # (for instance a group of public functions) to be put as a subgroup of that
+
365 # type (e.g. under the Public Functions section). Set it to NO to prevent
+
366 # subgrouping. Alternatively, this can be done per class using the
+
367 # \nosubgrouping command.
+
368 # The default value is: YES.
+
369 
+
370 SUBGROUPING = NO
+
371 
+
372 # When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and unions
+
373 # are shown inside the group in which they are included (e.g. using \ingroup)
+
374 # instead of on a separate page (for HTML and Man pages) or section (for LaTeX
+
375 # and RTF).
+
376 #
+
377 # Note that this feature does not work in combination with
+
378 # SEPARATE_MEMBER_PAGES.
+
379 # The default value is: NO.
+
380 
+
381 INLINE_GROUPED_CLASSES = NO
+
382 
+
383 # When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and unions
+
384 # with only public data fields or simple typedef fields will be shown inline in
+
385 # the documentation of the scope in which they are defined (i.e. file,
+
386 # namespace, or group documentation), provided this scope is documented. If set
+
387 # to NO, structs, classes, and unions are shown on a separate page (for HTML and
+
388 # Man pages) or section (for LaTeX and RTF).
+
389 # The default value is: NO.
+
390 
+
391 INLINE_SIMPLE_STRUCTS = NO
+
392 
+
393 # When TYPEDEF_HIDES_STRUCT tag is enabled, a typedef of a struct, union, or
+
394 # enum is documented as struct, union, or enum with the name of the typedef. So
+
395 # typedef struct TypeS {} TypeT, will appear in the documentation as a struct
+
396 # with name TypeT. When disabled the typedef will appear as a member of a file,
+
397 # namespace, or class. And the struct will be named TypeS. This can typically be
+
398 # useful for C code in case the coding convention dictates that all compound
+
399 # types are typedef'ed and only the typedef is referenced, never the tag name.
+
400 # The default value is: NO.
+
401 
+
402 TYPEDEF_HIDES_STRUCT = NO
+
403 
+
404 # The size of the symbol lookup cache can be set using LOOKUP_CACHE_SIZE. This
+
405 # cache is used to resolve symbols given their name and scope. Since this can be
+
406 # an expensive process and often the same symbol appears multiple times in the
+
407 # code, doxygen keeps a cache of pre-resolved symbols. If the cache is too small
+
408 # doxygen will become slower. If the cache is too large, memory is wasted. The
+
409 # cache size is given by this formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range
+
410 # is 0..9, the default is 0, corresponding to a cache size of 2^16=65536
+
411 # symbols. At the end of a run doxygen will report the cache usage and suggest
+
412 # the optimal cache size from a speed point of view.
+
413 # Minimum value: 0, maximum value: 9, default value: 0.
+
414 
+
415 LOOKUP_CACHE_SIZE = 0
+
416 
+
417 #---------------------------------------------------------------------------
+
418 # Build related configuration options
+
419 #---------------------------------------------------------------------------
+
420 
+
421 # If the EXTRACT_ALL tag is set to YES, doxygen will assume all entities in
+
422 # documentation are documented, even if no documentation was available. Private
+
423 # class members and static file members will be hidden unless the
+
424 # EXTRACT_PRIVATE respectively EXTRACT_STATIC tags are set to YES.
+
425 # Note: This will also disable the warnings about undocumented members that are
+
426 # normally produced when WARNINGS is set to YES.
+
427 # The default value is: NO.
+
428 
+
429 EXTRACT_ALL = NO
+
430 
+
431 # If the EXTRACT_PRIVATE tag is set to YES, all private members of a class will
+
432 # be included in the documentation.
+
433 # The default value is: NO.
+
434 
+
435 EXTRACT_PRIVATE = NO
+
436 
+
437 # If the EXTRACT_PACKAGE tag is set to YES, all members with package or internal
+
438 # scope will be included in the documentation.
+
439 # The default value is: NO.
+
440 
+
441 EXTRACT_PACKAGE = NO
+
442 
+
443 # If the EXTRACT_STATIC tag is set to YES, all static members of a file will be
+
444 # included in the documentation.
+
445 # The default value is: NO.
+
446 
+
447 EXTRACT_STATIC = YES
+
448 
+
449 # If the EXTRACT_LOCAL_CLASSES tag is set to YES, classes (and structs) defined
+
450 # locally in source files will be included in the documentation. If set to NO,
+
451 # only classes defined in header files are included. Does not have any effect
+
452 # for Java sources.
+
453 # The default value is: YES.
+
454 
+
455 EXTRACT_LOCAL_CLASSES = NO
+
456 
+
457 # This flag is only useful for Objective-C code. If set to YES, local methods,
+
458 # which are defined in the implementation section but not in the interface are
+
459 # included in the documentation. If set to NO, only methods in the interface are
+
460 # included.
+
461 # The default value is: NO.
+
462 
+
463 EXTRACT_LOCAL_METHODS = NO
+
464 
+
465 # If this flag is set to YES, the members of anonymous namespaces will be
+
466 # extracted and appear in the documentation as a namespace called
+
467 # 'anonymous_namespace{file}', where file will be replaced with the base name of
+
468 # the file that contains the anonymous namespace. By default anonymous namespace
+
469 # are hidden.
+
470 # The default value is: NO.
+
471 
+
472 EXTRACT_ANON_NSPACES = NO
+
473 
+
474 # If the HIDE_UNDOC_MEMBERS tag is set to YES, doxygen will hide all
+
475 # undocumented members inside documented classes or files. If set to NO these
+
476 # members will be included in the various overviews, but no documentation
+
477 # section is generated. This option has no effect if EXTRACT_ALL is enabled.
+
478 # The default value is: NO.
+
479 
+
480 HIDE_UNDOC_MEMBERS = YES
+
481 
+
482 # If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all
+
483 # undocumented classes that are normally visible in the class hierarchy. If set
+
484 # to NO, these classes will be included in the various overviews. This option
+
485 # has no effect if EXTRACT_ALL is enabled.
+
486 # The default value is: NO.
+
487 
+
488 HIDE_UNDOC_CLASSES = YES
+
489 
+
490 # If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend
+
491 # (class|struct|union) declarations. If set to NO, these declarations will be
+
492 # included in the documentation.
+
493 # The default value is: NO.
+
494 
+
495 HIDE_FRIEND_COMPOUNDS = YES
+
496 
+
497 # If the HIDE_IN_BODY_DOCS tag is set to YES, doxygen will hide any
+
498 # documentation blocks found inside the body of a function. If set to NO, these
+
499 # blocks will be appended to the function's detailed documentation block.
+
500 # The default value is: NO.
+
501 
+
502 HIDE_IN_BODY_DOCS = YES
+
503 
+
504 # The INTERNAL_DOCS tag determines if documentation that is typed after a
+
505 # \internal command is included. If the tag is set to NO then the documentation
+
506 # will be excluded. Set it to YES to include the internal documentation.
+
507 # The default value is: NO.
+
508 
+
509 INTERNAL_DOCS = NO
+
510 
+
511 # If the CASE_SENSE_NAMES tag is set to NO then doxygen will only generate file
+
512 # names in lower-case letters. If set to YES, upper-case letters are also
+
513 # allowed. This is useful if you have classes or files whose names only differ
+
514 # in case and if your file system supports case sensitive file names. Windows
+
515 # and Mac users are advised to set this option to NO.
+
516 # The default value is: system dependent.
+
517 
+
518 CASE_SENSE_NAMES = YES
+
519 
+
520 # If the HIDE_SCOPE_NAMES tag is set to NO then doxygen will show members with
+
521 # their full class and namespace scopes in the documentation. If set to YES, the
+
522 # scope will be hidden.
+
523 # The default value is: NO.
+
524 
+
525 HIDE_SCOPE_NAMES = YES
+
526 
+
527 # If the HIDE_COMPOUND_REFERENCE tag is set to NO (default) then doxygen will
+
528 # append additional text to a page's title, such as Class Reference. If set to
+
529 # YES the compound reference will be hidden.
+
530 # The default value is: NO.
+
531 
+
532 HIDE_COMPOUND_REFERENCE= NO
+
533 
+
534 # If the SHOW_INCLUDE_FILES tag is set to YES then doxygen will put a list of
+
535 # the files that are included by a file in the documentation of that file.
+
536 # The default value is: YES.
+
537 
+
538 SHOW_INCLUDE_FILES = NO
+
539 
+
540 # If the SHOW_GROUPED_MEMB_INC tag is set to YES then Doxygen will add for each
+
541 # grouped member an include statement to the documentation, telling the reader
+
542 # which file to include in order to use the member.
+
543 # The default value is: NO.
+
544 
+
545 SHOW_GROUPED_MEMB_INC = NO
+
546 
+
547 # If the FORCE_LOCAL_INCLUDES tag is set to YES then doxygen will list include
+
548 # files with double quotes in the documentation rather than with sharp brackets.
+
549 # The default value is: NO.
+
550 
+
551 FORCE_LOCAL_INCLUDES = NO
+
552 
+
553 # If the INLINE_INFO tag is set to YES then a tag [inline] is inserted in the
+
554 # documentation for inline members.
+
555 # The default value is: YES.
+
556 
+
557 INLINE_INFO = NO
+
558 
+
559 # If the SORT_MEMBER_DOCS tag is set to YES then doxygen will sort the
+
560 # (detailed) documentation of file and class members alphabetically by member
+
561 # name. If set to NO, the members will appear in declaration order.
+
562 # The default value is: YES.
+
563 
+
564 SORT_MEMBER_DOCS = YES
+
565 
+
566 # If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the brief
+
567 # descriptions of file, namespace and class members alphabetically by member
+
568 # name. If set to NO, the members will appear in declaration order. Note that
+
569 # this will also influence the order of the classes in the class list.
+
570 # The default value is: NO.
+
571 
+
572 SORT_BRIEF_DOCS = YES
+
573 
+
574 # If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the
+
575 # (brief and detailed) documentation of class members so that constructors and
+
576 # destructors are listed first. If set to NO the constructors will appear in the
+
577 # respective orders defined by SORT_BRIEF_DOCS and SORT_MEMBER_DOCS.
+
578 # Note: If SORT_BRIEF_DOCS is set to NO this option is ignored for sorting brief
+
579 # member documentation.
+
580 # Note: If SORT_MEMBER_DOCS is set to NO this option is ignored for sorting
+
581 # detailed member documentation.
+
582 # The default value is: NO.
+
583 
+
584 SORT_MEMBERS_CTORS_1ST = NO
+
585 
+
586 # If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy
+
587 # of group names into alphabetical order. If set to NO the group names will
+
588 # appear in their defined order.
+
589 # The default value is: NO.
+
590 
+
591 SORT_GROUP_NAMES = NO
+
592 
+
593 # If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be sorted by
+
594 # fully-qualified names, including namespaces. If set to NO, the class list will
+
595 # be sorted only by class name, not including the namespace part.
+
596 # Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
+
597 # Note: This option applies only to the class list, not to the alphabetical
+
598 # list.
+
599 # The default value is: NO.
+
600 
+
601 SORT_BY_SCOPE_NAME = YES
+
602 
+
603 # If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper
+
604 # type resolution of all parameters of a function it will reject a match between
+
605 # the prototype and the implementation of a member function even if there is
+
606 # only one candidate or it is obvious which candidate to choose by doing a
+
607 # simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still
+
608 # accept a match between prototype and implementation in such cases.
+
609 # The default value is: NO.
+
610 
+
611 STRICT_PROTO_MATCHING = NO
+
612 
+
613 # The GENERATE_TODOLIST tag can be used to enable (YES) or disable (NO) the todo
+
614 # list. This list is created by putting \todo commands in the documentation.
+
615 # The default value is: YES.
+
616 
+
617 GENERATE_TODOLIST = YES
+
618 
+
619 # The GENERATE_TESTLIST tag can be used to enable (YES) or disable (NO) the test
+
620 # list. This list is created by putting \test commands in the documentation.
+
621 # The default value is: YES.
+
622 
+
623 GENERATE_TESTLIST = YES
+
624 
+
625 # The GENERATE_BUGLIST tag can be used to enable (YES) or disable (NO) the bug
+
626 # list. This list is created by putting \bug commands in the documentation.
+
627 # The default value is: YES.
+
628 
+
629 GENERATE_BUGLIST = YES
+
630 
+
631 # The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or disable (NO)
+
632 # the deprecated list. This list is created by putting \deprecated commands in
+
633 # the documentation.
+
634 # The default value is: YES.
+
635 
+
636 GENERATE_DEPRECATEDLIST= YES
+
637 
+
638 # The ENABLED_SECTIONS tag can be used to enable conditional documentation
+
639 # sections, marked by \if <section_label> ... \endif and \cond <section_label>
+
640 # ... \endcond blocks.
+
641 
+
642 ENABLED_SECTIONS =
+
643 
+
644 # The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the
+
645 # initial value of a variable or macro / define can have for it to appear in the
+
646 # documentation. If the initializer consists of more lines than specified here
+
647 # it will be hidden. Use a value of 0 to hide initializers completely. The
+
648 # appearance of the value of individual variables and macros / defines can be
+
649 # controlled using \showinitializer or \hideinitializer command in the
+
650 # documentation regardless of this setting.
+
651 # Minimum value: 0, maximum value: 10000, default value: 30.
+
652 
+
653 MAX_INITIALIZER_LINES = 30
+
654 
+
655 # Set the SHOW_USED_FILES tag to NO to disable the list of files generated at
+
656 # the bottom of the documentation of classes and structs. If set to YES, the
+
657 # list will mention the files that were used to generate the documentation.
+
658 # The default value is: YES.
+
659 
+
660 SHOW_USED_FILES = NO
+
661 
+
662 # Set the SHOW_FILES tag to NO to disable the generation of the Files page. This
+
663 # will remove the Files entry from the Quick Index and from the Folder Tree View
+
664 # (if specified).
+
665 # The default value is: YES.
+
666 
+
667 SHOW_FILES = YES
+
668 
+
669 # Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces
+
670 # page. This will remove the Namespaces entry from the Quick Index and from the
+
671 # Folder Tree View (if specified).
+
672 # The default value is: YES.
+
673 
+
674 SHOW_NAMESPACES = YES
+
675 
+
676 # The FILE_VERSION_FILTER tag can be used to specify a program or script that
+
677 # doxygen should invoke to get the current version for each file (typically from
+
678 # the version control system). Doxygen will invoke the program by executing (via
+
679 # popen()) the command command input-file, where command is the value of the
+
680 # FILE_VERSION_FILTER tag, and input-file is the name of an input file provided
+
681 # by doxygen. Whatever the program writes to standard output is used as the file
+
682 # version. For an example see the documentation.
+
683 
+
684 FILE_VERSION_FILTER =
+
685 
+
686 # The LAYOUT_FILE tag can be used to specify a layout file which will be parsed
+
687 # by doxygen. The layout file controls the global structure of the generated
+
688 # output files in an output format independent way. To create the layout file
+
689 # that represents doxygen's defaults, run doxygen with the -l option. You can
+
690 # optionally specify a file name after the option, if omitted DoxygenLayout.xml
+
691 # will be used as the name of the layout file.
+
692 #
+
693 # Note that if you run doxygen from a directory containing a file called
+
694 # DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE
+
695 # tag is left empty.
+
696 
+
697 LAYOUT_FILE =
+
698 
+
699 # The CITE_BIB_FILES tag can be used to specify one or more bib files containing
+
700 # the reference definitions. This must be a list of .bib files. The .bib
+
701 # extension is automatically appended if omitted. This requires the bibtex tool
+
702 # to be installed. See also http://en.wikipedia.org/wiki/BibTeX for more info.
+
703 # For LaTeX the style of the bibliography can be controlled using
+
704 # LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the
+
705 # search path. See also \cite for info how to create references.
+
706 
+
707 CITE_BIB_FILES =
+
708 
+
709 #---------------------------------------------------------------------------
+
710 # Configuration options related to warning and progress messages
+
711 #---------------------------------------------------------------------------
+
712 
+
713 # The QUIET tag can be used to turn on/off the messages that are generated to
+
714 # standard output by doxygen. If QUIET is set to YES this implies that the
+
715 # messages are off.
+
716 # The default value is: NO.
+
717 
+
718 QUIET = NO
+
719 
+
720 # The WARNINGS tag can be used to turn on/off the warning messages that are
+
721 # generated to standard error (stderr) by doxygen. If WARNINGS is set to YES
+
722 # this implies that the warnings are on.
+
723 #
+
724 # Tip: Turn warnings on while writing the documentation.
+
725 # The default value is: YES.
+
726 
+
727 WARNINGS = YES
+
728 
+
729 # If the WARN_IF_UNDOCUMENTED tag is set to YES then doxygen will generate
+
730 # warnings for undocumented members. If EXTRACT_ALL is set to YES then this flag
+
731 # will automatically be disabled.
+
732 # The default value is: YES.
+
733 
+
734 WARN_IF_UNDOCUMENTED = YES
+
735 
+
736 # If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for
+
737 # potential errors in the documentation, such as not documenting some parameters
+
738 # in a documented function, or documenting parameters that don't exist or using
+
739 # markup commands wrongly.
+
740 # The default value is: YES.
+
741 
+
742 WARN_IF_DOC_ERROR = YES
+
743 
+
744 # This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that
+
745 # are documented, but have no documentation for their parameters or return
+
746 # value. If set to NO, doxygen will only warn about wrong or incomplete
+
747 # parameter documentation, but not about the absence of documentation.
+
748 # The default value is: NO.
+
749 
+
750 WARN_NO_PARAMDOC = NO
+
751 
+
752 # The WARN_FORMAT tag determines the format of the warning messages that doxygen
+
753 # can produce. The string should contain the $file, $line, and $text tags, which
+
754 # will be replaced by the file and line number from which the warning originated
+
755 # and the warning text. Optionally the format may contain $version, which will
+
756 # be replaced by the version of the file (if it could be obtained via
+
757 # FILE_VERSION_FILTER)
+
758 # The default value is: $file:$line: $text.
+
759 
+
760 WARN_FORMAT = "$file:$line: $text"
+
761 
+
762 # The WARN_LOGFILE tag can be used to specify a file to which warning and error
+
763 # messages should be written. If left blank the output is written to standard
+
764 # error (stderr).
+
765 
+
766 WARN_LOGFILE =
+
767 
+
768 #---------------------------------------------------------------------------
+
769 # Configuration options related to the input files
+
770 #---------------------------------------------------------------------------
+
771 
+
772 # The INPUT tag is used to specify the files and/or directories that contain
+
773 # documented source files. You may enter file names like myfile.cpp or
+
774 # directories like /usr/src/myproject. Separate the files or directories with
+
775 # spaces. See also FILE_PATTERNS and EXTENSION_MAPPING
+
776 # Note: If this tag is empty the current directory is searched.
+
777 
+
778 INPUT = ../glm \
+
779  .
+
780 
+
781 # This tag can be used to specify the character encoding of the source files
+
782 # that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses
+
783 # libiconv (or the iconv built into libc) for the transcoding. See the libiconv
+
784 # documentation (see: http://www.gnu.org/software/libiconv) for the list of
+
785 # possible encodings.
+
786 # The default value is: UTF-8.
+
787 
+
788 INPUT_ENCODING = UTF-8
+
789 
+
790 # If the value of the INPUT tag contains directories, you can use the
+
791 # FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and
+
792 # *.h) to filter out the source-files in the directories.
+
793 #
+
794 # Note that for custom extensions or not directly supported extensions you also
+
795 # need to set EXTENSION_MAPPING for the extension otherwise the files are not
+
796 # read by doxygen.
+
797 #
+
798 # If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cpp,
+
799 # *.c++, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl, *.ddl, *.odl, *.h,
+
800 # *.hh, *.hxx, *.hpp, *.h++, *.cs, *.d, *.php, *.php4, *.php5, *.phtml, *.inc,
+
801 # *.m, *.markdown, *.md, *.mm, *.dox, *.py, *.f90, *.f, *.for, *.tcl, *.vhd,
+
802 # *.vhdl, *.ucf, *.qsf, *.as and *.js.
+
803 
+
804 FILE_PATTERNS = *.hpp \
+
805  *.doxy
+
806 
+
807 # The RECURSIVE tag can be used to specify whether or not subdirectories should
+
808 # be searched for input files as well.
+
809 # The default value is: NO.
+
810 
+
811 RECURSIVE = YES
+
812 
+
813 # The EXCLUDE tag can be used to specify files and/or directories that should be
+
814 # excluded from the INPUT source files. This way you can easily exclude a
+
815 # subdirectory from a directory tree whose root is specified with the INPUT tag.
+
816 #
+
817 # Note that relative paths are relative to the directory from which doxygen is
+
818 # run.
+
819 
+
820 EXCLUDE =
+
821 
+
822 # The EXCLUDE_SYMLINKS tag can be used to select whether or not files or
+
823 # directories that are symbolic links (a Unix file system feature) are excluded
+
824 # from the input.
+
825 # The default value is: NO.
+
826 
+
827 EXCLUDE_SYMLINKS = NO
+
828 
+
829 # If the value of the INPUT tag contains directories, you can use the
+
830 # EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
+
831 # certain files from those directories.
+
832 #
+
833 # Note that the wildcards are matched against the file with absolute path, so to
+
834 # exclude all test directories for example use the pattern */test/*
+
835 
+
836 EXCLUDE_PATTERNS =
+
837 
+
838 # The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
+
839 # (namespaces, classes, functions, etc.) that should be excluded from the
+
840 # output. The symbol name can be a fully qualified name, a word, or if the
+
841 # wildcard * is used, a substring. Examples: ANamespace, AClass,
+
842 # AClass::ANamespace, ANamespace::*Test
+
843 #
+
844 # Note that the wildcards are matched against the file with absolute path, so to
+
845 # exclude all test directories use the pattern */test/*
+
846 
+
847 EXCLUDE_SYMBOLS =
+
848 
+
849 # The EXAMPLE_PATH tag can be used to specify one or more files or directories
+
850 # that contain example code fragments that are included (see the \include
+
851 # command).
+
852 
+
853 EXAMPLE_PATH =
+
854 
+
855 # If the value of the EXAMPLE_PATH tag contains directories, you can use the
+
856 # EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and
+
857 # *.h) to filter out the source-files in the directories. If left blank all
+
858 # files are included.
+
859 
+
860 EXAMPLE_PATTERNS = *
+
861 
+
862 # If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
+
863 # searched for input files to be used with the \include or \dontinclude commands
+
864 # irrespective of the value of the RECURSIVE tag.
+
865 # The default value is: NO.
+
866 
+
867 EXAMPLE_RECURSIVE = NO
+
868 
+
869 # The IMAGE_PATH tag can be used to specify one or more files or directories
+
870 # that contain images that are to be included in the documentation (see the
+
871 # \image command).
+
872 
+
873 IMAGE_PATH =
+
874 
+
875 # The INPUT_FILTER tag can be used to specify a program that doxygen should
+
876 # invoke to filter for each input file. Doxygen will invoke the filter program
+
877 # by executing (via popen()) the command:
+
878 #
+
879 # <filter> <input-file>
+
880 #
+
881 # where <filter> is the value of the INPUT_FILTER tag, and <input-file> is the
+
882 # name of an input file. Doxygen will then use the output that the filter
+
883 # program writes to standard output. If FILTER_PATTERNS is specified, this tag
+
884 # will be ignored.
+
885 #
+
886 # Note that the filter must not add or remove lines; it is applied before the
+
887 # code is scanned, but not when the output code is generated. If lines are added
+
888 # or removed, the anchors will not be placed correctly.
+
889 
+
890 INPUT_FILTER =
+
891 
+
892 # The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
+
893 # basis. Doxygen will compare the file name with each pattern and apply the
+
894 # filter if there is a match. The filters are a list of the form: pattern=filter
+
895 # (like *.cpp=my_cpp_filter). See INPUT_FILTER for further information on how
+
896 # filters are used. If the FILTER_PATTERNS tag is empty or if none of the
+
897 # patterns match the file name, INPUT_FILTER is applied.
+
898 
+
899 FILTER_PATTERNS =
+
900 
+
901 # If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
+
902 # INPUT_FILTER) will also be used to filter the input files that are used for
+
903 # producing the source files to browse (i.e. when SOURCE_BROWSER is set to YES).
+
904 # The default value is: NO.
+
905 
+
906 FILTER_SOURCE_FILES = NO
+
907 
+
908 # The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file
+
909 # pattern. A pattern will override the setting for FILTER_PATTERN (if any) and
+
910 # it is also possible to disable source filtering for a specific pattern using
+
911 # *.ext= (so without naming a filter).
+
912 # This tag requires that the tag FILTER_SOURCE_FILES is set to YES.
+
913 
+
914 FILTER_SOURCE_PATTERNS =
+
915 
+
916 # If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that
+
917 # is part of the input, its contents will be placed on the main page
+
918 # (index.html). This can be useful if you have a project on for instance GitHub
+
919 # and want to reuse the introduction page also for the doxygen output.
+
920 
+
921 USE_MDFILE_AS_MAINPAGE =
+
922 
+
923 #---------------------------------------------------------------------------
+
924 # Configuration options related to source browsing
+
925 #---------------------------------------------------------------------------
+
926 
+
927 # If the SOURCE_BROWSER tag is set to YES then a list of source files will be
+
928 # generated. Documented entities will be cross-referenced with these sources.
+
929 #
+
930 # Note: To get rid of all source code in the generated output, make sure that
+
931 # also VERBATIM_HEADERS is set to NO.
+
932 # The default value is: NO.
+
933 
+
934 SOURCE_BROWSER = YES
+
935 
+
936 # Setting the INLINE_SOURCES tag to YES will include the body of functions,
+
937 # classes and enums directly into the documentation.
+
938 # The default value is: NO.
+
939 
+
940 INLINE_SOURCES = NO
+
941 
+
942 # Setting the STRIP_CODE_COMMENTS tag to YES will instruct doxygen to hide any
+
943 # special comment blocks from generated source code fragments. Normal C, C++ and
+
944 # Fortran comments will always remain visible.
+
945 # The default value is: YES.
+
946 
+
947 STRIP_CODE_COMMENTS = YES
+
948 
+
949 # If the REFERENCED_BY_RELATION tag is set to YES then for each documented
+
950 # function all documented functions referencing it will be listed.
+
951 # The default value is: NO.
+
952 
+
953 REFERENCED_BY_RELATION = YES
+
954 
+
955 # If the REFERENCES_RELATION tag is set to YES then for each documented function
+
956 # all documented entities called/used by that function will be listed.
+
957 # The default value is: NO.
+
958 
+
959 REFERENCES_RELATION = YES
+
960 
+
961 # If the REFERENCES_LINK_SOURCE tag is set to YES and SOURCE_BROWSER tag is set
+
962 # to YES then the hyperlinks from functions in REFERENCES_RELATION and
+
963 # REFERENCED_BY_RELATION lists will link to the source code. Otherwise they will
+
964 # link to the documentation.
+
965 # The default value is: YES.
+
966 
+
967 REFERENCES_LINK_SOURCE = YES
+
968 
+
969 # If SOURCE_TOOLTIPS is enabled (the default) then hovering a hyperlink in the
+
970 # source code will show a tooltip with additional information such as prototype,
+
971 # brief description and links to the definition and documentation. Since this
+
972 # will make the HTML file larger and loading of large files a bit slower, you
+
973 # can opt to disable this feature.
+
974 # The default value is: YES.
+
975 # This tag requires that the tag SOURCE_BROWSER is set to YES.
+
976 
+
977 SOURCE_TOOLTIPS = YES
+
978 
+
979 # If the USE_HTAGS tag is set to YES then the references to source code will
+
980 # point to the HTML generated by the htags(1) tool instead of doxygen built-in
+
981 # source browser. The htags tool is part of GNU's global source tagging system
+
982 # (see http://www.gnu.org/software/global/global.html). You will need version
+
983 # 4.8.6 or higher.
+
984 #
+
985 # To use it do the following:
+
986 # - Install the latest version of global
+
987 # - Enable SOURCE_BROWSER and USE_HTAGS in the config file
+
988 # - Make sure the INPUT points to the root of the source tree
+
989 # - Run doxygen as normal
+
990 #
+
991 # Doxygen will invoke htags (and that will in turn invoke gtags), so these
+
992 # tools must be available from the command line (i.e. in the search path).
+
993 #
+
994 # The result: instead of the source browser generated by doxygen, the links to
+
995 # source code will now point to the output of htags.
+
996 # The default value is: NO.
+
997 # This tag requires that the tag SOURCE_BROWSER is set to YES.
+
998 
+
999 USE_HTAGS = NO
+
1000 
+
1001 # If the VERBATIM_HEADERS tag is set the YES then doxygen will generate a
+
1002 # verbatim copy of the header file for each class for which an include is
+
1003 # specified. Set to NO to disable this.
+
1004 # See also: Section \class.
+
1005 # The default value is: YES.
+
1006 
+
1007 VERBATIM_HEADERS = YES
+
1008 
+
1009 # If the CLANG_ASSISTED_PARSING tag is set to YES then doxygen will use the
+
1010 # clang parser (see: http://clang.llvm.org/) for more accurate parsing at the
+
1011 # cost of reduced performance. This can be particularly helpful with template
+
1012 # rich C++ code for which doxygen's built-in parser lacks the necessary type
+
1013 # information.
+
1014 # Note: The availability of this option depends on whether or not doxygen was
+
1015 # compiled with the --with-libclang option.
+
1016 # The default value is: NO.
+
1017 
+
1018 CLANG_ASSISTED_PARSING = NO
+
1019 
+
1020 # If clang assisted parsing is enabled you can provide the compiler with command
+
1021 # line options that you would normally use when invoking the compiler. Note that
+
1022 # the include paths will already be set by doxygen for the files and directories
+
1023 # specified with INPUT and INCLUDE_PATH.
+
1024 # This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES.
+
1025 
+
1026 CLANG_OPTIONS =
+
1027 
+
1028 #---------------------------------------------------------------------------
+
1029 # Configuration options related to the alphabetical class index
+
1030 #---------------------------------------------------------------------------
+
1031 
+
1032 # If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all
+
1033 # compounds will be generated. Enable this if the project contains a lot of
+
1034 # classes, structs, unions or interfaces.
+
1035 # The default value is: YES.
+
1036 
+
1037 ALPHABETICAL_INDEX = NO
+
1038 
+
1039 # The COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns in
+
1040 # which the alphabetical index list will be split.
+
1041 # Minimum value: 1, maximum value: 20, default value: 5.
+
1042 # This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
+
1043 
+
1044 COLS_IN_ALPHA_INDEX = 5
+
1045 
+
1046 # In case all classes in a project start with a common prefix, all classes will
+
1047 # be put under the same header in the alphabetical index. The IGNORE_PREFIX tag
+
1048 # can be used to specify a prefix (or a list of prefixes) that should be ignored
+
1049 # while generating the index headers.
+
1050 # This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
+
1051 
+
1052 IGNORE_PREFIX =
+
1053 
+
1054 #---------------------------------------------------------------------------
+
1055 # Configuration options related to the HTML output
+
1056 #---------------------------------------------------------------------------
+
1057 
+
1058 # If the GENERATE_HTML tag is set to YES, doxygen will generate HTML output
+
1059 # The default value is: YES.
+
1060 
+
1061 GENERATE_HTML = YES
+
1062 
+
1063 # The HTML_OUTPUT tag is used to specify where the HTML docs will be put. If a
+
1064 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+
1065 # it.
+
1066 # The default directory is: html.
+
1067 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1068 
+
1069 HTML_OUTPUT = html
+
1070 
+
1071 # The HTML_FILE_EXTENSION tag can be used to specify the file extension for each
+
1072 # generated HTML page (for example: .htm, .php, .asp).
+
1073 # The default value is: .html.
+
1074 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1075 
+
1076 HTML_FILE_EXTENSION = .html
+
1077 
+
1078 # The HTML_HEADER tag can be used to specify a user-defined HTML header file for
+
1079 # each generated HTML page. If the tag is left blank doxygen will generate a
+
1080 # standard header.
+
1081 #
+
1082 # To get valid HTML the header file that includes any scripts and style sheets
+
1083 # that doxygen needs, which is dependent on the configuration options used (e.g.
+
1084 # the setting GENERATE_TREEVIEW). It is highly recommended to start with a
+
1085 # default header using
+
1086 # doxygen -w html new_header.html new_footer.html new_stylesheet.css
+
1087 # YourConfigFile
+
1088 # and then modify the file new_header.html. See also section "Doxygen usage"
+
1089 # for information on how to generate the default header that doxygen normally
+
1090 # uses.
+
1091 # Note: The header is subject to change so you typically have to regenerate the
+
1092 # default header when upgrading to a newer version of doxygen. For a description
+
1093 # of the possible markers and block names see the documentation.
+
1094 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1095 
+
1096 HTML_HEADER =
+
1097 
+
1098 # The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each
+
1099 # generated HTML page. If the tag is left blank doxygen will generate a standard
+
1100 # footer. See HTML_HEADER for more information on how to generate a default
+
1101 # footer and what special commands can be used inside the footer. See also
+
1102 # section "Doxygen usage" for information on how to generate the default footer
+
1103 # that doxygen normally uses.
+
1104 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1105 
+
1106 HTML_FOOTER =
+
1107 
+
1108 # The HTML_STYLESHEET tag can be used to specify a user-defined cascading style
+
1109 # sheet that is used by each HTML page. It can be used to fine-tune the look of
+
1110 # the HTML output. If left blank doxygen will generate a default style sheet.
+
1111 # See also section "Doxygen usage" for information on how to generate the style
+
1112 # sheet that doxygen normally uses.
+
1113 # Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as
+
1114 # it is more robust and this tag (HTML_STYLESHEET) will in the future become
+
1115 # obsolete.
+
1116 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1117 
+
1118 HTML_STYLESHEET =
+
1119 
+
1120 # The HTML_EXTRA_STYLESHEET tag can be used to specify additional user-defined
+
1121 # cascading style sheets that are included after the standard style sheets
+
1122 # created by doxygen. Using this option one can overrule certain style aspects.
+
1123 # This is preferred over using HTML_STYLESHEET since it does not replace the
+
1124 # standard style sheet and is therefore more robust against future updates.
+
1125 # Doxygen will copy the style sheet files to the output directory.
+
1126 # Note: The order of the extra style sheet files is of importance (e.g. the last
+
1127 # style sheet in the list overrules the setting of the previous ones in the
+
1128 # list). For an example see the documentation.
+
1129 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1130 
+
1131 HTML_EXTRA_STYLESHEET =
+
1132 
+
1133 # The HTML_EXTRA_FILES tag can be used to specify one or more extra images or
+
1134 # other source files which should be copied to the HTML output directory. Note
+
1135 # that these files will be copied to the base HTML output directory. Use the
+
1136 # $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these
+
1137 # files. In the HTML_STYLESHEET file, use the file name only. Also note that the
+
1138 # files will be copied as-is; there are no commands or markers available.
+
1139 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1140 
+
1141 HTML_EXTRA_FILES =
+
1142 
+
1143 # The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen
+
1144 # will adjust the colors in the style sheet and background images according to
+
1145 # this color. Hue is specified as an angle on a colorwheel, see
+
1146 # http://en.wikipedia.org/wiki/Hue for more information. For instance the value
+
1147 # 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300
+
1148 # purple, and 360 is red again.
+
1149 # Minimum value: 0, maximum value: 359, default value: 220.
+
1150 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1151 
+
1152 HTML_COLORSTYLE_HUE = 220
+
1153 
+
1154 # The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors
+
1155 # in the HTML output. For a value of 0 the output will use grayscales only. A
+
1156 # value of 255 will produce the most vivid colors.
+
1157 # Minimum value: 0, maximum value: 255, default value: 100.
+
1158 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1159 
+
1160 HTML_COLORSTYLE_SAT = 100
+
1161 
+
1162 # The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to the
+
1163 # luminance component of the colors in the HTML output. Values below 100
+
1164 # gradually make the output lighter, whereas values above 100 make the output
+
1165 # darker. The value divided by 100 is the actual gamma applied, so 80 represents
+
1166 # a gamma of 0.8, The value 220 represents a gamma of 2.2, and 100 does not
+
1167 # change the gamma.
+
1168 # Minimum value: 40, maximum value: 240, default value: 80.
+
1169 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1170 
+
1171 HTML_COLORSTYLE_GAMMA = 80
+
1172 
+
1173 # If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML
+
1174 # page will contain the date and time when the page was generated. Setting this
+
1175 # to YES can help to show when doxygen was last run and thus if the
+
1176 # documentation is up to date.
+
1177 # The default value is: NO.
+
1178 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1179 
+
1180 HTML_TIMESTAMP = NO
+
1181 
+
1182 # If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML
+
1183 # documentation will contain sections that can be hidden and shown after the
+
1184 # page has loaded.
+
1185 # The default value is: NO.
+
1186 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1187 
+
1188 HTML_DYNAMIC_SECTIONS = NO
+
1189 
+
1190 # With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries
+
1191 # shown in the various tree structured indices initially; the user can expand
+
1192 # and collapse entries dynamically later on. Doxygen will expand the tree to
+
1193 # such a level that at most the specified number of entries are visible (unless
+
1194 # a fully collapsed tree already exceeds this amount). So setting the number of
+
1195 # entries 1 will produce a full collapsed tree by default. 0 is a special value
+
1196 # representing an infinite number of entries and will result in a full expanded
+
1197 # tree by default.
+
1198 # Minimum value: 0, maximum value: 9999, default value: 100.
+
1199 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1200 
+
1201 HTML_INDEX_NUM_ENTRIES = 100
+
1202 
+
1203 # If the GENERATE_DOCSET tag is set to YES, additional index files will be
+
1204 # generated that can be used as input for Apple's Xcode 3 integrated development
+
1205 # environment (see: http://developer.apple.com/tools/xcode/), introduced with
+
1206 # OSX 10.5 (Leopard). To create a documentation set, doxygen will generate a
+
1207 # Makefile in the HTML output directory. Running make will produce the docset in
+
1208 # that directory and running make install will install the docset in
+
1209 # ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at
+
1210 # startup. See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html
+
1211 # for more information.
+
1212 # The default value is: NO.
+
1213 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1214 
+
1215 GENERATE_DOCSET = NO
+
1216 
+
1217 # This tag determines the name of the docset feed. A documentation feed provides
+
1218 # an umbrella under which multiple documentation sets from a single provider
+
1219 # (such as a company or product suite) can be grouped.
+
1220 # The default value is: Doxygen generated docs.
+
1221 # This tag requires that the tag GENERATE_DOCSET is set to YES.
+
1222 
+
1223 DOCSET_FEEDNAME = "Doxygen generated docs"
+
1224 
+
1225 # This tag specifies a string that should uniquely identify the documentation
+
1226 # set bundle. This should be a reverse domain-name style string, e.g.
+
1227 # com.mycompany.MyDocSet. Doxygen will append .docset to the name.
+
1228 # The default value is: org.doxygen.Project.
+
1229 # This tag requires that the tag GENERATE_DOCSET is set to YES.
+
1230 
+
1231 DOCSET_BUNDLE_ID = org.doxygen.Project
+
1232 
+
1233 # The DOCSET_PUBLISHER_ID tag specifies a string that should uniquely identify
+
1234 # the documentation publisher. This should be a reverse domain-name style
+
1235 # string, e.g. com.mycompany.MyDocSet.documentation.
+
1236 # The default value is: org.doxygen.Publisher.
+
1237 # This tag requires that the tag GENERATE_DOCSET is set to YES.
+
1238 
+
1239 DOCSET_PUBLISHER_ID = org.doxygen.Publisher
+
1240 
+
1241 # The DOCSET_PUBLISHER_NAME tag identifies the documentation publisher.
+
1242 # The default value is: Publisher.
+
1243 # This tag requires that the tag GENERATE_DOCSET is set to YES.
+
1244 
+
1245 DOCSET_PUBLISHER_NAME = Publisher
+
1246 
+
1247 # If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three
+
1248 # additional HTML index files: index.hhp, index.hhc, and index.hhk. The
+
1249 # index.hhp is a project file that can be read by Microsoft's HTML Help Workshop
+
1250 # (see: http://www.microsoft.com/en-us/download/details.aspx?id=21138) on
+
1251 # Windows.
+
1252 #
+
1253 # The HTML Help Workshop contains a compiler that can convert all HTML output
+
1254 # generated by doxygen into a single compiled HTML file (.chm). Compiled HTML
+
1255 # files are now used as the Windows 98 help format, and will replace the old
+
1256 # Windows help format (.hlp) on all Windows platforms in the future. Compressed
+
1257 # HTML files also contain an index, a table of contents, and you can search for
+
1258 # words in the documentation. The HTML workshop also contains a viewer for
+
1259 # compressed HTML files.
+
1260 # The default value is: NO.
+
1261 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1262 
+
1263 GENERATE_HTMLHELP = NO
+
1264 
+
1265 # The CHM_FILE tag can be used to specify the file name of the resulting .chm
+
1266 # file. You can add a path in front of the file if the result should not be
+
1267 # written to the html output directory.
+
1268 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
1269 
+
1270 CHM_FILE =
+
1271 
+
1272 # The HHC_LOCATION tag can be used to specify the location (absolute path
+
1273 # including file name) of the HTML help compiler (hhc.exe). If non-empty,
+
1274 # doxygen will try to run the HTML help compiler on the generated index.hhp.
+
1275 # The file has to be specified with full path.
+
1276 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
1277 
+
1278 HHC_LOCATION =
+
1279 
+
1280 # The GENERATE_CHI flag controls if a separate .chi index file is generated
+
1281 # (YES) or that it should be included in the master .chm file (NO).
+
1282 # The default value is: NO.
+
1283 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
1284 
+
1285 GENERATE_CHI = NO
+
1286 
+
1287 # The CHM_INDEX_ENCODING is used to encode HtmlHelp index (hhk), content (hhc)
+
1288 # and project file content.
+
1289 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
1290 
+
1291 CHM_INDEX_ENCODING =
+
1292 
+
1293 # The BINARY_TOC flag controls whether a binary table of contents is generated
+
1294 # (YES) or a normal table of contents (NO) in the .chm file. Furthermore it
+
1295 # enables the Previous and Next buttons.
+
1296 # The default value is: NO.
+
1297 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
1298 
+
1299 BINARY_TOC = NO
+
1300 
+
1301 # The TOC_EXPAND flag can be set to YES to add extra items for group members to
+
1302 # the table of contents of the HTML help documentation and to the tree view.
+
1303 # The default value is: NO.
+
1304 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
1305 
+
1306 TOC_EXPAND = NO
+
1307 
+
1308 # If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and
+
1309 # QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that
+
1310 # can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help
+
1311 # (.qch) of the generated HTML documentation.
+
1312 # The default value is: NO.
+
1313 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1314 
+
1315 GENERATE_QHP = NO
+
1316 
+
1317 # If the QHG_LOCATION tag is specified, the QCH_FILE tag can be used to specify
+
1318 # the file name of the resulting .qch file. The path specified is relative to
+
1319 # the HTML output folder.
+
1320 # This tag requires that the tag GENERATE_QHP is set to YES.
+
1321 
+
1322 QCH_FILE =
+
1323 
+
1324 # The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help
+
1325 # Project output. For more information please see Qt Help Project / Namespace
+
1326 # (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#namespace).
+
1327 # The default value is: org.doxygen.Project.
+
1328 # This tag requires that the tag GENERATE_QHP is set to YES.
+
1329 
+
1330 QHP_NAMESPACE = org.doxygen.Project
+
1331 
+
1332 # The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt
+
1333 # Help Project output. For more information please see Qt Help Project / Virtual
+
1334 # Folders (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#virtual-
+
1335 # folders).
+
1336 # The default value is: doc.
+
1337 # This tag requires that the tag GENERATE_QHP is set to YES.
+
1338 
+
1339 QHP_VIRTUAL_FOLDER = doc
+
1340 
+
1341 # If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom
+
1342 # filter to add. For more information please see Qt Help Project / Custom
+
1343 # Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom-
+
1344 # filters).
+
1345 # This tag requires that the tag GENERATE_QHP is set to YES.
+
1346 
+
1347 QHP_CUST_FILTER_NAME =
+
1348 
+
1349 # The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the
+
1350 # custom filter to add. For more information please see Qt Help Project / Custom
+
1351 # Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom-
+
1352 # filters).
+
1353 # This tag requires that the tag GENERATE_QHP is set to YES.
+
1354 
+
1355 QHP_CUST_FILTER_ATTRS =
+
1356 
+
1357 # The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this
+
1358 # project's filter section matches. Qt Help Project / Filter Attributes (see:
+
1359 # http://qt-project.org/doc/qt-4.8/qthelpproject.html#filter-attributes).
+
1360 # This tag requires that the tag GENERATE_QHP is set to YES.
+
1361 
+
1362 QHP_SECT_FILTER_ATTRS =
+
1363 
+
1364 # The QHG_LOCATION tag can be used to specify the location of Qt's
+
1365 # qhelpgenerator. If non-empty doxygen will try to run qhelpgenerator on the
+
1366 # generated .qhp file.
+
1367 # This tag requires that the tag GENERATE_QHP is set to YES.
+
1368 
+
1369 QHG_LOCATION =
+
1370 
+
1371 # If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be
+
1372 # generated, together with the HTML files, they form an Eclipse help plugin. To
+
1373 # install this plugin and make it available under the help contents menu in
+
1374 # Eclipse, the contents of the directory containing the HTML and XML files needs
+
1375 # to be copied into the plugins directory of eclipse. The name of the directory
+
1376 # within the plugins directory should be the same as the ECLIPSE_DOC_ID value.
+
1377 # After copying Eclipse needs to be restarted before the help appears.
+
1378 # The default value is: NO.
+
1379 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1380 
+
1381 GENERATE_ECLIPSEHELP = NO
+
1382 
+
1383 # A unique identifier for the Eclipse help plugin. When installing the plugin
+
1384 # the directory name containing the HTML and XML files should also have this
+
1385 # name. Each documentation set should have its own identifier.
+
1386 # The default value is: org.doxygen.Project.
+
1387 # This tag requires that the tag GENERATE_ECLIPSEHELP is set to YES.
+
1388 
+
1389 ECLIPSE_DOC_ID = org.doxygen.Project
+
1390 
+
1391 # If you want full control over the layout of the generated HTML pages it might
+
1392 # be necessary to disable the index and replace it with your own. The
+
1393 # DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) at top
+
1394 # of each HTML page. A value of NO enables the index and the value YES disables
+
1395 # it. Since the tabs in the index contain the same information as the navigation
+
1396 # tree, you can set this option to YES if you also set GENERATE_TREEVIEW to YES.
+
1397 # The default value is: NO.
+
1398 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1399 
+
1400 DISABLE_INDEX = NO
+
1401 
+
1402 # The GENERATE_TREEVIEW tag is used to specify whether a tree-like index
+
1403 # structure should be generated to display hierarchical information. If the tag
+
1404 # value is set to YES, a side panel will be generated containing a tree-like
+
1405 # index structure (just like the one that is generated for HTML Help). For this
+
1406 # to work a browser that supports JavaScript, DHTML, CSS and frames is required
+
1407 # (i.e. any modern browser). Windows users are probably better off using the
+
1408 # HTML help feature. Via custom style sheets (see HTML_EXTRA_STYLESHEET) one can
+
1409 # further fine-tune the look of the index. As an example, the default style
+
1410 # sheet generated by doxygen has an example that shows how to put an image at
+
1411 # the root of the tree instead of the PROJECT_NAME. Since the tree basically has
+
1412 # the same information as the tab index, you could consider setting
+
1413 # DISABLE_INDEX to YES when enabling this option.
+
1414 # The default value is: NO.
+
1415 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1416 
+
1417 GENERATE_TREEVIEW = NO
+
1418 
+
1419 # The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that
+
1420 # doxygen will group on one line in the generated HTML documentation.
+
1421 #
+
1422 # Note that a value of 0 will completely suppress the enum values from appearing
+
1423 # in the overview section.
+
1424 # Minimum value: 0, maximum value: 20, default value: 4.
+
1425 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1426 
+
1427 ENUM_VALUES_PER_LINE = 4
+
1428 
+
1429 # If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used
+
1430 # to set the initial width (in pixels) of the frame in which the tree is shown.
+
1431 # Minimum value: 0, maximum value: 1500, default value: 250.
+
1432 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1433 
+
1434 TREEVIEW_WIDTH = 250
+
1435 
+
1436 # If the EXT_LINKS_IN_WINDOW option is set to YES, doxygen will open links to
+
1437 # external symbols imported via tag files in a separate window.
+
1438 # The default value is: NO.
+
1439 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1440 
+
1441 EXT_LINKS_IN_WINDOW = NO
+
1442 
+
1443 # Use this tag to change the font size of LaTeX formulas included as images in
+
1444 # the HTML documentation. When you change the font size after a successful
+
1445 # doxygen run you need to manually remove any form_*.png images from the HTML
+
1446 # output directory to force them to be regenerated.
+
1447 # Minimum value: 8, maximum value: 50, default value: 10.
+
1448 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1449 
+
1450 FORMULA_FONTSIZE = 10
+
1451 
+
1452 # Use the FORMULA_TRANPARENT tag to determine whether or not the images
+
1453 # generated for formulas are transparent PNGs. Transparent PNGs are not
+
1454 # supported properly for IE 6.0, but are supported on all modern browsers.
+
1455 #
+
1456 # Note that when changing this option you need to delete any form_*.png files in
+
1457 # the HTML output directory before the changes have effect.
+
1458 # The default value is: YES.
+
1459 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1460 
+
1461 FORMULA_TRANSPARENT = YES
+
1462 
+
1463 # Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see
+
1464 # http://www.mathjax.org) which uses client side Javascript for the rendering
+
1465 # instead of using pre-rendered bitmaps. Use this if you do not have LaTeX
+
1466 # installed or if you want to formulas look prettier in the HTML output. When
+
1467 # enabled you may also need to install MathJax separately and configure the path
+
1468 # to it using the MATHJAX_RELPATH option.
+
1469 # The default value is: NO.
+
1470 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1471 
+
1472 USE_MATHJAX = NO
+
1473 
+
1474 # When MathJax is enabled you can set the default output format to be used for
+
1475 # the MathJax output. See the MathJax site (see:
+
1476 # http://docs.mathjax.org/en/latest/output.html) for more details.
+
1477 # Possible values are: HTML-CSS (which is slower, but has the best
+
1478 # compatibility), NativeMML (i.e. MathML) and SVG.
+
1479 # The default value is: HTML-CSS.
+
1480 # This tag requires that the tag USE_MATHJAX is set to YES.
+
1481 
+
1482 MATHJAX_FORMAT = HTML-CSS
+
1483 
+
1484 # When MathJax is enabled you need to specify the location relative to the HTML
+
1485 # output directory using the MATHJAX_RELPATH option. The destination directory
+
1486 # should contain the MathJax.js script. For instance, if the mathjax directory
+
1487 # is located at the same level as the HTML output directory, then
+
1488 # MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax
+
1489 # Content Delivery Network so you can quickly see the result without installing
+
1490 # MathJax. However, it is strongly recommended to install a local copy of
+
1491 # MathJax from http://www.mathjax.org before deployment.
+
1492 # The default value is: http://cdn.mathjax.org/mathjax/latest.
+
1493 # This tag requires that the tag USE_MATHJAX is set to YES.
+
1494 
+
1495 MATHJAX_RELPATH = http://www.mathjax.org/mathjax
+
1496 
+
1497 # The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax
+
1498 # extension names that should be enabled during MathJax rendering. For example
+
1499 # MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols
+
1500 # This tag requires that the tag USE_MATHJAX is set to YES.
+
1501 
+
1502 MATHJAX_EXTENSIONS =
+
1503 
+
1504 # The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces
+
1505 # of code that will be used on startup of the MathJax code. See the MathJax site
+
1506 # (see: http://docs.mathjax.org/en/latest/output.html) for more details. For an
+
1507 # example see the documentation.
+
1508 # This tag requires that the tag USE_MATHJAX is set to YES.
+
1509 
+
1510 MATHJAX_CODEFILE =
+
1511 
+
1512 # When the SEARCHENGINE tag is enabled doxygen will generate a search box for
+
1513 # the HTML output. The underlying search engine uses javascript and DHTML and
+
1514 # should work on any modern browser. Note that when using HTML help
+
1515 # (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets (GENERATE_DOCSET)
+
1516 # there is already a search function so this one should typically be disabled.
+
1517 # For large projects the javascript based search engine can be slow, then
+
1518 # enabling SERVER_BASED_SEARCH may provide a better solution. It is possible to
+
1519 # search using the keyboard; to jump to the search box use <access key> + S
+
1520 # (what the <access key> is depends on the OS and browser, but it is typically
+
1521 # <CTRL>, <ALT>/<option>, or both). Inside the search box use the <cursor down
+
1522 # key> to jump into the search results window, the results can be navigated
+
1523 # using the <cursor keys>. Press <Enter> to select an item or <escape> to cancel
+
1524 # the search. The filter options can be selected when the cursor is inside the
+
1525 # search box by pressing <Shift>+<cursor down>. Also here use the <cursor keys>
+
1526 # to select a filter and <Enter> or <escape> to activate or cancel the filter
+
1527 # option.
+
1528 # The default value is: YES.
+
1529 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1530 
+
1531 SEARCHENGINE = YES
+
1532 
+
1533 # When the SERVER_BASED_SEARCH tag is enabled the search engine will be
+
1534 # implemented using a web server instead of a web client using Javascript. There
+
1535 # are two flavors of web server based searching depending on the EXTERNAL_SEARCH
+
1536 # setting. When disabled, doxygen will generate a PHP script for searching and
+
1537 # an index file used by the script. When EXTERNAL_SEARCH is enabled the indexing
+
1538 # and searching needs to be provided by external tools. See the section
+
1539 # "External Indexing and Searching" for details.
+
1540 # The default value is: NO.
+
1541 # This tag requires that the tag SEARCHENGINE is set to YES.
+
1542 
+
1543 SERVER_BASED_SEARCH = NO
+
1544 
+
1545 # When EXTERNAL_SEARCH tag is enabled doxygen will no longer generate the PHP
+
1546 # script for searching. Instead the search results are written to an XML file
+
1547 # which needs to be processed by an external indexer. Doxygen will invoke an
+
1548 # external search engine pointed to by the SEARCHENGINE_URL option to obtain the
+
1549 # search results.
+
1550 #
+
1551 # Doxygen ships with an example indexer (doxyindexer) and search engine
+
1552 # (doxysearch.cgi) which are based on the open source search engine library
+
1553 # Xapian (see: http://xapian.org/).
+
1554 #
+
1555 # See the section "External Indexing and Searching" for details.
+
1556 # The default value is: NO.
+
1557 # This tag requires that the tag SEARCHENGINE is set to YES.
+
1558 
+
1559 EXTERNAL_SEARCH = NO
+
1560 
+
1561 # The SEARCHENGINE_URL should point to a search engine hosted by a web server
+
1562 # which will return the search results when EXTERNAL_SEARCH is enabled.
+
1563 #
+
1564 # Doxygen ships with an example indexer (doxyindexer) and search engine
+
1565 # (doxysearch.cgi) which are based on the open source search engine library
+
1566 # Xapian (see: http://xapian.org/). See the section "External Indexing and
+
1567 # Searching" for details.
+
1568 # This tag requires that the tag SEARCHENGINE is set to YES.
+
1569 
+
1570 SEARCHENGINE_URL =
+
1571 
+
1572 # When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed
+
1573 # search data is written to a file for indexing by an external tool. With the
+
1574 # SEARCHDATA_FILE tag the name of this file can be specified.
+
1575 # The default file is: searchdata.xml.
+
1576 # This tag requires that the tag SEARCHENGINE is set to YES.
+
1577 
+
1578 SEARCHDATA_FILE = searchdata.xml
+
1579 
+
1580 # When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the
+
1581 # EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is
+
1582 # useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple
+
1583 # projects and redirect the results back to the right project.
+
1584 # This tag requires that the tag SEARCHENGINE is set to YES.
+
1585 
+
1586 EXTERNAL_SEARCH_ID =
+
1587 
+
1588 # The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen
+
1589 # projects other than the one defined by this configuration file, but that are
+
1590 # all added to the same external search index. Each project needs to have a
+
1591 # unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id of
+
1592 # to a relative location where the documentation can be found. The format is:
+
1593 # EXTRA_SEARCH_MAPPINGS = tagname1=loc1 tagname2=loc2 ...
+
1594 # This tag requires that the tag SEARCHENGINE is set to YES.
+
1595 
+
1596 EXTRA_SEARCH_MAPPINGS =
+
1597 
+
1598 #---------------------------------------------------------------------------
+
1599 # Configuration options related to the LaTeX output
+
1600 #---------------------------------------------------------------------------
+
1601 
+
1602 # If the GENERATE_LATEX tag is set to YES, doxygen will generate LaTeX output.
+
1603 # The default value is: YES.
+
1604 
+
1605 GENERATE_LATEX = NO
+
1606 
+
1607 # The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. If a
+
1608 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+
1609 # it.
+
1610 # The default directory is: latex.
+
1611 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1612 
+
1613 LATEX_OUTPUT = latex
+
1614 
+
1615 # The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
+
1616 # invoked.
+
1617 #
+
1618 # Note that when enabling USE_PDFLATEX this option is only used for generating
+
1619 # bitmaps for formulas in the HTML output, but not in the Makefile that is
+
1620 # written to the output directory.
+
1621 # The default file is: latex.
+
1622 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1623 
+
1624 LATEX_CMD_NAME = latex
+
1625 
+
1626 # The MAKEINDEX_CMD_NAME tag can be used to specify the command name to generate
+
1627 # index for LaTeX.
+
1628 # The default file is: makeindex.
+
1629 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1630 
+
1631 MAKEINDEX_CMD_NAME = makeindex
+
1632 
+
1633 # If the COMPACT_LATEX tag is set to YES, doxygen generates more compact LaTeX
+
1634 # documents. This may be useful for small projects and may help to save some
+
1635 # trees in general.
+
1636 # The default value is: NO.
+
1637 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1638 
+
1639 COMPACT_LATEX = NO
+
1640 
+
1641 # The PAPER_TYPE tag can be used to set the paper type that is used by the
+
1642 # printer.
+
1643 # Possible values are: a4 (210 x 297 mm), letter (8.5 x 11 inches), legal (8.5 x
+
1644 # 14 inches) and executive (7.25 x 10.5 inches).
+
1645 # The default value is: a4.
+
1646 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1647 
+
1648 PAPER_TYPE = a4wide
+
1649 
+
1650 # The EXTRA_PACKAGES tag can be used to specify one or more LaTeX package names
+
1651 # that should be included in the LaTeX output. The package can be specified just
+
1652 # by its name or with the correct syntax as to be used with the LaTeX
+
1653 # \usepackage command. To get the times font for instance you can specify :
+
1654 # EXTRA_PACKAGES=times or EXTRA_PACKAGES={times}
+
1655 # To use the option intlimits with the amsmath package you can specify:
+
1656 # EXTRA_PACKAGES=[intlimits]{amsmath}
+
1657 # If left blank no extra packages will be included.
+
1658 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1659 
+
1660 EXTRA_PACKAGES =
+
1661 
+
1662 # The LATEX_HEADER tag can be used to specify a personal LaTeX header for the
+
1663 # generated LaTeX document. The header should contain everything until the first
+
1664 # chapter. If it is left blank doxygen will generate a standard header. See
+
1665 # section "Doxygen usage" for information on how to let doxygen write the
+
1666 # default header to a separate file.
+
1667 #
+
1668 # Note: Only use a user-defined header if you know what you are doing! The
+
1669 # following commands have a special meaning inside the header: $title,
+
1670 # $datetime, $date, $doxygenversion, $projectname, $projectnumber,
+
1671 # $projectbrief, $projectlogo. Doxygen will replace $title with the empty
+
1672 # string, for the replacement values of the other commands the user is referred
+
1673 # to HTML_HEADER.
+
1674 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1675 
+
1676 LATEX_HEADER =
+
1677 
+
1678 # The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for the
+
1679 # generated LaTeX document. The footer should contain everything after the last
+
1680 # chapter. If it is left blank doxygen will generate a standard footer. See
+
1681 # LATEX_HEADER for more information on how to generate a default footer and what
+
1682 # special commands can be used inside the footer.
+
1683 #
+
1684 # Note: Only use a user-defined footer if you know what you are doing!
+
1685 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1686 
+
1687 LATEX_FOOTER =
+
1688 
+
1689 # The LATEX_EXTRA_STYLESHEET tag can be used to specify additional user-defined
+
1690 # LaTeX style sheets that are included after the standard style sheets created
+
1691 # by doxygen. Using this option one can overrule certain style aspects. Doxygen
+
1692 # will copy the style sheet files to the output directory.
+
1693 # Note: The order of the extra style sheet files is of importance (e.g. the last
+
1694 # style sheet in the list overrules the setting of the previous ones in the
+
1695 # list).
+
1696 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1697 
+
1698 LATEX_EXTRA_STYLESHEET =
+
1699 
+
1700 # The LATEX_EXTRA_FILES tag can be used to specify one or more extra images or
+
1701 # other source files which should be copied to the LATEX_OUTPUT output
+
1702 # directory. Note that the files will be copied as-is; there are no commands or
+
1703 # markers available.
+
1704 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1705 
+
1706 LATEX_EXTRA_FILES =
+
1707 
+
1708 # If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated is
+
1709 # prepared for conversion to PDF (using ps2pdf or pdflatex). The PDF file will
+
1710 # contain links (just like the HTML output) instead of page references. This
+
1711 # makes the output suitable for online browsing using a PDF viewer.
+
1712 # The default value is: YES.
+
1713 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1714 
+
1715 PDF_HYPERLINKS = NO
+
1716 
+
1717 # If the USE_PDFLATEX tag is set to YES, doxygen will use pdflatex to generate
+
1718 # the PDF file directly from the LaTeX files. Set this option to YES, to get a
+
1719 # higher quality PDF documentation.
+
1720 # The default value is: YES.
+
1721 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1722 
+
1723 USE_PDFLATEX = YES
+
1724 
+
1725 # If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \batchmode
+
1726 # command to the generated LaTeX files. This will instruct LaTeX to keep running
+
1727 # if errors occur, instead of asking the user for help. This option is also used
+
1728 # when generating formulas in HTML.
+
1729 # The default value is: NO.
+
1730 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1731 
+
1732 LATEX_BATCHMODE = NO
+
1733 
+
1734 # If the LATEX_HIDE_INDICES tag is set to YES then doxygen will not include the
+
1735 # index chapters (such as File Index, Compound Index, etc.) in the output.
+
1736 # The default value is: NO.
+
1737 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1738 
+
1739 LATEX_HIDE_INDICES = NO
+
1740 
+
1741 # If the LATEX_SOURCE_CODE tag is set to YES then doxygen will include source
+
1742 # code with syntax highlighting in the LaTeX output.
+
1743 #
+
1744 # Note that which sources are shown also depends on other settings such as
+
1745 # SOURCE_BROWSER.
+
1746 # The default value is: NO.
+
1747 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1748 
+
1749 LATEX_SOURCE_CODE = NO
+
1750 
+
1751 # The LATEX_BIB_STYLE tag can be used to specify the style to use for the
+
1752 # bibliography, e.g. plainnat, or ieeetr. See
+
1753 # http://en.wikipedia.org/wiki/BibTeX and \cite for more info.
+
1754 # The default value is: plain.
+
1755 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1756 
+
1757 LATEX_BIB_STYLE = plain
+
1758 
+
1759 #---------------------------------------------------------------------------
+
1760 # Configuration options related to the RTF output
+
1761 #---------------------------------------------------------------------------
+
1762 
+
1763 # If the GENERATE_RTF tag is set to YES, doxygen will generate RTF output. The
+
1764 # RTF output is optimized for Word 97 and may not look too pretty with other RTF
+
1765 # readers/editors.
+
1766 # The default value is: NO.
+
1767 
+
1768 GENERATE_RTF = NO
+
1769 
+
1770 # The RTF_OUTPUT tag is used to specify where the RTF docs will be put. If a
+
1771 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+
1772 # it.
+
1773 # The default directory is: rtf.
+
1774 # This tag requires that the tag GENERATE_RTF is set to YES.
+
1775 
+
1776 RTF_OUTPUT = glm.rtf
+
1777 
+
1778 # If the COMPACT_RTF tag is set to YES, doxygen generates more compact RTF
+
1779 # documents. This may be useful for small projects and may help to save some
+
1780 # trees in general.
+
1781 # The default value is: NO.
+
1782 # This tag requires that the tag GENERATE_RTF is set to YES.
+
1783 
+
1784 COMPACT_RTF = NO
+
1785 
+
1786 # If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated will
+
1787 # contain hyperlink fields. The RTF file will contain links (just like the HTML
+
1788 # output) instead of page references. This makes the output suitable for online
+
1789 # browsing using Word or some other Word compatible readers that support those
+
1790 # fields.
+
1791 #
+
1792 # Note: WordPad (write) and others do not support links.
+
1793 # The default value is: NO.
+
1794 # This tag requires that the tag GENERATE_RTF is set to YES.
+
1795 
+
1796 RTF_HYPERLINKS = YES
+
1797 
+
1798 # Load stylesheet definitions from file. Syntax is similar to doxygen's config
+
1799 # file, i.e. a series of assignments. You only have to provide replacements,
+
1800 # missing definitions are set to their default value.
+
1801 #
+
1802 # See also section "Doxygen usage" for information on how to generate the
+
1803 # default style sheet that doxygen normally uses.
+
1804 # This tag requires that the tag GENERATE_RTF is set to YES.
+
1805 
+
1806 RTF_STYLESHEET_FILE =
+
1807 
+
1808 # Set optional variables used in the generation of an RTF document. Syntax is
+
1809 # similar to doxygen's config file. A template extensions file can be generated
+
1810 # using doxygen -e rtf extensionFile.
+
1811 # This tag requires that the tag GENERATE_RTF is set to YES.
+
1812 
+
1813 RTF_EXTENSIONS_FILE =
+
1814 
+
1815 # If the RTF_SOURCE_CODE tag is set to YES then doxygen will include source code
+
1816 # with syntax highlighting in the RTF output.
+
1817 #
+
1818 # Note that which sources are shown also depends on other settings such as
+
1819 # SOURCE_BROWSER.
+
1820 # The default value is: NO.
+
1821 # This tag requires that the tag GENERATE_RTF is set to YES.
+
1822 
+
1823 RTF_SOURCE_CODE = NO
+
1824 
+
1825 #---------------------------------------------------------------------------
+
1826 # Configuration options related to the man page output
+
1827 #---------------------------------------------------------------------------
+
1828 
+
1829 # If the GENERATE_MAN tag is set to YES, doxygen will generate man pages for
+
1830 # classes and files.
+
1831 # The default value is: NO.
+
1832 
+
1833 GENERATE_MAN = NO
+
1834 
+
1835 # The MAN_OUTPUT tag is used to specify where the man pages will be put. If a
+
1836 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+
1837 # it. A directory man3 will be created inside the directory specified by
+
1838 # MAN_OUTPUT.
+
1839 # The default directory is: man.
+
1840 # This tag requires that the tag GENERATE_MAN is set to YES.
+
1841 
+
1842 MAN_OUTPUT = man
+
1843 
+
1844 # The MAN_EXTENSION tag determines the extension that is added to the generated
+
1845 # man pages. In case the manual section does not start with a number, the number
+
1846 # 3 is prepended. The dot (.) at the beginning of the MAN_EXTENSION tag is
+
1847 # optional.
+
1848 # The default value is: .3.
+
1849 # This tag requires that the tag GENERATE_MAN is set to YES.
+
1850 
+
1851 MAN_EXTENSION = .3
+
1852 
+
1853 # The MAN_SUBDIR tag determines the name of the directory created within
+
1854 # MAN_OUTPUT in which the man pages are placed. If defaults to man followed by
+
1855 # MAN_EXTENSION with the initial . removed.
+
1856 # This tag requires that the tag GENERATE_MAN is set to YES.
+
1857 
+
1858 MAN_SUBDIR =
+
1859 
+
1860 # If the MAN_LINKS tag is set to YES and doxygen generates man output, then it
+
1861 # will generate one additional man file for each entity documented in the real
+
1862 # man page(s). These additional files only source the real man page, but without
+
1863 # them the man command would be unable to find the correct page.
+
1864 # The default value is: NO.
+
1865 # This tag requires that the tag GENERATE_MAN is set to YES.
+
1866 
+
1867 MAN_LINKS = NO
+
1868 
+
1869 #---------------------------------------------------------------------------
+
1870 # Configuration options related to the XML output
+
1871 #---------------------------------------------------------------------------
+
1872 
+
1873 # If the GENERATE_XML tag is set to YES, doxygen will generate an XML file that
+
1874 # captures the structure of the code including all documentation.
+
1875 # The default value is: NO.
+
1876 
+
1877 GENERATE_XML = NO
+
1878 
+
1879 # The XML_OUTPUT tag is used to specify where the XML pages will be put. If a
+
1880 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+
1881 # it.
+
1882 # The default directory is: xml.
+
1883 # This tag requires that the tag GENERATE_XML is set to YES.
+
1884 
+
1885 XML_OUTPUT = xml
+
1886 
+
1887 # If the XML_PROGRAMLISTING tag is set to YES, doxygen will dump the program
+
1888 # listings (including syntax highlighting and cross-referencing information) to
+
1889 # the XML output. Note that enabling this will significantly increase the size
+
1890 # of the XML output.
+
1891 # The default value is: YES.
+
1892 # This tag requires that the tag GENERATE_XML is set to YES.
+
1893 
+
1894 XML_PROGRAMLISTING = YES
+
1895 
+
1896 #---------------------------------------------------------------------------
+
1897 # Configuration options related to the DOCBOOK output
+
1898 #---------------------------------------------------------------------------
+
1899 
+
1900 # If the GENERATE_DOCBOOK tag is set to YES, doxygen will generate Docbook files
+
1901 # that can be used to generate PDF.
+
1902 # The default value is: NO.
+
1903 
+
1904 GENERATE_DOCBOOK = NO
+
1905 
+
1906 # The DOCBOOK_OUTPUT tag is used to specify where the Docbook pages will be put.
+
1907 # If a relative path is entered the value of OUTPUT_DIRECTORY will be put in
+
1908 # front of it.
+
1909 # The default directory is: docbook.
+
1910 # This tag requires that the tag GENERATE_DOCBOOK is set to YES.
+
1911 
+
1912 DOCBOOK_OUTPUT = docbook
+
1913 
+
1914 # If the DOCBOOK_PROGRAMLISTING tag is set to YES, doxygen will include the
+
1915 # program listings (including syntax highlighting and cross-referencing
+
1916 # information) to the DOCBOOK output. Note that enabling this will significantly
+
1917 # increase the size of the DOCBOOK output.
+
1918 # The default value is: NO.
+
1919 # This tag requires that the tag GENERATE_DOCBOOK is set to YES.
+
1920 
+
1921 DOCBOOK_PROGRAMLISTING = NO
+
1922 
+
1923 #---------------------------------------------------------------------------
+
1924 # Configuration options for the AutoGen Definitions output
+
1925 #---------------------------------------------------------------------------
+
1926 
+
1927 # If the GENERATE_AUTOGEN_DEF tag is set to YES, doxygen will generate an
+
1928 # AutoGen Definitions (see http://autogen.sf.net) file that captures the
+
1929 # structure of the code including all documentation. Note that this feature is
+
1930 # still experimental and incomplete at the moment.
+
1931 # The default value is: NO.
+
1932 
+
1933 GENERATE_AUTOGEN_DEF = NO
+
1934 
+
1935 #---------------------------------------------------------------------------
+
1936 # Configuration options related to the Perl module output
+
1937 #---------------------------------------------------------------------------
+
1938 
+
1939 # If the GENERATE_PERLMOD tag is set to YES, doxygen will generate a Perl module
+
1940 # file that captures the structure of the code including all documentation.
+
1941 #
+
1942 # Note that this feature is still experimental and incomplete at the moment.
+
1943 # The default value is: NO.
+
1944 
+
1945 GENERATE_PERLMOD = NO
+
1946 
+
1947 # If the PERLMOD_LATEX tag is set to YES, doxygen will generate the necessary
+
1948 # Makefile rules, Perl scripts and LaTeX code to be able to generate PDF and DVI
+
1949 # output from the Perl module output.
+
1950 # The default value is: NO.
+
1951 # This tag requires that the tag GENERATE_PERLMOD is set to YES.
+
1952 
+
1953 PERLMOD_LATEX = NO
+
1954 
+
1955 # If the PERLMOD_PRETTY tag is set to YES, the Perl module output will be nicely
+
1956 # formatted so it can be parsed by a human reader. This is useful if you want to
+
1957 # understand what is going on. On the other hand, if this tag is set to NO, the
+
1958 # size of the Perl module output will be much smaller and Perl will parse it
+
1959 # just the same.
+
1960 # The default value is: YES.
+
1961 # This tag requires that the tag GENERATE_PERLMOD is set to YES.
+
1962 
+
1963 PERLMOD_PRETTY = YES
+
1964 
+
1965 # The names of the make variables in the generated doxyrules.make file are
+
1966 # prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. This is useful
+
1967 # so different doxyrules.make files included by the same Makefile don't
+
1968 # overwrite each other's variables.
+
1969 # This tag requires that the tag GENERATE_PERLMOD is set to YES.
+
1970 
+
1971 PERLMOD_MAKEVAR_PREFIX =
+
1972 
+
1973 #---------------------------------------------------------------------------
+
1974 # Configuration options related to the preprocessor
+
1975 #---------------------------------------------------------------------------
+
1976 
+
1977 # If the ENABLE_PREPROCESSING tag is set to YES, doxygen will evaluate all
+
1978 # C-preprocessor directives found in the sources and include files.
+
1979 # The default value is: YES.
+
1980 
+
1981 ENABLE_PREPROCESSING = YES
+
1982 
+
1983 # If the MACRO_EXPANSION tag is set to YES, doxygen will expand all macro names
+
1984 # in the source code. If set to NO, only conditional compilation will be
+
1985 # performed. Macro expansion can be done in a controlled way by setting
+
1986 # EXPAND_ONLY_PREDEF to YES.
+
1987 # The default value is: NO.
+
1988 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
1989 
+
1990 MACRO_EXPANSION = NO
+
1991 
+
1992 # If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES then
+
1993 # the macro expansion is limited to the macros specified with the PREDEFINED and
+
1994 # EXPAND_AS_DEFINED tags.
+
1995 # The default value is: NO.
+
1996 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
1997 
+
1998 EXPAND_ONLY_PREDEF = NO
+
1999 
+
2000 # If the SEARCH_INCLUDES tag is set to YES, the include files in the
+
2001 # INCLUDE_PATH will be searched if a #include is found.
+
2002 # The default value is: YES.
+
2003 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
2004 
+
2005 SEARCH_INCLUDES = YES
+
2006 
+
2007 # The INCLUDE_PATH tag can be used to specify one or more directories that
+
2008 # contain include files that are not input files but should be processed by the
+
2009 # preprocessor.
+
2010 # This tag requires that the tag SEARCH_INCLUDES is set to YES.
+
2011 
+
2012 INCLUDE_PATH =
+
2013 
+
2014 # You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
+
2015 # patterns (like *.h and *.hpp) to filter out the header-files in the
+
2016 # directories. If left blank, the patterns specified with FILE_PATTERNS will be
+
2017 # used.
+
2018 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
2019 
+
2020 INCLUDE_FILE_PATTERNS =
+
2021 
+
2022 # The PREDEFINED tag can be used to specify one or more macro names that are
+
2023 # defined before the preprocessor is started (similar to the -D option of e.g.
+
2024 # gcc). The argument of the tag is a list of macros of the form: name or
+
2025 # name=definition (no spaces). If the definition and the "=" are omitted, "=1"
+
2026 # is assumed. To prevent a macro definition from being undefined via #undef or
+
2027 # recursively expanded use the := operator instead of the = operator.
+
2028 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
2029 
+
2030 PREDEFINED =
+
2031 
+
2032 # If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this
+
2033 # tag can be used to specify a list of macro names that should be expanded. The
+
2034 # macro definition that is found in the sources will be used. Use the PREDEFINED
+
2035 # tag if you want to use a different macro definition that overrules the
+
2036 # definition found in the source code.
+
2037 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
2038 
+
2039 EXPAND_AS_DEFINED =
+
2040 
+
2041 # If the SKIP_FUNCTION_MACROS tag is set to YES then doxygen's preprocessor will
+
2042 # remove all references to function-like macros that are alone on a line, have
+
2043 # an all uppercase name, and do not end with a semicolon. Such function macros
+
2044 # are typically used for boiler-plate code, and will confuse the parser if not
+
2045 # removed.
+
2046 # The default value is: YES.
+
2047 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
2048 
+
2049 SKIP_FUNCTION_MACROS = YES
+
2050 
+
2051 #---------------------------------------------------------------------------
+
2052 # Configuration options related to external references
+
2053 #---------------------------------------------------------------------------
+
2054 
+
2055 # The TAGFILES tag can be used to specify one or more tag files. For each tag
+
2056 # file the location of the external documentation should be added. The format of
+
2057 # a tag file without this location is as follows:
+
2058 # TAGFILES = file1 file2 ...
+
2059 # Adding location for the tag files is done as follows:
+
2060 # TAGFILES = file1=loc1 "file2 = loc2" ...
+
2061 # where loc1 and loc2 can be relative or absolute paths or URLs. See the
+
2062 # section "Linking to external documentation" for more information about the use
+
2063 # of tag files.
+
2064 # Note: Each tag file must have a unique name (where the name does NOT include
+
2065 # the path). If a tag file is not located in the directory in which doxygen is
+
2066 # run, you must also specify the path to the tagfile here.
+
2067 
+
2068 TAGFILES =
+
2069 
+
2070 # When a file name is specified after GENERATE_TAGFILE, doxygen will create a
+
2071 # tag file that is based on the input files it reads. See section "Linking to
+
2072 # external documentation" for more information about the usage of tag files.
+
2073 
+
2074 GENERATE_TAGFILE =
+
2075 
+
2076 # If the ALLEXTERNALS tag is set to YES, all external class will be listed in
+
2077 # the class index. If set to NO, only the inherited external classes will be
+
2078 # listed.
+
2079 # The default value is: NO.
+
2080 
+
2081 ALLEXTERNALS = NO
+
2082 
+
2083 # If the EXTERNAL_GROUPS tag is set to YES, all external groups will be listed
+
2084 # in the modules index. If set to NO, only the current project's groups will be
+
2085 # listed.
+
2086 # The default value is: YES.
+
2087 
+
2088 EXTERNAL_GROUPS = YES
+
2089 
+
2090 # If the EXTERNAL_PAGES tag is set to YES, all external pages will be listed in
+
2091 # the related pages index. If set to NO, only the current project's pages will
+
2092 # be listed.
+
2093 # The default value is: YES.
+
2094 
+
2095 EXTERNAL_PAGES = YES
+
2096 
+
2097 # The PERL_PATH should be the absolute path and name of the perl script
+
2098 # interpreter (i.e. the result of 'which perl').
+
2099 # The default file (with absolute path) is: /usr/bin/perl.
+
2100 
+
2101 PERL_PATH = /usr/bin/perl
+
2102 
+
2103 #---------------------------------------------------------------------------
+
2104 # Configuration options related to the dot tool
+
2105 #---------------------------------------------------------------------------
+
2106 
+
2107 # If the CLASS_DIAGRAMS tag is set to YES, doxygen will generate a class diagram
+
2108 # (in HTML and LaTeX) for classes with base or super classes. Setting the tag to
+
2109 # NO turns the diagrams off. Note that this option also works with HAVE_DOT
+
2110 # disabled, but it is recommended to install and use dot, since it yields more
+
2111 # powerful graphs.
+
2112 # The default value is: YES.
+
2113 
+
2114 CLASS_DIAGRAMS = YES
+
2115 
+
2116 # You can define message sequence charts within doxygen comments using the \msc
+
2117 # command. Doxygen will then run the mscgen tool (see:
+
2118 # http://www.mcternan.me.uk/mscgen/)) to produce the chart and insert it in the
+
2119 # documentation. The MSCGEN_PATH tag allows you to specify the directory where
+
2120 # the mscgen tool resides. If left empty the tool is assumed to be found in the
+
2121 # default search path.
+
2122 
+
2123 MSCGEN_PATH =
+
2124 
+
2125 # You can include diagrams made with dia in doxygen documentation. Doxygen will
+
2126 # then run dia to produce the diagram and insert it in the documentation. The
+
2127 # DIA_PATH tag allows you to specify the directory where the dia binary resides.
+
2128 # If left empty dia is assumed to be found in the default search path.
+
2129 
+
2130 DIA_PATH =
+
2131 
+
2132 # If set to YES the inheritance and collaboration graphs will hide inheritance
+
2133 # and usage relations if the target is undocumented or is not a class.
+
2134 # The default value is: YES.
+
2135 
+
2136 HIDE_UNDOC_RELATIONS = YES
+
2137 
+
2138 # If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
+
2139 # available from the path. This tool is part of Graphviz (see:
+
2140 # http://www.graphviz.org/), a graph visualization toolkit from AT&T and Lucent
+
2141 # Bell Labs. The other options in this section have no effect if this option is
+
2142 # set to NO
+
2143 # The default value is: NO.
+
2144 
+
2145 HAVE_DOT = NO
+
2146 
+
2147 # The DOT_NUM_THREADS specifies the number of dot invocations doxygen is allowed
+
2148 # to run in parallel. When set to 0 doxygen will base this on the number of
+
2149 # processors available in the system. You can set it explicitly to a value
+
2150 # larger than 0 to get control over the balance between CPU load and processing
+
2151 # speed.
+
2152 # Minimum value: 0, maximum value: 32, default value: 0.
+
2153 # This tag requires that the tag HAVE_DOT is set to YES.
+
2154 
+
2155 DOT_NUM_THREADS = 0
+
2156 
+
2157 # When you want a differently looking font in the dot files that doxygen
+
2158 # generates you can specify the font name using DOT_FONTNAME. You need to make
+
2159 # sure dot is able to find the font, which can be done by putting it in a
+
2160 # standard location or by setting the DOTFONTPATH environment variable or by
+
2161 # setting DOT_FONTPATH to the directory containing the font.
+
2162 # The default value is: Helvetica.
+
2163 # This tag requires that the tag HAVE_DOT is set to YES.
+
2164 
+
2165 DOT_FONTNAME = Helvetica
+
2166 
+
2167 # The DOT_FONTSIZE tag can be used to set the size (in points) of the font of
+
2168 # dot graphs.
+
2169 # Minimum value: 4, maximum value: 24, default value: 10.
+
2170 # This tag requires that the tag HAVE_DOT is set to YES.
+
2171 
+
2172 DOT_FONTSIZE = 10
+
2173 
+
2174 # By default doxygen will tell dot to use the default font as specified with
+
2175 # DOT_FONTNAME. If you specify a different font using DOT_FONTNAME you can set
+
2176 # the path where dot can find it using this tag.
+
2177 # This tag requires that the tag HAVE_DOT is set to YES.
+
2178 
+
2179 DOT_FONTPATH =
+
2180 
+
2181 # If the CLASS_GRAPH tag is set to YES then doxygen will generate a graph for
+
2182 # each documented class showing the direct and indirect inheritance relations.
+
2183 # Setting this tag to YES will force the CLASS_DIAGRAMS tag to NO.
+
2184 # The default value is: YES.
+
2185 # This tag requires that the tag HAVE_DOT is set to YES.
+
2186 
+
2187 CLASS_GRAPH = YES
+
2188 
+
2189 # If the COLLABORATION_GRAPH tag is set to YES then doxygen will generate a
+
2190 # graph for each documented class showing the direct and indirect implementation
+
2191 # dependencies (inheritance, containment, and class references variables) of the
+
2192 # class with other documented classes.
+
2193 # The default value is: YES.
+
2194 # This tag requires that the tag HAVE_DOT is set to YES.
+
2195 
+
2196 COLLABORATION_GRAPH = YES
+
2197 
+
2198 # If the GROUP_GRAPHS tag is set to YES then doxygen will generate a graph for
+
2199 # groups, showing the direct groups dependencies.
+
2200 # The default value is: YES.
+
2201 # This tag requires that the tag HAVE_DOT is set to YES.
+
2202 
+
2203 GROUP_GRAPHS = YES
+
2204 
+
2205 # If the UML_LOOK tag is set to YES, doxygen will generate inheritance and
+
2206 # collaboration diagrams in a style similar to the OMG's Unified Modeling
+
2207 # Language.
+
2208 # The default value is: NO.
+
2209 # This tag requires that the tag HAVE_DOT is set to YES.
+
2210 
+
2211 UML_LOOK = NO
+
2212 
+
2213 # If the UML_LOOK tag is enabled, the fields and methods are shown inside the
+
2214 # class node. If there are many fields or methods and many nodes the graph may
+
2215 # become too big to be useful. The UML_LIMIT_NUM_FIELDS threshold limits the
+
2216 # number of items for each type to make the size more manageable. Set this to 0
+
2217 # for no limit. Note that the threshold may be exceeded by 50% before the limit
+
2218 # is enforced. So when you set the threshold to 10, up to 15 fields may appear,
+
2219 # but if the number exceeds 15, the total amount of fields shown is limited to
+
2220 # 10.
+
2221 # Minimum value: 0, maximum value: 100, default value: 10.
+
2222 # This tag requires that the tag HAVE_DOT is set to YES.
+
2223 
+
2224 UML_LIMIT_NUM_FIELDS = 10
+
2225 
+
2226 # If the TEMPLATE_RELATIONS tag is set to YES then the inheritance and
+
2227 # collaboration graphs will show the relations between templates and their
+
2228 # instances.
+
2229 # The default value is: NO.
+
2230 # This tag requires that the tag HAVE_DOT is set to YES.
+
2231 
+
2232 TEMPLATE_RELATIONS = NO
+
2233 
+
2234 # If the INCLUDE_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are set to
+
2235 # YES then doxygen will generate a graph for each documented file showing the
+
2236 # direct and indirect include dependencies of the file with other documented
+
2237 # files.
+
2238 # The default value is: YES.
+
2239 # This tag requires that the tag HAVE_DOT is set to YES.
+
2240 
+
2241 INCLUDE_GRAPH = YES
+
2242 
+
2243 # If the INCLUDED_BY_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are
+
2244 # set to YES then doxygen will generate a graph for each documented file showing
+
2245 # the direct and indirect include dependencies of the file with other documented
+
2246 # files.
+
2247 # The default value is: YES.
+
2248 # This tag requires that the tag HAVE_DOT is set to YES.
+
2249 
+
2250 INCLUDED_BY_GRAPH = YES
+
2251 
+
2252 # If the CALL_GRAPH tag is set to YES then doxygen will generate a call
+
2253 # dependency graph for every global function or class method.
+
2254 #
+
2255 # Note that enabling this option will significantly increase the time of a run.
+
2256 # So in most cases it will be better to enable call graphs for selected
+
2257 # functions only using the \callgraph command. Disabling a call graph can be
+
2258 # accomplished by means of the command \hidecallgraph.
+
2259 # The default value is: NO.
+
2260 # This tag requires that the tag HAVE_DOT is set to YES.
+
2261 
+
2262 CALL_GRAPH = YES
+
2263 
+
2264 # If the CALLER_GRAPH tag is set to YES then doxygen will generate a caller
+
2265 # dependency graph for every global function or class method.
+
2266 #
+
2267 # Note that enabling this option will significantly increase the time of a run.
+
2268 # So in most cases it will be better to enable caller graphs for selected
+
2269 # functions only using the \callergraph command. Disabling a caller graph can be
+
2270 # accomplished by means of the command \hidecallergraph.
+
2271 # The default value is: NO.
+
2272 # This tag requires that the tag HAVE_DOT is set to YES.
+
2273 
+
2274 CALLER_GRAPH = YES
+
2275 
+
2276 # If the GRAPHICAL_HIERARCHY tag is set to YES then doxygen will graphical
+
2277 # hierarchy of all classes instead of a textual one.
+
2278 # The default value is: YES.
+
2279 # This tag requires that the tag HAVE_DOT is set to YES.
+
2280 
+
2281 GRAPHICAL_HIERARCHY = YES
+
2282 
+
2283 # If the DIRECTORY_GRAPH tag is set to YES then doxygen will show the
+
2284 # dependencies a directory has on other directories in a graphical way. The
+
2285 # dependency relations are determined by the #include relations between the
+
2286 # files in the directories.
+
2287 # The default value is: YES.
+
2288 # This tag requires that the tag HAVE_DOT is set to YES.
+
2289 
+
2290 DIRECTORY_GRAPH = YES
+
2291 
+
2292 # The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
+
2293 # generated by dot. For an explanation of the image formats see the section
+
2294 # output formats in the documentation of the dot tool (Graphviz (see:
+
2295 # http://www.graphviz.org/)).
+
2296 # Note: If you choose svg you need to set HTML_FILE_EXTENSION to xhtml in order
+
2297 # to make the SVG files visible in IE 9+ (other browsers do not have this
+
2298 # requirement).
+
2299 # Possible values are: png, jpg, gif, svg, png:gd, png:gd:gd, png:cairo,
+
2300 # png:cairo:gd, png:cairo:cairo, png:cairo:gdiplus, png:gdiplus and
+
2301 # png:gdiplus:gdiplus.
+
2302 # The default value is: png.
+
2303 # This tag requires that the tag HAVE_DOT is set to YES.
+
2304 
+
2305 DOT_IMAGE_FORMAT = png
+
2306 
+
2307 # If DOT_IMAGE_FORMAT is set to svg, then this option can be set to YES to
+
2308 # enable generation of interactive SVG images that allow zooming and panning.
+
2309 #
+
2310 # Note that this requires a modern browser other than Internet Explorer. Tested
+
2311 # and working are Firefox, Chrome, Safari, and Opera.
+
2312 # Note: For IE 9+ you need to set HTML_FILE_EXTENSION to xhtml in order to make
+
2313 # the SVG files visible. Older versions of IE do not have SVG support.
+
2314 # The default value is: NO.
+
2315 # This tag requires that the tag HAVE_DOT is set to YES.
+
2316 
+
2317 INTERACTIVE_SVG = NO
+
2318 
+
2319 # The DOT_PATH tag can be used to specify the path where the dot tool can be
+
2320 # found. If left blank, it is assumed the dot tool can be found in the path.
+
2321 # This tag requires that the tag HAVE_DOT is set to YES.
+
2322 
+
2323 DOT_PATH =
+
2324 
+
2325 # The DOTFILE_DIRS tag can be used to specify one or more directories that
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2350 PLANTUML_JAR_PATH =
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2355 PLANTUML_INCLUDE_PATH =
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Definition: _noise.hpp:11
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+
4 #include "detail/setup.hpp"
+
5 
+
6 #pragma once
+
7 
+
8 #include "detail/type_mat2x2.hpp"
+
9 
+
10 namespace glm
+
11 {
+
17  typedef mat<2, 2, float, lowp> lowp_mat2;
+
18 
+
24  typedef mat<2, 2, float, mediump> mediump_mat2;
+
25 
+
31  typedef mat<2, 2, float, highp> highp_mat2;
+
32 
+
38  typedef mat<2, 2, float, lowp> lowp_mat2x2;
+
39 
+
45  typedef mat<2, 2, float, mediump> mediump_mat2x2;
+
46 
+
52  typedef mat<2, 2, float, highp> highp_mat2x2;
+
53 
+
54 }//namespace glm
+
mat< 2, 2, float, mediump > mediump_mat2
2 columns of 2 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:45
+
mat< 2, 2, float, mediump > mediump_mat2x2
2 columns of 2 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:66
+
mat< 2, 2, float, lowp > lowp_mat2x2
2 columns of 2 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:59
+
Definition: _noise.hpp:11
+
mat< 2, 2, float, highp > highp_mat2x2
2 columns of 2 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:73
+
mat< 2, 2, float, highp > highp_mat2
2 columns of 2 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:52
+
mat< 2, 2, float, lowp > lowp_mat2
2 columns of 2 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:38
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4 #include "detail/setup.hpp"
+
5 
+
6 #pragma once
+
7 
+
8 #include "detail/type_mat2x3.hpp"
+
9 
+
10 namespace glm
+
11 {
+
17  typedef mat<2, 3, float, lowp> lowp_mat2x3;
+
18 
+
24  typedef mat<2, 3, float, mediump> mediump_mat2x3;
+
25 
+
31  typedef mat<2, 3, float, highp> highp_mat2x3;
+
32 
+
33 }//namespace glm
+
34 
+
mat< 2, 3, float, highp > highp_mat2x3
2 columns of 3 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:99
+
Definition: _noise.hpp:11
+
mat< 2, 3, float, mediump > mediump_mat2x3
2 columns of 3 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:92
+ +
mat< 2, 3, float, lowp > lowp_mat2x3
2 columns of 3 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:85
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4 #include "detail/setup.hpp"
+
5 
+
6 #pragma once
+
7 
+
8 #include "detail/type_mat2x4.hpp"
+
9 
+
10 namespace glm
+
11 {
+
17  typedef mat<2, 4, float, lowp> lowp_mat2x4;
+
18 
+
24  typedef mat<2, 4, float, mediump> mediump_mat2x4;
+
25 
+
31  typedef mat<2, 4, float, highp> highp_mat2x4;
+
32 
+
33 }//namespace glm
+
mat< 2, 4, float, mediump > mediump_mat2x4
2 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:118
+
mat< 2, 4, float, lowp > lowp_mat2x4
2 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:111
+
Definition: _noise.hpp:11
+ +
mat< 2, 4, float, highp > highp_mat2x4
2 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:125
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4 #include "detail/setup.hpp"
+
5 
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6 #pragma once
+
7 
+
8 #include "detail/type_mat3x2.hpp"
+
9 
+
10 namespace glm
+
11 {
+
17  typedef mat<3, 2, float, lowp> lowp_mat3x2;
+
18 
+
24  typedef mat<3, 2, float, mediump> mediump_mat3x2;
+
25 
+
31  typedef mat<3, 2, float, highp> highp_mat3x2;
+
32 
+
33 }//namespace
+
Definition: _noise.hpp:11
+
mat< 3, 2, float, lowp > lowp_mat3x2
3 columns of 2 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:137
+
mat< 3, 2, float, mediump > mediump_mat3x2
3 columns of 2 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:144
+
mat< 3, 2, float, highp > highp_mat3x2
3 columns of 2 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:151
+
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4 #include "detail/setup.hpp"
+
5 
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6 #pragma once
+
7 
+
8 #include "detail/type_mat3x3.hpp"
+
9 
+
10 namespace glm
+
11 {
+
17  typedef mat<3, 3, float, lowp> lowp_mat3;
+
18 
+
24  typedef mat<3, 3, float, mediump> mediump_mat3;
+
25 
+
31  typedef mat<3, 3, float, highp> highp_mat3;
+
32 
+
38  typedef mat<3, 3, float, lowp> lowp_mat3x3;
+
39 
+
45  typedef mat<3, 3, float, mediump> mediump_mat3x3;
+
46 
+
52  typedef mat<3, 3, float, highp> highp_mat3x3;
+
53 
+
54 }//namespace glm
+
mat< 3, 3, float, mediump > mediump_mat3
3 columns of 3 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:170
+
mat< 3, 3, float, highp > highp_mat3x3
3 columns of 3 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:198
+
Definition: _noise.hpp:11
+ +
mat< 3, 3, float, lowp > lowp_mat3x3
3 columns of 3 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:184
+
mat< 3, 3, float, highp > highp_mat3
3 columns of 3 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:177
+
mat< 3, 3, float, lowp > lowp_mat3
3 columns of 3 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:163
+
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mat< 3, 3, float, mediump > mediump_mat3x3
3 columns of 3 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:191
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4 #include "detail/setup.hpp"
+
5 
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6 #pragma once
+
7 
+
8 #include "detail/type_mat3x4.hpp"
+
9 
+
10 namespace glm
+
11 {
+
17  typedef mat<3, 4, float, lowp> lowp_mat3x4;
+
18 
+
24  typedef mat<3, 4, float, mediump> mediump_mat3x4;
+
25 
+
31  typedef mat<3, 4, float, highp> highp_mat3x4;
+
32 
+
33 }//namespace glm
+
mat< 3, 4, float, lowp > lowp_mat3x4
3 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:210
+
mat< 3, 4, float, mediump > mediump_mat3x4
3 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:217
+ +
Definition: _noise.hpp:11
+
mat< 3, 4, float, highp > highp_mat3x4
3 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:224
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4 #include "detail/setup.hpp"
+
5 
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6 #pragma once
+
7 
+
8 #include "detail/type_mat4x2.hpp"
+
9 
+
10 namespace glm
+
11 {
+
17  typedef mat<4, 2, float, lowp> lowp_mat4x2;
+
18 
+
24  typedef mat<4, 2, float, mediump> mediump_mat4x2;
+
25 
+
31  typedef mat<4, 2, float, highp> highp_mat4x2;
+
32 
+
33 }//namespace glm
+ +
mat< 4, 2, float, lowp > lowp_mat4x2
4 columns of 2 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:236
+
Definition: _noise.hpp:11
+
mat< 4, 2, float, highp > highp_mat4x2
4 columns of 2 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:250
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mat< 4, 2, float, mediump > mediump_mat4x2
4 columns of 2 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:243
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Definition in file mat4x3.hpp.

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mat4x3.hpp
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1 
+
4 #include "detail/setup.hpp"
+
5 
+
6 #pragma once
+
7 
+
8 #include "detail/type_mat4x3.hpp"
+
9 
+
10 namespace glm
+
11 {
+
17  typedef mat<4, 3, float, lowp> lowp_mat4x3;
+
18 
+
24  typedef mat<4, 3, float, mediump> mediump_mat4x3;
+
25 
+
31  typedef mat<4, 3, float, highp> highp_mat4x3;
+
32 
+
33 }//namespace glm
+
mat< 4, 3, float, highp > highp_mat4x3
4 columns of 3 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:276
+ +
Definition: _noise.hpp:11
+
mat< 4, 3, float, mediump > mediump_mat4x3
4 columns of 3 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:269
+
mat< 4, 3, float, lowp > lowp_mat4x3
4 columns of 3 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:262
+
GLM Core
+
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Definition in file mat4x4.hpp.

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mat4x4.hpp
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1 
+
4 #include "detail/setup.hpp"
+
5 
+
6 #pragma once
+
7 
+
8 #include "detail/type_mat4x4.hpp"
+
9 
+
10 namespace glm
+
11 {
+
17  typedef mat<4, 4, float, lowp> lowp_mat4;
+
18 
+
24  typedef mat<4, 4, float, mediump> mediump_mat4;
+
25 
+
31  typedef mat<4, 4, float, highp> highp_mat4;
+
32 
+
38  typedef mat<4, 4, float, lowp> lowp_mat4x4;
+
39 
+
45  typedef mat<4, 4, float, mediump> mediump_mat4x4;
+
46 
+
52  typedef mat<4, 4, float, highp> highp_mat4x4;
+
53 
+
54 }//namespace glm
+ +
mat< 4, 4, float, mediump > mediump_mat4
4 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:296
+
mat< 4, 4, float, highp > highp_mat4x4
4 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:324
+
Definition: _noise.hpp:11
+
mat< 4, 4, float, lowp > lowp_mat4x4
4 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:310
+
mat< 4, 4, float, highp > highp_mat4
4 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:303
+
mat< 4, 4, float, lowp > lowp_mat4
4 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:289
+
mat< 4, 4, float, mediump > mediump_mat4x4
4 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:317
+
GLM Core
+
+ + + + diff --git a/doc/api/a00063.html b/doc/api/a00063.html new file mode 100644 index 00000000..b2acdedf --- /dev/null +++ b/doc/api/a00063.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: matrix.hpp File Reference + + + + + + + + + + +
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Definition in file matrix.hpp.

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matrix.hpp
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1 
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4 #include "detail/setup.hpp"
+
5 
+
6 #pragma once
+
7 
+
8 #include "detail/func_matrix.hpp"
+
GLM Core
+ +
+ + + + diff --git a/doc/api/a00064.html b/doc/api/a00064.html new file mode 100644 index 00000000..f09d6bdc --- /dev/null +++ b/doc/api/a00064.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documenation: matrix_access.hpp File Reference + + + + + + + + + + +
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GLM_GTC_matrix_access +More...

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+Functions

template<typename genType >
GLM_FUNC_DECL genType::col_type column (genType const &m, length_t index)
 Get a specific column of a matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType column (genType const &m, length_t index, typename genType::col_type const &x)
 Set a specific column to a matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType::row_type row (genType const &m, length_t index)
 Get a specific row of a matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType row (genType const &m, length_t index, typename genType::row_type const &x)
 Set a specific row to a matrix. More...
 
+

Detailed Description

+

GLM_GTC_matrix_access

+
See also
GLM Core (dependence)
+ +

Definition in file matrix_access.hpp.

+
+ + + + diff --git a/doc/api/a00064_source.html b/doc/api/a00064_source.html new file mode 100644 index 00000000..1d5c6546 --- /dev/null +++ b/doc/api/a00064_source.html @@ -0,0 +1,139 @@ + + + + + + +0.9.9 API documenation: matrix_access.hpp Source File + + + + + + + + + + +
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matrix_access.hpp
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1 
+
12 #pragma once
+
13 
+
14 // Dependency:
+
15 #include "../detail/setup.hpp"
+
16 
+
17 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
18 # pragma message("GLM: GLM_GTC_matrix_access extension included")
+
19 #endif
+
20 
+
21 namespace glm
+
22 {
+
25 
+
28  template<typename genType>
+
29  GLM_FUNC_DECL typename genType::row_type row(
+
30  genType const & m,
+
31  length_t index);
+
32 
+
35  template<typename genType>
+
36  GLM_FUNC_DECL genType row(
+
37  genType const & m,
+
38  length_t index,
+
39  typename genType::row_type const & x);
+
40 
+
43  template<typename genType>
+
44  GLM_FUNC_DECL typename genType::col_type column(
+
45  genType const & m,
+
46  length_t index);
+
47 
+
50  template<typename genType>
+
51  GLM_FUNC_DECL genType column(
+
52  genType const & m,
+
53  length_t index,
+
54  typename genType::col_type const & x);
+
55 
+
57 }//namespace glm
+
58 
+
59 #include "matrix_access.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL genType row(genType const &m, length_t index, typename genType::row_type const &x)
Set a specific row to a matrix.
+
GLM_FUNC_DECL genType column(genType const &m, length_t index, typename genType::col_type const &x)
Set a specific column to a matrix.
+
+ + + + diff --git a/doc/api/a00065.html b/doc/api/a00065.html new file mode 100644 index 00000000..28a1b1c3 --- /dev/null +++ b/doc/api/a00065.html @@ -0,0 +1,124 @@ + + + + + + +0.9.9 API documenation: matrix_cross_product.hpp File Reference + + + + + + + + + + +
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GLM_GTX_matrix_cross_product +More...

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+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > matrixCross3 (vec< 3, T, P > const &x)
 Build a cross product matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > matrixCross4 (vec< 3, T, P > const &x)
 Build a cross product matrix. More...
 
+

Detailed Description

+

GLM_GTX_matrix_cross_product

+
See also
GLM Core (dependence)
+
+GLM_GTX_extented_min_max (dependence)
+ +

Definition in file matrix_cross_product.hpp.

+
+ + + + diff --git a/doc/api/a00065_source.html b/doc/api/a00065_source.html new file mode 100644 index 00000000..1e358d0d --- /dev/null +++ b/doc/api/a00065_source.html @@ -0,0 +1,129 @@ + + + + + + +0.9.9 API documenation: matrix_cross_product.hpp Source File + + + + + + + + + + +
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matrix_cross_product.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_matrix_cross_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_matrix_cross_product extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  template<typename T, qualifier P>
+
35  GLM_FUNC_DECL mat<3, 3, T, P> matrixCross3(
+
36  vec<3, T, P> const & x);
+
37 
+
40  template<typename T, qualifier P>
+
41  GLM_FUNC_DECL mat<4, 4, T, P> matrixCross4(
+
42  vec<3, T, P> const & x);
+
43 
+
45 }//namespace glm
+
46 
+
47 #include "matrix_cross_product.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL mat< 3, 3, T, P > matrixCross3(vec< 3, T, P > const &x)
Build a cross product matrix.
+
GLM_FUNC_DECL mat< 4, 4, T, P > matrixCross4(vec< 3, T, P > const &x)
Build a cross product matrix.
+
+ + + + diff --git a/doc/api/a00066.html b/doc/api/a00066.html new file mode 100644 index 00000000..b49c3e9b --- /dev/null +++ b/doc/api/a00066.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documenation: matrix_decompose.hpp File Reference + + + + + + + + + + +
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+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL bool decompose (mat< 4, 4, T, P > const &modelMatrix, vec< 3, T, P > &scale, tquat< T, P > &orientation, vec< 3, T, P > &translation, vec< 3, T, P > &skew, vec< 4, T, P > &perspective)
 Decomposes a model matrix to translations, rotation and scale components. More...
 
+

Detailed Description

+

GLM_GTX_matrix_decompose

+
See also
GLM Core (dependence)
+ +

Definition in file matrix_decompose.hpp.

+
+ + + + diff --git a/doc/api/a00066_source.html b/doc/api/a00066_source.html new file mode 100644 index 00000000..971446d2 --- /dev/null +++ b/doc/api/a00066_source.html @@ -0,0 +1,133 @@ + + + + + + +0.9.9 API documenation: matrix_decompose.hpp Source File + + + + + + + + + + +
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matrix_decompose.hpp
+
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+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependencies
+
16 #include "../mat4x4.hpp"
+
17 #include "../vec3.hpp"
+
18 #include "../vec4.hpp"
+
19 #include "../geometric.hpp"
+
20 #include "../gtc/quaternion.hpp"
+
21 #include "../gtc/matrix_transform.hpp"
+
22 
+
23 #ifndef GLM_ENABLE_EXPERIMENTAL
+
24 # error "GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
25 #endif
+
26 
+
27 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
28 # pragma message("GLM: GLM_GTX_matrix_decompose extension included")
+
29 #endif
+
30 
+
31 namespace glm
+
32 {
+
35 
+
38  template<typename T, qualifier P>
+
39  GLM_FUNC_DECL bool decompose(
+
40  mat<4, 4, T, P> const& modelMatrix,
+
41  vec<3, T, P> & scale, tquat<T, P> & orientation, vec<3, T, P> & translation, vec<3, T, P> & skew, vec<4, T, P> & perspective);
+
42 
+
44 }//namespace glm
+
45 
+
46 #include "matrix_decompose.inl"
+
GLM_FUNC_DECL mat< 4, 4, T, P > orientation(vec< 3, T, P > const &Normal, vec< 3, T, P > const &Up)
Build a rotation matrix from a normal and a up vector.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective(T fovy, T aspect, T near, T far)
Creates a matrix for a symetric perspective-view frustum based on the default handedness.
+
GLM_FUNC_DECL bool decompose(mat< 4, 4, T, P > const &modelMatrix, vec< 3, T, P > &scale, tquat< T, P > &orientation, vec< 3, T, P > &translation, vec< 3, T, P > &skew, vec< 4, T, P > &perspective)
Decomposes a model matrix to translations, rotation and scale components.
+
GLM_FUNC_DECL mat< 4, 4, T, P > scale(mat< 4, 4, T, P > const &m, vec< 3, T, P > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
+
+ + + + diff --git a/doc/api/a00067.html b/doc/api/a00067.html new file mode 100644 index 00000000..e8f2f032 --- /dev/null +++ b/doc/api/a00067.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documenation: matrix_factorisation.hpp File Reference + + + + + + + + + + +
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matrix_factorisation.hpp File Reference
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GLM_GTX_matrix_factorisation +More...

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+ + + + + + + + + + + + + + + + + + +

+Functions

template<length_t C, length_t R, typename T , qualifier P, template< length_t, length_t, typename, qualifier > class matType>
GLM_FUNC_DECL matType< C, R, T, P > fliplr (matType< C, R, T, P > const &in)
 Flips the matrix columns right and left. More...
 
template<length_t C, length_t R, typename T , qualifier P, template< length_t, length_t, typename, qualifier > class matType>
GLM_FUNC_DECL matType< C, R, T, P > flipud (matType< C, R, T, P > const &in)
 Flips the matrix rows up and down. More...
 
template<length_t C, length_t R, typename T , qualifier P, template< length_t, length_t, typename, qualifier > class matType>
GLM_FUNC_DECL void qr_decompose (matType< C, R, T, P > const &in, matType<(C< R?C:R), R, T, P > &q, matType< C,(C< R?C:R), T, P > &r)
 Performs QR factorisation of a matrix. More...
 
template<length_t C, length_t R, typename T , qualifier P, template< length_t, length_t, typename, qualifier > class matType>
GLM_FUNC_DECL void rq_decompose (matType< C, R, T, P > const &in, matType<(C< R?C:R), R, T, P > &r, matType< C,(C< R?C:R), T, P > &q)
 Performs RQ factorisation of a matrix. More...
 
+

Detailed Description

+

GLM_GTX_matrix_factorisation

+
See also
GLM Core (dependence)
+ +

Definition in file matrix_factorisation.hpp.

+
+ + + + diff --git a/doc/api/a00067_source.html b/doc/api/a00067_source.html new file mode 100644 index 00000000..1cf6677f --- /dev/null +++ b/doc/api/a00067_source.html @@ -0,0 +1,141 @@ + + + + + + +0.9.9 API documenation: matrix_factorisation.hpp Source File + + + + + + + + + + +
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+
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+
+
+
matrix_factorisation.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_matrix_factorisation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_matrix_factorisation extension included")
+
24 #endif
+
25 
+
26 /*
+
27 Suggestions:
+
28  - Move helper functions flipud and fliplr to another file: They may be helpful in more general circumstances.
+
29  - Implement other types of matrix factorisation, such as: QL and LQ, L(D)U, eigendecompositions, etc...
+
30 */
+
31 
+
32 namespace glm
+
33 {
+
36 
+
39  template <length_t C, length_t R, typename T, qualifier P, template<length_t, length_t, typename, qualifier> class matType>
+
40  GLM_FUNC_DECL matType<C, R, T, P> flipud(matType<C, R, T, P> const& in);
+
41 
+
44  template <length_t C, length_t R, typename T, qualifier P, template<length_t, length_t, typename, qualifier> class matType>
+
45  GLM_FUNC_DECL matType<C, R, T, P> fliplr(matType<C, R, T, P> const& in);
+
46 
+
51  template <length_t C, length_t R, typename T, qualifier P, template<length_t, length_t, typename, qualifier> class matType>
+
52  GLM_FUNC_DECL void qr_decompose(matType<C, R, T, P> const& in, matType<(C < R ? C : R), R, T, P>& q, matType<C, (C < R ? C : R), T, P>& r);
+
53 
+
59  template <length_t C, length_t R, typename T, qualifier P, template<length_t, length_t, typename, qualifier> class matType>
+
60  GLM_FUNC_DECL void rq_decompose(matType<C, R, T, P> const& in, matType<(C < R ? C : R), R, T, P>& r, matType<C, (C < R ? C : R), T, P>& q);
+
61 
+
63 }
+
64 
+
65 #include "matrix_factorisation.inl"
+
GLM_FUNC_DECL void qr_decompose(matType< C, R, T, P > const &in, matType<(C< R?C:R), R, T, P > &q, matType< C,(C< R?C:R), T, P > &r)
Performs QR factorisation of a matrix.
+
GLM_FUNC_DECL void rq_decompose(matType< C, R, T, P > const &in, matType<(C< R?C:R), R, T, P > &r, matType< C,(C< R?C:R), T, P > &q)
Performs RQ factorisation of a matrix.
+
GLM_FUNC_DECL matType< C, R, T, P > fliplr(matType< C, R, T, P > const &in)
Flips the matrix columns right and left.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL matType< C, R, T, P > flipud(matType< C, R, T, P > const &in)
Flips the matrix rows up and down.
+
+ + + + diff --git a/doc/api/a00068.html b/doc/api/a00068.html new file mode 100644 index 00000000..349bb5a5 --- /dev/null +++ b/doc/api/a00068.html @@ -0,0 +1,402 @@ + + + + + + +0.9.9 API documenation: matrix_integer.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
matrix_integer.hpp File Reference
+
+
+ +

GLM_GTC_matrix_integer +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef mat< 2, 2, int, highp > highp_imat2
 High-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 2, int, highp > highp_imat2x2
 High-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 3, int, highp > highp_imat2x3
 High-qualifier signed integer 2x3 matrix. More...
 
typedef mat< 2, 4, int, highp > highp_imat2x4
 High-qualifier signed integer 2x4 matrix. More...
 
typedef mat< 3, 3, int, highp > highp_imat3
 High-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 2, int, highp > highp_imat3x2
 High-qualifier signed integer 3x2 matrix. More...
 
typedef mat< 3, 3, int, highp > highp_imat3x3
 High-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 4, int, highp > highp_imat3x4
 High-qualifier signed integer 3x4 matrix. More...
 
typedef mat< 4, 4, int, highp > highp_imat4
 High-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 4, 2, int, highp > highp_imat4x2
 High-qualifier signed integer 4x2 matrix. More...
 
typedef mat< 4, 3, int, highp > highp_imat4x3
 High-qualifier signed integer 4x3 matrix. More...
 
typedef mat< 4, 4, int, highp > highp_imat4x4
 High-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 2, 2, uint, highp > highp_umat2
 High-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 2, uint, highp > highp_umat2x2
 High-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 3, uint, highp > highp_umat2x3
 High-qualifier unsigned integer 2x3 matrix. More...
 
typedef mat< 2, 4, uint, highp > highp_umat2x4
 High-qualifier unsigned integer 2x4 matrix. More...
 
typedef mat< 3, 3, uint, highp > highp_umat3
 High-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 2, uint, highp > highp_umat3x2
 High-qualifier unsigned integer 3x2 matrix. More...
 
typedef mat< 3, 3, uint, highp > highp_umat3x3
 High-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 4, uint, highp > highp_umat3x4
 High-qualifier unsigned integer 3x4 matrix. More...
 
typedef mat< 4, 4, uint, highp > highp_umat4
 High-qualifier unsigned integer 4x4 matrix. More...
 
typedef mat< 4, 2, uint, highp > highp_umat4x2
 High-qualifier unsigned integer 4x2 matrix. More...
 
typedef mat< 4, 3, uint, highp > highp_umat4x3
 High-qualifier unsigned integer 4x3 matrix. More...
 
typedef mat< 4, 4, uint, highp > highp_umat4x4
 High-qualifier unsigned integer 4x4 matrix. More...
 
typedef mediump_imat2 imat2
 Signed integer 2x2 matrix. More...
 
typedef mediump_imat2x2 imat2x2
 Signed integer 2x2 matrix. More...
 
typedef mediump_imat2x3 imat2x3
 Signed integer 2x3 matrix. More...
 
typedef mediump_imat2x4 imat2x4
 Signed integer 2x4 matrix. More...
 
typedef mediump_imat3 imat3
 Signed integer 3x3 matrix. More...
 
typedef mediump_imat3x2 imat3x2
 Signed integer 3x2 matrix. More...
 
typedef mediump_imat3x3 imat3x3
 Signed integer 3x3 matrix. More...
 
typedef mediump_imat3x4 imat3x4
 Signed integer 3x4 matrix. More...
 
typedef mediump_imat4 imat4
 Signed integer 4x4 matrix. More...
 
typedef mediump_imat4x2 imat4x2
 Signed integer 4x2 matrix. More...
 
typedef mediump_imat4x3 imat4x3
 Signed integer 4x3 matrix. More...
 
typedef mediump_imat4x4 imat4x4
 Signed integer 4x4 matrix. More...
 
typedef mat< 2, 2, int, lowp > lowp_imat2
 Low-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 2, int, lowp > lowp_imat2x2
 Low-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 3, int, lowp > lowp_imat2x3
 Low-qualifier signed integer 2x3 matrix. More...
 
typedef mat< 2, 4, int, lowp > lowp_imat2x4
 Low-qualifier signed integer 2x4 matrix. More...
 
typedef mat< 3, 3, int, lowp > lowp_imat3
 Low-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 2, int, lowp > lowp_imat3x2
 Low-qualifier signed integer 3x2 matrix. More...
 
typedef mat< 3, 3, int, lowp > lowp_imat3x3
 Low-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 4, int, lowp > lowp_imat3x4
 Low-qualifier signed integer 3x4 matrix. More...
 
typedef mat< 4, 4, int, lowp > lowp_imat4
 Low-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 4, 2, int, lowp > lowp_imat4x2
 Low-qualifier signed integer 4x2 matrix. More...
 
typedef mat< 4, 3, int, lowp > lowp_imat4x3
 Low-qualifier signed integer 4x3 matrix. More...
 
typedef mat< 4, 4, int, lowp > lowp_imat4x4
 Low-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 2, 2, uint, lowp > lowp_umat2
 Low-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 2, uint, lowp > lowp_umat2x2
 Low-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 3, uint, lowp > lowp_umat2x3
 Low-qualifier unsigned integer 2x3 matrix. More...
 
typedef mat< 2, 4, uint, lowp > lowp_umat2x4
 Low-qualifier unsigned integer 2x4 matrix. More...
 
typedef mat< 3, 3, uint, lowp > lowp_umat3
 Low-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 2, uint, lowp > lowp_umat3x2
 Low-qualifier unsigned integer 3x2 matrix. More...
 
typedef mat< 3, 3, uint, lowp > lowp_umat3x3
 Low-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 4, uint, lowp > lowp_umat3x4
 Low-qualifier unsigned integer 3x4 matrix. More...
 
typedef mat< 4, 4, uint, lowp > lowp_umat4
 Low-qualifier unsigned integer 4x4 matrix. More...
 
typedef mat< 4, 2, uint, lowp > lowp_umat4x2
 Low-qualifier unsigned integer 4x2 matrix. More...
 
typedef mat< 4, 3, uint, lowp > lowp_umat4x3
 Low-qualifier unsigned integer 4x3 matrix. More...
 
typedef mat< 4, 4, uint, lowp > lowp_umat4x4
 Low-qualifier unsigned integer 4x4 matrix. More...
 
typedef mat< 2, 2, int, mediump > mediump_imat2
 Medium-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 2, int, mediump > mediump_imat2x2
 Medium-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 3, int, mediump > mediump_imat2x3
 Medium-qualifier signed integer 2x3 matrix. More...
 
typedef mat< 2, 4, int, mediump > mediump_imat2x4
 Medium-qualifier signed integer 2x4 matrix. More...
 
typedef mat< 3, 3, int, mediump > mediump_imat3
 Medium-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 2, int, mediump > mediump_imat3x2
 Medium-qualifier signed integer 3x2 matrix. More...
 
typedef mat< 3, 3, int, mediump > mediump_imat3x3
 Medium-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 4, int, mediump > mediump_imat3x4
 Medium-qualifier signed integer 3x4 matrix. More...
 
typedef mat< 4, 4, int, mediump > mediump_imat4
 Medium-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 4, 2, int, mediump > mediump_imat4x2
 Medium-qualifier signed integer 4x2 matrix. More...
 
typedef mat< 4, 3, int, mediump > mediump_imat4x3
 Medium-qualifier signed integer 4x3 matrix. More...
 
typedef mat< 4, 4, int, mediump > mediump_imat4x4
 Medium-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 2, 2, uint, mediump > mediump_umat2
 Medium-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 2, uint, mediump > mediump_umat2x2
 Medium-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 3, uint, mediump > mediump_umat2x3
 Medium-qualifier unsigned integer 2x3 matrix. More...
 
typedef mat< 2, 4, uint, mediump > mediump_umat2x4
 Medium-qualifier unsigned integer 2x4 matrix. More...
 
typedef mat< 3, 3, uint, mediump > mediump_umat3
 Medium-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 2, uint, mediump > mediump_umat3x2
 Medium-qualifier unsigned integer 3x2 matrix. More...
 
typedef mat< 3, 3, uint, mediump > mediump_umat3x3
 Medium-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 4, uint, mediump > mediump_umat3x4
 Medium-qualifier unsigned integer 3x4 matrix. More...
 
typedef mat< 4, 4, uint, mediump > mediump_umat4
 Medium-qualifier unsigned integer 4x4 matrix. More...
 
typedef mat< 4, 2, uint, mediump > mediump_umat4x2
 Medium-qualifier unsigned integer 4x2 matrix. More...
 
typedef mat< 4, 3, uint, mediump > mediump_umat4x3
 Medium-qualifier unsigned integer 4x3 matrix. More...
 
typedef mat< 4, 4, uint, mediump > mediump_umat4x4
 Medium-qualifier unsigned integer 4x4 matrix. More...
 
typedef mediump_umat2 umat2
 Unsigned integer 2x2 matrix. More...
 
typedef mediump_umat2x2 umat2x2
 Unsigned integer 2x2 matrix. More...
 
typedef mediump_umat2x3 umat2x3
 Unsigned integer 2x3 matrix. More...
 
typedef mediump_umat2x4 umat2x4
 Unsigned integer 2x4 matrix. More...
 
typedef mediump_umat3 umat3
 Unsigned integer 3x3 matrix. More...
 
typedef mediump_umat3x2 umat3x2
 Unsigned integer 3x2 matrix. More...
 
typedef mediump_umat3x3 umat3x3
 Unsigned integer 3x3 matrix. More...
 
typedef mediump_umat3x4 umat3x4
 Unsigned integer 3x4 matrix. More...
 
typedef mediump_umat4 umat4
 Unsigned integer 4x4 matrix. More...
 
typedef mediump_umat4x2 umat4x2
 Unsigned integer 4x2 matrix. More...
 
typedef mediump_umat4x3 umat4x3
 Unsigned integer 4x3 matrix. More...
 
typedef mediump_umat4x4 umat4x4
 Unsigned integer 4x4 matrix. More...
 
+

Detailed Description

+

GLM_GTC_matrix_integer

+
See also
GLM Core (dependence)
+ +

Definition in file matrix_integer.hpp.

+
+ + + + diff --git a/doc/api/a00068_source.html b/doc/api/a00068_source.html new file mode 100644 index 00000000..bc45b45e --- /dev/null +++ b/doc/api/a00068_source.html @@ -0,0 +1,476 @@ + + + + + + +0.9.9 API documenation: matrix_integer.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
matrix_integer.hpp
+
+
+Go to the documentation of this file.
1 
+
12 #pragma once
+
13 
+
14 // Dependency:
+
15 #include "../mat2x2.hpp"
+
16 #include "../mat2x3.hpp"
+
17 #include "../mat2x4.hpp"
+
18 #include "../mat3x2.hpp"
+
19 #include "../mat3x3.hpp"
+
20 #include "../mat3x4.hpp"
+
21 #include "../mat4x2.hpp"
+
22 #include "../mat4x3.hpp"
+
23 #include "../mat4x4.hpp"
+
24 
+
25 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
26 # pragma message("GLM: GLM_GTC_matrix_integer extension included")
+
27 #endif
+
28 
+
29 namespace glm
+
30 {
+
33 
+
36  typedef mat<2, 2, int, highp> highp_imat2;
+
37 
+
40  typedef mat<3, 3, int, highp> highp_imat3;
+
41 
+
44  typedef mat<4, 4, int, highp> highp_imat4;
+
45 
+
48  typedef mat<2, 2, int, highp> highp_imat2x2;
+
49 
+
52  typedef mat<2, 3, int, highp> highp_imat2x3;
+
53 
+
56  typedef mat<2, 4, int, highp> highp_imat2x4;
+
57 
+
60  typedef mat<3, 2, int, highp> highp_imat3x2;
+
61 
+
64  typedef mat<3, 3, int, highp> highp_imat3x3;
+
65 
+
68  typedef mat<3, 4, int, highp> highp_imat3x4;
+
69 
+
72  typedef mat<4, 2, int, highp> highp_imat4x2;
+
73 
+
76  typedef mat<4, 3, int, highp> highp_imat4x3;
+
77 
+
80  typedef mat<4, 4, int, highp> highp_imat4x4;
+
81 
+
82 
+
85  typedef mat<2, 2, int, mediump> mediump_imat2;
+
86 
+
89  typedef mat<3, 3, int, mediump> mediump_imat3;
+
90 
+
93  typedef mat<4, 4, int, mediump> mediump_imat4;
+
94 
+
95 
+
98  typedef mat<2, 2, int, mediump> mediump_imat2x2;
+
99 
+
102  typedef mat<2, 3, int, mediump> mediump_imat2x3;
+
103 
+
106  typedef mat<2, 4, int, mediump> mediump_imat2x4;
+
107 
+
110  typedef mat<3, 2, int, mediump> mediump_imat3x2;
+
111 
+
114  typedef mat<3, 3, int, mediump> mediump_imat3x3;
+
115 
+
118  typedef mat<3, 4, int, mediump> mediump_imat3x4;
+
119 
+
122  typedef mat<4, 2, int, mediump> mediump_imat4x2;
+
123 
+
126  typedef mat<4, 3, int, mediump> mediump_imat4x3;
+
127 
+
130  typedef mat<4, 4, int, mediump> mediump_imat4x4;
+
131 
+
132 
+
135  typedef mat<2, 2, int, lowp> lowp_imat2;
+
136 
+
139  typedef mat<3, 3, int, lowp> lowp_imat3;
+
140 
+
143  typedef mat<4, 4, int, lowp> lowp_imat4;
+
144 
+
145 
+
148  typedef mat<2, 2, int, lowp> lowp_imat2x2;
+
149 
+
152  typedef mat<2, 3, int, lowp> lowp_imat2x3;
+
153 
+
156  typedef mat<2, 4, int, lowp> lowp_imat2x4;
+
157 
+
160  typedef mat<3, 2, int, lowp> lowp_imat3x2;
+
161 
+
164  typedef mat<3, 3, int, lowp> lowp_imat3x3;
+
165 
+
168  typedef mat<3, 4, int, lowp> lowp_imat3x4;
+
169 
+
172  typedef mat<4, 2, int, lowp> lowp_imat4x2;
+
173 
+
176  typedef mat<4, 3, int, lowp> lowp_imat4x3;
+
177 
+
180  typedef mat<4, 4, int, lowp> lowp_imat4x4;
+
181 
+
182 
+
185  typedef mat<2, 2, uint, highp> highp_umat2;
+
186 
+
189  typedef mat<3, 3, uint, highp> highp_umat3;
+
190 
+
193  typedef mat<4, 4, uint, highp> highp_umat4;
+
194 
+
197  typedef mat<2, 2, uint, highp> highp_umat2x2;
+
198 
+
201  typedef mat<2, 3, uint, highp> highp_umat2x3;
+
202 
+
205  typedef mat<2, 4, uint, highp> highp_umat2x4;
+
206 
+
209  typedef mat<3, 2, uint, highp> highp_umat3x2;
+
210 
+
213  typedef mat<3, 3, uint, highp> highp_umat3x3;
+
214 
+
217  typedef mat<3, 4, uint, highp> highp_umat3x4;
+
218 
+
221  typedef mat<4, 2, uint, highp> highp_umat4x2;
+
222 
+
225  typedef mat<4, 3, uint, highp> highp_umat4x3;
+
226 
+
229  typedef mat<4, 4, uint, highp> highp_umat4x4;
+
230 
+
231 
+
234  typedef mat<2, 2, uint, mediump> mediump_umat2;
+
235 
+
238  typedef mat<3, 3, uint, mediump> mediump_umat3;
+
239 
+
242  typedef mat<4, 4, uint, mediump> mediump_umat4;
+
243 
+
244 
+
247  typedef mat<2, 2, uint, mediump> mediump_umat2x2;
+
248 
+
251  typedef mat<2, 3, uint, mediump> mediump_umat2x3;
+
252 
+
255  typedef mat<2, 4, uint, mediump> mediump_umat2x4;
+
256 
+
259  typedef mat<3, 2, uint, mediump> mediump_umat3x2;
+
260 
+
263  typedef mat<3, 3, uint, mediump> mediump_umat3x3;
+
264 
+
267  typedef mat<3, 4, uint, mediump> mediump_umat3x4;
+
268 
+
271  typedef mat<4, 2, uint, mediump> mediump_umat4x2;
+
272 
+
275  typedef mat<4, 3, uint, mediump> mediump_umat4x3;
+
276 
+
279  typedef mat<4, 4, uint, mediump> mediump_umat4x4;
+
280 
+
281 
+
284  typedef mat<2, 2, uint, lowp> lowp_umat2;
+
285 
+
288  typedef mat<3, 3, uint, lowp> lowp_umat3;
+
289 
+
292  typedef mat<4, 4, uint, lowp> lowp_umat4;
+
293 
+
294 
+
297  typedef mat<2, 2, uint, lowp> lowp_umat2x2;
+
298 
+
301  typedef mat<2, 3, uint, lowp> lowp_umat2x3;
+
302 
+
305  typedef mat<2, 4, uint, lowp> lowp_umat2x4;
+
306 
+
309  typedef mat<3, 2, uint, lowp> lowp_umat3x2;
+
310 
+
313  typedef mat<3, 3, uint, lowp> lowp_umat3x3;
+
314 
+
317  typedef mat<3, 4, uint, lowp> lowp_umat3x4;
+
318 
+
321  typedef mat<4, 2, uint, lowp> lowp_umat4x2;
+
322 
+
325  typedef mat<4, 3, uint, lowp> lowp_umat4x3;
+
326 
+
329  typedef mat<4, 4, uint, lowp> lowp_umat4x4;
+
330 
+
331 #if(defined(GLM_PRECISION_HIGHP_INT))
+
332  typedef highp_imat2 imat2;
+
333  typedef highp_imat3 imat3;
+
334  typedef highp_imat4 imat4;
+
335  typedef highp_imat2x2 imat2x2;
+
336  typedef highp_imat2x3 imat2x3;
+
337  typedef highp_imat2x4 imat2x4;
+
338  typedef highp_imat3x2 imat3x2;
+
339  typedef highp_imat3x3 imat3x3;
+
340  typedef highp_imat3x4 imat3x4;
+
341  typedef highp_imat4x2 imat4x2;
+
342  typedef highp_imat4x3 imat4x3;
+
343  typedef highp_imat4x4 imat4x4;
+
344 #elif(defined(GLM_PRECISION_LOWP_INT))
+
345  typedef lowp_imat2 imat2;
+
346  typedef lowp_imat3 imat3;
+
347  typedef lowp_imat4 imat4;
+
348  typedef lowp_imat2x2 imat2x2;
+
349  typedef lowp_imat2x3 imat2x3;
+
350  typedef lowp_imat2x4 imat2x4;
+
351  typedef lowp_imat3x2 imat3x2;
+
352  typedef lowp_imat3x3 imat3x3;
+
353  typedef lowp_imat3x4 imat3x4;
+
354  typedef lowp_imat4x2 imat4x2;
+
355  typedef lowp_imat4x3 imat4x3;
+
356  typedef lowp_imat4x4 imat4x4;
+
357 #else //if(defined(GLM_PRECISION_MEDIUMP_INT))
+
358 
+
361  typedef mediump_imat2 imat2;
+
362 
+
365  typedef mediump_imat3 imat3;
+
366 
+
369  typedef mediump_imat4 imat4;
+
370 
+
373  typedef mediump_imat2x2 imat2x2;
+
374 
+
377  typedef mediump_imat2x3 imat2x3;
+
378 
+
381  typedef mediump_imat2x4 imat2x4;
+
382 
+
385  typedef mediump_imat3x2 imat3x2;
+
386 
+
389  typedef mediump_imat3x3 imat3x3;
+
390 
+
393  typedef mediump_imat3x4 imat3x4;
+
394 
+
397  typedef mediump_imat4x2 imat4x2;
+
398 
+
401  typedef mediump_imat4x3 imat4x3;
+
402 
+
405  typedef mediump_imat4x4 imat4x4;
+
406 #endif//GLM_PRECISION
+
407 
+
408 #if(defined(GLM_PRECISION_HIGHP_UINT))
+
409  typedef highp_umat2 umat2;
+
410  typedef highp_umat3 umat3;
+
411  typedef highp_umat4 umat4;
+
412  typedef highp_umat2x2 umat2x2;
+
413  typedef highp_umat2x3 umat2x3;
+
414  typedef highp_umat2x4 umat2x4;
+
415  typedef highp_umat3x2 umat3x2;
+
416  typedef highp_umat3x3 umat3x3;
+
417  typedef highp_umat3x4 umat3x4;
+
418  typedef highp_umat4x2 umat4x2;
+
419  typedef highp_umat4x3 umat4x3;
+
420  typedef highp_umat4x4 umat4x4;
+
421 #elif(defined(GLM_PRECISION_LOWP_UINT))
+
422  typedef lowp_umat2 umat2;
+
423  typedef lowp_umat3 umat3;
+
424  typedef lowp_umat4 umat4;
+
425  typedef lowp_umat2x2 umat2x2;
+
426  typedef lowp_umat2x3 umat2x3;
+
427  typedef lowp_umat2x4 umat2x4;
+
428  typedef lowp_umat3x2 umat3x2;
+
429  typedef lowp_umat3x3 umat3x3;
+
430  typedef lowp_umat3x4 umat3x4;
+
431  typedef lowp_umat4x2 umat4x2;
+
432  typedef lowp_umat4x3 umat4x3;
+
433  typedef lowp_umat4x4 umat4x4;
+
434 #else //if(defined(GLM_PRECISION_MEDIUMP_UINT))
+
435 
+
438  typedef mediump_umat2 umat2;
+
439 
+
442  typedef mediump_umat3 umat3;
+
443 
+
446  typedef mediump_umat4 umat4;
+
447 
+
450  typedef mediump_umat2x2 umat2x2;
+
451 
+
454  typedef mediump_umat2x3 umat2x3;
+
455 
+
458  typedef mediump_umat2x4 umat2x4;
+
459 
+
462  typedef mediump_umat3x2 umat3x2;
+
463 
+
466  typedef mediump_umat3x3 umat3x3;
+
467 
+
470  typedef mediump_umat3x4 umat3x4;
+
471 
+
474  typedef mediump_umat4x2 umat4x2;
+
475 
+
478  typedef mediump_umat4x3 umat4x3;
+
479 
+
482  typedef mediump_umat4x4 umat4x4;
+
483 #endif//GLM_PRECISION
+
484 
+
486 }//namespace glm
+
mat< 2, 2, int, mediump > mediump_imat2
Medium-qualifier signed integer 2x2 matrix.
+
mat< 3, 3, int, mediump > mediump_imat3x3
Medium-qualifier signed integer 3x3 matrix.
+
mat< 2, 3, int, highp > highp_imat2x3
High-qualifier signed integer 2x3 matrix.
+
mat< 3, 3, int, highp > highp_imat3x3
High-qualifier signed integer 3x3 matrix.
+
mat< 4, 4, int, mediump > mediump_imat4
Medium-qualifier signed integer 4x4 matrix.
+
mat< 2, 2, int, highp > highp_imat2x2
High-qualifier signed integer 2x2 matrix.
+
mat< 4, 3, int, lowp > lowp_imat4x3
Low-qualifier signed integer 4x3 matrix.
+
mediump_umat4x4 umat4x4
Unsigned integer 4x4 matrix.
+
mediump_imat4 imat4
Signed integer 4x4 matrix.
+
mediump_imat2x3 imat2x3
Signed integer 2x3 matrix.
+
mat< 3, 3, uint, lowp > lowp_umat3
Low-qualifier unsigned integer 3x3 matrix.
+
mediump_umat3 umat3
Unsigned integer 3x3 matrix.
+
mediump_umat4x2 umat4x2
Unsigned integer 4x2 matrix.
+
mediump_imat3 imat3
Signed integer 3x3 matrix.
+
mediump_umat2x3 umat2x3
Unsigned integer 2x3 matrix.
+
mat< 4, 4, int, lowp > lowp_imat4x4
Low-qualifier signed integer 4x4 matrix.
+
mediump_umat2 umat2
Unsigned integer 2x2 matrix.
+
mediump_imat3x4 imat3x4
Signed integer 3x4 matrix.
+
mat< 4, 3, uint, highp > highp_umat4x3
High-qualifier unsigned integer 4x3 matrix.
+
mediump_imat2x2 imat2x2
Signed integer 2x2 matrix.
+
mat< 2, 2, uint, mediump > mediump_umat2
Medium-qualifier unsigned integer 2x2 matrix.
+
mat< 2, 4, int, lowp > lowp_imat2x4
Low-qualifier signed integer 2x4 matrix.
+
mat< 2, 4, uint, lowp > lowp_umat2x4
Low-qualifier unsigned integer 2x4 matrix.
+
mediump_umat2x2 umat2x2
Unsigned integer 2x2 matrix.
+
Definition: _noise.hpp:11
+
mat< 3, 3, uint, highp > highp_umat3x3
High-qualifier unsigned integer 3x3 matrix.
+
mat< 3, 3, uint, lowp > lowp_umat3x3
Low-qualifier unsigned integer 3x3 matrix.
+
mat< 4, 2, int, mediump > mediump_imat4x2
Medium-qualifier signed integer 4x2 matrix.
+
mat< 2, 2, uint, lowp > lowp_umat2x2
Low-qualifier unsigned integer 2x2 matrix.
+
mat< 4, 4, int, mediump > mediump_imat4x4
Medium-qualifier signed integer 4x4 matrix.
+
mat< 4, 2, int, lowp > lowp_imat4x2
Low-qualifier signed integer 4x2 matrix.
+
mat< 4, 4, uint, lowp > lowp_umat4x4
Low-qualifier unsigned integer 4x4 matrix.
+
mat< 4, 4, uint, mediump > mediump_umat4
Medium-qualifier unsigned integer 4x4 matrix.
+
mat< 4, 4, int, highp > highp_imat4x4
High-qualifier signed integer 4x4 matrix.
+
mat< 2, 2, int, highp > highp_imat2
High-qualifier signed integer 2x2 matrix.
+
mat< 4, 3, int, highp > highp_imat4x3
High-qualifier signed integer 4x3 matrix.
+
mat< 4, 4, uint, highp > highp_umat4x4
High-qualifier unsigned integer 4x4 matrix.
+
mat< 3, 2, uint, lowp > lowp_umat3x2
Low-qualifier unsigned integer 3x2 matrix.
+
mat< 4, 4, uint, mediump > mediump_umat4x4
Medium-qualifier unsigned integer 4x4 matrix.
+
mat< 3, 3, uint, mediump > mediump_umat3
Medium-qualifier unsigned integer 3x3 matrix.
+
mat< 3, 2, uint, highp > highp_umat3x2
High-qualifier unsigned integer 3x2 matrix.
+
mediump_umat2x4 umat2x4
Unsigned integer 2x4 matrix.
+
mat< 3, 4, int, highp > highp_imat3x4
High-qualifier signed integer 3x4 matrix.
+
mat< 2, 4, uint, mediump > mediump_umat2x4
Medium-qualifier unsigned integer 2x4 matrix.
+
mat< 4, 3, int, mediump > mediump_imat4x3
Medium-qualifier signed integer 4x3 matrix.
+
mat< 2, 2, int, lowp > lowp_imat2
Low-qualifier signed integer 2x2 matrix.
+
mat< 4, 2, uint, mediump > mediump_umat4x2
Medium-qualifier unsigned integer 4x2 matrix.
+
mat< 2, 3, int, mediump > mediump_imat2x3
Medium-qualifier signed integer 2x3 matrix.
+
mediump_umat4x3 umat4x3
Unsigned integer 4x3 matrix.
+
mediump_imat2 imat2
Signed integer 2x2 matrix.
+
mediump_imat4x2 imat4x2
Signed integer 4x2 matrix.
+
mat< 3, 4, int, lowp > lowp_imat3x4
Low-qualifier signed integer 3x4 matrix.
+
mat< 2, 2, uint, lowp > lowp_umat2
Low-qualifier unsigned integer 2x2 matrix.
+
mediump_umat3x2 umat3x2
Unsigned integer 3x2 matrix.
+
mediump_umat3x4 umat3x4
Unsigned integer 3x4 matrix.
+
mat< 2, 3, int, lowp > lowp_imat2x3
Low-qualifier signed integer 2x3 matrix.
+
mat< 4, 4, uint, highp > highp_umat4
High-qualifier unsigned integer 4x4 matrix.
+
mat< 4, 4, int, lowp > lowp_imat4
Low-qualifier signed integer 4x4 matrix.
+
mat< 2, 2, int, mediump > mediump_imat2x2
Medium-qualifier signed integer 2x2 matrix.
+
mat< 2, 3, uint, mediump > mediump_umat2x3
Medium-qualifier unsigned integer 2x3 matrix.
+
mat< 4, 3, uint, mediump > mediump_umat4x3
Medium-qualifier unsigned integer 4x3 matrix.
+
mediump_imat4x4 imat4x4
Signed integer 4x4 matrix.
+
mat< 3, 3, int, mediump > mediump_imat3
Medium-qualifier signed integer 3x3 matrix.
+
mat< 3, 4, uint, highp > highp_umat3x4
High-qualifier unsigned integer 3x4 matrix.
+
mat< 2, 3, uint, lowp > lowp_umat2x3
Low-qualifier unsigned integer 2x3 matrix.
+
mat< 2, 4, int, highp > highp_imat2x4
High-qualifier signed integer 2x4 matrix.
+
mat< 4, 2, uint, lowp > lowp_umat4x2
Low-qualifier unsigned integer 4x2 matrix.
+
mat< 3, 3, int, highp > highp_imat3
High-qualifier signed integer 3x3 matrix.
+
mediump_imat2x4 imat2x4
Signed integer 2x4 matrix.
+
mat< 3, 2, uint, mediump > mediump_umat3x2
Medium-qualifier unsigned integer 3x2 matrix.
+
mat< 3, 3, int, lowp > lowp_imat3x3
Low-qualifier signed integer 3x3 matrix.
+
mat< 2, 4, uint, highp > highp_umat2x4
High-qualifier unsigned integer 2x4 matrix.
+
mediump_umat4 umat4
Unsigned integer 4x4 matrix.
+
mediump_imat3x2 imat3x2
Signed integer 3x2 matrix.
+
mat< 3, 4, int, mediump > mediump_imat3x4
Medium-qualifier signed integer 3x4 matrix.
+
mat< 3, 3, uint, highp > highp_umat3
High-qualifier unsigned integer 3x3 matrix.
+
mat< 3, 2, int, highp > highp_imat3x2
High-qualifier signed integer 3x2 matrix.
+
mat< 3, 2, int, lowp > lowp_imat3x2
Low-qualifier signed integer 3x2 matrix.
+
mat< 2, 2, int, lowp > lowp_imat2x2
Low-qualifier signed integer 2x2 matrix.
+
mediump_imat3x3 imat3x3
Signed integer 3x3 matrix.
+
mat< 4, 2, int, highp > highp_imat4x2
High-qualifier signed integer 4x2 matrix.
+
mediump_imat4x3 imat4x3
Signed integer 4x3 matrix.
+
mat< 4, 2, uint, highp > highp_umat4x2
High-qualifier unsigned integer 4x2 matrix.
+
mat< 4, 4, int, highp > highp_imat4
High-qualifier signed integer 4x4 matrix.
+
mat< 3, 3, uint, mediump > mediump_umat3x3
Medium-qualifier unsigned integer 3x3 matrix.
+
mat< 3, 2, int, mediump > mediump_imat3x2
Medium-qualifier signed integer 3x2 matrix.
+
mat< 4, 3, uint, lowp > lowp_umat4x3
Low-qualifier unsigned integer 4x3 matrix.
+
mat< 2, 2, uint, highp > highp_umat2x2
High-qualifier unsigned integer 2x2 matrix.
+
mat< 3, 3, int, lowp > lowp_imat3
Low-qualifier signed integer 3x3 matrix.
+
mat< 3, 4, uint, mediump > mediump_umat3x4
Medium-qualifier unsigned integer 3x4 matrix.
+
mediump_umat3x3 umat3x3
Unsigned integer 3x3 matrix.
+
mat< 2, 4, int, mediump > mediump_imat2x4
Medium-qualifier signed integer 2x4 matrix.
+
mat< 2, 2, uint, mediump > mediump_umat2x2
Medium-qualifier unsigned integer 2x2 matrix.
+
mat< 2, 3, uint, highp > highp_umat2x3
High-qualifier unsigned integer 2x3 matrix.
+
mat< 2, 2, uint, highp > highp_umat2
High-qualifier unsigned integer 2x2 matrix.
+
mat< 3, 4, uint, lowp > lowp_umat3x4
Low-qualifier unsigned integer 3x4 matrix.
+
mat< 4, 4, uint, lowp > lowp_umat4
Low-qualifier unsigned integer 4x4 matrix.
+
+ + + + diff --git a/doc/api/a00069.html b/doc/api/a00069.html new file mode 100644 index 00000000..db8572f0 --- /dev/null +++ b/doc/api/a00069.html @@ -0,0 +1,131 @@ + + + + + + +0.9.9 API documenation: matrix_interpolation.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
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+
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+
matrix_interpolation.hpp File Reference
+
+
+ +

GLM_GTX_matrix_interpolation +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL void axisAngle (mat< 4, 4, T, P > const &mat, vec< 3, T, P > &axis, T &angle)
 Get the axis and angle of the rotation from a matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > axisAngleMatrix (vec< 3, T, P > const &axis, T const angle)
 Build a matrix from axis and angle. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > extractMatrixRotation (mat< 4, 4, T, P > const &mat)
 Extracts the rotation part of a matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > interpolate (mat< 4, 4, T, P > const &m1, mat< 4, 4, T, P > const &m2, T const delta)
 Build a interpolation of 4 * 4 matrixes. More...
 
+

Detailed Description

+

GLM_GTX_matrix_interpolation

+
Author
Ghenadii Ursachi (the.a.nosp@m.ster.nosp@m.oth@g.nosp@m.mail.nosp@m..com)
+
See also
GLM Core (dependence)
+ +

Definition in file matrix_interpolation.hpp.

+
+ + + + diff --git a/doc/api/a00069_source.html b/doc/api/a00069_source.html new file mode 100644 index 00000000..88e9de04 --- /dev/null +++ b/doc/api/a00069_source.html @@ -0,0 +1,146 @@ + + + + + + +0.9.9 API documenation: matrix_interpolation.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
matrix_interpolation.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_matrix_interpolation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  template<typename T, qualifier P>
+
35  GLM_FUNC_DECL void axisAngle(
+
36  mat<4, 4, T, P> const& mat,
+
37  vec<3, T, P> & axis,
+
38  T & angle);
+
39 
+
42  template<typename T, qualifier P>
+
43  GLM_FUNC_DECL mat<4, 4, T, P> axisAngleMatrix(
+
44  vec<3, T, P> const & axis,
+
45  T const angle);
+
46 
+
49  template<typename T, qualifier P>
+
50  GLM_FUNC_DECL mat<4, 4, T, P> extractMatrixRotation(
+
51  mat<4, 4, T, P> const& mat);
+
52 
+
56  template<typename T, qualifier P>
+
57  GLM_FUNC_DECL mat<4, 4, T, P> interpolate(
+
58  mat<4, 4, T, P> const& m1,
+
59  mat<4, 4, T, P> const& m2,
+
60  T const delta);
+
61 
+
63 }//namespace glm
+
64 
+
65 #include "matrix_interpolation.inl"
+
GLM_FUNC_DECL mat< 4, 4, T, P > extractMatrixRotation(mat< 4, 4, T, P > const &mat)
Extracts the rotation part of a matrix.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL vec< 3, T, P > axis(tquat< T, P > const &x)
Returns the q rotation axis.
+
GLM_FUNC_DECL mat< 4, 4, T, P > axisAngleMatrix(vec< 3, T, P > const &axis, T const angle)
Build a matrix from axis and angle.
+
GLM_FUNC_DECL mat< 4, 4, T, P > interpolate(mat< 4, 4, T, P > const &m1, mat< 4, 4, T, P > const &m2, T const delta)
Build a interpolation of 4 * 4 matrixes.
+
GLM_FUNC_DECL void axisAngle(mat< 4, 4, T, P > const &mat, vec< 3, T, P > &axis, T &angle)
Get the axis and angle of the rotation from a matrix.
+
+ + + + diff --git a/doc/api/a00070.html b/doc/api/a00070.html new file mode 100644 index 00000000..7292919b --- /dev/null +++ b/doc/api/a00070.html @@ -0,0 +1,122 @@ + + + + + + +0.9.9 API documenation: matrix_inverse.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
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+ +
+
matrix_inverse.hpp File Reference
+
+
+ +

GLM_GTC_matrix_inverse +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType affineInverse (genType const &m)
 Fast matrix inverse for affine matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType inverseTranspose (genType const &m)
 Compute the inverse transpose of a matrix. More...
 
+

Detailed Description

+

GLM_GTC_matrix_inverse

+
See also
GLM Core (dependence)
+ +

Definition in file matrix_inverse.hpp.

+
+ + + + diff --git a/doc/api/a00070_source.html b/doc/api/a00070_source.html new file mode 100644 index 00000000..91a205bf --- /dev/null +++ b/doc/api/a00070_source.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documenation: matrix_inverse.hpp Source File + + + + + + + + + + +
+
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0.9.9 API documenation +
+
+
+ + + + + + +
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+ + +
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+ + +
+
+
+
matrix_inverse.hpp
+
+
+Go to the documentation of this file.
1 
+
12 #pragma once
+
13 
+
14 // Dependencies
+
15 #include "../detail/setup.hpp"
+
16 #include "../matrix.hpp"
+
17 #include "../mat2x2.hpp"
+
18 #include "../mat3x3.hpp"
+
19 #include "../mat4x4.hpp"
+
20 
+
21 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
22 # pragma message("GLM: GLM_GTC_matrix_inverse extension included")
+
23 #endif
+
24 
+
25 namespace glm
+
26 {
+
29 
+
35  template<typename genType>
+
36  GLM_FUNC_DECL genType affineInverse(genType const & m);
+
37 
+
43  template<typename genType>
+
44  GLM_FUNC_DECL genType inverseTranspose(genType const & m);
+
45 
+
47 }//namespace glm
+
48 
+
49 #include "matrix_inverse.inl"
+
GLM_FUNC_DECL genType inverseTranspose(genType const &m)
Compute the inverse transpose of a matrix.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL genType affineInverse(genType const &m)
Fast matrix inverse for affine matrix.
+
+ + + + diff --git a/doc/api/a00071.html b/doc/api/a00071.html new file mode 100644 index 00000000..4e16b41c --- /dev/null +++ b/doc/api/a00071.html @@ -0,0 +1,164 @@ + + + + + + +0.9.9 API documenation: matrix_major_storage.hpp File Reference + + + + + + + + + + +
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matrix_major_storage.hpp File Reference
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GLM_GTX_matrix_major_storage +More...

+ +

Go to the source code of this file.

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+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL mat< 2, 2, T, P > colMajor2 (vec< 2, T, P > const &v1, vec< 2, T, P > const &v2)
 Build a column major matrix from column vectors. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 2, 2, T, P > colMajor2 (mat< 2, 2, T, P > const &m)
 Build a column major matrix from other matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > colMajor3 (vec< 3, T, P > const &v1, vec< 3, T, P > const &v2, vec< 3, T, P > const &v3)
 Build a column major matrix from column vectors. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > colMajor3 (mat< 3, 3, T, P > const &m)
 Build a column major matrix from other matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > colMajor4 (vec< 4, T, P > const &v1, vec< 4, T, P > const &v2, vec< 4, T, P > const &v3, vec< 4, T, P > const &v4)
 Build a column major matrix from column vectors. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > colMajor4 (mat< 4, 4, T, P > const &m)
 Build a column major matrix from other matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 2, 2, T, P > rowMajor2 (vec< 2, T, P > const &v1, vec< 2, T, P > const &v2)
 Build a row major matrix from row vectors. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 2, 2, T, P > rowMajor2 (mat< 2, 2, T, P > const &m)
 Build a row major matrix from other matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > rowMajor3 (vec< 3, T, P > const &v1, vec< 3, T, P > const &v2, vec< 3, T, P > const &v3)
 Build a row major matrix from row vectors. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > rowMajor3 (mat< 3, 3, T, P > const &m)
 Build a row major matrix from other matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > rowMajor4 (vec< 4, T, P > const &v1, vec< 4, T, P > const &v2, vec< 4, T, P > const &v3, vec< 4, T, P > const &v4)
 Build a row major matrix from row vectors. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > rowMajor4 (mat< 4, 4, T, P > const &m)
 Build a row major matrix from other matrix. More...
 
+

Detailed Description

+

GLM_GTX_matrix_major_storage

+
See also
GLM Core (dependence)
+
+GLM_GTX_extented_min_max (dependence)
+ +

Definition in file matrix_major_storage.hpp.

+
+ + + + diff --git a/doc/api/a00071_source.html b/doc/api/a00071_source.html new file mode 100644 index 00000000..18783d03 --- /dev/null +++ b/doc/api/a00071_source.html @@ -0,0 +1,185 @@ + + + + + + +0.9.9 API documenation: matrix_major_storage.hpp Source File + + + + + + + + + + +
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+
matrix_major_storage.hpp
+
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+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_matrix_major_storage is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_matrix_major_storage extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  template<typename T, qualifier P>
+
35  GLM_FUNC_DECL mat<2, 2, T, P> rowMajor2(
+
36  vec<2, T, P> const & v1,
+
37  vec<2, T, P> const & v2);
+
38 
+
41  template<typename T, qualifier P>
+
42  GLM_FUNC_DECL mat<2, 2, T, P> rowMajor2(
+
43  mat<2, 2, T, P> const& m);
+
44 
+
47  template<typename T, qualifier P>
+
48  GLM_FUNC_DECL mat<3, 3, T, P> rowMajor3(
+
49  vec<3, T, P> const & v1,
+
50  vec<3, T, P> const & v2,
+
51  vec<3, T, P> const & v3);
+
52 
+
55  template<typename T, qualifier P>
+
56  GLM_FUNC_DECL mat<3, 3, T, P> rowMajor3(
+
57  mat<3, 3, T, P> const& m);
+
58 
+
61  template<typename T, qualifier P>
+
62  GLM_FUNC_DECL mat<4, 4, T, P> rowMajor4(
+
63  vec<4, T, P> const & v1,
+
64  vec<4, T, P> const & v2,
+
65  vec<4, T, P> const & v3,
+
66  vec<4, T, P> const & v4);
+
67 
+
70  template<typename T, qualifier P>
+
71  GLM_FUNC_DECL mat<4, 4, T, P> rowMajor4(
+
72  mat<4, 4, T, P> const& m);
+
73 
+
76  template<typename T, qualifier P>
+
77  GLM_FUNC_DECL mat<2, 2, T, P> colMajor2(
+
78  vec<2, T, P> const & v1,
+
79  vec<2, T, P> const & v2);
+
80 
+
83  template<typename T, qualifier P>
+
84  GLM_FUNC_DECL mat<2, 2, T, P> colMajor2(
+
85  mat<2, 2, T, P> const& m);
+
86 
+
89  template<typename T, qualifier P>
+
90  GLM_FUNC_DECL mat<3, 3, T, P> colMajor3(
+
91  vec<3, T, P> const & v1,
+
92  vec<3, T, P> const & v2,
+
93  vec<3, T, P> const & v3);
+
94 
+
97  template<typename T, qualifier P>
+
98  GLM_FUNC_DECL mat<3, 3, T, P> colMajor3(
+
99  mat<3, 3, T, P> const& m);
+
100 
+
103  template<typename T, qualifier P>
+
104  GLM_FUNC_DECL mat<4, 4, T, P> colMajor4(
+
105  vec<4, T, P> const & v1,
+
106  vec<4, T, P> const & v2,
+
107  vec<4, T, P> const & v3,
+
108  vec<4, T, P> const & v4);
+
109 
+
112  template<typename T, qualifier P>
+
113  GLM_FUNC_DECL mat<4, 4, T, P> colMajor4(
+
114  mat<4, 4, T, P> const& m);
+
115 
+
117 }//namespace glm
+
118 
+
119 #include "matrix_major_storage.inl"
+
GLM_FUNC_DECL mat< 4, 4, T, P > colMajor4(mat< 4, 4, T, P > const &m)
Build a column major matrix from other matrix.
+
GLM_FUNC_DECL mat< 2, 2, T, P > colMajor2(mat< 2, 2, T, P > const &m)
Build a column major matrix from other matrix.
+
GLM_FUNC_DECL mat< 2, 2, T, P > rowMajor2(mat< 2, 2, T, P > const &m)
Build a row major matrix from other matrix.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL mat< 4, 4, T, P > rowMajor4(mat< 4, 4, T, P > const &m)
Build a row major matrix from other matrix.
+
GLM_FUNC_DECL mat< 3, 3, T, P > rowMajor3(mat< 3, 3, T, P > const &m)
Build a row major matrix from other matrix.
+
GLM_FUNC_DECL mat< 3, 3, T, P > colMajor3(mat< 3, 3, T, P > const &m)
Build a column major matrix from other matrix.
+
+ + + + diff --git a/doc/api/a00072.html b/doc/api/a00072.html new file mode 100644 index 00000000..bab7af2f --- /dev/null +++ b/doc/api/a00072.html @@ -0,0 +1,150 @@ + + + + + + +0.9.9 API documenation: matrix_operation.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
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matrix_operation.hpp File Reference
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GLM_GTX_matrix_operation +More...

+ +

Go to the source code of this file.

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+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL mat< 2, 2, T, P > diagonal2x2 (vec< 2, T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 2, 3, T, P > diagonal2x3 (vec< 2, T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 2, 4, T, P > diagonal2x4 (vec< 2, T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 2, T, P > diagonal3x2 (vec< 2, T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > diagonal3x3 (vec< 3, T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 4, T, P > diagonal3x4 (vec< 3, T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 2, T, P > diagonal4x2 (vec< 2, T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 3, T, P > diagonal4x3 (vec< 3, T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > diagonal4x4 (vec< 4, T, P > const &v)
 Build a diagonal matrix. More...
 
+

Detailed Description

+

GLM_GTX_matrix_operation

+
See also
GLM Core (dependence)
+ +

Definition in file matrix_operation.hpp.

+
+ + + + diff --git a/doc/api/a00072_source.html b/doc/api/a00072_source.html new file mode 100644 index 00000000..2a825b71 --- /dev/null +++ b/doc/api/a00072_source.html @@ -0,0 +1,164 @@ + + + + + + +0.9.9 API documenation: matrix_operation.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
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matrix_operation.hpp
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+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_matrix_operation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_matrix_operation extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template<typename T, qualifier P>
+
34  GLM_FUNC_DECL mat<2, 2, T, P> diagonal2x2(
+
35  vec<2, T, P> const & v);
+
36 
+
39  template<typename T, qualifier P>
+
40  GLM_FUNC_DECL mat<2, 3, T, P> diagonal2x3(
+
41  vec<2, T, P> const & v);
+
42 
+
45  template<typename T, qualifier P>
+
46  GLM_FUNC_DECL mat<2, 4, T, P> diagonal2x4(
+
47  vec<2, T, P> const & v);
+
48 
+
51  template<typename T, qualifier P>
+
52  GLM_FUNC_DECL mat<3, 2, T, P> diagonal3x2(
+
53  vec<2, T, P> const & v);
+
54 
+
57  template<typename T, qualifier P>
+
58  GLM_FUNC_DECL mat<3, 3, T, P> diagonal3x3(
+
59  vec<3, T, P> const & v);
+
60 
+
63  template<typename T, qualifier P>
+
64  GLM_FUNC_DECL mat<3, 4, T, P> diagonal3x4(
+
65  vec<3, T, P> const & v);
+
66 
+
69  template<typename T, qualifier P>
+
70  GLM_FUNC_DECL mat<4, 2, T, P> diagonal4x2(
+
71  vec<2, T, P> const & v);
+
72 
+
75  template<typename T, qualifier P>
+
76  GLM_FUNC_DECL mat<4, 3, T, P> diagonal4x3(
+
77  vec<3, T, P> const & v);
+
78 
+
81  template<typename T, qualifier P>
+
82  GLM_FUNC_DECL mat<4, 4, T, P> diagonal4x4(
+
83  vec<4, T, P> const & v);
+
84 
+
86 }//namespace glm
+
87 
+
88 #include "matrix_operation.inl"
+
GLM_FUNC_DECL mat< 4, 3, T, P > diagonal4x3(vec< 3, T, P > const &v)
Build a diagonal matrix.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL mat< 3, 4, T, P > diagonal3x4(vec< 3, T, P > const &v)
Build a diagonal matrix.
+
GLM_FUNC_DECL mat< 3, 3, T, P > diagonal3x3(vec< 3, T, P > const &v)
Build a diagonal matrix.
+
GLM_FUNC_DECL mat< 3, 2, T, P > diagonal3x2(vec< 2, T, P > const &v)
Build a diagonal matrix.
+
GLM_FUNC_DECL mat< 4, 4, T, P > diagonal4x4(vec< 4, T, P > const &v)
Build a diagonal matrix.
+
GLM_FUNC_DECL mat< 2, 2, T, P > diagonal2x2(vec< 2, T, P > const &v)
Build a diagonal matrix.
+
GLM_FUNC_DECL mat< 2, 3, T, P > diagonal2x3(vec< 2, T, P > const &v)
Build a diagonal matrix.
+
GLM_FUNC_DECL mat< 4, 2, T, P > diagonal4x2(vec< 2, T, P > const &v)
Build a diagonal matrix.
+
GLM_FUNC_DECL mat< 2, 4, T, P > diagonal2x4(vec< 2, T, P > const &v)
Build a diagonal matrix.
+
+ + + + diff --git a/doc/api/a00073.html b/doc/api/a00073.html new file mode 100644 index 00000000..c45ed958 --- /dev/null +++ b/doc/api/a00073.html @@ -0,0 +1,148 @@ + + + + + + +0.9.9 API documenation: matrix_query.hpp File Reference + + + + + + + + + + +
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matrix_query.hpp File Reference
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GLM_GTX_matrix_query +More...

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Go to the source code of this file.

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+Functions

template<length_t C, length_t R, typename T , qualifier P, template< length_t, length_t, typename, qualifier > class matType>
GLM_FUNC_DECL bool isIdentity (matType< C, R, T, P > const &m, T const &epsilon)
 Return whether a matrix is an identity matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL bool isNormalized (mat< 2, 2, T, P > const &m, T const &epsilon)
 Return whether a matrix is a normalized matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL bool isNormalized (mat< 3, 3, T, P > const &m, T const &epsilon)
 Return whether a matrix is a normalized matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL bool isNormalized (mat< 4, 4, T, P > const &m, T const &epsilon)
 Return whether a matrix is a normalized matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL bool isNull (mat< 2, 2, T, P > const &m, T const &epsilon)
 Return whether a matrix a null matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL bool isNull (mat< 3, 3, T, P > const &m, T const &epsilon)
 Return whether a matrix a null matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL bool isNull (mat< 4, 4, T, P > const &m, T const &epsilon)
 Return whether a matrix is a null matrix. More...
 
template<length_t C, length_t R, typename T , qualifier P, template< length_t, length_t, typename, qualifier > class matType>
GLM_FUNC_DECL bool isOrthogonal (matType< C, R, T, P > const &m, T const &epsilon)
 Return whether a matrix is an orthonormalized matrix. More...
 
+

Detailed Description

+

GLM_GTX_matrix_query

+
See also
GLM Core (dependence)
+
+GLM_GTX_vector_query (dependence)
+ +

Definition in file matrix_query.hpp.

+
+ + + + diff --git a/doc/api/a00073_source.html b/doc/api/a00073_source.html new file mode 100644 index 00000000..ff04aa0c --- /dev/null +++ b/doc/api/a00073_source.html @@ -0,0 +1,150 @@ + + + + + + +0.9.9 API documenation: matrix_query.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
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matrix_query.hpp
+
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+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 #include "../gtx/vector_query.hpp"
+
19 #include <limits>
+
20 
+
21 #ifndef GLM_ENABLE_EXPERIMENTAL
+
22 # error "GLM: GLM_GTX_matrix_query is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
23 #endif
+
24 
+
25 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
26 # pragma message("GLM: GLM_GTX_matrix_query extension included")
+
27 #endif
+
28 
+
29 namespace glm
+
30 {
+
33 
+
36  template<typename T, qualifier P>
+
37  GLM_FUNC_DECL bool isNull(mat<2, 2, T, P> const & m, T const & epsilon);
+
38 
+
41  template<typename T, qualifier P>
+
42  GLM_FUNC_DECL bool isNull(mat<3, 3, T, P> const & m, T const & epsilon);
+
43 
+
46  template<typename T, qualifier P>
+
47  GLM_FUNC_DECL bool isNull(mat<4, 4, T, P> const & m, T const & epsilon);
+
48 
+
51  template<length_t C, length_t R, typename T, qualifier P, template<length_t, length_t, typename, qualifier> class matType>
+
52  GLM_FUNC_DECL bool isIdentity(matType<C, R, T, P> const & m, T const & epsilon);
+
53 
+
56  template<typename T, qualifier P>
+
57  GLM_FUNC_DECL bool isNormalized(mat<2, 2, T, P> const & m, T const & epsilon);
+
58 
+
61  template<typename T, qualifier P>
+
62  GLM_FUNC_DECL bool isNormalized(mat<3, 3, T, P> const & m, T const & epsilon);
+
63 
+
66  template<typename T, qualifier P>
+
67  GLM_FUNC_DECL bool isNormalized(mat<4, 4, T, P> const & m, T const & epsilon);
+
68 
+
71  template<length_t C, length_t R, typename T, qualifier P, template<length_t, length_t, typename, qualifier> class matType>
+
72  GLM_FUNC_DECL bool isOrthogonal(matType<C, R, T, P> const & m, T const & epsilon);
+
73 
+
75 }//namespace glm
+
76 
+
77 #include "matrix_query.inl"
+
GLM_FUNC_DECL bool isIdentity(matType< C, R, T, P > const &m, T const &epsilon)
Return whether a matrix is an identity matrix.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
Return the epsilon constant for floating point types.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL bool isNormalized(mat< 4, 4, T, P > const &m, T const &epsilon)
Return whether a matrix is a normalized matrix.
+
GLM_FUNC_DECL bool isNull(mat< 4, 4, T, P > const &m, T const &epsilon)
Return whether a matrix is a null matrix.
+
GLM_FUNC_DECL bool isOrthogonal(matType< C, R, T, P > const &m, T const &epsilon)
Return whether a matrix is an orthonormalized matrix.
+
+ + + + diff --git a/doc/api/a00074.html b/doc/api/a00074.html new file mode 100644 index 00000000..e074b0a7 --- /dev/null +++ b/doc/api/a00074.html @@ -0,0 +1,226 @@ + + + + + + +0.9.9 API documenation: matrix_transform.hpp File Reference + + + + + + + + + + +
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GLM_GTC_matrix_transform +More...

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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustum (T left, T right, T bottom, T top, T near, T far)
 Creates a frustum matrix with default handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH (T left, T right, T bottom, T top, T near, T far)
 Creates a left handed frustum matrix. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH (T left, T right, T bottom, T top, T near, T far)
 Creates a right handed frustum matrix. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspective (T fovy, T aspect, T near)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveLH (T fovy, T aspect, T near)
 Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveRH (T fovy, T aspect, T near)
 Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > lookAt (vec< 3, T, P > const &eye, vec< 3, T, P > const &center, vec< 3, T, P > const &up)
 Build a look at view matrix based on the default handedness. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > lookAtLH (vec< 3, T, P > const &eye, vec< 3, T, P > const &center, vec< 3, T, P > const &up)
 Build a left handed look at view matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > lookAtRH (vec< 3, T, P > const &eye, vec< 3, T, P > const &center, vec< 3, T, P > const &up)
 Build a right handed look at view matrix. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using the default handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho (T left, T right, T bottom, T top)
 Creates a matrix for projecting two-dimensional coordinates onto the screen. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using left-handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using right-handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective (T fovy, T aspect, T near, T far)
 Creates a matrix for a symetric perspective-view frustum based on the default handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFov (T fov, T width, T height, T near, T far)
 Builds a perspective projection matrix based on a field of view and the default handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH (T fov, T width, T height, T near, T far)
 Builds a left handed perspective projection matrix based on a field of view. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH (T fov, T width, T height, T near, T far)
 Builds a right handed perspective projection matrix based on a field of view. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH (T fovy, T aspect, T near, T far)
 Creates a matrix for a left handed, symetric perspective-view frustum. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH (T fovy, T aspect, T near, T far)
 Creates a matrix for a right handed, symetric perspective-view frustum. More...
 
template<typename T , qualifier P, typename U >
GLM_FUNC_DECL mat< 4, 4, T, P > pickMatrix (vec< 2, T, P > const &center, vec< 2, T, P > const &delta, vec< 4, U, P > const &viewport)
 Define a picking region. More...
 
template<typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > project (vec< 3, T, P > const &obj, mat< 4, 4, T, P > const &model, mat< 4, 4, T, P > const &proj, vec< 4, U, P > const &viewport)
 Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > rotate (mat< 4, 4, T, P > const &m, T angle, vec< 3, T, P > const &axis)
 Builds a rotation 4 * 4 matrix created from an axis vector and an angle. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > scale (mat< 4, 4, T, P > const &m, vec< 3, T, P > const &v)
 Builds a scale 4 * 4 matrix created from 3 scalars. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > translate (mat< 4, 4, T, P > const &m, vec< 3, T, P > const &v)
 Builds a translation 4 * 4 matrix created from a vector of 3 components. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective (T fovy, T aspect, T near)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective (T fovy, T aspect, T near, T ep)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. More...
 
template<typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > unProject (vec< 3, T, P > const &win, mat< 4, 4, T, P > const &model, mat< 4, 4, T, P > const &proj, vec< 4, U, P > const &viewport)
 Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00074_source.html b/doc/api/a00074_source.html new file mode 100644 index 00000000..6bc710c2 --- /dev/null +++ b/doc/api/a00074_source.html @@ -0,0 +1,327 @@ + + + + + + +0.9.9 API documenation: matrix_transform.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
matrix_transform.hpp
+
+
+Go to the documentation of this file.
1 
+
21 #pragma once
+
22 
+
23 // Dependencies
+
24 #include "../mat4x4.hpp"
+
25 #include "../vec2.hpp"
+
26 #include "../vec3.hpp"
+
27 #include "../vec4.hpp"
+
28 #include "../gtc/constants.hpp"
+
29 
+
30 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
31 # pragma message("GLM: GLM_GTC_matrix_transform extension included")
+
32 #endif
+
33 
+
34 namespace glm
+
35 {
+
38 
+
57  template<typename T, qualifier P>
+
58  GLM_FUNC_DECL mat<4, 4, T, P> translate(
+
59  mat<4, 4, T, P> const& m,
+
60  vec<3, T, P> const & v);
+
61 
+
71  template<typename T, qualifier P>
+
72  GLM_FUNC_DECL mat<4, 4, T, P> rotate(
+
73  mat<4, 4, T, P> const& m,
+
74  T angle,
+
75  vec<3, T, P> const & axis);
+
76 
+
85  template<typename T, qualifier P>
+
86  GLM_FUNC_DECL mat<4, 4, T, P> scale(
+
87  mat<4, 4, T, P> const& m,
+
88  vec<3, T, P> const & v);
+
89 
+
101  template<typename T>
+
102  GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
+
103  T left,
+
104  T right,
+
105  T bottom,
+
106  T top,
+
107  T zNear,
+
108  T zFar);
+
109 
+
121  template<typename T>
+
122  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH(
+
123  T left,
+
124  T right,
+
125  T bottom,
+
126  T top,
+
127  T zNear,
+
128  T zFar);
+
129 
+
141  template<typename T>
+
142  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH(
+
143  T left,
+
144  T right,
+
145  T bottom,
+
146  T top,
+
147  T zNear,
+
148  T zFar);
+
149 
+
159  template<typename T>
+
160  GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
+
161  T left,
+
162  T right,
+
163  T bottom,
+
164  T top);
+
165 
+
176  template<typename T>
+
177  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustum(
+
178  T left,
+
179  T right,
+
180  T bottom,
+
181  T top,
+
182  T near,
+
183  T far);
+
184 
+
195  template<typename T>
+
196  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH(
+
197  T left,
+
198  T right,
+
199  T bottom,
+
200  T top,
+
201  T near,
+
202  T far);
+
203 
+
214  template<typename T>
+
215  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH(
+
216  T left,
+
217  T right,
+
218  T bottom,
+
219  T top,
+
220  T near,
+
221  T far);
+
222 
+
231  template<typename T>
+
232  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspective(
+
233  T fovy,
+
234  T aspect,
+
235  T near,
+
236  T far);
+
237 
+
246  template<typename T>
+
247  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH(
+
248  T fovy,
+
249  T aspect,
+
250  T near,
+
251  T far);
+
252 
+
261  template<typename T>
+
262  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH(
+
263  T fovy,
+
264  T aspect,
+
265  T near,
+
266  T far);
+
267 
+
277  template<typename T>
+
278  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFov(
+
279  T fov,
+
280  T width,
+
281  T height,
+
282  T near,
+
283  T far);
+
284 
+
294  template<typename T>
+
295  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH(
+
296  T fov,
+
297  T width,
+
298  T height,
+
299  T near,
+
300  T far);
+
301 
+
311  template<typename T>
+
312  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH(
+
313  T fov,
+
314  T width,
+
315  T height,
+
316  T near,
+
317  T far);
+
318 
+
326  template<typename T>
+
327  GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspective(
+
328  T fovy, T aspect, T near);
+
329 
+
337  template<typename T>
+
338  GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveLH(
+
339  T fovy, T aspect, T near);
+
340 
+
348  template<typename T>
+
349  GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveRH(
+
350  T fovy, T aspect, T near);
+
351 
+
359  template<typename T>
+
360  GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
+
361  T fovy, T aspect, T near);
+
362 
+
371  template<typename T>
+
372  GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
+
373  T fovy, T aspect, T near, T ep);
+
374 
+
385  template<typename T, typename U, qualifier P>
+
386  GLM_FUNC_DECL vec<3, T, P> project(
+
387  vec<3, T, P> const & obj,
+
388  mat<4, 4, T, P> const& model,
+
389  mat<4, 4, T, P> const& proj,
+
390  vec<4, U, P> const & viewport);
+
391 
+
402  template<typename T, typename U, qualifier P>
+
403  GLM_FUNC_DECL vec<3, T, P> unProject(
+
404  vec<3, T, P> const & win,
+
405  mat<4, 4, T, P> const& model,
+
406  mat<4, 4, T, P> const& proj,
+
407  vec<4, U, P> const & viewport);
+
408 
+
417  template<typename T, qualifier P, typename U>
+
418  GLM_FUNC_DECL mat<4, 4, T, P> pickMatrix(
+
419  vec<2, T, P> const & center,
+
420  vec<2, T, P> const & delta,
+
421  vec<4, U, P> const & viewport);
+
422 
+
430  template<typename T, qualifier P>
+
431  GLM_FUNC_DECL mat<4, 4, T, P> lookAt(
+
432  vec<3, T, P> const & eye,
+
433  vec<3, T, P> const & center,
+
434  vec<3, T, P> const & up);
+
435 
+
443  template<typename T, qualifier P>
+
444  GLM_FUNC_DECL mat<4, 4, T, P> lookAtRH(
+
445  vec<3, T, P> const & eye,
+
446  vec<3, T, P> const & center,
+
447  vec<3, T, P> const & up);
+
448 
+
456  template<typename T, qualifier P>
+
457  GLM_FUNC_DECL mat<4, 4, T, P> lookAtLH(
+
458  vec<3, T, P> const & eye,
+
459  vec<3, T, P> const & center,
+
460  vec<3, T, P> const & up);
+
461 
+
463 }//namespace glm
+
464 
+
465 #include "matrix_transform.inl"
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH(T fovy, T aspect, T near, T far)
Creates a matrix for a right handed, symetric perspective-view frustum.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective(T fovy, T aspect, T near, T ep)
Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics har...
+
GLM_FUNC_DECL vec< 3, T, P > unProject(vec< 3, T, P > const &win, mat< 4, 4, T, P > const &model, mat< 4, 4, T, P > const &proj, vec< 4, U, P > const &viewport)
Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using left-handedness.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspective(T fovy, T aspect, T near)
Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default han...
+
GLM_FUNC_DECL mat< 4, 4, T, P > lookAt(vec< 3, T, P > const &eye, vec< 3, T, P > const &center, vec< 3, T, P > const &up)
Build a look at view matrix based on the default handedness.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveLH(T fovy, T aspect, T near)
Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite...
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL mat< 4, 4, T, P > pickMatrix(vec< 2, T, P > const &center, vec< 2, T, P > const &delta, vec< 4, U, P > const &viewport)
Define a picking region.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveRH(T fovy, T aspect, T near)
Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite...
+
GLM_FUNC_DECL mat< 4, 4, T, P > lookAtLH(vec< 3, T, P > const &eye, vec< 3, T, P > const &center, vec< 3, T, P > const &up)
Build a left handed look at view matrix.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFov(T fov, T width, T height, T near, T far)
Builds a perspective projection matrix based on a field of view and the default handedness.
+
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH(T left, T right, T bottom, T top, T near, T far)
Creates a left handed frustum matrix.
+
GLM_FUNC_DECL vec< 3, T, P > axis(tquat< T, P > const &x)
Returns the q rotation axis.
+
GLM_FUNC_DECL mat< 4, 4, T, P > translate(mat< 4, 4, T, P > const &m, vec< 3, T, P > const &v)
Builds a translation 4 * 4 matrix created from a vector of 3 components.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH(T left, T right, T bottom, T top, T near, T far)
Creates a right handed frustum matrix.
+
GLM_FUNC_DECL vec< 3, T, P > project(vec< 3, T, P > const &obj, mat< 4, 4, T, P > const &model, mat< 4, 4, T, P > const &proj, vec< 4, U, P > const &viewport)
Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
+
GLM_FUNC_DECL mat< 4, 4, T, P > lookAtRH(vec< 3, T, P > const &eye, vec< 3, T, P > const &center, vec< 3, T, P > const &up)
Build a right handed look at view matrix.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective(T fovy, T aspect, T near, T far)
Creates a matrix for a symetric perspective-view frustum based on the default handedness.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustum(T left, T right, T bottom, T top, T near, T far)
Creates a frustum matrix with default handedness.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH(T fovy, T aspect, T near, T far)
Creates a matrix for a left handed, symetric perspective-view frustum.
+
GLM_FUNC_DECL genType proj(genType const &x, genType const &Normal)
Projects x on Normal.
+
GLM_FUNC_DECL mat< 4, 4, T, P > rotate(mat< 4, 4, T, P > const &m, T angle, vec< 3, T, P > const &axis)
Builds a rotation 4 * 4 matrix created from an axis vector and an angle.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH(T fov, T width, T height, T near, T far)
Builds a left handed perspective projection matrix based on a field of view.
+
GLM_FUNC_DECL mat< 4, 4, T, P > scale(mat< 4, 4, T, P > const &m, vec< 3, T, P > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH(T fov, T width, T height, T near, T far)
Builds a right handed perspective projection matrix based on a field of view.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using right-handedness.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho(T left, T right, T bottom, T top)
Creates a matrix for projecting two-dimensional coordinates onto the screen.
+
+ + + + diff --git a/doc/api/a00075.html b/doc/api/a00075.html new file mode 100644 index 00000000..baadbfc8 --- /dev/null +++ b/doc/api/a00075.html @@ -0,0 +1,135 @@ + + + + + + +0.9.9 API documenation: matrix_transform_2d.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
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+ + +
+
+ +
+
matrix_transform_2d.hpp File Reference
+
+
+ +

GLM_GTX_matrix_transform_2d +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_QUALIFIER mat< 3, 3, T, P > rotate (mat< 3, 3, T, P > const &m, T angle)
 Builds a rotation 3 * 3 matrix created from an angle. More...
 
template<typename T , qualifier P>
GLM_FUNC_QUALIFIER mat< 3, 3, T, P > scale (mat< 3, 3, T, P > const &m, vec< 2, T, P > const &v)
 Builds a scale 3 * 3 matrix created from a vector of 2 components. More...
 
template<typename T , qualifier P>
GLM_FUNC_QUALIFIER mat< 3, 3, T, P > shearX (mat< 3, 3, T, P > const &m, T y)
 Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_QUALIFIER mat< 3, 3, T, P > shearY (mat< 3, 3, T, P > const &m, T x)
 Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_QUALIFIER mat< 3, 3, T, P > translate (mat< 3, 3, T, P > const &m, vec< 2, T, P > const &v)
 Builds a translation 3 * 3 matrix created from a vector of 2 components. More...
 
+

Detailed Description

+

GLM_GTX_matrix_transform_2d

+
Author
Miguel Ãngel Pérez Martínez
+
See also
GLM Core (dependence)
+ +

Definition in file matrix_transform_2d.hpp.

+
+ + + + diff --git a/doc/api/a00075_source.html b/doc/api/a00075_source.html new file mode 100644 index 00000000..c549bd4f --- /dev/null +++ b/doc/api/a00075_source.html @@ -0,0 +1,151 @@ + + + + + + +0.9.9 API documenation: matrix_transform_2d.hpp Source File + + + + + + + + + + +
+
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+
0.9.9 API documenation +
+
+
+ + + + + + +
+
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+ + +
+
+
+
matrix_transform_2d.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../mat3x3.hpp"
+
18 #include "../vec2.hpp"
+
19 
+
20 #ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # error "GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
22 #endif
+
23 
+
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
25 # pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
37  template<typename T, qualifier P>
+
38  GLM_FUNC_QUALIFIER mat<3, 3, T, P> translate(
+
39  mat<3, 3, T, P> const& m,
+
40  vec<2, T, P> const & v);
+
41 
+
46  template<typename T, qualifier P>
+
47  GLM_FUNC_QUALIFIER mat<3, 3, T, P> rotate(
+
48  mat<3, 3, T, P> const& m,
+
49  T angle);
+
50 
+
55  template<typename T, qualifier P>
+
56  GLM_FUNC_QUALIFIER mat<3, 3, T, P> scale(
+
57  mat<3, 3, T, P> const& m,
+
58  vec<2, T, P> const & v);
+
59 
+
64  template<typename T, qualifier P>
+
65  GLM_FUNC_QUALIFIER mat<3, 3, T, P> shearX(
+
66  mat<3, 3, T, P> const& m,
+
67  T y);
+
68 
+
73  template<typename T, qualifier P>
+
74  GLM_FUNC_QUALIFIER mat<3, 3, T, P> shearY(
+
75  mat<3, 3, T, P> const& m,
+
76  T x);
+
77 
+
79 }//namespace glm
+
80 
+
81 #include "matrix_transform_2d.inl"
+
GLM_FUNC_QUALIFIER mat< 3, 3, T, P > shearX(mat< 3, 3, T, P > const &m, T y)
Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
+
Definition: _noise.hpp:11
+
GLM_FUNC_QUALIFIER mat< 3, 3, T, P > scale(mat< 3, 3, T, P > const &m, vec< 2, T, P > const &v)
Builds a scale 3 * 3 matrix created from a vector of 2 components.
+
GLM_FUNC_QUALIFIER mat< 3, 3, T, P > translate(mat< 3, 3, T, P > const &m, vec< 2, T, P > const &v)
Builds a translation 3 * 3 matrix created from a vector of 2 components.
+
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_QUALIFIER mat< 3, 3, T, P > rotate(mat< 3, 3, T, P > const &m, T angle)
Builds a rotation 3 * 3 matrix created from an angle.
+
GLM_FUNC_QUALIFIER mat< 3, 3, T, P > shearY(mat< 3, 3, T, P > const &m, T x)
Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
+
+ + + + diff --git a/doc/api/a00076.html b/doc/api/a00076.html new file mode 100644 index 00000000..87355633 --- /dev/null +++ b/doc/api/a00076.html @@ -0,0 +1,119 @@ + + + + + + +0.9.9 API documenation: mixed_product.hpp File Reference + + + + + + + + + + +
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0.9.9 API documenation +
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mixed_product.hpp File Reference
+
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GLM_GTX_mixed_producte +More...

+ +

Go to the source code of this file.

+ + + + + + +

+Functions

+template<typename T , qualifier P>
GLM_FUNC_DECL T mixedProduct (vec< 3, T, P > const &v1, vec< 3, T, P > const &v2, vec< 3, T, P > const &v3)
 Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
 
+

Detailed Description

+

GLM_GTX_mixed_producte

+
See also
GLM Core (dependence)
+ +

Definition in file mixed_product.hpp.

+
+ + + + diff --git a/doc/api/a00076_source.html b/doc/api/a00076_source.html new file mode 100644 index 00000000..4d591020 --- /dev/null +++ b/doc/api/a00076_source.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documenation: mixed_product.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
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+
mixed_product.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_mixed_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_mixed_product extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
32  template<typename T, qualifier P>
+
33  GLM_FUNC_DECL T mixedProduct(
+
34  vec<3, T, P> const & v1,
+
35  vec<3, T, P> const & v2,
+
36  vec<3, T, P> const & v3);
+
37 
+
39 }// namespace glm
+
40 
+
41 #include "mixed_product.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL T mixedProduct(vec< 3, T, P > const &v1, vec< 3, T, P > const &v2, vec< 3, T, P > const &v3)
Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
+
+ + + + diff --git a/doc/api/a00077.html b/doc/api/a00077.html new file mode 100644 index 00000000..cf8b6905 --- /dev/null +++ b/doc/api/a00077.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documenation: noise.hpp File Reference + + + + + + + + + + +
+
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0.9.9 API documenation +
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+
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+
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+
noise.hpp File Reference
+
+
+ +

GLM_GTC_noise +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T perlin (vec< L, T, P > const &p)
 Classic perlin noise. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T perlin (vec< L, T, P > const &p, vec< L, T, P > const &rep)
 Periodic perlin noise. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T simplex (vec< L, T, P > const &p)
 Simplex noise. More...
 
+

Detailed Description

+

GLM_GTC_noise

+
See also
GLM Core (dependence)
+ +

Definition in file noise.hpp.

+
+ + + + diff --git a/doc/api/a00077_source.html b/doc/api/a00077_source.html new file mode 100644 index 00000000..f3109be0 --- /dev/null +++ b/doc/api/a00077_source.html @@ -0,0 +1,138 @@ + + + + + + +0.9.9 API documenation: noise.hpp Source File + + + + + + + + + + +
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+
+ + +
+ +
+ + +
+
+
+
noise.hpp
+
+
+Go to the documentation of this file.
1 
+
16 #pragma once
+
17 
+
18 // Dependencies
+
19 #include "../detail/setup.hpp"
+
20 #include "../detail/qualifier.hpp"
+
21 #include "../detail/_noise.hpp"
+
22 #include "../geometric.hpp"
+
23 #include "../common.hpp"
+
24 #include "../vector_relational.hpp"
+
25 #include "../vec2.hpp"
+
26 #include "../vec3.hpp"
+
27 #include "../vec4.hpp"
+
28 
+
29 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
30 # pragma message("GLM: GLM_GTC_noise extension included")
+
31 #endif
+
32 
+
33 namespace glm
+
34 {
+
37 
+
40  template<length_t L, typename T, qualifier P>
+
41  GLM_FUNC_DECL T perlin(
+
42  vec<L, T, P> const& p);
+
43 
+
46  template<length_t L, typename T, qualifier P>
+
47  GLM_FUNC_DECL T perlin(
+
48  vec<L, T, P> const& p,
+
49  vec<L, T, P> const& rep);
+
50 
+
53  template<length_t L, typename T, qualifier P>
+
54  GLM_FUNC_DECL T simplex(
+
55  vec<L, T, P> const& p);
+
56 
+
58 }//namespace glm
+
59 
+
60 #include "noise.inl"
+
GLM_FUNC_DECL T simplex(vec< L, T, P > const &p)
Simplex noise.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL T perlin(vec< L, T, P > const &p, vec< L, T, P > const &rep)
Periodic perlin noise.
+
+ + + + diff --git a/doc/api/a00078.html b/doc/api/a00078.html new file mode 100644 index 00000000..ec7f3876 --- /dev/null +++ b/doc/api/a00078.html @@ -0,0 +1,148 @@ + + + + + + +0.9.9 API documenation: norm.hpp File Reference + + + + + + + + + + +
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norm.hpp File Reference
+
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GLM_GTX_norm +More...

+ +

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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T distance2 (vec< L, T, P > const &p0, vec< L, T, P > const &p1)
 Returns the squared distance between p0 and p1, i.e., length2(p0 - p1). More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T l1Norm (vec< 3, T, P > const &x, vec< 3, T, P > const &y)
 Returns the L1 norm between x and y. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T l1Norm (vec< 3, T, P > const &v)
 Returns the L1 norm of v. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T l2Norm (vec< 3, T, P > const &x, vec< 3, T, P > const &y)
 Returns the L2 norm between x and y. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T l2Norm (vec< 3, T, P > const &x)
 Returns the L2 norm of v. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T length2 (vec< L, T, P > const &x)
 Returns the squared length of x. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T lxNorm (vec< 3, T, P > const &x, vec< 3, T, P > const &y, unsigned int Depth)
 Returns the L norm between x and y. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T lxNorm (vec< 3, T, P > const &x, unsigned int Depth)
 Returns the L norm of v. More...
 
+

Detailed Description

+

GLM_GTX_norm

+
See also
GLM Core (dependence)
+
+GLM_GTX_quaternion (dependence)
+ +

Definition in file norm.hpp.

+
+ + + + diff --git a/doc/api/a00078_source.html b/doc/api/a00078_source.html new file mode 100644 index 00000000..9eafac4b --- /dev/null +++ b/doc/api/a00078_source.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documenation: norm.hpp Source File + + + + + + + + + + +
+
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+
0.9.9 API documenation +
+
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+
+ + +
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+ + +
+
+
+
norm.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../detail/func_geometric.hpp"
+
18 #include "../gtx/quaternion.hpp"
+
19 
+
20 #ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # error "GLM: GLM_GTX_norm is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
22 #endif
+
23 
+
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
25 # pragma message("GLM: GLM_GTX_norm extension included")
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
35  template<length_t L, typename T, qualifier P>
+
36  GLM_FUNC_DECL T length2(vec<L, T, P> const& x);
+
37 
+
40  template<length_t L, typename T, qualifier P>
+
41  GLM_FUNC_DECL T distance2(vec<L, T, P> const& p0, vec<L, T, P> const& p1);
+
42 
+
45  template<typename T, qualifier P>
+
46  GLM_FUNC_DECL T l1Norm(vec<3, T, P> const& x, vec<3, T, P> const& y);
+
47 
+
50  template<typename T, qualifier P>
+
51  GLM_FUNC_DECL T l1Norm(vec<3, T, P> const& v);
+
52 
+
55  template<typename T, qualifier P>
+
56  GLM_FUNC_DECL T l2Norm(vec<3, T, P> const& x, vec<3, T, P> const& y);
+
57 
+
60  template<typename T, qualifier P>
+
61  GLM_FUNC_DECL T l2Norm(vec<3, T, P> const& x);
+
62 
+
65  template<typename T, qualifier P>
+
66  GLM_FUNC_DECL T lxNorm(vec<3, T, P> const& x, vec<3, T, P> const& y, unsigned int Depth);
+
67 
+
70  template<typename T, qualifier P>
+
71  GLM_FUNC_DECL T lxNorm(vec<3, T, P> const& x, unsigned int Depth);
+
72 
+
74 }//namespace glm
+
75 
+
76 #include "norm.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL T length2(vec< L, T, P > const &x)
Returns the squared length of x.
+
GLM_FUNC_DECL T l2Norm(vec< 3, T, P > const &x)
Returns the L2 norm of v.
+
GLM_FUNC_DECL T l1Norm(vec< 3, T, P > const &v)
Returns the L1 norm of v.
+
GLM_FUNC_DECL T lxNorm(vec< 3, T, P > const &x, unsigned int Depth)
Returns the L norm of v.
+
GLM_FUNC_DECL T distance2(vec< L, T, P > const &p0, vec< L, T, P > const &p1)
Returns the squared distance between p0 and p1, i.e., length2(p0 - p1).
+
+ + + + diff --git a/doc/api/a00079.html b/doc/api/a00079.html new file mode 100644 index 00000000..3f8ec243 --- /dev/null +++ b/doc/api/a00079.html @@ -0,0 +1,120 @@ + + + + + + +0.9.9 API documenation: normal.hpp File Reference + + + + + + + + + + +
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normal.hpp File Reference
+
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GLM_GTX_normal +More...

+ +

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+ + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > triangleNormal (vec< 3, T, P > const &p1, vec< 3, T, P > const &p2, vec< 3, T, P > const &p3)
 Computes triangle normal from triangle points. More...
 
+

Detailed Description

+

GLM_GTX_normal

+
See also
GLM Core (dependence)
+
+GLM_GTX_extented_min_max (dependence)
+ +

Definition in file normal.hpp.

+
+ + + + diff --git a/doc/api/a00079_source.html b/doc/api/a00079_source.html new file mode 100644 index 00000000..bb56d778 --- /dev/null +++ b/doc/api/a00079_source.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documenation: normal.hpp Source File + + + + + + + + + + +
+
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+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
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+ + +
+
+
+
normal.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_normal is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_normal extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  template<typename T, qualifier P>
+
35  GLM_FUNC_DECL vec<3, T, P> triangleNormal(
+
36  vec<3, T, P> const & p1,
+
37  vec<3, T, P> const & p2,
+
38  vec<3, T, P> const & p3);
+
39 
+
41 }//namespace glm
+
42 
+
43 #include "normal.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vec< 3, T, P > triangleNormal(vec< 3, T, P > const &p1, vec< 3, T, P > const &p2, vec< 3, T, P > const &p3)
Computes triangle normal from triangle points.
+
+ + + + diff --git a/doc/api/a00080.html b/doc/api/a00080.html new file mode 100644 index 00000000..9e74793b --- /dev/null +++ b/doc/api/a00080.html @@ -0,0 +1,124 @@ + + + + + + +0.9.9 API documenation: normalize_dot.hpp File Reference + + + + + + + + + + +
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normalize_dot.hpp File Reference
+
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GLM_GTX_normalize_dot +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T fastNormalizeDot (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Normalize parameters and returns the dot product of x and y. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T normalizeDot (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Normalize parameters and returns the dot product of x and y. More...
 
+

Detailed Description

+

GLM_GTX_normalize_dot

+
See also
GLM Core (dependence)
+
+GLM_GTX_fast_square_root (dependence)
+ +

Definition in file normalize_dot.hpp.

+
+ + + + diff --git a/doc/api/a00080_source.html b/doc/api/a00080_source.html new file mode 100644 index 00000000..9d1a3653 --- /dev/null +++ b/doc/api/a00080_source.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documenation: normalize_dot.hpp Source File + + + + + + + + + + +
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normalize_dot.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../gtx/fast_square_root.hpp"
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_normalize_dot is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_normalize_dot extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
36  template<length_t L, typename T, qualifier P>
+
37  GLM_FUNC_DECL T normalizeDot(vec<L, T, P> const & x, vec<L, T, P> const & y);
+
38 
+
43  template<length_t L, typename T, qualifier P>
+
44  GLM_FUNC_DECL T fastNormalizeDot(vec<L, T, P> const & x, vec<L, T, P> const & y);
+
45 
+
47 }//namespace glm
+
48 
+
49 #include "normalize_dot.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL T fastNormalizeDot(vec< L, T, P > const &x, vec< L, T, P > const &y)
Normalize parameters and returns the dot product of x and y.
+
GLM_FUNC_DECL T normalizeDot(vec< L, T, P > const &x, vec< L, T, P > const &y)
Normalize parameters and returns the dot product of x and y.
+
+ + + + diff --git a/doc/api/a00081.html b/doc/api/a00081.html new file mode 100644 index 00000000..ae98996c --- /dev/null +++ b/doc/api/a00081.html @@ -0,0 +1,158 @@ + + + + + + +0.9.9 API documenation: number_precision.hpp File Reference + + + + + + + + + + +
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GLM_GTX_number_precision +More...

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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

+typedef f32 f32mat1
 Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f32 f32mat1x1
 Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f32 f32vec1
 Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f64 f64mat1
 Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f64 f64mat1x1
 Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f64 f64vec1
 Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef u16 u16vec1
 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
+typedef u32 u32vec1
 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
+typedef u64 u64vec1
 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
+typedef u8 u8vec1
 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
+

Detailed Description

+

GLM_GTX_number_precision

+
See also
GLM Core (dependence)
+
+GLM_GTC_type_precision (dependence)
+
+GLM_GTC_quaternion (dependence)
+ +

Definition in file number_precision.hpp.

+
+ + + + diff --git a/doc/api/a00081_source.html b/doc/api/a00081_source.html new file mode 100644 index 00000000..271900bc --- /dev/null +++ b/doc/api/a00081_source.html @@ -0,0 +1,157 @@ + + + + + + +0.9.9 API documenation: number_precision.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
+
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+
number_precision.hpp
+
+
+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 // Dependency:
+
18 #include "../glm.hpp"
+
19 #include "../gtc/type_precision.hpp"
+
20 
+
21 #ifndef GLM_ENABLE_EXPERIMENTAL
+
22 # error "GLM: GLM_GTX_number_precision is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
23 #endif
+
24 
+
25 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
26 # pragma message("GLM: GLM_GTX_number_precision extension included")
+
27 #endif
+
28 
+
29 namespace glm{
+
30 namespace gtx
+
31 {
+
33  // Unsigned int vector types
+
34 
+
37 
+
38  typedef u8 u8vec1;
+
39  typedef u16 u16vec1;
+
40  typedef u32 u32vec1;
+
41  typedef u64 u64vec1;
+
42 
+
44  // Float vector types
+
45 
+
46  typedef f32 f32vec1;
+
47  typedef f64 f64vec1;
+
48 
+
50  // Float matrix types
+
51 
+
52  typedef f32 f32mat1;
+
53  typedef f32 f32mat1x1;
+
54  typedef f64 f64mat1;
+
55  typedef f64 f64mat1x1;
+
56 
+
58 }//namespace gtx
+
59 }//namespace glm
+
60 
+
61 #include "number_precision.inl"
+
detail::uint64 u64
64 bit unsigned integer type.
Definition: fwd.hpp:908
+
detail::uint32 u32
32 bit unsigned integer type.
Definition: fwd.hpp:904
+
u16 u16vec1
16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+
detail::uint16 u16
16 bit unsigned integer type.
Definition: fwd.hpp:900
+
highp_float64_t f64
Default 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:1511
+
Definition: _noise.hpp:11
+
detail::uint8 u8
8 bit unsigned integer type.
Definition: fwd.hpp:896
+
u64 u64vec1
64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+
u32 u32vec1
32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+
u8 u8vec1
8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+
f32 f32mat1x1
Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) ...
+
highp_float32_t f32
Default 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:1507
+
f32 f32mat1
Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) ...
+
f32 f32vec1
Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) ...
+
f64 f64mat1
Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) ...
+
f64 f64vec1
Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) ...
+
f64 f64mat1x1
Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) ...
+
+ + + + diff --git a/doc/api/a00082.html b/doc/api/a00082.html new file mode 100644 index 00000000..253f9fdf --- /dev/null +++ b/doc/api/a00082.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documenation: optimum_pow.hpp File Reference + + + + + + + + + + +
+
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+
0.9.9 API documenation +
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+ + + + + + +
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+ + +
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+ + +
+
+ +
+
optimum_pow.hpp File Reference
+
+
+ +

GLM_GTX_optimum_pow +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType pow2 (genType const &x)
 Returns x raised to the power of 2. More...
 
template<typename genType >
GLM_FUNC_DECL genType pow3 (genType const &x)
 Returns x raised to the power of 3. More...
 
template<typename genType >
GLM_FUNC_DECL genType pow4 (genType const &x)
 Returns x raised to the power of 4. More...
 
+

Detailed Description

+

GLM_GTX_optimum_pow

+
See also
GLM Core (dependence)
+ +

Definition in file optimum_pow.hpp.

+
+ + + + diff --git a/doc/api/a00082_source.html b/doc/api/a00082_source.html new file mode 100644 index 00000000..f5db62e4 --- /dev/null +++ b/doc/api/a00082_source.html @@ -0,0 +1,133 @@ + + + + + + +0.9.9 API documenation: optimum_pow.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
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+
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+
optimum_pow.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_optimum_pow is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_optimum_pow extension included")
+
24 #endif
+
25 
+
26 namespace glm{
+
27 namespace gtx
+
28 {
+
31 
+
35  template<typename genType>
+
36  GLM_FUNC_DECL genType pow2(genType const & x);
+
37 
+
41  template<typename genType>
+
42  GLM_FUNC_DECL genType pow3(genType const & x);
+
43 
+
47  template<typename genType>
+
48  GLM_FUNC_DECL genType pow4(genType const & x);
+
49 
+
51 }//namespace gtx
+
52 }//namespace glm
+
53 
+
54 #include "optimum_pow.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL genType pow4(genType const &x)
Returns x raised to the power of 4.
+
GLM_FUNC_DECL genType pow2(genType const &x)
Returns x raised to the power of 2.
+
GLM_FUNC_DECL genType pow3(genType const &x)
Returns x raised to the power of 3.
+
+ + + + diff --git a/doc/api/a00083.html b/doc/api/a00083.html new file mode 100644 index 00000000..636085a5 --- /dev/null +++ b/doc/api/a00083.html @@ -0,0 +1,124 @@ + + + + + + +0.9.9 API documenation: orthonormalize.hpp File Reference + + + + + + + + + + +
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orthonormalize.hpp File Reference
+
+
+ +

GLM_GTX_orthonormalize +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > orthonormalize (mat< 3, 3, T, P > const &m)
 Returns the orthonormalized matrix of m. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > orthonormalize (vec< 3, T, P > const &x, vec< 3, T, P > const &y)
 Orthonormalizes x according y. More...
 
+

Detailed Description

+

GLM_GTX_orthonormalize

+
See also
GLM Core (dependence)
+
+GLM_GTX_extented_min_max (dependence)
+ +

Definition in file orthonormalize.hpp.

+
+ + + + diff --git a/doc/api/a00083_source.html b/doc/api/a00083_source.html new file mode 100644 index 00000000..4976aa03 --- /dev/null +++ b/doc/api/a00083_source.html @@ -0,0 +1,128 @@ + + + + + + +0.9.9 API documenation: orthonormalize.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
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+ + + + + + +
+
+ + +
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+ + +
+
+
+
orthonormalize.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../vec3.hpp"
+
18 #include "../mat3x3.hpp"
+
19 #include "../geometric.hpp"
+
20 
+
21 #ifndef GLM_ENABLE_EXPERIMENTAL
+
22 # error "GLM: GLM_GTX_orthonormalize is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
23 #endif
+
24 
+
25 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
26 # pragma message("GLM: GLM_GTX_orthonormalize extension included")
+
27 #endif
+
28 
+
29 namespace glm
+
30 {
+
33 
+
37  template<typename T, qualifier P>
+
38  GLM_FUNC_DECL mat<3, 3, T, P> orthonormalize(mat<3, 3, T, P> const & m);
+
39 
+
43  template<typename T, qualifier P>
+
44  GLM_FUNC_DECL vec<3, T, P> orthonormalize(vec<3, T, P> const & x, vec<3, T, P> const & y);
+
45 
+
47 }//namespace glm
+
48 
+
49 #include "orthonormalize.inl"
+
GLM_FUNC_DECL vec< 3, T, P > orthonormalize(vec< 3, T, P > const &x, vec< 3, T, P > const &y)
Orthonormalizes x according y.
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/doc/api/a00084.html b/doc/api/a00084.html new file mode 100644 index 00000000..f7d439f8 --- /dev/null +++ b/doc/api/a00084.html @@ -0,0 +1,332 @@ + + + + + + +0.9.9 API documenation: packing.hpp File Reference + + + + + + + + + + +
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+
0.9.9 API documenation +
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gtc/packing.hpp File Reference
+
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GLM_GTC_packing +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

GLM_FUNC_DECL uint32 packF2x11_1x10 (vec3 const &v)
 First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. More...
 
GLM_FUNC_DECL uint32 packF3x9_E1x5 (vec3 const &v)
 First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. More...
 
template<length_t L, qualifier P>
GLM_FUNC_DECL vec< L, uint16, P > packHalf (vec< L, float, P > const &v)
 Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. More...
 
GLM_FUNC_DECL uint16 packHalf1x16 (float v)
 Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 16-bit floating-point representation found in the OpenGL Specification, and then packing this 16-bit value into a 16-bit unsigned integer. More...
 
GLM_FUNC_DECL uint64 packHalf4x16 (vec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these four 16-bit values into a 64-bit unsigned integer. More...
 
GLM_FUNC_DECL uint32 packI3x10_1x2 (ivec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component signed integer vector to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. More...
 
GLM_FUNC_DECL int packInt2x16 (i16vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL int64 packInt2x32 (i32vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL int16 packInt2x8 (i8vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL int64 packInt4x16 (i16vec4 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL int32 packInt4x8 (i8vec4 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< 4, T, P > packRGBM (vec< 3, T, P > const &rgb)
 Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. More...
 
template<typename intType , length_t L, typename floatType , qualifier P>
GLM_FUNC_DECL vec< L, intType, P > packSnorm (vec< L, floatType, P > const &v)
 Convert each component of the normalized floating-point vector into signed integer values. More...
 
GLM_FUNC_DECL uint16 packSnorm1x16 (float v)
 First, converts the normalized floating-point value v into 16-bit integer value. More...
 
GLM_FUNC_DECL uint8 packSnorm1x8 (float s)
 First, converts the normalized floating-point value v into 8-bit integer value. More...
 
GLM_FUNC_DECL uint16 packSnorm2x8 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8-bit integer values. More...
 
GLM_FUNC_DECL uint32 packSnorm3x10_1x2 (vec4 const &v)
 First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values. More...
 
GLM_FUNC_DECL uint64 packSnorm4x16 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 16-bit integer values. More...
 
GLM_FUNC_DECL uint32 packU3x10_1x2 (uvec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. More...
 
GLM_FUNC_DECL uint packUint2x16 (u16vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL uint64 packUint2x32 (u32vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL uint16 packUint2x8 (u8vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL uint64 packUint4x16 (u16vec4 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL uint32 packUint4x8 (u8vec4 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
template<typename uintType , length_t L, typename floatType , qualifier P>
GLM_FUNC_DECL vec< L, uintType, P > packUnorm (vec< L, floatType, P > const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm1x16 (float v)
 First, converts the normalized floating-point value v into a 16-bit integer value. More...
 
GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5 (vec3 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint8 packUnorm1x8 (float v)
 First, converts the normalized floating-point value v into a 8-bit integer value. More...
 
GLM_FUNC_DECL uint8 packUnorm2x3_1x2 (vec3 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint8 packUnorm2x4 (vec2 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm2x8 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8-bit integer values. More...
 
GLM_FUNC_DECL uint32 packUnorm3x10_1x2 (vec4 const &v)
 First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm3x5_1x1 (vec4 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint64 packUnorm4x16 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 16-bit integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm4x4 (vec4 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL vec3 unpackF2x11_1x10 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . More...
 
GLM_FUNC_DECL vec3 unpackF3x9_E1x5 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . More...
 
template<length_t L, qualifier P>
GLM_FUNC_DECL vec< L, float, P > unpackHalf (vec< L, uint16, P > const &p)
 Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL float unpackHalf1x16 (uint16 v)
 Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, interpreted as a 16-bit floating-point number according to the OpenGL Specification, and converting it to 32-bit floating-point values. More...
 
GLM_FUNC_DECL vec4 unpackHalf4x16 (uint64 p)
 Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL ivec4 unpackI3x10_1x2 (uint32 p)
 Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. More...
 
GLM_FUNC_DECL i16vec2 unpackInt2x16 (int p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL i32vec2 unpackInt2x32 (int64 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL i8vec2 unpackInt2x8 (int16 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL i16vec4 unpackInt4x16 (int64 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL i8vec4 unpackInt4x8 (int32 p)
 Convert a packed integer into an integer vector. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > unpackRGBM (vec< 4, T, P > const &rgbm)
 Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. More...
 
template<typename floatType , length_t L, typename intType , qualifier P>
GLM_FUNC_DECL vec< L, floatType, P > unpackSnorm (vec< L, intType, P > const &v)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL float unpackSnorm1x16 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. More...
 
GLM_FUNC_DECL float unpackSnorm1x8 (uint8 p)
 First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. More...
 
GLM_FUNC_DECL vec2 unpackSnorm2x8 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm4x16 (uint64 p)
 First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL uvec4 unpackU3x10_1x2 (uint32 p)
 Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. More...
 
GLM_FUNC_DECL u16vec2 unpackUint2x16 (uint p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL u32vec2 unpackUint2x32 (uint64 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL u8vec2 unpackUint2x8 (uint16 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL u16vec4 unpackUint4x16 (uint64 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL u8vec4 unpackUint4x8 (uint32 p)
 Convert a packed integer into an integer vector. More...
 
template<typename floatType , length_t L, typename uintType , qualifier P>
GLM_FUNC_DECL vec< L, floatType, P > unpackUnorm (vec< L, uintType, P > const &v)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL float unpackUnorm1x16 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. More...
 
GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5 (uint16 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL float unpackUnorm1x8 (uint8 p)
 Convert a single 8-bit integer to a normalized floating-point value. More...
 
GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2 (uint8 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x4 (uint8 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x8 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1 (uint16 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x16 (uint64 p)
 First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x4 (uint16 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
+

Detailed Description

+

GLM_GTC_packing

+
See also
GLM Core (dependence)
+ +

Definition in file gtc/packing.hpp.

+
+ + + + diff --git a/doc/api/a00084_source.html b/doc/api/a00084_source.html new file mode 100644 index 00000000..9d4b3a4b --- /dev/null +++ b/doc/api/a00084_source.html @@ -0,0 +1,354 @@ + + + + + + +0.9.9 API documenation: packing.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
gtc/packing.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "type_precision.hpp"
+
18 
+
19 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
20 # pragma message("GLM: GLM_GTC_packing extension included")
+
21 #endif
+
22 
+
23 namespace glm
+
24 {
+
27 
+
39  GLM_FUNC_DECL uint8 packUnorm1x8(float v);
+
40 
+
51  GLM_FUNC_DECL float unpackUnorm1x8(uint8 p);
+
52 
+
67  GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const & v);
+
68 
+
83  GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p);
+
84 
+
96  GLM_FUNC_DECL uint8 packSnorm1x8(float s);
+
97 
+
109  GLM_FUNC_DECL float unpackSnorm1x8(uint8 p);
+
110 
+
125  GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const & v);
+
126 
+
141  GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p);
+
142 
+
154  GLM_FUNC_DECL uint16 packUnorm1x16(float v);
+
155 
+
167  GLM_FUNC_DECL float unpackUnorm1x16(uint16 p);
+
168 
+
183  GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const & v);
+
184 
+
199  GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p);
+
200 
+
212  GLM_FUNC_DECL uint16 packSnorm1x16(float v);
+
213 
+
225  GLM_FUNC_DECL float unpackSnorm1x16(uint16 p);
+
226 
+
241  GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const & v);
+
242 
+
257  GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p);
+
258 
+
268  GLM_FUNC_DECL uint16 packHalf1x16(float v);
+
269 
+
279  GLM_FUNC_DECL float unpackHalf1x16(uint16 v);
+
280 
+
292  GLM_FUNC_DECL uint64 packHalf4x16(vec4 const & v);
+
293 
+
305  GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p);
+
306 
+
318  GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const & v);
+
319 
+
329  GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p);
+
330 
+
342  GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const & v);
+
343 
+
353  GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p);
+
354 
+
371  GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const & v);
+
372 
+
388  GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p);
+
389 
+
406  GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const & v);
+
407 
+
423  GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p);
+
424 
+
434  GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const & v);
+
435 
+
444  GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p);
+
445 
+
446 
+
458  GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const & v);
+
459 
+
470  GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p);
+
471 
+
480  template<length_t L, typename T, qualifier P>
+
481  GLM_FUNC_DECL vec<4, T, P> packRGBM(vec<3, T, P> const & rgb);
+
482 
+
490  template<length_t L, typename T, qualifier P>
+
491  GLM_FUNC_DECL vec<3, T, P> unpackRGBM(vec<4, T, P> const & rgbm);
+
492 
+
501  template<length_t L, qualifier P>
+
502  GLM_FUNC_DECL vec<L, uint16, P> packHalf(vec<L, float, P> const & v);
+
503 
+
511  template<length_t L, qualifier P>
+
512  GLM_FUNC_DECL vec<L, float, P> unpackHalf(vec<L, uint16, P> const & p);
+
513 
+
518  template<typename uintType, length_t L, typename floatType, qualifier P>
+
519  GLM_FUNC_DECL vec<L, uintType, P> packUnorm(vec<L, floatType, P> const & v);
+
520 
+
525  template<typename floatType, length_t L, typename uintType, qualifier P>
+
526  GLM_FUNC_DECL vec<L, floatType, P> unpackUnorm(vec<L, uintType, P> const & v);
+
527 
+
532  template<typename intType, length_t L, typename floatType, qualifier P>
+
533  GLM_FUNC_DECL vec<L, intType, P> packSnorm(vec<L, floatType, P> const & v);
+
534 
+
539  template<typename floatType, length_t L, typename intType, qualifier P>
+
540  GLM_FUNC_DECL vec<L, floatType, P> unpackSnorm(vec<L, intType, P> const & v);
+
541 
+
546  GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const & v);
+
547 
+
552  GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p);
+
553 
+
558  GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const & v);
+
559 
+
564  GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p);
+
565 
+
570  GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const & v);
+
571 
+
576  GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p);
+
577 
+
582  GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const & v);
+
583 
+
588  GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p);
+
589 
+
594  GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const & v);
+
595 
+
600  GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p);
+
601 
+
602 
+
603 
+
608  GLM_FUNC_DECL int16 packInt2x8(i8vec2 const& v);
+
609 
+
614  GLM_FUNC_DECL i8vec2 unpackInt2x8(int16 p);
+
615 
+
620  GLM_FUNC_DECL uint16 packUint2x8(u8vec2 const& v);
+
621 
+
626  GLM_FUNC_DECL u8vec2 unpackUint2x8(uint16 p);
+
627 
+
632  GLM_FUNC_DECL int32 packInt4x8(i8vec4 const& v);
+
633 
+
638  GLM_FUNC_DECL i8vec4 unpackInt4x8(int32 p);
+
639 
+
644  GLM_FUNC_DECL uint32 packUint4x8(u8vec4 const& v);
+
645 
+
650  GLM_FUNC_DECL u8vec4 unpackUint4x8(uint32 p);
+
651 
+
656  GLM_FUNC_DECL int packInt2x16(i16vec2 const& v);
+
657 
+
662  GLM_FUNC_DECL i16vec2 unpackInt2x16(int p);
+
663 
+
668  GLM_FUNC_DECL int64 packInt4x16(i16vec4 const& v);
+
669 
+
674  GLM_FUNC_DECL i16vec4 unpackInt4x16(int64 p);
+
675 
+
680  GLM_FUNC_DECL uint packUint2x16(u16vec2 const& v);
+
681 
+
686  GLM_FUNC_DECL u16vec2 unpackUint2x16(uint p);
+
687 
+
692  GLM_FUNC_DECL uint64 packUint4x16(u16vec4 const& v);
+
693 
+
698  GLM_FUNC_DECL u16vec4 unpackUint4x16(uint64 p);
+
699 
+
704  GLM_FUNC_DECL int64 packInt2x32(i32vec2 const& v);
+
705 
+
710  GLM_FUNC_DECL i32vec2 unpackInt2x32(int64 p);
+
711 
+
716  GLM_FUNC_DECL uint64 packUint2x32(u32vec2 const& v);
+
717 
+
722  GLM_FUNC_DECL u32vec2 unpackUint2x32(uint64 p);
+
723 
+
724 
+
726 }// namespace glm
+
727 
+
728 #include "packing.inl"
+
highp_vec2 vec2
2 components vector of floating-point numbers.
Definition: type_vec.hpp:457
+
GLM_FUNC_DECL uint8 packSnorm1x8(float s)
First, converts the normalized floating-point value v into 8-bit integer value.
+
GLM_FUNC_DECL vec< L, floatType, P > unpackUnorm(vec< L, uintType, P > const &v)
Convert a packed integer to a normalized floating-point vector.
+
GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p)
First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
+
GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p)
Convert a packed integer to a normalized floating-point vector.
+
GLM_FUNC_DECL int32 packInt4x8(i8vec4 const &v)
Convert each component from an integer vector into a packed unsigned integer.
+
GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const &v)
Returns an unsigned integer obtained by converting the components of a four-component unsigned intege...
+
GLM_FUNC_DECL i16vec2 unpackInt2x16(int p)
Convert a packed integer into an integer vector.
+
GLM_FUNC_DECL uint64 packHalf4x16(vec4 const &v)
Returns an unsigned integer obtained by converting the components of a four-component floating-point ...
+
highp_u8vec4 u8vec4
Default qualifier 8 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:987
+
GLM_FUNC_DECL vec< 4, T, P > packRGBM(vec< 3, T, P > const &rgb)
Returns an unsigned integer vector obtained by converting the components of a floating-point vector t...
+
GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const &v)
Convert each component of the normalized floating-point vector into unsigned integer values...
+
GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p)
Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers...
+
GLM_FUNC_DECL uint8 packUnorm1x8(float v)
First, converts the normalized floating-point value v into a 8-bit integer value. ...
+
GLM_FUNC_DECL vec< L, intType, P > packSnorm(vec< L, floatType, P > const &v)
Convert each component of the normalized floating-point vector into signed integer values...
+
GLM_FUNC_DECL int64 packInt2x32(i32vec2 const &v)
Convert each component from an integer vector into a packed unsigned integer.
+
GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p)
First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and ...
+
GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p)
First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.
+
GLM_FUNC_DECL vec< 3, T, P > unpackRGBM(vec< 4, T, P > const &rgbm)
Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bi...
+
GLM_FUNC_DECL i32vec2 unpackInt2x32(int64 p)
Convert a packed integer into an integer vector.
+
GLM_FUNC_DECL int packInt2x16(i16vec2 const &v)
Convert each component from an integer vector into a packed unsigned integer.
+
highp_u8vec2 u8vec2
Default qualifier 8 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:979
+
GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const &v)
Convert each component of the normalized floating-point vector into unsigned integer values...
+
GLM_FUNC_DECL float unpackSnorm1x16(uint16 p)
First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.
+
GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p)
First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
+
GLM_FUNC_DECL u8vec2 unpackUint2x8(uint16 p)
Convert a packed integer into an integer vector.
+
GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p)
First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.
+
GLM_FUNC_DECL vec< L, floatType, P > unpackSnorm(vec< L, intType, P > const &v)
Convert a packed integer to a normalized floating-point vector.
+
GLM_FUNC_DECL uint64 packUint4x16(u16vec4 const &v)
Convert each component from an integer vector into a packed unsigned integer.
+
highp_vec4 vec4
4 components vector of floating-point numbers.
Definition: type_vec.hpp:467
+
GLM_FUNC_DECL i8vec4 unpackInt4x8(int32 p)
Convert a packed integer into an integer vector.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL uint16 packHalf1x16(float v)
Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 1...
+
GLM_FUNC_DECL i16vec4 unpackInt4x16(int64 p)
Convert a packed integer into an integer vector.
+
GLM_FUNC_DECL uint32 packUint4x8(u8vec4 const &v)
Convert each component from an integer vector into a packed unsigned integer.
+
highp_i32vec2 i32vec2
Default qualifier 32 bit signed integer vector of 2 components type.
Definition: fwd.hpp:529
+
GLM_FUNC_DECL float unpackSnorm1x8(uint8 p)
First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.
+
GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const &v)
First, converts the first two components of the normalized floating-point value v into 11-bit signles...
+
GLM_FUNC_DECL uint16 packUnorm1x16(float v)
First, converts the normalized floating-point value v into a 16-bit integer value.
+
GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const &v)
Convert each component of the normalized floating-point vector into unsigned integer values...
+
GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p)
Convert a packed integer to a normalized floating-point vector.
+
GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const &v)
Convert each component of the normalized floating-point vector into unsigned integer values...
+
GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const &v)
Convert each component of the normalized floating-point vector into unsigned integer values...
+
highp_u16vec4 u16vec4
Default qualifier 16 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1067
+
GLM_FUNC_DECL int16 packInt2x8(i8vec2 const &v)
Convert each component from an integer vector into a packed unsigned integer.
+
GLM_FUNC_DECL float unpackUnorm1x16(uint16 p)
First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
+
GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const &v)
First, converts each component of the normalized floating-point value v into 16-bit integer values...
+
GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p)
Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers...
+
highp_i8vec2 i8vec2
Default qualifier 8 bit signed integer vector of 2 components type.
Definition: fwd.hpp:370
+
GLM_FUNC_DECL uint16 packSnorm1x16(float v)
First, converts the normalized floating-point value v into 16-bit integer value.
+
GLM_FUNC_DECL float unpackHalf1x16(uint16 v)
Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into ...
+
GLM_FUNC_DECL uint packUint2x16(u16vec2 const &v)
Convert each component from an integer vector into a packed unsigned integer.
+
GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p)
Convert a packed integer to a normalized floating-point vector.
+
GLM_GTC_type_precision
+
GLM_FUNC_DECL uint64 packUint2x32(u32vec2 const &v)
Convert each component from an integer vector into a packed unsigned integer.
+
GLM_FUNC_DECL vec< L, uint16, P > packHalf(vec< L, float, P > const &v)
Returns an unsigned integer vector obtained by converting the components of a floating-point vector t...
+
GLM_FUNC_DECL i8vec2 unpackInt2x8(int16 p)
Convert a packed integer into an integer vector.
+
GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const &v)
First, converts the first three components of the normalized floating-point value v into 10-bit unsig...
+
GLM_FUNC_DECL vec< L, float, P > unpackHalf(vec< L, uint16, P > const &p)
Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bi...
+
GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p)
First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and ...
+
GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const &v)
First, converts each component of the normalized floating-point value v into 16-bit integer values...
+
GLM_FUNC_DECL vec< L, uintType, P > packUnorm(vec< L, floatType, P > const &v)
Convert each component of the normalized floating-point vector into unsigned integer values...
+
GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p)
Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigne...
+
highp_uvec4 uvec4
4 components vector of unsigned integer numbers.
Definition: type_vec.hpp:548
+
GLM_FUNC_DECL uint16 packUint2x8(u8vec2 const &v)
Convert each component from an integer vector into a packed unsigned integer.
+
GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const &v)
First, converts the first two components of the normalized floating-point value v into 11-bit signles...
+
GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p)
First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.
+
highp_i8vec4 i8vec4
Default qualifier 8 bit signed integer vector of 4 components type.
Definition: fwd.hpp:378
+
highp_vec3 vec3
3 components vector of floating-point numbers.
Definition: type_vec.hpp:462
+
GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const &v)
First, converts each component of the normalized floating-point value v into 8-bit integer values...
+
highp_u32vec2 u32vec2
Default qualifier 32 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1138
+
GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p)
Convert a packed integer to a normalized floating-point vector.
+
GLM_FUNC_DECL u8vec4 unpackUint4x8(uint32 p)
Convert a packed integer into an integer vector.
+
GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const &v)
Returns an unsigned integer obtained by converting the components of a four-component signed integer ...
+
highp_ivec4 ivec4
4 components vector of signed integer numbers.
Definition: type_vec.hpp:521
+
GLM_FUNC_DECL u32vec2 unpackUint2x32(uint64 p)
Convert a packed integer into an integer vector.
+
GLM_FUNC_DECL float unpackUnorm1x8(uint8 p)
Convert a single 8-bit integer to a normalized floating-point value.
+
highp_i16vec4 i16vec4
Default qualifier 16 bit signed integer vector of 4 components type.
Definition: fwd.hpp:458
+
GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const &v)
First, converts the first three components of the normalized floating-point value v into 10-bit signe...
+
unsigned int uint
Unsigned integer type.
Definition: type_int.hpp:288
+
GLM_FUNC_DECL u16vec2 unpackUint2x16(uint p)
Convert a packed integer into an integer vector.
+
GLM_FUNC_DECL int64 packInt4x16(i16vec4 const &v)
Convert each component from an integer vector into a packed unsigned integer.
+
GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p)
First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.
+
highp_u16vec2 u16vec2
Default qualifier 16 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1059
+
highp_i16vec2 i16vec2
Default qualifier 16 bit signed integer vector of 2 components type.
Definition: fwd.hpp:450
+
GLM_FUNC_DECL u16vec4 unpackUint4x16(uint64 p)
Convert a packed integer into an integer vector.
+
GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p)
Convert a packed integer to a normalized floating-point vector.
+
GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const &v)
First, converts each component of the normalized floating-point value v into 8-bit integer values...
+
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Definition in file packing.hpp.

+
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1 
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4 #include "detail/setup.hpp"
+
5 
+
6 #pragma once
+
7 
+ + +
GLM Core
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GLM_GTX_perpendicular +More...

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+Functions

template<typename genType >
GLM_FUNC_DECL genType perp (genType const &x, genType const &Normal)
 Projects x a perpendicular axis of Normal. More...
 
+

Detailed Description

+

GLM_GTX_perpendicular

+
See also
GLM Core (dependence)
+
+GLM_GTX_projection (dependence)
+ +

Definition in file perpendicular.hpp.

+
+ + + + diff --git a/doc/api/a00087_source.html b/doc/api/a00087_source.html new file mode 100644 index 00000000..7b514e14 --- /dev/null +++ b/doc/api/a00087_source.html @@ -0,0 +1,124 @@ + + + + + + +0.9.9 API documenation: perpendicular.hpp Source File + + + + + + + + + + +
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1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 #include "../gtx/projection.hpp"
+
19 
+
20 #ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # error "GLM: GLM_GTX_perpendicular is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
22 #endif
+
23 
+
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
25 # pragma message("GLM: GLM_GTX_perpendicular extension included")
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
35  template<typename genType>
+
36  GLM_FUNC_DECL genType perp(genType const& x, genType const& Normal);
+
37 
+
39 }//namespace glm
+
40 
+
41 #include "perpendicular.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL genType perp(genType const &x, genType const &Normal)
Projects x a perpendicular axis of Normal.
+
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+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > euclidean (vec< 2, T, P > const &polar)
 Convert Polar to Euclidean coordinates. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > polar (vec< 3, T, P > const &euclidean)
 Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude. More...
 
+

Detailed Description

+

GLM_GTX_polar_coordinates

+
See also
GLM Core (dependence)
+ +

Definition in file polar_coordinates.hpp.

+
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polar_coordinates.hpp
+
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+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_polar_coordinates is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_polar_coordinates extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
34  template<typename T, qualifier P>
+
35  GLM_FUNC_DECL vec<3, T, P> polar(
+
36  vec<3, T, P> const & euclidean);
+
37 
+
41  template<typename T, qualifier P>
+
42  GLM_FUNC_DECL vec<3, T, P> euclidean(
+
43  vec<2, T, P> const & polar);
+
44 
+
46 }//namespace glm
+
47 
+
48 #include "polar_coordinates.inl"
+
GLM_FUNC_DECL vec< 3, T, P > euclidean(vec< 2, T, P > const &polar)
Convert Polar to Euclidean coordinates.
+
GLM_FUNC_DECL vec< 3, T, P > polar(vec< 3, T, P > const &euclidean)
Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude...
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/doc/api/a00089.html b/doc/api/a00089.html new file mode 100644 index 00000000..6e547a2c --- /dev/null +++ b/doc/api/a00089.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documenation: projection.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
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+
projection.hpp File Reference
+
+
+ +

GLM_GTX_projection +More...

+ +

Go to the source code of this file.

+ + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType proj (genType const &x, genType const &Normal)
 Projects x on Normal. More...
 
+

Detailed Description

+

GLM_GTX_projection

+
See also
GLM Core (dependence)
+ +

Definition in file projection.hpp.

+
+ + + + diff --git a/doc/api/a00089_source.html b/doc/api/a00089_source.html new file mode 100644 index 00000000..13979618 --- /dev/null +++ b/doc/api/a00089_source.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documenation: projection.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
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0.9.9 API documenation +
+
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+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
projection.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../geometric.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_projection is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_projection extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
34  template<typename genType>
+
35  GLM_FUNC_DECL genType proj(genType const& x, genType const& Normal);
+
36 
+
38 }//namespace glm
+
39 
+
40 #include "projection.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL genType proj(genType const &x, genType const &Normal)
Projects x on Normal.
+
+ + + + diff --git a/doc/api/a00090.html b/doc/api/a00090.html new file mode 100644 index 00000000..20b2d91b --- /dev/null +++ b/doc/api/a00090.html @@ -0,0 +1,116 @@ + + + + + + +0.9.9 API documenation: qualifier.hpp File Reference + + + + + + + + + + +
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0.9.9 API documenation +
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qualifier.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+ + + + + +

+Enumerations

enum  qualifier
 Qualify GLM types in term of alignment (packed, aligned) and precision in term of ULPs (lowp, mediump, highp)
 
+

Detailed Description

+

GLM Core

+ +

Definition in file qualifier.hpp.

+
+ + + + diff --git a/doc/api/a00090_source.html b/doc/api/a00090_source.html new file mode 100644 index 00000000..d82f4ad1 --- /dev/null +++ b/doc/api/a00090_source.html @@ -0,0 +1,164 @@ + + + + + + +0.9.9 API documenation: qualifier.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
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+
qualifier.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "setup.hpp"
+
7 
+
8 namespace glm
+
9 {
+
11  enum qualifier
+
12  {
+
13  packed_highp,
+
14  packed_mediump,
+
15  packed_lowp,
+
16 
+
17 # if GLM_HAS_ALIGNED_TYPE
+
18  aligned_highp,
+
19  aligned_mediump,
+
20  aligned_lowp,
+
21  aligned = aligned_highp,
+
22 # endif
+
23 
+
24  highp = packed_highp,
+
25  mediump = packed_mediump,
+
26  lowp = packed_lowp,
+
27  packed = packed_highp,
+
28 
+
29 # if GLM_HAS_ALIGNED_TYPE && defined(GLM_FORCE_ALIGNED)
+
30  defaultp = aligned_highp
+
31 # else
+
32  defaultp = highp
+
33 # endif
+
34  };
+
35 
+
36  template<length_t L, typename T, qualifier P = defaultp> struct vec;
+
37  template<length_t C, length_t R, typename T, qualifier P = defaultp> struct mat;
+
38 
+
39 namespace detail
+
40 {
+
41  template<glm::qualifier P>
+
42  struct is_aligned
+
43  {
+
44  static const bool value = false;
+
45  };
+
46 
+
47 # if GLM_HAS_ALIGNED_TYPE
+
48  template<>
+
49  struct is_aligned<glm::aligned_lowp>
+
50  {
+
51  static const bool value = true;
+
52  };
+
53 
+
54  template<>
+
55  struct is_aligned<glm::aligned_mediump>
+
56  {
+
57  static const bool value = true;
+
58  };
+
59 
+
60  template<>
+
61  struct is_aligned<glm::aligned_highp>
+
62  {
+
63  static const bool value = true;
+
64  };
+
65 # endif
+
66 }//namespace detail
+
67 }//namespace glm
+
Definition: _noise.hpp:11
+
GLM Core
+
+ + + + diff --git a/doc/api/a00091.html b/doc/api/a00091.html new file mode 100644 index 00000000..176a2f21 --- /dev/null +++ b/doc/api/a00091.html @@ -0,0 +1,228 @@ + + + + + + +0.9.9 API documenation: quaternion.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
gtc/quaternion.hpp File Reference
+
+
+ +

GLM_GTC_quaternion +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL T angle (tquat< T, P > const &x)
 Returns the quaternion rotation angle. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > angleAxis (T const &angle, vec< 3, T, P > const &axis)
 Build a quaternion from an angle and a normalized axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > axis (tquat< T, P > const &x)
 Returns the q rotation axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > conjugate (tquat< T, P > const &q)
 Returns the q conjugate. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T dot (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ... More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, bool, P > equal (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns the component-wise comparison of result x == y. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > eulerAngles (tquat< T, P > const &x)
 Returns euler angles, pitch as x, yaw as y, roll as z. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, bool, P > greaterThan (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns the component-wise comparison of result x > y. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, bool, P > greaterThanEqual (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns the component-wise comparison of result x >= y. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > inverse (tquat< T, P > const &q)
 Returns the q inverse. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, bool, P > isinf (tquat< T, P > const &x)
 Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, bool, P > isnan (tquat< T, P > const &x)
 Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T length (tquat< T, P > const &q)
 Returns the length of the quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > lerp (tquat< T, P > const &x, tquat< T, P > const &y, T a)
 Linear interpolation of two quaternions. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, bool, P > lessThan (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns the component-wise comparison result of x < y. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, bool, P > lessThanEqual (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns the component-wise comparison of result x <= y. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > mat3_cast (tquat< T, P > const &x)
 Converts a quaternion to a 3 * 3 matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > mat4_cast (tquat< T, P > const &x)
 Converts a quaternion to a 4 * 4 matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > mix (tquat< T, P > const &x, tquat< T, P > const &y, T a)
 Spherical linear interpolation of two quaternions. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > normalize (tquat< T, P > const &q)
 Returns the normalized quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, bool, P > notEqual (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns the component-wise comparison of result x != y. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T pitch (tquat< T, P > const &x)
 Returns pitch value of euler angles expressed in radians. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > quat_cast (mat< 3, 3, T, P > const &x)
 Converts a 3 * 3 matrix to a quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > quat_cast (mat< 4, 4, T, P > const &x)
 Converts a 4 * 4 matrix to a quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T roll (tquat< T, P > const &x)
 Returns roll value of euler angles expressed in radians. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > rotate (tquat< T, P > const &q, T const &angle, vec< 3, T, P > const &axis)
 Rotates a quaternion from a vector of 3 components axis and an angle. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > slerp (tquat< T, P > const &x, tquat< T, P > const &y, T a)
 Spherical linear interpolation of two quaternions. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T yaw (tquat< T, P > const &x)
 Returns yaw value of euler angles expressed in radians. More...
 
+

Detailed Description

+

GLM_GTC_quaternion

+
See also
GLM Core (dependence)
+
+GLM_GTC_constants (dependence)
+ +

Definition in file gtc/quaternion.hpp.

+
+ + + + diff --git a/doc/api/a00091_source.html b/doc/api/a00091_source.html new file mode 100644 index 00000000..96dc81dd --- /dev/null +++ b/doc/api/a00091_source.html @@ -0,0 +1,366 @@ + + + + + + +0.9.9 API documenation: quaternion.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
gtc/quaternion.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../mat3x3.hpp"
+
18 #include "../mat4x4.hpp"
+
19 #include "../vec3.hpp"
+
20 #include "../vec4.hpp"
+
21 #include "../gtc/constants.hpp"
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTC_quaternion extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
32  template<typename T, qualifier P = defaultp>
+
33  struct tquat
+
34  {
+
35  // -- Implementation detail --
+
36 
+
37  typedef tquat<T, P> type;
+
38  typedef T value_type;
+
39 
+
40  // -- Data --
+
41 
+
42 # if GLM_HAS_ALIGNED_TYPE
+
43 # if GLM_COMPILER & GLM_COMPILER_GCC
+
44 # pragma GCC diagnostic push
+
45 # pragma GCC diagnostic ignored "-Wpedantic"
+
46 # endif
+
47 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
48 # pragma clang diagnostic push
+
49 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+
50 # pragma clang diagnostic ignored "-Wnested-anon-types"
+
51 # endif
+
52 
+
53  union
+
54  {
+
55  struct { T x, y, z, w;};
+
56  typename detail::storage<T, sizeof(T) * 4, detail::is_aligned<P>::value>::type data;
+
57  };
+
58 
+
59 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
60 # pragma clang diagnostic pop
+
61 # endif
+
62 # if GLM_COMPILER & GLM_COMPILER_GCC
+
63 # pragma GCC diagnostic pop
+
64 # endif
+
65 # else
+
66  T x, y, z, w;
+
67 # endif
+
68 
+
69  // -- Component accesses --
+
70 
+
71  typedef length_t length_type;
+
73  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
+
74 
+
75  GLM_FUNC_DECL T & operator[](length_type i);
+
76  GLM_FUNC_DECL T const & operator[](length_type i) const;
+
77 
+
78  // -- Implicit basic constructors --
+
79 
+
80  GLM_FUNC_DECL GLM_CONSTEXPR tquat() GLM_DEFAULT;
+
81  GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, P> const& q) GLM_DEFAULT;
+
82  template<qualifier Q>
+
83  GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, Q> const& q);
+
84 
+
85  // -- Explicit basic constructors --
+
86 
+
87  GLM_FUNC_DECL GLM_CONSTEXPR tquat(T s, vec<3, T, P> const& v);
+
88  GLM_FUNC_DECL GLM_CONSTEXPR tquat(T w, T x, T y, T z);
+
89 
+
90  // -- Conversion constructors --
+
91 
+
92  template<typename U, qualifier Q>
+
93  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tquat(tquat<U, Q> const& q);
+
94 
+
96 # if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
+
97  GLM_FUNC_DECL explicit operator mat<3, 3, T, P>();
+
98  GLM_FUNC_DECL explicit operator mat<4, 4, T, P>();
+
99 # endif
+
100 
+
107  GLM_FUNC_DECL tquat(vec<3, T, P> const & u, vec<3, T, P> const & v);
+
108 
+
110  GLM_FUNC_DECL GLM_EXPLICIT tquat(vec<3, T, P> const& eulerAngles);
+
111  GLM_FUNC_DECL GLM_EXPLICIT tquat(mat<3, 3, T, P> const& q);
+
112  GLM_FUNC_DECL GLM_EXPLICIT tquat(mat<4, 4, T, P> const& q);
+
113 
+
114  // -- Unary arithmetic operators --
+
115 
+
116  GLM_FUNC_DECL tquat<T, P> & operator=(tquat<T, P> const& q) GLM_DEFAULT;
+
117 
+
118  template<typename U>
+
119  GLM_FUNC_DECL tquat<T, P> & operator=(tquat<U, P> const& q);
+
120  template<typename U>
+
121  GLM_FUNC_DECL tquat<T, P> & operator+=(tquat<U, P> const& q);
+
122  template<typename U>
+
123  GLM_FUNC_DECL tquat<T, P> & operator-=(tquat<U, P> const& q);
+
124  template<typename U>
+
125  GLM_FUNC_DECL tquat<T, P> & operator*=(tquat<U, P> const& q);
+
126  template<typename U>
+
127  GLM_FUNC_DECL tquat<T, P> & operator*=(U s);
+
128  template<typename U>
+
129  GLM_FUNC_DECL tquat<T, P> & operator/=(U s);
+
130  };
+
131 
+
132  // -- Unary bit operators --
+
133 
+
134  template<typename T, qualifier P>
+
135  GLM_FUNC_DECL tquat<T, P> operator+(tquat<T, P> const& q);
+
136 
+
137  template<typename T, qualifier P>
+
138  GLM_FUNC_DECL tquat<T, P> operator-(tquat<T, P> const& q);
+
139 
+
140  // -- Binary operators --
+
141 
+
142  template<typename T, qualifier P>
+
143  GLM_FUNC_DECL tquat<T, P> operator+(tquat<T, P> const & q, tquat<T, P> const & p);
+
144 
+
145  template<typename T, qualifier P>
+
146  GLM_FUNC_DECL tquat<T, P> operator*(tquat<T, P> const & q, tquat<T, P> const & p);
+
147 
+
148  template<typename T, qualifier P>
+
149  GLM_FUNC_DECL vec<3, T, P> operator*(tquat<T, P> const & q, vec<3, T, P> const & v);
+
150 
+
151  template<typename T, qualifier P>
+
152  GLM_FUNC_DECL vec<3, T, P> operator*(vec<3, T, P> const & v, tquat<T, P> const & q);
+
153 
+
154  template<typename T, qualifier P>
+
155  GLM_FUNC_DECL vec<4, T, P> operator*(tquat<T, P> const & q, vec<4, T, P> const & v);
+
156 
+
157  template<typename T, qualifier P>
+
158  GLM_FUNC_DECL vec<4, T, P> operator*(vec<4, T, P> const & v, tquat<T, P> const & q);
+
159 
+
160  template<typename T, qualifier P>
+
161  GLM_FUNC_DECL tquat<T, P> operator*(tquat<T, P> const & q, T const & s);
+
162 
+
163  template<typename T, qualifier P>
+
164  GLM_FUNC_DECL tquat<T, P> operator*(T const & s, tquat<T, P> const & q);
+
165 
+
166  template<typename T, qualifier P>
+
167  GLM_FUNC_DECL tquat<T, P> operator/(tquat<T, P> const & q, T const & s);
+
168 
+
169  // -- Boolean operators --
+
170 
+
171  template<typename T, qualifier P>
+
172  GLM_FUNC_DECL bool operator==(tquat<T, P> const & q1, tquat<T, P> const & q2);
+
173 
+
174  template<typename T, qualifier P>
+
175  GLM_FUNC_DECL bool operator!=(tquat<T, P> const & q1, tquat<T, P> const & q2);
+
176 
+
182  template<typename T, qualifier P>
+
183  GLM_FUNC_DECL T length(tquat<T, P> const & q);
+
184 
+
190  template<typename T, qualifier P>
+
191  GLM_FUNC_DECL tquat<T, P> normalize(tquat<T, P> const & q);
+
192 
+
198  template<typename T, qualifier P>
+
199  GLM_FUNC_DECL T dot(tquat<T, P> const & x, tquat<T, P> const & y);
+
200 
+
212  template<typename T, qualifier P>
+
213  GLM_FUNC_DECL tquat<T, P> mix(tquat<T, P> const & x, tquat<T, P> const & y, T a);
+
214 
+
224  template<typename T, qualifier P>
+
225  GLM_FUNC_DECL tquat<T, P> lerp(tquat<T, P> const & x, tquat<T, P> const & y, T a);
+
226 
+
236  template<typename T, qualifier P>
+
237  GLM_FUNC_DECL tquat<T, P> slerp(tquat<T, P> const & x, tquat<T, P> const & y, T a);
+
238 
+
244  template<typename T, qualifier P>
+
245  GLM_FUNC_DECL tquat<T, P> conjugate(tquat<T, P> const & q);
+
246 
+
252  template<typename T, qualifier P>
+
253  GLM_FUNC_DECL tquat<T, P> inverse(tquat<T, P> const & q);
+
254 
+
263  template<typename T, qualifier P>
+
264  GLM_FUNC_DECL tquat<T, P> rotate(tquat<T, P> const & q, T const & angle, vec<3, T, P> const & axis);
+
265 
+
272  template<typename T, qualifier P>
+
273  GLM_FUNC_DECL vec<3, T, P> eulerAngles(tquat<T, P> const & x);
+
274 
+
280  template<typename T, qualifier P>
+
281  GLM_FUNC_DECL T roll(tquat<T, P> const& x);
+
282 
+
288  template<typename T, qualifier P>
+
289  GLM_FUNC_DECL T pitch(tquat<T, P> const& x);
+
290 
+
296  template<typename T, qualifier P>
+
297  GLM_FUNC_DECL T yaw(tquat<T, P> const& x);
+
298 
+
304  template<typename T, qualifier P>
+
305  GLM_FUNC_DECL mat<3, 3, T, P> mat3_cast(tquat<T, P> const& x);
+
306 
+
312  template<typename T, qualifier P>
+
313  GLM_FUNC_DECL mat<4, 4, T, P> mat4_cast(tquat<T, P> const& x);
+
314 
+
320  template<typename T, qualifier P>
+
321  GLM_FUNC_DECL tquat<T, P> quat_cast(mat<3, 3, T, P> const& x);
+
322 
+
328  template<typename T, qualifier P>
+
329  GLM_FUNC_DECL tquat<T, P> quat_cast(mat<4, 4, T, P> const& x);
+
330 
+
336  template<typename T, qualifier P>
+
337  GLM_FUNC_DECL T angle(tquat<T, P> const& x);
+
338 
+
344  template<typename T, qualifier P>
+
345  GLM_FUNC_DECL vec<3, T, P> axis(tquat<T, P> const& x);
+
346 
+
354  template<typename T, qualifier P>
+
355  GLM_FUNC_DECL tquat<T, P> angleAxis(T const& angle, vec<3, T, P> const& axis);
+
356 
+
362  template<typename T, qualifier P>
+
363  GLM_FUNC_DECL vec<4, bool, P> lessThan(tquat<T, P> const& x, tquat<T, P> const& y);
+
364 
+
370  template<typename T, qualifier P>
+
371  GLM_FUNC_DECL vec<4, bool, P> lessThanEqual(tquat<T, P> const& x, tquat<T, P> const& y);
+
372 
+
378  template<typename T, qualifier P>
+
379  GLM_FUNC_DECL vec<4, bool, P> greaterThan(tquat<T, P> const& x, tquat<T, P> const& y);
+
380 
+
386  template<typename T, qualifier P>
+
387  GLM_FUNC_DECL vec<4, bool, P> greaterThanEqual(tquat<T, P> const& x, tquat<T, P> const& y);
+
388 
+
394  template<typename T, qualifier P>
+
395  GLM_FUNC_DECL vec<4, bool, P> equal(tquat<T, P> const& x, tquat<T, P> const& y);
+
396 
+
402  template<typename T, qualifier P>
+
403  GLM_FUNC_DECL vec<4, bool, P> notEqual(tquat<T, P> const& x, tquat<T, P> const& y);
+
404 
+
416  template<typename T, qualifier P>
+
417  GLM_FUNC_DECL vec<4, bool, P> isnan(tquat<T, P> const& x);
+
418 
+
428  template<typename T, qualifier P>
+
429  GLM_FUNC_DECL vec<4, bool, P> isinf(tquat<T, P> const& x);
+
430 
+
432 } //namespace glm
+
433 
+
434 #include "quaternion.inl"
+
GLM_FUNC_DECL tquat< T, P > angleAxis(T const &angle, vec< 3, T, P > const &axis)
Build a quaternion from an angle and a normalized axis.
+
GLM_FUNC_DECL tquat< T, P > inverse(tquat< T, P > const &q)
Returns the q inverse.
+
GLM_FUNC_DECL T length(tquat< T, P > const &q)
Returns the length of the quaternion.
+
GLM_FUNC_DECL vec< 4, bool, P > greaterThanEqual(tquat< T, P > const &x, tquat< T, P > const &y)
Returns the component-wise comparison of result x >= y.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vec< 4, bool, P > lessThan(tquat< T, P > const &x, tquat< T, P > const &y)
Returns the component-wise comparison result of x < y.
+
GLM_FUNC_DECL tquat< T, P > mix(tquat< T, P > const &x, tquat< T, P > const &y, T a)
Spherical linear interpolation of two quaternions.
+
GLM_FUNC_DECL mat< 3, 3, T, P > mat3_cast(tquat< T, P > const &x)
Converts a quaternion to a 3 * 3 matrix.
+
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL vec< 4, bool, P > equal(tquat< T, P > const &x, tquat< T, P > const &y)
Returns the component-wise comparison of result x == y.
+
GLM_FUNC_DECL vec< 3, T, P > axis(tquat< T, P > const &x)
Returns the q rotation axis.
+
GLM_FUNC_DECL vec< 4, bool, P > notEqual(tquat< T, P > const &x, tquat< T, P > const &y)
Returns the component-wise comparison of result x != y.
+
GLM_FUNC_DECL tquat< T, P > normalize(tquat< T, P > const &q)
Returns the normalized quaternion.
+
GLM_FUNC_DECL vec< 4, bool, P > isinf(tquat< T, P > const &x)
Returns true if x holds a positive infinity or negative infinity representation in the underlying imp...
+
GLM_FUNC_DECL T pitch(tquat< T, P > const &x)
Returns pitch value of euler angles expressed in radians.
+
GLM_FUNC_DECL vec< 4, bool, P > isnan(tquat< T, P > const &x)
Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of...
+
GLM_FUNC_DECL T roll(tquat< T, P > const &x)
Returns roll value of euler angles expressed in radians.
+
GLM_FUNC_DECL vec< 4, bool, P > lessThanEqual(tquat< T, P > const &x, tquat< T, P > const &y)
Returns the component-wise comparison of result x <= y.
+
GLM_FUNC_DECL tquat< T, P > quat_cast(mat< 4, 4, T, P > const &x)
Converts a 4 * 4 matrix to a quaternion.
+
GLM_FUNC_DECL vec< 3, T, P > eulerAngles(tquat< T, P > const &x)
Returns euler angles, pitch as x, yaw as y, roll as z.
+
GLM_FUNC_DECL vec< 4, bool, P > greaterThan(tquat< T, P > const &x, tquat< T, P > const &y)
Returns the component-wise comparison of result x > y.
+
GLM_FUNC_DECL mat< 4, 4, T, P > mat4_cast(tquat< T, P > const &x)
Converts a quaternion to a 4 * 4 matrix.
+
GLM_FUNC_DECL tquat< T, P > lerp(tquat< T, P > const &x, tquat< T, P > const &y, T a)
Linear interpolation of two quaternions.
+
GLM_FUNC_DECL tquat< T, P > conjugate(tquat< T, P > const &q)
Returns the q conjugate.
+
GLM_FUNC_DECL tquat< T, P > rotate(tquat< T, P > const &q, T const &angle, vec< 3, T, P > const &axis)
Rotates a quaternion from a vector of 3 components axis and an angle.
+
GLM_FUNC_DECL T dot(tquat< T, P > const &x, tquat< T, P > const &y)
Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
+
GLM_FUNC_DECL tquat< T, P > slerp(tquat< T, P > const &x, tquat< T, P > const &y, T a)
Spherical linear interpolation of two quaternions.
+
GLM_FUNC_DECL T yaw(tquat< T, P > const &x)
Returns yaw value of euler angles expressed in radians.
+
+ + + + diff --git a/doc/api/a00092.html b/doc/api/a00092.html new file mode 100644 index 00000000..f49f5c08 --- /dev/null +++ b/doc/api/a00092.html @@ -0,0 +1,204 @@ + + + + + + +0.9.9 API documenation: quaternion.hpp File Reference + + + + + + + + + + +
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0.9.9 API documenation +
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+
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gtx/quaternion.hpp File Reference
+
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GLM_GTX_quaternion +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > cross (tquat< T, P > const &q, vec< 3, T, P > const &v)
 Compute a cross product between a quaternion and a vector. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > cross (vec< 3, T, P > const &v, tquat< T, P > const &q)
 Compute a cross product between a vector and a quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > exp (tquat< T, P > const &q)
 Returns a exp of a quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T extractRealComponent (tquat< T, P > const &q)
 Extract the real component of a quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > fastMix (tquat< T, P > const &x, tquat< T, P > const &y, T const &a)
 Quaternion normalized linear interpolation. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > intermediate (tquat< T, P > const &prev, tquat< T, P > const &curr, tquat< T, P > const &next)
 Returns an intermediate control point for squad interpolation. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T length2 (tquat< T, P > const &q)
 Returns the squared length of x. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > log (tquat< T, P > const &q)
 Returns a log of a quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > pow (tquat< T, P > const &x, T const &y)
 Returns x raised to the y power. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > quat_identity ()
 Create an identity quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > quatLookAt (vec< 3, T, P > const &direction, vec< 3, T, P > const &up)
 Build a look at quaternion based on the default handedness. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > quatLookAtLH (vec< 3, T, P > const &direction, vec< 3, T, P > const &up)
 Build a left-handed look at quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > quatLookAtRH (vec< 3, T, P > const &direction, vec< 3, T, P > const &up)
 Build a right-handed look at quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > rotate (tquat< T, P > const &q, vec< 3, T, P > const &v)
 Returns quarternion square root. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, T, P > rotate (tquat< T, P > const &q, vec< 4, T, P > const &v)
 Rotates a 4 components vector by a quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > rotation (vec< 3, T, P > const &orig, vec< 3, T, P > const &dest)
 Compute the rotation between two vectors. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > shortMix (tquat< T, P > const &x, tquat< T, P > const &y, T const &a)
 Quaternion interpolation using the rotation short path. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > squad (tquat< T, P > const &q1, tquat< T, P > const &q2, tquat< T, P > const &s1, tquat< T, P > const &s2, T const &h)
 Compute a point on a path according squad equation. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > toMat3 (tquat< T, P > const &x)
 Converts a quaternion to a 3 * 3 matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > toMat4 (tquat< T, P > const &x)
 Converts a quaternion to a 4 * 4 matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > toQuat (mat< 3, 3, T, P > const &x)
 Converts a 3 * 3 matrix to a quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > toQuat (mat< 4, 4, T, P > const &x)
 Converts a 4 * 4 matrix to a quaternion. More...
 
+

Detailed Description

+

GLM_GTX_quaternion

+
See also
GLM Core (dependence)
+
+GLM_GTX_extented_min_max (dependence)
+ +

Definition in file gtx/quaternion.hpp.

+
+ + + + diff --git a/doc/api/a00092_source.html b/doc/api/a00092_source.html new file mode 100644 index 00000000..fafbbca0 --- /dev/null +++ b/doc/api/a00092_source.html @@ -0,0 +1,253 @@ + + + + + + +0.9.9 API documenation: quaternion.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
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+
+
+
gtx/quaternion.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 #include "../gtc/constants.hpp"
+
19 #include "../gtc/quaternion.hpp"
+
20 #include "../gtx/norm.hpp"
+
21 
+
22 #ifndef GLM_ENABLE_EXPERIMENTAL
+
23 # error "GLM: GLM_GTX_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
24 #endif
+
25 
+
26 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
27 # pragma message("GLM: GLM_GTX_quaternion extension included")
+
28 #endif
+
29 
+
30 namespace glm
+
31 {
+
34 
+
38  template<typename T, qualifier P>
+
39  GLM_FUNC_DECL tquat<T, P> quat_identity();
+
40 
+
44  template<typename T, qualifier P>
+
45  GLM_FUNC_DECL vec<3, T, P> cross(
+
46  tquat<T, P> const & q,
+
47  vec<3, T, P> const & v);
+
48 
+
52  template<typename T, qualifier P>
+
53  GLM_FUNC_DECL vec<3, T, P> cross(
+
54  vec<3, T, P> const & v,
+
55  tquat<T, P> const & q);
+
56 
+
61  template<typename T, qualifier P>
+
62  GLM_FUNC_DECL tquat<T, P> squad(
+
63  tquat<T, P> const& q1,
+
64  tquat<T, P> const& q2,
+
65  tquat<T, P> const& s1,
+
66  tquat<T, P> const& s2,
+
67  T const& h);
+
68 
+
72  template<typename T, qualifier P>
+
73  GLM_FUNC_DECL tquat<T, P> intermediate(
+
74  tquat<T, P> const& prev,
+
75  tquat<T, P> const& curr,
+
76  tquat<T, P> const& next);
+
77 
+
81  template<typename T, qualifier P>
+
82  GLM_FUNC_DECL tquat<T, P> exp(
+
83  tquat<T, P> const& q);
+
84 
+
88  template<typename T, qualifier P>
+
89  GLM_FUNC_DECL tquat<T, P> log(
+
90  tquat<T, P> const& q);
+
91 
+
95  template<typename T, qualifier P>
+
96  GLM_FUNC_DECL tquat<T, P> pow(
+
97  tquat<T, P> const& x,
+
98  T const& y);
+
99 
+
103  //template<typename T, qualifier P>
+
104  //tquat<T, P> sqrt(
+
105  // tquat<T, P> const & q);
+
106 
+
110  template<typename T, qualifier P>
+
111  GLM_FUNC_DECL vec<3, T, P> rotate(
+
112  tquat<T, P> const& q,
+
113  vec<3, T, P> const& v);
+
114 
+
118  template<typename T, qualifier P>
+
119  GLM_FUNC_DECL vec<4, T, P> rotate(
+
120  tquat<T, P> const& q,
+
121  vec<4, T, P> const& v);
+
122 
+
126  template<typename T, qualifier P>
+
127  GLM_FUNC_DECL T extractRealComponent(
+
128  tquat<T, P> const& q);
+
129 
+
133  template<typename T, qualifier P>
+
134  GLM_FUNC_DECL mat<3, 3, T, P> toMat3(
+
135  tquat<T, P> const& x){return mat3_cast(x);}
+
136 
+
140  template<typename T, qualifier P>
+
141  GLM_FUNC_DECL mat<4, 4, T, P> toMat4(
+
142  tquat<T, P> const& x){return mat4_cast(x);}
+
143 
+
147  template<typename T, qualifier P>
+
148  GLM_FUNC_DECL tquat<T, P> toQuat(
+
149  mat<3, 3, T, P> const& x){return quat_cast(x);}
+
150 
+
154  template<typename T, qualifier P>
+
155  GLM_FUNC_DECL tquat<T, P> toQuat(
+
156  mat<4, 4, T, P> const& x){return quat_cast(x);}
+
157 
+
161  template<typename T, qualifier P>
+
162  GLM_FUNC_DECL tquat<T, P> shortMix(
+
163  tquat<T, P> const& x,
+
164  tquat<T, P> const& y,
+
165  T const& a);
+
166 
+
170  template<typename T, qualifier P>
+
171  GLM_FUNC_DECL tquat<T, P> fastMix(
+
172  tquat<T, P> const& x,
+
173  tquat<T, P> const& y,
+
174  T const& a);
+
175 
+
181  template<typename T, qualifier P>
+
182  GLM_FUNC_DECL tquat<T, P> rotation(
+
183  vec<3, T, P> const& orig,
+
184  vec<3, T, P> const& dest);
+
185 
+
190  template<typename T, qualifier P>
+
191  GLM_FUNC_DECL tquat<T, P> quatLookAt(
+
192  vec<3, T, P> const& direction,
+
193  vec<3, T, P> const& up);
+
194 
+
199  template<typename T, qualifier P>
+
200  GLM_FUNC_DECL tquat<T, P> quatLookAtRH(
+
201  vec<3, T, P> const& direction,
+
202  vec<3, T, P> const& up);
+
203 
+
208  template<typename T, qualifier P>
+
209  GLM_FUNC_DECL tquat<T, P> quatLookAtLH(
+
210  vec<3, T, P> const& direction,
+
211  vec<3, T, P> const& up);
+
212 
+
216  template<typename T, qualifier P>
+
217  GLM_FUNC_DECL T length2(tquat<T, P> const & q);
+
218 
+
220 }//namespace glm
+
221 
+
222 #include "quaternion.inl"
+
GLM_FUNC_DECL tquat< T, P > quatLookAtLH(vec< 3, T, P > const &direction, vec< 3, T, P > const &up)
Build a left-handed look at quaternion.
+
GLM_FUNC_DECL vec< 3, T, P > cross(vec< 3, T, P > const &v, tquat< T, P > const &q)
Compute a cross product between a vector and a quaternion.
+
GLM_FUNC_DECL tquat< T, P > pow(tquat< T, P > const &x, T const &y)
Returns x raised to the y power.
+
GLM_FUNC_DECL tquat< T, P > shortMix(tquat< T, P > const &x, tquat< T, P > const &y, T const &a)
Quaternion interpolation using the rotation short path.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL mat< 3, 3, T, P > mat3_cast(tquat< T, P > const &x)
Converts a quaternion to a 3 * 3 matrix.
+
GLM_FUNC_DECL mat< 4, 4, T, P > toMat4(tquat< T, P > const &x)
Converts a quaternion to a 4 * 4 matrix.
+
GLM_FUNC_DECL tquat< T, P > rotation(vec< 3, T, P > const &orig, vec< 3, T, P > const &dest)
Compute the rotation between two vectors.
+
GLM_FUNC_DECL tquat< T, P > toQuat(mat< 4, 4, T, P > const &x)
Converts a 4 * 4 matrix to a quaternion.
+
GLM_FUNC_DECL tquat< T, P > intermediate(tquat< T, P > const &prev, tquat< T, P > const &curr, tquat< T, P > const &next)
Returns an intermediate control point for squad interpolation.
+
GLM_FUNC_DECL T length2(tquat< T, P > const &q)
Returns the squared length of x.
+
GLM_FUNC_DECL mat< 3, 3, T, P > toMat3(tquat< T, P > const &x)
Converts a quaternion to a 3 * 3 matrix.
+
GLM_FUNC_DECL vec< 4, T, P > rotate(tquat< T, P > const &q, vec< 4, T, P > const &v)
Rotates a 4 components vector by a quaternion.
+
GLM_FUNC_DECL T extractRealComponent(tquat< T, P > const &q)
Extract the real component of a quaternion.
+
GLM_FUNC_DECL tquat< T, P > fastMix(tquat< T, P > const &x, tquat< T, P > const &y, T const &a)
Quaternion normalized linear interpolation.
+
GLM_FUNC_DECL mat< 4, 4, T, P > mat4_cast(tquat< T, P > const &x)
Converts a quaternion to a 4 * 4 matrix.
+
GLM_FUNC_DECL tquat< T, P > quatLookAtRH(vec< 3, T, P > const &direction, vec< 3, T, P > const &up)
Build a right-handed look at quaternion.
+
GLM_FUNC_DECL tquat< T, P > squad(tquat< T, P > const &q1, tquat< T, P > const &q2, tquat< T, P > const &s1, tquat< T, P > const &s2, T const &h)
Compute a point on a path according squad equation.
+
GLM_FUNC_DECL tquat< T, P > exp(tquat< T, P > const &q)
Returns a exp of a quaternion.
+
GLM_FUNC_DECL tquat< T, P > quat_identity()
Create an identity quaternion.
+
GLM_FUNC_DECL tquat< T, P > quat_cast(mat< 3, 3, T, P > const &x)
Converts a 3 * 3 matrix to a quaternion.
+
GLM_FUNC_DECL tquat< T, P > log(tquat< T, P > const &q)
Returns a log of a quaternion.
+
GLM_FUNC_DECL tquat< T, P > quatLookAt(vec< 3, T, P > const &direction, vec< 3, T, P > const &up)
Build a look at quaternion based on the default handedness.
+
+ + + + diff --git a/doc/api/a00093.html b/doc/api/a00093.html new file mode 100644 index 00000000..2e12ac66 --- /dev/null +++ b/doc/api/a00093.html @@ -0,0 +1,144 @@ + + + + + + +0.9.9 API documenation: random.hpp File Reference + + + + + + + + + + +
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random.hpp File Reference
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GLM_GTC_random +More...

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+Functions

template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > ballRand (T Radius)
 Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius. More...
 
template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > circularRand (T Radius)
 Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius. More...
 
template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > diskRand (T Radius)
 Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius. More...
 
template<typename genType >
GLM_FUNC_DECL genType gaussRand (genType Mean, genType Deviation)
 Generate random numbers in the interval [Min, Max], according a gaussian distribution. More...
 
template<typename genType >
GLM_FUNC_DECL genType linearRand (genType Min, genType Max)
 Generate random numbers in the interval [Min, Max], according a linear distribution. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > linearRand (vec< L, T, P > const &Min, vec< L, T, P > const &Max)
 Generate random numbers in the interval [Min, Max], according a linear distribution. More...
 
template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > sphericalRand (T Radius)
 Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius. More...
 
+

Detailed Description

+

GLM_GTC_random

+
See also
GLM Core (dependence)
+
+gtx_random (extended)
+ +

Definition in file random.hpp.

+
+ + + + diff --git a/doc/api/a00093_source.html b/doc/api/a00093_source.html new file mode 100644 index 00000000..107e6996 --- /dev/null +++ b/doc/api/a00093_source.html @@ -0,0 +1,143 @@ + + + + + + +0.9.9 API documenation: random.hpp Source File + + + + + + + + + + +
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random.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../vec2.hpp"
+
18 #include "../vec3.hpp"
+
19 
+
20 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
21 # pragma message("GLM: GLM_GTC_random extension included")
+
22 #endif
+
23 
+
24 namespace glm
+
25 {
+
28 
+
35  template<typename genType>
+
36  GLM_FUNC_DECL genType linearRand(genType Min, genType Max);
+
37 
+
45  template<length_t L, typename T, qualifier P>
+
46  GLM_FUNC_DECL vec<L, T, P> linearRand(vec<L, T, P> const& Min, vec<L, T, P> const& Max);
+
47 
+
51  template<typename genType>
+
52  GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation);
+
53 
+
57  template<typename T>
+
58  GLM_FUNC_DECL vec<2, T, defaultp> circularRand(T Radius);
+
59 
+
63  template<typename T>
+
64  GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand(T Radius);
+
65 
+
69  template<typename T>
+
70  GLM_FUNC_DECL vec<2, T, defaultp> diskRand(T Radius);
+
71 
+
75  template<typename T>
+
76  GLM_FUNC_DECL vec<3, T, defaultp> ballRand(T Radius);
+
77 
+
79 }//namespace glm
+
80 
+
81 #include "random.inl"
+
GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation)
Generate random numbers in the interval [Min, Max], according a gaussian distribution.
+
GLM_FUNC_DECL vec< L, T, P > linearRand(vec< L, T, P > const &Min, vec< L, T, P > const &Max)
Generate random numbers in the interval [Min, Max], according a linear distribution.
+
GLM_FUNC_DECL vec< 2, T, defaultp > diskRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a...
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vec< 3, T, defaultp > sphericalRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius...
+
GLM_FUNC_DECL vec< 2, T, defaultp > circularRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius...
+
GLM_FUNC_DECL vec< 3, T, defaultp > ballRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of...
+
+ + + + diff --git a/doc/api/a00094.html b/doc/api/a00094.html new file mode 100644 index 00000000..9f7d4301 --- /dev/null +++ b/doc/api/a00094.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: range.hpp File Reference + + + + + + + + + + +
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range.hpp File Reference
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GLM_GTX_range +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM_GTX_range

+
Author
Joshua Moerman
+ +

Definition in file range.hpp.

+
+ + + + diff --git a/doc/api/a00094_source.html b/doc/api/a00094_source.html new file mode 100644 index 00000000..fc71051a --- /dev/null +++ b/doc/api/a00094_source.html @@ -0,0 +1,175 @@ + + + + + + +0.9.9 API documenation: range.hpp Source File + + + + + + + + + + +
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range.hpp
+
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+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependencies
+
16 #include "../detail/setup.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_range is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if !GLM_HAS_RANGE_FOR
+
23 # error "GLM_GTX_range requires C++11 suppport or 'range for'"
+
24 #endif
+
25 
+
26 #include "../gtc/type_ptr.hpp"
+
27 #include "../gtc/vec1.hpp"
+
28 
+
29 namespace glm
+
30 {
+
33 
+
34  template<typename T, qualifier P>
+
35  inline length_t components(vec<1, T, P> const & v)
+
36  {
+
37  return v.length();
+
38  }
+
39 
+
40  template<typename T, qualifier P>
+
41  inline length_t components(vec<2, T, P> const & v)
+
42  {
+
43  return v.length();
+
44  }
+
45 
+
46  template<typename T, qualifier P>
+
47  inline length_t components(vec<3, T, P> const & v)
+
48  {
+
49  return v.length();
+
50  }
+
51 
+
52  template<typename T, qualifier P>
+
53  inline length_t components(vec<4, T, P> const & v)
+
54  {
+
55  return v.length();
+
56  }
+
57 
+
58  template<typename genType>
+
59  inline length_t components(genType const & m)
+
60  {
+
61  return m.length() * m[0].length();
+
62  }
+
63 
+
64  template<typename genType>
+
65  inline typename genType::value_type const * begin(genType const & v)
+
66  {
+
67  return value_ptr(v);
+
68  }
+
69 
+
70  template<typename genType>
+
71  inline typename genType::value_type const * end(genType const & v)
+
72  {
+
73  return begin(v) + components(v);
+
74  }
+
75 
+
76  template<typename genType>
+
77  inline typename genType::value_type * begin(genType& v)
+
78  {
+
79  return value_ptr(v);
+
80  }
+
81 
+
82  template<typename genType>
+
83  inline typename genType::value_type * end(genType& v)
+
84  {
+
85  return begin(v) + components(v);
+
86  }
+
87 
+
89 }//namespace glm
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL genType::value_type const * value_ptr(genType const &v)
Return the constant address to the data of the input parameter.
+
+ + + + diff --git a/doc/api/a00095.html b/doc/api/a00095.html new file mode 100644 index 00000000..db1c324e --- /dev/null +++ b/doc/api/a00095.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documenation: raw_data.hpp File Reference + + + + + + + + + + +
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raw_data.hpp File Reference
+
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GLM_GTX_raw_data +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + +

+Typedefs

typedef detail::uint8 byte
 Type for byte numbers. More...
 
typedef detail::uint32 dword
 Type for dword numbers. More...
 
typedef detail::uint64 qword
 Type for qword numbers. More...
 
typedef detail::uint16 word
 Type for word numbers. More...
 
+

Detailed Description

+

GLM_GTX_raw_data

+
See also
GLM Core (dependence)
+ +

Definition in file raw_data.hpp.

+
+ + + + diff --git a/doc/api/a00095_source.html b/doc/api/a00095_source.html new file mode 100644 index 00000000..1aaee426 --- /dev/null +++ b/doc/api/a00095_source.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documenation: raw_data.hpp Source File + + + + + + + + + + +
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raw_data.hpp
+
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1 
+
13 #pragma once
+
14 
+
15 // Dependencies
+
16 #include "../detail/setup.hpp"
+
17 #include "../detail/type_int.hpp"
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_raw_data is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_raw_data extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  typedef detail::uint8 byte;
+
35 
+
38  typedef detail::uint16 word;
+
39 
+
42  typedef detail::uint32 dword;
+
43 
+
46  typedef detail::uint64 qword;
+
47 
+
49 }// namespace glm
+
50 
+
51 #include "raw_data.inl"
+
detail::uint64 qword
Type for qword numbers.
Definition: raw_data.hpp:46
+
Definition: _noise.hpp:11
+
detail::uint16 word
Type for word numbers.
Definition: raw_data.hpp:38
+
detail::uint8 byte
Type for byte numbers.
Definition: raw_data.hpp:34
+
detail::uint32 dword
Type for dword numbers.
Definition: raw_data.hpp:42
+
+ + + + diff --git a/doc/api/a00096.html b/doc/api/a00096.html new file mode 100644 index 00000000..7fc58507 --- /dev/null +++ b/doc/api/a00096.html @@ -0,0 +1,162 @@ + + + + + + +0.9.9 API documenation: reciprocal.hpp File Reference + + + + + + + + + + +
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reciprocal.hpp File Reference
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GLM_GTC_reciprocal +More...

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+Functions

template<typename genType >
GLM_FUNC_DECL genType acot (genType x)
 Inverse cotangent function. More...
 
template<typename genType >
GLM_FUNC_DECL genType acoth (genType x)
 Inverse cotangent hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType acsc (genType x)
 Inverse cosecant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType acsch (genType x)
 Inverse cosecant hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType asec (genType x)
 Inverse secant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType asech (genType x)
 Inverse secant hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType cot (genType angle)
 Cotangent function. More...
 
template<typename genType >
GLM_FUNC_DECL genType coth (genType angle)
 Cotangent hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType csc (genType angle)
 Cosecant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType csch (genType angle)
 Cosecant hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType sec (genType angle)
 Secant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType sech (genType angle)
 Secant hyperbolic function. More...
 
+

Detailed Description

+

GLM_GTC_reciprocal

+
See also
GLM Core (dependence)
+ +

Definition in file reciprocal.hpp.

+
+ + + + diff --git a/doc/api/a00096_source.html b/doc/api/a00096_source.html new file mode 100644 index 00000000..91657cd9 --- /dev/null +++ b/doc/api/a00096_source.html @@ -0,0 +1,164 @@ + + + + + + +0.9.9 API documenation: reciprocal.hpp Source File + + + + + + + + + + +
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reciprocal.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependencies
+
16 #include "../detail/setup.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
19 # pragma message("GLM: GLM_GTC_reciprocal extension included")
+
20 #endif
+
21 
+
22 namespace glm
+
23 {
+
26 
+
33  template<typename genType>
+
34  GLM_FUNC_DECL genType sec(genType angle);
+
35 
+
42  template<typename genType>
+
43  GLM_FUNC_DECL genType csc(genType angle);
+
44 
+
51  template<typename genType>
+
52  GLM_FUNC_DECL genType cot(genType angle);
+
53 
+
60  template<typename genType>
+
61  GLM_FUNC_DECL genType asec(genType x);
+
62 
+
69  template<typename genType>
+
70  GLM_FUNC_DECL genType acsc(genType x);
+
71 
+
78  template<typename genType>
+
79  GLM_FUNC_DECL genType acot(genType x);
+
80 
+
86  template<typename genType>
+
87  GLM_FUNC_DECL genType sech(genType angle);
+
88 
+
94  template<typename genType>
+
95  GLM_FUNC_DECL genType csch(genType angle);
+
96 
+
102  template<typename genType>
+
103  GLM_FUNC_DECL genType coth(genType angle);
+
104 
+
111  template<typename genType>
+
112  GLM_FUNC_DECL genType asech(genType x);
+
113 
+
120  template<typename genType>
+
121  GLM_FUNC_DECL genType acsch(genType x);
+
122 
+
129  template<typename genType>
+
130  GLM_FUNC_DECL genType acoth(genType x);
+
131 
+
133 }//namespace glm
+
134 
+
135 #include "reciprocal.inl"
+
GLM_FUNC_DECL genType acsc(genType x)
Inverse cosecant function.
+
GLM_FUNC_DECL genType coth(genType angle)
Cotangent hyperbolic function.
+
GLM_FUNC_DECL genType acoth(genType x)
Inverse cotangent hyperbolic function.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL genType acot(genType x)
Inverse cotangent function.
+
GLM_FUNC_DECL genType cot(genType angle)
Cotangent function.
+
GLM_FUNC_DECL genType asech(genType x)
Inverse secant hyperbolic function.
+
GLM_FUNC_DECL genType sec(genType angle)
Secant function.
+
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL genType csc(genType angle)
Cosecant function.
+
GLM_FUNC_DECL genType sech(genType angle)
Secant hyperbolic function.
+
GLM_FUNC_DECL genType acsch(genType x)
Inverse cosecant hyperbolic function.
+
GLM_FUNC_DECL genType asec(genType x)
Inverse secant function.
+
GLM_FUNC_DECL genType csch(genType angle)
Cosecant hyperbolic function.
+
+ + + + diff --git a/doc/api/a00097.html b/doc/api/a00097.html new file mode 100644 index 00000000..355ac796 --- /dev/null +++ b/doc/api/a00097.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documenation: rotate_normalized_axis.hpp File Reference + + + + + + + + + + +
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rotate_normalized_axis.hpp File Reference
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GLM_GTX_rotate_normalized_axis +More...

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+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > rotateNormalizedAxis (mat< 4, 4, T, P > const &m, T const &angle, vec< 3, T, P > const &axis)
 Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > rotateNormalizedAxis (tquat< T, P > const &q, T const &angle, vec< 3, T, P > const &axis)
 Rotates a quaternion from a vector of 3 components normalized axis and an angle. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00097_source.html b/doc/api/a00097_source.html new file mode 100644 index 00000000..c65dda66 --- /dev/null +++ b/doc/api/a00097_source.html @@ -0,0 +1,136 @@ + + + + + + +0.9.9 API documenation: rotate_normalized_axis.hpp Source File + + + + + + + + + + +
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rotate_normalized_axis.hpp
+
+
+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 // Dependency:
+
18 #include "../glm.hpp"
+
19 #include "../gtc/epsilon.hpp"
+
20 #include "../gtc/quaternion.hpp"
+
21 
+
22 #ifndef GLM_ENABLE_EXPERIMENTAL
+
23 # error "GLM: GLM_GTX_rotate_normalized_axis is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
24 #endif
+
25 
+
26 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
27 # pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included")
+
28 #endif
+
29 
+
30 namespace glm
+
31 {
+
34 
+
46  template<typename T, qualifier P>
+
47  GLM_FUNC_DECL mat<4, 4, T, P> rotateNormalizedAxis(
+
48  mat<4, 4, T, P> const& m,
+
49  T const & angle,
+
50  vec<3, T, P> const & axis);
+
51 
+
59  template<typename T, qualifier P>
+
60  GLM_FUNC_DECL tquat<T, P> rotateNormalizedAxis(
+
61  tquat<T, P> const & q,
+
62  T const & angle,
+
63  vec<3, T, P> const & axis);
+
64 
+
66 }//namespace glm
+
67 
+
68 #include "rotate_normalized_axis.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL vec< 3, T, P > axis(tquat< T, P > const &x)
Returns the q rotation axis.
+
GLM_FUNC_DECL tquat< T, P > rotateNormalizedAxis(tquat< T, P > const &q, T const &angle, vec< 3, T, P > const &axis)
Rotates a quaternion from a vector of 3 components normalized axis and an angle.
+
+ + + + diff --git a/doc/api/a00098.html b/doc/api/a00098.html new file mode 100644 index 00000000..df8c9ef1 --- /dev/null +++ b/doc/api/a00098.html @@ -0,0 +1,160 @@ + + + + + + +0.9.9 API documenation: rotate_vector.hpp File Reference + + + + + + + + + + +
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rotate_vector.hpp File Reference
+
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GLM_GTX_rotate_vector +More...

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+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > orientation (vec< 3, T, P > const &Normal, vec< 3, T, P > const &Up)
 Build a rotation matrix from a normal and a up vector. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 2, T, P > rotate (vec< 2, T, P > const &v, T const &angle)
 Rotate a two dimensional vector. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > rotate (vec< 3, T, P > const &v, T const &angle, vec< 3, T, P > const &normal)
 Rotate a three dimensional vector around an axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, T, P > rotate (vec< 4, T, P > const &v, T const &angle, vec< 3, T, P > const &normal)
 Rotate a four dimensional vector around an axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > rotateX (vec< 3, T, P > const &v, T const &angle)
 Rotate a three dimensional vector around the X axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, T, P > rotateX (vec< 4, T, P > const &v, T const &angle)
 Rotate a four dimensional vector around the X axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > rotateY (vec< 3, T, P > const &v, T const &angle)
 Rotate a three dimensional vector around the Y axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, T, P > rotateY (vec< 4, T, P > const &v, T const &angle)
 Rotate a four dimensional vector around the Y axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > rotateZ (vec< 3, T, P > const &v, T const &angle)
 Rotate a three dimensional vector around the Z axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, T, P > rotateZ (vec< 4, T, P > const &v, T const &angle)
 Rotate a four dimensional vector around the Z axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > slerp (vec< 3, T, P > const &x, vec< 3, T, P > const &y, T const &a)
 Returns Spherical interpolation between two vectors. More...
 
+

Detailed Description

+

GLM_GTX_rotate_vector

+
See also
GLM Core (dependence)
+
+GLM_GTX_transform (dependence)
+ +

Definition in file rotate_vector.hpp.

+
+ + + + diff --git a/doc/api/a00098_source.html b/doc/api/a00098_source.html new file mode 100644 index 00000000..8f3fd914 --- /dev/null +++ b/doc/api/a00098_source.html @@ -0,0 +1,185 @@ + + + + + + +0.9.9 API documenation: rotate_vector.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
rotate_vector.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 #include "../gtx/transform.hpp"
+
19 
+
20 #ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # error "GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
22 #endif
+
23 
+
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
25 # pragma message("GLM: GLM_GTX_rotate_vector extension included")
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
40  template<typename T, qualifier P>
+
41  GLM_FUNC_DECL vec<3, T, P> slerp(
+
42  vec<3, T, P> const & x,
+
43  vec<3, T, P> const & y,
+
44  T const & a);
+
45 
+
48  template<typename T, qualifier P>
+
49  GLM_FUNC_DECL vec<2, T, P> rotate(
+
50  vec<2, T, P> const & v,
+
51  T const & angle);
+
52 
+
55  template<typename T, qualifier P>
+
56  GLM_FUNC_DECL vec<3, T, P> rotate(
+
57  vec<3, T, P> const & v,
+
58  T const & angle,
+
59  vec<3, T, P> const & normal);
+
60 
+
63  template<typename T, qualifier P>
+
64  GLM_FUNC_DECL vec<4, T, P> rotate(
+
65  vec<4, T, P> const & v,
+
66  T const & angle,
+
67  vec<3, T, P> const & normal);
+
68 
+
71  template<typename T, qualifier P>
+
72  GLM_FUNC_DECL vec<3, T, P> rotateX(
+
73  vec<3, T, P> const & v,
+
74  T const & angle);
+
75 
+
78  template<typename T, qualifier P>
+
79  GLM_FUNC_DECL vec<3, T, P> rotateY(
+
80  vec<3, T, P> const & v,
+
81  T const & angle);
+
82 
+
85  template<typename T, qualifier P>
+
86  GLM_FUNC_DECL vec<3, T, P> rotateZ(
+
87  vec<3, T, P> const & v,
+
88  T const & angle);
+
89 
+
92  template<typename T, qualifier P>
+
93  GLM_FUNC_DECL vec<4, T, P> rotateX(
+
94  vec<4, T, P> const & v,
+
95  T const & angle);
+
96 
+
99  template<typename T, qualifier P>
+
100  GLM_FUNC_DECL vec<4, T, P> rotateY(
+
101  vec<4, T, P> const & v,
+
102  T const & angle);
+
103 
+
106  template<typename T, qualifier P>
+
107  GLM_FUNC_DECL vec<4, T, P> rotateZ(
+
108  vec<4, T, P> const & v,
+
109  T const & angle);
+
110 
+
113  template<typename T, qualifier P>
+
114  GLM_FUNC_DECL mat<4, 4, T, P> orientation(
+
115  vec<3, T, P> const & Normal,
+
116  vec<3, T, P> const & Up);
+
117 
+
119 }//namespace glm
+
120 
+
121 #include "rotate_vector.inl"
+
GLM_FUNC_DECL mat< 4, 4, T, P > orientation(vec< 3, T, P > const &Normal, vec< 3, T, P > const &Up)
Build a rotation matrix from a normal and a up vector.
+
GLM_FUNC_DECL vec< 4, T, P > rotateY(vec< 4, T, P > const &v, T const &angle)
Rotate a four dimensional vector around the Y axis.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL vec< 4, T, P > rotateX(vec< 4, T, P > const &v, T const &angle)
Rotate a four dimensional vector around the X axis.
+
GLM_FUNC_DECL vec< 4, T, P > rotate(vec< 4, T, P > const &v, T const &angle, vec< 3, T, P > const &normal)
Rotate a four dimensional vector around an axis.
+
GLM_FUNC_DECL vec< 3, T, P > slerp(vec< 3, T, P > const &x, vec< 3, T, P > const &y, T const &a)
Returns Spherical interpolation between two vectors.
+
GLM_FUNC_DECL vec< 4, T, P > rotateZ(vec< 4, T, P > const &v, T const &angle)
Rotate a four dimensional vector around the Z axis.
+
+ + + + diff --git a/doc/api/a00099.html b/doc/api/a00099.html new file mode 100644 index 00000000..2331a767 --- /dev/null +++ b/doc/api/a00099.html @@ -0,0 +1,184 @@ + + + + + + +0.9.9 API documenation: round.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
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+
+ + +
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+
+ +
+
round.hpp File Reference
+
+
+ +

GLM_GTC_round +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType ceilMultiple (genType Source, genType Multiple)
 Higher multiple number of Source. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > ceilMultiple (vec< L, T, P > const &Source, vec< L, T, P > const &Multiple)
 Higher multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType ceilPowerOfTwo (genIUType Value)
 Return the power of two number which value is just higher the input value, round up to a power of two. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > ceilPowerOfTwo (vec< L, T, P > const &value)
 Return the power of two number which value is just higher the input value, round up to a power of two. More...
 
template<typename genType >
GLM_FUNC_DECL genType floorMultiple (genType Source, genType Multiple)
 Lower multiple number of Source. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > floorMultiple (vec< L, T, P > const &Source, vec< L, T, P > const &Multiple)
 Lower multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType floorPowerOfTwo (genIUType Value)
 Return the power of two number which value is just lower the input value, round down to a power of two. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > floorPowerOfTwo (vec< L, T, P > const &value)
 Return the power of two number which value is just lower the input value, round down to a power of two. More...
 
template<typename genIUType >
GLM_FUNC_DECL bool isMultiple (genIUType Value, genIUType Multiple)
 Return true if the 'Value' is a multiple of 'Multiple'. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > isMultiple (vec< L, T, P > const &Value, T Multiple)
 Return true if the 'Value' is a multiple of 'Multiple'. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > isMultiple (vec< L, T, P > const &Value, vec< L, T, P > const &Multiple)
 Return true if the 'Value' is a multiple of 'Multiple'. More...
 
template<typename genIUType >
GLM_FUNC_DECL bool isPowerOfTwo (genIUType Value)
 Return true if the value is a power of two number. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > isPowerOfTwo (vec< L, T, P > const &value)
 Return true if the value is a power of two number. More...
 
template<typename genType >
GLM_FUNC_DECL genType roundMultiple (genType Source, genType Multiple)
 Lower multiple number of Source. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > roundMultiple (vec< L, T, P > const &Source, vec< L, T, P > const &Multiple)
 Lower multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType roundPowerOfTwo (genIUType Value)
 Return the power of two number which value is the closet to the input value. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > roundPowerOfTwo (vec< L, T, P > const &value)
 Return the power of two number which value is the closet to the input value. More...
 
+

Detailed Description

+

GLM_GTC_round

+
See also
GLM Core (dependence)
+
+GLM_GTC_round (dependence)
+ +

Definition in file round.hpp.

+
+ + + + diff --git a/doc/api/a00099_source.html b/doc/api/a00099_source.html new file mode 100644 index 00000000..126061d4 --- /dev/null +++ b/doc/api/a00099_source.html @@ -0,0 +1,179 @@ + + + + + + +0.9.9 API documenation: round.hpp Source File + + + + + + + + + + +
+
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+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
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+ + +
+
+
+
round.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependencies
+
17 #include "../detail/setup.hpp"
+
18 #include "../detail/qualifier.hpp"
+
19 #include "../detail/_vectorize.hpp"
+
20 #include "../vector_relational.hpp"
+
21 #include "../common.hpp"
+
22 #include <limits>
+
23 
+
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
25 # pragma message("GLM: GLM_GTC_integer extension included")
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
36  template<typename genIUType>
+
37  GLM_FUNC_DECL bool isPowerOfTwo(genIUType Value);
+
38 
+
42  template<length_t L, typename T, qualifier P>
+
43  GLM_FUNC_DECL vec<L, bool, P> isPowerOfTwo(vec<L, T, P> const& value);
+
44 
+
49  template<typename genIUType>
+
50  GLM_FUNC_DECL genIUType ceilPowerOfTwo(genIUType Value);
+
51 
+
56  template<length_t L, typename T, qualifier P>
+
57  GLM_FUNC_DECL vec<L, T, P> ceilPowerOfTwo(vec<L, T, P> const& value);
+
58 
+
63  template<typename genIUType>
+
64  GLM_FUNC_DECL genIUType floorPowerOfTwo(genIUType Value);
+
65 
+
70  template<length_t L, typename T, qualifier P>
+
71  GLM_FUNC_DECL vec<L, T, P> floorPowerOfTwo(vec<L, T, P> const& value);
+
72 
+
76  template<typename genIUType>
+
77  GLM_FUNC_DECL genIUType roundPowerOfTwo(genIUType Value);
+
78 
+
82  template<length_t L, typename T, qualifier P>
+
83  GLM_FUNC_DECL vec<L, T, P> roundPowerOfTwo(vec<L, T, P> const& value);
+
84 
+
88  template<typename genIUType>
+
89  GLM_FUNC_DECL bool isMultiple(genIUType Value, genIUType Multiple);
+
90 
+
94  template<length_t L, typename T, qualifier P>
+
95  GLM_FUNC_DECL vec<L, bool, P> isMultiple(vec<L, T, P> const& Value, T Multiple);
+
96 
+
100  template<length_t L, typename T, qualifier P>
+
101  GLM_FUNC_DECL vec<L, bool, P> isMultiple(vec<L, T, P> const& Value, vec<L, T, P> const& Multiple);
+
102 
+
109  template<typename genType>
+
110  GLM_FUNC_DECL genType ceilMultiple(genType Source, genType Multiple);
+
111 
+
118  template<length_t L, typename T, qualifier P>
+
119  GLM_FUNC_DECL vec<L, T, P> ceilMultiple(vec<L, T, P> const & Source, vec<L, T, P> const& Multiple);
+
120 
+
127  template<typename genType>
+
128  GLM_FUNC_DECL genType floorMultiple(genType Source, genType Multiple);
+
129 
+
136  template<length_t L, typename T, qualifier P>
+
137  GLM_FUNC_DECL vec<L, T, P> floorMultiple(vec<L, T, P> const& Source, vec<L, T, P> const& Multiple);
+
138 
+
145  template<typename genType>
+
146  GLM_FUNC_DECL genType roundMultiple(genType Source, genType Multiple);
+
147 
+
154  template<length_t L, typename T, qualifier P>
+
155  GLM_FUNC_DECL vec<L, T, P> roundMultiple(vec<L, T, P> const& Source, vec<L, T, P> const& Multiple);
+
156 
+
158 } //namespace glm
+
159 
+
160 #include "round.inl"
+
GLM_FUNC_DECL vec< L, T, P > ceilMultiple(vec< L, T, P > const &Source, vec< L, T, P > const &Multiple)
Higher multiple number of Source.
+
GLM_FUNC_DECL vec< L, bool, P > isMultiple(vec< L, T, P > const &Value, vec< L, T, P > const &Multiple)
Return true if the 'Value' is a multiple of 'Multiple'.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vec< L, bool, P > isPowerOfTwo(vec< L, T, P > const &value)
Return true if the value is a power of two number.
+
GLM_FUNC_DECL vec< L, T, P > ceilPowerOfTwo(vec< L, T, P > const &value)
Return the power of two number which value is just higher the input value, round up to a power of two...
+
GLM_FUNC_DECL vec< L, T, P > roundPowerOfTwo(vec< L, T, P > const &value)
Return the power of two number which value is the closet to the input value.
+
GLM_FUNC_DECL vec< L, T, P > roundMultiple(vec< L, T, P > const &Source, vec< L, T, P > const &Multiple)
Lower multiple number of Source.
+
GLM_FUNC_DECL vec< L, T, P > floorMultiple(vec< L, T, P > const &Source, vec< L, T, P > const &Multiple)
Lower multiple number of Source.
+
GLM_FUNC_DECL vec< L, T, P > floorPowerOfTwo(vec< L, T, P > const &value)
Return the power of two number which value is just lower the input value, round down to a power of tw...
+
+ + + + diff --git a/doc/api/a00100.html b/doc/api/a00100.html new file mode 100644 index 00000000..266a2a13 --- /dev/null +++ b/doc/api/a00100.html @@ -0,0 +1,110 @@ + + + + + + +0.9.9 API documenation: scalar_multiplication.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
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scalar_multiplication.hpp File Reference
+
+
+ +

GTX Extensions (Experimental) +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GTX Extensions (Experimental)

+
Author
Joshua Moerman
+

Enables scalar multiplication for all types

+

Since GLSL is very strict about types, the following (often used) combinations do not work: double * vec4 int * vec4 vec4 / int So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic)

+ +

Definition in file scalar_multiplication.hpp.

+
+ + + + diff --git a/doc/api/a00100_source.html b/doc/api/a00100_source.html new file mode 100644 index 00000000..703884f3 --- /dev/null +++ b/doc/api/a00100_source.html @@ -0,0 +1,173 @@ + + + + + + +0.9.9 API documenation: scalar_multiplication.hpp Source File + + + + + + + + + + +
+
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0.9.9 API documenation +
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+ + + + + + +
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+
+
+
scalar_multiplication.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 #include "../detail/setup.hpp"
+
16 
+
17 #ifndef GLM_ENABLE_EXPERIMENTAL
+
18 # error "GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
19 #endif
+
20 
+
21 #if !GLM_HAS_TEMPLATE_ALIASES && !(GLM_COMPILER & GLM_COMPILER_GCC)
+
22 # error "GLM_GTX_scalar_multiplication requires C++11 support or alias templates and if not support for GCC"
+
23 #endif
+
24 
+
25 #include "../vec2.hpp"
+
26 #include "../vec3.hpp"
+
27 #include "../vec4.hpp"
+
28 #include "../mat2x2.hpp"
+
29 #include <type_traits>
+
30 
+
31 namespace glm
+
32 {
+
33  template<typename T, typename Vec>
+
34  using return_type_scalar_multiplication = typename std::enable_if<
+
35  !std::is_same<T, float>::value // T may not be a float
+
36  && std::is_arithmetic<T>::value, Vec // But it may be an int or double (no vec3 or mat3, ...)
+
37  >::type;
+
38 
+
39 #define GLM_IMPLEMENT_SCAL_MULT(Vec) \
+
40  template<typename T> \
+
41  return_type_scalar_multiplication<T, Vec> \
+
42  operator*(T const & s, Vec rh){ \
+
43  return rh *= static_cast<float>(s); \
+
44  } \
+
45  \
+
46  template<typename T> \
+
47  return_type_scalar_multiplication<T, Vec> \
+
48  operator*(Vec lh, T const & s){ \
+
49  return lh *= static_cast<float>(s); \
+
50  } \
+
51  \
+
52  template<typename T> \
+
53  return_type_scalar_multiplication<T, Vec> \
+
54  operator/(Vec lh, T const & s){ \
+
55  return lh *= 1.0f / s; \
+
56  }
+
57 
+
58 GLM_IMPLEMENT_SCAL_MULT(vec2)
+
59 GLM_IMPLEMENT_SCAL_MULT(vec3)
+
60 GLM_IMPLEMENT_SCAL_MULT(vec4)
+
61 
+
62 GLM_IMPLEMENT_SCAL_MULT(mat2)
+
63 GLM_IMPLEMENT_SCAL_MULT(mat2x3)
+
64 GLM_IMPLEMENT_SCAL_MULT(mat2x4)
+
65 GLM_IMPLEMENT_SCAL_MULT(mat3x2)
+
66 GLM_IMPLEMENT_SCAL_MULT(mat3)
+
67 GLM_IMPLEMENT_SCAL_MULT(mat3x4)
+
68 GLM_IMPLEMENT_SCAL_MULT(mat4x2)
+
69 GLM_IMPLEMENT_SCAL_MULT(mat4x3)
+
70 GLM_IMPLEMENT_SCAL_MULT(mat4)
+
71 
+
72 #undef GLM_IMPLEMENT_SCAL_MULT
+
73 } // namespace glm
+
highp_vec2 vec2
2 components vector of floating-point numbers.
Definition: type_vec.hpp:457
+
highp_mat4x3 mat4x3
4 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:393
+
highp_mat2x3 mat2x3
2 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:363
+
highp_mat3x2 mat3x2
3 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:373
+
highp_mat3x4 mat3x4
3 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:383
+
highp_mat2x4 mat2x4
2 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:368
+
mat3x3 mat3
3 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:410
+
mat2x2 mat2
2 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:405
+
mat4x4 mat4
4 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:415
+
highp_vec4 vec4
4 components vector of floating-point numbers.
Definition: type_vec.hpp:467
+
Definition: _noise.hpp:11
+
highp_mat4x2 mat4x2
4 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:388
+
highp_vec3 vec3
3 components vector of floating-point numbers.
Definition: type_vec.hpp:462
+
+ + + + diff --git a/doc/api/a00101.html b/doc/api/a00101.html new file mode 100644 index 00000000..0252a7c9 --- /dev/null +++ b/doc/api/a00101.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: scalar_relational.hpp File Reference + + + + + + + + + + +
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scalar_relational.hpp File Reference
+
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GLM_GTX_scalar_relational +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM_GTX_scalar_relational

+
See also
GLM Core (dependence)
+ +

Definition in file scalar_relational.hpp.

+
+ + + + diff --git a/doc/api/a00101_source.html b/doc/api/a00101_source.html new file mode 100644 index 00000000..03dc4d96 --- /dev/null +++ b/doc/api/a00101_source.html @@ -0,0 +1,121 @@ + + + + + + +0.9.9 API documenation: scalar_relational.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
scalar_relational.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_extend extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
31 
+
32 
+
34 }//namespace glm
+
35 
+
36 #include "scalar_relational.inl"
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/doc/api/a00102.html b/doc/api/a00102.html new file mode 100644 index 00000000..3de0d1f8 --- /dev/null +++ b/doc/api/a00102.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: setup.hpp File Reference + + + + + + + + + + +
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0.9.9 API documenation +
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+
+ + +
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+
+
setup.hpp File Reference
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+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file setup.hpp.

+
+ + + + diff --git a/doc/api/a00102_source.html b/doc/api/a00102_source.html new file mode 100644 index 00000000..0c282271 --- /dev/null +++ b/doc/api/a00102_source.html @@ -0,0 +1,867 @@ + + + + + + +0.9.9 API documenation: setup.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
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0.9.9 API documenation +
+
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+ + + + + + +
+
+ + +
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+
setup.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #ifndef GLM_SETUP_INCLUDED
+
5 
+
6 #define GLM_VERSION_MAJOR 0
+
7 #define GLM_VERSION_MINOR 9
+
8 #define GLM_VERSION_PATCH 9
+
9 #define GLM_VERSION_REVISION 0
+
10 #define GLM_VERSION 990
+
11 
+
12 #define GLM_SETUP_INCLUDED GLM_VERSION
+
13 
+
14 #if defined(GLM_FORCE_SWIZZLE) && defined(GLM_FORCE_UNRESTRICTED_GENTYPE)
+
15 # error "Both GLM_FORCE_SWIZZLE and GLM_FORCE_UNRESTRICTED_GENTYPE can't be defined at the same time"
+
16 #endif
+
17 
+
18 #include <cassert>
+
19 #include <cstddef>
+
20 
+
22 // Messages
+
23 
+
24 #define GLM_MESSAGES_ENABLED 1
+
25 #define GLM_MESSAGES_DISABLE 0
+
26 
+
27 #if defined(GLM_FORCE_MESSAGES)
+
28 # define GLM_MESSAGES GLM_MESSAGES_ENABLED
+
29 #else
+
30 # define GLM_MESSAGES GLM_MESSAGES_DISABLE
+
31 #endif
+
32 
+
34 // Detect the platform
+
35 
+
36 #include "../simd/platform.h"
+
37 
+
39 // Version
+
40 
+
41 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_VERSION_DISPLAYED)
+
42 # define GLM_MESSAGE_VERSION_DISPLAYED
+
43 # pragma message ("GLM: version 0.9.9.0")
+
44 #endif//GLM_MESSAGES
+
45 
+
46 // Report compiler detection
+
47 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_COMPILER_DISPLAYED)
+
48 # define GLM_MESSAGE_COMPILER_DISPLAYED
+
49 # if GLM_COMPILER & GLM_COMPILER_CUDA
+
50 # pragma message("GLM: CUDA compiler detected")
+
51 # elif GLM_COMPILER & GLM_COMPILER_VC
+
52 # pragma message("GLM: Visual C++ compiler detected")
+
53 # elif GLM_COMPILER & GLM_COMPILER_CLANG
+
54 # pragma message("GLM: Clang compiler detected")
+
55 # elif GLM_COMPILER & GLM_COMPILER_INTEL
+
56 # pragma message("GLM: Intel Compiler detected")
+
57 # elif GLM_COMPILER & GLM_COMPILER_GCC
+
58 # pragma message("GLM: GCC compiler detected")
+
59 # else
+
60 # pragma message("GLM: Compiler not detected")
+
61 # endif
+
62 #endif//GLM_MESSAGES
+
63 
+
65 // Build model
+
66 
+
67 #if defined(__arch64__) || defined(__LP64__) || defined(_M_X64) || defined(__ppc64__) || defined(__x86_64__)
+
68 # define GLM_MODEL GLM_MODEL_64
+
69 #elif defined(__i386__) || defined(__ppc__)
+
70 # define GLM_MODEL GLM_MODEL_32
+
71 #else
+
72 # define GLM_MODEL GLM_MODEL_32
+
73 #endif//
+
74 
+
75 #if !defined(GLM_MODEL) && GLM_COMPILER != 0
+
76 # error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message."
+
77 #endif//GLM_MODEL
+
78 
+
79 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_MODEL_DISPLAYED)
+
80 # define GLM_MESSAGE_MODEL_DISPLAYED
+
81 # if(GLM_MODEL == GLM_MODEL_64)
+
82 # pragma message("GLM: 64 bits model")
+
83 # elif(GLM_MODEL == GLM_MODEL_32)
+
84 # pragma message("GLM: 32 bits model")
+
85 # endif//GLM_MODEL
+
86 #endif//GLM_MESSAGES
+
87 
+
88 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_ARCH_DISPLAYED)
+
89 # define GLM_MESSAGE_ARCH_DISPLAYED
+
90 # if(GLM_ARCH == GLM_ARCH_PURE)
+
91 # pragma message("GLM: Platform independent code")
+
92 # elif(GLM_ARCH == GLM_ARCH_AVX2)
+
93 # pragma message("GLM: AVX2 instruction set")
+
94 # elif(GLM_ARCH == GLM_ARCH_AVX)
+
95 # pragma message("GLM: AVX instruction set")
+
96 # elif(GLM_ARCH == GLM_ARCH_SSE42)
+
97 # pragma message("GLM: SSE4.2 instruction set")
+
98 # elif(GLM_ARCH == GLM_ARCH_SSE41)
+
99 # pragma message("GLM: SSE4.1 instruction set")
+
100 # elif(GLM_ARCH == GLM_ARCH_SSSE3)
+
101 # pragma message("GLM: SSSE3 instruction set")
+
102 # elif(GLM_ARCH == GLM_ARCH_SSE3)
+
103 # pragma message("GLM: SSE3 instruction set")
+
104 # elif(GLM_ARCH == GLM_ARCH_SSE2)
+
105 # pragma message("GLM: SSE2 instruction set")
+
106 # elif(GLM_ARCH == GLM_ARCH_X86)
+
107 # pragma message("GLM: x86 instruction set")
+
108 # elif(GLM_ARCH == GLM_ARCH_NEON)
+
109 # pragma message("GLM: NEON instruction set")
+
110 # elif(GLM_ARCH == GLM_ARCH_ARM)
+
111 # pragma message("GLM: ARM instruction set")
+
112 # elif(GLM_ARCH == GLM_ARCH_MIPS)
+
113 # pragma message("GLM: MIPS instruction set")
+
114 # elif(GLM_ARCH == GLM_ARCH_PPC)
+
115 # pragma message("GLM: PowerPC architechture")
+
116 # endif//GLM_ARCH
+
117 #endif//GLM_MESSAGES
+
118 
+
120 // C++ Version
+
121 
+
122 // User defines: GLM_FORCE_CXX98, GLM_FORCE_CXX03, GLM_FORCE_CXX11, GLM_FORCE_CXX14
+
123 
+
124 #define GLM_LANG_CXX98_FLAG (1 << 1)
+
125 #define GLM_LANG_CXX03_FLAG (1 << 2)
+
126 #define GLM_LANG_CXX0X_FLAG (1 << 3)
+
127 #define GLM_LANG_CXX11_FLAG (1 << 4)
+
128 #define GLM_LANG_CXX1Y_FLAG (1 << 5)
+
129 #define GLM_LANG_CXX14_FLAG (1 << 6)
+
130 #define GLM_LANG_CXX1Z_FLAG (1 << 7)
+
131 #define GLM_LANG_CXXMS_FLAG (1 << 8)
+
132 #define GLM_LANG_CXXGNU_FLAG (1 << 9)
+
133 
+
134 #define GLM_LANG_CXX98 GLM_LANG_CXX98_FLAG
+
135 #define GLM_LANG_CXX03 (GLM_LANG_CXX98 | GLM_LANG_CXX03_FLAG)
+
136 #define GLM_LANG_CXX0X (GLM_LANG_CXX03 | GLM_LANG_CXX0X_FLAG)
+
137 #define GLM_LANG_CXX11 (GLM_LANG_CXX0X | GLM_LANG_CXX11_FLAG)
+
138 #define GLM_LANG_CXX1Y (GLM_LANG_CXX11 | GLM_LANG_CXX1Y_FLAG)
+
139 #define GLM_LANG_CXX14 (GLM_LANG_CXX1Y | GLM_LANG_CXX14_FLAG)
+
140 #define GLM_LANG_CXX1Z (GLM_LANG_CXX14 | GLM_LANG_CXX1Z_FLAG)
+
141 #define GLM_LANG_CXXMS GLM_LANG_CXXMS_FLAG
+
142 #define GLM_LANG_CXXGNU GLM_LANG_CXXGNU_FLAG
+
143 
+
144 #if defined(GLM_FORCE_CXX14)
+
145 # if((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER <= GLM_COMPILER_GCC50)) || ((GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER <= GLM_COMPILER_CLANG34))
+
146 # pragma message("GLM: Using GLM_FORCE_CXX14 with a compiler that doesn't fully support C++14")
+
147 # elif GLM_COMPILER & GLM_COMPILER_VC
+
148 # pragma message("GLM: Using GLM_FORCE_CXX14 but there is no known version of Visual C++ compiler that fully supports C++14")
+
149 # elif GLM_COMPILER & GLM_COMPILER_INTEL
+
150 # pragma message("GLM: Using GLM_FORCE_CXX14 but there is no known version of ICC compiler that fully supports C++14")
+
151 # endif
+
152 # define GLM_LANG GLM_LANG_CXX14
+
153 # define GLM_LANG_STL11_FORCED
+
154 #elif defined(GLM_FORCE_CXX11)
+
155 # if((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER <= GLM_COMPILER_GCC48)) || ((GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER <= GLM_COMPILER_CLANG33))
+
156 # pragma message("GLM: Using GLM_FORCE_CXX11 with a compiler that doesn't fully support C++11")
+
157 # elif GLM_COMPILER & GLM_COMPILER_VC
+
158 # pragma message("GLM: Using GLM_FORCE_CXX11 but there is no known version of Visual C++ compiler that fully supports C++11")
+
159 # elif GLM_COMPILER & GLM_COMPILER_INTEL
+
160 # pragma message("GLM: Using GLM_FORCE_CXX11 but there is no known version of ICC compiler that fully supports C++11")
+
161 # endif
+
162 # define GLM_LANG GLM_LANG_CXX11
+
163 # define GLM_LANG_STL11_FORCED
+
164 #elif defined(GLM_FORCE_CXX03)
+
165 # define GLM_LANG GLM_LANG_CXX03
+
166 #elif defined(GLM_FORCE_CXX98)
+
167 # define GLM_LANG GLM_LANG_CXX98
+
168 #else
+
169 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
170 # if __cplusplus >= 201402L // GLM_COMPILER_CLANG34 + -std=c++14
+
171 # define GLM_LANG GLM_LANG_CXX14
+
172 # elif __has_feature(cxx_decltype_auto) && __has_feature(cxx_aggregate_nsdmi) // GLM_COMPILER_CLANG33 + -std=c++1y
+
173 # define GLM_LANG GLM_LANG_CXX1Y
+
174 # elif __cplusplus >= 201103L // GLM_COMPILER_CLANG33 + -std=c++11
+
175 # define GLM_LANG GLM_LANG_CXX11
+
176 # elif __has_feature(cxx_static_assert) // GLM_COMPILER_CLANG29 + -std=c++11
+
177 # define GLM_LANG GLM_LANG_CXX0X
+
178 # elif __cplusplus >= 199711L
+
179 # define GLM_LANG GLM_LANG_CXX98
+
180 # else
+
181 # define GLM_LANG GLM_LANG_CXX
+
182 # endif
+
183 # elif GLM_COMPILER & GLM_COMPILER_GCC
+
184 # if __cplusplus >= 201402L
+
185 # define GLM_LANG GLM_LANG_CXX14
+
186 # elif __cplusplus >= 201103L
+
187 # define GLM_LANG GLM_LANG_CXX11
+
188 # elif defined(__GXX_EXPERIMENTAL_CXX0X__)
+
189 # define GLM_LANG GLM_LANG_CXX0X
+
190 # else
+
191 # define GLM_LANG GLM_LANG_CXX98
+
192 # endif
+
193 # elif GLM_COMPILER & GLM_COMPILER_VC
+
194 # ifdef _MSC_EXTENSIONS
+
195 # if __cplusplus >= 201402L
+
196 # define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_CXXMS_FLAG)
+
197 # elif __cplusplus >= 201103L
+
198 # define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_CXXMS_FLAG)
+
199 # else
+
200 # define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_CXXMS_FLAG)
+
201 # endif
+
202 # else
+
203 # if __cplusplus >= 201402L
+
204 # define GLM_LANG GLM_LANG_CXX14
+
205 # elif __cplusplus >= 201103L
+
206 # define GLM_LANG GLM_LANG_CXX11
+
207 # else
+
208 # define GLM_LANG GLM_LANG_CXX0X
+
209 # endif
+
210 # endif
+
211 # elif GLM_COMPILER & GLM_COMPILER_INTEL
+
212 # ifdef _MSC_EXTENSIONS
+
213 # define GLM_MSC_EXT GLM_LANG_CXXMS_FLAG
+
214 # else
+
215 # define GLM_MSC_EXT 0
+
216 # endif
+
217 # if __cplusplus >= 201402L
+
218 # define GLM_LANG (GLM_LANG_CXX14 | GLM_MSC_EXT)
+
219 # elif __cplusplus >= 201103L
+
220 # define GLM_LANG (GLM_LANG_CXX11 | GLM_MSC_EXT)
+
221 # elif __INTEL_CXX11_MODE__
+
222 # define GLM_LANG (GLM_LANG_CXX0X | GLM_MSC_EXT)
+
223 # elif __cplusplus >= 199711L
+
224 # define GLM_LANG (GLM_LANG_CXX98 | GLM_MSC_EXT)
+
225 # else
+
226 # define GLM_LANG (GLM_LANG_CXX | GLM_MSC_EXT)
+
227 # endif
+
228 # elif GLM_COMPILER & GLM_COMPILER_CUDA
+
229 # ifdef _MSC_EXTENSIONS
+
230 # define GLM_MSC_EXT GLM_LANG_CXXMS_FLAG
+
231 # else
+
232 # define GLM_MSC_EXT 0
+
233 # endif
+
234 # if GLM_COMPILER >= GLM_COMPILER_CUDA75
+
235 # define GLM_LANG (GLM_LANG_CXX0X | GLM_MSC_EXT)
+
236 # else
+
237 # define GLM_LANG (GLM_LANG_CXX98 | GLM_MSC_EXT)
+
238 # endif
+
239 # else // Unknown compiler
+
240 # if __cplusplus >= 201402L
+
241 # define GLM_LANG GLM_LANG_CXX14
+
242 # elif __cplusplus >= 201103L
+
243 # define GLM_LANG GLM_LANG_CXX11
+
244 # elif __cplusplus >= 199711L
+
245 # define GLM_LANG GLM_LANG_CXX98
+
246 # else
+
247 # define GLM_LANG GLM_LANG_CXX // Good luck with that!
+
248 # endif
+
249 # ifndef GLM_FORCE_PURE
+
250 # define GLM_FORCE_PURE
+
251 # endif
+
252 # endif
+
253 #endif
+
254 
+
255 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_LANG_DISPLAYED)
+
256 # define GLM_MESSAGE_LANG_DISPLAYED
+
257 
+
258 # if GLM_LANG & GLM_LANG_CXX1Z_FLAG
+
259 # pragma message("GLM: C++1z")
+
260 # elif GLM_LANG & GLM_LANG_CXX14_FLAG
+
261 # pragma message("GLM: C++14")
+
262 # elif GLM_LANG & GLM_LANG_CXX1Y_FLAG
+
263 # pragma message("GLM: C++1y")
+
264 # elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
265 # pragma message("GLM: C++11")
+
266 # elif GLM_LANG & GLM_LANG_CXX0X_FLAG
+
267 # pragma message("GLM: C++0x")
+
268 # elif GLM_LANG & GLM_LANG_CXX03_FLAG
+
269 # pragma message("GLM: C++03")
+
270 # elif GLM_LANG & GLM_LANG_CXX98_FLAG
+
271 # pragma message("GLM: C++98")
+
272 # else
+
273 # pragma message("GLM: C++ language undetected")
+
274 # endif//GLM_LANG
+
275 
+
276 # if GLM_LANG & (GLM_LANG_CXXGNU_FLAG | GLM_LANG_CXXMS_FLAG)
+
277 # pragma message("GLM: Language extensions enabled")
+
278 # endif//GLM_LANG
+
279 #endif//GLM_MESSAGES
+
280 
+
282 // Has of C++ features
+
283 
+
284 // http://clang.llvm.org/cxx_status.html
+
285 // http://gcc.gnu.org/projects/cxx0x.html
+
286 // http://msdn.microsoft.com/en-us/library/vstudio/hh567368(v=vs.120).aspx
+
287 
+
288 // Android has multiple STLs but C++11 STL detection doesn't always work #284 #564
+
289 #if GLM_PLATFORM == GLM_PLATFORM_ANDROID && !defined(GLM_LANG_STL11_FORCED)
+
290 # define GLM_HAS_CXX11_STL 0
+
291 #elif GLM_COMPILER & GLM_COMPILER_CLANG
+
292 # if (defined(_LIBCPP_VERSION) && GLM_LANG & GLM_LANG_CXX11_FLAG) || defined(GLM_LANG_STL11_FORCED)
+
293 # define GLM_HAS_CXX11_STL 1
+
294 # else
+
295 # define GLM_HAS_CXX11_STL 0
+
296 # endif
+
297 #else
+
298 # define GLM_HAS_CXX11_STL ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
299  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \
+
300  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+
301  ((GLM_PLATFORM != GLM_PLATFORM_WINDOWS) && (GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15))))
+
302 #endif
+
303 
+
304 // N1720
+
305 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
306 # define GLM_HAS_STATIC_ASSERT __has_feature(cxx_static_assert)
+
307 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
308 # define GLM_HAS_STATIC_ASSERT 1
+
309 #else
+
310 # define GLM_HAS_STATIC_ASSERT ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
311  ((GLM_COMPILER & GLM_COMPILER_GCC)) || \
+
312  ((GLM_COMPILER & GLM_COMPILER_CUDA)) || \
+
313  ((GLM_COMPILER & GLM_COMPILER_VC))))
+
314 #endif
+
315 
+
316 // N1988
+
317 #if GLM_LANG & GLM_LANG_CXX11_FLAG
+
318 # define GLM_HAS_EXTENDED_INTEGER_TYPE 1
+
319 #else
+
320 # define GLM_HAS_EXTENDED_INTEGER_TYPE (\
+
321  ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_VC)) || \
+
322  ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CUDA)) || \
+
323  ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC)) || \
+
324  ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CLANG)))
+
325 #endif
+
326 
+
327 // N2235
+
328 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
329 # define GLM_HAS_CONSTEXPR __has_feature(cxx_constexpr)
+
330 # define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR
+
331 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
332 # define GLM_HAS_CONSTEXPR 1
+
333 # define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR
+
334 #else
+
335 # define GLM_HAS_CONSTEXPR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
336  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \
+
337  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)))) // GCC 4.6 support constexpr but there is a compiler bug causing a crash
+
338 # define GLM_HAS_CONSTEXPR_PARTIAL (GLM_HAS_CONSTEXPR || ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14)))
+
339 #endif
+
340 
+
341 // N2672
+
342 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
343 # define GLM_HAS_INITIALIZER_LISTS __has_feature(cxx_generalized_initializers)
+
344 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
345 # define GLM_HAS_INITIALIZER_LISTS 1
+
346 #else
+
347 # define GLM_HAS_INITIALIZER_LISTS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
348  ((GLM_COMPILER & GLM_COMPILER_GCC)) || \
+
349  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+
350  ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA75))))
+
351 #endif
+
352 
+
353 // N2544 Unrestricted unions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
+
354 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
355 # define GLM_HAS_UNRESTRICTED_UNIONS __has_feature(cxx_unrestricted_unions)
+
356 #elif GLM_LANG & (GLM_LANG_CXX11_FLAG | GLM_LANG_CXXMS_FLAG)
+
357 # define GLM_HAS_UNRESTRICTED_UNIONS 1
+
358 #else
+
359 # define GLM_HAS_UNRESTRICTED_UNIONS (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
360  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_LANG & GLM_LANG_CXXMS_FLAG)) || \
+
361  ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA75)) || \
+
362  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46)))
+
363 #endif
+
364 
+
365 // N2346
+
366 #if defined(GLM_FORCE_UNRESTRICTED_GENTYPE)
+
367 # define GLM_HAS_DEFAULTED_FUNCTIONS 0
+
368 #elif GLM_COMPILER & GLM_COMPILER_CLANG
+
369 # define GLM_HAS_DEFAULTED_FUNCTIONS __has_feature(cxx_defaulted_functions)
+
370 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
371 # define GLM_HAS_DEFAULTED_FUNCTIONS 1
+
372 #else
+
373 # define GLM_HAS_DEFAULTED_FUNCTIONS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
374  ((GLM_COMPILER & GLM_COMPILER_GCC)) || \
+
375  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+
376  ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
+
377  (GLM_COMPILER & GLM_COMPILER_CUDA)))
+
378 #endif
+
379 
+
380 // N2118
+
381 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
382 # define GLM_HAS_RVALUE_REFERENCES __has_feature(cxx_rvalue_references)
+
383 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
384 # define GLM_HAS_RVALUE_REFERENCES 1
+
385 #else
+
386 # define GLM_HAS_RVALUE_REFERENCES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
387  ((GLM_COMPILER & GLM_COMPILER_GCC)) || \
+
388  ((GLM_COMPILER & GLM_COMPILER_VC)) || \
+
389  ((GLM_COMPILER & GLM_COMPILER_CUDA))))
+
390 #endif
+
391 
+
392 // N2437 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
+
393 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
394 # define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS __has_feature(cxx_explicit_conversions)
+
395 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
396 # define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS 1
+
397 #else
+
398 # define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
399  ((GLM_COMPILER & GLM_COMPILER_GCC)) || \
+
400  ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL14)) || \
+
401  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+
402  ((GLM_COMPILER & GLM_COMPILER_CUDA))))
+
403 #endif
+
404 
+
405 // N2258 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
+
406 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
407 # define GLM_HAS_TEMPLATE_ALIASES __has_feature(cxx_alias_templates)
+
408 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
409 # define GLM_HAS_TEMPLATE_ALIASES 1
+
410 #else
+
411 # define GLM_HAS_TEMPLATE_ALIASES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
412  ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
+
413  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC47)) || \
+
414  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+
415  ((GLM_COMPILER & GLM_COMPILER_CUDA))))
+
416 #endif
+
417 
+
418 // N2930 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
+
419 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
420 # define GLM_HAS_RANGE_FOR __has_feature(cxx_range_for)
+
421 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
422 # define GLM_HAS_RANGE_FOR 1
+
423 #else
+
424 # define GLM_HAS_RANGE_FOR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
425  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46)) || \
+
426  ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
+
427  ((GLM_COMPILER & GLM_COMPILER_VC)) || \
+
428  ((GLM_COMPILER & GLM_COMPILER_CUDA))))
+
429 #endif
+
430 
+
431 // N2341 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
+
432 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
433 # define GLM_HAS_ALIGNOF __has_feature(c_alignof)
+
434 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
435 # define GLM_HAS_ALIGNOF 1
+
436 #else
+
437 # define GLM_HAS_ALIGNOF ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
438  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \
+
439  ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15)) || \
+
440  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14)) || \
+
441  ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA70))))
+
442 #endif
+
443 
+
444 #define GLM_HAS_ONLY_XYZW ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER < GLM_COMPILER_GCC46))
+
445 #if GLM_HAS_ONLY_XYZW
+
446 # pragma message("GLM: GCC older than 4.6 has a bug presenting the use of rgba and stpq components")
+
447 #endif
+
448 
+
449 //
+
450 #if GLM_LANG & GLM_LANG_CXX11_FLAG
+
451 # define GLM_HAS_ASSIGNABLE 1
+
452 #else
+
453 # define GLM_HAS_ASSIGNABLE ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
454  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \
+
455  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC49))))
+
456 #endif
+
457 
+
458 //
+
459 #define GLM_HAS_TRIVIAL_QUERIES 0
+
460 
+
461 //
+
462 #if GLM_LANG & GLM_LANG_CXX11_FLAG
+
463 # define GLM_HAS_MAKE_SIGNED 1
+
464 #else
+
465 # define GLM_HAS_MAKE_SIGNED ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
466  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+
467  ((GLM_COMPILER & GLM_COMPILER_CUDA))))
+
468 #endif
+
469 
+
470 #if GLM_ARCH == GLM_ARCH_PURE
+
471 # define GLM_HAS_BITSCAN_WINDOWS 0
+
472 #else
+
473 # define GLM_HAS_BITSCAN_WINDOWS ((GLM_PLATFORM & GLM_PLATFORM_WINDOWS) && (\
+
474  ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
+
475  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14) && (GLM_ARCH & GLM_ARCH_X86_BIT))))
+
476 #endif
+
477 
+
478 // OpenMP
+
479 #ifdef _OPENMP
+
480 # if GLM_COMPILER & GLM_COMPILER_GCC
+
481 # if GLM_COMPILER >= GLM_COMPILER_GCC61
+
482 # define GLM_HAS_OPENMP 45
+
483 # elif GLM_COMPILER >= GLM_COMPILER_GCC49
+
484 # define GLM_HAS_OPENMP 40
+
485 # elif GLM_COMPILER >= GLM_COMPILER_GCC47
+
486 # define GLM_HAS_OPENMP 31
+
487 # else
+
488 # define GLM_HAS_OPENMP 0
+
489 # endif
+
490 # elif GLM_COMPILER & GLM_COMPILER_CLANG
+
491 # if GLM_COMPILER >= GLM_COMPILER_CLANG38
+
492 # define GLM_HAS_OPENMP 31
+
493 # else
+
494 # define GLM_HAS_OPENMP 0
+
495 # endif
+
496 # elif GLM_COMPILER & GLM_COMPILER_VC
+
497 # define GLM_HAS_OPENMP 20
+
498 # elif GLM_COMPILER & GLM_COMPILER_INTEL
+
499 # if GLM_COMPILER >= GLM_COMPILER_INTEL16
+
500 # define GLM_HAS_OPENMP 40
+
501 # else
+
502 # define GLM_HAS_OPENMP 0
+
503 # endif
+
504 # else
+
505 # define GLM_HAS_OPENMP 0
+
506 # endif
+
507 #else
+
508 # define GLM_HAS_OPENMP 0
+
509 #endif
+
510 
+
512 // Static assert
+
513 
+
514 #if GLM_HAS_STATIC_ASSERT
+
515 # define GLM_STATIC_ASSERT(x, message) static_assert(x, message)
+
516 #elif GLM_COMPILER & GLM_COMPILER_VC
+
517 # define GLM_STATIC_ASSERT(x, message) typedef char __CASSERT__##__LINE__[(x) ? 1 : -1]
+
518 #else
+
519 # define GLM_STATIC_ASSERT(x, message)
+
520 # define GLM_STATIC_ASSERT_NULL
+
521 #endif//GLM_LANG
+
522 
+
524 // Qualifiers
+
525 
+
526 #if GLM_COMPILER & GLM_COMPILER_CUDA
+
527 # define GLM_CUDA_FUNC_DEF __device__ __host__
+
528 # define GLM_CUDA_FUNC_DECL __device__ __host__
+
529 #else
+
530 # define GLM_CUDA_FUNC_DEF
+
531 # define GLM_CUDA_FUNC_DECL
+
532 #endif
+
533 
+
534 #if GLM_COMPILER & GLM_COMPILER_GCC
+
535 # define GLM_VAR_USED __attribute__ ((unused))
+
536 #else
+
537 # define GLM_VAR_USED
+
538 #endif
+
539 
+
540 #if defined(GLM_FORCE_INLINE)
+
541 # if GLM_COMPILER & GLM_COMPILER_VC
+
542 # define GLM_INLINE __forceinline
+
543 # define GLM_NEVER_INLINE __declspec((noinline))
+
544 # elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)
+
545 # define GLM_INLINE inline __attribute__((__always_inline__))
+
546 # define GLM_NEVER_INLINE __attribute__((__noinline__))
+
547 # elif GLM_COMPILER & GLM_COMPILER_CUDA
+
548 # define GLM_INLINE __forceinline__
+
549 # define GLM_NEVER_INLINE __noinline__
+
550 # else
+
551 # define GLM_INLINE inline
+
552 # define GLM_NEVER_INLINE
+
553 # endif//GLM_COMPILER
+
554 #else
+
555 # define GLM_INLINE inline
+
556 # define GLM_NEVER_INLINE
+
557 #endif//defined(GLM_FORCE_INLINE)
+
558 
+
559 #define GLM_FUNC_DECL GLM_CUDA_FUNC_DECL
+
560 #define GLM_FUNC_QUALIFIER GLM_CUDA_FUNC_DEF GLM_INLINE
+
561 
+
563 // Swizzle operators
+
564 
+
565 // User defines: GLM_FORCE_SWIZZLE
+
566 
+
567 #define GLM_SWIZZLE_ENABLED 1
+
568 #define GLM_SWIZZLE_DISABLE 0
+
569 
+
570 #if defined(GLM_FORCE_SWIZZLE)
+
571 # define GLM_SWIZZLE GLM_SWIZZLE_ENABLED
+
572 #else
+
573 # define GLM_SWIZZLE GLM_SWIZZLE_DISABLE
+
574 #endif
+
575 
+
576 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_SWIZZLE_DISPLAYED)
+
577 # define GLM_MESSAGE_SWIZZLE_DISPLAYED
+
578 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
579 # pragma message("GLM: Swizzling operators enabled")
+
580 # else
+
581 # pragma message("GLM: Swizzling operators disabled, #define GLM_SWIZZLE to enable swizzle operators")
+
582 # endif
+
583 #endif//GLM_MESSAGES
+
584 
+
586 // Allows using not basic types as genType
+
587 
+
588 // #define GLM_FORCE_UNRESTRICTED_GENTYPE
+
589 
+
590 #ifdef GLM_FORCE_UNRESTRICTED_GENTYPE
+
591 # define GLM_UNRESTRICTED_GENTYPE 1
+
592 #else
+
593 # define GLM_UNRESTRICTED_GENTYPE 0
+
594 #endif
+
595 
+
596 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_UNRESTRICTED_GENTYPE_DISPLAYED)
+
597 # define GLM_MESSAGE_UNRESTRICTED_GENTYPE_DISPLAYED
+
598 # ifdef GLM_FORCE_UNRESTRICTED_GENTYPE
+
599 # pragma message("GLM: Use unrestricted genType")
+
600 # endif
+
601 #endif//GLM_MESSAGES
+
602 
+
604 // Clip control
+
605 
+
606 #define GLM_DEPTH_ZERO_TO_ONE 0x00000001
+
607 #define GLM_DEPTH_NEGATIVE_ONE_TO_ONE 0x00000002
+
608 
+
609 #ifdef GLM_FORCE_DEPTH_ZERO_TO_ONE
+
610 # define GLM_DEPTH_CLIP_SPACE GLM_DEPTH_ZERO_TO_ONE
+
611 #else
+
612 # define GLM_DEPTH_CLIP_SPACE GLM_DEPTH_NEGATIVE_ONE_TO_ONE
+
613 #endif
+
614 
+
615 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_DEPTH_DISPLAYED)
+
616 # define GLM_MESSAGE_DEPTH_DISPLAYED
+
617 # if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
+
618 # pragma message("GLM: Depth clip space: Zero to one")
+
619 # else
+
620 # pragma message("GLM: Depth clip space: negative one to one")
+
621 # endif
+
622 #endif//GLM_MESSAGES
+
623 
+
625 // Coordinate system, define GLM_FORCE_LEFT_HANDED before including GLM
+
626 // to use left handed coordinate system by default.
+
627 
+
628 #define GLM_LEFT_HANDED 0x00000001 // For DirectX, Metal, Vulkan
+
629 #define GLM_RIGHT_HANDED 0x00000002 // For OpenGL, default in GLM
+
630 
+
631 #ifdef GLM_FORCE_LEFT_HANDED
+
632 # define GLM_COORDINATE_SYSTEM GLM_LEFT_HANDED
+
633 #else
+
634 # define GLM_COORDINATE_SYSTEM GLM_RIGHT_HANDED
+
635 #endif
+
636 
+
637 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_HANDED_DISPLAYED)
+
638 # define GLM_MESSAGE_HANDED_DISPLAYED
+
639 # if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
+
640 # pragma message("GLM: Coordinate system: left handed")
+
641 # else
+
642 # pragma message("GLM: Coordinate system: right handed")
+
643 # endif
+
644 #endif//GLM_MESSAGES
+
645 
+
647 // Qualifiers
+
648 
+
649 #if (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))
+
650 # define GLM_DEPRECATED __declspec(deprecated)
+
651 # define GLM_ALIGN(x) __declspec(align(x))
+
652 # define GLM_ALIGNED_STRUCT(x) struct __declspec(align(x))
+
653 # define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef __declspec(align(alignment)) type name
+
654 # define GLM_RESTRICT_FUNC __declspec(restrict)
+
655 # define GLM_RESTRICT __restrict
+
656 # if GLM_COMPILER >= GLM_COMPILER_VC12
+
657 # define GLM_VECTOR_CALL __vectorcall
+
658 # else
+
659 # define GLM_VECTOR_CALL
+
660 # endif
+
661 #elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG | GLM_COMPILER_INTEL)
+
662 # define GLM_DEPRECATED __attribute__((__deprecated__))
+
663 # define GLM_ALIGN(x) __attribute__((aligned(x)))
+
664 # define GLM_ALIGNED_STRUCT(x) struct __attribute__((aligned(x)))
+
665 # define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __attribute__((aligned(alignment)))
+
666 # define GLM_RESTRICT_FUNC __restrict__
+
667 # define GLM_RESTRICT __restrict__
+
668 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
669 # if GLM_COMPILER >= GLM_COMPILER_CLANG37
+
670 # define GLM_VECTOR_CALL __vectorcall
+
671 # else
+
672 # define GLM_VECTOR_CALL
+
673 # endif
+
674 # else
+
675 # define GLM_VECTOR_CALL
+
676 # endif
+
677 #elif GLM_COMPILER & GLM_COMPILER_CUDA
+
678 # define GLM_DEPRECATED
+
679 # define GLM_ALIGN(x) __align__(x)
+
680 # define GLM_ALIGNED_STRUCT(x) struct __align__(x)
+
681 # define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __align__(x)
+
682 # define GLM_RESTRICT_FUNC __restrict__
+
683 # define GLM_RESTRICT __restrict__
+
684 # define GLM_VECTOR_CALL
+
685 #else
+
686 # define GLM_DEPRECATED
+
687 # define GLM_ALIGN
+
688 # define GLM_ALIGNED_STRUCT(x) struct
+
689 # define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name
+
690 # define GLM_RESTRICT_FUNC
+
691 # define GLM_RESTRICT
+
692 # define GLM_VECTOR_CALL
+
693 #endif//GLM_COMPILER
+
694 
+
695 #if GLM_HAS_DEFAULTED_FUNCTIONS
+
696 # define GLM_DEFAULT = default
+
697 #else
+
698 # define GLM_DEFAULT
+
699 #endif
+
700 
+
701 #if GLM_HAS_CONSTEXPR || GLM_HAS_CONSTEXPR_PARTIAL
+
702 # define GLM_CONSTEXPR constexpr
+
703 # if ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER <= GLM_COMPILER_VC14)) // Visual C++ has a bug #594 https://github.com/g-truc/glm/issues/594
+
704 # define GLM_CONSTEXPR_CTOR
+
705 # else
+
706 # define GLM_CONSTEXPR_CTOR constexpr
+
707 # endif
+
708 #else
+
709 # define GLM_CONSTEXPR
+
710 # define GLM_CONSTEXPR_CTOR
+
711 #endif
+
712 
+
713 #if GLM_HAS_CONSTEXPR
+
714 # define GLM_RELAXED_CONSTEXPR constexpr
+
715 #else
+
716 # define GLM_RELAXED_CONSTEXPR const
+
717 #endif
+
718 
+
719 #if GLM_ARCH == GLM_ARCH_PURE
+
720 # define GLM_CONSTEXPR_SIMD GLM_CONSTEXPR_CTOR
+
721 #else
+
722 # define GLM_CONSTEXPR_SIMD
+
723 #endif
+
724 
+
725 #ifdef GLM_FORCE_EXPLICIT_CTOR
+
726 # define GLM_EXPLICIT explicit
+
727 #else
+
728 # define GLM_EXPLICIT
+
729 #endif
+
730 
+
732 
+
733 #define GLM_HAS_ALIGNED_TYPE GLM_HAS_UNRESTRICTED_UNIONS
+
734 
+
736 // Length type: all length functions returns a length_t type.
+
737 // When GLM_FORCE_SIZE_T_LENGTH is defined, length_t is a typedef of size_t otherwise
+
738 // length_t is a typedef of int like GLSL defines it.
+
739 
+
740 // User define: GLM_FORCE_SIZE_T_LENGTH
+
741 
+
742 namespace glm
+
743 {
+
744  using std::size_t;
+
745 # if defined(GLM_FORCE_SIZE_T_LENGTH)
+
746  typedef size_t length_t;
+
747 # else
+
748  typedef int length_t;
+
749 # endif
+
750 }//namespace glm
+
751 
+
752 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_FORCE_SIZE_T_LENGTH)
+
753 # define GLM_MESSAGE_FORCE_SIZE_T_LENGTH
+
754 # if defined GLM_FORCE_SIZE_T_LENGTH
+
755 # pragma message("GLM: .length() returns glm::length_t, a typedef of std::size_t")
+
756 # else
+
757 # pragma message("GLM: .length() returns glm::length_t, a typedef of int following the GLSL specification")
+
758 # endif
+
759 #endif//GLM_MESSAGES
+
760 
+
762 // countof
+
763 
+
764 #if GLM_HAS_CONSTEXPR_PARTIAL
+
765  namespace glm
+
766  {
+
767  template<typename T, std::size_t N>
+
768  constexpr std::size_t countof(T const (&)[N])
+
769  {
+
770  return N;
+
771  }
+
772  }//namespace glm
+
773 # define GLM_COUNTOF(arr) glm::countof(arr)
+
774 #elif defined(_MSC_VER)
+
775 # define GLM_COUNTOF(arr) _countof(arr)
+
776 #else
+
777 # define GLM_COUNTOF(arr) sizeof(arr) / sizeof(arr[0])
+
778 #endif
+
779 
+
781 // Check inclusions of different versions of GLM
+
782 
+
783 #elif ((GLM_SETUP_INCLUDED != GLM_VERSION) && !defined(GLM_FORCE_IGNORE_VERSION))
+
784 # error "GLM error: A different version of GLM is already included. Define GLM_FORCE_IGNORE_VERSION before including GLM headers to ignore this error."
+
785 #elif GLM_SETUP_INCLUDED == GLM_VERSION
+
786 
+
787 #endif//GLM_SETUP_INCLUDED
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/doc/api/a00103.html b/doc/api/a00103.html new file mode 100644 index 00000000..4363cb1a --- /dev/null +++ b/doc/api/a00103.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documenation: spline.hpp File Reference + + + + + + + + + + +
+
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+
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+
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+ + +
+
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+
spline.hpp File Reference
+
+
+ +

GLM_GTX_spline +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType catmullRom (genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
 Return a point from a catmull rom curve. More...
 
template<typename genType >
GLM_FUNC_DECL genType cubic (genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
 Return a point from a cubic curve. More...
 
template<typename genType >
GLM_FUNC_DECL genType hermite (genType const &v1, genType const &t1, genType const &v2, genType const &t2, typename genType::value_type const &s)
 Return a point from a hermite curve. More...
 
+

Detailed Description

+

GLM_GTX_spline

+
See also
GLM Core (dependence)
+ +

Definition in file spline.hpp.

+
+ + + + diff --git a/doc/api/a00103_source.html b/doc/api/a00103_source.html new file mode 100644 index 00000000..64066cb4 --- /dev/null +++ b/doc/api/a00103_source.html @@ -0,0 +1,147 @@ + + + + + + +0.9.9 API documenation: spline.hpp Source File + + + + + + + + + + +
+
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+
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+
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+
spline.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 #include "../gtx/optimum_pow.hpp"
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_spline is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_spline extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  template<typename genType>
+
35  GLM_FUNC_DECL genType catmullRom(
+
36  genType const & v1,
+
37  genType const & v2,
+
38  genType const & v3,
+
39  genType const & v4,
+
40  typename genType::value_type const & s);
+
41 
+
44  template<typename genType>
+
45  GLM_FUNC_DECL genType hermite(
+
46  genType const & v1,
+
47  genType const & t1,
+
48  genType const & v2,
+
49  genType const & t2,
+
50  typename genType::value_type const & s);
+
51 
+
54  template<typename genType>
+
55  GLM_FUNC_DECL genType cubic(
+
56  genType const & v1,
+
57  genType const & v2,
+
58  genType const & v3,
+
59  genType const & v4,
+
60  typename genType::value_type const & s);
+
61 
+
63 }//namespace glm
+
64 
+
65 #include "spline.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL genType hermite(genType const &v1, genType const &t1, genType const &v2, genType const &t2, typename genType::value_type const &s)
Return a point from a hermite curve.
+
GLM_FUNC_DECL genType catmullRom(genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
Return a point from a catmull rom curve.
+
GLM_FUNC_DECL genType cubic(genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
Return a point from a cubic curve.
+
+ + + + diff --git a/doc/api/a00104.html b/doc/api/a00104.html new file mode 100644 index 00000000..3ae37d18 --- /dev/null +++ b/doc/api/a00104.html @@ -0,0 +1,140 @@ + + + + + + +0.9.9 API documenation: std_based_type.hpp File Reference + + + + + + + + + + +
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std_based_type.hpp File Reference
+
+
+ +

GLM_GTX_std_based_type +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef vec< 1, std::size_t, defaultp > size1
 Vector type based of one std::size_t component. More...
 
typedef vec< 1, std::size_t, defaultp > size1_t
 Vector type based of one std::size_t component. More...
 
typedef vec< 2, std::size_t, defaultp > size2
 Vector type based of two std::size_t components. More...
 
typedef vec< 2, std::size_t, defaultp > size2_t
 Vector type based of two std::size_t components. More...
 
typedef vec< 3, std::size_t, defaultp > size3
 Vector type based of three std::size_t components. More...
 
typedef vec< 3, std::size_t, defaultp > size3_t
 Vector type based of three std::size_t components. More...
 
typedef vec< 4, std::size_t, defaultp > size4
 Vector type based of four std::size_t components. More...
 
typedef vec< 4, std::size_t, defaultp > size4_t
 Vector type based of four std::size_t components. More...
 
+

Detailed Description

+

GLM_GTX_std_based_type

+
See also
GLM Core (dependence)
+
+GLM_GTX_extented_min_max (dependence)
+ +

Definition in file std_based_type.hpp.

+
+ + + + diff --git a/doc/api/a00104_source.html b/doc/api/a00104_source.html new file mode 100644 index 00000000..618cfbf0 --- /dev/null +++ b/doc/api/a00104_source.html @@ -0,0 +1,144 @@ + + + + + + +0.9.9 API documenation: std_based_type.hpp Source File + + + + + + + + + + +
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+
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+ + +
+
+
+
std_based_type.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 #include <cstdlib>
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_std_based_type is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_std_based_type extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  typedef vec<1, std::size_t, defaultp> size1;
+
35 
+
38  typedef vec<2, std::size_t, defaultp> size2;
+
39 
+
42  typedef vec<3, std::size_t, defaultp> size3;
+
43 
+
46  typedef vec<4, std::size_t, defaultp> size4;
+
47 
+
50  typedef vec<1, std::size_t, defaultp> size1_t;
+
51 
+
54  typedef vec<2, std::size_t, defaultp> size2_t;
+
55 
+
58  typedef vec<3, std::size_t, defaultp> size3_t;
+
59 
+
62  typedef vec<4, std::size_t, defaultp> size4_t;
+
63 
+
65 }//namespace glm
+
66 
+
67 #include "std_based_type.inl"
+
vec< 1, std::size_t, defaultp > size1
Vector type based of one std::size_t component.
+
vec< 4, std::size_t, defaultp > size4
Vector type based of four std::size_t components.
+
vec< 3, std::size_t, defaultp > size3_t
Vector type based of three std::size_t components.
+
Definition: _noise.hpp:11
+
vec< 2, std::size_t, defaultp > size2
Vector type based of two std::size_t components.
+
vec< 2, std::size_t, defaultp > size2_t
Vector type based of two std::size_t components.
+
vec< 1, std::size_t, defaultp > size1_t
Vector type based of one std::size_t component.
+
vec< 4, std::size_t, defaultp > size4_t
Vector type based of four std::size_t components.
+
vec< 3, std::size_t, defaultp > size3
Vector type based of three std::size_t components.
+
+ + + + diff --git a/doc/api/a00105.html b/doc/api/a00105.html new file mode 100644 index 00000000..05847afa --- /dev/null +++ b/doc/api/a00105.html @@ -0,0 +1,122 @@ + + + + + + +0.9.9 API documenation: string_cast.hpp File Reference + + + + + + + + + + +
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+
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+
string_cast.hpp File Reference
+
+
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GLM_GTX_string_cast +More...

+ +

Go to the source code of this file.

+ + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL std::string to_string (genType const &x)
 Create a string from a GLM vector or matrix typed variable. More...
 
+

Detailed Description

+

GLM_GTX_string_cast

+
See also
GLM Core (dependence)
+
+GLM_GTX_integer (dependence)
+
+GLM_GTX_quaternion (dependence)
+ +

Definition in file string_cast.hpp.

+
+ + + + diff --git a/doc/api/a00105_source.html b/doc/api/a00105_source.html new file mode 100644 index 00000000..81d0d961 --- /dev/null +++ b/doc/api/a00105_source.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documenation: string_cast.hpp Source File + + + + + + + + + + +
+
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+
0.9.9 API documenation +
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+
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+
+
+
string_cast.hpp
+
+
+Go to the documentation of this file.
1 
+
16 #pragma once
+
17 
+
18 // Dependency:
+
19 #include "../glm.hpp"
+
20 #include "../gtc/type_precision.hpp"
+
21 #include "../gtc/quaternion.hpp"
+
22 #include "../gtx/dual_quaternion.hpp"
+
23 #include <string>
+
24 #include <cmath>
+
25 
+
26 #ifndef GLM_ENABLE_EXPERIMENTAL
+
27 # error "GLM: GLM_GTX_string_cast is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
28 #endif
+
29 
+
30 #if(GLM_COMPILER & GLM_COMPILER_CUDA)
+
31 # error "GLM_GTX_string_cast is not supported on CUDA compiler"
+
32 #endif
+
33 
+
34 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
35 # pragma message("GLM: GLM_GTX_string_cast extension included")
+
36 #endif
+
37 
+
38 namespace glm
+
39 {
+
42 
+
45  template<typename genType>
+
46  GLM_FUNC_DECL std::string to_string(genType const& x);
+
47 
+
49 }//namespace glm
+
50 
+
51 #include "string_cast.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL std::string to_string(genType const &x)
Create a string from a GLM vector or matrix typed variable.
+
+ + + + diff --git a/doc/api/a00106.html b/doc/api/a00106.html new file mode 100644 index 00000000..366bd2c5 --- /dev/null +++ b/doc/api/a00106.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documenation: transform.hpp File Reference + + + + + + + + + + +
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transform.hpp File Reference
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GLM_GTX_transform +More...

+ +

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+ + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > rotate (T angle, vec< 3, T, P > const &v)
 Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > scale (vec< 3, T, P > const &v)
 Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > translate (vec< 3, T, P > const &v)
 Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. More...
 
+

Detailed Description

+

GLM_GTX_transform

+
See also
GLM Core (dependence)
+
+GLM_GTC_matrix_transform (dependence)
+
+GLM_GTX_transform
+
+GLM_GTX_transform2
+ +

Definition in file transform.hpp.

+
+ + + + diff --git a/doc/api/a00106_source.html b/doc/api/a00106_source.html new file mode 100644 index 00000000..d594dc29 --- /dev/null +++ b/doc/api/a00106_source.html @@ -0,0 +1,137 @@ + + + + + + +0.9.9 API documenation: transform.hpp Source File + + + + + + + + + + +
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transform.hpp
+
+
+Go to the documentation of this file.
1 
+
16 #pragma once
+
17 
+
18 // Dependency:
+
19 #include "../glm.hpp"
+
20 #include "../gtc/matrix_transform.hpp"
+
21 
+
22 #ifndef GLM_ENABLE_EXPERIMENTAL
+
23 # error "GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
24 #endif
+
25 
+
26 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
27 # pragma message("GLM: GLM_GTX_transform extension included")
+
28 #endif
+
29 
+
30 namespace glm
+
31 {
+
34 
+
38  template<typename T, qualifier P>
+
39  GLM_FUNC_DECL mat<4, 4, T, P> translate(
+
40  vec<3, T, P> const & v);
+
41 
+
45  template<typename T, qualifier P>
+
46  GLM_FUNC_DECL mat<4, 4, T, P> rotate(
+
47  T angle,
+
48  vec<3, T, P> const & v);
+
49 
+
53  template<typename T, qualifier P>
+
54  GLM_FUNC_DECL mat<4, 4, T, P> scale(
+
55  vec<3, T, P> const & v);
+
56 
+
58 }// namespace glm
+
59 
+
60 #include "transform.inl"
+
GLM_FUNC_DECL mat< 4, 4, T, P > translate(vec< 3, T, P > const &v)
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
+
GLM_FUNC_DECL mat< 4, 4, T, P > scale(vec< 3, T, P > const &v)
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL mat< 4, 4, T, P > rotate(T angle, vec< 3, T, P > const &v)
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians...
+
+ + + + diff --git a/doc/api/a00107.html b/doc/api/a00107.html new file mode 100644 index 00000000..fab7a844 --- /dev/null +++ b/doc/api/a00107.html @@ -0,0 +1,152 @@ + + + + + + +0.9.9 API documenation: transform2.hpp File Reference + + + + + + + + + + +
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+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > proj2D (const mat< 3, 3, T, P > &m, const vec< 3, T, P > &normal)
 Build planar projection matrix along normal axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > proj3D (const mat< 4, 4, T, P > &m, const vec< 3, T, P > &normal)
 Build planar projection matrix along normal axis. More...
 
template<typename valType , qualifier P>
GLM_FUNC_DECL mat< 4, 4, valType, P > scaleBias (valType scale, valType bias)
 Build a scale bias matrix. More...
 
template<typename valType , qualifier P>
GLM_FUNC_DECL mat< 4, 4, valType, P > scaleBias (mat< 4, 4, valType, P > const &m, valType scale, valType bias)
 Build a scale bias matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > shearX2D (mat< 3, 3, T, P > const &m, T y)
 Transforms a matrix with a shearing on X axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > shearX3D (const mat< 4, 4, T, P > &m, T y, T z)
 Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > shearY2D (mat< 3, 3, T, P > const &m, T x)
 Transforms a matrix with a shearing on Y axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > shearY3D (const mat< 4, 4, T, P > &m, T x, T z)
 Transforms a matrix with a shearing on Y axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > shearZ3D (const mat< 4, 4, T, P > &m, T x, T y)
 Transforms a matrix with a shearing on Z axis. More...
 
+

Detailed Description

+

GLM_GTX_transform2

+
See also
GLM Core (dependence)
+
+GLM_GTX_transform (dependence)
+ +

Definition in file transform2.hpp.

+
+ + + + diff --git a/doc/api/a00107_source.html b/doc/api/a00107_source.html new file mode 100644 index 00000000..461b244a --- /dev/null +++ b/doc/api/a00107_source.html @@ -0,0 +1,186 @@ + + + + + + +0.9.9 API documenation: transform2.hpp Source File + + + + + + + + + + +
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+
+
transform2.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 #include "../gtx/transform.hpp"
+
19 
+
20 #ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # error "GLM: GLM_GTX_transform2 is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
22 #endif
+
23 
+
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
25 # pragma message("GLM: GLM_GTX_transform2 extension included")
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
35  template<typename T, qualifier P>
+
36  GLM_FUNC_DECL mat<3, 3, T, P> shearX2D(
+
37  mat<3, 3, T, P> const& m,
+
38  T y);
+
39 
+
42  template<typename T, qualifier P>
+
43  GLM_FUNC_DECL mat<3, 3, T, P> shearY2D(
+
44  mat<3, 3, T, P> const& m,
+
45  T x);
+
46 
+
49  template<typename T, qualifier P>
+
50  GLM_FUNC_DECL mat<4, 4, T, P> shearX3D(
+
51  const mat<4, 4, T, P> & m,
+
52  T y,
+
53  T z);
+
54 
+
57  template<typename T, qualifier P>
+
58  GLM_FUNC_DECL mat<4, 4, T, P> shearY3D(
+
59  const mat<4, 4, T, P> & m,
+
60  T x,
+
61  T z);
+
62 
+
65  template<typename T, qualifier P>
+
66  GLM_FUNC_DECL mat<4, 4, T, P> shearZ3D(
+
67  const mat<4, 4, T, P> & m,
+
68  T x,
+
69  T y);
+
70 
+
71  //template<typename T> GLM_FUNC_QUALIFIER mat<4, 4, T, P> shear(const mat<4, 4, T, P> & m, shearPlane, planePoint, angle)
+
72  // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
+
73  // - dot(PointOnPlane, normal) * OnPlaneVector 1
+
74 
+
75  // Reflect functions seem to don't work
+
76  //template<typename T> mat<3, 3, T, P> reflect2D(const mat<3, 3, T, P> & m, const vec<3, T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
+
77  //template<typename T> mat<4, 4, T, P> reflect3D(const mat<4, 4, T, P> & m, const vec<3, T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
+
78 
+
81  template<typename T, qualifier P>
+
82  GLM_FUNC_DECL mat<3, 3, T, P> proj2D(
+
83  const mat<3, 3, T, P> & m,
+
84  const vec<3, T, P>& normal);
+
85 
+
88  template<typename T, qualifier P>
+
89  GLM_FUNC_DECL mat<4, 4, T, P> proj3D(
+
90  const mat<4, 4, T, P> & m,
+
91  const vec<3, T, P>& normal);
+
92 
+
95  template<typename valType, qualifier P>
+
96  GLM_FUNC_DECL mat<4, 4, valType, P> scaleBias(
+
97  valType scale,
+
98  valType bias);
+
99 
+
102  template<typename valType, qualifier P>
+
103  GLM_FUNC_DECL mat<4, 4, valType, P> scaleBias(
+
104  mat<4, 4, valType, P> const & m,
+
105  valType scale,
+
106  valType bias);
+
107 
+
109 }// namespace glm
+
110 
+
111 #include "transform2.inl"
+
GLM_FUNC_DECL mat< 3, 3, T, P > shearY2D(mat< 3, 3, T, P > const &m, T x)
Transforms a matrix with a shearing on Y axis.
+
GLM_FUNC_DECL mat< 4, 4, T, P > shearY3D(const mat< 4, 4, T, P > &m, T x, T z)
Transforms a matrix with a shearing on Y axis.
+
GLM_FUNC_DECL mat< 4, 4, T, P > shearZ3D(const mat< 4, 4, T, P > &m, T x, T y)
Transforms a matrix with a shearing on Z axis.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL mat< 4, 4, T, P > shearX3D(const mat< 4, 4, T, P > &m, T y, T z)
Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.
+
GLM_FUNC_DECL mat< 3, 3, T, P > shearX2D(mat< 3, 3, T, P > const &m, T y)
Transforms a matrix with a shearing on X axis.
+
GLM_FUNC_DECL mat< 3, 3, T, P > proj2D(const mat< 3, 3, T, P > &m, const vec< 3, T, P > &normal)
Build planar projection matrix along normal axis.
+
GLM_FUNC_DECL mat< 4, 4, valType, P > scaleBias(mat< 4, 4, valType, P > const &m, valType scale, valType bias)
Build a scale bias matrix.
+
GLM_FUNC_DECL mat< 4, 4, T, P > scale(mat< 4, 4, T, P > const &m, vec< 3, T, P > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
+
GLM_FUNC_DECL mat< 4, 4, T, P > proj3D(const mat< 4, 4, T, P > &m, const vec< 3, T, P > &normal)
Build planar projection matrix along normal axis.
+
+ + + + diff --git a/doc/api/a00108.html b/doc/api/a00108.html new file mode 100644 index 00000000..90e7820b --- /dev/null +++ b/doc/api/a00108.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: trigonometric.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
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+
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+
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+ +
+ + +
+
+
+
trigonometric.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file trigonometric.hpp.

+
+ + + + diff --git a/doc/api/a00108_source.html b/doc/api/a00108_source.html new file mode 100644 index 00000000..fc232c13 --- /dev/null +++ b/doc/api/a00108_source.html @@ -0,0 +1,106 @@ + + + + + + +0.9.9 API documenation: trigonometric.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
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+ + + + + + +
+
+ + +
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+ + +
+
+
+
trigonometric.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #include "detail/setup.hpp"
+
5 
+
6 #pragma once
+
7 
+ + +
GLM Core
+
+ + + + diff --git a/doc/api/a00109.html b/doc/api/a00109.html new file mode 100644 index 00000000..72f3a362 --- /dev/null +++ b/doc/api/a00109.html @@ -0,0 +1,347 @@ + + + + + + +0.9.9 API documenation: type_aligned.hpp File Reference + + + + + + + + + + +
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+
gtc/type_aligned.hpp File Reference
+
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GLM_GTC_type_aligned +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

+typedef aligned_highp_bvec1 aligned_bvec1
 1 component vector of boolean.
 
+typedef aligned_highp_bvec2 aligned_bvec2
 2 components vector of boolean.
 
+typedef aligned_highp_bvec3 aligned_bvec3
 3 components vector of boolean.
 
+typedef aligned_highp_bvec4 aligned_bvec4
 4 components vector of boolean.
 
+typedef aligned_highp_dvec1 aligned_dvec1
 1 component vector of double-qualifier floating-point numbers.
 
+typedef aligned_highp_dvec2 aligned_dvec2
 2 components vector of double-qualifier floating-point numbers.
 
+typedef aligned_highp_dvec3 aligned_dvec3
 3 components vector of double-qualifier floating-point numbers.
 
+typedef aligned_highp_dvec4 aligned_dvec4
 4 components vector of double-qualifier floating-point numbers.
 
typedef vec< 2, bool, aligned_highp > aligned_highp_bvec2
 2 components vector of high qualifier bool numbers. More...
 
+typedef vec< 3, bool, aligned_highp > aligned_highp_bvec3
 3 components vector of high qualifier bool numbers.
 
+typedef vec< 4, bool, aligned_highp > aligned_highp_bvec4
 4 components vector of high qualifier bool numbers.
 
typedef vec< 2, double, aligned_highp > aligned_highp_dvec2
 2 components vector of high double-qualifier floating-point numbers. More...
 
typedef vec< 3, double, aligned_highp > aligned_highp_dvec3
 3 components vector of high double-qualifier floating-point numbers. More...
 
+typedef vec< 4, double, aligned_highp > aligned_highp_dvec4
 4 components vector of high double-qualifier floating-point numbers.
 
typedef vec< 2, int, aligned_highp > aligned_highp_ivec2
 2 components vector of high qualifier signed integer numbers. More...
 
typedef vec< 3, int, aligned_highp > aligned_highp_ivec3
 3 components vector of high qualifier signed integer numbers. More...
 
+typedef vec< 4, int, aligned_highp > aligned_highp_ivec4
 4 components vector of high qualifier signed integer numbers.
 
typedef vec< 2, uint, aligned_highp > aligned_highp_uvec2
 2 components vector of high qualifier unsigned integer numbers. More...
 
typedef vec< 3, uint, aligned_highp > aligned_highp_uvec3
 3 components vector of high qualifier unsigned integer numbers. More...
 
+typedef vec< 4, uint, aligned_highp > aligned_highp_uvec4
 4 components vector of high qualifier unsigned integer numbers.
 
typedef vec< 2, float, aligned_highp > aligned_highp_vec2
 2 components vector of high single-qualifier floating-point numbers. More...
 
typedef vec< 3, float, aligned_highp > aligned_highp_vec3
 3 components vector of high single-qualifier floating-point numbers. More...
 
+typedef vec< 4, float, aligned_highp > aligned_highp_vec4
 4 components vector of high single-qualifier floating-point numbers.
 
+typedef aligned_highp_ivec1 aligned_ivec1
 1 component vector of signed integer numbers.
 
+typedef aligned_highp_ivec2 aligned_ivec2
 2 components vector of signed integer numbers.
 
+typedef aligned_highp_ivec3 aligned_ivec3
 3 components vector of signed integer numbers.
 
+typedef aligned_highp_ivec4 aligned_ivec4
 4 components vector of signed integer numbers.
 
typedef vec< 2, bool, aligned_lowp > aligned_lowp_bvec2
 2 components vector of low qualifier bool numbers. More...
 
+typedef vec< 3, bool, aligned_lowp > aligned_lowp_bvec3
 3 components vector of low qualifier bool numbers.
 
+typedef vec< 4, bool, aligned_lowp > aligned_lowp_bvec4
 4 components vector of low qualifier bool numbers.
 
typedef vec< 2, double, aligned_lowp > aligned_lowp_dvec2
 2 components vector of low double-qualifier floating-point numbers. More...
 
typedef vec< 3, double, aligned_lowp > aligned_lowp_dvec3
 3 components vector of low double-qualifier floating-point numbers. More...
 
+typedef vec< 4, double, aligned_lowp > aligned_lowp_dvec4
 4 components vector of low double-qualifier floating-point numbers.
 
typedef vec< 2, int, aligned_lowp > aligned_lowp_ivec2
 2 components vector of low qualifier signed integer numbers. More...
 
typedef vec< 3, int, aligned_lowp > aligned_lowp_ivec3
 3 components vector of low qualifier signed integer numbers. More...
 
+typedef vec< 4, int, aligned_lowp > aligned_lowp_ivec4
 4 components vector of low qualifier signed integer numbers.
 
typedef vec< 2, uint, aligned_lowp > aligned_lowp_uvec2
 2 components vector of low qualifier unsigned integer numbers. More...
 
typedef vec< 3, uint, aligned_lowp > aligned_lowp_uvec3
 3 components vector of low qualifier unsigned integer numbers. More...
 
+typedef vec< 4, uint, aligned_lowp > aligned_lowp_uvec4
 4 components vector of low qualifier unsigned integer numbers.
 
typedef vec< 2, float, aligned_lowp > aligned_lowp_vec2
 2 components vector of low single-qualifier floating-point numbers. More...
 
typedef vec< 3, float, aligned_lowp > aligned_lowp_vec3
 3 components vector of low single-qualifier floating-point numbers. More...
 
+typedef vec< 4, float, aligned_lowp > aligned_lowp_vec4
 4 components vector of low single-qualifier floating-point numbers.
 
typedef vec< 2, bool, aligned_mediump > aligned_mediump_bvec2
 2 components vector of medium qualifier bool numbers. More...
 
+typedef vec< 3, bool, aligned_mediump > aligned_mediump_bvec3
 3 components vector of medium qualifier bool numbers.
 
+typedef vec< 4, bool, aligned_mediump > aligned_mediump_bvec4
 4 components vector of medium qualifier bool numbers.
 
typedef vec< 2, double, aligned_mediump > aligned_mediump_dvec2
 2 components vector of medium double-qualifier floating-point numbers. More...
 
typedef vec< 3, double, aligned_mediump > aligned_mediump_dvec3
 3 components vector of medium double-qualifier floating-point numbers. More...
 
+typedef vec< 4, double, aligned_mediump > aligned_mediump_dvec4
 4 components vector of medium double-qualifier floating-point numbers.
 
typedef vec< 2, int, aligned_mediump > aligned_mediump_ivec2
 2 components vector of medium qualifier signed integer numbers. More...
 
typedef vec< 3, int, aligned_mediump > aligned_mediump_ivec3
 3 components vector of medium qualifier signed integer numbers. More...
 
+typedef vec< 4, int, aligned_mediump > aligned_mediump_ivec4
 4 components vector of medium qualifier signed integer numbers.
 
typedef vec< 2, uint, aligned_mediump > aligned_mediump_uvec2
 2 components vector of medium qualifier unsigned integer numbers. More...
 
typedef vec< 3, uint, aligned_mediump > aligned_mediump_uvec3
 3 components vector of medium qualifier unsigned integer numbers. More...
 
+typedef vec< 4, uint, aligned_mediump > aligned_mediump_uvec4
 4 components vector of medium qualifier unsigned integer numbers.
 
typedef vec< 2, float, aligned_mediump > aligned_mediump_vec2
 2 components vector of medium single-qualifier floating-point numbers. More...
 
typedef vec< 3, float, aligned_mediump > aligned_mediump_vec3
 3 components vector of medium single-qualifier floating-point numbers. More...
 
+typedef vec< 4, float, aligned_mediump > aligned_mediump_vec4
 4 components vector of medium single-qualifier floating-point numbers.
 
+typedef aligned_highp_uvec1 aligned_uvec1
 1 component vector of unsigned integer numbers.
 
+typedef aligned_highp_uvec2 aligned_uvec2
 2 components vector of unsigned integer numbers.
 
+typedef aligned_highp_uvec3 aligned_uvec3
 3 components vector of unsigned integer numbers.
 
+typedef aligned_highp_uvec4 aligned_uvec4
 4 components vector of unsigned integer numbers.
 
+typedef aligned_highp_vec1 aligned_vec1
 1 component vector of floating-point numbers.
 
+typedef aligned_highp_vec2 aligned_vec2
 2 components vector of floating-point numbers.
 
+typedef aligned_highp_vec3 aligned_vec3
 3 components vector of floating-point numbers.
 
+typedef aligned_highp_vec4 aligned_vec4
 4 components vector of floating-point numbers.
 
+

Detailed Description

+

GLM_GTC_type_aligned

+
See also
GLM Core (dependence)
+ +

Definition in file gtc/type_aligned.hpp.

+
+ + + + diff --git a/doc/api/a00109_source.html b/doc/api/a00109_source.html new file mode 100644 index 00000000..342dae83 --- /dev/null +++ b/doc/api/a00109_source.html @@ -0,0 +1,417 @@ + + + + + + +0.9.9 API documenation: type_aligned.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
gtc/type_aligned.hpp
+
+
+Go to the documentation of this file.
1 
+
12 #pragma once
+
13 
+
14 #if !GLM_HAS_ALIGNED_TYPE
+
15 # error "GLM: Aligned types are not supported on this platform"
+
16 #endif
+
17 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
18 # pragma message("GLM: GLM_GTC_type_aligned extension included")
+
19 #endif
+
20 
+
21 #include "../vec2.hpp"
+
22 #include "../vec3.hpp"
+
23 #include "../vec4.hpp"
+
24 #include "../gtc/vec1.hpp"
+
25 
+
26 namespace glm
+
27 {
+
30 
+
31  // -- *vec1 --
+
32 
+
33  typedef vec<1, float, aligned_highp> aligned_highp_vec1;
+
34  typedef vec<1, float, aligned_mediump> aligned_mediump_vec1;
+
35  typedef vec<1, float, aligned_lowp> aligned_lowp_vec1;
+
36  typedef vec<1, double, aligned_highp> aligned_highp_dvec1;
+
37  typedef vec<1, double, aligned_mediump> aligned_mediump_dvec1;
+
38  typedef vec<1, double, aligned_lowp> aligned_lowp_dvec1;
+
39  typedef vec<1, int, aligned_highp> aligned_highp_ivec1;
+
40  typedef vec<1, int, aligned_mediump> aligned_mediump_ivec1;
+
41  typedef vec<1, int, aligned_lowp> aligned_lowp_ivec1;
+
42  typedef vec<1, uint, aligned_highp> aligned_highp_uvec1;
+
43  typedef vec<1, uint, aligned_mediump> aligned_mediump_uvec1;
+
44  typedef vec<1, uint, aligned_lowp> aligned_lowp_uvec1;
+
45  typedef vec<1, bool, aligned_highp> aligned_highp_bvec1;
+
46  typedef vec<1, bool, aligned_mediump> aligned_mediump_bvec1;
+
47  typedef vec<1, bool, aligned_lowp> aligned_lowp_bvec1;
+
48 
+
49  typedef vec<1, float, packed_highp> packed_highp_vec1;
+
50  typedef vec<1, float, packed_mediump> packed_mediump_vec1;
+
51  typedef vec<1, float, packed_lowp> packed_lowp_vec1;
+
52  typedef vec<1, double, packed_highp> packed_highp_dvec1;
+
53  typedef vec<1, double, packed_mediump> packed_mediump_dvec1;
+
54  typedef vec<1, double, packed_lowp> packed_lowp_dvec1;
+
55  typedef vec<1, int, packed_highp> packed_highp_ivec1;
+
56  typedef vec<1, int, packed_mediump> packed_mediump_ivec1;
+
57  typedef vec<1, int, packed_lowp> packed_lowp_ivec1;
+
58  typedef vec<1, uint, packed_highp> packed_highp_uvec1;
+
59  typedef vec<1, uint, packed_mediump> packed_mediump_uvec1;
+
60  typedef vec<1, uint, packed_lowp> packed_lowp_uvec1;
+
61  typedef vec<1, bool, packed_highp> packed_highp_bvec1;
+
62  typedef vec<1, bool, packed_mediump> packed_mediump_bvec1;
+
63  typedef vec<1, bool, packed_lowp> packed_lowp_bvec1;
+
64 
+
65  // -- *vec2 --
+
66 
+
69  typedef vec<2, float, aligned_highp> aligned_highp_vec2;
+
70 
+
73  typedef vec<2, float, aligned_mediump> aligned_mediump_vec2;
+
74 
+
77  typedef vec<2, float, aligned_lowp> aligned_lowp_vec2;
+
78 
+
81  typedef vec<2, double, aligned_highp> aligned_highp_dvec2;
+
82 
+
85  typedef vec<2, double, aligned_mediump> aligned_mediump_dvec2;
+
86 
+
89  typedef vec<2, double, aligned_lowp> aligned_lowp_dvec2;
+
90 
+
93  typedef vec<2, int, aligned_highp> aligned_highp_ivec2;
+
94 
+
97  typedef vec<2, int, aligned_mediump> aligned_mediump_ivec2;
+
98 
+
101  typedef vec<2, int, aligned_lowp> aligned_lowp_ivec2;
+
102 
+
105  typedef vec<2, uint, aligned_highp> aligned_highp_uvec2;
+
106 
+
109  typedef vec<2, uint, aligned_mediump> aligned_mediump_uvec2;
+
110 
+
113  typedef vec<2, uint, aligned_lowp> aligned_lowp_uvec2;
+
114 
+
117  typedef vec<2, bool, aligned_highp> aligned_highp_bvec2;
+
118 
+
121  typedef vec<2, bool, aligned_mediump> aligned_mediump_bvec2;
+
122 
+
125  typedef vec<2, bool, aligned_lowp> aligned_lowp_bvec2;
+
126 
+
127  // -- *vec3 --
+
128 
+
131  typedef vec<3, float, aligned_highp> aligned_highp_vec3;
+
132 
+
135  typedef vec<3, float, aligned_mediump> aligned_mediump_vec3;
+
136 
+
139  typedef vec<3, float, aligned_lowp> aligned_lowp_vec3;
+
140 
+
143  typedef vec<3, double, aligned_highp> aligned_highp_dvec3;
+
144 
+
147  typedef vec<3, double, aligned_mediump> aligned_mediump_dvec3;
+
148 
+
151  typedef vec<3, double, aligned_lowp> aligned_lowp_dvec3;
+
152 
+
155  typedef vec<3, int, aligned_highp> aligned_highp_ivec3;
+
156 
+
159  typedef vec<3, int, aligned_mediump> aligned_mediump_ivec3;
+
160 
+
163  typedef vec<3, int, aligned_lowp> aligned_lowp_ivec3;
+
164 
+
167  typedef vec<3, uint, aligned_highp> aligned_highp_uvec3;
+
168 
+
171  typedef vec<3, uint, aligned_mediump> aligned_mediump_uvec3;
+
172 
+
175  typedef vec<3, uint, aligned_lowp> aligned_lowp_uvec3;
+
176 
+
178  typedef vec<3, bool, aligned_highp> aligned_highp_bvec3;
+
179 
+
181  typedef vec<3, bool, aligned_mediump> aligned_mediump_bvec3;
+
182 
+
184  typedef vec<3, bool, aligned_lowp> aligned_lowp_bvec3;
+
185 
+
186  // -- *vec4 --
+
187 
+
189  typedef vec<4, float, aligned_highp> aligned_highp_vec4;
+
190 
+
192  typedef vec<4, float, aligned_mediump> aligned_mediump_vec4;
+
193 
+
195  typedef vec<4, float, aligned_lowp> aligned_lowp_vec4;
+
196 
+
198  typedef vec<4, double, aligned_highp> aligned_highp_dvec4;
+
199 
+
201  typedef vec<4, double, aligned_mediump> aligned_mediump_dvec4;
+
202 
+
204  typedef vec<4, double, aligned_lowp> aligned_lowp_dvec4;
+
205 
+
207  typedef vec<4, int, aligned_highp> aligned_highp_ivec4;
+
208 
+
210  typedef vec<4, int, aligned_mediump> aligned_mediump_ivec4;
+
211 
+
213  typedef vec<4, int, aligned_lowp> aligned_lowp_ivec4;
+
214 
+
216  typedef vec<4, uint, aligned_highp> aligned_highp_uvec4;
+
217 
+
219  typedef vec<4, uint, aligned_mediump> aligned_mediump_uvec4;
+
220 
+
222  typedef vec<4, uint, aligned_lowp> aligned_lowp_uvec4;
+
223 
+
225  typedef vec<4, bool, aligned_highp> aligned_highp_bvec4;
+
226 
+
228  typedef vec<4, bool, aligned_mediump> aligned_mediump_bvec4;
+
229 
+
231  typedef vec<4, bool, aligned_lowp> aligned_lowp_bvec4;
+
232 
+
233  // -- default --
+
234 
+
235 #if(defined(GLM_PRECISION_LOWP_FLOAT))
+
236  typedef aligned_lowp_vec1 aligned_vec1;
+
237  typedef aligned_lowp_vec2 aligned_vec2;
+
238  typedef aligned_lowp_vec3 aligned_vec3;
+
239  typedef aligned_lowp_vec4 aligned_vec4;
+
240 #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+
241  typedef aligned_mediump_vec1 aligned_vec1;
+
242  typedef aligned_mediump_vec2 aligned_vec2;
+
243  typedef aligned_mediump_vec3 aligned_vec3;
+
244  typedef aligned_mediump_vec4 aligned_vec4;
+
245 #else //defined(GLM_PRECISION_HIGHP_FLOAT)
+
246  typedef aligned_highp_vec1 aligned_vec1;
+
248 
+
250  typedef aligned_highp_vec2 aligned_vec2;
+
251 
+
253  typedef aligned_highp_vec3 aligned_vec3;
+
254 
+
256  typedef aligned_highp_vec4 aligned_vec4;
+
257 #endif//GLM_PRECISION
+
258 
+
259 #if(defined(GLM_PRECISION_LOWP_DOUBLE))
+
260  typedef aligned_lowp_dvec1 aligned_dvec1;
+
261  typedef aligned_lowp_dvec2 aligned_dvec2;
+
262  typedef aligned_lowp_dvec3 aligned_dvec3;
+
263  typedef aligned_lowp_dvec4 aligned_dvec4;
+
264 #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+
265  typedef aligned_mediump_dvec1 aligned_dvec1;
+
266  typedef aligned_mediump_dvec2 aligned_dvec2;
+
267  typedef aligned_mediump_dvec3 aligned_dvec3;
+
268  typedef aligned_mediump_dvec4 aligned_dvec4;
+
269 #else //defined(GLM_PRECISION_HIGHP_DOUBLE)
+
270  typedef aligned_highp_dvec1 aligned_dvec1;
+
272 
+
274  typedef aligned_highp_dvec2 aligned_dvec2;
+
275 
+
277  typedef aligned_highp_dvec3 aligned_dvec3;
+
278 
+
280  typedef aligned_highp_dvec4 aligned_dvec4;
+
281 #endif//GLM_PRECISION
+
282 
+
283 #if(defined(GLM_PRECISION_LOWP_INT))
+
284  typedef aligned_lowp_ivec1 aligned_ivec1;
+
285  typedef aligned_lowp_ivec2 aligned_ivec2;
+
286  typedef aligned_lowp_ivec3 aligned_ivec3;
+
287  typedef aligned_lowp_ivec4 aligned_ivec4;
+
288 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
289  typedef aligned_mediump_ivec1 aligned_ivec1;
+
290  typedef aligned_mediump_ivec2 aligned_ivec2;
+
291  typedef aligned_mediump_ivec3 aligned_ivec3;
+
292  typedef aligned_mediump_ivec4 aligned_ivec4;
+
293 #else //defined(GLM_PRECISION_HIGHP_INT)
+
294  typedef aligned_highp_ivec1 aligned_ivec1;
+
296 
+
298  typedef aligned_highp_ivec2 aligned_ivec2;
+
299 
+
301  typedef aligned_highp_ivec3 aligned_ivec3;
+
302 
+
304  typedef aligned_highp_ivec4 aligned_ivec4;
+
305 #endif//GLM_PRECISION
+
306 
+
307  // -- Unsigned integer definition --
+
308 
+
309 #if(defined(GLM_PRECISION_LOWP_UINT))
+
310  typedef aligned_lowp_uvec1 aligned_uvec1;
+
311  typedef aligned_lowp_uvec2 aligned_uvec2;
+
312  typedef aligned_lowp_uvec3 aligned_uvec3;
+
313  typedef aligned_lowp_uvec4 aligned_uvec4;
+
314 #elif(defined(GLM_PRECISION_MEDIUMP_UINT))
+
315  typedef aligned_mediump_uvec1 aligned_uvec1;
+
316  typedef aligned_mediump_uvec2 aligned_uvec2;
+
317  typedef aligned_mediump_uvec3 aligned_uvec3;
+
318  typedef aligned_mediump_uvec4 aligned_uvec4;
+
319 #else //defined(GLM_PRECISION_HIGHP_UINT)
+
320  typedef aligned_highp_uvec1 aligned_uvec1;
+
322 
+
324  typedef aligned_highp_uvec2 aligned_uvec2;
+
325 
+
327  typedef aligned_highp_uvec3 aligned_uvec3;
+
328 
+
330  typedef aligned_highp_uvec4 aligned_uvec4;
+
331 #endif//GLM_PRECISION
+
332 
+
333 #if(defined(GLM_PRECISION_LOWP_BOOL))
+
334  typedef aligned_lowp_bvec1 aligned_bvec1;
+
335  typedef aligned_lowp_bvec2 aligned_bvec2;
+
336  typedef aligned_lowp_bvec3 aligned_bvec3;
+
337  typedef aligned_lowp_bvec4 aligned_bvec4;
+
338 #elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
+
339  typedef aligned_mediump_bvec1 aligned_bvec1;
+
340  typedef aligned_mediump_bvec2 aligned_bvec2;
+
341  typedef aligned_mediump_bvec3 aligned_bvec3;
+
342  typedef aligned_mediump_bvec4 aligned_bvec4;
+
343 #else //defined(GLM_PRECISION_HIGHP_BOOL)
+
344  typedef aligned_highp_bvec1 aligned_bvec1;
+
346 
+
348  typedef aligned_highp_bvec2 aligned_bvec2;
+
349 
+
351  typedef aligned_highp_bvec3 aligned_bvec3;
+
352 
+
354  typedef aligned_highp_bvec4 aligned_bvec4;
+
355 #endif//GLM_PRECISION
+
356 
+
358 }//namespace glm
+
vec< 2, double, aligned_mediump > aligned_mediump_dvec2
2 components vector of medium double-qualifier floating-point numbers.
+
vec< 2, float, aligned_lowp > aligned_lowp_vec2
2 components vector of low single-qualifier floating-point numbers.
+
aligned_highp_ivec3 aligned_ivec3
3 components vector of signed integer numbers.
+
vec< 2, bool, aligned_highp > aligned_highp_bvec2
2 components vector of high qualifier bool numbers.
+
aligned_highp_dvec1 aligned_dvec1
1 component vector of double-qualifier floating-point numbers.
+
vec< 4, float, aligned_lowp > aligned_lowp_vec4
4 components vector of low single-qualifier floating-point numbers.
+
vec< 3, int, aligned_mediump > aligned_mediump_ivec3
3 components vector of medium qualifier signed integer numbers.
+
vec< 4, float, aligned_mediump > aligned_mediump_vec4
4 components vector of medium single-qualifier floating-point numbers.
+
vec< 3, uint, aligned_lowp > aligned_lowp_uvec3
3 components vector of low qualifier unsigned integer numbers.
+
vec< 3, double, aligned_lowp > aligned_lowp_dvec3
3 components vector of low double-qualifier floating-point numbers.
+
vec< 4, int, aligned_highp > aligned_highp_ivec4
4 components vector of high qualifier signed integer numbers.
+
vec< 2, int, aligned_mediump > aligned_mediump_ivec2
2 components vector of medium qualifier signed integer numbers.
+
vec< 4, double, aligned_lowp > aligned_lowp_dvec4
4 components vector of low double-qualifier floating-point numbers.
+
aligned_highp_dvec4 aligned_dvec4
4 components vector of double-qualifier floating-point numbers.
+
vec< 2, bool, aligned_lowp > aligned_lowp_bvec2
2 components vector of low qualifier bool numbers.
+
vec< 4, double, aligned_highp > aligned_highp_dvec4
4 components vector of high double-qualifier floating-point numbers.
+
aligned_highp_bvec4 aligned_bvec4
4 components vector of boolean.
+
Definition: _noise.hpp:11
+
vec< 4, float, aligned_highp > aligned_highp_vec4
4 components vector of high single-qualifier floating-point numbers.
+
aligned_highp_vec2 aligned_vec2
2 components vector of floating-point numbers.
+
vec< 3, int, aligned_highp > aligned_highp_ivec3
3 components vector of high qualifier signed integer numbers.
+
vec< 3, bool, aligned_mediump > aligned_mediump_bvec3
3 components vector of medium qualifier bool numbers.
+
vec< 4, bool, aligned_lowp > aligned_lowp_bvec4
4 components vector of low qualifier bool numbers.
+
vec< 4, int, aligned_mediump > aligned_mediump_ivec4
4 components vector of medium qualifier signed integer numbers.
+
vec< 4, uint, aligned_mediump > aligned_mediump_uvec4
4 components vector of medium qualifier unsigned integer numbers.
+
vec< 3, int, aligned_lowp > aligned_lowp_ivec3
3 components vector of low qualifier signed integer numbers.
+
vec< 2, float, aligned_mediump > aligned_mediump_vec2
2 components vector of medium single-qualifier floating-point numbers.
+
aligned_highp_ivec1 aligned_ivec1
1 component vector of signed integer numbers.
+
vec< 2, double, aligned_lowp > aligned_lowp_dvec2
2 components vector of low double-qualifier floating-point numbers.
+
vec< 3, bool, aligned_highp > aligned_highp_bvec3
3 components vector of high qualifier bool numbers.
+
aligned_highp_dvec3 aligned_dvec3
3 components vector of double-qualifier floating-point numbers.
+
aligned_highp_bvec1 aligned_bvec1
1 component vector of boolean.
+
vec< 4, bool, aligned_highp > aligned_highp_bvec4
4 components vector of high qualifier bool numbers.
+
vec< 4, uint, aligned_lowp > aligned_lowp_uvec4
4 components vector of low qualifier unsigned integer numbers.
+
vec< 4, int, aligned_lowp > aligned_lowp_ivec4
4 components vector of low qualifier signed integer numbers.
+
aligned_highp_bvec3 aligned_bvec3
3 components vector of boolean.
+
vec< 2, uint, aligned_lowp > aligned_lowp_uvec2
2 components vector of low qualifier unsigned integer numbers.
+
vec< 3, double, aligned_highp > aligned_highp_dvec3
3 components vector of high double-qualifier floating-point numbers.
+
vec< 2, double, aligned_highp > aligned_highp_dvec2
2 components vector of high double-qualifier floating-point numbers.
+
vec< 2, int, aligned_lowp > aligned_lowp_ivec2
2 components vector of low qualifier signed integer numbers.
+
aligned_highp_uvec4 aligned_uvec4
4 components vector of unsigned integer numbers.
+
vec< 3, float, aligned_lowp > aligned_lowp_vec3
3 components vector of low single-qualifier floating-point numbers.
+
vec< 2, float, aligned_highp > aligned_highp_vec2
2 components vector of high single-qualifier floating-point numbers.
+
aligned_highp_vec4 aligned_vec4
4 components vector of floating-point numbers.
+
vec< 2, bool, aligned_mediump > aligned_mediump_bvec2
2 components vector of medium qualifier bool numbers.
+
vec< 3, bool, aligned_lowp > aligned_lowp_bvec3
3 components vector of low qualifier bool numbers.
+
aligned_highp_uvec3 aligned_uvec3
3 components vector of unsigned integer numbers.
+
vec< 2, uint, aligned_mediump > aligned_mediump_uvec2
2 components vector of medium qualifier unsigned integer numbers.
+
vec< 3, float, aligned_mediump > aligned_mediump_vec3
3 components vector of medium single-qualifier floating-point numbers.
+
vec< 2, uint, aligned_highp > aligned_highp_uvec2
2 components vector of high qualifier unsigned integer numbers.
+
vec< 4, double, aligned_mediump > aligned_mediump_dvec4
4 components vector of medium double-qualifier floating-point numbers.
+
aligned_highp_vec1 aligned_vec1
1 component vector of floating-point numbers.
+
aligned_highp_uvec1 aligned_uvec1
1 component vector of unsigned integer numbers.
+
aligned_highp_ivec2 aligned_ivec2
2 components vector of signed integer numbers.
+
vec< 2, int, aligned_highp > aligned_highp_ivec2
2 components vector of high qualifier signed integer numbers.
+
vec< 3, uint, aligned_mediump > aligned_mediump_uvec3
3 components vector of medium qualifier unsigned integer numbers.
+
vec< 4, uint, aligned_highp > aligned_highp_uvec4
4 components vector of high qualifier unsigned integer numbers.
+
vec< 3, double, aligned_mediump > aligned_mediump_dvec3
3 components vector of medium double-qualifier floating-point numbers.
+
aligned_highp_vec3 aligned_vec3
3 components vector of floating-point numbers.
+
aligned_highp_bvec2 aligned_bvec2
2 components vector of boolean.
+
aligned_highp_ivec4 aligned_ivec4
4 components vector of signed integer numbers.
+
vec< 3, float, aligned_highp > aligned_highp_vec3
3 components vector of high single-qualifier floating-point numbers.
+
vec< 3, uint, aligned_highp > aligned_highp_uvec3
3 components vector of high qualifier unsigned integer numbers.
+
aligned_highp_dvec2 aligned_dvec2
2 components vector of double-qualifier floating-point numbers.
+
aligned_highp_uvec2 aligned_uvec2
2 components vector of unsigned integer numbers.
+
vec< 4, bool, aligned_mediump > aligned_mediump_bvec4
4 components vector of medium qualifier bool numbers.
+
+ + + + diff --git a/doc/api/a00110.html b/doc/api/a00110.html new file mode 100644 index 00000000..2fd3c300 --- /dev/null +++ b/doc/api/a00110.html @@ -0,0 +1,743 @@ + + + + + + +0.9.9 API documenation: type_aligned.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
gtx/type_aligned.hpp File Reference
+
+
+ +

GLM_GTX_type_aligned +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

 GLM_ALIGNED_TYPEDEF (lowp_int8, aligned_lowp_int8, 1)
 Low qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int16, aligned_lowp_int16, 2)
 Low qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int32, aligned_lowp_int32, 4)
 Low qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int64, aligned_lowp_int64, 8)
 Low qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int8_t, aligned_lowp_int8_t, 1)
 Low qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int16_t, aligned_lowp_int16_t, 2)
 Low qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int32_t, aligned_lowp_int32_t, 4)
 Low qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int64_t, aligned_lowp_int64_t, 8)
 Low qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i8, aligned_lowp_i8, 1)
 Low qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i16, aligned_lowp_i16, 2)
 Low qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i32, aligned_lowp_i32, 4)
 Low qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i64, aligned_lowp_i64, 8)
 Low qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int8, aligned_mediump_int8, 1)
 Medium qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int16, aligned_mediump_int16, 2)
 Medium qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int32, aligned_mediump_int32, 4)
 Medium qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int64, aligned_mediump_int64, 8)
 Medium qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int8_t, aligned_mediump_int8_t, 1)
 Medium qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int16_t, aligned_mediump_int16_t, 2)
 Medium qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int32_t, aligned_mediump_int32_t, 4)
 Medium qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int64_t, aligned_mediump_int64_t, 8)
 Medium qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i8, aligned_mediump_i8, 1)
 Medium qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i16, aligned_mediump_i16, 2)
 Medium qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i32, aligned_mediump_i32, 4)
 Medium qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i64, aligned_mediump_i64, 8)
 Medium qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int8, aligned_highp_int8, 1)
 High qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int16, aligned_highp_int16, 2)
 High qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int32, aligned_highp_int32, 4)
 High qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int64, aligned_highp_int64, 8)
 High qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int8_t, aligned_highp_int8_t, 1)
 High qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int16_t, aligned_highp_int16_t, 2)
 High qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int32_t, aligned_highp_int32_t, 4)
 High qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int64_t, aligned_highp_int64_t, 8)
 High qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i8, aligned_highp_i8, 1)
 High qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i16, aligned_highp_i16, 2)
 High qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i32, aligned_highp_i32, 4)
 High qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i64, aligned_highp_i64, 8)
 High qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int8, aligned_int8, 1)
 Default qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int16, aligned_int16, 2)
 Default qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int32, aligned_int32, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int64, aligned_int64, 8)
 Default qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int8_t, aligned_int8_t, 1)
 Default qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int16_t, aligned_int16_t, 2)
 Default qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int32_t, aligned_int32_t, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int64_t, aligned_int64_t, 8)
 Default qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i8, aligned_i8, 1)
 Default qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i16, aligned_i16, 2)
 Default qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i32, aligned_i32, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i64, aligned_i64, 8)
 Default qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec1, aligned_ivec1, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec2, aligned_ivec2, 8)
 Default qualifier 32 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec3, aligned_ivec3, 16)
 Default qualifier 32 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec4, aligned_ivec4, 16)
 Default qualifier 32 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec1, aligned_i8vec1, 1)
 Default qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec2, aligned_i8vec2, 2)
 Default qualifier 8 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec3, aligned_i8vec3, 4)
 Default qualifier 8 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec4, aligned_i8vec4, 4)
 Default qualifier 8 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec1, aligned_i16vec1, 2)
 Default qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec2, aligned_i16vec2, 4)
 Default qualifier 16 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec3, aligned_i16vec3, 8)
 Default qualifier 16 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec4, aligned_i16vec4, 8)
 Default qualifier 16 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec1, aligned_i32vec1, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec2, aligned_i32vec2, 8)
 Default qualifier 32 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec3, aligned_i32vec3, 16)
 Default qualifier 32 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec4, aligned_i32vec4, 16)
 Default qualifier 32 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec1, aligned_i64vec1, 8)
 Default qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec2, aligned_i64vec2, 16)
 Default qualifier 64 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec3, aligned_i64vec3, 32)
 Default qualifier 64 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec4, aligned_i64vec4, 32)
 Default qualifier 64 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint8, aligned_lowp_uint8, 1)
 Low qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint16, aligned_lowp_uint16, 2)
 Low qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint32, aligned_lowp_uint32, 4)
 Low qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint64, aligned_lowp_uint64, 8)
 Low qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint8_t, aligned_lowp_uint8_t, 1)
 Low qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint16_t, aligned_lowp_uint16_t, 2)
 Low qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint32_t, aligned_lowp_uint32_t, 4)
 Low qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint64_t, aligned_lowp_uint64_t, 8)
 Low qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u8, aligned_lowp_u8, 1)
 Low qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u16, aligned_lowp_u16, 2)
 Low qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u32, aligned_lowp_u32, 4)
 Low qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u64, aligned_lowp_u64, 8)
 Low qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint8, aligned_mediump_uint8, 1)
 Medium qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint16, aligned_mediump_uint16, 2)
 Medium qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint32, aligned_mediump_uint32, 4)
 Medium qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint64, aligned_mediump_uint64, 8)
 Medium qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint8_t, aligned_mediump_uint8_t, 1)
 Medium qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint16_t, aligned_mediump_uint16_t, 2)
 Medium qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint32_t, aligned_mediump_uint32_t, 4)
 Medium qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint64_t, aligned_mediump_uint64_t, 8)
 Medium qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u8, aligned_mediump_u8, 1)
 Medium qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u16, aligned_mediump_u16, 2)
 Medium qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u32, aligned_mediump_u32, 4)
 Medium qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u64, aligned_mediump_u64, 8)
 Medium qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint8, aligned_highp_uint8, 1)
 High qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint16, aligned_highp_uint16, 2)
 High qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint32, aligned_highp_uint32, 4)
 High qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint64, aligned_highp_uint64, 8)
 High qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint8_t, aligned_highp_uint8_t, 1)
 High qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint16_t, aligned_highp_uint16_t, 2)
 High qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint32_t, aligned_highp_uint32_t, 4)
 High qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint64_t, aligned_highp_uint64_t, 8)
 High qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u8, aligned_highp_u8, 1)
 High qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u16, aligned_highp_u16, 2)
 High qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u32, aligned_highp_u32, 4)
 High qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u64, aligned_highp_u64, 8)
 High qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint8, aligned_uint8, 1)
 Default qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint16, aligned_uint16, 2)
 Default qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint32, aligned_uint32, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint64, aligned_uint64, 8)
 Default qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint8_t, aligned_uint8_t, 1)
 Default qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint16_t, aligned_uint16_t, 2)
 Default qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint32_t, aligned_uint32_t, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint64_t, aligned_uint64_t, 8)
 Default qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u8, aligned_u8, 1)
 Default qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u16, aligned_u16, 2)
 Default qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u32, aligned_u32, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u64, aligned_u64, 8)
 Default qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec1, aligned_uvec1, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec2, aligned_uvec2, 8)
 Default qualifier 32 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec3, aligned_uvec3, 16)
 Default qualifier 32 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec4, aligned_uvec4, 16)
 Default qualifier 32 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec1, aligned_u8vec1, 1)
 Default qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec2, aligned_u8vec2, 2)
 Default qualifier 8 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec3, aligned_u8vec3, 4)
 Default qualifier 8 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec4, aligned_u8vec4, 4)
 Default qualifier 8 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec1, aligned_u16vec1, 2)
 Default qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec2, aligned_u16vec2, 4)
 Default qualifier 16 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec3, aligned_u16vec3, 8)
 Default qualifier 16 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec4, aligned_u16vec4, 8)
 Default qualifier 16 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec1, aligned_u32vec1, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec2, aligned_u32vec2, 8)
 Default qualifier 32 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec3, aligned_u32vec3, 16)
 Default qualifier 32 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec4, aligned_u32vec4, 16)
 Default qualifier 32 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec1, aligned_u64vec1, 8)
 Default qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec2, aligned_u64vec2, 16)
 Default qualifier 64 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec3, aligned_u64vec3, 32)
 Default qualifier 64 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec4, aligned_u64vec4, 32)
 Default qualifier 64 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (float32, aligned_float32, 4)
 32 bit single-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float64, aligned_float64, 8)
 64 bit double-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float32_t, aligned_float32_t, 4)
 32 bit single-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float64_t, aligned_float64_t, 8)
 64 bit double-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float32, aligned_f32, 4)
 32 bit single-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float64, aligned_f64, 8)
 64 bit double-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (vec1, aligned_vec1, 4)
 Single-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (vec2, aligned_vec2, 8)
 Single-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (vec3, aligned_vec3, 16)
 Single-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (vec4, aligned_vec4, 16)
 Single-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (fvec1, aligned_fvec1, 4)
 Single-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (fvec2, aligned_fvec2, 8)
 Single-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (fvec3, aligned_fvec3, 16)
 Single-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (fvec4, aligned_fvec4, 16)
 Single-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec1, aligned_f32vec1, 4)
 Single-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec2, aligned_f32vec2, 8)
 Single-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec3, aligned_f32vec3, 16)
 Single-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec4, aligned_f32vec4, 16)
 Single-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (dvec1, aligned_dvec1, 8)
 Double-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (dvec2, aligned_dvec2, 16)
 Double-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (dvec3, aligned_dvec3, 32)
 Double-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (dvec4, aligned_dvec4, 32)
 Double-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec1, aligned_f64vec1, 8)
 Double-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec2, aligned_f64vec2, 16)
 Double-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec3, aligned_f64vec3, 32)
 Double-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec4, aligned_f64vec4, 32)
 Double-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (mat2, aligned_mat2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat3, aligned_mat3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat4, aligned_mat4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat2x2, aligned_mat2x2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat3x3, aligned_mat3x3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat4x4, aligned_mat4x4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x2, aligned_fmat2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x3, aligned_fmat3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x4, aligned_fmat4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x2, aligned_fmat2x2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x3, aligned_fmat2x3, 16)
 Single-qualifier floating-point aligned 2x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x4, aligned_fmat2x4, 16)
 Single-qualifier floating-point aligned 2x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x2, aligned_fmat3x2, 16)
 Single-qualifier floating-point aligned 3x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x3, aligned_fmat3x3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x4, aligned_fmat3x4, 16)
 Single-qualifier floating-point aligned 3x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x2, aligned_fmat4x2, 16)
 Single-qualifier floating-point aligned 4x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x3, aligned_fmat4x3, 16)
 Single-qualifier floating-point aligned 4x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x4, aligned_fmat4x4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x2, aligned_f32mat2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x3, aligned_f32mat3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x4, aligned_f32mat4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x2, aligned_f32mat2x2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x3, aligned_f32mat2x3, 16)
 Single-qualifier floating-point aligned 2x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x4, aligned_f32mat2x4, 16)
 Single-qualifier floating-point aligned 2x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x2, aligned_f32mat3x2, 16)
 Single-qualifier floating-point aligned 3x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x3, aligned_f32mat3x3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x4, aligned_f32mat3x4, 16)
 Single-qualifier floating-point aligned 3x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x2, aligned_f32mat4x2, 16)
 Single-qualifier floating-point aligned 4x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x3, aligned_f32mat4x3, 16)
 Single-qualifier floating-point aligned 4x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x4, aligned_f32mat4x4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x2, aligned_f64mat2, 32)
 Double-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x3, aligned_f64mat3, 32)
 Double-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x4, aligned_f64mat4, 32)
 Double-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x2, aligned_f64mat2x2, 32)
 Double-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x3, aligned_f64mat2x3, 32)
 Double-qualifier floating-point aligned 2x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x4, aligned_f64mat2x4, 32)
 Double-qualifier floating-point aligned 2x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x2, aligned_f64mat3x2, 32)
 Double-qualifier floating-point aligned 3x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x3, aligned_f64mat3x3, 32)
 Double-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x4, aligned_f64mat3x4, 32)
 Double-qualifier floating-point aligned 3x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x2, aligned_f64mat4x2, 32)
 Double-qualifier floating-point aligned 4x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x3, aligned_f64mat4x3, 32)
 Double-qualifier floating-point aligned 4x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x4, aligned_f64mat4x4, 32)
 Double-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (quat, aligned_quat, 16)
 Single-qualifier floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (fquat, aligned_fquat, 16)
 Single-qualifier floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (dquat, aligned_dquat, 32)
 Double-qualifier floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (f32quat, aligned_f32quat, 16)
 Single-qualifier floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (f64quat, aligned_f64quat, 32)
 Double-qualifier floating-point aligned quaternion. More...
 
+

Detailed Description

+

GLM_GTX_type_aligned

+
See also
GLM Core (dependence)
+
+GLM_GTC_quaternion (dependence)
+ +

Definition in file gtx/type_aligned.hpp.

+
+ + + + diff --git a/doc/api/a00110_source.html b/doc/api/a00110_source.html new file mode 100644 index 00000000..57ae6f41 --- /dev/null +++ b/doc/api/a00110_source.html @@ -0,0 +1,811 @@ + + + + + + +0.9.9 API documenation: type_aligned.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
gtx/type_aligned.hpp
+
+
+Go to the documentation of this file.
1 
+
16 #pragma once
+
17 
+
18 // Dependency:
+
19 #include "../gtc/type_precision.hpp"
+
20 
+
21 #ifndef GLM_ENABLE_EXPERIMENTAL
+
22 # error "GLM: GLM_GTX_type_aligned is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
23 #endif
+
24 
+
25 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
26 # pragma message("GLM: GLM_GTX_type_aligned extension included")
+
27 #endif
+
28 
+
29 namespace glm
+
30 {
+
32  // Signed int vector types
+
33 
+
36 
+
39  GLM_ALIGNED_TYPEDEF(lowp_int8, aligned_lowp_int8, 1);
+
40 
+
43  GLM_ALIGNED_TYPEDEF(lowp_int16, aligned_lowp_int16, 2);
+
44 
+
47  GLM_ALIGNED_TYPEDEF(lowp_int32, aligned_lowp_int32, 4);
+
48 
+
51  GLM_ALIGNED_TYPEDEF(lowp_int64, aligned_lowp_int64, 8);
+
52 
+
53 
+
56  GLM_ALIGNED_TYPEDEF(lowp_int8_t, aligned_lowp_int8_t, 1);
+
57 
+
60  GLM_ALIGNED_TYPEDEF(lowp_int16_t, aligned_lowp_int16_t, 2);
+
61 
+
64  GLM_ALIGNED_TYPEDEF(lowp_int32_t, aligned_lowp_int32_t, 4);
+
65 
+
68  GLM_ALIGNED_TYPEDEF(lowp_int64_t, aligned_lowp_int64_t, 8);
+
69 
+
70 
+
73  GLM_ALIGNED_TYPEDEF(lowp_i8, aligned_lowp_i8, 1);
+
74 
+
77  GLM_ALIGNED_TYPEDEF(lowp_i16, aligned_lowp_i16, 2);
+
78 
+
81  GLM_ALIGNED_TYPEDEF(lowp_i32, aligned_lowp_i32, 4);
+
82 
+
85  GLM_ALIGNED_TYPEDEF(lowp_i64, aligned_lowp_i64, 8);
+
86 
+
87 
+
90  GLM_ALIGNED_TYPEDEF(mediump_int8, aligned_mediump_int8, 1);
+
91 
+
94  GLM_ALIGNED_TYPEDEF(mediump_int16, aligned_mediump_int16, 2);
+
95 
+
98  GLM_ALIGNED_TYPEDEF(mediump_int32, aligned_mediump_int32, 4);
+
99 
+
102  GLM_ALIGNED_TYPEDEF(mediump_int64, aligned_mediump_int64, 8);
+
103 
+
104 
+
107  GLM_ALIGNED_TYPEDEF(mediump_int8_t, aligned_mediump_int8_t, 1);
+
108 
+
111  GLM_ALIGNED_TYPEDEF(mediump_int16_t, aligned_mediump_int16_t, 2);
+
112 
+
115  GLM_ALIGNED_TYPEDEF(mediump_int32_t, aligned_mediump_int32_t, 4);
+
116 
+
119  GLM_ALIGNED_TYPEDEF(mediump_int64_t, aligned_mediump_int64_t, 8);
+
120 
+
121 
+
124  GLM_ALIGNED_TYPEDEF(mediump_i8, aligned_mediump_i8, 1);
+
125 
+
128  GLM_ALIGNED_TYPEDEF(mediump_i16, aligned_mediump_i16, 2);
+
129 
+
132  GLM_ALIGNED_TYPEDEF(mediump_i32, aligned_mediump_i32, 4);
+
133 
+
136  GLM_ALIGNED_TYPEDEF(mediump_i64, aligned_mediump_i64, 8);
+
137 
+
138 
+
141  GLM_ALIGNED_TYPEDEF(highp_int8, aligned_highp_int8, 1);
+
142 
+
145  GLM_ALIGNED_TYPEDEF(highp_int16, aligned_highp_int16, 2);
+
146 
+
149  GLM_ALIGNED_TYPEDEF(highp_int32, aligned_highp_int32, 4);
+
150 
+
153  GLM_ALIGNED_TYPEDEF(highp_int64, aligned_highp_int64, 8);
+
154 
+
155 
+
158  GLM_ALIGNED_TYPEDEF(highp_int8_t, aligned_highp_int8_t, 1);
+
159 
+
162  GLM_ALIGNED_TYPEDEF(highp_int16_t, aligned_highp_int16_t, 2);
+
163 
+
166  GLM_ALIGNED_TYPEDEF(highp_int32_t, aligned_highp_int32_t, 4);
+
167 
+
170  GLM_ALIGNED_TYPEDEF(highp_int64_t, aligned_highp_int64_t, 8);
+
171 
+
172 
+
175  GLM_ALIGNED_TYPEDEF(highp_i8, aligned_highp_i8, 1);
+
176 
+
179  GLM_ALIGNED_TYPEDEF(highp_i16, aligned_highp_i16, 2);
+
180 
+
183  GLM_ALIGNED_TYPEDEF(highp_i32, aligned_highp_i32, 4);
+
184 
+
187  GLM_ALIGNED_TYPEDEF(highp_i64, aligned_highp_i64, 8);
+
188 
+
189 
+
192  GLM_ALIGNED_TYPEDEF(int8, aligned_int8, 1);
+
193 
+
196  GLM_ALIGNED_TYPEDEF(int16, aligned_int16, 2);
+
197 
+
200  GLM_ALIGNED_TYPEDEF(int32, aligned_int32, 4);
+
201 
+
204  GLM_ALIGNED_TYPEDEF(int64, aligned_int64, 8);
+
205 
+
206 
+
209  GLM_ALIGNED_TYPEDEF(int8_t, aligned_int8_t, 1);
+
210 
+
213  GLM_ALIGNED_TYPEDEF(int16_t, aligned_int16_t, 2);
+
214 
+
217  GLM_ALIGNED_TYPEDEF(int32_t, aligned_int32_t, 4);
+
218 
+
221  GLM_ALIGNED_TYPEDEF(int64_t, aligned_int64_t, 8);
+
222 
+
223 
+
226  GLM_ALIGNED_TYPEDEF(i8, aligned_i8, 1);
+
227 
+
230  GLM_ALIGNED_TYPEDEF(i16, aligned_i16, 2);
+
231 
+
234  GLM_ALIGNED_TYPEDEF(i32, aligned_i32, 4);
+
235 
+
238  GLM_ALIGNED_TYPEDEF(i64, aligned_i64, 8);
+
239 
+
240 
+ +
244 
+ +
248 
+ +
252 
+ +
256 
+
257 
+
260  GLM_ALIGNED_TYPEDEF(i8vec1, aligned_i8vec1, 1);
+
261 
+
264  GLM_ALIGNED_TYPEDEF(i8vec2, aligned_i8vec2, 2);
+
265 
+
268  GLM_ALIGNED_TYPEDEF(i8vec3, aligned_i8vec3, 4);
+
269 
+
272  GLM_ALIGNED_TYPEDEF(i8vec4, aligned_i8vec4, 4);
+
273 
+
274 
+
277  GLM_ALIGNED_TYPEDEF(i16vec1, aligned_i16vec1, 2);
+
278 
+
281  GLM_ALIGNED_TYPEDEF(i16vec2, aligned_i16vec2, 4);
+
282 
+
285  GLM_ALIGNED_TYPEDEF(i16vec3, aligned_i16vec3, 8);
+
286 
+
289  GLM_ALIGNED_TYPEDEF(i16vec4, aligned_i16vec4, 8);
+
290 
+
291 
+
294  GLM_ALIGNED_TYPEDEF(i32vec1, aligned_i32vec1, 4);
+
295 
+
298  GLM_ALIGNED_TYPEDEF(i32vec2, aligned_i32vec2, 8);
+
299 
+
302  GLM_ALIGNED_TYPEDEF(i32vec3, aligned_i32vec3, 16);
+
303 
+
306  GLM_ALIGNED_TYPEDEF(i32vec4, aligned_i32vec4, 16);
+
307 
+
308 
+
311  GLM_ALIGNED_TYPEDEF(i64vec1, aligned_i64vec1, 8);
+
312 
+
315  GLM_ALIGNED_TYPEDEF(i64vec2, aligned_i64vec2, 16);
+
316 
+
319  GLM_ALIGNED_TYPEDEF(i64vec3, aligned_i64vec3, 32);
+
320 
+
323  GLM_ALIGNED_TYPEDEF(i64vec4, aligned_i64vec4, 32);
+
324 
+
325 
+
327  // Unsigned int vector types
+
328 
+
331  GLM_ALIGNED_TYPEDEF(lowp_uint8, aligned_lowp_uint8, 1);
+
332 
+
335  GLM_ALIGNED_TYPEDEF(lowp_uint16, aligned_lowp_uint16, 2);
+
336 
+
339  GLM_ALIGNED_TYPEDEF(lowp_uint32, aligned_lowp_uint32, 4);
+
340 
+
343  GLM_ALIGNED_TYPEDEF(lowp_uint64, aligned_lowp_uint64, 8);
+
344 
+
345 
+
348  GLM_ALIGNED_TYPEDEF(lowp_uint8_t, aligned_lowp_uint8_t, 1);
+
349 
+
352  GLM_ALIGNED_TYPEDEF(lowp_uint16_t, aligned_lowp_uint16_t, 2);
+
353 
+
356  GLM_ALIGNED_TYPEDEF(lowp_uint32_t, aligned_lowp_uint32_t, 4);
+
357 
+
360  GLM_ALIGNED_TYPEDEF(lowp_uint64_t, aligned_lowp_uint64_t, 8);
+
361 
+
362 
+
365  GLM_ALIGNED_TYPEDEF(lowp_u8, aligned_lowp_u8, 1);
+
366 
+
369  GLM_ALIGNED_TYPEDEF(lowp_u16, aligned_lowp_u16, 2);
+
370 
+
373  GLM_ALIGNED_TYPEDEF(lowp_u32, aligned_lowp_u32, 4);
+
374 
+
377  GLM_ALIGNED_TYPEDEF(lowp_u64, aligned_lowp_u64, 8);
+
378 
+
379 
+
382  GLM_ALIGNED_TYPEDEF(mediump_uint8, aligned_mediump_uint8, 1);
+
383 
+
386  GLM_ALIGNED_TYPEDEF(mediump_uint16, aligned_mediump_uint16, 2);
+
387 
+
390  GLM_ALIGNED_TYPEDEF(mediump_uint32, aligned_mediump_uint32, 4);
+
391 
+
394  GLM_ALIGNED_TYPEDEF(mediump_uint64, aligned_mediump_uint64, 8);
+
395 
+
396 
+
399  GLM_ALIGNED_TYPEDEF(mediump_uint8_t, aligned_mediump_uint8_t, 1);
+
400 
+
403  GLM_ALIGNED_TYPEDEF(mediump_uint16_t, aligned_mediump_uint16_t, 2);
+
404 
+
407  GLM_ALIGNED_TYPEDEF(mediump_uint32_t, aligned_mediump_uint32_t, 4);
+
408 
+
411  GLM_ALIGNED_TYPEDEF(mediump_uint64_t, aligned_mediump_uint64_t, 8);
+
412 
+
413 
+
416  GLM_ALIGNED_TYPEDEF(mediump_u8, aligned_mediump_u8, 1);
+
417 
+
420  GLM_ALIGNED_TYPEDEF(mediump_u16, aligned_mediump_u16, 2);
+
421 
+
424  GLM_ALIGNED_TYPEDEF(mediump_u32, aligned_mediump_u32, 4);
+
425 
+
428  GLM_ALIGNED_TYPEDEF(mediump_u64, aligned_mediump_u64, 8);
+
429 
+
430 
+
433  GLM_ALIGNED_TYPEDEF(highp_uint8, aligned_highp_uint8, 1);
+
434 
+
437  GLM_ALIGNED_TYPEDEF(highp_uint16, aligned_highp_uint16, 2);
+
438 
+
441  GLM_ALIGNED_TYPEDEF(highp_uint32, aligned_highp_uint32, 4);
+
442 
+
445  GLM_ALIGNED_TYPEDEF(highp_uint64, aligned_highp_uint64, 8);
+
446 
+
447 
+
450  GLM_ALIGNED_TYPEDEF(highp_uint8_t, aligned_highp_uint8_t, 1);
+
451 
+
454  GLM_ALIGNED_TYPEDEF(highp_uint16_t, aligned_highp_uint16_t, 2);
+
455 
+
458  GLM_ALIGNED_TYPEDEF(highp_uint32_t, aligned_highp_uint32_t, 4);
+
459 
+
462  GLM_ALIGNED_TYPEDEF(highp_uint64_t, aligned_highp_uint64_t, 8);
+
463 
+
464 
+
467  GLM_ALIGNED_TYPEDEF(highp_u8, aligned_highp_u8, 1);
+
468 
+
471  GLM_ALIGNED_TYPEDEF(highp_u16, aligned_highp_u16, 2);
+
472 
+
475  GLM_ALIGNED_TYPEDEF(highp_u32, aligned_highp_u32, 4);
+
476 
+
479  GLM_ALIGNED_TYPEDEF(highp_u64, aligned_highp_u64, 8);
+
480 
+
481 
+
484  GLM_ALIGNED_TYPEDEF(uint8, aligned_uint8, 1);
+
485 
+
488  GLM_ALIGNED_TYPEDEF(uint16, aligned_uint16, 2);
+
489 
+
492  GLM_ALIGNED_TYPEDEF(uint32, aligned_uint32, 4);
+
493 
+
496  GLM_ALIGNED_TYPEDEF(uint64, aligned_uint64, 8);
+
497 
+
498 
+
501  GLM_ALIGNED_TYPEDEF(uint8_t, aligned_uint8_t, 1);
+
502 
+
505  GLM_ALIGNED_TYPEDEF(uint16_t, aligned_uint16_t, 2);
+
506 
+
509  GLM_ALIGNED_TYPEDEF(uint32_t, aligned_uint32_t, 4);
+
510 
+
513  GLM_ALIGNED_TYPEDEF(uint64_t, aligned_uint64_t, 8);
+
514 
+
515 
+
518  GLM_ALIGNED_TYPEDEF(u8, aligned_u8, 1);
+
519 
+
522  GLM_ALIGNED_TYPEDEF(u16, aligned_u16, 2);
+
523 
+
526  GLM_ALIGNED_TYPEDEF(u32, aligned_u32, 4);
+
527 
+
530  GLM_ALIGNED_TYPEDEF(u64, aligned_u64, 8);
+
531 
+
532 
+ +
536 
+ +
540 
+ +
544 
+ +
548 
+
549 
+
552  GLM_ALIGNED_TYPEDEF(u8vec1, aligned_u8vec1, 1);
+
553 
+
556  GLM_ALIGNED_TYPEDEF(u8vec2, aligned_u8vec2, 2);
+
557 
+
560  GLM_ALIGNED_TYPEDEF(u8vec3, aligned_u8vec3, 4);
+
561 
+
564  GLM_ALIGNED_TYPEDEF(u8vec4, aligned_u8vec4, 4);
+
565 
+
566 
+
569  GLM_ALIGNED_TYPEDEF(u16vec1, aligned_u16vec1, 2);
+
570 
+
573  GLM_ALIGNED_TYPEDEF(u16vec2, aligned_u16vec2, 4);
+
574 
+
577  GLM_ALIGNED_TYPEDEF(u16vec3, aligned_u16vec3, 8);
+
578 
+
581  GLM_ALIGNED_TYPEDEF(u16vec4, aligned_u16vec4, 8);
+
582 
+
583 
+
586  GLM_ALIGNED_TYPEDEF(u32vec1, aligned_u32vec1, 4);
+
587 
+
590  GLM_ALIGNED_TYPEDEF(u32vec2, aligned_u32vec2, 8);
+
591 
+
594  GLM_ALIGNED_TYPEDEF(u32vec3, aligned_u32vec3, 16);
+
595 
+
598  GLM_ALIGNED_TYPEDEF(u32vec4, aligned_u32vec4, 16);
+
599 
+
600 
+
603  GLM_ALIGNED_TYPEDEF(u64vec1, aligned_u64vec1, 8);
+
604 
+
607  GLM_ALIGNED_TYPEDEF(u64vec2, aligned_u64vec2, 16);
+
608 
+
611  GLM_ALIGNED_TYPEDEF(u64vec3, aligned_u64vec3, 32);
+
612 
+
615  GLM_ALIGNED_TYPEDEF(u64vec4, aligned_u64vec4, 32);
+
616 
+
617 
+
619  // Float vector types
+
620 
+
623  GLM_ALIGNED_TYPEDEF(float32, aligned_float32, 4);
+
624 
+
627  GLM_ALIGNED_TYPEDEF(float64, aligned_float64, 8);
+
628 
+
629 
+
632  GLM_ALIGNED_TYPEDEF(float32_t, aligned_float32_t, 4);
+
633 
+
636  GLM_ALIGNED_TYPEDEF(float64_t, aligned_float64_t, 8);
+
637 
+
638 
+
641  GLM_ALIGNED_TYPEDEF(float32, aligned_f32, 4);
+
642 
+
645  GLM_ALIGNED_TYPEDEF(float64, aligned_f64, 8);
+
646 
+
647 
+ +
651 
+ +
655 
+ +
659 
+ +
663 
+
664 
+
667  GLM_ALIGNED_TYPEDEF(fvec1, aligned_fvec1, 4);
+
668 
+
671  GLM_ALIGNED_TYPEDEF(fvec2, aligned_fvec2, 8);
+
672 
+
675  GLM_ALIGNED_TYPEDEF(fvec3, aligned_fvec3, 16);
+
676 
+
679  GLM_ALIGNED_TYPEDEF(fvec4, aligned_fvec4, 16);
+
680 
+
681 
+
684  GLM_ALIGNED_TYPEDEF(f32vec1, aligned_f32vec1, 4);
+
685 
+
688  GLM_ALIGNED_TYPEDEF(f32vec2, aligned_f32vec2, 8);
+
689 
+
692  GLM_ALIGNED_TYPEDEF(f32vec3, aligned_f32vec3, 16);
+
693 
+
696  GLM_ALIGNED_TYPEDEF(f32vec4, aligned_f32vec4, 16);
+
697 
+
698 
+ +
702 
+ +
706 
+ +
710 
+ +
714 
+
715 
+
718  GLM_ALIGNED_TYPEDEF(f64vec1, aligned_f64vec1, 8);
+
719 
+
722  GLM_ALIGNED_TYPEDEF(f64vec2, aligned_f64vec2, 16);
+
723 
+
726  GLM_ALIGNED_TYPEDEF(f64vec3, aligned_f64vec3, 32);
+
727 
+
730  GLM_ALIGNED_TYPEDEF(f64vec4, aligned_f64vec4, 32);
+
731 
+
732 
+
734  // Float matrix types
+
735 
+
738  //typedef detail::tmat1<f32> mat1;
+
739 
+
742  GLM_ALIGNED_TYPEDEF(mat2, aligned_mat2, 16);
+
743 
+
746  GLM_ALIGNED_TYPEDEF(mat3, aligned_mat3, 16);
+
747 
+
750  GLM_ALIGNED_TYPEDEF(mat4, aligned_mat4, 16);
+
751 
+
752 
+
755  //typedef detail::tmat1x1<f32> mat1;
+
756 
+
759  GLM_ALIGNED_TYPEDEF(mat2x2, aligned_mat2x2, 16);
+
760 
+
763  GLM_ALIGNED_TYPEDEF(mat3x3, aligned_mat3x3, 16);
+
764 
+
767  GLM_ALIGNED_TYPEDEF(mat4x4, aligned_mat4x4, 16);
+
768 
+
769 
+
772  //typedef detail::tmat1x1<f32> fmat1;
+
773 
+
776  GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2, 16);
+
777 
+
780  GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3, 16);
+
781 
+
784  GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4, 16);
+
785 
+
786 
+
789  //typedef f32 fmat1x1;
+
790 
+
793  GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2x2, 16);
+
794 
+
797  GLM_ALIGNED_TYPEDEF(fmat2x3, aligned_fmat2x3, 16);
+
798 
+
801  GLM_ALIGNED_TYPEDEF(fmat2x4, aligned_fmat2x4, 16);
+
802 
+
805  GLM_ALIGNED_TYPEDEF(fmat3x2, aligned_fmat3x2, 16);
+
806 
+
809  GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3x3, 16);
+
810 
+
813  GLM_ALIGNED_TYPEDEF(fmat3x4, aligned_fmat3x4, 16);
+
814 
+
817  GLM_ALIGNED_TYPEDEF(fmat4x2, aligned_fmat4x2, 16);
+
818 
+
821  GLM_ALIGNED_TYPEDEF(fmat4x3, aligned_fmat4x3, 16);
+
822 
+
825  GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4x4, 16);
+
826 
+
827 
+
830  //typedef detail::tmat1x1<f32, defaultp> f32mat1;
+
831 
+
834  GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2, 16);
+
835 
+
838  GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3, 16);
+
839 
+
842  GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4, 16);
+
843 
+
844 
+
847  //typedef f32 f32mat1x1;
+
848 
+
851  GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2x2, 16);
+
852 
+
855  GLM_ALIGNED_TYPEDEF(f32mat2x3, aligned_f32mat2x3, 16);
+
856 
+
859  GLM_ALIGNED_TYPEDEF(f32mat2x4, aligned_f32mat2x4, 16);
+
860 
+
863  GLM_ALIGNED_TYPEDEF(f32mat3x2, aligned_f32mat3x2, 16);
+
864 
+
867  GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3x3, 16);
+
868 
+
871  GLM_ALIGNED_TYPEDEF(f32mat3x4, aligned_f32mat3x4, 16);
+
872 
+
875  GLM_ALIGNED_TYPEDEF(f32mat4x2, aligned_f32mat4x2, 16);
+
876 
+
879  GLM_ALIGNED_TYPEDEF(f32mat4x3, aligned_f32mat4x3, 16);
+
880 
+
883  GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4x4, 16);
+
884 
+
885 
+
888  //typedef detail::tmat1x1<f64, defaultp> f64mat1;
+
889 
+
892  GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2, 32);
+
893 
+
896  GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3, 32);
+
897 
+
900  GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4, 32);
+
901 
+
902 
+
905  //typedef f64 f64mat1x1;
+
906 
+
909  GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2x2, 32);
+
910 
+
913  GLM_ALIGNED_TYPEDEF(f64mat2x3, aligned_f64mat2x3, 32);
+
914 
+
917  GLM_ALIGNED_TYPEDEF(f64mat2x4, aligned_f64mat2x4, 32);
+
918 
+
921  GLM_ALIGNED_TYPEDEF(f64mat3x2, aligned_f64mat3x2, 32);
+
922 
+
925  GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3x3, 32);
+
926 
+
929  GLM_ALIGNED_TYPEDEF(f64mat3x4, aligned_f64mat3x4, 32);
+
930 
+
933  GLM_ALIGNED_TYPEDEF(f64mat4x2, aligned_f64mat4x2, 32);
+
934 
+
937  GLM_ALIGNED_TYPEDEF(f64mat4x3, aligned_f64mat4x3, 32);
+
938 
+
941  GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4x4, 32);
+
942 
+
943 
+
945  // Quaternion types
+
946 
+
949  GLM_ALIGNED_TYPEDEF(quat, aligned_quat, 16);
+
950 
+
953  GLM_ALIGNED_TYPEDEF(fquat, aligned_fquat, 16);
+
954 
+
957  GLM_ALIGNED_TYPEDEF(dquat, aligned_dquat, 32);
+
958 
+
961  GLM_ALIGNED_TYPEDEF(f32quat, aligned_f32quat, 16);
+
962 
+
965  GLM_ALIGNED_TYPEDEF(f64quat, aligned_f64quat, 32);
+
966 
+
968 }//namespace glm
+
969 
+
970 #include "type_aligned.inl"
+
highp_vec2 vec2
2 components vector of floating-point numbers.
Definition: type_vec.hpp:457
+
detail::uint64 u64
64 bit unsigned integer type.
Definition: fwd.hpp:908
+
highp_mat2x2 mat2x2
2 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:358
+
detail::int64 mediump_i64
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:194
+
detail::uint64 highp_u64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:851
+
detail::int16 int16_t
16 bit signed integer type.
Definition: fwd.hpp:274
+
detail::int64 int64_t
64 bit signed integer type.
Definition: fwd.hpp:282
+
detail::int32 i32
32 bit signed integer type.
Definition: fwd.hpp:295
+
detail::uint32 lowp_uint32_t
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:730
+
aligned_highp_ivec3 aligned_ivec3
3 components vector of signed integer numbers.
+
detail::int16 highp_int16
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:202
+
detail::int8 lowp_int8
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:102
+
detail::int16 lowp_int16
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:106
+
highp_f32quat f32quat
Default single-qualifier floating-point quaternion.
Definition: fwd.hpp:2463
+
highp_f32mat4x3 fmat4x3
Default single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:2373
+
highp_f32mat3x2 f32mat3x2
Default single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:2427
+
detail::int16 i16
16 bit signed integer type.
Definition: fwd.hpp:291
+
aligned_highp_dvec1 aligned_dvec1
1 component vector of double-qualifier floating-point numbers.
+
detail::int64 i64
64 bit signed integer type.
Definition: fwd.hpp:299
+
detail::int16 highp_int16_t
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:218
+
detail::uint8 highp_uint8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:807
+
detail::int8 highp_int8_t
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:214
+
detail::uint8 mediump_uint8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:757
+
detail::uint8 mediump_u8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:789
+
highp_i64vec3 i64vec3
Default qualifier 64 bit signed integer vector of 3 components type.
Definition: fwd.hpp:692
+
highp_u8vec4 u8vec4
Default qualifier 8 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:987
+
detail::uint32 u32
32 bit unsigned integer type.
Definition: fwd.hpp:904
+
highp_u64vec4 u64vec4
Default qualifier 64 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1305
+
highp_u8vec1 u8vec1
Default qualifier 8 bit unsigned integer scalar type.
Definition: fwd.hpp:975
+
highp_f32mat4x4 fmat4x4
Default single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2377
+
highp_ivec2 ivec2
2 components vector of signed integer numbers.
Definition: type_vec.hpp:511
+
highp_u8vec3 u8vec3
Default qualifier 8 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:983
+
highp_f32mat2x3 f32mat2x3
Default single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:2419
+
highp_f32vec3 f32vec3
Default single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:2407
+
GLM_ALIGNED_TYPEDEF(f64quat, aligned_f64quat, 32)
Double-qualifier floating-point aligned quaternion.
+
detail::int8 mediump_int8
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:150
+
detail::int8 mediump_i8
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:182
+
detail::uint64 highp_uint64_t
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:835
+
highp_f32mat4x3 f32mat4x3
Default single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:2443
+
detail::uint32 lowp_uint32
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:713
+
mat3x3 mat3
3 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:410
+
highp_i64vec1 i64vec1
Default qualifier 64 bit signed integer scalar type.
Definition: fwd.hpp:684
+
detail::int16 mediump_int16_t
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:170
+
mat2x2 mat2
2 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:405
+
detail::uint16 lowp_uint16
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:709
+
highp_f64mat3x3 f64mat3x3
Default double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2537
+
detail::uint16 u16
16 bit unsigned integer type.
Definition: fwd.hpp:900
+
highp_f32vec2 fvec2
Default single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:2333
+
highp_f32mat3x2 fmat3x2
Default single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:2357
+
highp_f64vec4 f64vec4
Default double-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:2517
+
highp_f32mat4x2 f32mat4x2
Default single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:2439
+
aligned_highp_dvec4 aligned_dvec4
4 components vector of double-qualifier floating-point numbers.
+
detail::int32 mediump_int32
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:158
+
highp_i8vec3 i8vec3
Default qualifier 8 bit signed integer vector of 3 components type.
Definition: fwd.hpp:374
+
detail::int32 lowp_i32
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:142
+
detail::int16 highp_i16
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:234
+
detail::uint8 uint8_t
8 bit unsigned integer type.
Definition: fwd.hpp:879
+
detail::int32 lowp_int32_t
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:126
+
highp_f64vec2 f64vec2
Default double-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:2509
+
highp_u8vec2 u8vec2
Default qualifier 8 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:979
+
detail::int32 highp_i32
High qualifier 32 bit signed integer type.
Definition: fwd.hpp:238
+
mat4x4 mat4
4 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:415
+
highp_float32_t float32_t
Default 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:1499
+
highp_vec4 vec4
4 components vector of floating-point numbers.
Definition: type_vec.hpp:467
+
detail::uint16 highp_u16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:843
+
highp_i32vec3 i32vec3
Default qualifier 32 bit signed integer vector of 3 components type.
Definition: fwd.hpp:533
+
detail::uint32 highp_u32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:847
+
Definition: _noise.hpp:11
+
detail::uint64 lowp_uint64_t
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:734
+
highp_i8vec1 i8vec1
Default qualifier 8 bit signed integer scalar type.
Definition: fwd.hpp:366
+
highp_f32mat4x4 f32mat4x4
Default single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2447
+
highp_i32vec1 i32vec1
Default qualifier 32 bit signed integer scalar type.
Definition: fwd.hpp:525
+
detail::uint32 lowp_u32
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:747
+
detail::int8 highp_int8
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:198
+
highp_f64mat4x4 f64mat4x4
Default double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2553
+
highp_f32mat3x3 f32mat3x3
Default single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2431
+
detail::uint8 lowp_uint8_t
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:722
+
highp_u32vec3 u32vec3
Default qualifier 32 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1142
+
highp_f64mat2x4 f64mat2x4
Default double-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:2529
+
highp_f32vec2 f32vec2
Default single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:2403
+
highp_i32vec2 i32vec2
Default qualifier 32 bit signed integer vector of 2 components type.
Definition: fwd.hpp:529
+
detail::int8 int8_t
8 bit signed integer type.
Definition: fwd.hpp:270
+
detail::uint64 lowp_u64
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:751
+
aligned_highp_vec2 aligned_vec2
2 components vector of floating-point numbers.
+
highp_u64vec2 u64vec2
Default qualifier 64 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1297
+
detail::uint64 mediump_uint64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:769
+
highp_u32vec4 u32vec4
Default qualifier 32 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1146
+
highp_uvec3 uvec3
3 components vector of unsigned integer numbers.
Definition: type_vec.hpp:543
+
highp_f32mat3x3 fmat3x3
Default single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2361
+
highp_f32mat3x4 f32mat3x4
Default single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:2435
+
highp_f32vec4 f32vec4
Default single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:2411
+
detail::uint8 u8
8 bit unsigned integer type.
Definition: fwd.hpp:896
+
detail::uint8 highp_uint8_t
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:823
+
detail::int64 lowp_int64_t
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:130
+
detail::uint16 lowp_u16
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:743
+
highp_u64vec3 u64vec3
Default qualifier 64 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1301
+
highp_f64mat2x2 f64mat2x2
Default double-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2521
+
detail::uint64 highp_uint64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:819
+
detail::int64 lowp_i64
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:146
+
detail::int32 lowp_int32
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:110
+
detail::uint16 lowp_uint16_t
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:726
+
highp_f64mat3x4 f64mat3x4
Default double-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:2541
+
detail::int64 highp_i64
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:242
+
detail::int32 highp_int32
High qualifier 32 bit signed integer type.
Definition: fwd.hpp:206
+
highp_u16vec4 u16vec4
Default qualifier 16 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1067
+
highp_f32vec3 fvec3
Default single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:2337
+
aligned_highp_ivec1 aligned_ivec1
1 component vector of signed integer numbers.
+
detail::int32 mediump_int32_t
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:174
+
highp_mat4x4 mat4x4
4 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:398
+
detail::uint16 mediump_u16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:793
+
highp_f64vec3 f64vec3
Default double-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:2513
+
detail::uint16 highp_uint16_t
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:827
+
aligned_highp_dvec3 aligned_dvec3
3 components vector of double-qualifier floating-point numbers.
+
detail::uint32 mediump_uint32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:765
+
detail::int8 i8
8 bit signed integer type.
Definition: fwd.hpp:287
+
highp_i8vec2 i8vec2
Default qualifier 8 bit signed integer vector of 2 components type.
Definition: fwd.hpp:370
+
detail::int16 lowp_i16
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:138
+
highp_dvec3 dvec3
3 components vector of double-qualifier floating-point numbers.
Definition: type_vec.hpp:489
+
detail::uint64 lowp_uint64
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:717
+
detail::int64 highp_int64
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:210
+
highp_i64vec2 i64vec2
Default qualifier 64 bit signed integer vector of 2 components type.
Definition: fwd.hpp:688
+
detail::uint32 mediump_u32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:797
+
detail::int64 mediump_int64_t
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:178
+
aligned_highp_uvec4 aligned_uvec4
4 components vector of unsigned integer numbers.
+
aligned_highp_vec4 aligned_vec4
4 components vector of floating-point numbers.
+
detail::uint32 mediump_uint32_t
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:781
+
highp_dvec4 dvec4
4 components vector of double-qualifier floating-point numbers.
Definition: type_vec.hpp:494
+
highp_f32mat2x4 fmat2x4
Default single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:2353
+
highp_uvec4 uvec4
4 components vector of unsigned integer numbers.
Definition: type_vec.hpp:548
+
highp_f64quat f64quat
Default double-qualifier floating-point quaternion.
Definition: fwd.hpp:2569
+
detail::int16 mediump_i16
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:186
+
highp_i8vec4 i8vec4
Default qualifier 8 bit signed integer vector of 4 components type.
Definition: fwd.hpp:378
+
aligned_highp_uvec3 aligned_uvec3
3 components vector of unsigned integer numbers.
+
highp_f32mat4x2 fmat4x2
Default single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:2369
+
detail::uint32 uint32_t
32 bit unsigned integer type.
Definition: fwd.hpp:887
+
detail::int32 int32_t
32 bit signed integer type.
Definition: fwd.hpp:278
+
highp_vec3 vec3
3 components vector of floating-point numbers.
Definition: type_vec.hpp:462
+
highp_i16vec1 i16vec1
Default qualifier 16 bit signed integer scalar type.
Definition: fwd.hpp:446
+
highp_dvec2 dvec2
2 components vector of double-qualifier floating-point numbers.
Definition: type_vec.hpp:484
+
highp_i32vec4 i32vec4
Default qualifier 32 bit signed integer vector of 4 components type.
Definition: fwd.hpp:537
+
highp_mat3x3 mat3x3
3 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:378
+
highp_u32vec2 u32vec2
Default qualifier 32 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1138
+
detail::uint16 mediump_uint16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:761
+
highp_f64mat4x3 f64mat4x3
Default double-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:2549
+
detail::uint64 uint64_t
64 bit unsigned integer type.
Definition: fwd.hpp:891
+
highp_f32mat2x4 f32mat2x4
Default single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:2423
+
highp_f64mat2x3 f64mat2x3
Default double-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:2525
+
highp_u16vec3 u16vec3
Default qualifier 16 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1063
+
detail::int64 lowp_int64
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:114
+
detail::int16 lowp_int16_t
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:122
+
detail::uint8 mediump_uint8_t
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:773
+
highp_f64mat3x2 f64mat3x2
Default double-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:2533
+
detail::int16 mediump_int16
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:154
+
highp_float64_t float64_t
Default 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:1503
+
highp_f32mat2x3 fmat2x3
Default single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:2349
+
highp_u16vec1 u16vec1
Default qualifier 16 bit unsigned integer scalar type.
Definition: fwd.hpp:1055
+
aligned_highp_vec1 aligned_vec1
1 component vector of floating-point numbers.
+
aligned_highp_uvec1 aligned_uvec1
1 component vector of unsigned integer numbers.
+
aligned_highp_ivec2 aligned_ivec2
2 components vector of signed integer numbers.
+
highp_f64mat4x2 f64mat4x2
Default double-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:2545
+
highp_f32mat2x2 fmat2x2
Default single-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2345
+
detail::uint16 uint16_t
16 bit unsigned integer type.
Definition: fwd.hpp:883
+
highp_ivec4 ivec4
4 components vector of signed integer numbers.
Definition: type_vec.hpp:521
+
highp_f32vec1 f32vec1
Default single-qualifier floating-point vector of 1 components.
Definition: fwd.hpp:2399
+
highp_f32vec4 fvec4
Default single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:2341
+
highp_uvec2 uvec2
2 components vector of unsigned integer numbers.
Definition: type_vec.hpp:538
+
aligned_highp_vec3 aligned_vec3
3 components vector of floating-point numbers.
+
detail::int8 lowp_i8
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:134
+
highp_f32mat3x4 fmat3x4
Default single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:2365
+
highp_ivec3 ivec3
3 components vector of signed integer numbers.
Definition: type_vec.hpp:516
+
highp_u64vec1 u64vec1
Default qualifier 64 bit unsigned integer scalar type.
Definition: fwd.hpp:1293
+
detail::int8 lowp_int8_t
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:118
+
highp_i16vec4 i16vec4
Default qualifier 16 bit signed integer vector of 4 components type.
Definition: fwd.hpp:458
+
detail::int32 highp_int32_t
32 bit signed integer type.
Definition: fwd.hpp:222
+
detail::int64 mediump_int64
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:162
+
detail::uint64 mediump_u64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:801
+
aligned_highp_ivec4 aligned_ivec4
4 components vector of signed integer numbers.
+
detail::uint8 lowp_uint8
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:705
+
highp_f64vec1 f64vec1
Default double-qualifier floating-point vector of 1 components.
Definition: fwd.hpp:2505
+
detail::uint8 lowp_u8
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:739
+
highp_f32mat2x2 f32mat2x2
Default single-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2415
+
highp_i16vec3 i16vec3
Default qualifier 16 bit signed integer vector of 3 components type.
Definition: fwd.hpp:454
+
detail::uint32 highp_uint32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:815
+
detail::uint16 mediump_uint16_t
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:777
+
detail::uint64 mediump_uint64_t
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:785
+
highp_u16vec2 u16vec2
Default qualifier 16 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1059
+
highp_i16vec2 i16vec2
Default qualifier 16 bit signed integer vector of 2 components type.
Definition: fwd.hpp:450
+
highp_i64vec4 i64vec4
Default qualifier 64 bit signed integer vector of 4 components type.
Definition: fwd.hpp:696
+
highp_f32vec1 fvec1
Default single-qualifier floating-point vector of 1 components.
Definition: fwd.hpp:2329
+
aligned_highp_dvec2 aligned_dvec2
2 components vector of double-qualifier floating-point numbers.
+
aligned_highp_uvec2 aligned_uvec2
2 components vector of unsigned integer numbers.
+
detail::uint8 highp_u8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:839
+
detail::int64 highp_int64_t
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:226
+
detail::int8 mediump_int8_t
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:166
+
detail::uint16 highp_uint16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:811
+
detail::uint32 highp_uint32_t
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:831
+
highp_u32vec1 u32vec1
Default qualifier 32 bit unsigned integer scalar type.
Definition: fwd.hpp:1134
+
detail::int32 mediump_i32
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:190
+
detail::int8 highp_i8
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:230
+
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type_float.hpp File Reference
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+Typedefs

typedef float float32
 Default 32 bit single-qualifier floating-point scalar. More...
 
typedef double float64
 Default 64 bit double-qualifier floating-point scalar. More...
 
typedef highp_float_t highp_float
 High qualifier floating-point numbers. More...
 
typedef lowp_float_t lowp_float
 Low qualifier floating-point numbers. More...
 
typedef mediump_float_t mediump_float
 Medium qualifier floating-point numbers. More...
 
+

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Definition in file type_float.hpp.

+
+ + + + diff --git a/doc/api/a00111_source.html b/doc/api/a00111_source.html new file mode 100644 index 00000000..5725aafa --- /dev/null +++ b/doc/api/a00111_source.html @@ -0,0 +1,151 @@ + + + + + + +0.9.9 API documenation: type_float.hpp Source File + + + + + + + + + + +
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type_float.hpp
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1 
+
4 #pragma once
+
5 
+
6 #include "setup.hpp"
+
7 
+
8 namespace glm{
+
9 namespace detail
+
10 {
+
11  typedef float float32;
+
12  typedef double float64;
+
13 }//namespace detail
+
14 
+
15  typedef float lowp_float_t;
+
16  typedef float mediump_float_t;
+
17  typedef double highp_float_t;
+
18 
+
21 
+
27  typedef lowp_float_t lowp_float;
+
28 
+
34  typedef mediump_float_t mediump_float;
+
35 
+
41  typedef highp_float_t highp_float;
+
42 
+
43 #if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+
44  typedef mediump_float float_t;
+
45 #elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+
46  typedef highp_float float_t;
+
47 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+
48  typedef mediump_float float_t;
+
49 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
+
50  typedef lowp_float float_t;
+
51 #else
+
52 # error "GLM error: multiple default precision requested for floating-point types"
+
53 #endif
+
54 
+
55  typedef float float32;
+
56  typedef double float64;
+
57 
+
59 // check type sizes
+
60 #ifndef GLM_STATIC_ASSERT_NULL
+
61  GLM_STATIC_ASSERT(sizeof(glm::float32) == 4, "float32 size isn't 4 bytes on this platform");
+
62  GLM_STATIC_ASSERT(sizeof(glm::float64) == 8, "float64 size isn't 8 bytes on this platform");
+
63 #endif//GLM_STATIC_ASSERT_NULL
+
64 
+
66 
+
67 }//namespace glm
+
mediump_float_t mediump_float
Medium qualifier floating-point numbers.
Definition: type_float.hpp:34
+
Definition: _noise.hpp:11
+
double float64
Default 64 bit double-qualifier floating-point scalar.
Definition: type_float.hpp:56
+
lowp_float_t lowp_float
Low qualifier floating-point numbers.
Definition: type_float.hpp:27
+
highp_float_t highp_float
High qualifier floating-point numbers.
Definition: type_float.hpp:41
+
float float32
Default 32 bit single-qualifier floating-point scalar.
Definition: type_float.hpp:55
+
GLM Core
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Detailed Description

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Definition in file type_gentype.hpp.

+
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type_gentype.hpp
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1 
+
4 #pragma once
+
5 
+
6 namespace glm
+
7 {
+
8  enum profile
+
9  {
+
10  nice,
+
11  fast,
+
12  simd
+
13  };
+
14 
+
15  typedef std::size_t sizeType;
+
16 
+
17 namespace detail
+
18 {
+
19  template
+
20  <
+
21  typename VALTYPE,
+
22  template<typename> class TYPE
+
23  >
+
24  struct genType
+
25  {
+
26  public:
+
27  enum ctor{null};
+
28 
+
29  typedef VALTYPE value_type;
+
30  typedef VALTYPE & value_reference;
+
31  typedef VALTYPE * value_pointer;
+
32  typedef VALTYPE const * value_const_pointer;
+
33  typedef TYPE<bool> bool_type;
+
34 
+
35  typedef sizeType size_type;
+
36  static bool is_vector();
+
37  static bool is_matrix();
+
38 
+
39  typedef TYPE<VALTYPE> type;
+
40  typedef TYPE<VALTYPE> * pointer;
+
41  typedef TYPE<VALTYPE> const * const_pointer;
+
42  typedef TYPE<VALTYPE> const * const const_pointer_const;
+
43  typedef TYPE<VALTYPE> * const pointer_const;
+
44  typedef TYPE<VALTYPE> & reference;
+
45  typedef TYPE<VALTYPE> const & const_reference;
+
46  typedef TYPE<VALTYPE> const & param_type;
+
47 
+
49  // Address (Implementation details)
+
50 
+
51  value_const_pointer value_address() const{return value_pointer(this);}
+
52  value_pointer value_address(){return value_pointer(this);}
+
53 
+
54  //protected:
+
55  // enum kind
+
56  // {
+
57  // GEN_TYPE,
+
58  // VEC_TYPE,
+
59  // MAT_TYPE
+
60  // };
+
61 
+
62  // typedef typename TYPE::kind kind;
+
63  };
+
64 
+
65  template
+
66  <
+
67  typename VALTYPE,
+
68  template<typename> class TYPE
+
69  >
+
70  bool genType<VALTYPE, TYPE>::is_vector()
+
71  {
+
72  return true;
+
73  }
+
74 /*
+
75  template<typename valTypeT, unsigned int colT, unsigned int rowT, profile proT = nice>
+
76  class base
+
77  {
+
78  public:
+
80  // Traits
+
81 
+
82  typedef sizeType size_type;
+
83  typedef valTypeT value_type;
+
84 
+
85  typedef base<value_type, colT, rowT> class_type;
+
86 
+
87  typedef base<bool, colT, rowT> bool_type;
+
88  typedef base<value_type, rowT, 1> col_type;
+
89  typedef base<value_type, colT, 1> row_type;
+
90  typedef base<value_type, rowT, colT> transpose_type;
+
91 
+
92  static size_type col_size();
+
93  static size_type row_size();
+
94  static size_type value_size();
+
95  static bool is_scalar();
+
96  static bool is_vector();
+
97  static bool is_matrix();
+
98 
+
99  private:
+
100  // Data
+
101  col_type value[colT];
+
102 
+
103  public:
+
105  // Constructors
+
106  base();
+
107  base(class_type const & m);
+
108 
+
109  explicit base(T const & x);
+
110  explicit base(value_type const * const x);
+
111  explicit base(col_type const * const x);
+
112 
+
114  // Conversions
+
115  template<typename vU, uint cU, uint rU, profile pU>
+
116  explicit base(base<vU, cU, rU, pU> const & m);
+
117 
+
119  // Accesses
+
120  col_type& operator[](size_type i);
+
121  col_type const & operator[](size_type i) const;
+
122 
+
124  // Unary updatable operators
+
125  class_type& operator= (class_type const & x);
+
126  class_type& operator+= (T const & x);
+
127  class_type& operator+= (class_type const & x);
+
128  class_type& operator-= (T const & x);
+
129  class_type& operator-= (class_type const & x);
+
130  class_type& operator*= (T const & x);
+
131  class_type& operator*= (class_type const & x);
+
132  class_type& operator/= (T const & x);
+
133  class_type& operator/= (class_type const & x);
+
134  class_type& operator++ ();
+
135  class_type& operator-- ();
+
136  };
+
137 */
+
138 
+
139  //template<typename T>
+
140  //struct traits
+
141  //{
+
142  // static const bool is_signed = false;
+
143  // static const bool is_float = false;
+
144  // static const bool is_vector = false;
+
145  // static const bool is_matrix = false;
+
146  // static const bool is_genType = false;
+
147  // static const bool is_genIType = false;
+
148  // static const bool is_genUType = false;
+
149  //};
+
150 
+
151  //template<>
+
152  //struct traits<half>
+
153  //{
+
154  // static const bool is_float = true;
+
155  // static const bool is_genType = true;
+
156  //};
+
157 
+
158  //template<>
+
159  //struct traits<float>
+
160  //{
+
161  // static const bool is_float = true;
+
162  // static const bool is_genType = true;
+
163  //};
+
164 
+
165  //template<>
+
166  //struct traits<double>
+
167  //{
+
168  // static const bool is_float = true;
+
169  // static const bool is_genType = true;
+
170  //};
+
171 
+
172  //template<typename genType>
+
173  //struct desc
+
174  //{
+
175  // typedef genType type;
+
176  // typedef genType * pointer;
+
177  // typedef genType const* const_pointer;
+
178  // typedef genType const *const const_pointer_const;
+
179  // typedef genType *const pointer_const;
+
180  // typedef genType & reference;
+
181  // typedef genType const& const_reference;
+
182  // typedef genType const& param_type;
+
183 
+
184  // typedef typename genType::value_type value_type;
+
185  // typedef typename genType::size_type size_type;
+
186  // static const typename size_type value_size;
+
187  //};
+
188 
+
189  //template<typename genType>
+
190  //const typename desc<genType>::size_type desc<genType>::value_size = genType::value_size();
+
191 
+
192 }//namespace detail
+
193 }//namespace glm
+
194 
+
195 //#include "type_gentype.inl"
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/doc/api/a00113.html b/doc/api/a00113.html new file mode 100644 index 00000000..d54203fc --- /dev/null +++ b/doc/api/a00113.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: type_half.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
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+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_half.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file type_half.hpp.

+
+ + + + diff --git a/doc/api/a00113_source.html b/doc/api/a00113_source.html new file mode 100644 index 00000000..ab81093a --- /dev/null +++ b/doc/api/a00113_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documenation: type_half.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_half.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "setup.hpp"
+
7 
+
8 namespace glm{
+
9 namespace detail
+
10 {
+
11  typedef short hdata;
+
12 
+
13  GLM_FUNC_DECL float toFloat32(hdata value);
+
14  GLM_FUNC_DECL hdata toFloat16(float const & value);
+
15 
+
16 }//namespace detail
+
17 }//namespace glm
+
18 
+
19 #include "type_half.inl"
+
Definition: _noise.hpp:11
+
GLM Core
+
+ + + + diff --git a/doc/api/a00114.html b/doc/api/a00114.html new file mode 100644 index 00000000..247b18dd --- /dev/null +++ b/doc/api/a00114.html @@ -0,0 +1,158 @@ + + + + + + +0.9.9 API documenation: type_int.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
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+
+
+ + + + + + +
+
+ + +
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+ + +
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+
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+
+
+ +

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+ +

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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef detail::highp_int_t highp_int
 High qualifier signed integer. More...
 
typedef detail::highp_uint_t highp_uint
 High qualifier unsigned integer. More...
 
typedef detail::int16 int16
 16 bit signed integer type. More...
 
typedef detail::int32 int32
 32 bit signed integer type. More...
 
typedef detail::int64 int64
 64 bit signed integer type. More...
 
typedef detail::int8 int8
 8 bit signed integer type. More...
 
typedef detail::lowp_int_t lowp_int
 Low qualifier signed integer. More...
 
typedef detail::lowp_uint_t lowp_uint
 Low qualifier unsigned integer. More...
 
typedef detail::mediump_int_t mediump_int
 Medium qualifier signed integer. More...
 
typedef detail::mediump_uint_t mediump_uint
 Medium qualifier unsigned integer. More...
 
typedef unsigned int uint
 Unsigned integer type. More...
 
typedef detail::uint16 uint16
 16 bit unsigned integer type. More...
 
typedef detail::uint32 uint32
 32 bit unsigned integer type. More...
 
typedef detail::uint64 uint64
 64 bit unsigned integer type. More...
 
typedef detail::uint8 uint8
 8 bit unsigned integer type. More...
 
+

Detailed Description

+

GLM Core

+ +

Definition in file type_int.hpp.

+
+ + + + diff --git a/doc/api/a00114_source.html b/doc/api/a00114_source.html new file mode 100644 index 00000000..d19c6762 --- /dev/null +++ b/doc/api/a00114_source.html @@ -0,0 +1,390 @@ + + + + + + +0.9.9 API documenation: type_int.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_int.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "setup.hpp"
+
7 #if GLM_HAS_MAKE_SIGNED
+
8 # include <type_traits>
+
9 #endif
+
10 
+
11 #if GLM_HAS_EXTENDED_INTEGER_TYPE
+
12 # include <cstdint>
+
13 #endif
+
14 
+
15 namespace glm{
+
16 namespace detail
+
17 {
+
18 # if GLM_HAS_EXTENDED_INTEGER_TYPE
+
19  typedef std::int8_t int8;
+
20  typedef std::int16_t int16;
+
21  typedef std::int32_t int32;
+
22  typedef std::int64_t int64;
+
23 
+
24  typedef std::uint8_t uint8;
+
25  typedef std::uint16_t uint16;
+
26  typedef std::uint32_t uint32;
+
27  typedef std::uint64_t uint64;
+
28 # else
+
29 # if(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) // C99 detected, 64 bit types available
+
30  typedef int64_t sint64;
+
31  typedef uint64_t uint64;
+
32 
+
33 # elif GLM_COMPILER & GLM_COMPILER_VC
+
34  typedef signed __int64 sint64;
+
35  typedef unsigned __int64 uint64;
+
36 
+
37 # elif GLM_COMPILER & GLM_COMPILER_GCC
+
38 # pragma GCC diagnostic ignored "-Wlong-long"
+
39  __extension__ typedef signed long long sint64;
+
40  __extension__ typedef unsigned long long uint64;
+
41 
+
42 # elif (GLM_COMPILER & GLM_COMPILER_CLANG)
+
43 # pragma clang diagnostic ignored "-Wc++11-long-long"
+
44  typedef signed long long sint64;
+
45  typedef unsigned long long uint64;
+
46 
+
47 # else//unknown compiler
+
48  typedef signed long long sint64;
+
49  typedef unsigned long long uint64;
+
50 # endif//GLM_COMPILER
+
51 
+
52  typedef signed char int8;
+
53  typedef signed short int16;
+
54  typedef signed int int32;
+
55  typedef sint64 int64;
+
56 
+
57  typedef unsigned char uint8;
+
58  typedef unsigned short uint16;
+
59  typedef unsigned int uint32;
+
60  typedef uint64 uint64;
+
61 #endif//
+
62 
+
63  typedef signed int lowp_int_t;
+
64  typedef signed int mediump_int_t;
+
65  typedef signed int highp_int_t;
+
66 
+
67  typedef unsigned int lowp_uint_t;
+
68  typedef unsigned int mediump_uint_t;
+
69  typedef unsigned int highp_uint_t;
+
70 
+
71 # if GLM_HAS_MAKE_SIGNED
+
72  using std::make_signed;
+
73  using std::make_unsigned;
+
74 
+
75 # else//GLM_HAS_MAKE_SIGNED
+
76  template<typename genType>
+
77  struct make_signed
+
78  {};
+
79 
+
80  template<>
+
81  struct make_signed<char>
+
82  {
+
83  typedef char type;
+
84  };
+
85 
+
86  template<>
+
87  struct make_signed<short>
+
88  {
+
89  typedef short type;
+
90  };
+
91 
+
92  template<>
+
93  struct make_signed<int>
+
94  {
+
95  typedef int type;
+
96  };
+
97 
+
98  template<>
+
99  struct make_signed<long>
+
100  {
+
101  typedef long type;
+
102  };
+
103 
+
104  template<>
+
105  struct make_signed<unsigned char>
+
106  {
+
107  typedef char type;
+
108  };
+
109 
+
110  template<>
+
111  struct make_signed<unsigned short>
+
112  {
+
113  typedef short type;
+
114  };
+
115 
+
116  template<>
+
117  struct make_signed<unsigned int>
+
118  {
+
119  typedef int type;
+
120  };
+
121 
+
122  template<>
+
123  struct make_signed<unsigned long>
+
124  {
+
125  typedef long type;
+
126  };
+
127 
+
128  template<typename genType>
+
129  struct make_unsigned
+
130  {};
+
131 
+
132  template<>
+
133  struct make_unsigned<char>
+
134  {
+
135  typedef unsigned char type;
+
136  };
+
137 
+
138  template<>
+
139  struct make_unsigned<short>
+
140  {
+
141  typedef unsigned short type;
+
142  };
+
143 
+
144  template<>
+
145  struct make_unsigned<int>
+
146  {
+
147  typedef unsigned int type;
+
148  };
+
149 
+
150  template<>
+
151  struct make_unsigned<long>
+
152  {
+
153  typedef unsigned long type;
+
154  };
+
155 
+
156  template<>
+
157  struct make_unsigned<unsigned char>
+
158  {
+
159  typedef unsigned char type;
+
160  };
+
161 
+
162  template<>
+
163  struct make_unsigned<unsigned short>
+
164  {
+
165  typedef unsigned short type;
+
166  };
+
167 
+
168  template<>
+
169  struct make_unsigned<unsigned int>
+
170  {
+
171  typedef unsigned int type;
+
172  };
+
173 
+
174  template<>
+
175  struct make_unsigned<unsigned long>
+
176  {
+
177  typedef unsigned long type;
+
178  };
+
179 
+
180  template<>
+
181  struct make_signed<long long>
+
182  {
+
183  typedef long long type;
+
184  };
+
185 
+
186  template<>
+
187  struct make_signed<unsigned long long>
+
188  {
+
189  typedef long long type;
+
190  };
+
191 
+
192  template<>
+
193  struct make_unsigned<long long>
+
194  {
+
195  typedef unsigned long long type;
+
196  };
+
197 
+
198  template<>
+
199  struct make_unsigned<unsigned long long>
+
200  {
+
201  typedef unsigned long long type;
+
202  };
+
203 # endif//GLM_HAS_MAKE_SIGNED
+
204 }//namespace detail
+
205 
+
206  typedef detail::int8 int8;
+
207  typedef detail::int16 int16;
+
208  typedef detail::int32 int32;
+
209  typedef detail::int64 int64;
+
210 
+
211  typedef detail::uint8 uint8;
+
212  typedef detail::uint16 uint16;
+
213  typedef detail::uint32 uint32;
+
214  typedef detail::uint64 uint64;
+
215 
+
218 
+
224  typedef detail::lowp_int_t lowp_int;
+
225 
+
231  typedef detail::mediump_int_t mediump_int;
+
232 
+
238  typedef detail::highp_int_t highp_int;
+
239 
+
245  typedef detail::lowp_uint_t lowp_uint;
+
246 
+
252  typedef detail::mediump_uint_t mediump_uint;
+
253 
+
259  typedef detail::highp_uint_t highp_uint;
+
260 
+
261 #if(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
+
262  typedef mediump_int int_t;
+
263 #elif(defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
+
264  typedef highp_int int_t;
+
265 #elif(!defined(GLM_PRECISION_HIGHP_INT) && defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
+
266  typedef mediump_int int_t;
+
267 #elif(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && defined(GLM_PRECISION_LOWP_INT))
+
268  typedef lowp_int int_t;
+
269 #else
+
270 # error "GLM error: multiple default precision requested for signed integer types"
+
271 #endif
+
272 
+
273 #if(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
+
274  typedef mediump_uint uint_t;
+
275 #elif(defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
+
276  typedef highp_uint uint_t;
+
277 #elif(!defined(GLM_PRECISION_HIGHP_UINT) && defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
+
278  typedef mediump_uint uint_t;
+
279 #elif(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && defined(GLM_PRECISION_LOWP_UINT))
+
280  typedef lowp_uint uint_t;
+
281 #else
+
282 # error "GLM error: multiple default precision requested for unsigned integer types"
+
283 #endif
+
284 
+
288  typedef unsigned int uint;
+
289 
+
291 
+
293 // check type sizes
+
294 #ifndef GLM_STATIC_ASSERT_NULL
+
295  GLM_STATIC_ASSERT(sizeof(glm::int8) == 1, "int8 size isn't 1 byte on this platform");
+
296  GLM_STATIC_ASSERT(sizeof(glm::int16) == 2, "int16 size isn't 2 bytes on this platform");
+
297  GLM_STATIC_ASSERT(sizeof(glm::int32) == 4, "int32 size isn't 4 bytes on this platform");
+
298  GLM_STATIC_ASSERT(sizeof(glm::int64) == 8, "int64 size isn't 8 bytes on this platform");
+
299 
+
300  GLM_STATIC_ASSERT(sizeof(glm::uint8) == 1, "uint8 size isn't 1 byte on this platform");
+
301  GLM_STATIC_ASSERT(sizeof(glm::uint16) == 2, "uint16 size isn't 2 bytes on this platform");
+
302  GLM_STATIC_ASSERT(sizeof(glm::uint32) == 4, "uint32 size isn't 4 bytes on this platform");
+
303  GLM_STATIC_ASSERT(sizeof(glm::uint64) == 8, "uint64 size isn't 8 bytes on this platform");
+
304 #endif//GLM_STATIC_ASSERT_NULL
+
305 
+
306 }//namespace glm
+
detail::highp_uint_t highp_uint
High qualifier unsigned integer.
Definition: type_int.hpp:259
+
detail::int16 int16_t
16 bit signed integer type.
Definition: fwd.hpp:274
+
detail::int64 int64_t
64 bit signed integer type.
Definition: fwd.hpp:282
+
detail::int8 int8
8 bit signed integer type.
Definition: type_int.hpp:206
+
detail::mediump_int_t mediump_int
Medium qualifier signed integer.
Definition: type_int.hpp:231
+
detail::uint8 uint8_t
8 bit unsigned integer type.
Definition: fwd.hpp:879
+
Definition: _noise.hpp:11
+
detail::int16 int16
16 bit signed integer type.
Definition: type_int.hpp:207
+
detail::int64 int64
64 bit signed integer type.
Definition: type_int.hpp:209
+
detail::lowp_uint_t lowp_uint
Low qualifier unsigned integer.
Definition: type_int.hpp:245
+
detail::highp_int_t highp_int
High qualifier signed integer.
Definition: type_int.hpp:238
+
detail::int8 int8_t
8 bit signed integer type.
Definition: fwd.hpp:270
+
detail::uint16 uint16
16 bit unsigned integer type.
Definition: type_int.hpp:212
+
detail::lowp_int_t lowp_int
Low qualifier signed integer.
Definition: type_int.hpp:224
+
detail::uint64 uint64
64 bit unsigned integer type.
Definition: type_int.hpp:214
+
detail::uint8 uint8
8 bit unsigned integer type.
Definition: type_int.hpp:211
+
detail::uint32 uint32
32 bit unsigned integer type.
Definition: type_int.hpp:213
+
detail::uint32 uint32_t
32 bit unsigned integer type.
Definition: fwd.hpp:887
+
detail::int32 int32_t
32 bit signed integer type.
Definition: fwd.hpp:278
+
detail::uint64 uint64_t
64 bit unsigned integer type.
Definition: fwd.hpp:891
+
detail::mediump_uint_t mediump_uint
Medium qualifier unsigned integer.
Definition: type_int.hpp:252
+
detail::uint16 uint16_t
16 bit unsigned integer type.
Definition: fwd.hpp:883
+
unsigned int uint
Unsigned integer type.
Definition: type_int.hpp:288
+
GLM Core
+
detail::int32 int32
32 bit signed integer type.
Definition: type_int.hpp:208
+
+ + + + diff --git a/doc/api/a00115.html b/doc/api/a00115.html new file mode 100644 index 00000000..16ac990a --- /dev/null +++ b/doc/api/a00115.html @@ -0,0 +1,409 @@ + + + + + + +0.9.9 API documenation: type_mat.hpp File Reference + + + + + + + + + + +
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type_mat.hpp File Reference
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GLM Core +More...

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Go to the source code of this file.

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+Typedefs

typedef highp_dmat2x2 dmat2
 2 * 2 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat2x2 dmat2x2
 2 * 2 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat2x3 dmat2x3
 2 * 3 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat2x4 dmat2x4
 2 * 4 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat3x3 dmat3
 3 * 3 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat3x2 dmat3x2
 3 * 2 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat3x3 dmat3x3
 3 * 3 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat3x4 dmat3x4
 3 * 4 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat4x4 dmat4
 4 * 4 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat4x2 dmat4x2
 4 * 2 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat4x3 dmat4x3
 4 * 3 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat4x4 dmat4x4
 4 * 4 matrix of double-qualifier floating-point numbers. More...
 
typedef mat< 2, 2, double, highp > highp_dmat2
 2 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 2, double, highp > highp_dmat2x2
 2 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 3, double, highp > highp_dmat2x3
 2 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 4, double, highp > highp_dmat2x4
 2 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 3, double, highp > highp_dmat3
 3 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 2, double, highp > highp_dmat3x2
 3 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 3, double, highp > highp_dmat3x3
 3 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 4, double, highp > highp_dmat3x4
 3 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 4, double, highp > highp_dmat4
 4 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 2, double, highp > highp_dmat4x2
 4 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 3, double, highp > highp_dmat4x3
 4 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 4, double, highp > highp_dmat4x4
 4 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 2, float, highp > highp_mat2
 2 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 2, float, highp > highp_mat2x2
 2 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 3, float, highp > highp_mat2x3
 2 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 4, float, highp > highp_mat2x4
 2 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, highp > highp_mat3
 3 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 2, float, highp > highp_mat3x2
 3 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, highp > highp_mat3x3
 3 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 4, float, highp > highp_mat3x4
 3 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 4, float, highp > highp_mat4
 4 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 2, float, highp > highp_mat4x2
 4 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 3, float, highp > highp_mat4x3
 4 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 4, float, highp > highp_mat4x4
 4 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 2, double, lowp > lowp_dmat2
 2 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 2, double, lowp > lowp_dmat2x2
 2 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 3, double, lowp > lowp_dmat2x3
 2 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 4, double, lowp > lowp_dmat2x4
 2 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, lowp > lowp_dmat3
 3 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 2, double, lowp > lowp_dmat3x2
 3 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 3, double, lowp > lowp_dmat3x3
 3 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 4, double, lowp > lowp_dmat3x4
 3 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 4, double, lowp > lowp_dmat4
 4 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 2, double, lowp > lowp_dmat4x2
 4 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 3, double, lowp > lowp_dmat4x3
 4 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 4, double, lowp > lowp_dmat4x4
 4 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 2, float, lowp > lowp_mat2
 2 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 2, float, lowp > lowp_mat2x2
 2 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 3, float, lowp > lowp_mat2x3
 2 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 4, float, lowp > lowp_mat2x4
 2 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, lowp > lowp_mat3
 3 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 2, float, lowp > lowp_mat3x2
 3 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, lowp > lowp_mat3x3
 3 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 4, float, lowp > lowp_mat3x4
 3 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 4, float, lowp > lowp_mat4
 4 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 2, float, lowp > lowp_mat4x2
 4 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 3, float, lowp > lowp_mat4x3
 4 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 4, float, lowp > lowp_mat4x4
 4 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat2x2 mat2
 2 columns of 2 components matrix of floating-point numbers. More...
 
typedef highp_mat2x2 mat2x2
 2 columns of 2 components matrix of floating-point numbers. More...
 
typedef highp_mat2x3 mat2x3
 2 columns of 3 components matrix of floating-point numbers. More...
 
typedef highp_mat2x4 mat2x4
 2 columns of 4 components matrix of floating-point numbers. More...
 
typedef mat3x3 mat3
 3 columns of 3 components matrix of floating-point numbers. More...
 
typedef highp_mat3x2 mat3x2
 3 columns of 2 components matrix of floating-point numbers. More...
 
typedef highp_mat3x3 mat3x3
 3 columns of 3 components matrix of floating-point numbers. More...
 
typedef highp_mat3x4 mat3x4
 3 columns of 4 components matrix of floating-point numbers. More...
 
typedef mat4x4 mat4
 4 columns of 4 components matrix of floating-point numbers. More...
 
typedef highp_mat4x2 mat4x2
 4 columns of 2 components matrix of floating-point numbers. More...
 
typedef highp_mat4x3 mat4x3
 4 columns of 3 components matrix of floating-point numbers. More...
 
typedef highp_mat4x4 mat4x4
 4 columns of 4 components matrix of floating-point numbers. More...
 
typedef mat< 2, 2, double, mediump > mediump_dmat2
 2 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 2, double, mediump > mediump_dmat2x2
 2 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 3, double, mediump > mediump_dmat2x3
 2 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 4, double, mediump > mediump_dmat2x4
 2 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 3, double, mediump > mediump_dmat3
 3 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 2, double, mediump > mediump_dmat3x2
 3 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 3, double, mediump > mediump_dmat3x3
 3 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 4, double, mediump > mediump_dmat3x4
 3 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 4, double, mediump > mediump_dmat4
 4 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 2, double, mediump > mediump_dmat4x2
 4 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 3, double, mediump > mediump_dmat4x3
 4 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 4, double, mediump > mediump_dmat4x4
 4 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 2, float, mediump > mediump_mat2
 2 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 2, float, mediump > mediump_mat2x2
 2 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 3, float, mediump > mediump_mat2x3
 2 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 4, float, mediump > mediump_mat2x4
 2 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, mediump > mediump_mat3
 3 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 2, float, mediump > mediump_mat3x2
 3 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, mediump > mediump_mat3x3
 3 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 4, float, mediump > mediump_mat3x4
 3 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 4, float, mediump > mediump_mat4
 4 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 2, float, mediump > mediump_mat4x2
 4 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 3, float, mediump > mediump_mat4x3
 4 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 4, float, mediump > mediump_mat4x4
 4 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
+ + + + + +

+Functions

template<typename T , qualifier P, template< typename, qualifier > class matType>
GLM_FUNC_DECL matType< T, P > inverse (matType< T, P > const &m)
 Return the inverse of a squared matrix. More...
 
+

Detailed Description

+

GLM Core

+ +

Definition in file type_mat.hpp.

+
+ + + + diff --git a/doc/api/a00115_source.html b/doc/api/a00115_source.html new file mode 100644 index 00000000..86a4793d --- /dev/null +++ b/doc/api/a00115_source.html @@ -0,0 +1,506 @@ + + + + + + +0.9.9 API documenation: type_mat.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_mat.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "qualifier.hpp"
+
7 
+
8 namespace glm{
+
9 namespace detail
+
10 {
+
11  template<length_t Columns, length_t Rows, typename T, qualifier P>
+
12  struct outerProduct_trait{};
+
13 }//namespace detail
+
14 
+
15 #if GLM_HAS_TEMPLATE_ALIASES
+
16  template <typename T, qualifier P = defaultp> using tmat2x2 = mat<2, 2, T, P>;
+
17  template <typename T, qualifier P = defaultp> using tmat2x3 = mat<2, 3, T, P>;
+
18  template <typename T, qualifier P = defaultp> using tmat2x4 = mat<2, 4, T, P>;
+
19  template <typename T, qualifier P = defaultp> using tmat3x2 = mat<3, 2, T, P>;
+
20  template <typename T, qualifier P = defaultp> using tmat3x3 = mat<3, 3, T, P>;
+
21  template <typename T, qualifier P = defaultp> using tmat3x4 = mat<3, 4, T, P>;
+
22  template <typename T, qualifier P = defaultp> using tmat4x2 = mat<4, 2, T, P>;
+
23  template <typename T, qualifier P = defaultp> using tmat4x3 = mat<4, 3, T, P>;
+
24  template <typename T, qualifier P = defaultp> using tmat4x4 = mat<4, 4, T, P>;
+
25 #endif//GLM_HAS_TEMPLATE_ALIASES
+
26 
+
27  template<typename T, qualifier P, template<typename, qualifier> class matType>
+
28  GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
+
29 
+
32 
+
38  typedef mat<2, 2, float, lowp> lowp_mat2;
+
39 
+
45  typedef mat<2, 2, float, mediump> mediump_mat2;
+
46 
+
52  typedef mat<2, 2, float, highp> highp_mat2;
+
53 
+
59  typedef mat<2, 2, float, lowp> lowp_mat2x2;
+
60 
+
66  typedef mat<2, 2, float, mediump> mediump_mat2x2;
+
67 
+
73  typedef mat<2, 2, float, highp> highp_mat2x2;
+
74 
+
76 
+
79 
+
85  typedef mat<2, 3, float, lowp> lowp_mat2x3;
+
86 
+
92  typedef mat<2, 3, float, mediump> mediump_mat2x3;
+
93 
+
99  typedef mat<2, 3, float, highp> highp_mat2x3;
+
100 
+
102 
+
105 
+
111  typedef mat<2, 4, float, lowp> lowp_mat2x4;
+
112 
+
118  typedef mat<2, 4, float, mediump> mediump_mat2x4;
+
119 
+
125  typedef mat<2, 4, float, highp> highp_mat2x4;
+
126 
+
128 
+
131 
+
137  typedef mat<3, 2, float, lowp> lowp_mat3x2;
+
138 
+
144  typedef mat<3, 2, float, mediump> mediump_mat3x2;
+
145 
+
151  typedef mat<3, 2, float, highp> highp_mat3x2;
+
152 
+
154 
+
157 
+
163  typedef mat<3, 3, float, lowp> lowp_mat3;
+
164 
+
170  typedef mat<3, 3, float, mediump> mediump_mat3;
+
171 
+
177  typedef mat<3, 3, float, highp> highp_mat3;
+
178 
+
184  typedef mat<3, 3, float, lowp> lowp_mat3x3;
+
185 
+
191  typedef mat<3, 3, float, mediump> mediump_mat3x3;
+
192 
+
198  typedef mat<3, 3, float, highp> highp_mat3x3;
+
199 
+
201 
+
204 
+
210  typedef mat<3, 4, float, lowp> lowp_mat3x4;
+
211 
+
217  typedef mat<3, 4, float, mediump> mediump_mat3x4;
+
218 
+
224  typedef mat<3, 4, float, highp> highp_mat3x4;
+
225 
+
227 
+
230 
+
236  typedef mat<4, 2, float, lowp> lowp_mat4x2;
+
237 
+
243  typedef mat<4, 2, float, mediump> mediump_mat4x2;
+
244 
+
250  typedef mat<4, 2, float, highp> highp_mat4x2;
+
251 
+
253 
+
256 
+
262  typedef mat<4, 3, float, lowp> lowp_mat4x3;
+
263 
+
269  typedef mat<4, 3, float, mediump> mediump_mat4x3;
+
270 
+
276  typedef mat<4, 3, float, highp> highp_mat4x3;
+
277 
+
279 
+
280 
+
283 
+
289  typedef mat<4, 4, float, lowp> lowp_mat4;
+
290 
+
296  typedef mat<4, 4, float, mediump> mediump_mat4;
+
297 
+
303  typedef mat<4, 4, float, highp> highp_mat4;
+
304 
+
310  typedef mat<4, 4, float, lowp> lowp_mat4x4;
+
311 
+
317  typedef mat<4, 4, float, mediump> mediump_mat4x4;
+
318 
+
324  typedef mat<4, 4, float, highp> highp_mat4x4;
+
325 
+
327 
+
330 
+
332  // Float definition
+
333 
+
334 #if(defined(GLM_PRECISION_LOWP_FLOAT))
+
335  typedef lowp_mat2x2 mat2x2;
+
336  typedef lowp_mat2x3 mat2x3;
+
337  typedef lowp_mat2x4 mat2x4;
+
338  typedef lowp_mat3x2 mat3x2;
+
339  typedef lowp_mat3x3 mat3x3;
+
340  typedef lowp_mat3x4 mat3x4;
+
341  typedef lowp_mat4x2 mat4x2;
+
342  typedef lowp_mat4x3 mat4x3;
+
343  typedef lowp_mat4x4 mat4x4;
+
344 #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+
345  typedef mediump_mat2x2 mat2x2;
+
346  typedef mediump_mat2x3 mat2x3;
+
347  typedef mediump_mat2x4 mat2x4;
+
348  typedef mediump_mat3x2 mat3x2;
+
349  typedef mediump_mat3x3 mat3x3;
+
350  typedef mediump_mat3x4 mat3x4;
+
351  typedef mediump_mat4x2 mat4x2;
+
352  typedef mediump_mat4x3 mat4x3;
+
353  typedef mediump_mat4x4 mat4x4;
+
354 #else
+
355  typedef highp_mat2x2 mat2x2;
+
359 
+
363  typedef highp_mat2x3 mat2x3;
+
364 
+
368  typedef highp_mat2x4 mat2x4;
+
369 
+
373  typedef highp_mat3x2 mat3x2;
+
374 
+
378  typedef highp_mat3x3 mat3x3;
+
379 
+
383  typedef highp_mat3x4 mat3x4;
+
384 
+
388  typedef highp_mat4x2 mat4x2;
+
389 
+
393  typedef highp_mat4x3 mat4x3;
+
394 
+
398  typedef highp_mat4x4 mat4x4;
+
399 
+
400 #endif//GLM_PRECISION
+
401 
+
405  typedef mat2x2 mat2;
+
406 
+
410  typedef mat3x3 mat3;
+
411 
+
415  typedef mat4x4 mat4;
+
416 
+
418  // Double definition
+
419 
+
422 
+
427  typedef mat<2, 2, double, lowp> lowp_dmat2;
+
428 
+
433  typedef mat<2, 2, double, mediump> mediump_dmat2;
+
434 
+
439  typedef mat<2, 2, double, highp> highp_dmat2;
+
440 
+
445  typedef mat<2, 2, double, lowp> lowp_dmat2x2;
+
446 
+
451  typedef mat<2, 2, double, mediump> mediump_dmat2x2;
+
452 
+
457  typedef mat<2, 2, double, highp> highp_dmat2x2;
+
458 
+
460 
+
463 
+
468  typedef mat<2, 3, double, lowp> lowp_dmat2x3;
+
469 
+
474  typedef mat<2, 3, double, mediump> mediump_dmat2x3;
+
475 
+
480  typedef mat<2, 3, double, highp> highp_dmat2x3;
+
481 
+
483 
+
486 
+
491  typedef mat<2, 4, double, lowp> lowp_dmat2x4;
+
492 
+
497  typedef mat<2, 4, double, mediump> mediump_dmat2x4;
+
498 
+
503  typedef mat<2, 4, double, highp> highp_dmat2x4;
+
504 
+
506 
+
509 
+
514  typedef mat<3, 2, double, lowp> lowp_dmat3x2;
+
515 
+
520  typedef mat<3, 2, double, mediump> mediump_dmat3x2;
+
521 
+
526  typedef mat<3, 2, double, highp> highp_dmat3x2;
+
527 
+
529 
+
532 
+
537  typedef mat<3, 3, float, lowp> lowp_dmat3;
+
538 
+
543  typedef mat<3, 3, double, mediump> mediump_dmat3;
+
544 
+
549  typedef mat<3, 3, double, highp> highp_dmat3;
+
550 
+
555  typedef mat<3, 3, double, lowp> lowp_dmat3x3;
+
556 
+
561  typedef mat<3, 3, double, mediump> mediump_dmat3x3;
+
562 
+
567  typedef mat<3, 3, double, highp> highp_dmat3x3;
+
568 
+
570 
+
573 
+
578  typedef mat<3, 4, double, lowp> lowp_dmat3x4;
+
579 
+
584  typedef mat<3, 4, double, mediump> mediump_dmat3x4;
+
585 
+
590  typedef mat<3, 4, double, highp> highp_dmat3x4;
+
591 
+
593 
+
596 
+
601  typedef mat<4, 2, double, lowp> lowp_dmat4x2;
+
602 
+
607  typedef mat<4, 2, double, mediump> mediump_dmat4x2;
+
608 
+
613  typedef mat<4, 2, double, highp> highp_dmat4x2;
+
614 
+
616 
+
619 
+
624  typedef mat<4, 3, double, lowp> lowp_dmat4x3;
+
625 
+
630  typedef mat<4, 3, double, mediump> mediump_dmat4x3;
+
631 
+
636  typedef mat<4, 3, double, highp> highp_dmat4x3;
+
637 
+
639 
+
642 
+
647  typedef mat<4, 4, double, lowp> lowp_dmat4;
+
648 
+
653  typedef mat<4, 4, double, mediump> mediump_dmat4;
+
654 
+
659  typedef mat<4, 4, double, highp> highp_dmat4;
+
660 
+
665  typedef mat<4, 4, double, lowp> lowp_dmat4x4;
+
666 
+
671  typedef mat<4, 4, double, mediump> mediump_dmat4x4;
+
672 
+
677  typedef mat<4, 4, double, highp> highp_dmat4x4;
+
678 
+
680 
+
681 #if(defined(GLM_PRECISION_LOWP_DOUBLE))
+
682  typedef lowp_dmat2x2 dmat2x2;
+
683  typedef lowp_dmat2x3 dmat2x3;
+
684  typedef lowp_dmat2x4 dmat2x4;
+
685  typedef lowp_dmat3x2 dmat3x2;
+
686  typedef lowp_dmat3x3 dmat3x3;
+
687  typedef lowp_dmat3x4 dmat3x4;
+
688  typedef lowp_dmat4x2 dmat4x2;
+
689  typedef lowp_dmat4x3 dmat4x3;
+
690  typedef lowp_dmat4x4 dmat4x4;
+
691 #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+
692  typedef mediump_dmat2x2 dmat2x2;
+
693  typedef mediump_dmat2x3 dmat2x3;
+
694  typedef mediump_dmat2x4 dmat2x4;
+
695  typedef mediump_dmat3x2 dmat3x2;
+
696  typedef mediump_dmat3x3 dmat3x3;
+
697  typedef mediump_dmat3x4 dmat3x4;
+
698  typedef mediump_dmat4x2 dmat4x2;
+
699  typedef mediump_dmat4x3 dmat4x3;
+
700  typedef mediump_dmat4x4 dmat4x4;
+
701 #else //defined(GLM_PRECISION_HIGHP_DOUBLE)
+
702 
+
706  typedef highp_dmat2x2 dmat2;
+
707 
+
711  typedef highp_dmat3x3 dmat3;
+
712 
+
716  typedef highp_dmat4x4 dmat4;
+
717 
+
721  typedef highp_dmat2x2 dmat2x2;
+
722 
+
726  typedef highp_dmat2x3 dmat2x3;
+
727 
+
731  typedef highp_dmat2x4 dmat2x4;
+
732 
+
736  typedef highp_dmat3x2 dmat3x2;
+
737 
+
741  typedef highp_dmat3x3 dmat3x3;
+
742 
+
746  typedef highp_dmat3x4 dmat3x4;
+
747 
+
751  typedef highp_dmat4x2 dmat4x2;
+
752 
+
756  typedef highp_dmat4x3 dmat4x3;
+
757 
+
761  typedef highp_dmat4x4 dmat4x4;
+
762 
+
763 #endif//GLM_PRECISION
+
764 
+
766 }//namespace glm
+
highp_mat4x3 mat4x3
4 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:393
+
mat< 3, 3, double, highp > highp_dmat3x3
3 columns of 3 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:567
+
highp_dmat2x2 dmat2
2 * 2 matrix of double-qualifier floating-point numbers.
Definition: type_mat.hpp:706
+
highp_mat2x2 mat2x2
2 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:358
+
mat< 4, 4, double, mediump > mediump_dmat4x4
4 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:671
+
mat< 3, 3, float, mediump > mediump_mat3
3 columns of 3 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:170
+
mat< 4, 4, double, lowp > lowp_dmat4x4
4 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:665
+
mat< 3, 3, double, mediump > mediump_dmat3x3
3 columns of 3 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:561
+
mat< 2, 3, double, mediump > mediump_dmat2x3
2 columns of 3 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:474
+
mat< 2, 2, double, mediump > mediump_dmat2x2
2 columns of 2 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:451
+
mat< 4, 4, double, lowp > lowp_dmat4
4 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:647
+
highp_dmat4x4 dmat4
4 * 4 matrix of double-qualifier floating-point numbers.
Definition: type_mat.hpp:716
+
mat< 3, 3, double, mediump > mediump_dmat3
3 columns of 3 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:543
+
highp_mat2x3 mat2x3
2 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:363
+
mat< 4, 4, double, highp > highp_dmat4x4
4 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:677
+
mat< 4, 4, float, mediump > mediump_mat4
4 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:296
+
highp_mat3x2 mat3x2
3 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:373
+
highp_mat3x4 mat3x4
3 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:383
+
mat< 4, 3, double, lowp > lowp_dmat4x3
4 columns of 3 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:624
+
mat< 3, 4, float, lowp > lowp_mat3x4
3 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:210
+
mat< 2, 2, float, mediump > mediump_mat2
2 columns of 2 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:45
+
mat< 3, 4, double, mediump > mediump_dmat3x4
3 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:584
+
mat< 3, 4, float, mediump > mediump_mat3x4
3 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:217
+
mat< 4, 2, float, lowp > lowp_mat4x2
4 columns of 2 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:236
+
highp_mat2x4 mat2x4
2 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:368
+
mat3x3 mat3
3 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:410
+
mat< 2, 2, double, highp > highp_dmat2x2
2 columns of 2 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:457
+
mat< 2, 4, float, mediump > mediump_mat2x4
2 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:118
+
mat< 3, 3, float, highp > highp_mat3x3
3 columns of 3 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:198
+
mat2x2 mat2
2 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:405
+
mat< 2, 2, float, mediump > mediump_mat2x2
2 columns of 2 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:66
+
mat< 4, 3, float, highp > highp_mat4x3
4 columns of 3 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:276
+
mat< 2, 3, float, highp > highp_mat2x3
2 columns of 3 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:99
+
mat< 4, 2, double, mediump > mediump_dmat4x2
4 columns of 2 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:607
+
mat< 4, 4, float, highp > highp_mat4x4
4 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:324
+
highp_dmat4x2 dmat4x2
4 * 2 matrix of double-qualifier floating-point numbers.
Definition: type_mat.hpp:751
+
highp_dmat2x3 dmat2x3
2 * 3 matrix of double-qualifier floating-point numbers.
Definition: type_mat.hpp:726
+
mat< 2, 4, float, lowp > lowp_mat2x4
2 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:111
+
GLM_FUNC_DECL matType< T, P > inverse(matType< T, P > const &m)
Return the inverse of a squared matrix.
+
mat4x4 mat4
4 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:415
+
mat< 2, 2, float, lowp > lowp_mat2x2
2 columns of 2 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:59
+
mat< 3, 2, double, lowp > lowp_dmat3x2
3 columns of 2 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:514
+
Definition: _noise.hpp:11
+
mat< 3, 2, float, lowp > lowp_mat3x2
3 columns of 2 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:137
+
highp_dmat2x2 dmat2x2
2 * 2 matrix of double-qualifier floating-point numbers.
Definition: type_mat.hpp:721
+
mat< 3, 2, double, mediump > mediump_dmat3x2
3 columns of 2 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:520
+
mat< 3, 3, float, lowp > lowp_dmat3
3 columns of 3 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:537
+
mat< 2, 4, double, lowp > lowp_dmat2x4
2 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:491
+
mat< 4, 2, float, highp > highp_mat4x2
4 columns of 2 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:250
+
mat< 2, 2, float, highp > highp_mat2x2
2 columns of 2 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:73
+
mat< 3, 2, float, mediump > mediump_mat3x2
3 columns of 2 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:144
+
mat< 3, 4, float, highp > highp_mat3x4
3 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:224
+
mat< 4, 3, float, mediump > mediump_mat4x3
4 columns of 3 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:269
+
mat< 3, 4, double, highp > highp_dmat3x4
3 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:590
+
GLM Core
+
mat< 2, 2, float, highp > highp_mat2
2 columns of 2 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:52
+
mat< 2, 4, float, highp > highp_mat2x4
2 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:125
+
mat< 4, 4, float, lowp > lowp_mat4x4
4 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:310
+
mat< 2, 4, double, mediump > mediump_dmat2x4
2 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:497
+
mat< 4, 4, double, mediump > mediump_dmat4
4 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:653
+
mat< 2, 3, float, mediump > mediump_mat2x3
2 columns of 3 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:92
+
mat< 2, 2, double, highp > highp_dmat2
2 columns of 2 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:439
+
mat< 4, 2, double, lowp > lowp_dmat4x2
4 columns of 2 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:601
+
highp_mat4x4 mat4x4
4 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:398
+
highp_dmat3x2 dmat3x2
3 * 2 matrix of double-qualifier floating-point numbers.
Definition: type_mat.hpp:736
+
mat< 3, 3, float, lowp > lowp_mat3x3
3 columns of 3 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:184
+
mat< 2, 3, float, lowp > lowp_mat2x3
2 columns of 3 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:85
+
highp_dmat4x4 dmat4x4
4 * 4 matrix of double-qualifier floating-point numbers.
Definition: type_mat.hpp:761
+
mat< 2, 3, double, highp > highp_dmat2x3
2 columns of 3 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:480
+
mat< 3, 2, double, highp > highp_dmat3x2
3 columns of 2 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:526
+
mat< 3, 4, double, lowp > lowp_dmat3x4
3 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:578
+
mat< 4, 3, float, lowp > lowp_mat4x3
4 columns of 3 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:262
+
mat< 4, 4, float, highp > highp_mat4
4 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:303
+
mat< 4, 2, float, mediump > mediump_mat4x2
4 columns of 2 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:243
+
highp_dmat4x3 dmat4x3
4 * 3 matrix of double-qualifier floating-point numbers.
Definition: type_mat.hpp:756
+
mat< 3, 2, float, highp > highp_mat3x2
3 columns of 2 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:151
+
highp_mat4x2 mat4x2
4 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:388
+
mat< 4, 3, double, highp > highp_dmat4x3
4 columns of 3 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:636
+
highp_dmat3x3 dmat3x3
3 * 3 matrix of double-qualifier floating-point numbers.
Definition: type_mat.hpp:741
+
mat< 3, 3, double, highp > highp_dmat3
3 columns of 3 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:549
+
mat< 4, 4, float, lowp > lowp_mat4
4 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:289
+
mat< 2, 4, double, highp > highp_dmat2x4
2 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:503
+
highp_dmat2x4 dmat2x4
2 * 4 matrix of double-qualifier floating-point numbers.
Definition: type_mat.hpp:731
+
highp_mat3x3 mat3x3
3 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:378
+
mat< 3, 3, double, lowp > lowp_dmat3x3
3 columns of 3 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:555
+
mat< 2, 2, double, mediump > mediump_dmat2
2 columns of 2 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:433
+
mat< 2, 3, double, lowp > lowp_dmat2x3
2 columns of 3 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:468
+
mat< 2, 2, float, lowp > lowp_mat2
2 columns of 2 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:38
+
mat< 4, 3, double, mediump > mediump_dmat4x3
4 columns of 3 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:630
+
highp_dmat3x3 dmat3
3 * 3 matrix of double-qualifier floating-point numbers.
Definition: type_mat.hpp:711
+
mat< 4, 4, float, mediump > mediump_mat4x4
4 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:317
+
mat< 3, 3, float, highp > highp_mat3
3 columns of 3 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:177
+
mat< 4, 4, double, highp > highp_dmat4
4 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:659
+
mat< 2, 2, double, lowp > lowp_dmat2x2
2 columns of 2 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:445
+
mat< 3, 3, float, lowp > lowp_mat3
3 columns of 3 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:163
+
mat< 2, 2, double, lowp > lowp_dmat2
2 columns of 2 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:427
+
mat< 3, 3, float, mediump > mediump_mat3x3
3 columns of 3 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:191
+
mat< 4, 2, double, highp > highp_dmat4x2
4 columns of 2 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:613
+
highp_dmat3x4 dmat3x4
3 * 4 matrix of double-qualifier floating-point numbers.
Definition: type_mat.hpp:746
+
+ + + + diff --git a/doc/api/a00116.html b/doc/api/a00116.html new file mode 100644 index 00000000..d83ae6e2 --- /dev/null +++ b/doc/api/a00116.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: type_mat2x2.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_mat2x2.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file type_mat2x2.hpp.

+
+ + + + diff --git a/doc/api/a00116_source.html b/doc/api/a00116_source.html new file mode 100644 index 00000000..fd135dcd --- /dev/null +++ b/doc/api/a00116_source.html @@ -0,0 +1,282 @@ + + + + + + +0.9.9 API documenation: type_mat2x2.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
+
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+ + + + + + +
+
+ + +
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+
+
+
type_mat2x2.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "../fwd.hpp"
+
7 #include "type_vec2.hpp"
+
8 #include "type_mat.hpp"
+
9 #include <limits>
+
10 #include <cstddef>
+
11 
+
12 namespace glm
+
13 {
+
14  template<typename T, qualifier P>
+
15  struct mat<2, 2, T, P>
+
16  {
+
17  typedef vec<2, T, P> col_type;
+
18  typedef vec<2, T, P> row_type;
+
19  typedef mat<2, 2, T, P> type;
+
20  typedef mat<2, 2, T, P> transpose_type;
+
21  typedef T value_type;
+
22 
+
23  private:
+
24  col_type value[2];
+
25 
+
26  public:
+
27  // -- Accesses --
+
28 
+
29  typedef length_t length_type;
+
30  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
+
31 
+
32  GLM_FUNC_DECL col_type & operator[](length_type i);
+
33  GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
34 
+
35  // -- Constructors --
+
36 
+
37  GLM_FUNC_DECL mat() GLM_DEFAULT;
+
38  GLM_FUNC_DECL mat(mat<2, 2, T, P> const & m) GLM_DEFAULT;
+
39  template<qualifier Q>
+
40  GLM_FUNC_DECL mat(mat<2, 2, T, Q> const & m);
+
41 
+
42  GLM_FUNC_DECL explicit mat(T scalar);
+
43  GLM_FUNC_DECL mat(
+
44  T const & x1, T const & y1,
+
45  T const & x2, T const & y2);
+
46  GLM_FUNC_DECL mat(
+
47  col_type const & v1,
+
48  col_type const & v2);
+
49 
+
50  // -- Conversions --
+
51 
+
52  template<typename U, typename V, typename M, typename N>
+
53  GLM_FUNC_DECL mat(
+
54  U const & x1, V const & y1,
+
55  M const & x2, N const & y2);
+
56 
+
57  template<typename U, typename V>
+
58  GLM_FUNC_DECL mat(
+
59  vec<2, U, P> const & v1,
+
60  vec<2, V, P> const & v2);
+
61 
+
62  // -- Matrix conversions --
+
63 
+
64  template<typename U, qualifier Q>
+
65  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, U, Q> const & m);
+
66 
+
67  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, P> const & x);
+
68  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, P> const & x);
+
69  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, P> const & x);
+
70  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, P> const & x);
+
71  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, P> const & x);
+
72  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, P> const & x);
+
73  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, P> const & x);
+
74  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, P> const & x);
+
75 
+
76  // -- Unary arithmetic operators --
+
77 
+
78  GLM_FUNC_DECL mat<2, 2, T, P> & operator=(mat<2, 2, T, P> const & v) GLM_DEFAULT;
+
79 
+
80  template<typename U>
+
81  GLM_FUNC_DECL mat<2, 2, T, P> & operator=(mat<2, 2, U, P> const & m);
+
82  template<typename U>
+
83  GLM_FUNC_DECL mat<2, 2, T, P> & operator+=(U s);
+
84  template<typename U>
+
85  GLM_FUNC_DECL mat<2, 2, T, P> & operator+=(mat<2, 2, U, P> const & m);
+
86  template<typename U>
+
87  GLM_FUNC_DECL mat<2, 2, T, P> & operator-=(U s);
+
88  template<typename U>
+
89  GLM_FUNC_DECL mat<2, 2, T, P> & operator-=(mat<2, 2, U, P> const & m);
+
90  template<typename U>
+
91  GLM_FUNC_DECL mat<2, 2, T, P> & operator*=(U s);
+
92  template<typename U>
+
93  GLM_FUNC_DECL mat<2, 2, T, P> & operator*=(mat<2, 2, U, P> const & m);
+
94  template<typename U>
+
95  GLM_FUNC_DECL mat<2, 2, T, P> & operator/=(U s);
+
96  template<typename U>
+
97  GLM_FUNC_DECL mat<2, 2, T, P> & operator/=(mat<2, 2, U, P> const & m);
+
98 
+
99  // -- Increment and decrement operators --
+
100 
+
101  GLM_FUNC_DECL mat<2, 2, T, P> & operator++ ();
+
102  GLM_FUNC_DECL mat<2, 2, T, P> & operator-- ();
+
103  GLM_FUNC_DECL mat<2, 2, T, P> operator++(int);
+
104  GLM_FUNC_DECL mat<2, 2, T, P> operator--(int);
+
105  };
+
106 
+
107  // -- Unary operators --
+
108 
+
109  template<typename T, qualifier P>
+
110  GLM_FUNC_DECL mat<2, 2, T, P> operator+(mat<2, 2, T, P> const & m);
+
111 
+
112  template<typename T, qualifier P>
+
113  GLM_FUNC_DECL mat<2, 2, T, P> operator-(mat<2, 2, T, P> const & m);
+
114 
+
115  // -- Binary operators --
+
116 
+
117  template<typename T, qualifier P>
+
118  GLM_FUNC_DECL mat<2, 2, T, P> operator+(mat<2, 2, T, P> const & m, T scalar);
+
119 
+
120  template<typename T, qualifier P>
+
121  GLM_FUNC_DECL mat<2, 2, T, P> operator+(T scalar, mat<2, 2, T, P> const & m);
+
122 
+
123  template<typename T, qualifier P>
+
124  GLM_FUNC_DECL mat<2, 2, T, P> operator+(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2);
+
125 
+
126  template<typename T, qualifier P>
+
127  GLM_FUNC_DECL mat<2, 2, T, P> operator-(mat<2, 2, T, P> const & m, T scalar);
+
128 
+
129  template<typename T, qualifier P>
+
130  GLM_FUNC_DECL mat<2, 2, T, P> operator-(T scalar, mat<2, 2, T, P> const & m);
+
131 
+
132  template<typename T, qualifier P>
+
133  GLM_FUNC_DECL mat<2, 2, T, P> operator-(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2);
+
134 
+
135  template<typename T, qualifier P>
+
136  GLM_FUNC_DECL mat<2, 2, T, P> operator*(mat<2, 2, T, P> const & m, T scalar);
+
137 
+
138  template<typename T, qualifier P>
+
139  GLM_FUNC_DECL mat<2, 2, T, P> operator*(T scalar, mat<2, 2, T, P> const & m);
+
140 
+
141  template<typename T, qualifier P>
+
142  GLM_FUNC_DECL typename mat<2, 2, T, P>::col_type operator*(mat<2, 2, T, P> const & m, typename mat<2, 2, T, P>::row_type const & v);
+
143 
+
144  template<typename T, qualifier P>
+
145  GLM_FUNC_DECL typename mat<2, 2, T, P>::row_type operator*(typename mat<2, 2, T, P>::col_type const & v, mat<2, 2, T, P> const & m);
+
146 
+
147  template<typename T, qualifier P>
+
148  GLM_FUNC_DECL mat<2, 2, T, P> operator*(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2);
+
149 
+
150  template<typename T, qualifier P>
+
151  GLM_FUNC_DECL mat<3, 2, T, P> operator*(mat<2, 2, T, P> const & m1, mat<3, 2, T, P> const & m2);
+
152 
+
153  template<typename T, qualifier P>
+
154  GLM_FUNC_DECL mat<4, 2, T, P> operator*(mat<2, 2, T, P> const & m1, mat<4, 2, T, P> const & m2);
+
155 
+
156  template<typename T, qualifier P>
+
157  GLM_FUNC_DECL mat<2, 2, T, P> operator/(mat<2, 2, T, P> const & m, T scalar);
+
158 
+
159  template<typename T, qualifier P>
+
160  GLM_FUNC_DECL mat<2, 2, T, P> operator/(T scalar, mat<2, 2, T, P> const & m);
+
161 
+
162  template<typename T, qualifier P>
+
163  GLM_FUNC_DECL typename mat<2, 2, T, P>::col_type operator/(mat<2, 2, T, P> const & m, typename mat<2, 2, T, P>::row_type const & v);
+
164 
+
165  template<typename T, qualifier P>
+
166  GLM_FUNC_DECL typename mat<2, 2, T, P>::row_type operator/(typename mat<2, 2, T, P>::col_type const & v, mat<2, 2, T, P> const & m);
+
167 
+
168  template<typename T, qualifier P>
+
169  GLM_FUNC_DECL mat<2, 2, T, P> operator/(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2);
+
170 
+
171  // -- Boolean operators --
+
172 
+
173  template<typename T, qualifier P>
+
174  GLM_FUNC_DECL bool operator==(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2);
+
175 
+
176  template<typename T, qualifier P>
+
177  GLM_FUNC_DECL bool operator!=(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2);
+
178 } //namespace glm
+
179 
+
180 #ifndef GLM_EXTERNAL_TEMPLATE
+
181 #include "type_mat2x2.inl"
+
182 #endif
+
GLM Core
+
GLM Core
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL T length(vec< L, T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
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Definition in file type_mat2x3.hpp.

+
+ + + + diff --git a/doc/api/a00117_source.html b/doc/api/a00117_source.html new file mode 100644 index 00000000..f02d2617 --- /dev/null +++ b/doc/api/a00117_source.html @@ -0,0 +1,265 @@ + + + + + + +0.9.9 API documenation: type_mat2x3.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
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+
+
type_mat2x3.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "../fwd.hpp"
+
7 #include "type_vec2.hpp"
+
8 #include "type_vec3.hpp"
+
9 #include "type_mat.hpp"
+
10 #include <limits>
+
11 #include <cstddef>
+
12 
+
13 namespace glm
+
14 {
+
15  template<typename T, qualifier P>
+
16  struct mat<2, 3, T, P>
+
17  {
+
18  typedef vec<3, T, P> col_type;
+
19  typedef vec<2, T, P> row_type;
+
20  typedef mat<2, 3, T, P> type;
+
21  typedef mat<3, 2, T, P> transpose_type;
+
22  typedef T value_type;
+
23 
+
24  private:
+
25  col_type value[2];
+
26 
+
27  public:
+
28  // -- Accesses --
+
29 
+
30  typedef length_t length_type;
+
31  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
+
32 
+
33  GLM_FUNC_DECL col_type & operator[](length_type i);
+
34  GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
35 
+
36  // -- Constructors --
+
37 
+
38  GLM_FUNC_DECL mat() GLM_DEFAULT;
+
39  GLM_FUNC_DECL mat(mat<2, 3, T, P> const & m) GLM_DEFAULT;
+
40  template<qualifier Q>
+
41  GLM_FUNC_DECL mat(mat<2, 3, T, Q> const & m);
+
42 
+
43  GLM_FUNC_DECL explicit mat(T scalar);
+
44  GLM_FUNC_DECL mat(
+
45  T x0, T y0, T z0,
+
46  T x1, T y1, T z1);
+
47  GLM_FUNC_DECL mat(
+
48  col_type const & v0,
+
49  col_type const & v1);
+
50 
+
51  // -- Conversions --
+
52 
+
53  template<typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2>
+
54  GLM_FUNC_DECL mat(
+
55  X1 x1, Y1 y1, Z1 z1,
+
56  X2 x2, Y2 y2, Z2 z2);
+
57 
+
58  template<typename U, typename V>
+
59  GLM_FUNC_DECL mat(
+
60  vec<3, U, P> const & v1,
+
61  vec<3, V, P> const & v2);
+
62 
+
63  // -- Matrix conversions --
+
64 
+
65  template<typename U, qualifier Q>
+
66  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, U, Q> const & m);
+
67 
+
68  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, P> const & x);
+
69  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, P> const & x);
+
70  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, P> const & x);
+
71  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, P> const & x);
+
72  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, P> const & x);
+
73  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, P> const & x);
+
74  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, P> const & x);
+
75  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, P> const & x);
+
76 
+
77  // -- Unary arithmetic operators --
+
78 
+
79  GLM_FUNC_DECL mat<2, 3, T, P> & operator=(mat<2, 3, T, P> const & m) GLM_DEFAULT;
+
80 
+
81  template<typename U>
+
82  GLM_FUNC_DECL mat<2, 3, T, P> & operator=(mat<2, 3, U, P> const & m);
+
83  template<typename U>
+
84  GLM_FUNC_DECL mat<2, 3, T, P> & operator+=(U s);
+
85  template<typename U>
+
86  GLM_FUNC_DECL mat<2, 3, T, P> & operator+=(mat<2, 3, U, P> const & m);
+
87  template<typename U>
+
88  GLM_FUNC_DECL mat<2, 3, T, P> & operator-=(U s);
+
89  template<typename U>
+
90  GLM_FUNC_DECL mat<2, 3, T, P> & operator-=(mat<2, 3, U, P> const & m);
+
91  template<typename U>
+
92  GLM_FUNC_DECL mat<2, 3, T, P> & operator*=(U s);
+
93  template<typename U>
+
94  GLM_FUNC_DECL mat<2, 3, T, P> & operator/=(U s);
+
95 
+
96  // -- Increment and decrement operators --
+
97 
+
98  GLM_FUNC_DECL mat<2, 3, T, P> & operator++ ();
+
99  GLM_FUNC_DECL mat<2, 3, T, P> & operator-- ();
+
100  GLM_FUNC_DECL mat<2, 3, T, P> operator++(int);
+
101  GLM_FUNC_DECL mat<2, 3, T, P> operator--(int);
+
102  };
+
103 
+
104  // -- Unary operators --
+
105 
+
106  template<typename T, qualifier P>
+
107  GLM_FUNC_DECL mat<2, 3, T, P> operator+(mat<2, 3, T, P> const & m);
+
108 
+
109  template<typename T, qualifier P>
+
110  GLM_FUNC_DECL mat<2, 3, T, P> operator-(mat<2, 3, T, P> const & m);
+
111 
+
112  // -- Binary operators --
+
113 
+
114  template<typename T, qualifier P>
+
115  GLM_FUNC_DECL mat<2, 3, T, P> operator+(mat<2, 3, T, P> const & m, T scalar);
+
116 
+
117  template<typename T, qualifier P>
+
118  GLM_FUNC_DECL mat<2, 3, T, P> operator+(mat<2, 3, T, P> const & m1, mat<2, 3, T, P> const & m2);
+
119 
+
120  template<typename T, qualifier P>
+
121  GLM_FUNC_DECL mat<2, 3, T, P> operator-(mat<2, 3, T, P> const & m, T scalar);
+
122 
+
123  template<typename T, qualifier P>
+
124  GLM_FUNC_DECL mat<2, 3, T, P> operator-(mat<2, 3, T, P> const & m1, mat<2, 3, T, P> const & m2);
+
125 
+
126  template<typename T, qualifier P>
+
127  GLM_FUNC_DECL mat<2, 3, T, P> operator*(mat<2, 3, T, P> const & m, T scalar);
+
128 
+
129  template<typename T, qualifier P>
+
130  GLM_FUNC_DECL mat<2, 3, T, P> operator*(T scalar, mat<2, 3, T, P> const & m);
+
131 
+
132  template<typename T, qualifier P>
+
133  GLM_FUNC_DECL typename mat<2, 3, T, P>::col_type operator*(mat<2, 3, T, P> const & m, typename mat<2, 3, T, P>::row_type const & v);
+
134 
+
135  template<typename T, qualifier P>
+
136  GLM_FUNC_DECL typename mat<2, 3, T, P>::row_type operator*(typename mat<2, 3, T, P>::col_type const & v, mat<2, 3, T, P> const & m);
+
137 
+
138  template<typename T, qualifier P>
+
139  GLM_FUNC_DECL mat<2, 3, T, P> operator*(mat<2, 3, T, P> const & m1, mat<2, 2, T, P> const & m2);
+
140 
+
141  template<typename T, qualifier P>
+
142  GLM_FUNC_DECL mat<3, 3, T, P> operator*(mat<2, 3, T, P> const & m1, mat<3, 2, T, P> const & m2);
+
143 
+
144  template<typename T, qualifier P>
+
145  GLM_FUNC_DECL mat<4, 3, T, P> operator*(mat<2, 3, T, P> const & m1, mat<4, 2, T, P> const & m2);
+
146 
+
147  template<typename T, qualifier P>
+
148  GLM_FUNC_DECL mat<2, 3, T, P> operator/(mat<2, 3, T, P> const & m, T scalar);
+
149 
+
150  template<typename T, qualifier P>
+
151  GLM_FUNC_DECL mat<2, 3, T, P> operator/(T scalar, mat<2, 3, T, P> const & m);
+
152 
+
153  // -- Boolean operators --
+
154 
+
155  template<typename T, qualifier P>
+
156  GLM_FUNC_DECL bool operator==(mat<2, 3, T, P> const & m1, mat<2, 3, T, P> const & m2);
+
157 
+
158  template<typename T, qualifier P>
+
159  GLM_FUNC_DECL bool operator!=(mat<2, 3, T, P> const & m1, mat<2, 3, T, P> const & m2);
+
160 }//namespace glm
+
161 
+
162 #ifndef GLM_EXTERNAL_TEMPLATE
+
163 #include "type_mat2x3.inl"
+
164 #endif
+
GLM Core
+
GLM Core
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL T length(vec< L, T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
GLM Core
+
+ + + + diff --git a/doc/api/a00118.html b/doc/api/a00118.html new file mode 100644 index 00000000..c6822851 --- /dev/null +++ b/doc/api/a00118.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: type_mat2x4.hpp File Reference + + + + + + + + + + +
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type_mat2x4.hpp File Reference
+
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+ +

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+

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+

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+ +

Definition in file type_mat2x4.hpp.

+
+ + + + diff --git a/doc/api/a00118_source.html b/doc/api/a00118_source.html new file mode 100644 index 00000000..dc00740b --- /dev/null +++ b/doc/api/a00118_source.html @@ -0,0 +1,267 @@ + + + + + + +0.9.9 API documenation: type_mat2x4.hpp Source File + + + + + + + + + + +
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type_mat2x4.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "../fwd.hpp"
+
7 #include "type_vec2.hpp"
+
8 #include "type_vec4.hpp"
+
9 #include "type_mat.hpp"
+
10 #include <limits>
+
11 #include <cstddef>
+
12 
+
13 namespace glm
+
14 {
+
15  template<typename T, qualifier P>
+
16  struct mat<2, 4, T, P>
+
17  {
+
18  typedef vec<4, T, P> col_type;
+
19  typedef vec<2, T, P> row_type;
+
20  typedef mat<2, 4, T, P> type;
+
21  typedef mat<4, 2, T, P> transpose_type;
+
22  typedef T value_type;
+
23 
+
24  private:
+
25  col_type value[2];
+
26 
+
27  public:
+
28  // -- Accesses --
+
29 
+
30  typedef length_t length_type;
+
31  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
+
32 
+
33  GLM_FUNC_DECL col_type & operator[](length_type i);
+
34  GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
35 
+
36  // -- Constructors --
+
37 
+
38  GLM_FUNC_DECL mat() GLM_DEFAULT;
+
39  GLM_FUNC_DECL mat(mat<2, 4, T, P> const & m) GLM_DEFAULT;
+
40  template<qualifier Q>
+
41  GLM_FUNC_DECL mat(mat<2, 4, T, Q> const & m);
+
42 
+
43  GLM_FUNC_DECL explicit mat(T scalar);
+
44  GLM_FUNC_DECL mat(
+
45  T x0, T y0, T z0, T w0,
+
46  T x1, T y1, T z1, T w1);
+
47  GLM_FUNC_DECL mat(
+
48  col_type const & v0,
+
49  col_type const & v1);
+
50 
+
51  // -- Conversions --
+
52 
+
53  template<
+
54  typename X1, typename Y1, typename Z1, typename W1,
+
55  typename X2, typename Y2, typename Z2, typename W2>
+
56  GLM_FUNC_DECL mat(
+
57  X1 x1, Y1 y1, Z1 z1, W1 w1,
+
58  X2 x2, Y2 y2, Z2 z2, W2 w2);
+
59 
+
60  template<typename U, typename V>
+
61  GLM_FUNC_DECL mat(
+
62  vec<4, U, P> const & v1,
+
63  vec<4, V, P> const & v2);
+
64 
+
65  // -- Matrix conversions --
+
66 
+
67  template<typename U, qualifier Q>
+
68  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, U, Q> const & m);
+
69 
+
70  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, P> const & x);
+
71  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, P> const & x);
+
72  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, P> const & x);
+
73  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, P> const & x);
+
74  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, P> const & x);
+
75  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, P> const & x);
+
76  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, P> const & x);
+
77  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, P> const & x);
+
78 
+
79  // -- Unary arithmetic operators --
+
80 
+
81  GLM_FUNC_DECL mat<2, 4, T, P> & operator=(mat<2, 4, T, P> const & m) GLM_DEFAULT;
+
82 
+
83  template<typename U>
+
84  GLM_FUNC_DECL mat<2, 4, T, P> & operator=(mat<2, 4, U, P> const & m);
+
85  template<typename U>
+
86  GLM_FUNC_DECL mat<2, 4, T, P> & operator+=(U s);
+
87  template<typename U>
+
88  GLM_FUNC_DECL mat<2, 4, T, P> & operator+=(mat<2, 4, U, P> const & m);
+
89  template<typename U>
+
90  GLM_FUNC_DECL mat<2, 4, T, P> & operator-=(U s);
+
91  template<typename U>
+
92  GLM_FUNC_DECL mat<2, 4, T, P> & operator-=(mat<2, 4, U, P> const & m);
+
93  template<typename U>
+
94  GLM_FUNC_DECL mat<2, 4, T, P> & operator*=(U s);
+
95  template<typename U>
+
96  GLM_FUNC_DECL mat<2, 4, T, P> & operator/=(U s);
+
97 
+
98  // -- Increment and decrement operators --
+
99 
+
100  GLM_FUNC_DECL mat<2, 4, T, P> & operator++ ();
+
101  GLM_FUNC_DECL mat<2, 4, T, P> & operator-- ();
+
102  GLM_FUNC_DECL mat<2, 4, T, P> operator++(int);
+
103  GLM_FUNC_DECL mat<2, 4, T, P> operator--(int);
+
104  };
+
105 
+
106  // -- Unary operators --
+
107 
+
108  template<typename T, qualifier P>
+
109  GLM_FUNC_DECL mat<2, 4, T, P> operator+(mat<2, 4, T, P> const & m);
+
110 
+
111  template<typename T, qualifier P>
+
112  GLM_FUNC_DECL mat<2, 4, T, P> operator-(mat<2, 4, T, P> const & m);
+
113 
+
114  // -- Binary operators --
+
115 
+
116  template<typename T, qualifier P>
+
117  GLM_FUNC_DECL mat<2, 4, T, P> operator+(mat<2, 4, T, P> const & m, T scalar);
+
118 
+
119  template<typename T, qualifier P>
+
120  GLM_FUNC_DECL mat<2, 4, T, P> operator+(mat<2, 4, T, P> const & m1, mat<2, 4, T, P> const & m2);
+
121 
+
122  template<typename T, qualifier P>
+
123  GLM_FUNC_DECL mat<2, 4, T, P> operator-(mat<2, 4, T, P> const & m, T scalar);
+
124 
+
125  template<typename T, qualifier P>
+
126  GLM_FUNC_DECL mat<2, 4, T, P> operator-(mat<2, 4, T, P> const & m1, mat<2, 4, T, P> const & m2);
+
127 
+
128  template<typename T, qualifier P>
+
129  GLM_FUNC_DECL mat<2, 4, T, P> operator*(mat<2, 4, T, P> const & m, T scalar);
+
130 
+
131  template<typename T, qualifier P>
+
132  GLM_FUNC_DECL mat<2, 4, T, P> operator*(T scalar, mat<2, 4, T, P> const & m);
+
133 
+
134  template<typename T, qualifier P>
+
135  GLM_FUNC_DECL typename mat<2, 4, T, P>::col_type operator*(mat<2, 4, T, P> const & m, typename mat<2, 4, T, P>::row_type const & v);
+
136 
+
137  template<typename T, qualifier P>
+
138  GLM_FUNC_DECL typename mat<2, 4, T, P>::row_type operator*(typename mat<2, 4, T, P>::col_type const & v, mat<2, 4, T, P> const & m);
+
139 
+
140  template<typename T, qualifier P>
+
141  GLM_FUNC_DECL mat<4, 4, T, P> operator*(mat<2, 4, T, P> const & m1, mat<4, 2, T, P> const & m2);
+
142 
+
143  template<typename T, qualifier P>
+
144  GLM_FUNC_DECL mat<2, 4, T, P> operator*(mat<2, 4, T, P> const & m1, mat<2, 2, T, P> const & m2);
+
145 
+
146  template<typename T, qualifier P>
+
147  GLM_FUNC_DECL mat<3, 4, T, P> operator*(mat<2, 4, T, P> const & m1, mat<3, 2, T, P> const & m2);
+
148 
+
149  template<typename T, qualifier P>
+
150  GLM_FUNC_DECL mat<2, 4, T, P> operator/(mat<2, 4, T, P> const & m, T scalar);
+
151 
+
152  template<typename T, qualifier P>
+
153  GLM_FUNC_DECL mat<2, 4, T, P> operator/(T scalar, mat<2, 4, T, P> const & m);
+
154 
+
155  // -- Boolean operators --
+
156 
+
157  template<typename T, qualifier P>
+
158  GLM_FUNC_DECL bool operator==(mat<2, 4, T, P> const & m1, mat<2, 4, T, P> const & m2);
+
159 
+
160  template<typename T, qualifier P>
+
161  GLM_FUNC_DECL bool operator!=(mat<2, 4, T, P> const & m1, mat<2, 4, T, P> const & m2);
+
162 }//namespace glm
+
163 
+
164 #ifndef GLM_EXTERNAL_TEMPLATE
+
165 #include "type_mat2x4.inl"
+
166 #endif
+
GLM Core
+
GLM Core
+
Definition: _noise.hpp:11
+
GLM Core
+
GLM_FUNC_DECL T length(vec< L, T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
+ + + + diff --git a/doc/api/a00119.html b/doc/api/a00119.html new file mode 100644 index 00000000..17d7d99a --- /dev/null +++ b/doc/api/a00119.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: type_mat3x2.hpp File Reference + + + + + + + + + + +
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+

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+ +

Definition in file type_mat3x2.hpp.

+
+ + + + diff --git a/doc/api/a00119_source.html b/doc/api/a00119_source.html new file mode 100644 index 00000000..4a233509 --- /dev/null +++ b/doc/api/a00119_source.html @@ -0,0 +1,273 @@ + + + + + + +0.9.9 API documenation: type_mat3x2.hpp Source File + + + + + + + + + + +
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+
type_mat3x2.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "../fwd.hpp"
+
7 #include "type_vec2.hpp"
+
8 #include "type_vec3.hpp"
+
9 #include "type_mat.hpp"
+
10 #include <limits>
+
11 #include <cstddef>
+
12 
+
13 namespace glm
+
14 {
+
15  template<typename T, qualifier P>
+
16  struct mat<3, 2, T, P>
+
17  {
+
18  typedef vec<2, T, P> col_type;
+
19  typedef vec<3, T, P> row_type;
+
20  typedef mat<3, 2, T, P> type;
+
21  typedef mat<2, 3, T, P> transpose_type;
+
22  typedef T value_type;
+
23 
+
24  private:
+
25  col_type value[3];
+
26 
+
27  public:
+
28  // -- Accesses --
+
29 
+
30  typedef length_t length_type;
+
31  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
+
32 
+
33  GLM_FUNC_DECL col_type & operator[](length_type i);
+
34  GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
35 
+
36  // -- Constructors --
+
37 
+
38  GLM_FUNC_DECL mat() GLM_DEFAULT;
+
39  GLM_FUNC_DECL mat(mat<3, 2, T, P> const & m) GLM_DEFAULT;
+
40  template<qualifier Q>
+
41  GLM_FUNC_DECL mat(mat<3, 2, T, Q> const & m);
+
42 
+
43  GLM_FUNC_DECL explicit mat(T scalar);
+
44  GLM_FUNC_DECL mat(
+
45  T x0, T y0,
+
46  T x1, T y1,
+
47  T x2, T y2);
+
48  GLM_FUNC_DECL mat(
+
49  col_type const & v0,
+
50  col_type const & v1,
+
51  col_type const & v2);
+
52 
+
53  // -- Conversions --
+
54 
+
55  template<
+
56  typename X1, typename Y1,
+
57  typename X2, typename Y2,
+
58  typename X3, typename Y3>
+
59  GLM_FUNC_DECL mat(
+
60  X1 x1, Y1 y1,
+
61  X2 x2, Y2 y2,
+
62  X3 x3, Y3 y3);
+
63 
+
64  template<typename V1, typename V2, typename V3>
+
65  GLM_FUNC_DECL mat(
+
66  vec<2, V1, P> const & v1,
+
67  vec<2, V2, P> const & v2,
+
68  vec<2, V3, P> const & v3);
+
69 
+
70  // -- Matrix conversions --
+
71 
+
72  template<typename U, qualifier Q>
+
73  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, U, Q> const & m);
+
74 
+
75  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, P> const & x);
+
76  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, P> const & x);
+
77  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, P> const & x);
+
78  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, P> const & x);
+
79  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, P> const & x);
+
80  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, P> const & x);
+
81  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, P> const & x);
+
82  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, P> const & x);
+
83 
+
84  // -- Unary arithmetic operators --
+
85 
+
86  GLM_FUNC_DECL mat<3, 2, T, P> & operator=(mat<3, 2, T, P> const & m) GLM_DEFAULT;
+
87 
+
88  template<typename U>
+
89  GLM_FUNC_DECL mat<3, 2, T, P> & operator=(mat<3, 2, U, P> const & m);
+
90  template<typename U>
+
91  GLM_FUNC_DECL mat<3, 2, T, P> & operator+=(U s);
+
92  template<typename U>
+
93  GLM_FUNC_DECL mat<3, 2, T, P> & operator+=(mat<3, 2, U, P> const & m);
+
94  template<typename U>
+
95  GLM_FUNC_DECL mat<3, 2, T, P> & operator-=(U s);
+
96  template<typename U>
+
97  GLM_FUNC_DECL mat<3, 2, T, P> & operator-=(mat<3, 2, U, P> const & m);
+
98  template<typename U>
+
99  GLM_FUNC_DECL mat<3, 2, T, P> & operator*=(U s);
+
100  template<typename U>
+
101  GLM_FUNC_DECL mat<3, 2, T, P> & operator/=(U s);
+
102 
+
103  // -- Increment and decrement operators --
+
104 
+
105  GLM_FUNC_DECL mat<3, 2, T, P> & operator++ ();
+
106  GLM_FUNC_DECL mat<3, 2, T, P> & operator-- ();
+
107  GLM_FUNC_DECL mat<3, 2, T, P> operator++(int);
+
108  GLM_FUNC_DECL mat<3, 2, T, P> operator--(int);
+
109  };
+
110 
+
111  // -- Unary operators --
+
112 
+
113  template<typename T, qualifier P>
+
114  GLM_FUNC_DECL mat<3, 2, T, P> operator+(mat<3, 2, T, P> const & m);
+
115 
+
116  template<typename T, qualifier P>
+
117  GLM_FUNC_DECL mat<3, 2, T, P> operator-(mat<3, 2, T, P> const & m);
+
118 
+
119  // -- Binary operators --
+
120 
+
121  template<typename T, qualifier P>
+
122  GLM_FUNC_DECL mat<3, 2, T, P> operator+(mat<3, 2, T, P> const & m, T scalar);
+
123 
+
124  template<typename T, qualifier P>
+
125  GLM_FUNC_DECL mat<3, 2, T, P> operator+(mat<3, 2, T, P> const & m1, mat<3, 2, T, P> const & m2);
+
126 
+
127  template<typename T, qualifier P>
+
128  GLM_FUNC_DECL mat<3, 2, T, P> operator-(mat<3, 2, T, P> const & m, T scalar);
+
129 
+
130  template<typename T, qualifier P>
+
131  GLM_FUNC_DECL mat<3, 2, T, P> operator-(mat<3, 2, T, P> const & m1, mat<3, 2, T, P> const & m2);
+
132 
+
133  template<typename T, qualifier P>
+
134  GLM_FUNC_DECL mat<3, 2, T, P> operator*(mat<3, 2, T, P> const & m, T scalar);
+
135 
+
136  template<typename T, qualifier P>
+
137  GLM_FUNC_DECL mat<3, 2, T, P> operator*(T scalar, mat<3, 2, T, P> const & m);
+
138 
+
139  template<typename T, qualifier P>
+
140  GLM_FUNC_DECL typename mat<3, 2, T, P>::col_type operator*(mat<3, 2, T, P> const & m, typename mat<3, 2, T, P>::row_type const & v);
+
141 
+
142  template<typename T, qualifier P>
+
143  GLM_FUNC_DECL typename mat<3, 2, T, P>::row_type operator*(typename mat<3, 2, T, P>::col_type const & v, mat<3, 2, T, P> const & m);
+
144 
+
145  template<typename T, qualifier P>
+
146  GLM_FUNC_DECL mat<2, 2, T, P> operator*(mat<3, 2, T, P> const & m1, mat<2, 3, T, P> const & m2);
+
147 
+
148  template<typename T, qualifier P>
+
149  GLM_FUNC_DECL mat<3, 2, T, P> operator*(mat<3, 2, T, P> const & m1, mat<3, 3, T, P> const & m2);
+
150 
+
151  template<typename T, qualifier P>
+
152  GLM_FUNC_DECL mat<4, 2, T, P> operator*(mat<3, 2, T, P> const & m1, mat<4, 3, T, P> const & m2);
+
153 
+
154  template<typename T, qualifier P>
+
155  GLM_FUNC_DECL mat<3, 2, T, P> operator/(mat<3, 2, T, P> const & m, T scalar);
+
156 
+
157  template<typename T, qualifier P>
+
158  GLM_FUNC_DECL mat<3, 2, T, P> operator/(T scalar, mat<3, 2, T, P> const & m);
+
159 
+
160  // -- Boolean operators --
+
161 
+
162  template<typename T, qualifier P>
+
163  GLM_FUNC_DECL bool operator==(mat<3, 2, T, P> const & m1, mat<3, 2, T, P> const & m2);
+
164 
+
165  template<typename T, qualifier P>
+
166  GLM_FUNC_DECL bool operator!=(mat<3, 2, T, P> const & m1, mat<3, 2, T, P> const & m2);
+
167 
+
168 }//namespace glm
+
169 
+
170 #ifndef GLM_EXTERNAL_TEMPLATE
+
171 #include "type_mat3x2.inl"
+
172 #endif
+
GLM Core
+
GLM Core
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL T length(vec< L, T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
GLM Core
+
+ + + + diff --git a/doc/api/a00120.html b/doc/api/a00120.html new file mode 100644 index 00000000..07401917 --- /dev/null +++ b/doc/api/a00120.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: type_mat3x3.hpp File Reference + + + + + + + + + + +
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+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
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+
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type_mat3x3.hpp File Reference
+
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+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

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+

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+ +

Definition in file type_mat3x3.hpp.

+
+ + + + diff --git a/doc/api/a00120_source.html b/doc/api/a00120_source.html new file mode 100644 index 00000000..6be4290a --- /dev/null +++ b/doc/api/a00120_source.html @@ -0,0 +1,289 @@ + + + + + + +0.9.9 API documenation: type_mat3x3.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
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+
+
type_mat3x3.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "../fwd.hpp"
+
7 #include "type_vec3.hpp"
+
8 #include "type_mat.hpp"
+
9 #include <limits>
+
10 #include <cstddef>
+
11 
+
12 namespace glm
+
13 {
+
14  template<typename T, qualifier P>
+
15  struct mat<3, 3, T, P>
+
16  {
+
17  typedef vec<3, T, P> col_type;
+
18  typedef vec<3, T, P> row_type;
+
19  typedef mat<3, 3, T, P> type;
+
20  typedef mat<3, 3, T, P> transpose_type;
+
21  typedef T value_type;
+
22 
+
23  private:
+
24  col_type value[3];
+
25 
+
26  public:
+
27  // -- Accesses --
+
28 
+
29  typedef length_t length_type;
+
30  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
+
31 
+
32  GLM_FUNC_DECL col_type & operator[](length_type i);
+
33  GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
34 
+
35  // -- Constructors --
+
36 
+
37  GLM_FUNC_DECL mat() GLM_DEFAULT;
+
38  GLM_FUNC_DECL mat(mat<3, 3, T, P> const & m) GLM_DEFAULT;
+
39  template<qualifier Q>
+
40  GLM_FUNC_DECL mat(mat<3, 3, T, Q> const & m);
+
41 
+
42  GLM_FUNC_DECL explicit mat(T scalar);
+
43  GLM_FUNC_DECL mat(
+
44  T x0, T y0, T z0,
+
45  T x1, T y1, T z1,
+
46  T x2, T y2, T z2);
+
47  GLM_FUNC_DECL mat(
+
48  col_type const & v0,
+
49  col_type const & v1,
+
50  col_type const & v2);
+
51 
+
52  // -- Conversions --
+
53 
+
54  template<
+
55  typename X1, typename Y1, typename Z1,
+
56  typename X2, typename Y2, typename Z2,
+
57  typename X3, typename Y3, typename Z3>
+
58  GLM_FUNC_DECL mat(
+
59  X1 x1, Y1 y1, Z1 z1,
+
60  X2 x2, Y2 y2, Z2 z2,
+
61  X3 x3, Y3 y3, Z3 z3);
+
62 
+
63  template<typename V1, typename V2, typename V3>
+
64  GLM_FUNC_DECL mat(
+
65  vec<3, V1, P> const & v1,
+
66  vec<3, V2, P> const & v2,
+
67  vec<3, V3, P> const & v3);
+
68 
+
69  // -- Matrix conversions --
+
70 
+
71  template<typename U, qualifier Q>
+
72  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, U, Q> const & m);
+
73 
+
74  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, P> const & x);
+
75  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, P> const & x);
+
76  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, P> const & x);
+
77  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, P> const & x);
+
78  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, P> const & x);
+
79  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, P> const & x);
+
80  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, P> const & x);
+
81  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, P> const & x);
+
82 
+
83  // -- Unary arithmetic operators --
+
84 
+
85  GLM_FUNC_DECL mat<3, 3, T, P> & operator=(mat<3, 3, T, P> const & m) GLM_DEFAULT;
+
86 
+
87  template<typename U>
+
88  GLM_FUNC_DECL mat<3, 3, T, P> & operator=(mat<3, 3, U, P> const & m);
+
89  template<typename U>
+
90  GLM_FUNC_DECL mat<3, 3, T, P> & operator+=(U s);
+
91  template<typename U>
+
92  GLM_FUNC_DECL mat<3, 3, T, P> & operator+=(mat<3, 3, U, P> const & m);
+
93  template<typename U>
+
94  GLM_FUNC_DECL mat<3, 3, T, P> & operator-=(U s);
+
95  template<typename U>
+
96  GLM_FUNC_DECL mat<3, 3, T, P> & operator-=(mat<3, 3, U, P> const & m);
+
97  template<typename U>
+
98  GLM_FUNC_DECL mat<3, 3, T, P> & operator*=(U s);
+
99  template<typename U>
+
100  GLM_FUNC_DECL mat<3, 3, T, P> & operator*=(mat<3, 3, U, P> const & m);
+
101  template<typename U>
+
102  GLM_FUNC_DECL mat<3, 3, T, P> & operator/=(U s);
+
103  template<typename U>
+
104  GLM_FUNC_DECL mat<3, 3, T, P> & operator/=(mat<3, 3, U, P> const & m);
+
105 
+
106  // -- Increment and decrement operators --
+
107 
+
108  GLM_FUNC_DECL mat<3, 3, T, P> & operator++();
+
109  GLM_FUNC_DECL mat<3, 3, T, P> & operator--();
+
110  GLM_FUNC_DECL mat<3, 3, T, P> operator++(int);
+
111  GLM_FUNC_DECL mat<3, 3, T, P> operator--(int);
+
112  };
+
113 
+
114  // -- Unary operators --
+
115 
+
116  template<typename T, qualifier P>
+
117  GLM_FUNC_DECL mat<3, 3, T, P> operator+(mat<3, 3, T, P> const & m);
+
118 
+
119  template<typename T, qualifier P>
+
120  GLM_FUNC_DECL mat<3, 3, T, P> operator-(mat<3, 3, T, P> const & m);
+
121 
+
122  // -- Binary operators --
+
123 
+
124  template<typename T, qualifier P>
+
125  GLM_FUNC_DECL mat<3, 3, T, P> operator+(mat<3, 3, T, P> const & m, T scalar);
+
126 
+
127  template<typename T, qualifier P>
+
128  GLM_FUNC_DECL mat<3, 3, T, P> operator+(T scalar, mat<3, 3, T, P> const & m);
+
129 
+
130  template<typename T, qualifier P>
+
131  GLM_FUNC_DECL mat<3, 3, T, P> operator+(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2);
+
132 
+
133  template<typename T, qualifier P>
+
134  GLM_FUNC_DECL mat<3, 3, T, P> operator-(mat<3, 3, T, P> const & m, T scalar);
+
135 
+
136  template<typename T, qualifier P>
+
137  GLM_FUNC_DECL mat<3, 3, T, P> operator-(T scalar, mat<3, 3, T, P> const & m);
+
138 
+
139  template<typename T, qualifier P>
+
140  GLM_FUNC_DECL mat<3, 3, T, P> operator-(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2);
+
141 
+
142  template<typename T, qualifier P>
+
143  GLM_FUNC_DECL mat<3, 3, T, P> operator*(mat<3, 3, T, P> const & m, T scalar);
+
144 
+
145  template<typename T, qualifier P>
+
146  GLM_FUNC_DECL mat<3, 3, T, P> operator*(T scalar, mat<3, 3, T, P> const & m);
+
147 
+
148  template<typename T, qualifier P>
+
149  GLM_FUNC_DECL typename mat<3, 3, T, P>::col_type operator*(mat<3, 3, T, P> const & m, typename mat<3, 3, T, P>::row_type const & v);
+
150 
+
151  template<typename T, qualifier P>
+
152  GLM_FUNC_DECL typename mat<3, 3, T, P>::row_type operator*(typename mat<3, 3, T, P>::col_type const & v, mat<3, 3, T, P> const & m);
+
153 
+
154  template<typename T, qualifier P>
+
155  GLM_FUNC_DECL mat<3, 3, T, P> operator*(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2);
+
156 
+
157  template<typename T, qualifier P>
+
158  GLM_FUNC_DECL mat<2, 3, T, P> operator*(mat<3, 3, T, P> const & m1, mat<2, 3, T, P> const & m2);
+
159 
+
160  template<typename T, qualifier P>
+
161  GLM_FUNC_DECL mat<4, 3, T, P> operator*(mat<3, 3, T, P> const & m1, mat<4, 3, T, P> const & m2);
+
162 
+
163  template<typename T, qualifier P>
+
164  GLM_FUNC_DECL mat<3, 3, T, P> operator/(mat<3, 3, T, P> const & m, T scalar);
+
165 
+
166  template<typename T, qualifier P>
+
167  GLM_FUNC_DECL mat<3, 3, T, P> operator/(T scalar, mat<3, 3, T, P> const & m);
+
168 
+
169  template<typename T, qualifier P>
+
170  GLM_FUNC_DECL typename mat<3, 3, T, P>::col_type operator/(mat<3, 3, T, P> const & m, typename mat<3, 3, T, P>::row_type const & v);
+
171 
+
172  template<typename T, qualifier P>
+
173  GLM_FUNC_DECL typename mat<3, 3, T, P>::row_type operator/(typename mat<3, 3, T, P>::col_type const & v, mat<3, 3, T, P> const & m);
+
174 
+
175  template<typename T, qualifier P>
+
176  GLM_FUNC_DECL mat<3, 3, T, P> operator/(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2);
+
177 
+
178  // -- Boolean operators --
+
179 
+
180  template<typename T, qualifier P>
+
181  GLM_FUNC_DECL bool operator==(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2);
+
182 
+
183  template<typename T, qualifier P>
+
184  GLM_FUNC_DECL bool operator!=(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2);
+
185 }//namespace glm
+
186 
+
187 #ifndef GLM_EXTERNAL_TEMPLATE
+
188 #include "type_mat3x3.inl"
+
189 #endif
+
GLM Core
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL T length(vec< L, T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
GLM Core
+
+ + + + diff --git a/doc/api/a00121.html b/doc/api/a00121.html new file mode 100644 index 00000000..0f0e222e --- /dev/null +++ b/doc/api/a00121.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: type_mat3x4.hpp File Reference + + + + + + + + + + +
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type_mat3x4.hpp File Reference
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+ +

Definition in file type_mat3x4.hpp.

+
+ + + + diff --git a/doc/api/a00121_source.html b/doc/api/a00121_source.html new file mode 100644 index 00000000..d5c60a12 --- /dev/null +++ b/doc/api/a00121_source.html @@ -0,0 +1,272 @@ + + + + + + +0.9.9 API documenation: type_mat3x4.hpp Source File + + + + + + + + + + +
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+
type_mat3x4.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "../fwd.hpp"
+
7 #include "type_vec3.hpp"
+
8 #include "type_vec4.hpp"
+
9 #include "type_mat.hpp"
+
10 #include <limits>
+
11 #include <cstddef>
+
12 
+
13 namespace glm
+
14 {
+
15  template<typename T, qualifier P>
+
16  struct mat<3, 4, T, P>
+
17  {
+
18  typedef vec<4, T, P> col_type;
+
19  typedef vec<3, T, P> row_type;
+
20  typedef mat<3, 4, T, P> type;
+
21  typedef mat<4, 3, T, P> transpose_type;
+
22  typedef T value_type;
+
23 
+
24  private:
+
25  col_type value[3];
+
26 
+
27  public:
+
28  // -- Accesses --
+
29 
+
30  typedef length_t length_type;
+
31  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
+
32 
+
33  GLM_FUNC_DECL col_type & operator[](length_type i);
+
34  GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
35 
+
36  // -- Constructors --
+
37 
+
38  GLM_FUNC_DECL mat() GLM_DEFAULT;
+
39  GLM_FUNC_DECL mat(mat<3, 4, T, P> const & m) GLM_DEFAULT;
+
40  template<qualifier Q>
+
41  GLM_FUNC_DECL mat(mat<3, 4, T, Q> const & m);
+
42 
+
43  GLM_FUNC_DECL explicit mat(T scalar);
+
44  GLM_FUNC_DECL mat(
+
45  T x0, T y0, T z0, T w0,
+
46  T x1, T y1, T z1, T w1,
+
47  T x2, T y2, T z2, T w2);
+
48  GLM_FUNC_DECL mat(
+
49  col_type const & v0,
+
50  col_type const & v1,
+
51  col_type const & v2);
+
52 
+
53  // -- Conversions --
+
54 
+
55  template<
+
56  typename X1, typename Y1, typename Z1, typename W1,
+
57  typename X2, typename Y2, typename Z2, typename W2,
+
58  typename X3, typename Y3, typename Z3, typename W3>
+
59  GLM_FUNC_DECL mat(
+
60  X1 x1, Y1 y1, Z1 z1, W1 w1,
+
61  X2 x2, Y2 y2, Z2 z2, W2 w2,
+
62  X3 x3, Y3 y3, Z3 z3, W3 w3);
+
63 
+
64  template<typename V1, typename V2, typename V3>
+
65  GLM_FUNC_DECL mat(
+
66  vec<4, V1, P> const & v1,
+
67  vec<4, V2, P> const & v2,
+
68  vec<4, V3, P> const & v3);
+
69 
+
70  // -- Matrix conversions --
+
71 
+
72  template<typename U, qualifier Q>
+
73  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, U, Q> const & m);
+
74 
+
75  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, P> const & x);
+
76  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, P> const & x);
+
77  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, P> const & x);
+
78  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, P> const & x);
+
79  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, P> const & x);
+
80  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, P> const & x);
+
81  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, P> const & x);
+
82  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, P> const & x);
+
83 
+
84  // -- Unary arithmetic operators --
+
85 
+
86  GLM_FUNC_DECL mat<3, 4, T, P> & operator=(mat<3, 4, T, P> const & m) GLM_DEFAULT;
+
87 
+
88  template<typename U>
+
89  GLM_FUNC_DECL mat<3, 4, T, P> & operator=(mat<3, 4, U, P> const & m);
+
90  template<typename U>
+
91  GLM_FUNC_DECL mat<3, 4, T, P> & operator+=(U s);
+
92  template<typename U>
+
93  GLM_FUNC_DECL mat<3, 4, T, P> & operator+=(mat<3, 4, U, P> const & m);
+
94  template<typename U>
+
95  GLM_FUNC_DECL mat<3, 4, T, P> & operator-=(U s);
+
96  template<typename U>
+
97  GLM_FUNC_DECL mat<3, 4, T, P> & operator-=(mat<3, 4, U, P> const & m);
+
98  template<typename U>
+
99  GLM_FUNC_DECL mat<3, 4, T, P> & operator*=(U s);
+
100  template<typename U>
+
101  GLM_FUNC_DECL mat<3, 4, T, P> & operator/=(U s);
+
102 
+
103  // -- Increment and decrement operators --
+
104 
+
105  GLM_FUNC_DECL mat<3, 4, T, P> & operator++();
+
106  GLM_FUNC_DECL mat<3, 4, T, P> & operator--();
+
107  GLM_FUNC_DECL mat<3, 4, T, P> operator++(int);
+
108  GLM_FUNC_DECL mat<3, 4, T, P> operator--(int);
+
109  };
+
110 
+
111  // -- Unary operators --
+
112 
+
113  template<typename T, qualifier P>
+
114  GLM_FUNC_DECL mat<3, 4, T, P> operator+(mat<3, 4, T, P> const & m);
+
115 
+
116  template<typename T, qualifier P>
+
117  GLM_FUNC_DECL mat<3, 4, T, P> operator-(mat<3, 4, T, P> const & m);
+
118 
+
119  // -- Binary operators --
+
120 
+
121  template<typename T, qualifier P>
+
122  GLM_FUNC_DECL mat<3, 4, T, P> operator+(mat<3, 4, T, P> const & m, T scalar);
+
123 
+
124  template<typename T, qualifier P>
+
125  GLM_FUNC_DECL mat<3, 4, T, P> operator+(mat<3, 4, T, P> const & m1, mat<3, 4, T, P> const & m2);
+
126 
+
127  template<typename T, qualifier P>
+
128  GLM_FUNC_DECL mat<3, 4, T, P> operator-(mat<3, 4, T, P> const & m, T scalar);
+
129 
+
130  template<typename T, qualifier P>
+
131  GLM_FUNC_DECL mat<3, 4, T, P> operator-(mat<3, 4, T, P> const & m1, mat<3, 4, T, P> const & m2);
+
132 
+
133  template<typename T, qualifier P>
+
134  GLM_FUNC_DECL mat<3, 4, T, P> operator*(mat<3, 4, T, P> const & m, T scalar);
+
135 
+
136  template<typename T, qualifier P>
+
137  GLM_FUNC_DECL mat<3, 4, T, P> operator*(T scalar, mat<3, 4, T, P> const & m);
+
138 
+
139  template<typename T, qualifier P>
+
140  GLM_FUNC_DECL typename mat<3, 4, T, P>::col_type operator*(mat<3, 4, T, P> const & m, typename mat<3, 4, T, P>::row_type const & v);
+
141 
+
142  template<typename T, qualifier P>
+
143  GLM_FUNC_DECL typename mat<3, 4, T, P>::row_type operator*(typename mat<3, 4, T, P>::col_type const & v, mat<3, 4, T, P> const & m);
+
144 
+
145  template<typename T, qualifier P>
+
146  GLM_FUNC_DECL mat<4, 4, T, P> operator*(mat<3, 4, T, P> const & m1, mat<4, 3, T, P> const& m2);
+
147 
+
148  template<typename T, qualifier P>
+
149  GLM_FUNC_DECL mat<2, 4, T, P> operator*(mat<3, 4, T, P> const & m1, mat<2, 3, T, P> const & m2);
+
150 
+
151  template<typename T, qualifier P>
+
152  GLM_FUNC_DECL mat<3, 4, T, P> operator*(mat<3, 4, T, P> const & m1, mat<3, 3, T, P> const& m2);
+
153 
+
154  template<typename T, qualifier P>
+
155  GLM_FUNC_DECL mat<3, 4, T, P> operator/(mat<3, 4, T, P> const & m, T scalar);
+
156 
+
157  template<typename T, qualifier P>
+
158  GLM_FUNC_DECL mat<3, 4, T, P> operator/(T scalar, mat<3, 4, T, P> const & m);
+
159 
+
160  // -- Boolean operators --
+
161 
+
162  template<typename T, qualifier P>
+
163  GLM_FUNC_DECL bool operator==(mat<3, 4, T, P> const & m1, mat<3, 4, T, P> const & m2);
+
164 
+
165  template<typename T, qualifier P>
+
166  GLM_FUNC_DECL bool operator!=(mat<3, 4, T, P> const & m1, mat<3, 4, T, P> const & m2);
+
167 }//namespace glm
+
168 
+
169 #ifndef GLM_EXTERNAL_TEMPLATE
+
170 #include "type_mat3x4.inl"
+
171 #endif
+
GLM Core
+
Definition: _noise.hpp:11
+
GLM Core
+
GLM_FUNC_DECL T length(vec< L, T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
GLM Core
+
+ + + + diff --git a/doc/api/a00122.html b/doc/api/a00122.html new file mode 100644 index 00000000..abdd007c --- /dev/null +++ b/doc/api/a00122.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: type_mat4x2.hpp File Reference + + + + + + + + + + +
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0.9.9 API documenation +
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type_mat4x2.hpp File Reference
+
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+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

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+ +

Definition in file type_mat4x2.hpp.

+
+ + + + diff --git a/doc/api/a00122_source.html b/doc/api/a00122_source.html new file mode 100644 index 00000000..cf74a4be --- /dev/null +++ b/doc/api/a00122_source.html @@ -0,0 +1,277 @@ + + + + + + +0.9.9 API documenation: type_mat4x2.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
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type_mat4x2.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "../fwd.hpp"
+
7 #include "type_vec2.hpp"
+
8 #include "type_vec4.hpp"
+
9 #include "type_mat.hpp"
+
10 #include <limits>
+
11 #include <cstddef>
+
12 
+
13 namespace glm
+
14 {
+
15  template<typename T, qualifier P>
+
16  struct mat<4, 2, T, P>
+
17  {
+
18  typedef vec<2, T, P> col_type;
+
19  typedef vec<4, T, P> row_type;
+
20  typedef mat<4, 2, T, P> type;
+
21  typedef mat<2, 4, T, P> transpose_type;
+
22  typedef T value_type;
+
23 
+
24  private:
+
25  col_type value[4];
+
26 
+
27  public:
+
28  // -- Accesses --
+
29 
+
30  typedef length_t length_type;
+
31  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; }
+
32 
+
33  GLM_FUNC_DECL col_type & operator[](length_type i);
+
34  GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
35 
+
36  // -- Constructors --
+
37 
+
38  GLM_FUNC_DECL mat() GLM_DEFAULT;
+
39  GLM_FUNC_DECL mat(mat<4, 2, T, P> const & m) GLM_DEFAULT;
+
40  template<qualifier Q>
+
41  GLM_FUNC_DECL mat(mat<4, 2, T, Q> const & m);
+
42 
+
43  GLM_FUNC_DECL explicit mat(T scalar);
+
44  GLM_FUNC_DECL mat(
+
45  T x0, T y0,
+
46  T x1, T y1,
+
47  T x2, T y2,
+
48  T x3, T y3);
+
49  GLM_FUNC_DECL mat(
+
50  col_type const & v0,
+
51  col_type const & v1,
+
52  col_type const & v2,
+
53  col_type const & v3);
+
54 
+
55  // -- Conversions --
+
56 
+
57  template<
+
58  typename X1, typename Y1,
+
59  typename X2, typename Y2,
+
60  typename X3, typename Y3,
+
61  typename X4, typename Y4>
+
62  GLM_FUNC_DECL mat(
+
63  X1 x1, Y1 y1,
+
64  X2 x2, Y2 y2,
+
65  X3 x3, Y3 y3,
+
66  X4 x4, Y4 y4);
+
67 
+
68  template<typename V1, typename V2, typename V3, typename V4>
+
69  GLM_FUNC_DECL mat(
+
70  vec<2, V1, P> const & v1,
+
71  vec<2, V2, P> const & v2,
+
72  vec<2, V3, P> const & v3,
+
73  vec<2, V4, P> const & v4);
+
74 
+
75  // -- Matrix conversions --
+
76 
+
77  template<typename U, qualifier Q>
+
78  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, U, Q> const & m);
+
79 
+
80  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, P> const & x);
+
81  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, P> const & x);
+
82  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, P> const & x);
+
83  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, P> const & x);
+
84  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, P> const & x);
+
85  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, P> const & x);
+
86  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, P> const & x);
+
87  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, P> const & x);
+
88 
+
89  // -- Unary arithmetic operators --
+
90 
+
91  GLM_FUNC_DECL mat<4, 2, T, P> & operator=(mat<4, 2, T, P> const & m) GLM_DEFAULT;
+
92 
+
93  template<typename U>
+
94  GLM_FUNC_DECL mat<4, 2, T, P> & operator=(mat<4, 2, U, P> const & m);
+
95  template<typename U>
+
96  GLM_FUNC_DECL mat<4, 2, T, P> & operator+=(U s);
+
97  template<typename U>
+
98  GLM_FUNC_DECL mat<4, 2, T, P> & operator+=(mat<4, 2, U, P> const & m);
+
99  template<typename U>
+
100  GLM_FUNC_DECL mat<4, 2, T, P> & operator-=(U s);
+
101  template<typename U>
+
102  GLM_FUNC_DECL mat<4, 2, T, P> & operator-=(mat<4, 2, U, P> const & m);
+
103  template<typename U>
+
104  GLM_FUNC_DECL mat<4, 2, T, P> & operator*=(U s);
+
105  template<typename U>
+
106  GLM_FUNC_DECL mat<4, 2, T, P> & operator/=(U s);
+
107 
+
108  // -- Increment and decrement operators --
+
109 
+
110  GLM_FUNC_DECL mat<4, 2, T, P> & operator++ ();
+
111  GLM_FUNC_DECL mat<4, 2, T, P> & operator-- ();
+
112  GLM_FUNC_DECL mat<4, 2, T, P> operator++(int);
+
113  GLM_FUNC_DECL mat<4, 2, T, P> operator--(int);
+
114  };
+
115 
+
116  // -- Unary operators --
+
117 
+
118  template<typename T, qualifier P>
+
119  GLM_FUNC_DECL mat<4, 2, T, P> operator+(mat<4, 2, T, P> const & m);
+
120 
+
121  template<typename T, qualifier P>
+
122  GLM_FUNC_DECL mat<4, 2, T, P> operator-(mat<4, 2, T, P> const & m);
+
123 
+
124  // -- Binary operators --
+
125 
+
126  template<typename T, qualifier P>
+
127  GLM_FUNC_DECL mat<4, 2, T, P> operator+(mat<4, 2, T, P> const & m, T scalar);
+
128 
+
129  template<typename T, qualifier P>
+
130  GLM_FUNC_DECL mat<4, 2, T, P> operator+(mat<4, 2, T, P> const & m1, mat<4, 2, T, P> const & m2);
+
131 
+
132  template<typename T, qualifier P>
+
133  GLM_FUNC_DECL mat<4, 2, T, P> operator-(mat<4, 2, T, P> const & m, T scalar);
+
134 
+
135  template<typename T, qualifier P>
+
136  GLM_FUNC_DECL mat<4, 2, T, P> operator-(mat<4, 2, T, P> const & m1, mat<4, 2, T, P> const& m2);
+
137 
+
138  template<typename T, qualifier P>
+
139  GLM_FUNC_DECL mat<4, 2, T, P> operator*(mat<4, 2, T, P> const & m, T scalar);
+
140 
+
141  template<typename T, qualifier P>
+
142  GLM_FUNC_DECL mat<4, 2, T, P> operator*(T scalar, mat<4, 2, T, P> const & m);
+
143 
+
144  template<typename T, qualifier P>
+
145  GLM_FUNC_DECL typename mat<4, 2, T, P>::col_type operator*(mat<4, 2, T, P> const & m, typename mat<4, 2, T, P>::row_type const & v);
+
146 
+
147  template<typename T, qualifier P>
+
148  GLM_FUNC_DECL typename mat<4, 2, T, P>::row_type operator*(typename mat<4, 2, T, P>::col_type const & v, mat<4, 2, T, P> const & m);
+
149 
+
150  template<typename T, qualifier P>
+
151  GLM_FUNC_DECL mat<2, 2, T, P> operator*(mat<4, 2, T, P> const & m1, mat<2, 4, T, P> const & m2);
+
152 
+
153  template<typename T, qualifier P>
+
154  GLM_FUNC_DECL mat<3, 2, T, P> operator*(mat<4, 2, T, P> const & m1, mat<3, 4, T, P> const & m2);
+
155 
+
156  template<typename T, qualifier P>
+
157  GLM_FUNC_DECL mat<4, 2, T, P> operator*(mat<4, 2, T, P> const & m1, mat<4, 4, T, P> const & m2);
+
158 
+
159  template<typename T, qualifier P>
+
160  GLM_FUNC_DECL mat<4, 2, T, P> operator/(mat<4, 2, T, P> const & m, T scalar);
+
161 
+
162  template<typename T, qualifier P>
+
163  GLM_FUNC_DECL mat<4, 2, T, P> operator/(T scalar, mat<4, 2, T, P> const & m);
+
164 
+
165  // -- Boolean operators --
+
166 
+
167  template<typename T, qualifier P>
+
168  GLM_FUNC_DECL bool operator==(mat<4, 2, T, P> const & m1, mat<4, 2, T, P> const & m2);
+
169 
+
170  template<typename T, qualifier P>
+
171  GLM_FUNC_DECL bool operator!=(mat<4, 2, T, P> const & m1, mat<4, 2, T, P> const & m2);
+
172 }//namespace glm
+
173 
+
174 #ifndef GLM_EXTERNAL_TEMPLATE
+
175 #include "type_mat4x2.inl"
+
176 #endif
+
GLM Core
+
GLM Core
+
Definition: _noise.hpp:11
+
GLM Core
+
GLM_FUNC_DECL T length(vec< L, T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
+ + + + diff --git a/doc/api/a00123.html b/doc/api/a00123.html new file mode 100644 index 00000000..333b4283 --- /dev/null +++ b/doc/api/a00123.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: type_mat4x3.hpp File Reference + + + + + + + + + + +
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type_mat4x3.hpp File Reference
+
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Go to the source code of this file.

+

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+

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+ +

Definition in file type_mat4x3.hpp.

+
+ + + + diff --git a/doc/api/a00123_source.html b/doc/api/a00123_source.html new file mode 100644 index 00000000..b7bc2849 --- /dev/null +++ b/doc/api/a00123_source.html @@ -0,0 +1,277 @@ + + + + + + +0.9.9 API documenation: type_mat4x3.hpp Source File + + + + + + + + + + +
+
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0.9.9 API documenation +
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+
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+
+
+
type_mat4x3.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "../fwd.hpp"
+
7 #include "type_vec3.hpp"
+
8 #include "type_vec4.hpp"
+
9 #include "type_mat.hpp"
+
10 #include <limits>
+
11 #include <cstddef>
+
12 
+
13 namespace glm
+
14 {
+
15  template<typename T, qualifier P>
+
16  struct mat<4, 3, T, P>
+
17  {
+
18  typedef vec<3, T, P> col_type;
+
19  typedef vec<4, T, P> row_type;
+
20  typedef mat<4, 3, T, P> type;
+
21  typedef mat<3, 4, T, P> transpose_type;
+
22  typedef T value_type;
+
23 
+
24  private:
+
25  col_type value[4];
+
26 
+
27  public:
+
28  // -- Accesses --
+
29 
+
30  typedef length_t length_type;
+
31  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; }
+
32 
+
33  GLM_FUNC_DECL col_type & operator[](length_type i);
+
34  GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
35 
+
36  // -- Constructors --
+
37 
+
38  GLM_FUNC_DECL mat() GLM_DEFAULT;
+
39  GLM_FUNC_DECL mat(mat<4, 3, T, P> const & m) GLM_DEFAULT;
+
40  template<qualifier Q>
+
41  GLM_FUNC_DECL mat(mat<4, 3, T, Q> const & m);
+
42 
+
43  GLM_FUNC_DECL explicit mat(T const & x);
+
44  GLM_FUNC_DECL mat(
+
45  T const & x0, T const & y0, T const & z0,
+
46  T const & x1, T const & y1, T const & z1,
+
47  T const & x2, T const & y2, T const & z2,
+
48  T const & x3, T const & y3, T const & z3);
+
49  GLM_FUNC_DECL mat(
+
50  col_type const & v0,
+
51  col_type const & v1,
+
52  col_type const & v2,
+
53  col_type const & v3);
+
54 
+
55  // -- Conversions --
+
56 
+
57  template<
+
58  typename X1, typename Y1, typename Z1,
+
59  typename X2, typename Y2, typename Z2,
+
60  typename X3, typename Y3, typename Z3,
+
61  typename X4, typename Y4, typename Z4>
+
62  GLM_FUNC_DECL mat(
+
63  X1 const & x1, Y1 const & y1, Z1 const & z1,
+
64  X2 const & x2, Y2 const & y2, Z2 const & z2,
+
65  X3 const & x3, Y3 const & y3, Z3 const & z3,
+
66  X4 const & x4, Y4 const & y4, Z4 const & z4);
+
67 
+
68  template<typename V1, typename V2, typename V3, typename V4>
+
69  GLM_FUNC_DECL mat(
+
70  vec<3, V1, P> const & v1,
+
71  vec<3, V2, P> const & v2,
+
72  vec<3, V3, P> const & v3,
+
73  vec<3, V4, P> const & v4);
+
74 
+
75  // -- Matrix conversions --
+
76 
+
77  template<typename U, qualifier Q>
+
78  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, U, Q> const & m);
+
79 
+
80  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, P> const & x);
+
81  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, P> const & x);
+
82  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, P> const & x);
+
83  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, P> const & x);
+
84  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, P> const & x);
+
85  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, P> const & x);
+
86  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, P> const & x);
+
87  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, P> const & x);
+
88 
+
89  // -- Unary arithmetic operators --
+
90 
+
91  GLM_FUNC_DECL mat<4, 3, T, P> & operator=(mat<4, 3, T, P> const & m) GLM_DEFAULT;
+
92 
+
93  template<typename U>
+
94  GLM_FUNC_DECL mat<4, 3, T, P> & operator=(mat<4, 3, U, P> const & m);
+
95  template<typename U>
+
96  GLM_FUNC_DECL mat<4, 3, T, P> & operator+=(U s);
+
97  template<typename U>
+
98  GLM_FUNC_DECL mat<4, 3, T, P> & operator+=(mat<4, 3, U, P> const & m);
+
99  template<typename U>
+
100  GLM_FUNC_DECL mat<4, 3, T, P> & operator-=(U s);
+
101  template<typename U>
+
102  GLM_FUNC_DECL mat<4, 3, T, P> & operator-=(mat<4, 3, U, P> const & m);
+
103  template<typename U>
+
104  GLM_FUNC_DECL mat<4, 3, T, P> & operator*=(U s);
+
105  template<typename U>
+
106  GLM_FUNC_DECL mat<4, 3, T, P> & operator/=(U s);
+
107 
+
108  // -- Increment and decrement operators --
+
109 
+
110  GLM_FUNC_DECL mat<4, 3, T, P>& operator++();
+
111  GLM_FUNC_DECL mat<4, 3, T, P>& operator--();
+
112  GLM_FUNC_DECL mat<4, 3, T, P> operator++(int);
+
113  GLM_FUNC_DECL mat<4, 3, T, P> operator--(int);
+
114  };
+
115 
+
116  // -- Unary operators --
+
117 
+
118  template<typename T, qualifier P>
+
119  GLM_FUNC_DECL mat<4, 3, T, P> operator+(mat<4, 3, T, P> const & m);
+
120 
+
121  template<typename T, qualifier P>
+
122  GLM_FUNC_DECL mat<4, 3, T, P> operator-(mat<4, 3, T, P> const & m);
+
123 
+
124  // -- Binary operators --
+
125 
+
126  template<typename T, qualifier P>
+
127  GLM_FUNC_DECL mat<4, 3, T, P> operator+(mat<4, 3, T, P> const & m, T const & s);
+
128 
+
129  template<typename T, qualifier P>
+
130  GLM_FUNC_DECL mat<4, 3, T, P> operator+(mat<4, 3, T, P> const & m1, mat<4, 3, T, P> const & m2);
+
131 
+
132  template<typename T, qualifier P>
+
133  GLM_FUNC_DECL mat<4, 3, T, P> operator-(mat<4, 3, T, P> const & m, T const & s);
+
134 
+
135  template<typename T, qualifier P>
+
136  GLM_FUNC_DECL mat<4, 3, T, P> operator-(mat<4, 3, T, P> const & m1, mat<4, 3, T, P> const & m2);
+
137 
+
138  template<typename T, qualifier P>
+
139  GLM_FUNC_DECL mat<4, 3, T, P> operator*(mat<4, 3, T, P> const & m, T const & s);
+
140 
+
141  template<typename T, qualifier P>
+
142  GLM_FUNC_DECL mat<4, 3, T, P> operator*(T const & s, mat<4, 3, T, P> const & m);
+
143 
+
144  template<typename T, qualifier P>
+
145  GLM_FUNC_DECL typename mat<4, 3, T, P>::col_type operator*(mat<4, 3, T, P> const & m, typename mat<4, 3, T, P>::row_type const & v);
+
146 
+
147  template<typename T, qualifier P>
+
148  GLM_FUNC_DECL typename mat<4, 3, T, P>::row_type operator*(typename mat<4, 3, T, P>::col_type const & v, mat<4, 3, T, P> const & m);
+
149 
+
150  template<typename T, qualifier P>
+
151  GLM_FUNC_DECL mat<2, 3, T, P> operator*(mat<4, 3, T, P> const & m1, mat<2, 4, T, P> const & m2);
+
152 
+
153  template<typename T, qualifier P>
+
154  GLM_FUNC_DECL mat<3, 3, T, P> operator*(mat<4, 3, T, P> const & m1, mat<3, 4, T, P> const& m2);
+
155 
+
156  template<typename T, qualifier P>
+
157  GLM_FUNC_DECL mat<4, 3, T, P> operator*(mat<4, 3, T, P> const & m1, mat<4, 4, T, P> const & m2);
+
158 
+
159  template<typename T, qualifier P>
+
160  GLM_FUNC_DECL mat<4, 3, T, P> operator/(mat<4, 3, T, P> const & m, T const & s);
+
161 
+
162  template<typename T, qualifier P>
+
163  GLM_FUNC_DECL mat<4, 3, T, P> operator/(T const & s, mat<4, 3, T, P> const & m);
+
164 
+
165  // -- Boolean operators --
+
166 
+
167  template<typename T, qualifier P>
+
168  GLM_FUNC_DECL bool operator==(mat<4, 3, T, P> const & m1, mat<4, 3, T, P> const & m2);
+
169 
+
170  template<typename T, qualifier P>
+
171  GLM_FUNC_DECL bool operator!=(mat<4, 3, T, P> const & m1, mat<4, 3, T, P> const & m2);
+
172 }//namespace glm
+
173 
+
174 #ifndef GLM_EXTERNAL_TEMPLATE
+
175 #include "type_mat4x3.inl"
+
176 #endif //GLM_EXTERNAL_TEMPLATE
+
GLM Core
+
Definition: _noise.hpp:11
+
GLM Core
+
GLM_FUNC_DECL T length(vec< L, T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
GLM Core
+
+ + + + diff --git a/doc/api/a00124.html b/doc/api/a00124.html new file mode 100644 index 00000000..9dbcb973 --- /dev/null +++ b/doc/api/a00124.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: type_mat4x4.hpp File Reference + + + + + + + + + + +
+
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+
0.9.9 API documenation +
+
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+ + + + + + +
+
+ + +
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+
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+
type_mat4x4.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

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+ +

Definition in file type_mat4x4.hpp.

+
+ + + + diff --git a/doc/api/a00124_source.html b/doc/api/a00124_source.html new file mode 100644 index 00000000..608c2ca2 --- /dev/null +++ b/doc/api/a00124_source.html @@ -0,0 +1,294 @@ + + + + + + +0.9.9 API documenation: type_mat4x4.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
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+
type_mat4x4.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "../fwd.hpp"
+
7 #include "type_vec4.hpp"
+
8 #include "type_mat.hpp"
+
9 #include <limits>
+
10 #include <cstddef>
+
11 
+
12 namespace glm
+
13 {
+
14  template<typename T, qualifier P>
+
15  struct mat<4, 4, T, P>
+
16  {
+
17  typedef vec<4, T, P> col_type;
+
18  typedef vec<4, T, P> row_type;
+
19  typedef mat<4, 4, T, P> type;
+
20  typedef mat<4, 4, T, P> transpose_type;
+
21  typedef T value_type;
+
22 
+
23  private:
+
24  col_type value[4];
+
25 
+
26  public:
+
27  // -- Accesses --
+
28 
+
29  typedef length_t length_type;
+
30  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
+
31 
+
32  GLM_FUNC_DECL col_type & operator[](length_type i);
+
33  GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
34 
+
35  // -- Constructors --
+
36 
+
37  GLM_FUNC_DECL mat() GLM_DEFAULT;
+
38  GLM_FUNC_DECL mat(mat<4, 4, T, P> const& m) GLM_DEFAULT;
+
39  template<qualifier Q>
+
40  GLM_FUNC_DECL mat(mat<4, 4, T, Q> const& m);
+
41 
+
42  GLM_FUNC_DECL explicit mat(T const & x);
+
43  GLM_FUNC_DECL mat(
+
44  T const & x0, T const & y0, T const & z0, T const & w0,
+
45  T const & x1, T const & y1, T const & z1, T const & w1,
+
46  T const & x2, T const & y2, T const & z2, T const & w2,
+
47  T const & x3, T const & y3, T const & z3, T const & w3);
+
48  GLM_FUNC_DECL mat(
+
49  col_type const & v0,
+
50  col_type const & v1,
+
51  col_type const & v2,
+
52  col_type const & v3);
+
53 
+
54  // -- Conversions --
+
55 
+
56  template<
+
57  typename X1, typename Y1, typename Z1, typename W1,
+
58  typename X2, typename Y2, typename Z2, typename W2,
+
59  typename X3, typename Y3, typename Z3, typename W3,
+
60  typename X4, typename Y4, typename Z4, typename W4>
+
61  GLM_FUNC_DECL mat(
+
62  X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
+
63  X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
+
64  X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3,
+
65  X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4);
+
66 
+
67  template<typename V1, typename V2, typename V3, typename V4>
+
68  GLM_FUNC_DECL mat(
+
69  vec<4, V1, P> const & v1,
+
70  vec<4, V2, P> const & v2,
+
71  vec<4, V3, P> const & v3,
+
72  vec<4, V4, P> const & v4);
+
73 
+
74  // -- Matrix conversions --
+
75 
+
76  template<typename U, qualifier Q>
+
77  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, U, Q> const & m);
+
78 
+
79  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, P> const & x);
+
80  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, P> const & x);
+
81  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, P> const & x);
+
82  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, P> const & x);
+
83  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, P> const & x);
+
84  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, P> const & x);
+
85  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, P> const & x);
+
86  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, P> const & x);
+
87 
+
88  // -- Unary arithmetic operators --
+
89 
+
90  GLM_FUNC_DECL mat<4, 4, T, P> & operator=(mat<4, 4, T, P> const & m) GLM_DEFAULT;
+
91 
+
92  template<typename U>
+
93  GLM_FUNC_DECL mat<4, 4, T, P> & operator=(mat<4, 4, U, P> const & m);
+
94  template<typename U>
+
95  GLM_FUNC_DECL mat<4, 4, T, P> & operator+=(U s);
+
96  template<typename U>
+
97  GLM_FUNC_DECL mat<4, 4, T, P> & operator+=(mat<4, 4, U, P> const & m);
+
98  template<typename U>
+
99  GLM_FUNC_DECL mat<4, 4, T, P> & operator-=(U s);
+
100  template<typename U>
+
101  GLM_FUNC_DECL mat<4, 4, T, P> & operator-=(mat<4, 4, U, P> const & m);
+
102  template<typename U>
+
103  GLM_FUNC_DECL mat<4, 4, T, P> & operator*=(U s);
+
104  template<typename U>
+
105  GLM_FUNC_DECL mat<4, 4, T, P> & operator*=(mat<4, 4, U, P> const & m);
+
106  template<typename U>
+
107  GLM_FUNC_DECL mat<4, 4, T, P> & operator/=(U s);
+
108  template<typename U>
+
109  GLM_FUNC_DECL mat<4, 4, T, P> & operator/=(mat<4, 4, U, P> const & m);
+
110 
+
111  // -- Increment and decrement operators --
+
112 
+
113  GLM_FUNC_DECL mat<4, 4, T, P> & operator++();
+
114  GLM_FUNC_DECL mat<4, 4, T, P> & operator--();
+
115  GLM_FUNC_DECL mat<4, 4, T, P> operator++(int);
+
116  GLM_FUNC_DECL mat<4, 4, T, P> operator--(int);
+
117  };
+
118 
+
119  // -- Unary operators --
+
120 
+
121  template<typename T, qualifier P>
+
122  GLM_FUNC_DECL mat<4, 4, T, P> operator+(mat<4, 4, T, P> const & m);
+
123 
+
124  template<typename T, qualifier P>
+
125  GLM_FUNC_DECL mat<4, 4, T, P> operator-(mat<4, 4, T, P> const & m);
+
126 
+
127  // -- Binary operators --
+
128 
+
129  template<typename T, qualifier P>
+
130  GLM_FUNC_DECL mat<4, 4, T, P> operator+(mat<4, 4, T, P> const & m, T const & s);
+
131 
+
132  template<typename T, qualifier P>
+
133  GLM_FUNC_DECL mat<4, 4, T, P> operator+(T const & s, mat<4, 4, T, P> const & m);
+
134 
+
135  template<typename T, qualifier P>
+
136  GLM_FUNC_DECL mat<4, 4, T, P> operator+(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const & m2);
+
137 
+
138  template<typename T, qualifier P>
+
139  GLM_FUNC_DECL mat<4, 4, T, P> operator-(mat<4, 4, T, P> const & m, T const & s);
+
140 
+
141  template<typename T, qualifier P>
+
142  GLM_FUNC_DECL mat<4, 4, T, P> operator-(T const & s, mat<4, 4, T, P> const & m);
+
143 
+
144  template<typename T, qualifier P>
+
145  GLM_FUNC_DECL mat<4, 4, T, P> operator-(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const& m2);
+
146 
+
147  template<typename T, qualifier P>
+
148  GLM_FUNC_DECL mat<4, 4, T, P> operator*(mat<4, 4, T, P> const & m, T const & s);
+
149 
+
150  template<typename T, qualifier P>
+
151  GLM_FUNC_DECL mat<4, 4, T, P> operator*(T const & s, mat<4, 4, T, P> const & m);
+
152 
+
153  template<typename T, qualifier P>
+
154  GLM_FUNC_DECL typename mat<4, 4, T, P>::col_type operator*(mat<4, 4, T, P> const & m, typename mat<4, 4, T, P>::row_type const & v);
+
155 
+
156  template<typename T, qualifier P>
+
157  GLM_FUNC_DECL typename mat<4, 4, T, P>::row_type operator*(typename mat<4, 4, T, P>::col_type const & v, mat<4, 4, T, P> const & m);
+
158 
+
159  template<typename T, qualifier P>
+
160  GLM_FUNC_DECL mat<2, 4, T, P> operator*(mat<4, 4, T, P> const & m1, mat<2, 4, T, P> const & m2);
+
161 
+
162  template<typename T, qualifier P>
+
163  GLM_FUNC_DECL mat<3, 4, T, P> operator*(mat<4, 4, T, P> const & m1, mat<3, 4, T, P> const & m2);
+
164 
+
165  template<typename T, qualifier P>
+
166  GLM_FUNC_DECL mat<4, 4, T, P> operator*(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const & m2);
+
167 
+
168  template<typename T, qualifier P>
+
169  GLM_FUNC_DECL mat<4, 4, T, P> operator/(mat<4, 4, T, P> const & m, T const & s);
+
170 
+
171  template<typename T, qualifier P>
+
172  GLM_FUNC_DECL mat<4, 4, T, P> operator/(T const & s, mat<4, 4, T, P> const & m);
+
173 
+
174  template<typename T, qualifier P>
+
175  GLM_FUNC_DECL typename mat<4, 4, T, P>::col_type operator/(mat<4, 4, T, P> const & m, typename mat<4, 4, T, P>::row_type const & v);
+
176 
+
177  template<typename T, qualifier P>
+
178  GLM_FUNC_DECL typename mat<4, 4, T, P>::row_type operator/(typename mat<4, 4, T, P>::col_type const & v, mat<4, 4, T, P> const & m);
+
179 
+
180  template<typename T, qualifier P>
+
181  GLM_FUNC_DECL mat<4, 4, T, P> operator/(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const& m2);
+
182 
+
183  // -- Boolean operators --
+
184 
+
185  template<typename T, qualifier P>
+
186  GLM_FUNC_DECL bool operator==(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const & m2);
+
187 
+
188  template<typename T, qualifier P>
+
189  GLM_FUNC_DECL bool operator!=(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const & m2);
+
190 }//namespace glm
+
191 
+
192 #ifndef GLM_EXTERNAL_TEMPLATE
+
193 #include "type_mat4x4.inl"
+
194 #endif//GLM_EXTERNAL_TEMPLATE
+
GLM Core
+
Definition: _noise.hpp:11
+
GLM Core
+
GLM_FUNC_DECL T length(vec< L, T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
+ + + + diff --git a/doc/api/a00125.html b/doc/api/a00125.html new file mode 100644 index 00000000..b753f154 --- /dev/null +++ b/doc/api/a00125.html @@ -0,0 +1,110 @@ + + + + + + +0.9.9 API documenation: type_precision.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_precision.hpp File Reference
+
+
+ +

GLM_GTC_type_precision +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM_GTC_type_precision

+
See also
GLM Core (dependence)
+
+GLM_GTC_quaternion (dependence)
+ +

Definition in file type_precision.hpp.

+
+ + + + diff --git a/doc/api/a00125_source.html b/doc/api/a00125_source.html new file mode 100644 index 00000000..bc54b6c3 --- /dev/null +++ b/doc/api/a00125_source.html @@ -0,0 +1,730 @@ + + + + + + +0.9.9 API documenation: type_precision.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_precision.hpp
+
+
+Go to the documentation of this file.
1 
+
17 #pragma once
+
18 
+
19 // Dependency:
+
20 #include "../gtc/quaternion.hpp"
+
21 #include "../gtc/vec1.hpp"
+
22 #include "../vec2.hpp"
+
23 #include "../vec3.hpp"
+
24 #include "../vec4.hpp"
+
25 #include "../mat2x2.hpp"
+
26 #include "../mat2x3.hpp"
+
27 #include "../mat2x4.hpp"
+
28 #include "../mat3x2.hpp"
+
29 #include "../mat3x3.hpp"
+
30 #include "../mat3x4.hpp"
+
31 #include "../mat4x2.hpp"
+
32 #include "../mat4x3.hpp"
+
33 #include "../mat4x4.hpp"
+
34 
+
35 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
36 # pragma message("GLM: GLM_GTC_type_precision extension included")
+
37 #endif
+
38 
+
39 namespace glm
+
40 {
+
42  // Signed int vector types
+
43 
+
46 
+
49  typedef detail::int8 lowp_int8;
+
50 
+
53  typedef detail::int16 lowp_int16;
+
54 
+
57  typedef detail::int32 lowp_int32;
+
58 
+
61  typedef detail::int64 lowp_int64;
+
62 
+
65  typedef detail::int8 lowp_int8_t;
+
66 
+
69  typedef detail::int16 lowp_int16_t;
+
70 
+
73  typedef detail::int32 lowp_int32_t;
+
74 
+
77  typedef detail::int64 lowp_int64_t;
+
78 
+
81  typedef detail::int8 lowp_i8;
+
82 
+
85  typedef detail::int16 lowp_i16;
+
86 
+
89  typedef detail::int32 lowp_i32;
+
90 
+
93  typedef detail::int64 lowp_i64;
+
94 
+
97  typedef detail::int8 mediump_int8;
+
98 
+
101  typedef detail::int16 mediump_int16;
+
102 
+
105  typedef detail::int32 mediump_int32;
+
106 
+
109  typedef detail::int64 mediump_int64;
+
110 
+
113  typedef detail::int8 mediump_int8_t;
+
114 
+
117  typedef detail::int16 mediump_int16_t;
+
118 
+
121  typedef detail::int32 mediump_int32_t;
+
122 
+
125  typedef detail::int64 mediump_int64_t;
+
126 
+
129  typedef detail::int8 mediump_i8;
+
130 
+
133  typedef detail::int16 mediump_i16;
+
134 
+
137  typedef detail::int32 mediump_i32;
+
138 
+
141  typedef detail::int64 mediump_i64;
+
142 
+
145  typedef detail::int8 highp_int8;
+
146 
+
149  typedef detail::int16 highp_int16;
+
150 
+
153  typedef detail::int32 highp_int32;
+
154 
+
157  typedef detail::int64 highp_int64;
+
158 
+
161  typedef detail::int8 highp_int8_t;
+
162 
+
165  typedef detail::int16 highp_int16_t;
+
166 
+
169  typedef detail::int32 highp_int32_t;
+
170 
+
173  typedef detail::int64 highp_int64_t;
+
174 
+
177  typedef detail::int8 highp_i8;
+
178 
+
181  typedef detail::int16 highp_i16;
+
182 
+
185  typedef detail::int32 highp_i32;
+
186 
+
189  typedef detail::int64 highp_i64;
+
190 
+
191 
+
194  typedef detail::int8 int8;
+
195 
+
198  typedef detail::int16 int16;
+
199 
+
202  typedef detail::int32 int32;
+
203 
+
206  typedef detail::int64 int64;
+
207 
+
208 #if GLM_HAS_EXTENDED_INTEGER_TYPE
+
209  using std::int8_t;
+
210  using std::int16_t;
+
211  using std::int32_t;
+
212  using std::int64_t;
+
213 #else
+
214  typedef detail::int8 int8_t;
+
217 
+
220  typedef detail::int16 int16_t;
+
221 
+
224  typedef detail::int32 int32_t;
+
225 
+
228  typedef detail::int64 int64_t;
+
229 #endif
+
230 
+
233  typedef detail::int8 i8;
+
234 
+
237  typedef detail::int16 i16;
+
238 
+
241  typedef detail::int32 i32;
+
242 
+
245  typedef detail::int64 i64;
+
246 
+
247 
+
250  typedef vec<1, i8, defaultp> i8vec1;
+
251 
+
254  typedef vec<2, i8, defaultp> i8vec2;
+
255 
+
258  typedef vec<3, i8, defaultp> i8vec3;
+
259 
+
262  typedef vec<4, i8, defaultp> i8vec4;
+
263 
+
264 
+
267  typedef vec<1, i16, defaultp> i16vec1;
+
268 
+
271  typedef vec<2, i16, defaultp> i16vec2;
+
272 
+
275  typedef vec<3, i16, defaultp> i16vec3;
+
276 
+
279  typedef vec<4, i16, defaultp> i16vec4;
+
280 
+
281 
+
284  typedef vec<1, i32, defaultp> i32vec1;
+
285 
+
288  typedef vec<2, i32, defaultp> i32vec2;
+
289 
+
292  typedef vec<3, i32, defaultp> i32vec3;
+
293 
+
296  typedef vec<4, i32, defaultp> i32vec4;
+
297 
+
298 
+
301  typedef vec<1, i64, defaultp> i64vec1;
+
302 
+
305  typedef vec<2, i64, defaultp> i64vec2;
+
306 
+
309  typedef vec<3, i64, defaultp> i64vec3;
+
310 
+
313  typedef vec<4, i64, defaultp> i64vec4;
+
314 
+
315 
+
317  // Unsigned int vector types
+
318 
+
321  typedef detail::uint8 lowp_uint8;
+
322 
+
325  typedef detail::uint16 lowp_uint16;
+
326 
+
329  typedef detail::uint32 lowp_uint32;
+
330 
+
333  typedef detail::uint64 lowp_uint64;
+
334 
+
337  typedef detail::uint8 lowp_uint8_t;
+
338 
+
341  typedef detail::uint16 lowp_uint16_t;
+
342 
+
345  typedef detail::uint32 lowp_uint32_t;
+
346 
+
349  typedef detail::uint64 lowp_uint64_t;
+
350 
+
353  typedef detail::uint8 lowp_u8;
+
354 
+
357  typedef detail::uint16 lowp_u16;
+
358 
+
361  typedef detail::uint32 lowp_u32;
+
362 
+
365  typedef detail::uint64 lowp_u64;
+
366 
+
369  typedef detail::uint8 mediump_uint8;
+
370 
+
373  typedef detail::uint16 mediump_uint16;
+
374 
+
377  typedef detail::uint32 mediump_uint32;
+
378 
+
381  typedef detail::uint64 mediump_uint64;
+
382 
+
385  typedef detail::uint8 mediump_uint8_t;
+
386 
+
389  typedef detail::uint16 mediump_uint16_t;
+
390 
+
393  typedef detail::uint32 mediump_uint32_t;
+
394 
+
397  typedef detail::uint64 mediump_uint64_t;
+
398 
+
401  typedef detail::uint8 mediump_u8;
+
402 
+
405  typedef detail::uint16 mediump_u16;
+
406 
+
409  typedef detail::uint32 mediump_u32;
+
410 
+
413  typedef detail::uint64 mediump_u64;
+
414 
+
417  typedef detail::uint8 highp_uint8;
+
418 
+
421  typedef detail::uint16 highp_uint16;
+
422 
+
425  typedef detail::uint32 highp_uint32;
+
426 
+
429  typedef detail::uint64 highp_uint64;
+
430 
+
433  typedef detail::uint8 highp_uint8_t;
+
434 
+
437  typedef detail::uint16 highp_uint16_t;
+
438 
+
441  typedef detail::uint32 highp_uint32_t;
+
442 
+
445  typedef detail::uint64 highp_uint64_t;
+
446 
+
449  typedef detail::uint8 highp_u8;
+
450 
+
453  typedef detail::uint16 highp_u16;
+
454 
+
457  typedef detail::uint32 highp_u32;
+
458 
+
461  typedef detail::uint64 highp_u64;
+
462 
+
465  typedef detail::uint8 uint8;
+
466 
+
469  typedef detail::uint16 uint16;
+
470 
+
473  typedef detail::uint32 uint32;
+
474 
+
477  typedef detail::uint64 uint64;
+
478 
+
479 #if GLM_HAS_EXTENDED_INTEGER_TYPE
+
480  using std::uint8_t;
+
481  using std::uint16_t;
+
482  using std::uint32_t;
+
483  using std::uint64_t;
+
484 #else
+
485  typedef detail::uint8 uint8_t;
+
488 
+
491  typedef detail::uint16 uint16_t;
+
492 
+
495  typedef detail::uint32 uint32_t;
+
496 
+
499  typedef detail::uint64 uint64_t;
+
500 #endif
+
501 
+
504  typedef detail::uint8 u8;
+
505 
+
508  typedef detail::uint16 u16;
+
509 
+
512  typedef detail::uint32 u32;
+
513 
+
516  typedef detail::uint64 u64;
+
517 
+
518 
+
519 
+
522  typedef vec<1, u8, defaultp> u8vec1;
+
523 
+
526  typedef vec<2, u8, defaultp> u8vec2;
+
527 
+
530  typedef vec<3, u8, defaultp> u8vec3;
+
531 
+
534  typedef vec<4, u8, defaultp> u8vec4;
+
535 
+
536 
+
539  typedef vec<1, u16, defaultp> u16vec1;
+
540 
+
543  typedef vec<2, u16, defaultp> u16vec2;
+
544 
+
547  typedef vec<3, u16, defaultp> u16vec3;
+
548 
+
551  typedef vec<4, u16, defaultp> u16vec4;
+
552 
+
553 
+
556  typedef vec<1, u32, defaultp> u32vec1;
+
557 
+
560  typedef vec<2, u32, defaultp> u32vec2;
+
561 
+
564  typedef vec<3, u32, defaultp> u32vec3;
+
565 
+
568  typedef vec<4, u32, defaultp> u32vec4;
+
569 
+
570 
+
573  typedef vec<1, u64, defaultp> u64vec1;
+
574 
+
577  typedef vec<2, u64, defaultp> u64vec2;
+
578 
+
581  typedef vec<3, u64, defaultp> u64vec3;
+
582 
+
585  typedef vec<4, u64, defaultp> u64vec4;
+
586 
+
587 
+
589  // Float vector types
+
590 
+
593  typedef detail::float32 float32;
+
594 
+
597  typedef detail::float64 float64;
+
598 
+
599 
+
602  typedef detail::float32 float32_t;
+
603 
+
606  typedef detail::float64 float64_t;
+
607 
+
608 
+
611  typedef float32 f32;
+
612 
+
615  typedef float64 f64;
+
616 
+
617 
+
620  typedef vec<1, float, defaultp> fvec1;
+
621 
+
624  typedef vec<2, float, defaultp> fvec2;
+
625 
+
628  typedef vec<3, float, defaultp> fvec3;
+
629 
+
632  typedef vec<4, float, defaultp> fvec4;
+
633 
+
634 
+
637  typedef vec<1, f32, defaultp> f32vec1;
+
638 
+
641  typedef vec<2, f32, defaultp> f32vec2;
+
642 
+
645  typedef vec<3, f32, defaultp> f32vec3;
+
646 
+
649  typedef vec<4, f32, defaultp> f32vec4;
+
650 
+
651 
+
654  typedef vec<1, f64, defaultp> f64vec1;
+
655 
+
658  typedef vec<2, f64, defaultp> f64vec2;
+
659 
+
662  typedef vec<3, f64, defaultp> f64vec3;
+
663 
+
666  typedef vec<4, f64, defaultp> f64vec4;
+
667 
+
668 
+
670  // Float matrix types
+
671 
+
674  //typedef detail::tmat1x1<f32> fmat1;
+
675 
+
678  typedef mat<2, 2, f32, defaultp> fmat2;
+
679 
+
682  typedef mat<3, 3, f32, defaultp> fmat3;
+
683 
+
686  typedef mat<4, 4, f32, defaultp> fmat4;
+
687 
+
688 
+
691  //typedef f32 fmat1x1;
+
692 
+
695  typedef mat<2, 2, f32, defaultp> fmat2x2;
+
696 
+
699  typedef mat<2, 3, f32, defaultp> fmat2x3;
+
700 
+
703  typedef mat<2, 4, f32, defaultp> fmat2x4;
+
704 
+
707  typedef mat<3, 2, f32, defaultp> fmat3x2;
+
708 
+
711  typedef mat<3, 3, f32, defaultp> fmat3x3;
+
712 
+
715  typedef mat<3, 4, f32, defaultp> fmat3x4;
+
716 
+
719  typedef mat<4, 2, f32, defaultp> fmat4x2;
+
720 
+
723  typedef mat<4, 3, f32, defaultp> fmat4x3;
+
724 
+
727  typedef mat<4, 4, f32, defaultp> fmat4x4;
+
728 
+
729 
+
732  //typedef detail::tmat1x1<f32, defaultp> f32mat1;
+
733 
+
736  typedef mat<2, 2, f32, defaultp> f32mat2;
+
737 
+
740  typedef mat<3, 3, f32, defaultp> f32mat3;
+
741 
+
744  typedef mat<4, 4, f32, defaultp> f32mat4;
+
745 
+
746 
+
749  //typedef f32 f32mat1x1;
+
750 
+
753  typedef mat<2, 2, f32, defaultp> f32mat2x2;
+
754 
+
757  typedef mat<2, 3, f32, defaultp> f32mat2x3;
+
758 
+
761  typedef mat<2, 4, f32, defaultp> f32mat2x4;
+
762 
+
765  typedef mat<3, 2, f32, defaultp> f32mat3x2;
+
766 
+
769  typedef mat<3, 3, f32, defaultp> f32mat3x3;
+
770 
+
773  typedef mat<3, 4, f32, defaultp> f32mat3x4;
+
774 
+
777  typedef mat<4, 2, f32, defaultp> f32mat4x2;
+
778 
+
781  typedef mat<4, 3, f32, defaultp> f32mat4x3;
+
782 
+
785  typedef mat<4, 4, f32, defaultp> f32mat4x4;
+
786 
+
787 
+
790  //typedef detail::tmat1x1<f64, defaultp> f64mat1;
+
791 
+
794  typedef mat<2, 2, f64, defaultp> f64mat2;
+
795 
+
798  typedef mat<3, 3, f64, defaultp> f64mat3;
+
799 
+
802  typedef mat<4, 4, f64, defaultp> f64mat4;
+
803 
+
804 
+
807  //typedef f64 f64mat1x1;
+
808 
+
811  typedef mat<2, 2, f64, defaultp> f64mat2x2;
+
812 
+
815  typedef mat<2, 3, f64, defaultp> f64mat2x3;
+
816 
+
819  typedef mat<2, 4, f64, defaultp> f64mat2x4;
+
820 
+
823  typedef mat<3, 2, f64, defaultp> f64mat3x2;
+
824 
+
827  typedef mat<3, 3, f64, defaultp> f64mat3x3;
+
828 
+
831  typedef mat<3, 4, f64, defaultp> f64mat3x4;
+
832 
+
835  typedef mat<4, 2, f64, defaultp> f64mat4x2;
+
836 
+
839  typedef mat<4, 3, f64, defaultp> f64mat4x3;
+
840 
+
843  typedef mat<4, 4, f64, defaultp> f64mat4x4;
+
844 
+
845 
+
847  // Quaternion types
+
848 
+
851  typedef tquat<f32, defaultp> f32quat;
+
852 
+
855  typedef tquat<f64, defaultp> f64quat;
+
856 
+
858 }//namespace glm
+
859 
+
860 #include "type_precision.inl"
+
detail::uint64 u64
64 bit unsigned integer type.
Definition: fwd.hpp:908
+
f32mat2x2 f32mat2
Default single-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2451
+
fmat2x2 fmat2
Default single-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2381
+
detail::int64 mediump_i64
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:194
+
detail::uint64 highp_u64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:851
+
detail::int16 int16_t
16 bit signed integer type.
Definition: fwd.hpp:274
+
detail::int64 int64_t
64 bit signed integer type.
Definition: fwd.hpp:282
+
detail::int32 i32
32 bit signed integer type.
Definition: fwd.hpp:295
+
detail::uint32 lowp_uint32_t
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:730
+
detail::int16 highp_int16
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:202
+
detail::int8 lowp_int8
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:102
+
detail::int16 lowp_int16
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:106
+
highp_f32quat f32quat
Default single-qualifier floating-point quaternion.
Definition: fwd.hpp:2463
+
highp_f32mat4x3 fmat4x3
Default single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:2373
+
highp_f32mat3x2 f32mat3x2
Default single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:2427
+
detail::int16 i16
16 bit signed integer type.
Definition: fwd.hpp:291
+
detail::int64 i64
64 bit signed integer type.
Definition: fwd.hpp:299
+
detail::int16 highp_int16_t
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:218
+
detail::uint8 highp_uint8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:807
+
detail::int8 highp_int8_t
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:214
+
detail::uint8 mediump_uint8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:757
+
detail::uint8 mediump_u8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:789
+
highp_i64vec3 i64vec3
Default qualifier 64 bit signed integer vector of 3 components type.
Definition: fwd.hpp:692
+
highp_u8vec4 u8vec4
Default qualifier 8 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:987
+
detail::uint32 u32
32 bit unsigned integer type.
Definition: fwd.hpp:904
+
highp_u64vec4 u64vec4
Default qualifier 64 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1305
+
highp_u8vec1 u8vec1
Default qualifier 8 bit unsigned integer scalar type.
Definition: fwd.hpp:975
+
highp_f32mat4x4 fmat4x4
Default single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2377
+
highp_u8vec3 u8vec3
Default qualifier 8 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:983
+
highp_f32mat2x3 f32mat2x3
Default single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:2419
+
highp_f32vec3 f32vec3
Default single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:2407
+
detail::int8 mediump_int8
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:150
+
detail::int8 mediump_i8
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:182
+
detail::uint64 highp_uint64_t
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:835
+
highp_f32mat4x3 f32mat4x3
Default single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:2443
+
detail::uint32 lowp_uint32
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:713
+
highp_i64vec1 i64vec1
Default qualifier 64 bit signed integer scalar type.
Definition: fwd.hpp:684
+
detail::int16 mediump_int16_t
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:170
+
detail::uint16 lowp_uint16
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:709
+
highp_f64mat3x3 f64mat3x3
Default double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2537
+
detail::uint16 u16
16 bit unsigned integer type.
Definition: fwd.hpp:900
+
highp_f32vec2 fvec2
Default single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:2333
+
highp_float64_t f64
Default 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:1511
+
highp_f32mat3x2 fmat3x2
Default single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:2357
+
highp_f64vec4 f64vec4
Default double-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:2517
+
highp_f32mat4x2 f32mat4x2
Default single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:2439
+
detail::int32 mediump_int32
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:158
+
highp_i8vec3 i8vec3
Default qualifier 8 bit signed integer vector of 3 components type.
Definition: fwd.hpp:374
+
detail::int32 lowp_i32
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:142
+
detail::int16 highp_i16
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:234
+
detail::uint8 uint8_t
8 bit unsigned integer type.
Definition: fwd.hpp:879
+
detail::int32 lowp_int32_t
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:126
+
highp_f64vec2 f64vec2
Default double-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:2509
+
highp_u8vec2 u8vec2
Default qualifier 8 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:979
+
detail::int32 highp_i32
High qualifier 32 bit signed integer type.
Definition: fwd.hpp:238
+
highp_float32_t float32_t
Default 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:1499
+
detail::uint16 highp_u16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:843
+
highp_i32vec3 i32vec3
Default qualifier 32 bit signed integer vector of 3 components type.
Definition: fwd.hpp:533
+
detail::uint32 highp_u32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:847
+
Definition: _noise.hpp:11
+
detail::uint64 lowp_uint64_t
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:734
+
highp_i8vec1 i8vec1
Default qualifier 8 bit signed integer scalar type.
Definition: fwd.hpp:366
+
fmat4x4 fmat4
Default single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2389
+
highp_f32mat4x4 f32mat4x4
Default single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2447
+
highp_i32vec1 i32vec1
Default qualifier 32 bit signed integer scalar type.
Definition: fwd.hpp:525
+
detail::uint32 lowp_u32
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:747
+
detail::int8 highp_int8
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:198
+
highp_f64mat4x4 f64mat4x4
Default double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2553
+
highp_f32mat3x3 f32mat3x3
Default single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2431
+
detail::uint8 lowp_uint8_t
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:722
+
highp_u32vec3 u32vec3
Default qualifier 32 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1142
+
highp_f64mat2x4 f64mat2x4
Default double-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:2529
+
highp_f32vec2 f32vec2
Default single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:2403
+
f32mat3x3 f32mat3
Default single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2455
+
highp_i32vec2 i32vec2
Default qualifier 32 bit signed integer vector of 2 components type.
Definition: fwd.hpp:529
+
detail::int8 int8_t
8 bit signed integer type.
Definition: fwd.hpp:270
+
detail::uint64 lowp_u64
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:751
+
highp_u64vec2 u64vec2
Default qualifier 64 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1297
+
detail::uint64 mediump_uint64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:769
+
highp_u32vec4 u32vec4
Default qualifier 32 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1146
+
highp_f32mat3x3 fmat3x3
Default single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2361
+
highp_f32mat3x4 f32mat3x4
Default single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:2435
+
highp_f32vec4 f32vec4
Default single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:2411
+
detail::uint8 u8
8 bit unsigned integer type.
Definition: fwd.hpp:896
+
detail::uint8 highp_uint8_t
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:823
+
detail::int64 lowp_int64_t
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:130
+
detail::uint16 lowp_u16
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:743
+
highp_u64vec3 u64vec3
Default qualifier 64 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1301
+
fmat3x3 fmat3
Default single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2385
+
highp_f64mat2x2 f64mat2x2
Default double-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2521
+
detail::uint64 highp_uint64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:819
+
detail::int64 lowp_i64
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:146
+
f64mat4x4 f64mat4
Default double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2565
+
detail::int32 lowp_int32
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:110
+
f64mat3x3 f64mat3
Default double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2561
+
detail::uint16 lowp_uint16_t
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:726
+
highp_f64mat3x4 f64mat3x4
Default double-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:2541
+
detail::int64 highp_i64
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:242
+
detail::int32 highp_int32
High qualifier 32 bit signed integer type.
Definition: fwd.hpp:206
+
highp_u16vec4 u16vec4
Default qualifier 16 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1067
+
highp_f32vec3 fvec3
Default single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:2337
+
detail::int32 mediump_int32_t
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:174
+
detail::uint16 mediump_u16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:793
+
highp_f64vec3 f64vec3
Default double-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:2513
+
detail::uint16 highp_uint16_t
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:827
+
detail::uint32 mediump_uint32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:765
+
detail::int8 i8
8 bit signed integer type.
Definition: fwd.hpp:287
+
highp_i8vec2 i8vec2
Default qualifier 8 bit signed integer vector of 2 components type.
Definition: fwd.hpp:370
+
detail::int16 lowp_i16
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:138
+
detail::uint64 lowp_uint64
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:717
+
detail::int64 highp_int64
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:210
+
highp_i64vec2 i64vec2
Default qualifier 64 bit signed integer vector of 2 components type.
Definition: fwd.hpp:688
+
detail::uint32 mediump_u32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:797
+
detail::int64 mediump_int64_t
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:178
+
detail::uint32 mediump_uint32_t
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:781
+
highp_f32mat2x4 fmat2x4
Default single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:2353
+
highp_f64quat f64quat
Default double-qualifier floating-point quaternion.
Definition: fwd.hpp:2569
+
detail::int16 mediump_i16
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:186
+
highp_i8vec4 i8vec4
Default qualifier 8 bit signed integer vector of 4 components type.
Definition: fwd.hpp:378
+
highp_f32mat4x2 fmat4x2
Default single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:2369
+
detail::uint32 uint32_t
32 bit unsigned integer type.
Definition: fwd.hpp:887
+
detail::int32 int32_t
32 bit signed integer type.
Definition: fwd.hpp:278
+
highp_i16vec1 i16vec1
Default qualifier 16 bit signed integer scalar type.
Definition: fwd.hpp:446
+
highp_i32vec4 i32vec4
Default qualifier 32 bit signed integer vector of 4 components type.
Definition: fwd.hpp:537
+
highp_u32vec2 u32vec2
Default qualifier 32 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1138
+
detail::uint16 mediump_uint16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:761
+
highp_f64mat4x3 f64mat4x3
Default double-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:2549
+
detail::uint64 uint64_t
64 bit unsigned integer type.
Definition: fwd.hpp:891
+
highp_f32mat2x4 f32mat2x4
Default single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:2423
+
highp_f64mat2x3 f64mat2x3
Default double-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:2525
+
highp_u16vec3 u16vec3
Default qualifier 16 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1063
+
detail::int64 lowp_int64
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:114
+
detail::int16 lowp_int16_t
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:122
+
detail::uint8 mediump_uint8_t
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:773
+
highp_f64mat3x2 f64mat3x2
Default double-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:2533
+
detail::int16 mediump_int16
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:154
+
highp_float64_t float64_t
Default 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:1503
+
highp_f32mat2x3 fmat2x3
Default single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:2349
+
highp_u16vec1 u16vec1
Default qualifier 16 bit unsigned integer scalar type.
Definition: fwd.hpp:1055
+
f32mat4x4 f32mat4
Default single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2459
+
highp_f64mat4x2 f64mat4x2
Default double-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:2545
+
f64mat2x2 f64mat2
Default double-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2557
+
highp_f32mat2x2 fmat2x2
Default single-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2345
+
detail::uint16 uint16_t
16 bit unsigned integer type.
Definition: fwd.hpp:883
+
highp_f32vec1 f32vec1
Default single-qualifier floating-point vector of 1 components.
Definition: fwd.hpp:2399
+
highp_f32vec4 fvec4
Default single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:2341
+
highp_float32_t f32
Default 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:1507
+
detail::int8 lowp_i8
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:134
+
highp_f32mat3x4 fmat3x4
Default single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:2365
+
highp_u64vec1 u64vec1
Default qualifier 64 bit unsigned integer scalar type.
Definition: fwd.hpp:1293
+
detail::int8 lowp_int8_t
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:118
+
highp_i16vec4 i16vec4
Default qualifier 16 bit signed integer vector of 4 components type.
Definition: fwd.hpp:458
+
detail::int32 highp_int32_t
32 bit signed integer type.
Definition: fwd.hpp:222
+
detail::int64 mediump_int64
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:162
+
detail::uint64 mediump_u64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:801
+
detail::uint8 lowp_uint8
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:705
+
highp_f64vec1 f64vec1
Default double-qualifier floating-point vector of 1 components.
Definition: fwd.hpp:2505
+
detail::uint8 lowp_u8
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:739
+
highp_f32mat2x2 f32mat2x2
Default single-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2415
+
highp_i16vec3 i16vec3
Default qualifier 16 bit signed integer vector of 3 components type.
Definition: fwd.hpp:454
+
detail::uint32 highp_uint32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:815
+
detail::uint16 mediump_uint16_t
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:777
+
detail::uint64 mediump_uint64_t
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:785
+
highp_u16vec2 u16vec2
Default qualifier 16 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1059
+
highp_i16vec2 i16vec2
Default qualifier 16 bit signed integer vector of 2 components type.
Definition: fwd.hpp:450
+
highp_i64vec4 i64vec4
Default qualifier 64 bit signed integer vector of 4 components type.
Definition: fwd.hpp:696
+
highp_f32vec1 fvec1
Default single-qualifier floating-point vector of 1 components.
Definition: fwd.hpp:2329
+
detail::uint8 highp_u8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:839
+
detail::int64 highp_int64_t
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:226
+
detail::int8 mediump_int8_t
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:166
+
detail::uint16 highp_uint16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:811
+
detail::uint32 highp_uint32_t
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:831
+
highp_u32vec1 u32vec1
Default qualifier 32 bit unsigned integer scalar type.
Definition: fwd.hpp:1134
+
detail::int32 mediump_i32
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:190
+
detail::int8 highp_i8
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:230
+
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0.9.9 API documenation +
+
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type_ptr.hpp File Reference
+
+
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GLM_GTC_type_ptr +More...

+ +

Go to the source code of this file.

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+Functions

template<typename T >
GLM_FUNC_DECL mat< 2, 2, T, defaultp > make_mat2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 2, T, defaultp > make_mat2x2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 3, T, defaultp > make_mat2x3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 4, T, defaultp > make_mat2x4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 3, T, defaultp > make_mat3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 2, T, defaultp > make_mat3x2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 3, T, defaultp > make_mat3x3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 4, T, defaultp > make_mat3x4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > make_mat4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 2, T, defaultp > make_mat4x2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 3, T, defaultp > make_mat4x3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > make_mat4x4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tquat< T, defaultp > make_quat (T const *const ptr)
 Build a quaternion from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > make_vec2 (T const *const ptr)
 Build a vector from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > make_vec3 (T const *const ptr)
 Build a vector from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL vec< 4, T, defaultp > make_vec4 (T const *const ptr)
 Build a vector from a pointer. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type const * value_ptr (genType const &v)
 Return the constant address to the data of the input parameter. More...
 
+

Detailed Description

+

GLM_GTC_type_ptr

+
See also
GLM Core (dependence)
+
+GLM_GTC_quaternion (dependence)
+ +

Definition in file type_ptr.hpp.

+
+ + + + diff --git a/doc/api/a00126_source.html b/doc/api/a00126_source.html new file mode 100644 index 00000000..9d02fe2b --- /dev/null +++ b/doc/api/a00126_source.html @@ -0,0 +1,196 @@ + + + + + + +0.9.9 API documenation: type_ptr.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
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+
type_ptr.hpp
+
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+Go to the documentation of this file.
1 
+
33 #pragma once
+
34 
+
35 // Dependency:
+
36 #include "../gtc/quaternion.hpp"
+
37 #include "../vec2.hpp"
+
38 #include "../vec3.hpp"
+
39 #include "../vec4.hpp"
+
40 #include "../mat2x2.hpp"
+
41 #include "../mat2x3.hpp"
+
42 #include "../mat2x4.hpp"
+
43 #include "../mat3x2.hpp"
+
44 #include "../mat3x3.hpp"
+
45 #include "../mat3x4.hpp"
+
46 #include "../mat4x2.hpp"
+
47 #include "../mat4x3.hpp"
+
48 #include "../mat4x4.hpp"
+
49 #include <cstring>
+
50 
+
51 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
52 # pragma message("GLM: GLM_GTC_type_ptr extension included")
+
53 #endif
+
54 
+
55 namespace glm
+
56 {
+
59 
+
62  template<typename genType>
+
63  GLM_FUNC_DECL typename genType::value_type const * value_ptr(genType const& v);
+
64 
+
67  template<typename T>
+
68  GLM_FUNC_DECL vec<2, T, defaultp> make_vec2(T const * const ptr);
+
69 
+
72  template<typename T>
+
73  GLM_FUNC_DECL vec<3, T, defaultp> make_vec3(T const * const ptr);
+
74 
+
77  template<typename T>
+
78  GLM_FUNC_DECL vec<4, T, defaultp> make_vec4(T const * const ptr);
+
79 
+
82  template<typename T>
+
83  GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2x2(T const * const ptr);
+
84 
+
87  template<typename T>
+
88  GLM_FUNC_DECL mat<2, 3, T, defaultp> make_mat2x3(T const * const ptr);
+
89 
+
92  template<typename T>
+
93  GLM_FUNC_DECL mat<2, 4, T, defaultp> make_mat2x4(T const * const ptr);
+
94 
+
97  template<typename T>
+
98  GLM_FUNC_DECL mat<3, 2, T, defaultp> make_mat3x2(T const * const ptr);
+
99 
+
102  template<typename T>
+
103  GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3x3(T const * const ptr);
+
104 
+
107  template<typename T>
+
108  GLM_FUNC_DECL mat<3, 4, T, defaultp> make_mat3x4(T const * const ptr);
+
109 
+
112  template<typename T>
+
113  GLM_FUNC_DECL mat<4, 2, T, defaultp> make_mat4x2(T const * const ptr);
+
114 
+
117  template<typename T>
+
118  GLM_FUNC_DECL mat<4, 3, T, defaultp> make_mat4x3(T const * const ptr);
+
119 
+
122  template<typename T>
+
123  GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4x4(T const * const ptr);
+
124 
+
127  template<typename T>
+
128  GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2(T const * const ptr);
+
129 
+
132  template<typename T>
+
133  GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3(T const * const ptr);
+
134 
+
137  template<typename T>
+
138  GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4(T const * const ptr);
+
139 
+
142  template<typename T>
+
143  GLM_FUNC_DECL tquat<T, defaultp> make_quat(T const * const ptr);
+
144 
+
146 }//namespace glm
+
147 
+
148 #include "type_ptr.inl"
+
GLM_FUNC_DECL mat< 4, 2, T, defaultp > make_mat4x2(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > make_mat4(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > make_mat4x4(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL mat< 4, 3, T, defaultp > make_mat4x3(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL mat< 2, 2, T, defaultp > make_mat2(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL mat< 3, 4, T, defaultp > make_mat3x4(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL tquat< T, defaultp > make_quat(T const *const ptr)
Build a quaternion from a pointer.
+
GLM_FUNC_DECL mat< 2, 3, T, defaultp > make_mat2x3(T const *const ptr)
Build a matrix from a pointer.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vec< 2, T, defaultp > make_vec2(T const *const ptr)
Build a vector from a pointer.
+
GLM_FUNC_DECL mat< 3, 3, T, defaultp > make_mat3x3(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL vec< 3, T, defaultp > make_vec3(T const *const ptr)
Build a vector from a pointer.
+
GLM_FUNC_DECL genType::value_type const * value_ptr(genType const &v)
Return the constant address to the data of the input parameter.
+
GLM_FUNC_DECL vec< 4, T, defaultp > make_vec4(T const *const ptr)
Build a vector from a pointer.
+
GLM_FUNC_DECL mat< 2, 4, T, defaultp > make_mat2x4(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL mat< 3, 2, T, defaultp > make_mat3x2(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL mat< 2, 2, T, defaultp > make_mat2x2(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL mat< 3, 3, T, defaultp > make_mat3(T const *const ptr)
Build a matrix from a pointer.
+
+ + + + diff --git a/doc/api/a00127.html b/doc/api/a00127.html new file mode 100644 index 00000000..4a744835 --- /dev/null +++ b/doc/api/a00127.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: type_trait.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_trait.hpp File Reference
+
+
+ +

GLM_GTX_type_trait +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM_GTX_type_trait

+
See also
GLM Core (dependence)
+ +

Definition in file type_trait.hpp.

+
+ + + + diff --git a/doc/api/a00127_source.html b/doc/api/a00127_source.html new file mode 100644 index 00000000..4d024933 --- /dev/null +++ b/doc/api/a00127_source.html @@ -0,0 +1,305 @@ + + + + + + +0.9.9 API documenation: type_trait.hpp Source File + + + + + + + + + + +
+
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+
0.9.9 API documenation +
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+ + + + + + +
+
+ + +
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+ + +
+
+
+
type_trait.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 #ifndef GLM_ENABLE_EXPERIMENTAL
+
16 # error "GLM: GLM_GTX_type_trait is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
17 #endif
+
18 
+
19 // Dependency:
+
20 #include "../detail/type_vec2.hpp"
+
21 #include "../detail/type_vec3.hpp"
+
22 #include "../detail/type_vec4.hpp"
+
23 #include "../detail/type_mat2x2.hpp"
+
24 #include "../detail/type_mat2x3.hpp"
+
25 #include "../detail/type_mat2x4.hpp"
+
26 #include "../detail/type_mat3x2.hpp"
+
27 #include "../detail/type_mat3x3.hpp"
+
28 #include "../detail/type_mat3x4.hpp"
+
29 #include "../detail/type_mat4x2.hpp"
+
30 #include "../detail/type_mat4x3.hpp"
+
31 #include "../detail/type_mat4x4.hpp"
+
32 #include "../gtc/quaternion.hpp"
+
33 #include "../gtx/dual_quaternion.hpp"
+
34 
+
35 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
36 # pragma message("GLM: GLM_GTX_type_trait extension included")
+
37 #endif
+
38 
+
39 namespace glm
+
40 {
+
43 
+
44  template<typename T>
+
45  struct type
+
46  {
+
47  static bool const is_vec = false;
+
48  static bool const is_mat = false;
+
49  static bool const is_quat = false;
+
50  static length_t const components = 0;
+
51  static length_t const cols = 0;
+
52  static length_t const rows = 0;
+
53  };
+
54 
+
55  template<length_t L, typename T, qualifier P>
+
56  struct type<vec<L, T, P> >
+
57  {
+
58  static bool const is_vec = true;
+
59  static bool const is_mat = false;
+
60  static bool const is_quat = false;
+
61  enum
+
62  {
+
63  components = L
+
64  };
+
65  };
+
66 
+
67  template<typename T, qualifier P>
+
68  struct type<mat<2, 2, T, P> >
+
69  {
+
70  static bool const is_vec = false;
+
71  static bool const is_mat = true;
+
72  static bool const is_quat = false;
+
73  enum
+
74  {
+
75  components = 2,
+
76  cols = 2,
+
77  rows = 2
+
78  };
+
79  };
+
80 
+
81  template<typename T, qualifier P>
+
82  struct type<mat<2, 3, T, P> >
+
83  {
+
84  static bool const is_vec = false;
+
85  static bool const is_mat = true;
+
86  static bool const is_quat = false;
+
87  enum
+
88  {
+
89  components = 2,
+
90  cols = 2,
+
91  rows = 3
+
92  };
+
93  };
+
94 
+
95  template<typename T, qualifier P>
+
96  struct type<mat<2, 4, T, P> >
+
97  {
+
98  static bool const is_vec = false;
+
99  static bool const is_mat = true;
+
100  static bool const is_quat = false;
+
101  enum
+
102  {
+
103  components = 2,
+
104  cols = 2,
+
105  rows = 4
+
106  };
+
107  };
+
108 
+
109  template<typename T, qualifier P>
+
110  struct type<mat<3, 2, T, P> >
+
111  {
+
112  static bool const is_vec = false;
+
113  static bool const is_mat = true;
+
114  static bool const is_quat = false;
+
115  enum
+
116  {
+
117  components = 3,
+
118  cols = 3,
+
119  rows = 2
+
120  };
+
121  };
+
122 
+
123  template<typename T, qualifier P>
+
124  struct type<mat<3, 3, T, P> >
+
125  {
+
126  static bool const is_vec = false;
+
127  static bool const is_mat = true;
+
128  static bool const is_quat = false;
+
129  enum
+
130  {
+
131  components = 3,
+
132  cols = 3,
+
133  rows = 3
+
134  };
+
135  };
+
136 
+
137  template<typename T, qualifier P>
+
138  struct type<mat<3, 4, T, P> >
+
139  {
+
140  static bool const is_vec = false;
+
141  static bool const is_mat = true;
+
142  static bool const is_quat = false;
+
143  enum
+
144  {
+
145  components = 3,
+
146  cols = 3,
+
147  rows = 4
+
148  };
+
149  };
+
150 
+
151  template<typename T, qualifier P>
+
152  struct type<mat<4, 2, T, P> >
+
153  {
+
154  static bool const is_vec = false;
+
155  static bool const is_mat = true;
+
156  static bool const is_quat = false;
+
157  enum
+
158  {
+
159  components = 4,
+
160  cols = 4,
+
161  rows = 2
+
162  };
+
163  };
+
164 
+
165  template<typename T, qualifier P>
+
166  struct type<mat<4, 3, T, P> >
+
167  {
+
168  static bool const is_vec = false;
+
169  static bool const is_mat = true;
+
170  static bool const is_quat = false;
+
171  enum
+
172  {
+
173  components = 4,
+
174  cols = 4,
+
175  rows = 3
+
176  };
+
177  };
+
178 
+
179  template<typename T, qualifier P>
+
180  struct type<mat<4, 4, T, P> >
+
181  {
+
182  static bool const is_vec = false;
+
183  static bool const is_mat = true;
+
184  static bool const is_quat = false;
+
185  enum
+
186  {
+
187  components = 4,
+
188  cols = 4,
+
189  rows = 4
+
190  };
+
191  };
+
192 
+
193  template<typename T, qualifier P>
+
194  struct type<tquat<T, P> >
+
195  {
+
196  static bool const is_vec = false;
+
197  static bool const is_mat = false;
+
198  static bool const is_quat = true;
+
199  enum
+
200  {
+
201  components = 4
+
202  };
+
203  };
+
204 
+
205  template<typename T, qualifier P>
+
206  struct type<tdualquat<T, P> >
+
207  {
+
208  static bool const is_vec = false;
+
209  static bool const is_mat = false;
+
210  static bool const is_quat = true;
+
211  enum
+
212  {
+
213  components = 8
+
214  };
+
215  };
+
216 
+
218 }//namespace glm
+
219 
+
220 #include "type_trait.inl"
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/doc/api/a00128.html b/doc/api/a00128.html new file mode 100644 index 00000000..96a2d460 --- /dev/null +++ b/doc/api/a00128.html @@ -0,0 +1,293 @@ + + + + + + +0.9.9 API documenation: type_vec.hpp File Reference + + + + + + + + + + +
+
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+
type_vec.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef highp_bvec2 bvec2
 2 components vector of boolean. More...
 
typedef highp_bvec3 bvec3
 3 components vector of boolean. More...
 
typedef highp_bvec4 bvec4
 4 components vector of boolean. More...
 
typedef highp_dvec2 dvec2
 2 components vector of double-qualifier floating-point numbers. More...
 
typedef highp_dvec3 dvec3
 3 components vector of double-qualifier floating-point numbers. More...
 
typedef highp_dvec4 dvec4
 4 components vector of double-qualifier floating-point numbers. More...
 
typedef vec< 2, bool, highp > highp_bvec2
 2 components vector of high qualifier bool numbers. More...
 
typedef vec< 3, bool, highp > highp_bvec3
 3 components vector of high qualifier bool numbers. More...
 
typedef vec< 4, bool, highp > highp_bvec4
 4 components vector of high qualifier bool numbers. More...
 
typedef vec< 2, double, highp > highp_dvec2
 2 components vector of high double-qualifier floating-point numbers. More...
 
typedef vec< 3, double, highp > highp_dvec3
 3 components vector of high double-qualifier floating-point numbers. More...
 
typedef vec< 4, double, highp > highp_dvec4
 4 components vector of high double-qualifier floating-point numbers. More...
 
typedef vec< 2, int, highp > highp_ivec2
 2 components vector of high qualifier signed integer numbers. More...
 
typedef vec< 3, int, highp > highp_ivec3
 3 components vector of high qualifier signed integer numbers. More...
 
typedef vec< 4, int, highp > highp_ivec4
 4 components vector of high qualifier signed integer numbers. More...
 
typedef vec< 2, uint, highp > highp_uvec2
 2 components vector of high qualifier unsigned integer numbers. More...
 
typedef vec< 3, uint, highp > highp_uvec3
 3 components vector of high qualifier unsigned integer numbers. More...
 
typedef vec< 4, uint, highp > highp_uvec4
 4 components vector of high qualifier unsigned integer numbers. More...
 
typedef vec< 2, float, highp > highp_vec2
 2 components vector of high single-qualifier floating-point numbers. More...
 
typedef vec< 3, float, highp > highp_vec3
 3 components vector of high single-qualifier floating-point numbers. More...
 
typedef vec< 4, float, highp > highp_vec4
 4 components vector of high single-qualifier floating-point numbers. More...
 
typedef highp_ivec2 ivec2
 2 components vector of signed integer numbers. More...
 
typedef highp_ivec3 ivec3
 3 components vector of signed integer numbers. More...
 
typedef highp_ivec4 ivec4
 4 components vector of signed integer numbers. More...
 
typedef vec< 2, bool, lowp > lowp_bvec2
 2 components vector of low qualifier bool numbers. More...
 
typedef vec< 3, bool, lowp > lowp_bvec3
 3 components vector of low qualifier bool numbers. More...
 
typedef vec< 4, bool, lowp > lowp_bvec4
 4 components vector of low qualifier bool numbers. More...
 
typedef vec< 2, double, lowp > lowp_dvec2
 2 components vector of low double-qualifier floating-point numbers. More...
 
typedef vec< 3, double, lowp > lowp_dvec3
 3 components vector of low double-qualifier floating-point numbers. More...
 
typedef vec< 4, double, lowp > lowp_dvec4
 4 components vector of low double-qualifier floating-point numbers. More...
 
typedef vec< 2, int, lowp > lowp_ivec2
 2 components vector of low qualifier signed integer numbers. More...
 
typedef vec< 3, int, lowp > lowp_ivec3
 3 components vector of low qualifier signed integer numbers. More...
 
typedef vec< 4, int, lowp > lowp_ivec4
 4 components vector of low qualifier signed integer numbers. More...
 
typedef vec< 2, uint, lowp > lowp_uvec2
 2 components vector of low qualifier unsigned integer numbers. More...
 
typedef vec< 3, uint, lowp > lowp_uvec3
 3 components vector of low qualifier unsigned integer numbers. More...
 
typedef vec< 4, uint, lowp > lowp_uvec4
 4 components vector of low qualifier unsigned integer numbers. More...
 
typedef vec< 2, float, lowp > lowp_vec2
 2 components vector of low single-qualifier floating-point numbers. More...
 
typedef vec< 3, float, lowp > lowp_vec3
 3 components vector of low single-qualifier floating-point numbers. More...
 
typedef vec< 4, float, lowp > lowp_vec4
 4 components vector of low single-qualifier floating-point numbers. More...
 
typedef vec< 2, bool, mediump > mediump_bvec2
 2 components vector of medium qualifier bool numbers. More...
 
typedef vec< 3, bool, mediump > mediump_bvec3
 3 components vector of medium qualifier bool numbers. More...
 
typedef vec< 4, bool, mediump > mediump_bvec4
 4 components vector of medium qualifier bool numbers. More...
 
typedef vec< 2, double, mediump > mediump_dvec2
 2 components vector of medium double-qualifier floating-point numbers. More...
 
typedef vec< 3, double, mediump > mediump_dvec3
 3 components vector of medium double-qualifier floating-point numbers. More...
 
typedef vec< 4, double, mediump > mediump_dvec4
 4 components vector of medium double-qualifier floating-point numbers. More...
 
typedef vec< 2, int, mediump > mediump_ivec2
 2 components vector of medium qualifier signed integer numbers. More...
 
typedef vec< 3, int, mediump > mediump_ivec3
 3 components vector of medium qualifier signed integer numbers. More...
 
typedef vec< 4, int, mediump > mediump_ivec4
 4 components vector of medium qualifier signed integer numbers. More...
 
typedef vec< 2, uint, mediump > mediump_uvec2
 2 components vector of medium qualifier unsigned integer numbers. More...
 
typedef vec< 3, uint, mediump > mediump_uvec3
 3 components vector of medium qualifier unsigned integer numbers. More...
 
typedef vec< 4, uint, mediump > mediump_uvec4
 4 components vector of medium qualifier unsigned integer numbers. More...
 
typedef vec< 2, float, mediump > mediump_vec2
 2 components vector of medium single-qualifier floating-point numbers. More...
 
typedef vec< 3, float, mediump > mediump_vec3
 3 components vector of medium single-qualifier floating-point numbers. More...
 
typedef vec< 4, float, mediump > mediump_vec4
 4 components vector of medium single-qualifier floating-point numbers. More...
 
typedef highp_uvec2 uvec2
 2 components vector of unsigned integer numbers. More...
 
typedef highp_uvec3 uvec3
 3 components vector of unsigned integer numbers. More...
 
typedef highp_uvec4 uvec4
 4 components vector of unsigned integer numbers. More...
 
typedef highp_vec2 vec2
 2 components vector of floating-point numbers. More...
 
typedef highp_vec3 vec3
 3 components vector of floating-point numbers. More...
 
typedef highp_vec4 vec4
 4 components vector of floating-point numbers. More...
 
+

Detailed Description

+

GLM Core

+ +

Definition in file type_vec.hpp.

+
+ + + + diff --git a/doc/api/a00128_source.html b/doc/api/a00128_source.html new file mode 100644 index 00000000..3d4f3ab6 --- /dev/null +++ b/doc/api/a00128_source.html @@ -0,0 +1,474 @@ + + + + + + +0.9.9 API documenation: type_vec.hpp Source File + + + + + + + + + + +
+
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+
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+
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+ + + + + + +
+
+ + +
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+ + +
+
+
+
type_vec.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "qualifier.hpp"
+
7 #include "type_int.hpp"
+
8 #include "compute_vector_relational.hpp"
+
9 
+
10 namespace glm{
+
11 namespace detail
+
12 {
+
13  template<typename T, std::size_t size, bool aligned>
+
14  struct storage
+
15  {
+
16  typedef struct type {
+
17  uint8 data[size];
+
18  } type;
+
19  };
+
20 
+
21  #define GLM_ALIGNED_STORAGE_TYPE_STRUCT(x) \
+
22  template<typename T> \
+
23  struct storage<T, x, true> { \
+
24  GLM_ALIGNED_STRUCT(x) type { \
+
25  uint8 data[x]; \
+
26  }; \
+
27  };
+
28 
+
29  GLM_ALIGNED_STORAGE_TYPE_STRUCT(1)
+
30  GLM_ALIGNED_STORAGE_TYPE_STRUCT(2)
+
31  GLM_ALIGNED_STORAGE_TYPE_STRUCT(4)
+
32  GLM_ALIGNED_STORAGE_TYPE_STRUCT(8)
+
33  GLM_ALIGNED_STORAGE_TYPE_STRUCT(16)
+
34  GLM_ALIGNED_STORAGE_TYPE_STRUCT(32)
+
35  GLM_ALIGNED_STORAGE_TYPE_STRUCT(64)
+
36 
+
37 # if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
38  template<>
+
39  struct storage<float, 16, true>
+
40  {
+
41  typedef glm_vec4 type;
+
42  };
+
43 
+
44  template<>
+
45  struct storage<int, 16, true>
+
46  {
+
47  typedef glm_ivec4 type;
+
48  };
+
49 
+
50  template<>
+
51  struct storage<unsigned int, 16, true>
+
52  {
+
53  typedef glm_uvec4 type;
+
54  };
+
55 /*
+
56 # else
+
57  typedef union __declspec(align(16)) glm_128
+
58  {
+
59  unsigned __int8 data[16];
+
60  } glm_128;
+
61 
+
62  template<>
+
63  struct storage<float, 16, true>
+
64  {
+
65  typedef glm_128 type;
+
66  };
+
67 
+
68  template<>
+
69  struct storage<int, 16, true>
+
70  {
+
71  typedef glm_128 type;
+
72  };
+
73 
+
74  template<>
+
75  struct storage<unsigned int, 16, true>
+
76  {
+
77  typedef glm_128 type;
+
78  };
+
79 */
+
80 # endif
+
81 
+
82 # if (GLM_ARCH & GLM_ARCH_AVX_BIT)
+
83  template<>
+
84  struct storage<double, 32, true>
+
85  {
+
86  typedef glm_dvec4 type;
+
87  };
+
88 # endif
+
89 
+
90 # if (GLM_ARCH & GLM_ARCH_AVX2_BIT)
+
91  template<>
+
92  struct storage<int64, 32, true>
+
93  {
+
94  typedef glm_i64vec4 type;
+
95  };
+
96 
+
97  template<>
+
98  struct storage<uint64, 32, true>
+
99  {
+
100  typedef glm_u64vec4 type;
+
101  };
+
102 # endif
+
103 }//namespace detail
+
104 
+
105 #if GLM_HAS_TEMPLATE_ALIASES
+
106  template <typename T, qualifier P = defaultp> using tvec1 = vec<1, T, P>;
+
107  template <typename T, qualifier P = defaultp> using tvec2 = vec<2, T, P>;
+
108  template <typename T, qualifier P = defaultp> using tvec3 = vec<3, T, P>;
+
109  template <typename T, qualifier P = defaultp> using tvec4 = vec<4, T, P>;
+
110 #endif//GLM_HAS_TEMPLATE_ALIASES
+
111 
+
112  typedef vec<1, float, highp> highp_vec1_t;
+
113  typedef vec<1, float, mediump> mediump_vec1_t;
+
114  typedef vec<1, float, lowp> lowp_vec1_t;
+
115  typedef vec<1, double, highp> highp_dvec1_t;
+
116  typedef vec<1, double, mediump> mediump_dvec1_t;
+
117  typedef vec<1, double, lowp> lowp_dvec1_t;
+
118  typedef vec<1, int, highp> highp_ivec1_t;
+
119  typedef vec<1, int, mediump> mediump_ivec1_t;
+
120  typedef vec<1, int, lowp> lowp_ivec1_t;
+
121  typedef vec<1, uint, highp> highp_uvec1_t;
+
122  typedef vec<1, uint, mediump> mediump_uvec1_t;
+
123  typedef vec<1, uint, lowp> lowp_uvec1_t;
+
124  typedef vec<1, bool, highp> highp_bvec1_t;
+
125  typedef vec<1, bool, mediump> mediump_bvec1_t;
+
126  typedef vec<1, bool, lowp> lowp_bvec1_t;
+
127 
+
130 
+
136  typedef vec<2, float, highp> highp_vec2;
+
137 
+
143  typedef vec<2, float, mediump> mediump_vec2;
+
144 
+
150  typedef vec<2, float, lowp> lowp_vec2;
+
151 
+
157  typedef vec<2, double, highp> highp_dvec2;
+
158 
+
164  typedef vec<2, double, mediump> mediump_dvec2;
+
165 
+
171  typedef vec<2, double, lowp> lowp_dvec2;
+
172 
+
178  typedef vec<2, int, highp> highp_ivec2;
+
179 
+
185  typedef vec<2, int, mediump> mediump_ivec2;
+
186 
+
192  typedef vec<2, int, lowp> lowp_ivec2;
+
193 
+
199  typedef vec<2, uint, highp> highp_uvec2;
+
200 
+
206  typedef vec<2, uint, mediump> mediump_uvec2;
+
207 
+
213  typedef vec<2, uint, lowp> lowp_uvec2;
+
214 
+
220  typedef vec<2, bool, highp> highp_bvec2;
+
221 
+
227  typedef vec<2, bool, mediump> mediump_bvec2;
+
228 
+
234  typedef vec<2, bool, lowp> lowp_bvec2;
+
235 
+
237 
+
240 
+
246  typedef vec<3, float, highp> highp_vec3;
+
247 
+
253  typedef vec<3, float, mediump> mediump_vec3;
+
254 
+
260  typedef vec<3, float, lowp> lowp_vec3;
+
261 
+
267  typedef vec<3, double, highp> highp_dvec3;
+
268 
+
274  typedef vec<3, double, mediump> mediump_dvec3;
+
275 
+
281  typedef vec<3, double, lowp> lowp_dvec3;
+
282 
+
288  typedef vec<3, int, highp> highp_ivec3;
+
289 
+
295  typedef vec<3, int, mediump> mediump_ivec3;
+
296 
+
302  typedef vec<3, int, lowp> lowp_ivec3;
+
303 
+
309  typedef vec<3, uint, highp> highp_uvec3;
+
310 
+
316  typedef vec<3, uint, mediump> mediump_uvec3;
+
317 
+
323  typedef vec<3, uint, lowp> lowp_uvec3;
+
324 
+
329  typedef vec<3, bool, highp> highp_bvec3;
+
330 
+
335  typedef vec<3, bool, mediump> mediump_bvec3;
+
336 
+
341  typedef vec<3, bool, lowp> lowp_bvec3;
+
342 
+
344 
+
347 
+
352  typedef vec<4, float, highp> highp_vec4;
+
353 
+
358  typedef vec<4, float, mediump> mediump_vec4;
+
359 
+
364  typedef vec<4, float, lowp> lowp_vec4;
+
365 
+
370  typedef vec<4, double, highp> highp_dvec4;
+
371 
+
376  typedef vec<4, double, mediump> mediump_dvec4;
+
377 
+
382  typedef vec<4, double, lowp> lowp_dvec4;
+
383 
+
388  typedef vec<4, int, highp> highp_ivec4;
+
389 
+
394  typedef vec<4, int, mediump> mediump_ivec4;
+
395 
+
400  typedef vec<4, int, lowp> lowp_ivec4;
+
401 
+
406  typedef vec<4, uint, highp> highp_uvec4;
+
407 
+
412  typedef vec<4, uint, mediump> mediump_uvec4;
+
413 
+
418  typedef vec<4, uint, lowp> lowp_uvec4;
+
419 
+
424  typedef vec<4, bool, highp> highp_bvec4;
+
425 
+
430  typedef vec<4, bool, mediump> mediump_bvec4;
+
431 
+
436  typedef vec<4, bool, lowp> lowp_bvec4;
+
437 
+
439 
+
442 
+
443  // -- Default float definition --
+
444 
+
445 #if(defined(GLM_PRECISION_LOWP_FLOAT))
+
446  typedef lowp_vec2 vec2;
+
447  typedef lowp_vec3 vec3;
+
448  typedef lowp_vec4 vec4;
+
449 #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+
450  typedef mediump_vec2 vec2;
+
451  typedef mediump_vec3 vec3;
+
452  typedef mediump_vec4 vec4;
+
453 #else //defined(GLM_PRECISION_HIGHP_FLOAT)
+
454  typedef highp_vec2 vec2;
+
458 
+
462  typedef highp_vec3 vec3;
+
463 
+
467  typedef highp_vec4 vec4;
+
468 #endif//GLM_PRECISION
+
469 
+
470  // -- Default double definition --
+
471 
+
472 #if(defined(GLM_PRECISION_LOWP_DOUBLE))
+
473  typedef lowp_dvec2 dvec2;
+
474  typedef lowp_dvec3 dvec3;
+
475  typedef lowp_dvec4 dvec4;
+
476 #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+
477  typedef mediump_dvec2 dvec2;
+
478  typedef mediump_dvec3 dvec3;
+
479  typedef mediump_dvec4 dvec4;
+
480 #else //defined(GLM_PRECISION_HIGHP_DOUBLE)
+
481  typedef highp_dvec2 dvec2;
+
485 
+
489  typedef highp_dvec3 dvec3;
+
490 
+
494  typedef highp_dvec4 dvec4;
+
495 #endif//GLM_PRECISION
+
496 
+
497  // -- Signed integer definition --
+
498 
+
499 #if(defined(GLM_PRECISION_LOWP_INT))
+
500  typedef lowp_ivec2 ivec2;
+
501  typedef lowp_ivec3 ivec3;
+
502  typedef lowp_ivec4 ivec4;
+
503 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
504  typedef mediump_ivec2 ivec2;
+
505  typedef mediump_ivec3 ivec3;
+
506  typedef mediump_ivec4 ivec4;
+
507 #else //defined(GLM_PRECISION_HIGHP_INT)
+
508  typedef highp_ivec2 ivec2;
+
512 
+
516  typedef highp_ivec3 ivec3;
+
517 
+
521  typedef highp_ivec4 ivec4;
+
522 #endif//GLM_PRECISION
+
523 
+
524  // -- Unsigned integer definition --
+
525 
+
526 #if(defined(GLM_PRECISION_LOWP_UINT))
+
527  typedef lowp_uvec2 uvec2;
+
528  typedef lowp_uvec3 uvec3;
+
529  typedef lowp_uvec4 uvec4;
+
530 #elif(defined(GLM_PRECISION_MEDIUMP_UINT))
+
531  typedef mediump_uvec2 uvec2;
+
532  typedef mediump_uvec3 uvec3;
+
533  typedef mediump_uvec4 uvec4;
+
534 #else //defined(GLM_PRECISION_HIGHP_UINT)
+
535  typedef highp_uvec2 uvec2;
+
539 
+
543  typedef highp_uvec3 uvec3;
+
544 
+
548  typedef highp_uvec4 uvec4;
+
549 #endif//GLM_PRECISION
+
550 
+
551  // -- Boolean definition --
+
552 
+
553 #if(defined(GLM_PRECISION_LOWP_BOOL))
+
554  typedef lowp_bvec2 bvec2;
+
555  typedef lowp_bvec3 bvec3;
+
556  typedef lowp_bvec4 bvec4;
+
557 #elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
+
558  typedef mediump_bvec2 bvec2;
+
559  typedef mediump_bvec3 bvec3;
+
560  typedef mediump_bvec4 bvec4;
+
561 #else //defined(GLM_PRECISION_HIGHP_BOOL)
+
562  typedef highp_bvec2 bvec2;
+
566 
+
570  typedef highp_bvec3 bvec3;
+
571 
+
575  typedef highp_bvec4 bvec4;
+
576 #endif//GLM_PRECISION
+
577 
+
579 }//namespace glm
+
highp_vec2 vec2
2 components vector of floating-point numbers.
Definition: type_vec.hpp:457
+
highp_bvec4 bvec4
4 components vector of boolean.
Definition: type_vec.hpp:575
+
vec< 4, float, highp > highp_vec4
4 components vector of high single-qualifier floating-point numbers.
Definition: type_vec.hpp:352
+
vec< 2, uint, mediump > mediump_uvec2
2 components vector of medium qualifier unsigned integer numbers.
Definition: type_vec.hpp:206
+
vec< 2, bool, highp > highp_bvec2
2 components vector of high qualifier bool numbers.
Definition: type_vec.hpp:220
+
vec< 2, double, mediump > mediump_dvec2
2 components vector of medium double-qualifier floating-point numbers.
Definition: type_vec.hpp:164
+
vec< 2, uint, highp > highp_uvec2
2 components vector of high qualifier unsigned integer numbers.
Definition: type_vec.hpp:199
+
vec< 3, double, mediump > mediump_dvec3
3 components vector of medium double-qualifier floating-point numbers.
Definition: type_vec.hpp:274
+
vec< 4, int, highp > highp_ivec4
4 components vector of high qualifier signed integer numbers.
Definition: type_vec.hpp:388
+
highp_ivec2 ivec2
2 components vector of signed integer numbers.
Definition: type_vec.hpp:511
+
vec< 3, uint, mediump > mediump_uvec3
3 components vector of medium qualifier unsigned integer numbers.
Definition: type_vec.hpp:316
+
vec< 4, bool, lowp > lowp_bvec4
4 components vector of low qualifier bool numbers.
Definition: type_vec.hpp:436
+
vec< 3, int, highp > highp_ivec3
3 components vector of high qualifier signed integer numbers.
Definition: type_vec.hpp:288
+
vec< 4, bool, mediump > mediump_bvec4
4 components vector of medium qualifier bool numbers.
Definition: type_vec.hpp:430
+
highp_vec4 vec4
4 components vector of floating-point numbers.
Definition: type_vec.hpp:467
+
vec< 3, float, lowp > lowp_vec3
3 components vector of low single-qualifier floating-point numbers.
Definition: type_vec.hpp:260
+
vec< 4, int, lowp > lowp_ivec4
4 components vector of low qualifier signed integer numbers.
Definition: type_vec.hpp:400
+
vec< 4, int, mediump > mediump_ivec4
4 components vector of medium qualifier signed integer numbers.
Definition: type_vec.hpp:394
+
Definition: _noise.hpp:11
+
vec< 2, bool, lowp > lowp_bvec2
2 components vector of low qualifier bool numbers.
Definition: type_vec.hpp:234
+
vec< 2, int, mediump > mediump_ivec2
2 components vector of medium qualifier signed integer numbers.
Definition: type_vec.hpp:185
+
vec< 4, uint, mediump > mediump_uvec4
4 components vector of medium qualifier unsigned integer numbers.
Definition: type_vec.hpp:412
+
vec< 3, int, lowp > lowp_ivec3
3 components vector of low qualifier signed integer numbers.
Definition: type_vec.hpp:302
+
vec< 2, int, highp > highp_ivec2
2 components vector of high qualifier signed integer numbers.
Definition: type_vec.hpp:178
+
vec< 3, double, highp > highp_dvec3
3 components vector of high double-qualifier floating-point numbers.
Definition: type_vec.hpp:267
+
GLM Core
+
highp_uvec3 uvec3
3 components vector of unsigned integer numbers.
Definition: type_vec.hpp:543
+
vec< 2, double, highp > highp_dvec2
2 components vector of high double-qualifier floating-point numbers.
Definition: type_vec.hpp:157
+
GLM Core
+
highp_bvec2 bvec2
2 components vector of boolean.
Definition: type_vec.hpp:565
+
vec< 4, float, lowp > lowp_vec4
4 components vector of low single-qualifier floating-point numbers.
Definition: type_vec.hpp:364
+
vec< 3, float, mediump > mediump_vec3
3 components vector of medium single-qualifier floating-point numbers.
Definition: type_vec.hpp:253
+
vec< 3, int, mediump > mediump_ivec3
3 components vector of medium qualifier signed integer numbers.
Definition: type_vec.hpp:295
+
vec< 4, float, mediump > mediump_vec4
4 components vector of medium single-qualifier floating-point numbers.
Definition: type_vec.hpp:358
+
vec< 3, bool, highp > highp_bvec3
3 components vector of high qualifier bool numbers.
Definition: type_vec.hpp:329
+
vec< 2, int, lowp > lowp_ivec2
2 components vector of low qualifier signed integer numbers.
Definition: type_vec.hpp:192
+
vec< 2, uint, lowp > lowp_uvec2
2 components vector of low qualifier unsigned integer numbers.
Definition: type_vec.hpp:213
+
vec< 3, double, lowp > lowp_dvec3
3 components vector of low double-qualifier floating-point numbers.
Definition: type_vec.hpp:281
+
highp_dvec3 dvec3
3 components vector of double-qualifier floating-point numbers.
Definition: type_vec.hpp:489
+
vec< 3, float, highp > highp_vec3
3 components vector of high single-qualifier floating-point numbers.
Definition: type_vec.hpp:246
+
vec< 4, double, mediump > mediump_dvec4
4 components vector of medium double-qualifier floating-point numbers.
Definition: type_vec.hpp:376
+
highp_dvec4 dvec4
4 components vector of double-qualifier floating-point numbers.
Definition: type_vec.hpp:494
+
highp_uvec4 uvec4
4 components vector of unsigned integer numbers.
Definition: type_vec.hpp:548
+
vec< 2, float, lowp > lowp_vec2
2 components vector of low single-qualifier floating-point numbers.
Definition: type_vec.hpp:150
+
vec< 3, uint, lowp > lowp_uvec3
3 components vector of low qualifier unsigned integer numbers.
Definition: type_vec.hpp:323
+
vec< 3, bool, lowp > lowp_bvec3
3 components vector of low qualifier bool numbers.
Definition: type_vec.hpp:341
+
vec< 2, bool, mediump > mediump_bvec2
2 components vector of medium qualifier bool numbers.
Definition: type_vec.hpp:227
+
vec< 3, uint, highp > highp_uvec3
3 components vector of high qualifier unsigned integer numbers.
Definition: type_vec.hpp:309
+
highp_vec3 vec3
3 components vector of floating-point numbers.
Definition: type_vec.hpp:462
+
highp_dvec2 dvec2
2 components vector of double-qualifier floating-point numbers.
Definition: type_vec.hpp:484
+
vec< 4, bool, highp > highp_bvec4
4 components vector of high qualifier bool numbers.
Definition: type_vec.hpp:424
+
vec< 4, double, lowp > lowp_dvec4
4 components vector of low double-qualifier floating-point numbers.
Definition: type_vec.hpp:382
+
vec< 2, double, lowp > lowp_dvec2
2 components vector of low double-qualifier floating-point numbers.
Definition: type_vec.hpp:171
+
vec< 3, bool, mediump > mediump_bvec3
3 components vector of medium qualifier bool numbers.
Definition: type_vec.hpp:335
+
vec< 4, uint, lowp > lowp_uvec4
4 components vector of low qualifier unsigned integer numbers.
Definition: type_vec.hpp:418
+
vec< 2, float, highp > highp_vec2
2 components vector of high single-qualifier floating-point numbers.
Definition: type_vec.hpp:136
+
highp_ivec4 ivec4
4 components vector of signed integer numbers.
Definition: type_vec.hpp:521
+
vec< 4, double, highp > highp_dvec4
4 components vector of high double-qualifier floating-point numbers.
Definition: type_vec.hpp:370
+
highp_uvec2 uvec2
2 components vector of unsigned integer numbers.
Definition: type_vec.hpp:538
+
highp_ivec3 ivec3
3 components vector of signed integer numbers.
Definition: type_vec.hpp:516
+
vec< 2, float, mediump > mediump_vec2
2 components vector of medium single-qualifier floating-point numbers.
Definition: type_vec.hpp:143
+
highp_bvec3 bvec3
3 components vector of boolean.
Definition: type_vec.hpp:570
+
vec< 4, uint, highp > highp_uvec4
4 components vector of high qualifier unsigned integer numbers.
Definition: type_vec.hpp:406
+
+ + + + diff --git a/doc/api/a00129.html b/doc/api/a00129.html new file mode 100644 index 00000000..b1948bed --- /dev/null +++ b/doc/api/a00129.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: type_vec1.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_vec1.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file type_vec1.hpp.

+
+ + + + diff --git a/doc/api/a00129_source.html b/doc/api/a00129_source.html new file mode 100644 index 00000000..1467b5c4 --- /dev/null +++ b/doc/api/a00129_source.html @@ -0,0 +1,397 @@ + + + + + + +0.9.9 API documenation: type_vec1.hpp Source File + + + + + + + + + + +
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+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_vec1.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "../fwd.hpp"
+
7 #include "type_vec.hpp"
+
8 #if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
9 # if GLM_HAS_UNRESTRICTED_UNIONS
+
10 # include "_swizzle.hpp"
+
11 # else
+
12 # include "_swizzle_func.hpp"
+
13 # endif
+
14 #endif //GLM_SWIZZLE
+
15 #include <cstddef>
+
16 
+
17 namespace glm
+
18 {
+
19  template<typename T, qualifier P>
+
20  struct vec<1, T, P>
+
21  {
+
22  // -- Implementation detail --
+
23 
+
24  typedef T value_type;
+
25  typedef vec type;
+
26  typedef vec<1, bool, P> bool_type;
+
27 
+
28  // -- Data --
+
29 
+
30 # if GLM_HAS_ONLY_XYZW
+
31  T x;
+
32 
+
33 # elif GLM_HAS_ALIGNED_TYPE
+
34 # if GLM_COMPILER & GLM_COMPILER_GCC
+
35 # pragma GCC diagnostic push
+
36 # pragma GCC diagnostic ignored "-Wpedantic"
+
37 # endif
+
38 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
39 # pragma clang diagnostic push
+
40 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+
41 # pragma clang diagnostic ignored "-Wnested-anon-types"
+
42 # endif
+
43 
+
44  union
+
45  {
+
46  T x;
+
47  T r;
+
48  T s;
+
49 /*
+
50 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
51  _GLM_SWIZZLE1_2_MEMBERS(T, P, tvec2, x)
+
52  _GLM_SWIZZLE1_2_MEMBERS(T, P, tvec2, r)
+
53  _GLM_SWIZZLE1_2_MEMBERS(T, P, tvec2, s)
+
54  _GLM_SWIZZLE1_3_MEMBERS(T, P, tvec3, x)
+
55  _GLM_SWIZZLE1_3_MEMBERS(T, P, tvec3, r)
+
56  _GLM_SWIZZLE1_3_MEMBERS(T, P, tvec3, s)
+
57  _GLM_SWIZZLE1_4_MEMBERS(T, P, tvec4, x)
+
58  _GLM_SWIZZLE1_4_MEMBERS(T, P, tvec4, r)
+
59  _GLM_SWIZZLE1_4_MEMBERS(T, P, tvec4, s)
+
60 # endif//GLM_SWIZZLE*/
+
61  };
+
62 
+
63 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
64 # pragma clang diagnostic pop
+
65 # endif
+
66 # if GLM_COMPILER & GLM_COMPILER_GCC
+
67 # pragma GCC diagnostic pop
+
68 # endif
+
69 # else
+
70  union {T x, r, s;};
+
71 /*
+
72 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
73  GLM_SWIZZLE_GEN_VEC_FROM_VEC1(T, P, tvec2, tvec2, tvec3, tvec4)
+
74 # endif//GLM_SWIZZLE*/
+
75 # endif
+
76 
+
77  // -- Component accesses --
+
78 
+
80  typedef length_t length_type;
+
81  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 1;}
+
82 
+
83  GLM_FUNC_DECL T & operator[](length_type i);
+
84  GLM_FUNC_DECL T const & operator[](length_type i) const;
+
85 
+
86  // -- Implicit basic constructors --
+
87 
+
88  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec() GLM_DEFAULT;
+
89  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec const& v) GLM_DEFAULT;
+
90  template<qualifier Q>
+
91  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, T, Q> const& v);
+
92 
+
93  // -- Explicit basic constructors --
+
94 
+
95  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(T scalar);
+
96 
+
97  // -- Conversion vector constructors --
+
98 
+
100  template<typename U, qualifier Q>
+
101  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<2, U, Q> const& v);
+
103  template<typename U, qualifier Q>
+
104  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, Q> const& v);
+
106  template<typename U, qualifier Q>
+
107  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, Q> const& v);
+
108 
+
110  template<typename U, qualifier Q>
+
111  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<1, U, Q> const& v);
+
112 
+
113  // -- Swizzle constructors --
+
114 /*
+
115 # if(GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED))
+
116  template<int E0>
+
117  GLM_FUNC_DECL tvec(detail::_swizzle<1, T, P, tvec1, E0, -1,-2,-3> const & that)
+
118  {
+
119  *this = that();
+
120  }
+
121 # endif//(GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED))
+
122 */
+
123  // -- Unary arithmetic operators --
+
124 
+
125  GLM_FUNC_DECL vec & operator=(vec const & v) GLM_DEFAULT;
+
126 
+
127  template<typename U>
+
128  GLM_FUNC_DECL vec & operator=(vec<1, U, P> const& v);
+
129  template<typename U>
+
130  GLM_FUNC_DECL vec & operator+=(U scalar);
+
131  template<typename U>
+
132  GLM_FUNC_DECL vec & operator+=(vec<1, U, P> const& v);
+
133  template<typename U>
+
134  GLM_FUNC_DECL vec & operator-=(U scalar);
+
135  template<typename U>
+
136  GLM_FUNC_DECL vec & operator-=(vec<1, U, P> const& v);
+
137  template<typename U>
+
138  GLM_FUNC_DECL vec & operator*=(U scalar);
+
139  template<typename U>
+
140  GLM_FUNC_DECL vec & operator*=(vec<1, U, P> const& v);
+
141  template<typename U>
+
142  GLM_FUNC_DECL vec & operator/=(U scalar);
+
143  template<typename U>
+
144  GLM_FUNC_DECL vec & operator/=(vec<1, U, P> const& v);
+
145 
+
146  // -- Increment and decrement operators --
+
147 
+
148  GLM_FUNC_DECL vec & operator++();
+
149  GLM_FUNC_DECL vec & operator--();
+
150  GLM_FUNC_DECL vec operator++(int);
+
151  GLM_FUNC_DECL vec operator--(int);
+
152 
+
153  // -- Unary bit operators --
+
154 
+
155  template<typename U>
+
156  GLM_FUNC_DECL vec & operator%=(U scalar);
+
157  template<typename U>
+
158  GLM_FUNC_DECL vec & operator%=(vec<1, U, P> const& v);
+
159  template<typename U>
+
160  GLM_FUNC_DECL vec & operator&=(U scalar);
+
161  template<typename U>
+
162  GLM_FUNC_DECL vec & operator&=(vec<1, U, P> const& v);
+
163  template<typename U>
+
164  GLM_FUNC_DECL vec & operator|=(U scalar);
+
165  template<typename U>
+
166  GLM_FUNC_DECL vec & operator|=(vec<1, U, P> const& v);
+
167  template<typename U>
+
168  GLM_FUNC_DECL vec & operator^=(U scalar);
+
169  template<typename U>
+
170  GLM_FUNC_DECL vec & operator^=(vec<1, U, P> const& v);
+
171  template<typename U>
+
172  GLM_FUNC_DECL vec & operator<<=(U scalar);
+
173  template<typename U>
+
174  GLM_FUNC_DECL vec & operator<<=(vec<1, U, P> const& v);
+
175  template<typename U>
+
176  GLM_FUNC_DECL vec & operator>>=(U scalar);
+
177  template<typename U>
+
178  GLM_FUNC_DECL vec & operator>>=(vec<1, U, P> const& v);
+
179  };
+
180 
+
181  // -- Unary operators --
+
182 
+
183  template<typename T, qualifier P>
+
184  GLM_FUNC_DECL vec<1, T, P> operator+(vec<1, T, P> const& v);
+
185 
+
186  template<typename T, qualifier P>
+
187  GLM_FUNC_DECL vec<1, T, P> operator-(vec<1, T, P> const& v);
+
188 
+
189  // -- Binary operators --
+
190 
+
191  template<typename T, qualifier P>
+
192  GLM_FUNC_DECL vec<1, T, P> operator+(vec<1, T, P> const& v, T scalar);
+
193 
+
194  template<typename T, qualifier P>
+
195  GLM_FUNC_DECL vec<1, T, P> operator+(T scalar, vec<1, T, P> const& v);
+
196 
+
197  template<typename T, qualifier P>
+
198  GLM_FUNC_DECL vec<1, T, P> operator+(vec<1, T, P> const& v1, vec<1, T, P> const& v2);
+
199 
+
200  template<typename T, qualifier P>
+
201  GLM_FUNC_DECL vec<1, T, P> operator-(vec<1, T, P> const & v, T scalar);
+
202 
+
203  template<typename T, qualifier P>
+
204  GLM_FUNC_DECL vec<1, T, P> operator-(T scalar, vec<1, T, P> const& v);
+
205 
+
206  template<typename T, qualifier P>
+
207  GLM_FUNC_DECL vec<1, T, P> operator-(vec<1, T, P> const& v1, vec<1, T, P> const & v2);
+
208 
+
209  template<typename T, qualifier P>
+
210  GLM_FUNC_DECL vec<1, T, P> operator*(vec<1, T, P> const & v, T scalar);
+
211 
+
212  template<typename T, qualifier P>
+
213  GLM_FUNC_DECL vec<1, T, P> operator*(T scalar, vec<1, T, P> const & v);
+
214 
+
215  template<typename T, qualifier P>
+
216  GLM_FUNC_DECL vec<1, T, P> operator*(vec<1, T, P> const & v1, vec<1, T, P> const & v2);
+
217 
+
218  template<typename T, qualifier P>
+
219  GLM_FUNC_DECL vec<1, T, P> operator/(vec<1, T, P> const & v, T scalar);
+
220 
+
221  template<typename T, qualifier P>
+
222  GLM_FUNC_DECL vec<1, T, P> operator/(T scalar, vec<1, T, P> const & v);
+
223 
+
224  template<typename T, qualifier P>
+
225  GLM_FUNC_DECL vec<1, T, P> operator/(vec<1, T, P> const & v1, vec<1, T, P> const & v2);
+
226 
+
227  template<typename T, qualifier P>
+
228  GLM_FUNC_DECL vec<1, T, P> operator%(vec<1, T, P> const & v, T scalar);
+
229 
+
230  template<typename T, qualifier P>
+
231  GLM_FUNC_DECL vec<1, T, P> operator%(T scalar, vec<1, T, P> const & v);
+
232 
+
233  template<typename T, qualifier P>
+
234  GLM_FUNC_DECL vec<1, T, P> operator%(vec<1, T, P> const & v1, vec<1, T, P> const & v2);
+
235 
+
236  template<typename T, qualifier P>
+
237  GLM_FUNC_DECL vec<1, T, P> operator&(vec<1, T, P> const & v, T scalar);
+
238 
+
239  template<typename T, qualifier P>
+
240  GLM_FUNC_DECL vec<1, T, P> operator&(T scalar, vec<1, T, P> const & v);
+
241 
+
242  template<typename T, qualifier P>
+
243  GLM_FUNC_DECL vec<1, T, P> operator&(vec<1, T, P> const & v1, vec<1, T, P> const & v2);
+
244 
+
245  template<typename T, qualifier P>
+
246  GLM_FUNC_DECL vec<1, T, P> operator|(vec<1, T, P> const & v, T scalar);
+
247 
+
248  template<typename T, qualifier P>
+
249  GLM_FUNC_DECL vec<1, T, P> operator|(T scalar, vec<1, T, P> const & v);
+
250 
+
251  template<typename T, qualifier P>
+
252  GLM_FUNC_DECL vec<1, T, P> operator|(vec<1, T, P> const & v1, vec<1, T, P> const & v2);
+
253 
+
254  template<typename T, qualifier P>
+
255  GLM_FUNC_DECL vec<1, T, P> operator^(vec<1, T, P> const & v, T scalar);
+
256 
+
257  template<typename T, qualifier P>
+
258  GLM_FUNC_DECL vec<1, T, P> operator^(T scalar, vec<1, T, P> const & v);
+
259 
+
260  template<typename T, qualifier P>
+
261  GLM_FUNC_DECL vec<1, T, P> operator^(vec<1, T, P> const & v1, vec<1, T, P> const & v2);
+
262 
+
263  template<typename T, qualifier P>
+
264  GLM_FUNC_DECL vec<1, T, P> operator<<(vec<1, T, P> const & v, T scalar);
+
265 
+
266  template<typename T, qualifier P>
+
267  GLM_FUNC_DECL vec<1, T, P> operator<<(T scalar, vec<1, T, P> const & v);
+
268 
+
269  template<typename T, qualifier P>
+
270  GLM_FUNC_DECL vec<1, T, P> operator<<(vec<1, T, P> const & v1, vec<1, T, P> const & v2);
+
271 
+
272  template<typename T, qualifier P>
+
273  GLM_FUNC_DECL vec<1, T, P> operator>>(vec<1, T, P> const & v, T scalar);
+
274 
+
275  template<typename T, qualifier P>
+
276  GLM_FUNC_DECL vec<1, T, P> operator>>(T scalar, vec<1, T, P> const & v);
+
277 
+
278  template<typename T, qualifier P>
+
279  GLM_FUNC_DECL vec<1, T, P> operator>>(vec<1, T, P> const & v1, vec<1, T, P> const & v2);
+
280 
+
281  template<typename T, qualifier P>
+
282  GLM_FUNC_DECL vec<1, T, P> operator~(vec<1, T, P> const & v);
+
283 
+
284  // -- Boolean operators --
+
285 
+
286  template<typename T, qualifier P>
+
287  GLM_FUNC_DECL bool operator==(vec<1, T, P> const & v1, vec<1, T, P> const & v2);
+
288 
+
289  template<typename T, qualifier P>
+
290  GLM_FUNC_DECL bool operator!=(vec<1, T, P> const & v1, vec<1, T, P> const & v2);
+
291 
+
292  template<qualifier P>
+
293  GLM_FUNC_DECL vec<1, bool, P> operator&&(vec<1, bool, P> const & v1, vec<1, bool, P> const & v2);
+
294 
+
295  template<qualifier P>
+
296  GLM_FUNC_DECL vec<1, bool, P> operator||(vec<1, bool, P> const & v1, vec<1, bool, P> const & v2);
+
297 }//namespace glm
+
298 
+
299 #ifndef GLM_EXTERNAL_TEMPLATE
+
300 #include "type_vec1.inl"
+
301 #endif//GLM_EXTERNAL_TEMPLATE
+
Definition: _noise.hpp:11
+ +
GLM_FUNC_DECL T length(vec< L, T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
GLM Core
+
GLM Core
+
+ + + + diff --git a/doc/api/a00130.html b/doc/api/a00130.html new file mode 100644 index 00000000..63b6fada --- /dev/null +++ b/doc/api/a00130.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: type_vec2.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_vec2.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file type_vec2.hpp.

+
+ + + + diff --git a/doc/api/a00130_source.html b/doc/api/a00130_source.html new file mode 100644 index 00000000..3c508dec --- /dev/null +++ b/doc/api/a00130_source.html @@ -0,0 +1,483 @@ + + + + + + +0.9.9 API documenation: type_vec2.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_vec2.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "type_vec.hpp"
+
7 #if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
8 # if GLM_HAS_UNRESTRICTED_UNIONS
+
9 # include "_swizzle.hpp"
+
10 # else
+
11 # include "_swizzle_func.hpp"
+
12 # endif
+
13 #endif //GLM_SWIZZLE
+
14 #include <cstddef>
+
15 
+
16 namespace glm
+
17 {
+
18  template<typename T, qualifier P>
+
19  struct vec<2, T, P>
+
20  {
+
21  // -- Implementation detail --
+
22 
+
23  typedef T value_type;
+
24  typedef vec type;
+
25  typedef vec<2, bool, P> bool_type;
+
26 
+
27  // -- Data --
+
28 
+
29 # if GLM_HAS_ONLY_XYZW
+
30  T x, y;
+
31 
+
32 # elif GLM_HAS_ALIGNED_TYPE
+
33 # if GLM_COMPILER & GLM_COMPILER_GCC
+
34 # pragma GCC diagnostic push
+
35 # pragma GCC diagnostic ignored "-Wpedantic"
+
36 # endif
+
37 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
38 # pragma clang diagnostic push
+
39 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+
40 # pragma clang diagnostic ignored "-Wnested-anon-types"
+
41 # endif
+
42 
+
43  union
+
44  {
+
45  struct{ T x, y; };
+
46  struct{ T r, g; };
+
47  struct{ T s, t; };
+
48 
+
49 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
50  GLM_SWIZZLE2_2_MEMBERS(T, P, x, y)
+
51  GLM_SWIZZLE2_2_MEMBERS(T, P, r, g)
+
52  GLM_SWIZZLE2_2_MEMBERS(T, P, s, t)
+
53  GLM_SWIZZLE2_3_MEMBERS(T, P, x, y)
+
54  GLM_SWIZZLE2_3_MEMBERS(T, P, r, g)
+
55  GLM_SWIZZLE2_3_MEMBERS(T, P, s, t)
+
56  GLM_SWIZZLE2_4_MEMBERS(T, P, x, y)
+
57  GLM_SWIZZLE2_4_MEMBERS(T, P, r, g)
+
58  GLM_SWIZZLE2_4_MEMBERS(T, P, s, t)
+
59 # endif//GLM_SWIZZLE
+
60 
+
61  };
+
62 
+
63 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
64 # pragma clang diagnostic pop
+
65 # endif
+
66 # if GLM_COMPILER & GLM_COMPILER_GCC
+
67 # pragma GCC diagnostic pop
+
68 # endif
+
69 # else
+
70  union {T x, r, s;};
+
71  union {T y, g, t;};
+
72 
+
73 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
74  GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P)
+
75 # endif//GLM_SWIZZLE
+
76 # endif
+
77 
+
78  // -- Component accesses --
+
79 
+
81  typedef length_t length_type;
+
82  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 2;}
+
83 
+
84  GLM_FUNC_DECL T& operator[](length_type i);
+
85  GLM_FUNC_DECL T const& operator[](length_type i) const;
+
86 
+
87  // -- Implicit basic constructors --
+
88 
+
89  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec() GLM_DEFAULT;
+
90  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec const& v) GLM_DEFAULT;
+
91  template<qualifier Q>
+
92  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, T, Q> const& v);
+
93 
+
94  // -- Explicit basic constructors --
+
95 
+
96  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(T scalar);
+
97  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(T x, T y);
+
98 
+
99  // -- Conversion constructors --
+
100 
+
102  template<typename A, typename B>
+
103  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A x, B y);
+
104  template<typename A, typename B>
+
105  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& x, vec<1, B, P> const& y);
+
106 
+
107  // -- Conversion vector constructors --
+
108 
+
110  template<typename U, qualifier Q>
+
111  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, Q> const& v);
+
113  template<typename U, qualifier Q>
+
114  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, Q> const& v);
+
115 
+
117  template<typename U, qualifier Q>
+
118  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<2, U, Q> const& v);
+
119 
+
120  // -- Swizzle constructors --
+
121 # if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
+
122  template<int E0, int E1>
+
123  GLM_FUNC_DECL vec(detail::_swizzle<2, T, P, E0, E1,-1,-2> const& that)
+
124  {
+
125  *this = that();
+
126  }
+
127 # endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
+
128 
+
129  // -- Unary arithmetic operators --
+
130 
+
131  GLM_FUNC_DECL vec& operator=(vec const & v) GLM_DEFAULT;
+
132 
+
133  template<typename U>
+
134  GLM_FUNC_DECL vec& operator=(vec<2, U, P> const& v);
+
135  template<typename U>
+
136  GLM_FUNC_DECL vec& operator+=(U scalar);
+
137  template<typename U>
+
138  GLM_FUNC_DECL vec& operator+=(vec<1, U, P> const& v);
+
139  template<typename U>
+
140  GLM_FUNC_DECL vec& operator+=(vec<2, U, P> const& v);
+
141  template<typename U>
+
142  GLM_FUNC_DECL vec& operator-=(U scalar);
+
143  template<typename U>
+
144  GLM_FUNC_DECL vec& operator-=(vec<1, U, P> const& v);
+
145  template<typename U>
+
146  GLM_FUNC_DECL vec& operator-=(vec<2, U, P> const& v);
+
147  template<typename U>
+
148  GLM_FUNC_DECL vec& operator*=(U scalar);
+
149  template<typename U>
+
150  GLM_FUNC_DECL vec& operator*=(vec<1, U, P> const& v);
+
151  template<typename U>
+
152  GLM_FUNC_DECL vec& operator*=(vec<2, U, P> const& v);
+
153  template<typename U>
+
154  GLM_FUNC_DECL vec& operator/=(U scalar);
+
155  template<typename U>
+
156  GLM_FUNC_DECL vec& operator/=(vec<1, U, P> const& v);
+
157  template<typename U>
+
158  GLM_FUNC_DECL vec& operator/=(vec<2, U, P> const& v);
+
159 
+
160  // -- Increment and decrement operators --
+
161 
+
162  GLM_FUNC_DECL vec & operator++();
+
163  GLM_FUNC_DECL vec & operator--();
+
164  GLM_FUNC_DECL vec operator++(int);
+
165  GLM_FUNC_DECL vec operator--(int);
+
166 
+
167  // -- Unary bit operators --
+
168 
+
169  template<typename U>
+
170  GLM_FUNC_DECL vec & operator%=(U scalar);
+
171  template<typename U>
+
172  GLM_FUNC_DECL vec & operator%=(vec<1, U, P> const & v);
+
173  template<typename U>
+
174  GLM_FUNC_DECL vec & operator%=(vec<2, U, P> const & v);
+
175  template<typename U>
+
176  GLM_FUNC_DECL vec & operator&=(U scalar);
+
177  template<typename U>
+
178  GLM_FUNC_DECL vec & operator&=(vec<1, U, P> const & v);
+
179  template<typename U>
+
180  GLM_FUNC_DECL vec & operator&=(vec<2, U, P> const & v);
+
181  template<typename U>
+
182  GLM_FUNC_DECL vec & operator|=(U scalar);
+
183  template<typename U>
+
184  GLM_FUNC_DECL vec & operator|=(vec<1, U, P> const & v);
+
185  template<typename U>
+
186  GLM_FUNC_DECL vec & operator|=(vec<2, U, P> const & v);
+
187  template<typename U>
+
188  GLM_FUNC_DECL vec & operator^=(U scalar);
+
189  template<typename U>
+
190  GLM_FUNC_DECL vec & operator^=(vec<1, U, P> const & v);
+
191  template<typename U>
+
192  GLM_FUNC_DECL vec & operator^=(vec<2, U, P> const & v);
+
193  template<typename U>
+
194  GLM_FUNC_DECL vec & operator<<=(U scalar);
+
195  template<typename U>
+
196  GLM_FUNC_DECL vec & operator<<=(vec<1, U, P> const & v);
+
197  template<typename U>
+
198  GLM_FUNC_DECL vec & operator<<=(vec<2, U, P> const & v);
+
199  template<typename U>
+
200  GLM_FUNC_DECL vec & operator>>=(U scalar);
+
201  template<typename U>
+
202  GLM_FUNC_DECL vec & operator>>=(vec<1, U, P> const & v);
+
203  template<typename U>
+
204  GLM_FUNC_DECL vec & operator>>=(vec<2, U, P> const & v);
+
205  };
+
206 
+
207  // -- Unary operators --
+
208 
+
209  template<typename T, qualifier P>
+
210  GLM_FUNC_DECL vec<2, T, P> operator+(vec<2, T, P> const & v);
+
211 
+
212  template<typename T, qualifier P>
+
213  GLM_FUNC_DECL vec<2, T, P> operator-(vec<2, T, P> const & v);
+
214 
+
215  // -- Binary operators --
+
216 
+
217  template<typename T, qualifier P>
+
218  GLM_FUNC_DECL vec<2, T, P> operator+(vec<2, T, P> const & v, T scalar);
+
219 
+
220  template<typename T, qualifier P>
+
221  GLM_FUNC_DECL vec<2, T, P> operator+(vec<2, T, P> const & v1, vec<1, T, P> const & v2);
+
222 
+
223  template<typename T, qualifier P>
+
224  GLM_FUNC_DECL vec<2, T, P> operator+(T scalar, vec<2, T, P> const & v);
+
225 
+
226  template<typename T, qualifier P>
+
227  GLM_FUNC_DECL vec<2, T, P> operator+(vec<1, T, P> const & v1, vec<2, T, P> const & v2);
+
228 
+
229  template<typename T, qualifier P>
+
230  GLM_FUNC_DECL vec<2, T, P> operator+(vec<2, T, P> const & v1, vec<2, T, P> const & v2);
+
231 
+
232  template<typename T, qualifier P>
+
233  GLM_FUNC_DECL vec<2, T, P> operator-(vec<2, T, P> const & v, T scalar);
+
234 
+
235  template<typename T, qualifier P>
+
236  GLM_FUNC_DECL vec<2, T, P> operator-(vec<2, T, P> const & v1, vec<1, T, P> const & v2);
+
237 
+
238  template<typename T, qualifier P>
+
239  GLM_FUNC_DECL vec<2, T, P> operator-(T scalar, vec<2, T, P> const & v);
+
240 
+
241  template<typename T, qualifier P>
+
242  GLM_FUNC_DECL vec<2, T, P> operator-(vec<1, T, P> const & v1, vec<2, T, P> const & v2);
+
243 
+
244  template<typename T, qualifier P>
+
245  GLM_FUNC_DECL vec<2, T, P> operator-(vec<2, T, P> const & v1, vec<2, T, P> const & v2);
+
246 
+
247  template<typename T, qualifier P>
+
248  GLM_FUNC_DECL vec<2, T, P> operator*(vec<2, T, P> const & v, T scalar);
+
249 
+
250  template<typename T, qualifier P>
+
251  GLM_FUNC_DECL vec<2, T, P> operator*(vec<2, T, P> const & v1, vec<1, T, P> const & v2);
+
252 
+
253  template<typename T, qualifier P>
+
254  GLM_FUNC_DECL vec<2, T, P> operator*(T scalar, vec<2, T, P> const & v);
+
255 
+
256  template<typename T, qualifier P>
+
257  GLM_FUNC_DECL vec<2, T, P> operator*(vec<1, T, P> const & v1, vec<2, T, P> const & v2);
+
258 
+
259  template<typename T, qualifier P>
+
260  GLM_FUNC_DECL vec<2, T, P> operator*(vec<2, T, P> const & v1, vec<2, T, P> const & v2);
+
261 
+
262  template<typename T, qualifier P>
+
263  GLM_FUNC_DECL vec<2, T, P> operator/(vec<2, T, P> const & v, T scalar);
+
264 
+
265  template<typename T, qualifier P>
+
266  GLM_FUNC_DECL vec<2, T, P> operator/(vec<2, T, P> const & v1, vec<1, T, P> const & v2);
+
267 
+
268  template<typename T, qualifier P>
+
269  GLM_FUNC_DECL vec<2, T, P> operator/(T scalar, vec<2, T, P> const & v);
+
270 
+
271  template<typename T, qualifier P>
+
272  GLM_FUNC_DECL vec<2, T, P> operator/(vec<1, T, P> const & v1, vec<2, T, P> const & v2);
+
273 
+
274  template<typename T, qualifier P>
+
275  GLM_FUNC_DECL vec<2, T, P> operator/(vec<2, T, P> const & v1, vec<2, T, P> const & v2);
+
276 
+
277  template<typename T, qualifier P>
+
278  GLM_FUNC_DECL vec<2, T, P> operator%(vec<2, T, P> const & v, T scalar);
+
279 
+
280  template<typename T, qualifier P>
+
281  GLM_FUNC_DECL vec<2, T, P> operator%(vec<2, T, P> const & v1, vec<1, T, P> const & v2);
+
282 
+
283  template<typename T, qualifier P>
+
284  GLM_FUNC_DECL vec<2, T, P> operator%(T scalar, vec<2, T, P> const & v);
+
285 
+
286  template<typename T, qualifier P>
+
287  GLM_FUNC_DECL vec<2, T, P> operator%(vec<1, T, P> const & v1, vec<2, T, P> const & v2);
+
288 
+
289  template<typename T, qualifier P>
+
290  GLM_FUNC_DECL vec<2, T, P> operator%(vec<2, T, P> const & v1, vec<2, T, P> const & v2);
+
291 
+
292  template<typename T, qualifier P>
+
293  GLM_FUNC_DECL vec<2, T, P> operator&(vec<2, T, P> const & v, T scalar);
+
294 
+
295  template<typename T, qualifier P>
+
296  GLM_FUNC_DECL vec<2, T, P> operator&(vec<2, T, P> const & v1, vec<1, T, P> const & v2);
+
297 
+
298  template<typename T, qualifier P>
+
299  GLM_FUNC_DECL vec<2, T, P> operator&(T scalar, vec<2, T, P> const & v);
+
300 
+
301  template<typename T, qualifier P>
+
302  GLM_FUNC_DECL vec<2, T, P> operator&(vec<1, T, P> const & v1, vec<2, T, P> const & v2);
+
303 
+
304  template<typename T, qualifier P>
+
305  GLM_FUNC_DECL vec<2, T, P> operator&(vec<2, T, P> const & v1, vec<2, T, P> const & v2);
+
306 
+
307  template<typename T, qualifier P>
+
308  GLM_FUNC_DECL vec<2, T, P> operator|(vec<2, T, P> const & v, T scalar);
+
309 
+
310  template<typename T, qualifier P>
+
311  GLM_FUNC_DECL vec<2, T, P> operator|(vec<2, T, P> const & v1, vec<1, T, P> const & v2);
+
312 
+
313  template<typename T, qualifier P>
+
314  GLM_FUNC_DECL vec<2, T, P> operator|(T scalar, vec<2, T, P> const & v);
+
315 
+
316  template<typename T, qualifier P>
+
317  GLM_FUNC_DECL vec<2, T, P> operator|(vec<1, T, P> const & v1, vec<2, T, P> const & v2);
+
318 
+
319  template<typename T, qualifier P>
+
320  GLM_FUNC_DECL vec<2, T, P> operator|(vec<2, T, P> const & v1, vec<2, T, P> const & v2);
+
321 
+
322  template<typename T, qualifier P>
+
323  GLM_FUNC_DECL vec<2, T, P> operator^(vec<2, T, P> const & v, T scalar);
+
324 
+
325  template<typename T, qualifier P>
+
326  GLM_FUNC_DECL vec<2, T, P> operator^(vec<2, T, P> const & v1, vec<1, T, P> const & v2);
+
327 
+
328  template<typename T, qualifier P>
+
329  GLM_FUNC_DECL vec<2, T, P> operator^(T scalar, vec<2, T, P> const & v);
+
330 
+
331  template<typename T, qualifier P>
+
332  GLM_FUNC_DECL vec<2, T, P> operator^(vec<1, T, P> const & v1, vec<2, T, P> const & v2);
+
333 
+
334  template<typename T, qualifier P>
+
335  GLM_FUNC_DECL vec<2, T, P> operator^(vec<2, T, P> const & v1, vec<2, T, P> const & v2);
+
336 
+
337  template<typename T, qualifier P>
+
338  GLM_FUNC_DECL vec<2, T, P> operator<<(vec<2, T, P> const & v, T scalar);
+
339 
+
340  template<typename T, qualifier P>
+
341  GLM_FUNC_DECL vec<2, T, P> operator<<(vec<2, T, P> const & v1, vec<1, T, P> const & v2);
+
342 
+
343  template<typename T, qualifier P>
+
344  GLM_FUNC_DECL vec<2, T, P> operator<<(T scalar, vec<2, T, P> const & v);
+
345 
+
346  template<typename T, qualifier P>
+
347  GLM_FUNC_DECL vec<2, T, P> operator<<(vec<1, T, P> const & v1, vec<2, T, P> const & v2);
+
348 
+
349  template<typename T, qualifier P>
+
350  GLM_FUNC_DECL vec<2, T, P> operator<<(vec<2, T, P> const & v1, vec<2, T, P> const & v2);
+
351 
+
352  template<typename T, qualifier P>
+
353  GLM_FUNC_DECL vec<2, T, P> operator>>(vec<2, T, P> const & v, T scalar);
+
354 
+
355  template<typename T, qualifier P>
+
356  GLM_FUNC_DECL vec<2, T, P> operator>>(vec<2, T, P> const & v1, vec<1, T, P> const & v2);
+
357 
+
358  template<typename T, qualifier P>
+
359  GLM_FUNC_DECL vec<2, T, P> operator>>(T scalar, vec<2, T, P> const & v);
+
360 
+
361  template<typename T, qualifier P>
+
362  GLM_FUNC_DECL vec<2, T, P> operator>>(vec<1, T, P> const & v1, vec<2, T, P> const & v2);
+
363 
+
364  template<typename T, qualifier P>
+
365  GLM_FUNC_DECL vec<2, T, P> operator>>(vec<2, T, P> const & v1, vec<2, T, P> const & v2);
+
366 
+
367  template<typename T, qualifier P>
+
368  GLM_FUNC_DECL vec<2, T, P> operator~(vec<2, T, P> const & v);
+
369 
+
370  // -- Boolean operators --
+
371 
+
372  template<typename T, qualifier P>
+
373  GLM_FUNC_DECL bool operator==(vec<2, T, P> const & v1, vec<2, T, P> const & v2);
+
374 
+
375  template<typename T, qualifier P>
+
376  GLM_FUNC_DECL bool operator!=(vec<2, T, P> const & v1, vec<2, T, P> const & v2);
+
377 
+
378  template<qualifier P>
+
379  GLM_FUNC_DECL vec<2, bool, P> operator&&(vec<2, bool, P> const & v1, vec<2, bool, P> const & v2);
+
380 
+
381  template<qualifier P>
+
382  GLM_FUNC_DECL vec<2, bool, P> operator||(vec<2, bool, P> const & v1, vec<2, bool, P> const & v2);
+
383 }//namespace glm
+
384 
+
385 #ifndef GLM_EXTERNAL_TEMPLATE
+
386 #include "type_vec2.inl"
+
387 #endif//GLM_EXTERNAL_TEMPLATE
+
Definition: _noise.hpp:11
+ +
GLM_FUNC_DECL T length(vec< L, T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
GLM Core
+
GLM Core
+
+ + + + diff --git a/doc/api/a00131.html b/doc/api/a00131.html new file mode 100644 index 00000000..e3428495 --- /dev/null +++ b/doc/api/a00131.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: type_vec3.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_vec3.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file type_vec3.hpp.

+
+ + + + diff --git a/doc/api/a00131_source.html b/doc/api/a00131_source.html new file mode 100644 index 00000000..86ae08e4 --- /dev/null +++ b/doc/api/a00131_source.html @@ -0,0 +1,501 @@ + + + + + + +0.9.9 API documenation: type_vec3.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_vec3.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "type_vec.hpp"
+
7 #if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
8 # if GLM_HAS_UNRESTRICTED_UNIONS
+
9 # include "_swizzle.hpp"
+
10 # else
+
11 # include "_swizzle_func.hpp"
+
12 # endif
+
13 #endif //GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
14 #include <cstddef>
+
15 
+
16 namespace glm
+
17 {
+
18  template<typename T, qualifier P>
+
19  struct vec<3, T, P>
+
20  {
+
21  // -- Implementation detail --
+
22 
+
23  typedef T value_type;
+
24  typedef vec type;
+
25  typedef vec<3, bool, P> bool_type;
+
26 
+
27  // -- Data --
+
28 
+
29 # if GLM_HAS_ONLY_XYZW
+
30  T x, y, z;
+
31 
+
32 # elif GLM_HAS_ALIGNED_TYPE
+
33 # if GLM_COMPILER & GLM_COMPILER_GCC
+
34 # pragma GCC diagnostic push
+
35 # pragma GCC diagnostic ignored "-Wpedantic"
+
36 # endif
+
37 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
38 # pragma clang diagnostic push
+
39 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+
40 # pragma clang diagnostic ignored "-Wnested-anon-types"
+
41 # endif
+
42 
+
43  union
+
44  {
+
45  struct{ T x, y, z; };
+
46  struct{ T r, g, b; };
+
47  struct{ T s, t, p; };
+
48 
+
49 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
50  GLM_SWIZZLE3_2_MEMBERS(T, P, x, y, z)
+
51  GLM_SWIZZLE3_2_MEMBERS(T, P, r, g, b)
+
52  GLM_SWIZZLE3_2_MEMBERS(T, P, s, t, p)
+
53  GLM_SWIZZLE3_3_MEMBERS(T, P, x, y, z)
+
54  GLM_SWIZZLE3_3_MEMBERS(T, P, r, g, b)
+
55  GLM_SWIZZLE3_3_MEMBERS(T, P, s, t, p)
+
56  GLM_SWIZZLE3_4_MEMBERS(T, P, x, y, z)
+
57  GLM_SWIZZLE3_4_MEMBERS(T, P, r, g, b)
+
58  GLM_SWIZZLE3_4_MEMBERS(T, P, s, t, p)
+
59 # endif//GLM_SWIZZLE
+
60  };
+
61 
+
62 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
63 # pragma clang diagnostic pop
+
64 # endif
+
65 # if GLM_COMPILER & GLM_COMPILER_GCC
+
66 # pragma GCC diagnostic pop
+
67 # endif
+
68 # else
+
69  union { T x, r, s; };
+
70  union { T y, g, t; };
+
71  union { T z, b, p; };
+
72 
+
73 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
74  GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P)
+
75 # endif//GLM_SWIZZLE
+
76 # endif//GLM_LANG
+
77 
+
78  // -- Component accesses --
+
79 
+
81  typedef length_t length_type;
+
82  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 3;}
+
83 
+
84  GLM_FUNC_DECL T & operator[](length_type i);
+
85  GLM_FUNC_DECL T const & operator[](length_type i) const;
+
86 
+
87  // -- Implicit basic constructors --
+
88 
+
89  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec() GLM_DEFAULT;
+
90  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec const & v) GLM_DEFAULT;
+
91  template<qualifier Q>
+
92  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, T, Q> const & v);
+
93 
+
94  // -- Explicit basic constructors --
+
95 
+
96  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(T scalar);
+
97  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(T a, T b, T c);
+
98 
+
99  // -- Conversion scalar constructors --
+
100 
+
102  template<typename X, typename Y, typename Z>
+
103  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(X x, Y y, Z z);
+
104  template<typename X, typename Y, typename Z>
+
105  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, X, P> const& _x, vec<1, Y, P> const& _y, vec<1, Z, P> const& _z);
+
106 
+
107  // -- Conversion vector constructors --
+
108 
+
110  template<typename A, typename B, qualifier Q>
+
111  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, Q> const& _xy, B _z);
+
113  template<typename A, typename B, qualifier Q>
+
114  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, Q> const& _xy, vec<1, B, Q> const& _z);
+
116  template<typename A, typename B, qualifier Q>
+
117  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<2, B, Q> const& _yz);
+
119  template<typename A, typename B, qualifier Q>
+
120  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, Q> const& _x, vec<2, B, Q> const& _yz);
+
122  template<typename U, qualifier Q>
+
123  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, Q> const& v);
+
124 
+
126  template<typename U, qualifier Q>
+
127  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, Q> const& v);
+
128 
+
129  // -- Swizzle constructors --
+
130 # if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
+
131  template<int E0, int E1, int E2>
+
132  GLM_FUNC_DECL vec(detail::_swizzle<3, T, P, E0, E1, E2, -1> const & that)
+
133  {
+
134  *this = that();
+
135  }
+
136 
+
137  template<int E0, int E1>
+
138  GLM_FUNC_DECL vec(detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v, T const & scalar)
+
139  {
+
140  *this = vec(v(), scalar);
+
141  }
+
142 
+
143  template<int E0, int E1>
+
144  GLM_FUNC_DECL vec(T const & scalar, detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v)
+
145  {
+
146  *this = vec(scalar, v());
+
147  }
+
148 # endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
+
149 
+
150  // -- Unary arithmetic operators --
+
151 
+
152  GLM_FUNC_DECL vec & operator=(vec const & v) GLM_DEFAULT;
+
153 
+
154  template<typename U>
+
155  GLM_FUNC_DECL vec & operator=(vec<3, U, P> const & v);
+
156  template<typename U>
+
157  GLM_FUNC_DECL vec & operator+=(U scalar);
+
158  template<typename U>
+
159  GLM_FUNC_DECL vec & operator+=(vec<1, U, P> const & v);
+
160  template<typename U>
+
161  GLM_FUNC_DECL vec & operator+=(vec<3, U, P> const & v);
+
162  template<typename U>
+
163  GLM_FUNC_DECL vec & operator-=(U scalar);
+
164  template<typename U>
+
165  GLM_FUNC_DECL vec & operator-=(vec<1, U, P> const & v);
+
166  template<typename U>
+
167  GLM_FUNC_DECL vec & operator-=(vec<3, U, P> const & v);
+
168  template<typename U>
+
169  GLM_FUNC_DECL vec & operator*=(U scalar);
+
170  template<typename U>
+
171  GLM_FUNC_DECL vec & operator*=(vec<1, U, P> const & v);
+
172  template<typename U>
+
173  GLM_FUNC_DECL vec & operator*=(vec<3, U, P> const & v);
+
174  template<typename U>
+
175  GLM_FUNC_DECL vec & operator/=(U scalar);
+
176  template<typename U>
+
177  GLM_FUNC_DECL vec & operator/=(vec<1, U, P> const & v);
+
178  template<typename U>
+
179  GLM_FUNC_DECL vec & operator/=(vec<3, U, P> const & v);
+
180 
+
181  // -- Increment and decrement operators --
+
182 
+
183  GLM_FUNC_DECL vec & operator++();
+
184  GLM_FUNC_DECL vec & operator--();
+
185  GLM_FUNC_DECL vec operator++(int);
+
186  GLM_FUNC_DECL vec operator--(int);
+
187 
+
188  // -- Unary bit operators --
+
189 
+
190  template<typename U>
+
191  GLM_FUNC_DECL vec & operator%=(U scalar);
+
192  template<typename U>
+
193  GLM_FUNC_DECL vec & operator%=(vec<1, U, P> const & v);
+
194  template<typename U>
+
195  GLM_FUNC_DECL vec & operator%=(vec<3, U, P> const & v);
+
196  template<typename U>
+
197  GLM_FUNC_DECL vec & operator&=(U scalar);
+
198  template<typename U>
+
199  GLM_FUNC_DECL vec & operator&=(vec<1, U, P> const & v);
+
200  template<typename U>
+
201  GLM_FUNC_DECL vec & operator&=(vec<3, U, P> const & v);
+
202  template<typename U>
+
203  GLM_FUNC_DECL vec & operator|=(U scalar);
+
204  template<typename U>
+
205  GLM_FUNC_DECL vec & operator|=(vec<1, U, P> const & v);
+
206  template<typename U>
+
207  GLM_FUNC_DECL vec & operator|=(vec<3, U, P> const & v);
+
208  template<typename U>
+
209  GLM_FUNC_DECL vec & operator^=(U scalar);
+
210  template<typename U>
+
211  GLM_FUNC_DECL vec & operator^=(vec<1, U, P> const & v);
+
212  template<typename U>
+
213  GLM_FUNC_DECL vec & operator^=(vec<3, U, P> const & v);
+
214  template<typename U>
+
215  GLM_FUNC_DECL vec & operator<<=(U scalar);
+
216  template<typename U>
+
217  GLM_FUNC_DECL vec & operator<<=(vec<1, U, P> const & v);
+
218  template<typename U>
+
219  GLM_FUNC_DECL vec & operator<<=(vec<3, U, P> const & v);
+
220  template<typename U>
+
221  GLM_FUNC_DECL vec & operator>>=(U scalar);
+
222  template<typename U>
+
223  GLM_FUNC_DECL vec & operator>>=(vec<1, U, P> const & v);
+
224  template<typename U>
+
225  GLM_FUNC_DECL vec & operator>>=(vec<3, U, P> const & v);
+
226  };
+
227 
+
228  // -- Unary operators --
+
229 
+
230  template<typename T, qualifier P>
+
231  GLM_FUNC_DECL vec<3, T, P> operator+(vec<3, T, P> const & v);
+
232 
+
233  template<typename T, qualifier P>
+
234  GLM_FUNC_DECL vec<3, T, P> operator-(vec<3, T, P> const & v);
+
235 
+
236  // -- Binary operators --
+
237 
+
238  template<typename T, qualifier P>
+
239  GLM_FUNC_DECL vec<3, T, P> operator+(vec<3, T, P> const & v, T scalar);
+
240 
+
241  template<typename T, qualifier P>
+
242  GLM_FUNC_DECL vec<3, T, P> operator+(vec<3, T, P> const & v, vec<1, T, P> const & scalar);
+
243 
+
244  template<typename T, qualifier P>
+
245  GLM_FUNC_DECL vec<3, T, P> operator+(T scalar, vec<3, T, P> const & v);
+
246 
+
247  template<typename T, qualifier P>
+
248  GLM_FUNC_DECL vec<3, T, P> operator+(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
+
249 
+
250  template<typename T, qualifier P>
+
251  GLM_FUNC_DECL vec<3, T, P> operator+(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
+
252 
+
253  template<typename T, qualifier P>
+
254  GLM_FUNC_DECL vec<3, T, P> operator-(vec<3, T, P> const & v, T scalar);
+
255 
+
256  template<typename T, qualifier P>
+
257  GLM_FUNC_DECL vec<3, T, P> operator-(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
+
258 
+
259  template<typename T, qualifier P>
+
260  GLM_FUNC_DECL vec<3, T, P> operator-(T scalar, vec<3, T, P> const & v);
+
261 
+
262  template<typename T, qualifier P>
+
263  GLM_FUNC_DECL vec<3, T, P> operator-(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
+
264 
+
265  template<typename T, qualifier P>
+
266  GLM_FUNC_DECL vec<3, T, P> operator-(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
+
267 
+
268  template<typename T, qualifier P>
+
269  GLM_FUNC_DECL vec<3, T, P> operator*(vec<3, T, P> const & v, T scalar);
+
270 
+
271  template<typename T, qualifier P>
+
272  GLM_FUNC_DECL vec<3, T, P> operator*(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
+
273 
+
274  template<typename T, qualifier P>
+
275  GLM_FUNC_DECL vec<3, T, P> operator*(T scalar, vec<3, T, P> const & v);
+
276 
+
277  template<typename T, qualifier P>
+
278  GLM_FUNC_DECL vec<3, T, P> operator*(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
+
279 
+
280  template<typename T, qualifier P>
+
281  GLM_FUNC_DECL vec<3, T, P> operator*(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
+
282 
+
283  template<typename T, qualifier P>
+
284  GLM_FUNC_DECL vec<3, T, P> operator/(vec<3, T, P> const & v, T scalar);
+
285 
+
286  template<typename T, qualifier P>
+
287  GLM_FUNC_DECL vec<3, T, P> operator/(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
+
288 
+
289  template<typename T, qualifier P>
+
290  GLM_FUNC_DECL vec<3, T, P> operator/(T scalar, vec<3, T, P> const & v);
+
291 
+
292  template<typename T, qualifier P>
+
293  GLM_FUNC_DECL vec<3, T, P> operator/(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
+
294 
+
295  template<typename T, qualifier P>
+
296  GLM_FUNC_DECL vec<3, T, P> operator/(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
+
297 
+
298  template<typename T, qualifier P>
+
299  GLM_FUNC_DECL vec<3, T, P> operator%(vec<3, T, P> const & v, T scalar);
+
300 
+
301  template<typename T, qualifier P>
+
302  GLM_FUNC_DECL vec<3, T, P> operator%(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
+
303 
+
304  template<typename T, qualifier P>
+
305  GLM_FUNC_DECL vec<3, T, P> operator%(T const & scalar, vec<3, T, P> const & v);
+
306 
+
307  template<typename T, qualifier P>
+
308  GLM_FUNC_DECL vec<3, T, P> operator%(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
+
309 
+
310  template<typename T, qualifier P>
+
311  GLM_FUNC_DECL vec<3, T, P> operator%(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
+
312 
+
313  template<typename T, qualifier P>
+
314  GLM_FUNC_DECL vec<3, T, P> operator&(vec<3, T, P> const & v1, T scalar);
+
315 
+
316  template<typename T, qualifier P>
+
317  GLM_FUNC_DECL vec<3, T, P> operator&(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
+
318 
+
319  template<typename T, qualifier P>
+
320  GLM_FUNC_DECL vec<3, T, P> operator&(T scalar, vec<3, T, P> const & v);
+
321 
+
322  template<typename T, qualifier P>
+
323  GLM_FUNC_DECL vec<3, T, P> operator&(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
+
324 
+
325  template<typename T, qualifier P>
+
326  GLM_FUNC_DECL vec<3, T, P> operator&(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
+
327 
+
328  template<typename T, qualifier P>
+
329  GLM_FUNC_DECL vec<3, T, P> operator|(vec<3, T, P> const & v, T scalar);
+
330 
+
331  template<typename T, qualifier P>
+
332  GLM_FUNC_DECL vec<3, T, P> operator|(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
+
333 
+
334  template<typename T, qualifier P>
+
335  GLM_FUNC_DECL vec<3, T, P> operator|(T scalar, vec<3, T, P> const & v);
+
336 
+
337  template<typename T, qualifier P>
+
338  GLM_FUNC_DECL vec<3, T, P> operator|(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
+
339 
+
340  template<typename T, qualifier P>
+
341  GLM_FUNC_DECL vec<3, T, P> operator|(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
+
342 
+
343  template<typename T, qualifier P>
+
344  GLM_FUNC_DECL vec<3, T, P> operator^(vec<3, T, P> const & v, T scalar);
+
345 
+
346  template<typename T, qualifier P>
+
347  GLM_FUNC_DECL vec<3, T, P> operator^(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
+
348 
+
349  template<typename T, qualifier P>
+
350  GLM_FUNC_DECL vec<3, T, P> operator^(T scalar, vec<3, T, P> const & v);
+
351 
+
352  template<typename T, qualifier P>
+
353  GLM_FUNC_DECL vec<3, T, P> operator^(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
+
354 
+
355  template<typename T, qualifier P>
+
356  GLM_FUNC_DECL vec<3, T, P> operator^(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
+
357 
+
358  template<typename T, qualifier P>
+
359  GLM_FUNC_DECL vec<3, T, P> operator<<(vec<3, T, P> const & v, T scalar);
+
360 
+
361  template<typename T, qualifier P>
+
362  GLM_FUNC_DECL vec<3, T, P> operator<<(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
+
363 
+
364  template<typename T, qualifier P>
+
365  GLM_FUNC_DECL vec<3, T, P> operator<<(T scalar, vec<3, T, P> const & v);
+
366 
+
367  template<typename T, qualifier P>
+
368  GLM_FUNC_DECL vec<3, T, P> operator<<(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
+
369 
+
370  template<typename T, qualifier P>
+
371  GLM_FUNC_DECL vec<3, T, P> operator<<(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
+
372 
+
373  template<typename T, qualifier P>
+
374  GLM_FUNC_DECL vec<3, T, P> operator>>(vec<3, T, P> const & v, T scalar);
+
375 
+
376  template<typename T, qualifier P>
+
377  GLM_FUNC_DECL vec<3, T, P> operator>>(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
+
378 
+
379  template<typename T, qualifier P>
+
380  GLM_FUNC_DECL vec<3, T, P> operator>>(T scalar, vec<3, T, P> const & v);
+
381 
+
382  template<typename T, qualifier P>
+
383  GLM_FUNC_DECL vec<3, T, P> operator>>(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
+
384 
+
385  template<typename T, qualifier P>
+
386  GLM_FUNC_DECL vec<3, T, P> operator>>(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
+
387 
+
388  template<typename T, qualifier P>
+
389  GLM_FUNC_DECL vec<3, T, P> operator~(vec<3, T, P> const & v);
+
390 
+
391  // -- Boolean operators --
+
392 
+
393  template<typename T, qualifier P>
+
394  GLM_FUNC_DECL bool operator==(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
+
395 
+
396  template<typename T, qualifier P>
+
397  GLM_FUNC_DECL bool operator!=(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
+
398 
+
399  template<qualifier P>
+
400  GLM_FUNC_DECL vec<3, bool, P> operator&&(vec<3, bool, P> const & v1, vec<3, bool, P> const & v2);
+
401 
+
402  template<qualifier P>
+
403  GLM_FUNC_DECL vec<3, bool, P> operator||(vec<3, bool, P> const & v1, vec<3, bool, P> const & v2);
+
404 }//namespace glm
+
405 
+
406 #ifndef GLM_EXTERNAL_TEMPLATE
+
407 #include "type_vec3.inl"
+
408 #endif//GLM_EXTERNAL_TEMPLATE
+
Definition: _noise.hpp:11
+ +
GLM_FUNC_DECL T length(vec< L, T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
GLM Core
+
GLM Core
+
+ + + + diff --git a/doc/api/a00132.html b/doc/api/a00132.html new file mode 100644 index 00000000..49ccc926 --- /dev/null +++ b/doc/api/a00132.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: type_vec4.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_vec4.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file type_vec4.hpp.

+
+ + + + diff --git a/doc/api/a00132_source.html b/doc/api/a00132_source.html new file mode 100644 index 00000000..82e0d7a5 --- /dev/null +++ b/doc/api/a00132_source.html @@ -0,0 +1,540 @@ + + + + + + +0.9.9 API documenation: type_vec4.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_vec4.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "type_vec.hpp"
+
7 #if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
8 # if GLM_HAS_UNRESTRICTED_UNIONS
+
9 # include "_swizzle.hpp"
+
10 # else
+
11 # include "_swizzle_func.hpp"
+
12 # endif
+
13 #endif //GLM_SWIZZLE
+
14 #include <cstddef>
+
15 
+
16 namespace glm
+
17 {
+
18  template<typename T, qualifier P>
+
19  struct vec<4, T, P>
+
20  {
+
21  // -- Implementation detail --
+
22 
+
23  typedef T value_type;
+
24  typedef vec<4, T, P> type;
+
25  typedef vec<4, bool, P> bool_type;
+
26 
+
27  // -- Data --
+
28 
+
29 # if GLM_HAS_ONLY_XYZW
+
30  T x, y, z, w;
+
31 
+
32 # elif GLM_HAS_ALIGNED_TYPE
+
33 # if GLM_COMPILER & GLM_COMPILER_GCC
+
34 # pragma GCC diagnostic push
+
35 # pragma GCC diagnostic ignored "-Wpedantic"
+
36 # endif
+
37 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
38 # pragma clang diagnostic push
+
39 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+
40 # pragma clang diagnostic ignored "-Wnested-anon-types"
+
41 # endif
+
42 
+
43  union
+
44  {
+
45  struct { T x, y, z, w;};
+
46  struct { T r, g, b, a; };
+
47  struct { T s, t, p, q; };
+
48 
+
49  typename detail::storage<T, sizeof(T) * 4, detail::is_aligned<P>::value>::type data;
+
50 
+
51 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
52  GLM_SWIZZLE4_2_MEMBERS(T, P, x, y, z, w)
+
53  GLM_SWIZZLE4_2_MEMBERS(T, P, r, g, b, a)
+
54  GLM_SWIZZLE4_2_MEMBERS(T, P, s, t, p, q)
+
55  GLM_SWIZZLE4_3_MEMBERS(T, P, x, y, z, w)
+
56  GLM_SWIZZLE4_3_MEMBERS(T, P, r, g, b, a)
+
57  GLM_SWIZZLE4_3_MEMBERS(T, P, s, t, p, q)
+
58  GLM_SWIZZLE4_4_MEMBERS(T, P, x, y, z, w)
+
59  GLM_SWIZZLE4_4_MEMBERS(T, P, r, g, b, a)
+
60  GLM_SWIZZLE4_4_MEMBERS(T, P, s, t, p, q)
+
61 # endif//GLM_SWIZZLE
+
62  };
+
63 
+
64 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
65 # pragma clang diagnostic pop
+
66 # endif
+
67 # if GLM_COMPILER & GLM_COMPILER_GCC
+
68 # pragma GCC diagnostic pop
+
69 # endif
+
70 # else
+
71  union { T x, r, s; };
+
72  union { T y, g, t; };
+
73  union { T z, b, p; };
+
74  union { T w, a, q; };
+
75 
+
76 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
77  GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P)
+
78 # endif//GLM_SWIZZLE
+
79 # endif
+
80 
+
81  // -- Component accesses --
+
82 
+
84  typedef length_t length_type;
+
85  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
+
86 
+
87  GLM_FUNC_DECL T & operator[](length_type i);
+
88  GLM_FUNC_DECL T const & operator[](length_type i) const;
+
89 
+
90  // -- Implicit basic constructors --
+
91 
+
92  GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec() GLM_DEFAULT;
+
93  GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(vec<4, T, P> const& v) GLM_DEFAULT;
+
94  template<qualifier Q>
+
95  GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(vec<4, T, Q> const& v);
+
96 
+
97  // -- Explicit basic constructors --
+
98 
+
99  GLM_FUNC_DECL GLM_CONSTEXPR_SIMD explicit vec(T scalar);
+
100  GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(T x, T y, T z, T w);
+
101 
+
102  // -- Conversion scalar constructors --
+
103 
+
105  template<typename X, typename Y, typename Z, typename W>
+
106  GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(X _x, Y _y, Z _z, W _w);
+
107  template<typename X, typename Y, typename Z, typename W>
+
108  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, X, P> const& _x, vec<1, Y, P> const& _Y, vec<1, Z, P> const& _z, vec<1, W, P> const& _w);
+
109 
+
110  // -- Conversion vector constructors --
+
111 
+
113  template<typename A, typename B, typename C, qualifier Q>
+
114  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, Q> const& _xy, B _z, C _w);
+
116  template<typename A, typename B, typename C, qualifier Q>
+
117  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, Q> const& _xy, vec<1, B, Q> const& _z, vec<1, C, Q> const& _w);
+
119  template<typename A, typename B, typename C, qualifier Q>
+
120  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<2, B, Q> const& _yz, C _w);
+
122  template<typename A, typename B, typename C, qualifier Q>
+
123  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, Q> const& _x, vec<2, B, Q> const& _yz, vec<1, C, Q> const& _w);
+
125  template<typename A, typename B, typename C, qualifier Q>
+
126  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, B _y, vec<2, C, Q> const& _zw);
+
128  template<typename A, typename B, typename C, qualifier Q>
+
129  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, Q> const& _x, vec<1, B, Q> const& _y, vec<2, C, Q> const& _zw);
+
131  template<typename A, typename B, qualifier Q>
+
132  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, A, Q> const& _xyz, B _w);
+
134  template<typename A, typename B, qualifier Q>
+
135  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, A, Q> const& _xyz, vec<1, B, Q> const& _w);
+
137  template<typename A, typename B, qualifier Q>
+
138  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<3, B, Q> const& _yzw);
+
140  template<typename A, typename B, qualifier Q>
+
141  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, Q> const& _x, vec<3, B, Q> const& _yzw);
+
143  template<typename A, typename B, qualifier Q>
+
144  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, Q> const& _xy, vec<2, B, Q> const& _zw);
+
145 
+
147  template<typename U, qualifier Q>
+
148  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, Q> const& v);
+
149 
+
150  // -- Swizzle constructors --
+
151 # if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
+
152  template<int E0, int E1, int E2, int E3>
+
153  GLM_FUNC_DECL vec(detail::_swizzle<4, T, P, E0, E1, E2, E3> const & that)
+
154  {
+
155  *this = that();
+
156  }
+
157 
+
158  template<int E0, int E1, int F0, int F1>
+
159  GLM_FUNC_DECL vec(detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v, detail::_swizzle<2, T, P, F0, F1, -1, -2> const & u)
+
160  {
+
161  *this = vec<4, T, P>(v(), u());
+
162  }
+
163 
+
164  template<int E0, int E1>
+
165  GLM_FUNC_DECL vec(T const & x, T const & y, detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v)
+
166  {
+
167  *this = vec<4, T, P>(x, y, v());
+
168  }
+
169 
+
170  template<int E0, int E1>
+
171  GLM_FUNC_DECL vec(T const & x, detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v, T const & w)
+
172  {
+
173  *this = vec<4, T, P>(x, v(), w);
+
174  }
+
175 
+
176  template<int E0, int E1>
+
177  GLM_FUNC_DECL vec(detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v, T const & z, T const & w)
+
178  {
+
179  *this = vec<4, T, P>(v(), z, w);
+
180  }
+
181 
+
182  template<int E0, int E1, int E2>
+
183  GLM_FUNC_DECL vec(detail::_swizzle<3, T, P, E0, E1, E2, -1> const & v, T const & w)
+
184  {
+
185  *this = vec<4, T, P>(v(), w);
+
186  }
+
187 
+
188  template<int E0, int E1, int E2>
+
189  GLM_FUNC_DECL vec(T const & x, detail::_swizzle<3, T, P, E0, E1, E2, -1> const & v)
+
190  {
+
191  *this = vec<4, T, P>(x, v());
+
192  }
+
193 # endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
+
194 
+
195  // -- Unary arithmetic operators --
+
196 
+
197  GLM_FUNC_DECL vec<4, T, P>& operator=(vec<4, T, P> const & v) GLM_DEFAULT;
+
198 
+
199  template<typename U>
+
200  GLM_FUNC_DECL vec<4, T, P>& operator=(vec<4, U, P> const & v);
+
201  template<typename U>
+
202  GLM_FUNC_DECL vec<4, T, P>& operator+=(U scalar);
+
203  template<typename U>
+
204  GLM_FUNC_DECL vec<4, T, P>& operator+=(vec<1, U, P> const & v);
+
205  template<typename U>
+
206  GLM_FUNC_DECL vec<4, T, P>& operator+=(vec<4, U, P> const & v);
+
207  template<typename U>
+
208  GLM_FUNC_DECL vec<4, T, P>& operator-=(U scalar);
+
209  template<typename U>
+
210  GLM_FUNC_DECL vec<4, T, P>& operator-=(vec<1, U, P> const & v);
+
211  template<typename U>
+
212  GLM_FUNC_DECL vec<4, T, P>& operator-=(vec<4, U, P> const & v);
+
213  template<typename U>
+
214  GLM_FUNC_DECL vec<4, T, P>& operator*=(U scalar);
+
215  template<typename U>
+
216  GLM_FUNC_DECL vec<4, T, P>& operator*=(vec<1, U, P> const& v);
+
217  template<typename U>
+
218  GLM_FUNC_DECL vec<4, T, P>& operator*=(vec<4, U, P> const& v);
+
219  template<typename U>
+
220  GLM_FUNC_DECL vec<4, T, P>& operator/=(U scalar);
+
221  template<typename U>
+
222  GLM_FUNC_DECL vec<4, T, P>& operator/=(vec<1, U, P> const & v);
+
223  template<typename U>
+
224  GLM_FUNC_DECL vec<4, T, P>& operator/=(vec<4, U, P> const & v);
+
225 
+
226  // -- Increment and decrement operators --
+
227 
+
228  GLM_FUNC_DECL vec<4, T, P> & operator++();
+
229  GLM_FUNC_DECL vec<4, T, P> & operator--();
+
230  GLM_FUNC_DECL vec<4, T, P> operator++(int);
+
231  GLM_FUNC_DECL vec<4, T, P> operator--(int);
+
232 
+
233  // -- Unary bit operators --
+
234 
+
235  template<typename U>
+
236  GLM_FUNC_DECL vec<4, T, P> & operator%=(U scalar);
+
237  template<typename U>
+
238  GLM_FUNC_DECL vec<4, T, P> & operator%=(vec<1, U, P> const & v);
+
239  template<typename U>
+
240  GLM_FUNC_DECL vec<4, T, P> & operator%=(vec<4, U, P> const & v);
+
241  template<typename U>
+
242  GLM_FUNC_DECL vec<4, T, P> & operator&=(U scalar);
+
243  template<typename U>
+
244  GLM_FUNC_DECL vec<4, T, P> & operator&=(vec<1, U, P> const & v);
+
245  template<typename U>
+
246  GLM_FUNC_DECL vec<4, T, P> & operator&=(vec<4, U, P> const & v);
+
247  template<typename U>
+
248  GLM_FUNC_DECL vec<4, T, P> & operator|=(U scalar);
+
249  template<typename U>
+
250  GLM_FUNC_DECL vec<4, T, P> & operator|=(vec<1, U, P> const & v);
+
251  template<typename U>
+
252  GLM_FUNC_DECL vec<4, T, P> & operator|=(vec<4, U, P> const & v);
+
253  template<typename U>
+
254  GLM_FUNC_DECL vec<4, T, P> & operator^=(U scalar);
+
255  template<typename U>
+
256  GLM_FUNC_DECL vec<4, T, P> & operator^=(vec<1, U, P> const & v);
+
257  template<typename U>
+
258  GLM_FUNC_DECL vec<4, T, P> & operator^=(vec<4, U, P> const & v);
+
259  template<typename U>
+
260  GLM_FUNC_DECL vec<4, T, P> & operator<<=(U scalar);
+
261  template<typename U>
+
262  GLM_FUNC_DECL vec<4, T, P> & operator<<=(vec<1, U, P> const & v);
+
263  template<typename U>
+
264  GLM_FUNC_DECL vec<4, T, P> & operator<<=(vec<4, U, P> const & v);
+
265  template<typename U>
+
266  GLM_FUNC_DECL vec<4, T, P> & operator>>=(U scalar);
+
267  template<typename U>
+
268  GLM_FUNC_DECL vec<4, T, P> & operator>>=(vec<1, U, P> const & v);
+
269  template<typename U>
+
270  GLM_FUNC_DECL vec<4, T, P> & operator>>=(vec<4, U, P> const & v);
+
271  };
+
272 
+
273  // -- Unary operators --
+
274 
+
275  template<typename T, qualifier P>
+
276  GLM_FUNC_DECL vec<4, T, P> operator+(vec<4, T, P> const & v);
+
277 
+
278  template<typename T, qualifier P>
+
279  GLM_FUNC_DECL vec<4, T, P> operator-(vec<4, T, P> const & v);
+
280 
+
281  // -- Binary operators --
+
282 
+
283  template<typename T, qualifier P>
+
284  GLM_FUNC_DECL vec<4, T, P> operator+(vec<4, T, P> const & v, T scalar);
+
285 
+
286  template<typename T, qualifier P>
+
287  GLM_FUNC_DECL vec<4, T, P> operator+(vec<4, T, P> const & v1, vec<1, T, P> const & v2);
+
288 
+
289  template<typename T, qualifier P>
+
290  GLM_FUNC_DECL vec<4, T, P> operator+(T scalar, vec<4, T, P> const & v);
+
291 
+
292  template<typename T, qualifier P>
+
293  GLM_FUNC_DECL vec<4, T, P> operator+(vec<1, T, P> const & v1, vec<4, T, P> const & v2);
+
294 
+
295  template<typename T, qualifier P>
+
296  GLM_FUNC_DECL vec<4, T, P> operator+(vec<4, T, P> const & v1, vec<4, T, P> const & v2);
+
297 
+
298  template<typename T, qualifier P>
+
299  GLM_FUNC_DECL vec<4, T, P> operator-(vec<4, T, P> const & v, T scalar);
+
300 
+
301  template<typename T, qualifier P>
+
302  GLM_FUNC_DECL vec<4, T, P> operator-(vec<4, T, P> const & v1, vec<1, T, P> const & v2);
+
303 
+
304  template<typename T, qualifier P>
+
305  GLM_FUNC_DECL vec<4, T, P> operator-(T scalar, vec<4, T, P> const & v);
+
306 
+
307  template<typename T, qualifier P>
+
308  GLM_FUNC_DECL vec<4, T, P> operator-(vec<1, T, P> const & v1, vec<4, T, P> const & v2);
+
309 
+
310  template<typename T, qualifier P>
+
311  GLM_FUNC_DECL vec<4, T, P> operator-(vec<4, T, P> const & v1, vec<4, T, P> const & v2);
+
312 
+
313  template<typename T, qualifier P>
+
314  GLM_FUNC_DECL vec<4, T, P> operator*(vec<4, T, P> const & v, T scalar);
+
315 
+
316  template<typename T, qualifier P>
+
317  GLM_FUNC_DECL vec<4, T, P> operator*(vec<4, T, P> const & v1, vec<1, T, P> const & v2);
+
318 
+
319  template<typename T, qualifier P>
+
320  GLM_FUNC_DECL vec<4, T, P> operator*(T scalar, vec<4, T, P> const & v);
+
321 
+
322  template<typename T, qualifier P>
+
323  GLM_FUNC_DECL vec<4, T, P> operator*(vec<1, T, P> const & v1, vec<4, T, P> const & v2);
+
324 
+
325  template<typename T, qualifier P>
+
326  GLM_FUNC_DECL vec<4, T, P> operator*(vec<4, T, P> const & v1, vec<4, T, P> const & v2);
+
327 
+
328  template<typename T, qualifier P>
+
329  GLM_FUNC_DECL vec<4, T, P> operator/(vec<4, T, P> const & v, T scalar);
+
330 
+
331  template<typename T, qualifier P>
+
332  GLM_FUNC_DECL vec<4, T, P> operator/(vec<4, T, P> const & v1, vec<1, T, P> const & v2);
+
333 
+
334  template<typename T, qualifier P>
+
335  GLM_FUNC_DECL vec<4, T, P> operator/(T scalar, vec<4, T, P> const & v);
+
336 
+
337  template<typename T, qualifier P>
+
338  GLM_FUNC_DECL vec<4, T, P> operator/(vec<1, T, P> const & v1, vec<4, T, P> const & v2);
+
339 
+
340  template<typename T, qualifier P>
+
341  GLM_FUNC_DECL vec<4, T, P> operator/(vec<4, T, P> const & v1, vec<4, T, P> const & v2);
+
342 
+
343  template<typename T, qualifier P>
+
344  GLM_FUNC_DECL vec<4, T, P> operator%(vec<4, T, P> const & v, T scalar);
+
345 
+
346  template<typename T, qualifier P>
+
347  GLM_FUNC_DECL vec<4, T, P> operator%(vec<4, T, P> const & v, vec<1, T, P> const & scalar);
+
348 
+
349  template<typename T, qualifier P>
+
350  GLM_FUNC_DECL vec<4, T, P> operator%(T scalar, vec<4, T, P> const & v);
+
351 
+
352  template<typename T, qualifier P>
+
353  GLM_FUNC_DECL vec<4, T, P> operator%(vec<1, T, P> const & scalar, vec<4, T, P> const & v);
+
354 
+
355  template<typename T, qualifier P>
+
356  GLM_FUNC_DECL vec<4, T, P> operator%(vec<4, T, P> const & v1, vec<4, T, P> const & v2);
+
357 
+
358  template<typename T, qualifier P>
+
359  GLM_FUNC_DECL vec<4, T, P> operator&(vec<4, T, P> const & v, T scalar);
+
360 
+
361  template<typename T, qualifier P>
+
362  GLM_FUNC_DECL vec<4, T, P> operator&(vec<4, T, P> const & v, vec<1, T, P> const & scalar);
+
363 
+
364  template<typename T, qualifier P>
+
365  GLM_FUNC_DECL vec<4, T, P> operator&(T scalar, vec<4, T, P> const & v);
+
366 
+
367  template<typename T, qualifier P>
+
368  GLM_FUNC_DECL vec<4, T, P> operator&(vec<1, T, P> const & scalar, vec<4, T, P> const & v);
+
369 
+
370  template<typename T, qualifier P>
+
371  GLM_FUNC_DECL vec<4, T, P> operator&(vec<4, T, P> const & v1, vec<4, T, P> const & v2);
+
372 
+
373  template<typename T, qualifier P>
+
374  GLM_FUNC_DECL vec<4, T, P> operator|(vec<4, T, P> const & v, T scalar);
+
375 
+
376  template<typename T, qualifier P>
+
377  GLM_FUNC_DECL vec<4, T, P> operator|(vec<4, T, P> const & v, vec<1, T, P> const & scalar);
+
378 
+
379  template<typename T, qualifier P>
+
380  GLM_FUNC_DECL vec<4, T, P> operator|(T scalar, vec<4, T, P> const & v);
+
381 
+
382  template<typename T, qualifier P>
+
383  GLM_FUNC_DECL vec<4, T, P> operator|(vec<1, T, P> const & scalar, vec<4, T, P> const & v);
+
384 
+
385  template<typename T, qualifier P>
+
386  GLM_FUNC_DECL vec<4, T, P> operator|(vec<4, T, P> const & v1, vec<4, T, P> const & v2);
+
387 
+
388  template<typename T, qualifier P>
+
389  GLM_FUNC_DECL vec<4, T, P> operator^(vec<4, T, P> const & v, T scalar);
+
390 
+
391  template<typename T, qualifier P>
+
392  GLM_FUNC_DECL vec<4, T, P> operator^(vec<4, T, P> const & v, vec<1, T, P> const & scalar);
+
393 
+
394  template<typename T, qualifier P>
+
395  GLM_FUNC_DECL vec<4, T, P> operator^(T scalar, vec<4, T, P> const & v);
+
396 
+
397  template<typename T, qualifier P>
+
398  GLM_FUNC_DECL vec<4, T, P> operator^(vec<1, T, P> const & scalar, vec<4, T, P> const & v);
+
399 
+
400  template<typename T, qualifier P>
+
401  GLM_FUNC_DECL vec<4, T, P> operator^(vec<4, T, P> const & v1, vec<4, T, P> const & v2);
+
402 
+
403  template<typename T, qualifier P>
+
404  GLM_FUNC_DECL vec<4, T, P> operator<<(vec<4, T, P> const & v, T scalar);
+
405 
+
406  template<typename T, qualifier P>
+
407  GLM_FUNC_DECL vec<4, T, P> operator<<(vec<4, T, P> const & v, vec<1, T, P> const & scalar);
+
408 
+
409  template<typename T, qualifier P>
+
410  GLM_FUNC_DECL vec<4, T, P> operator<<(T scalar, vec<4, T, P> const & v);
+
411 
+
412  template<typename T, qualifier P>
+
413  GLM_FUNC_DECL vec<4, T, P> operator<<(vec<1, T, P> const & scalar, vec<4, T, P> const & v);
+
414 
+
415  template<typename T, qualifier P>
+
416  GLM_FUNC_DECL vec<4, T, P> operator<<(vec<4, T, P> const & v1, vec<4, T, P> const & v2);
+
417 
+
418  template<typename T, qualifier P>
+
419  GLM_FUNC_DECL vec<4, T, P> operator>>(vec<4, T, P> const & v, T scalar);
+
420 
+
421  template<typename T, qualifier P>
+
422  GLM_FUNC_DECL vec<4, T, P> operator>>(vec<4, T, P> const & v, vec<1, T, P> const & scalar);
+
423 
+
424  template<typename T, qualifier P>
+
425  GLM_FUNC_DECL vec<4, T, P> operator>>(T scalar, vec<4, T, P> const & v);
+
426 
+
427  template<typename T, qualifier P>
+
428  GLM_FUNC_DECL vec<4, T, P> operator>>(vec<1, T, P> const & scalar, vec<4, T, P> const & v);
+
429 
+
430  template<typename T, qualifier P>
+
431  GLM_FUNC_DECL vec<4, T, P> operator>>(vec<4, T, P> const & v1, vec<4, T, P> const & v2);
+
432 
+
433  template<typename T, qualifier P>
+
434  GLM_FUNC_DECL vec<4, T, P> operator~(vec<4, T, P> const & v);
+
435 
+
436  // -- Boolean operators --
+
437 
+
438  template<typename T, qualifier P>
+
439  GLM_FUNC_DECL bool operator==(vec<4, T, P> const & v1, vec<4, T, P> const & v2);
+
440 
+
441  template<typename T, qualifier P>
+
442  GLM_FUNC_DECL bool operator!=(vec<4, T, P> const & v1, vec<4, T, P> const & v2);
+
443 
+
444  template<qualifier P>
+
445  GLM_FUNC_DECL vec<4, bool, P> operator&&(vec<4, bool, P> const & v1, vec<4, bool, P> const & v2);
+
446 
+
447  template<qualifier P>
+
448  GLM_FUNC_DECL vec<4, bool, P> operator||(vec<4, bool, P> const & v1, vec<4, bool, P> const & v2);
+
449 }//namespace glm
+
450 
+
451 #ifndef GLM_EXTERNAL_TEMPLATE
+
452 #include "type_vec4.inl"
+
453 #endif//GLM_EXTERNAL_TEMPLATE
+
Definition: _noise.hpp:11
+ +
GLM_FUNC_DECL T length(vec< L, T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
GLM Core
+
GLM Core
+
+ + + + diff --git a/doc/api/a00133.html b/doc/api/a00133.html new file mode 100644 index 00000000..636b29cc --- /dev/null +++ b/doc/api/a00133.html @@ -0,0 +1,138 @@ + + + + + + +0.9.9 API documenation: ulp.hpp File Reference + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
ulp.hpp File Reference
+
+
+ +

GLM_GTC_ulp +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL uint float_distance (T const &x, T const &y)
 Return the distance in the number of ULP between 2 scalars. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, uint, Q > float_distance (vec< 2, T, Q > const &x, vec< 2, T, Q > const &y)
 Return the distance in the number of ULP between 2 vectors. More...
 
template<typename genType >
GLM_FUNC_DECL genType next_float (genType const &x)
 Return the next ULP value(s) after the input value(s). More...
 
template<typename genType >
GLM_FUNC_DECL genType next_float (genType const &x, uint const &Distance)
 Return the value(s) ULP distance after the input value(s). More...
 
template<typename genType >
GLM_FUNC_DECL genType prev_float (genType const &x)
 Return the previous ULP value(s) before the input value(s). More...
 
template<typename genType >
GLM_FUNC_DECL genType prev_float (genType const &x, uint const &Distance)
 Return the value(s) ULP distance before the input value(s). More...
 
+

Detailed Description

+

GLM_GTC_ulp

+
See also
GLM Core (dependence)
+ +

Definition in file ulp.hpp.

+
+ + + + diff --git a/doc/api/a00133_source.html b/doc/api/a00133_source.html new file mode 100644 index 00000000..7f9e1681 --- /dev/null +++ b/doc/api/a00133_source.html @@ -0,0 +1,140 @@ + + + + + + +0.9.9 API documenation: ulp.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
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+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
ulp.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependencies
+
17 #include "../detail/setup.hpp"
+
18 #include "../detail/qualifier.hpp"
+
19 #include "../detail/type_int.hpp"
+
20 #include "../detail/compute_vector_relational.hpp"
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTC_ulp extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template<typename genType>
+
34  GLM_FUNC_DECL genType next_float(genType const & x);
+
35 
+
38  template<typename genType>
+
39  GLM_FUNC_DECL genType prev_float(genType const & x);
+
40 
+
43  template<typename genType>
+
44  GLM_FUNC_DECL genType next_float(genType const & x, uint const & Distance);
+
45 
+
48  template<typename genType>
+
49  GLM_FUNC_DECL genType prev_float(genType const & x, uint const & Distance);
+
50 
+
53  template<typename T>
+
54  GLM_FUNC_DECL uint float_distance(T const & x, T const & y);
+
55 
+
58  template<typename T, qualifier Q>
+
59  GLM_FUNC_DECL vec<2, uint, Q> float_distance(vec<2, T, Q> const & x, vec<2, T, Q> const & y);
+
60 
+
62 }// namespace glm
+
63 
+
64 #include "ulp.inl"
+
GLM_FUNC_DECL vec< 2, uint, Q > float_distance(vec< 2, T, Q > const &x, vec< 2, T, Q > const &y)
Return the distance in the number of ULP between 2 vectors.
+
GLM_FUNC_DECL genType next_float(genType const &x, uint const &Distance)
Return the value(s) ULP distance after the input value(s).
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL genType prev_float(genType const &x, uint const &Distance)
Return the value(s) ULP distance before the input value(s).
+
unsigned int uint
Unsigned integer type.
Definition: type_int.hpp:288
+
+ + + + diff --git a/doc/api/a00134.html b/doc/api/a00134.html new file mode 100644 index 00000000..83b6b570 --- /dev/null +++ b/doc/api/a00134.html @@ -0,0 +1,165 @@ + + + + + + +0.9.9 API documenation: vec1.hpp File Reference + + + + + + + + + + +
+
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0.9.9 API documenation +
+
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+
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+
vec1.hpp File Reference
+
+
+ +

GLM_GTC_vec1 +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef highp_bvec1 bvec1
 1 component vector of boolean. More...
 
typedef highp_dvec1 dvec1
 1 component vector of floating-point numbers. More...
 
typedef highp_bvec1_t highp_bvec1
 1 component vector of high qualifier boolean. More...
 
typedef highp_dvec1_t highp_dvec1
 1 component vector of high qualifier floating-point numbers. More...
 
typedef highp_ivec1_t highp_ivec1
 1 component vector of high qualifier signed integer numbers. More...
 
typedef highp_uvec1_t highp_uvec1
 1 component vector of high qualifier unsigned integer numbers. More...
 
typedef highp_ivec1 ivec1
 1 component vector of signed integer numbers. More...
 
typedef lowp_bvec1_t lowp_bvec1
 1 component vector of low qualifier boolean. More...
 
typedef lowp_dvec1_t lowp_dvec1
 1 component vector of low qualifier floating-point numbers. More...
 
typedef lowp_ivec1_t lowp_ivec1
 1 component vector of low qualifier signed integer numbers. More...
 
typedef lowp_uvec1_t lowp_uvec1
 1 component vector of low qualifier unsigned integer numbers. More...
 
typedef mediump_bvec1_t mediump_bvec1
 1 component vector of medium qualifier boolean. More...
 
typedef mediump_dvec1_t mediump_dvec1
 1 component vector of medium qualifier floating-point numbers. More...
 
typedef mediump_ivec1_t mediump_ivec1
 1 component vector of medium qualifier signed integer numbers. More...
 
typedef mediump_uvec1_t mediump_uvec1
 1 component vector of medium qualifier unsigned integer numbers. More...
 
typedef highp_uvec1 uvec1
 1 component vector of unsigned integer numbers. More...
 
typedef highp_vec1 vec1
 1 component vector of floating-point numbers. More...
 
+

Detailed Description

+

GLM_GTC_vec1

+
See also
GLM Core (dependence)
+ +

Definition in file vec1.hpp.

+
+ + + + diff --git a/doc/api/a00134_source.html b/doc/api/a00134_source.html new file mode 100644 index 00000000..f5928791 --- /dev/null +++ b/doc/api/a00134_source.html @@ -0,0 +1,197 @@ + + + + + + +0.9.9 API documenation: vec1.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
vec1.hpp
+
+
+Go to the documentation of this file.
1 
+
12 #pragma once
+
13 
+
14 // Dependency:
+
15 #include "../glm.hpp"
+
16 #include "../detail/type_vec1.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
19 # pragma message("GLM: GLM_GTC_vec1 extension included")
+
20 #endif
+
21 
+
22 namespace glm
+
23 {
+
27  typedef highp_vec1_t highp_vec1;
+
28 
+
32  typedef mediump_vec1_t mediump_vec1;
+
33 
+
37  typedef lowp_vec1_t lowp_vec1;
+
38 
+
42  typedef highp_dvec1_t highp_dvec1;
+
43 
+
47  typedef mediump_dvec1_t mediump_dvec1;
+
48 
+
52  typedef lowp_dvec1_t lowp_dvec1;
+
53 
+
57  typedef highp_ivec1_t highp_ivec1;
+
58 
+
62  typedef mediump_ivec1_t mediump_ivec1;
+
63 
+
67  typedef lowp_ivec1_t lowp_ivec1;
+
68 
+
72  typedef highp_uvec1_t highp_uvec1;
+
73 
+
77  typedef mediump_uvec1_t mediump_uvec1;
+
78 
+
82  typedef lowp_uvec1_t lowp_uvec1;
+
83 
+
87  typedef highp_bvec1_t highp_bvec1;
+
88 
+
92  typedef mediump_bvec1_t mediump_bvec1;
+
93 
+
97  typedef lowp_bvec1_t lowp_bvec1;
+
98 
+
100  // vec1 definition
+
101 
+
102 #if(defined(GLM_PRECISION_HIGHP_BOOL))
+
103  typedef highp_bvec1 bvec1;
+
104 #elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
+
105  typedef mediump_bvec1 bvec1;
+
106 #elif(defined(GLM_PRECISION_LOWP_BOOL))
+
107  typedef lowp_bvec1 bvec1;
+
108 #else
+
109  typedef highp_bvec1 bvec1;
+
112 #endif//GLM_PRECISION
+
113 
+
114 #if(defined(GLM_PRECISION_HIGHP_FLOAT))
+
115  typedef highp_vec1 vec1;
+
116 #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+
117  typedef mediump_vec1 vec1;
+
118 #elif(defined(GLM_PRECISION_LOWP_FLOAT))
+
119  typedef lowp_vec1 vec1;
+
120 #else
+
121  typedef highp_vec1 vec1;
+
124 #endif//GLM_PRECISION
+
125 
+
126 #if(defined(GLM_PRECISION_HIGHP_DOUBLE))
+
127  typedef highp_dvec1 dvec1;
+
128 #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+
129  typedef mediump_dvec1 dvec1;
+
130 #elif(defined(GLM_PRECISION_LOWP_DOUBLE))
+
131  typedef lowp_dvec1 dvec1;
+
132 #else
+
133  typedef highp_dvec1 dvec1;
+
136 #endif//GLM_PRECISION
+
137 
+
138 #if(defined(GLM_PRECISION_HIGHP_INT))
+
139  typedef highp_ivec1 ivec1;
+
140 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
141  typedef mediump_ivec1 ivec1;
+
142 #elif(defined(GLM_PRECISION_LOWP_INT))
+
143  typedef lowp_ivec1 ivec1;
+
144 #else
+
145  typedef highp_ivec1 ivec1;
+
148 #endif//GLM_PRECISION
+
149 
+
150 #if(defined(GLM_PRECISION_HIGHP_UINT))
+
151  typedef highp_uvec1 uvec1;
+
152 #elif(defined(GLM_PRECISION_MEDIUMP_UINT))
+
153  typedef mediump_uvec1 uvec1;
+
154 #elif(defined(GLM_PRECISION_LOWP_UINT))
+
155  typedef lowp_uvec1 uvec1;
+
156 #else
+
157  typedef highp_uvec1 uvec1;
+
160 #endif//GLM_PRECISION
+
161 
+
162 }// namespace glm
+
163 
+
164 #include "vec1.inl"
+
Definition: _noise.hpp:11
+
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+
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+
6 #pragma once
+
7 
+
8 #include "detail/type_vec2.hpp"
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+
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+
6 #pragma once
+
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+
8 #include "detail/type_vec3.hpp"
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+
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+
6 #pragma once
+
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+
8 #include "detail/type_vec4.hpp"
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+ +

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+
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+
13 #pragma once
+
14 
+
15 #include "../glm.hpp"
+
16 
+
17 #ifndef GLM_ENABLE_EXPERIMENTAL
+
18 # error "GLM: GLM_GTX_vec_swizzle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
19 #endif
+
20 
+
21 namespace glm {
+
22  // xx
+
23  template<typename T, qualifier P>
+
24  GLM_INLINE glm::vec<2, T, P> xx(const glm::vec<1, T, P> &v) {
+
25  return glm::vec<2, T, P>(v.x, v.x);
+
26  }
+
27 
+
28  template<typename T, qualifier P>
+
29  GLM_INLINE glm::vec<2, T, P> xx(const glm::vec<2, T, P> &v) {
+
30  return glm::vec<2, T, P>(v.x, v.x);
+
31  }
+
32 
+
33  template<typename T, qualifier P>
+
34  GLM_INLINE glm::vec<2, T, P> xx(const glm::vec<3, T, P> &v) {
+
35  return glm::vec<2, T, P>(v.x, v.x);
+
36  }
+
37 
+
38  template<typename T, qualifier P>
+
39  GLM_INLINE glm::vec<2, T, P> xx(const glm::vec<4, T, P> &v) {
+
40  return glm::vec<2, T, P>(v.x, v.x);
+
41  }
+
42 
+
43  // xy
+
44  template<typename T, qualifier P>
+
45  GLM_INLINE glm::vec<2, T, P> xy(const glm::vec<2, T, P> &v) {
+
46  return glm::vec<2, T, P>(v.x, v.y);
+
47  }
+
48 
+
49  template<typename T, qualifier P>
+
50  GLM_INLINE glm::vec<2, T, P> xy(const glm::vec<3, T, P> &v) {
+
51  return glm::vec<2, T, P>(v.x, v.y);
+
52  }
+
53 
+
54  template<typename T, qualifier P>
+
55  GLM_INLINE glm::vec<2, T, P> xy(const glm::vec<4, T, P> &v) {
+
56  return glm::vec<2, T, P>(v.x, v.y);
+
57  }
+
58 
+
59  // xz
+
60  template<typename T, qualifier P>
+
61  GLM_INLINE glm::vec<2, T, P> xz(const glm::vec<3, T, P> &v) {
+
62  return glm::vec<2, T, P>(v.x, v.z);
+
63  }
+
64 
+
65  template<typename T, qualifier P>
+
66  GLM_INLINE glm::vec<2, T, P> xz(const glm::vec<4, T, P> &v) {
+
67  return glm::vec<2, T, P>(v.x, v.z);
+
68  }
+
69 
+
70  // xw
+
71  template<typename T, qualifier P>
+
72  GLM_INLINE glm::vec<2, T, P> xw(const glm::vec<4, T, P> &v) {
+
73  return glm::vec<2, T, P>(v.x, v.w);
+
74  }
+
75 
+
76  // yx
+
77  template<typename T, qualifier P>
+
78  GLM_INLINE glm::vec<2, T, P> yx(const glm::vec<2, T, P> &v) {
+
79  return glm::vec<2, T, P>(v.y, v.x);
+
80  }
+
81 
+
82  template<typename T, qualifier P>
+
83  GLM_INLINE glm::vec<2, T, P> yx(const glm::vec<3, T, P> &v) {
+
84  return glm::vec<2, T, P>(v.y, v.x);
+
85  }
+
86 
+
87  template<typename T, qualifier P>
+
88  GLM_INLINE glm::vec<2, T, P> yx(const glm::vec<4, T, P> &v) {
+
89  return glm::vec<2, T, P>(v.y, v.x);
+
90  }
+
91 
+
92  // yy
+
93  template<typename T, qualifier P>
+
94  GLM_INLINE glm::vec<2, T, P> yy(const glm::vec<2, T, P> &v) {
+
95  return glm::vec<2, T, P>(v.y, v.y);
+
96  }
+
97 
+
98  template<typename T, qualifier P>
+
99  GLM_INLINE glm::vec<2, T, P> yy(const glm::vec<3, T, P> &v) {
+
100  return glm::vec<2, T, P>(v.y, v.y);
+
101  }
+
102 
+
103  template<typename T, qualifier P>
+
104  GLM_INLINE glm::vec<2, T, P> yy(const glm::vec<4, T, P> &v) {
+
105  return glm::vec<2, T, P>(v.y, v.y);
+
106  }
+
107 
+
108  // yz
+
109  template<typename T, qualifier P>
+
110  GLM_INLINE glm::vec<2, T, P> yz(const glm::vec<3, T, P> &v) {
+
111  return glm::vec<2, T, P>(v.y, v.z);
+
112  }
+
113 
+
114  template<typename T, qualifier P>
+
115  GLM_INLINE glm::vec<2, T, P> yz(const glm::vec<4, T, P> &v) {
+
116  return glm::vec<2, T, P>(v.y, v.z);
+
117  }
+
118 
+
119  // yw
+
120  template<typename T, qualifier P>
+
121  GLM_INLINE glm::vec<2, T, P> yw(const glm::vec<4, T, P> &v) {
+
122  return glm::vec<2, T, P>(v.y, v.w);
+
123  }
+
124 
+
125  // zx
+
126  template<typename T, qualifier P>
+
127  GLM_INLINE glm::vec<2, T, P> zx(const glm::vec<3, T, P> &v) {
+
128  return glm::vec<2, T, P>(v.z, v.x);
+
129  }
+
130 
+
131  template<typename T, qualifier P>
+
132  GLM_INLINE glm::vec<2, T, P> zx(const glm::vec<4, T, P> &v) {
+
133  return glm::vec<2, T, P>(v.z, v.x);
+
134  }
+
135 
+
136  // zy
+
137  template<typename T, qualifier P>
+
138  GLM_INLINE glm::vec<2, T, P> zy(const glm::vec<3, T, P> &v) {
+
139  return glm::vec<2, T, P>(v.z, v.y);
+
140  }
+
141 
+
142  template<typename T, qualifier P>
+
143  GLM_INLINE glm::vec<2, T, P> zy(const glm::vec<4, T, P> &v) {
+
144  return glm::vec<2, T, P>(v.z, v.y);
+
145  }
+
146 
+
147  // zz
+
148  template<typename T, qualifier P>
+
149  GLM_INLINE glm::vec<2, T, P> zz(const glm::vec<3, T, P> &v) {
+
150  return glm::vec<2, T, P>(v.z, v.z);
+
151  }
+
152 
+
153  template<typename T, qualifier P>
+
154  GLM_INLINE glm::vec<2, T, P> zz(const glm::vec<4, T, P> &v) {
+
155  return glm::vec<2, T, P>(v.z, v.z);
+
156  }
+
157 
+
158  // zw
+
159  template<typename T, qualifier P>
+
160  GLM_INLINE glm::vec<2, T, P> zw(const glm::vec<4, T, P> &v) {
+
161  return glm::vec<2, T, P>(v.z, v.w);
+
162  }
+
163 
+
164  // wx
+
165  template<typename T, qualifier P>
+
166  GLM_INLINE glm::vec<2, T, P> wx(const glm::vec<4, T, P> &v) {
+
167  return glm::vec<2, T, P>(v.w, v.x);
+
168  }
+
169 
+
170  // wy
+
171  template<typename T, qualifier P>
+
172  GLM_INLINE glm::vec<2, T, P> wy(const glm::vec<4, T, P> &v) {
+
173  return glm::vec<2, T, P>(v.w, v.y);
+
174  }
+
175 
+
176  // wz
+
177  template<typename T, qualifier P>
+
178  GLM_INLINE glm::vec<2, T, P> wz(const glm::vec<4, T, P> &v) {
+
179  return glm::vec<2, T, P>(v.w, v.z);
+
180  }
+
181 
+
182  // ww
+
183  template<typename T, qualifier P>
+
184  GLM_INLINE glm::vec<2, T, P> ww(const glm::vec<4, T, P> &v) {
+
185  return glm::vec<2, T, P>(v.w, v.w);
+
186  }
+
187 
+
188  // xxx
+
189  template<typename T, qualifier P>
+
190  GLM_INLINE glm::vec<3, T, P> xxx(const glm::vec<1, T, P> &v) {
+
191  return glm::vec<3, T, P>(v.x, v.x, v.x);
+
192  }
+
193 
+
194  template<typename T, qualifier P>
+
195  GLM_INLINE glm::vec<3, T, P> xxx(const glm::vec<2, T, P> &v) {
+
196  return glm::vec<3, T, P>(v.x, v.x, v.x);
+
197  }
+
198 
+
199  template<typename T, qualifier P>
+
200  GLM_INLINE glm::vec<3, T, P> xxx(const glm::vec<3, T, P> &v) {
+
201  return glm::vec<3, T, P>(v.x, v.x, v.x);
+
202  }
+
203 
+
204  template<typename T, qualifier P>
+
205  GLM_INLINE glm::vec<3, T, P> xxx(const glm::vec<4, T, P> &v) {
+
206  return glm::vec<3, T, P>(v.x, v.x, v.x);
+
207  }
+
208 
+
209  // xxy
+
210  template<typename T, qualifier P>
+
211  GLM_INLINE glm::vec<3, T, P> xxy(const glm::vec<2, T, P> &v) {
+
212  return glm::vec<3, T, P>(v.x, v.x, v.y);
+
213  }
+
214 
+
215  template<typename T, qualifier P>
+
216  GLM_INLINE glm::vec<3, T, P> xxy(const glm::vec<3, T, P> &v) {
+
217  return glm::vec<3, T, P>(v.x, v.x, v.y);
+
218  }
+
219 
+
220  template<typename T, qualifier P>
+
221  GLM_INLINE glm::vec<3, T, P> xxy(const glm::vec<4, T, P> &v) {
+
222  return glm::vec<3, T, P>(v.x, v.x, v.y);
+
223  }
+
224 
+
225  // xxz
+
226  template<typename T, qualifier P>
+
227  GLM_INLINE glm::vec<3, T, P> xxz(const glm::vec<3, T, P> &v) {
+
228  return glm::vec<3, T, P>(v.x, v.x, v.z);
+
229  }
+
230 
+
231  template<typename T, qualifier P>
+
232  GLM_INLINE glm::vec<3, T, P> xxz(const glm::vec<4, T, P> &v) {
+
233  return glm::vec<3, T, P>(v.x, v.x, v.z);
+
234  }
+
235 
+
236  // xxw
+
237  template<typename T, qualifier P>
+
238  GLM_INLINE glm::vec<3, T, P> xxw(const glm::vec<4, T, P> &v) {
+
239  return glm::vec<3, T, P>(v.x, v.x, v.w);
+
240  }
+
241 
+
242  // xyx
+
243  template<typename T, qualifier P>
+
244  GLM_INLINE glm::vec<3, T, P> xyx(const glm::vec<2, T, P> &v) {
+
245  return glm::vec<3, T, P>(v.x, v.y, v.x);
+
246  }
+
247 
+
248  template<typename T, qualifier P>
+
249  GLM_INLINE glm::vec<3, T, P> xyx(const glm::vec<3, T, P> &v) {
+
250  return glm::vec<3, T, P>(v.x, v.y, v.x);
+
251  }
+
252 
+
253  template<typename T, qualifier P>
+
254  GLM_INLINE glm::vec<3, T, P> xyx(const glm::vec<4, T, P> &v) {
+
255  return glm::vec<3, T, P>(v.x, v.y, v.x);
+
256  }
+
257 
+
258  // xyy
+
259  template<typename T, qualifier P>
+
260  GLM_INLINE glm::vec<3, T, P> xyy(const glm::vec<2, T, P> &v) {
+
261  return glm::vec<3, T, P>(v.x, v.y, v.y);
+
262  }
+
263 
+
264  template<typename T, qualifier P>
+
265  GLM_INLINE glm::vec<3, T, P> xyy(const glm::vec<3, T, P> &v) {
+
266  return glm::vec<3, T, P>(v.x, v.y, v.y);
+
267  }
+
268 
+
269  template<typename T, qualifier P>
+
270  GLM_INLINE glm::vec<3, T, P> xyy(const glm::vec<4, T, P> &v) {
+
271  return glm::vec<3, T, P>(v.x, v.y, v.y);
+
272  }
+
273 
+
274  // xyz
+
275  template<typename T, qualifier P>
+
276  GLM_INLINE glm::vec<3, T, P> xyz(const glm::vec<3, T, P> &v) {
+
277  return glm::vec<3, T, P>(v.x, v.y, v.z);
+
278  }
+
279 
+
280  template<typename T, qualifier P>
+
281  GLM_INLINE glm::vec<3, T, P> xyz(const glm::vec<4, T, P> &v) {
+
282  return glm::vec<3, T, P>(v.x, v.y, v.z);
+
283  }
+
284 
+
285  // xyw
+
286  template<typename T, qualifier P>
+
287  GLM_INLINE glm::vec<3, T, P> xyw(const glm::vec<4, T, P> &v) {
+
288  return glm::vec<3, T, P>(v.x, v.y, v.w);
+
289  }
+
290 
+
291  // xzx
+
292  template<typename T, qualifier P>
+
293  GLM_INLINE glm::vec<3, T, P> xzx(const glm::vec<3, T, P> &v) {
+
294  return glm::vec<3, T, P>(v.x, v.z, v.x);
+
295  }
+
296 
+
297  template<typename T, qualifier P>
+
298  GLM_INLINE glm::vec<3, T, P> xzx(const glm::vec<4, T, P> &v) {
+
299  return glm::vec<3, T, P>(v.x, v.z, v.x);
+
300  }
+
301 
+
302  // xzy
+
303  template<typename T, qualifier P>
+
304  GLM_INLINE glm::vec<3, T, P> xzy(const glm::vec<3, T, P> &v) {
+
305  return glm::vec<3, T, P>(v.x, v.z, v.y);
+
306  }
+
307 
+
308  template<typename T, qualifier P>
+
309  GLM_INLINE glm::vec<3, T, P> xzy(const glm::vec<4, T, P> &v) {
+
310  return glm::vec<3, T, P>(v.x, v.z, v.y);
+
311  }
+
312 
+
313  // xzz
+
314  template<typename T, qualifier P>
+
315  GLM_INLINE glm::vec<3, T, P> xzz(const glm::vec<3, T, P> &v) {
+
316  return glm::vec<3, T, P>(v.x, v.z, v.z);
+
317  }
+
318 
+
319  template<typename T, qualifier P>
+
320  GLM_INLINE glm::vec<3, T, P> xzz(const glm::vec<4, T, P> &v) {
+
321  return glm::vec<3, T, P>(v.x, v.z, v.z);
+
322  }
+
323 
+
324  // xzw
+
325  template<typename T, qualifier P>
+
326  GLM_INLINE glm::vec<3, T, P> xzw(const glm::vec<4, T, P> &v) {
+
327  return glm::vec<3, T, P>(v.x, v.z, v.w);
+
328  }
+
329 
+
330  // xwx
+
331  template<typename T, qualifier P>
+
332  GLM_INLINE glm::vec<3, T, P> xwx(const glm::vec<4, T, P> &v) {
+
333  return glm::vec<3, T, P>(v.x, v.w, v.x);
+
334  }
+
335 
+
336  // xwy
+
337  template<typename T, qualifier P>
+
338  GLM_INLINE glm::vec<3, T, P> xwy(const glm::vec<4, T, P> &v) {
+
339  return glm::vec<3, T, P>(v.x, v.w, v.y);
+
340  }
+
341 
+
342  // xwz
+
343  template<typename T, qualifier P>
+
344  GLM_INLINE glm::vec<3, T, P> xwz(const glm::vec<4, T, P> &v) {
+
345  return glm::vec<3, T, P>(v.x, v.w, v.z);
+
346  }
+
347 
+
348  // xww
+
349  template<typename T, qualifier P>
+
350  GLM_INLINE glm::vec<3, T, P> xww(const glm::vec<4, T, P> &v) {
+
351  return glm::vec<3, T, P>(v.x, v.w, v.w);
+
352  }
+
353 
+
354  // yxx
+
355  template<typename T, qualifier P>
+
356  GLM_INLINE glm::vec<3, T, P> yxx(const glm::vec<2, T, P> &v) {
+
357  return glm::vec<3, T, P>(v.y, v.x, v.x);
+
358  }
+
359 
+
360  template<typename T, qualifier P>
+
361  GLM_INLINE glm::vec<3, T, P> yxx(const glm::vec<3, T, P> &v) {
+
362  return glm::vec<3, T, P>(v.y, v.x, v.x);
+
363  }
+
364 
+
365  template<typename T, qualifier P>
+
366  GLM_INLINE glm::vec<3, T, P> yxx(const glm::vec<4, T, P> &v) {
+
367  return glm::vec<3, T, P>(v.y, v.x, v.x);
+
368  }
+
369 
+
370  // yxy
+
371  template<typename T, qualifier P>
+
372  GLM_INLINE glm::vec<3, T, P> yxy(const glm::vec<2, T, P> &v) {
+
373  return glm::vec<3, T, P>(v.y, v.x, v.y);
+
374  }
+
375 
+
376  template<typename T, qualifier P>
+
377  GLM_INLINE glm::vec<3, T, P> yxy(const glm::vec<3, T, P> &v) {
+
378  return glm::vec<3, T, P>(v.y, v.x, v.y);
+
379  }
+
380 
+
381  template<typename T, qualifier P>
+
382  GLM_INLINE glm::vec<3, T, P> yxy(const glm::vec<4, T, P> &v) {
+
383  return glm::vec<3, T, P>(v.y, v.x, v.y);
+
384  }
+
385 
+
386  // yxz
+
387  template<typename T, qualifier P>
+
388  GLM_INLINE glm::vec<3, T, P> yxz(const glm::vec<3, T, P> &v) {
+
389  return glm::vec<3, T, P>(v.y, v.x, v.z);
+
390  }
+
391 
+
392  template<typename T, qualifier P>
+
393  GLM_INLINE glm::vec<3, T, P> yxz(const glm::vec<4, T, P> &v) {
+
394  return glm::vec<3, T, P>(v.y, v.x, v.z);
+
395  }
+
396 
+
397  // yxw
+
398  template<typename T, qualifier P>
+
399  GLM_INLINE glm::vec<3, T, P> yxw(const glm::vec<4, T, P> &v) {
+
400  return glm::vec<3, T, P>(v.y, v.x, v.w);
+
401  }
+
402 
+
403  // yyx
+
404  template<typename T, qualifier P>
+
405  GLM_INLINE glm::vec<3, T, P> yyx(const glm::vec<2, T, P> &v) {
+
406  return glm::vec<3, T, P>(v.y, v.y, v.x);
+
407  }
+
408 
+
409  template<typename T, qualifier P>
+
410  GLM_INLINE glm::vec<3, T, P> yyx(const glm::vec<3, T, P> &v) {
+
411  return glm::vec<3, T, P>(v.y, v.y, v.x);
+
412  }
+
413 
+
414  template<typename T, qualifier P>
+
415  GLM_INLINE glm::vec<3, T, P> yyx(const glm::vec<4, T, P> &v) {
+
416  return glm::vec<3, T, P>(v.y, v.y, v.x);
+
417  }
+
418 
+
419  // yyy
+
420  template<typename T, qualifier P>
+
421  GLM_INLINE glm::vec<3, T, P> yyy(const glm::vec<2, T, P> &v) {
+
422  return glm::vec<3, T, P>(v.y, v.y, v.y);
+
423  }
+
424 
+
425  template<typename T, qualifier P>
+
426  GLM_INLINE glm::vec<3, T, P> yyy(const glm::vec<3, T, P> &v) {
+
427  return glm::vec<3, T, P>(v.y, v.y, v.y);
+
428  }
+
429 
+
430  template<typename T, qualifier P>
+
431  GLM_INLINE glm::vec<3, T, P> yyy(const glm::vec<4, T, P> &v) {
+
432  return glm::vec<3, T, P>(v.y, v.y, v.y);
+
433  }
+
434 
+
435  // yyz
+
436  template<typename T, qualifier P>
+
437  GLM_INLINE glm::vec<3, T, P> yyz(const glm::vec<3, T, P> &v) {
+
438  return glm::vec<3, T, P>(v.y, v.y, v.z);
+
439  }
+
440 
+
441  template<typename T, qualifier P>
+
442  GLM_INLINE glm::vec<3, T, P> yyz(const glm::vec<4, T, P> &v) {
+
443  return glm::vec<3, T, P>(v.y, v.y, v.z);
+
444  }
+
445 
+
446  // yyw
+
447  template<typename T, qualifier P>
+
448  GLM_INLINE glm::vec<3, T, P> yyw(const glm::vec<4, T, P> &v) {
+
449  return glm::vec<3, T, P>(v.y, v.y, v.w);
+
450  }
+
451 
+
452  // yzx
+
453  template<typename T, qualifier P>
+
454  GLM_INLINE glm::vec<3, T, P> yzx(const glm::vec<3, T, P> &v) {
+
455  return glm::vec<3, T, P>(v.y, v.z, v.x);
+
456  }
+
457 
+
458  template<typename T, qualifier P>
+
459  GLM_INLINE glm::vec<3, T, P> yzx(const glm::vec<4, T, P> &v) {
+
460  return glm::vec<3, T, P>(v.y, v.z, v.x);
+
461  }
+
462 
+
463  // yzy
+
464  template<typename T, qualifier P>
+
465  GLM_INLINE glm::vec<3, T, P> yzy(const glm::vec<3, T, P> &v) {
+
466  return glm::vec<3, T, P>(v.y, v.z, v.y);
+
467  }
+
468 
+
469  template<typename T, qualifier P>
+
470  GLM_INLINE glm::vec<3, T, P> yzy(const glm::vec<4, T, P> &v) {
+
471  return glm::vec<3, T, P>(v.y, v.z, v.y);
+
472  }
+
473 
+
474  // yzz
+
475  template<typename T, qualifier P>
+
476  GLM_INLINE glm::vec<3, T, P> yzz(const glm::vec<3, T, P> &v) {
+
477  return glm::vec<3, T, P>(v.y, v.z, v.z);
+
478  }
+
479 
+
480  template<typename T, qualifier P>
+
481  GLM_INLINE glm::vec<3, T, P> yzz(const glm::vec<4, T, P> &v) {
+
482  return glm::vec<3, T, P>(v.y, v.z, v.z);
+
483  }
+
484 
+
485  // yzw
+
486  template<typename T, qualifier P>
+
487  GLM_INLINE glm::vec<3, T, P> yzw(const glm::vec<4, T, P> &v) {
+
488  return glm::vec<3, T, P>(v.y, v.z, v.w);
+
489  }
+
490 
+
491  // ywx
+
492  template<typename T, qualifier P>
+
493  GLM_INLINE glm::vec<3, T, P> ywx(const glm::vec<4, T, P> &v) {
+
494  return glm::vec<3, T, P>(v.y, v.w, v.x);
+
495  }
+
496 
+
497  // ywy
+
498  template<typename T, qualifier P>
+
499  GLM_INLINE glm::vec<3, T, P> ywy(const glm::vec<4, T, P> &v) {
+
500  return glm::vec<3, T, P>(v.y, v.w, v.y);
+
501  }
+
502 
+
503  // ywz
+
504  template<typename T, qualifier P>
+
505  GLM_INLINE glm::vec<3, T, P> ywz(const glm::vec<4, T, P> &v) {
+
506  return glm::vec<3, T, P>(v.y, v.w, v.z);
+
507  }
+
508 
+
509  // yww
+
510  template<typename T, qualifier P>
+
511  GLM_INLINE glm::vec<3, T, P> yww(const glm::vec<4, T, P> &v) {
+
512  return glm::vec<3, T, P>(v.y, v.w, v.w);
+
513  }
+
514 
+
515  // zxx
+
516  template<typename T, qualifier P>
+
517  GLM_INLINE glm::vec<3, T, P> zxx(const glm::vec<3, T, P> &v) {
+
518  return glm::vec<3, T, P>(v.z, v.x, v.x);
+
519  }
+
520 
+
521  template<typename T, qualifier P>
+
522  GLM_INLINE glm::vec<3, T, P> zxx(const glm::vec<4, T, P> &v) {
+
523  return glm::vec<3, T, P>(v.z, v.x, v.x);
+
524  }
+
525 
+
526  // zxy
+
527  template<typename T, qualifier P>
+
528  GLM_INLINE glm::vec<3, T, P> zxy(const glm::vec<3, T, P> &v) {
+
529  return glm::vec<3, T, P>(v.z, v.x, v.y);
+
530  }
+
531 
+
532  template<typename T, qualifier P>
+
533  GLM_INLINE glm::vec<3, T, P> zxy(const glm::vec<4, T, P> &v) {
+
534  return glm::vec<3, T, P>(v.z, v.x, v.y);
+
535  }
+
536 
+
537  // zxz
+
538  template<typename T, qualifier P>
+
539  GLM_INLINE glm::vec<3, T, P> zxz(const glm::vec<3, T, P> &v) {
+
540  return glm::vec<3, T, P>(v.z, v.x, v.z);
+
541  }
+
542 
+
543  template<typename T, qualifier P>
+
544  GLM_INLINE glm::vec<3, T, P> zxz(const glm::vec<4, T, P> &v) {
+
545  return glm::vec<3, T, P>(v.z, v.x, v.z);
+
546  }
+
547 
+
548  // zxw
+
549  template<typename T, qualifier P>
+
550  GLM_INLINE glm::vec<3, T, P> zxw(const glm::vec<4, T, P> &v) {
+
551  return glm::vec<3, T, P>(v.z, v.x, v.w);
+
552  }
+
553 
+
554  // zyx
+
555  template<typename T, qualifier P>
+
556  GLM_INLINE glm::vec<3, T, P> zyx(const glm::vec<3, T, P> &v) {
+
557  return glm::vec<3, T, P>(v.z, v.y, v.x);
+
558  }
+
559 
+
560  template<typename T, qualifier P>
+
561  GLM_INLINE glm::vec<3, T, P> zyx(const glm::vec<4, T, P> &v) {
+
562  return glm::vec<3, T, P>(v.z, v.y, v.x);
+
563  }
+
564 
+
565  // zyy
+
566  template<typename T, qualifier P>
+
567  GLM_INLINE glm::vec<3, T, P> zyy(const glm::vec<3, T, P> &v) {
+
568  return glm::vec<3, T, P>(v.z, v.y, v.y);
+
569  }
+
570 
+
571  template<typename T, qualifier P>
+
572  GLM_INLINE glm::vec<3, T, P> zyy(const glm::vec<4, T, P> &v) {
+
573  return glm::vec<3, T, P>(v.z, v.y, v.y);
+
574  }
+
575 
+
576  // zyz
+
577  template<typename T, qualifier P>
+
578  GLM_INLINE glm::vec<3, T, P> zyz(const glm::vec<3, T, P> &v) {
+
579  return glm::vec<3, T, P>(v.z, v.y, v.z);
+
580  }
+
581 
+
582  template<typename T, qualifier P>
+
583  GLM_INLINE glm::vec<3, T, P> zyz(const glm::vec<4, T, P> &v) {
+
584  return glm::vec<3, T, P>(v.z, v.y, v.z);
+
585  }
+
586 
+
587  // zyw
+
588  template<typename T, qualifier P>
+
589  GLM_INLINE glm::vec<3, T, P> zyw(const glm::vec<4, T, P> &v) {
+
590  return glm::vec<3, T, P>(v.z, v.y, v.w);
+
591  }
+
592 
+
593  // zzx
+
594  template<typename T, qualifier P>
+
595  GLM_INLINE glm::vec<3, T, P> zzx(const glm::vec<3, T, P> &v) {
+
596  return glm::vec<3, T, P>(v.z, v.z, v.x);
+
597  }
+
598 
+
599  template<typename T, qualifier P>
+
600  GLM_INLINE glm::vec<3, T, P> zzx(const glm::vec<4, T, P> &v) {
+
601  return glm::vec<3, T, P>(v.z, v.z, v.x);
+
602  }
+
603 
+
604  // zzy
+
605  template<typename T, qualifier P>
+
606  GLM_INLINE glm::vec<3, T, P> zzy(const glm::vec<3, T, P> &v) {
+
607  return glm::vec<3, T, P>(v.z, v.z, v.y);
+
608  }
+
609 
+
610  template<typename T, qualifier P>
+
611  GLM_INLINE glm::vec<3, T, P> zzy(const glm::vec<4, T, P> &v) {
+
612  return glm::vec<3, T, P>(v.z, v.z, v.y);
+
613  }
+
614 
+
615  // zzz
+
616  template<typename T, qualifier P>
+
617  GLM_INLINE glm::vec<3, T, P> zzz(const glm::vec<3, T, P> &v) {
+
618  return glm::vec<3, T, P>(v.z, v.z, v.z);
+
619  }
+
620 
+
621  template<typename T, qualifier P>
+
622  GLM_INLINE glm::vec<3, T, P> zzz(const glm::vec<4, T, P> &v) {
+
623  return glm::vec<3, T, P>(v.z, v.z, v.z);
+
624  }
+
625 
+
626  // zzw
+
627  template<typename T, qualifier P>
+
628  GLM_INLINE glm::vec<3, T, P> zzw(const glm::vec<4, T, P> &v) {
+
629  return glm::vec<3, T, P>(v.z, v.z, v.w);
+
630  }
+
631 
+
632  // zwx
+
633  template<typename T, qualifier P>
+
634  GLM_INLINE glm::vec<3, T, P> zwx(const glm::vec<4, T, P> &v) {
+
635  return glm::vec<3, T, P>(v.z, v.w, v.x);
+
636  }
+
637 
+
638  // zwy
+
639  template<typename T, qualifier P>
+
640  GLM_INLINE glm::vec<3, T, P> zwy(const glm::vec<4, T, P> &v) {
+
641  return glm::vec<3, T, P>(v.z, v.w, v.y);
+
642  }
+
643 
+
644  // zwz
+
645  template<typename T, qualifier P>
+
646  GLM_INLINE glm::vec<3, T, P> zwz(const glm::vec<4, T, P> &v) {
+
647  return glm::vec<3, T, P>(v.z, v.w, v.z);
+
648  }
+
649 
+
650  // zww
+
651  template<typename T, qualifier P>
+
652  GLM_INLINE glm::vec<3, T, P> zww(const glm::vec<4, T, P> &v) {
+
653  return glm::vec<3, T, P>(v.z, v.w, v.w);
+
654  }
+
655 
+
656  // wxx
+
657  template<typename T, qualifier P>
+
658  GLM_INLINE glm::vec<3, T, P> wxx(const glm::vec<4, T, P> &v) {
+
659  return glm::vec<3, T, P>(v.w, v.x, v.x);
+
660  }
+
661 
+
662  // wxy
+
663  template<typename T, qualifier P>
+
664  GLM_INLINE glm::vec<3, T, P> wxy(const glm::vec<4, T, P> &v) {
+
665  return glm::vec<3, T, P>(v.w, v.x, v.y);
+
666  }
+
667 
+
668  // wxz
+
669  template<typename T, qualifier P>
+
670  GLM_INLINE glm::vec<3, T, P> wxz(const glm::vec<4, T, P> &v) {
+
671  return glm::vec<3, T, P>(v.w, v.x, v.z);
+
672  }
+
673 
+
674  // wxw
+
675  template<typename T, qualifier P>
+
676  GLM_INLINE glm::vec<3, T, P> wxw(const glm::vec<4, T, P> &v) {
+
677  return glm::vec<3, T, P>(v.w, v.x, v.w);
+
678  }
+
679 
+
680  // wyx
+
681  template<typename T, qualifier P>
+
682  GLM_INLINE glm::vec<3, T, P> wyx(const glm::vec<4, T, P> &v) {
+
683  return glm::vec<3, T, P>(v.w, v.y, v.x);
+
684  }
+
685 
+
686  // wyy
+
687  template<typename T, qualifier P>
+
688  GLM_INLINE glm::vec<3, T, P> wyy(const glm::vec<4, T, P> &v) {
+
689  return glm::vec<3, T, P>(v.w, v.y, v.y);
+
690  }
+
691 
+
692  // wyz
+
693  template<typename T, qualifier P>
+
694  GLM_INLINE glm::vec<3, T, P> wyz(const glm::vec<4, T, P> &v) {
+
695  return glm::vec<3, T, P>(v.w, v.y, v.z);
+
696  }
+
697 
+
698  // wyw
+
699  template<typename T, qualifier P>
+
700  GLM_INLINE glm::vec<3, T, P> wyw(const glm::vec<4, T, P> &v) {
+
701  return glm::vec<3, T, P>(v.w, v.y, v.w);
+
702  }
+
703 
+
704  // wzx
+
705  template<typename T, qualifier P>
+
706  GLM_INLINE glm::vec<3, T, P> wzx(const glm::vec<4, T, P> &v) {
+
707  return glm::vec<3, T, P>(v.w, v.z, v.x);
+
708  }
+
709 
+
710  // wzy
+
711  template<typename T, qualifier P>
+
712  GLM_INLINE glm::vec<3, T, P> wzy(const glm::vec<4, T, P> &v) {
+
713  return glm::vec<3, T, P>(v.w, v.z, v.y);
+
714  }
+
715 
+
716  // wzz
+
717  template<typename T, qualifier P>
+
718  GLM_INLINE glm::vec<3, T, P> wzz(const glm::vec<4, T, P> &v) {
+
719  return glm::vec<3, T, P>(v.w, v.z, v.z);
+
720  }
+
721 
+
722  // wzw
+
723  template<typename T, qualifier P>
+
724  GLM_INLINE glm::vec<3, T, P> wzw(const glm::vec<4, T, P> &v) {
+
725  return glm::vec<3, T, P>(v.w, v.z, v.w);
+
726  }
+
727 
+
728  // wwx
+
729  template<typename T, qualifier P>
+
730  GLM_INLINE glm::vec<3, T, P> wwx(const glm::vec<4, T, P> &v) {
+
731  return glm::vec<3, T, P>(v.w, v.w, v.x);
+
732  }
+
733 
+
734  // wwy
+
735  template<typename T, qualifier P>
+
736  GLM_INLINE glm::vec<3, T, P> wwy(const glm::vec<4, T, P> &v) {
+
737  return glm::vec<3, T, P>(v.w, v.w, v.y);
+
738  }
+
739 
+
740  // wwz
+
741  template<typename T, qualifier P>
+
742  GLM_INLINE glm::vec<3, T, P> wwz(const glm::vec<4, T, P> &v) {
+
743  return glm::vec<3, T, P>(v.w, v.w, v.z);
+
744  }
+
745 
+
746  // www
+
747  template<typename T, qualifier P>
+
748  GLM_INLINE glm::vec<3, T, P> www(const glm::vec<4, T, P> &v) {
+
749  return glm::vec<3, T, P>(v.w, v.w, v.w);
+
750  }
+
751 
+
752  // xxxx
+
753  template<typename T, qualifier P>
+
754  GLM_INLINE glm::vec<4, T, P> xxxx(const glm::vec<1, T, P> &v) {
+
755  return glm::vec<4, T, P>(v.x, v.x, v.x, v.x);
+
756  }
+
757 
+
758  template<typename T, qualifier P>
+
759  GLM_INLINE glm::vec<4, T, P> xxxx(const glm::vec<2, T, P> &v) {
+
760  return glm::vec<4, T, P>(v.x, v.x, v.x, v.x);
+
761  }
+
762 
+
763  template<typename T, qualifier P>
+
764  GLM_INLINE glm::vec<4, T, P> xxxx(const glm::vec<3, T, P> &v) {
+
765  return glm::vec<4, T, P>(v.x, v.x, v.x, v.x);
+
766  }
+
767 
+
768  template<typename T, qualifier P>
+
769  GLM_INLINE glm::vec<4, T, P> xxxx(const glm::vec<4, T, P> &v) {
+
770  return glm::vec<4, T, P>(v.x, v.x, v.x, v.x);
+
771  }
+
772 
+
773  // xxxy
+
774  template<typename T, qualifier P>
+
775  GLM_INLINE glm::vec<4, T, P> xxxy(const glm::vec<2, T, P> &v) {
+
776  return glm::vec<4, T, P>(v.x, v.x, v.x, v.y);
+
777  }
+
778 
+
779  template<typename T, qualifier P>
+
780  GLM_INLINE glm::vec<4, T, P> xxxy(const glm::vec<3, T, P> &v) {
+
781  return glm::vec<4, T, P>(v.x, v.x, v.x, v.y);
+
782  }
+
783 
+
784  template<typename T, qualifier P>
+
785  GLM_INLINE glm::vec<4, T, P> xxxy(const glm::vec<4, T, P> &v) {
+
786  return glm::vec<4, T, P>(v.x, v.x, v.x, v.y);
+
787  }
+
788 
+
789  // xxxz
+
790  template<typename T, qualifier P>
+
791  GLM_INLINE glm::vec<4, T, P> xxxz(const glm::vec<3, T, P> &v) {
+
792  return glm::vec<4, T, P>(v.x, v.x, v.x, v.z);
+
793  }
+
794 
+
795  template<typename T, qualifier P>
+
796  GLM_INLINE glm::vec<4, T, P> xxxz(const glm::vec<4, T, P> &v) {
+
797  return glm::vec<4, T, P>(v.x, v.x, v.x, v.z);
+
798  }
+
799 
+
800  // xxxw
+
801  template<typename T, qualifier P>
+
802  GLM_INLINE glm::vec<4, T, P> xxxw(const glm::vec<4, T, P> &v) {
+
803  return glm::vec<4, T, P>(v.x, v.x, v.x, v.w);
+
804  }
+
805 
+
806  // xxyx
+
807  template<typename T, qualifier P>
+
808  GLM_INLINE glm::vec<4, T, P> xxyx(const glm::vec<2, T, P> &v) {
+
809  return glm::vec<4, T, P>(v.x, v.x, v.y, v.x);
+
810  }
+
811 
+
812  template<typename T, qualifier P>
+
813  GLM_INLINE glm::vec<4, T, P> xxyx(const glm::vec<3, T, P> &v) {
+
814  return glm::vec<4, T, P>(v.x, v.x, v.y, v.x);
+
815  }
+
816 
+
817  template<typename T, qualifier P>
+
818  GLM_INLINE glm::vec<4, T, P> xxyx(const glm::vec<4, T, P> &v) {
+
819  return glm::vec<4, T, P>(v.x, v.x, v.y, v.x);
+
820  }
+
821 
+
822  // xxyy
+
823  template<typename T, qualifier P>
+
824  GLM_INLINE glm::vec<4, T, P> xxyy(const glm::vec<2, T, P> &v) {
+
825  return glm::vec<4, T, P>(v.x, v.x, v.y, v.y);
+
826  }
+
827 
+
828  template<typename T, qualifier P>
+
829  GLM_INLINE glm::vec<4, T, P> xxyy(const glm::vec<3, T, P> &v) {
+
830  return glm::vec<4, T, P>(v.x, v.x, v.y, v.y);
+
831  }
+
832 
+
833  template<typename T, qualifier P>
+
834  GLM_INLINE glm::vec<4, T, P> xxyy(const glm::vec<4, T, P> &v) {
+
835  return glm::vec<4, T, P>(v.x, v.x, v.y, v.y);
+
836  }
+
837 
+
838  // xxyz
+
839  template<typename T, qualifier P>
+
840  GLM_INLINE glm::vec<4, T, P> xxyz(const glm::vec<3, T, P> &v) {
+
841  return glm::vec<4, T, P>(v.x, v.x, v.y, v.z);
+
842  }
+
843 
+
844  template<typename T, qualifier P>
+
845  GLM_INLINE glm::vec<4, T, P> xxyz(const glm::vec<4, T, P> &v) {
+
846  return glm::vec<4, T, P>(v.x, v.x, v.y, v.z);
+
847  }
+
848 
+
849  // xxyw
+
850  template<typename T, qualifier P>
+
851  GLM_INLINE glm::vec<4, T, P> xxyw(const glm::vec<4, T, P> &v) {
+
852  return glm::vec<4, T, P>(v.x, v.x, v.y, v.w);
+
853  }
+
854 
+
855  // xxzx
+
856  template<typename T, qualifier P>
+
857  GLM_INLINE glm::vec<4, T, P> xxzx(const glm::vec<3, T, P> &v) {
+
858  return glm::vec<4, T, P>(v.x, v.x, v.z, v.x);
+
859  }
+
860 
+
861  template<typename T, qualifier P>
+
862  GLM_INLINE glm::vec<4, T, P> xxzx(const glm::vec<4, T, P> &v) {
+
863  return glm::vec<4, T, P>(v.x, v.x, v.z, v.x);
+
864  }
+
865 
+
866  // xxzy
+
867  template<typename T, qualifier P>
+
868  GLM_INLINE glm::vec<4, T, P> xxzy(const glm::vec<3, T, P> &v) {
+
869  return glm::vec<4, T, P>(v.x, v.x, v.z, v.y);
+
870  }
+
871 
+
872  template<typename T, qualifier P>
+
873  GLM_INLINE glm::vec<4, T, P> xxzy(const glm::vec<4, T, P> &v) {
+
874  return glm::vec<4, T, P>(v.x, v.x, v.z, v.y);
+
875  }
+
876 
+
877  // xxzz
+
878  template<typename T, qualifier P>
+
879  GLM_INLINE glm::vec<4, T, P> xxzz(const glm::vec<3, T, P> &v) {
+
880  return glm::vec<4, T, P>(v.x, v.x, v.z, v.z);
+
881  }
+
882 
+
883  template<typename T, qualifier P>
+
884  GLM_INLINE glm::vec<4, T, P> xxzz(const glm::vec<4, T, P> &v) {
+
885  return glm::vec<4, T, P>(v.x, v.x, v.z, v.z);
+
886  }
+
887 
+
888  // xxzw
+
889  template<typename T, qualifier P>
+
890  GLM_INLINE glm::vec<4, T, P> xxzw(const glm::vec<4, T, P> &v) {
+
891  return glm::vec<4, T, P>(v.x, v.x, v.z, v.w);
+
892  }
+
893 
+
894  // xxwx
+
895  template<typename T, qualifier P>
+
896  GLM_INLINE glm::vec<4, T, P> xxwx(const glm::vec<4, T, P> &v) {
+
897  return glm::vec<4, T, P>(v.x, v.x, v.w, v.x);
+
898  }
+
899 
+
900  // xxwy
+
901  template<typename T, qualifier P>
+
902  GLM_INLINE glm::vec<4, T, P> xxwy(const glm::vec<4, T, P> &v) {
+
903  return glm::vec<4, T, P>(v.x, v.x, v.w, v.y);
+
904  }
+
905 
+
906  // xxwz
+
907  template<typename T, qualifier P>
+
908  GLM_INLINE glm::vec<4, T, P> xxwz(const glm::vec<4, T, P> &v) {
+
909  return glm::vec<4, T, P>(v.x, v.x, v.w, v.z);
+
910  }
+
911 
+
912  // xxww
+
913  template<typename T, qualifier P>
+
914  GLM_INLINE glm::vec<4, T, P> xxww(const glm::vec<4, T, P> &v) {
+
915  return glm::vec<4, T, P>(v.x, v.x, v.w, v.w);
+
916  }
+
917 
+
918  // xyxx
+
919  template<typename T, qualifier P>
+
920  GLM_INLINE glm::vec<4, T, P> xyxx(const glm::vec<2, T, P> &v) {
+
921  return glm::vec<4, T, P>(v.x, v.y, v.x, v.x);
+
922  }
+
923 
+
924  template<typename T, qualifier P>
+
925  GLM_INLINE glm::vec<4, T, P> xyxx(const glm::vec<3, T, P> &v) {
+
926  return glm::vec<4, T, P>(v.x, v.y, v.x, v.x);
+
927  }
+
928 
+
929  template<typename T, qualifier P>
+
930  GLM_INLINE glm::vec<4, T, P> xyxx(const glm::vec<4, T, P> &v) {
+
931  return glm::vec<4, T, P>(v.x, v.y, v.x, v.x);
+
932  }
+
933 
+
934  // xyxy
+
935  template<typename T, qualifier P>
+
936  GLM_INLINE glm::vec<4, T, P> xyxy(const glm::vec<2, T, P> &v) {
+
937  return glm::vec<4, T, P>(v.x, v.y, v.x, v.y);
+
938  }
+
939 
+
940  template<typename T, qualifier P>
+
941  GLM_INLINE glm::vec<4, T, P> xyxy(const glm::vec<3, T, P> &v) {
+
942  return glm::vec<4, T, P>(v.x, v.y, v.x, v.y);
+
943  }
+
944 
+
945  template<typename T, qualifier P>
+
946  GLM_INLINE glm::vec<4, T, P> xyxy(const glm::vec<4, T, P> &v) {
+
947  return glm::vec<4, T, P>(v.x, v.y, v.x, v.y);
+
948  }
+
949 
+
950  // xyxz
+
951  template<typename T, qualifier P>
+
952  GLM_INLINE glm::vec<4, T, P> xyxz(const glm::vec<3, T, P> &v) {
+
953  return glm::vec<4, T, P>(v.x, v.y, v.x, v.z);
+
954  }
+
955 
+
956  template<typename T, qualifier P>
+
957  GLM_INLINE glm::vec<4, T, P> xyxz(const glm::vec<4, T, P> &v) {
+
958  return glm::vec<4, T, P>(v.x, v.y, v.x, v.z);
+
959  }
+
960 
+
961  // xyxw
+
962  template<typename T, qualifier P>
+
963  GLM_INLINE glm::vec<4, T, P> xyxw(const glm::vec<4, T, P> &v) {
+
964  return glm::vec<4, T, P>(v.x, v.y, v.x, v.w);
+
965  }
+
966 
+
967  // xyyx
+
968  template<typename T, qualifier P>
+
969  GLM_INLINE glm::vec<4, T, P> xyyx(const glm::vec<2, T, P> &v) {
+
970  return glm::vec<4, T, P>(v.x, v.y, v.y, v.x);
+
971  }
+
972 
+
973  template<typename T, qualifier P>
+
974  GLM_INLINE glm::vec<4, T, P> xyyx(const glm::vec<3, T, P> &v) {
+
975  return glm::vec<4, T, P>(v.x, v.y, v.y, v.x);
+
976  }
+
977 
+
978  template<typename T, qualifier P>
+
979  GLM_INLINE glm::vec<4, T, P> xyyx(const glm::vec<4, T, P> &v) {
+
980  return glm::vec<4, T, P>(v.x, v.y, v.y, v.x);
+
981  }
+
982 
+
983  // xyyy
+
984  template<typename T, qualifier P>
+
985  GLM_INLINE glm::vec<4, T, P> xyyy(const glm::vec<2, T, P> &v) {
+
986  return glm::vec<4, T, P>(v.x, v.y, v.y, v.y);
+
987  }
+
988 
+
989  template<typename T, qualifier P>
+
990  GLM_INLINE glm::vec<4, T, P> xyyy(const glm::vec<3, T, P> &v) {
+
991  return glm::vec<4, T, P>(v.x, v.y, v.y, v.y);
+
992  }
+
993 
+
994  template<typename T, qualifier P>
+
995  GLM_INLINE glm::vec<4, T, P> xyyy(const glm::vec<4, T, P> &v) {
+
996  return glm::vec<4, T, P>(v.x, v.y, v.y, v.y);
+
997  }
+
998 
+
999  // xyyz
+
1000  template<typename T, qualifier P>
+
1001  GLM_INLINE glm::vec<4, T, P> xyyz(const glm::vec<3, T, P> &v) {
+
1002  return glm::vec<4, T, P>(v.x, v.y, v.y, v.z);
+
1003  }
+
1004 
+
1005  template<typename T, qualifier P>
+
1006  GLM_INLINE glm::vec<4, T, P> xyyz(const glm::vec<4, T, P> &v) {
+
1007  return glm::vec<4, T, P>(v.x, v.y, v.y, v.z);
+
1008  }
+
1009 
+
1010  // xyyw
+
1011  template<typename T, qualifier P>
+
1012  GLM_INLINE glm::vec<4, T, P> xyyw(const glm::vec<4, T, P> &v) {
+
1013  return glm::vec<4, T, P>(v.x, v.y, v.y, v.w);
+
1014  }
+
1015 
+
1016  // xyzx
+
1017  template<typename T, qualifier P>
+
1018  GLM_INLINE glm::vec<4, T, P> xyzx(const glm::vec<3, T, P> &v) {
+
1019  return glm::vec<4, T, P>(v.x, v.y, v.z, v.x);
+
1020  }
+
1021 
+
1022  template<typename T, qualifier P>
+
1023  GLM_INLINE glm::vec<4, T, P> xyzx(const glm::vec<4, T, P> &v) {
+
1024  return glm::vec<4, T, P>(v.x, v.y, v.z, v.x);
+
1025  }
+
1026 
+
1027  // xyzy
+
1028  template<typename T, qualifier P>
+
1029  GLM_INLINE glm::vec<4, T, P> xyzy(const glm::vec<3, T, P> &v) {
+
1030  return glm::vec<4, T, P>(v.x, v.y, v.z, v.y);
+
1031  }
+
1032 
+
1033  template<typename T, qualifier P>
+
1034  GLM_INLINE glm::vec<4, T, P> xyzy(const glm::vec<4, T, P> &v) {
+
1035  return glm::vec<4, T, P>(v.x, v.y, v.z, v.y);
+
1036  }
+
1037 
+
1038  // xyzz
+
1039  template<typename T, qualifier P>
+
1040  GLM_INLINE glm::vec<4, T, P> xyzz(const glm::vec<3, T, P> &v) {
+
1041  return glm::vec<4, T, P>(v.x, v.y, v.z, v.z);
+
1042  }
+
1043 
+
1044  template<typename T, qualifier P>
+
1045  GLM_INLINE glm::vec<4, T, P> xyzz(const glm::vec<4, T, P> &v) {
+
1046  return glm::vec<4, T, P>(v.x, v.y, v.z, v.z);
+
1047  }
+
1048 
+
1049  // xyzw
+
1050  template<typename T, qualifier P>
+
1051  GLM_INLINE glm::vec<4, T, P> xyzw(const glm::vec<4, T, P> &v) {
+
1052  return glm::vec<4, T, P>(v.x, v.y, v.z, v.w);
+
1053  }
+
1054 
+
1055  // xywx
+
1056  template<typename T, qualifier P>
+
1057  GLM_INLINE glm::vec<4, T, P> xywx(const glm::vec<4, T, P> &v) {
+
1058  return glm::vec<4, T, P>(v.x, v.y, v.w, v.x);
+
1059  }
+
1060 
+
1061  // xywy
+
1062  template<typename T, qualifier P>
+
1063  GLM_INLINE glm::vec<4, T, P> xywy(const glm::vec<4, T, P> &v) {
+
1064  return glm::vec<4, T, P>(v.x, v.y, v.w, v.y);
+
1065  }
+
1066 
+
1067  // xywz
+
1068  template<typename T, qualifier P>
+
1069  GLM_INLINE glm::vec<4, T, P> xywz(const glm::vec<4, T, P> &v) {
+
1070  return glm::vec<4, T, P>(v.x, v.y, v.w, v.z);
+
1071  }
+
1072 
+
1073  // xyww
+
1074  template<typename T, qualifier P>
+
1075  GLM_INLINE glm::vec<4, T, P> xyww(const glm::vec<4, T, P> &v) {
+
1076  return glm::vec<4, T, P>(v.x, v.y, v.w, v.w);
+
1077  }
+
1078 
+
1079  // xzxx
+
1080  template<typename T, qualifier P>
+
1081  GLM_INLINE glm::vec<4, T, P> xzxx(const glm::vec<3, T, P> &v) {
+
1082  return glm::vec<4, T, P>(v.x, v.z, v.x, v.x);
+
1083  }
+
1084 
+
1085  template<typename T, qualifier P>
+
1086  GLM_INLINE glm::vec<4, T, P> xzxx(const glm::vec<4, T, P> &v) {
+
1087  return glm::vec<4, T, P>(v.x, v.z, v.x, v.x);
+
1088  }
+
1089 
+
1090  // xzxy
+
1091  template<typename T, qualifier P>
+
1092  GLM_INLINE glm::vec<4, T, P> xzxy(const glm::vec<3, T, P> &v) {
+
1093  return glm::vec<4, T, P>(v.x, v.z, v.x, v.y);
+
1094  }
+
1095 
+
1096  template<typename T, qualifier P>
+
1097  GLM_INLINE glm::vec<4, T, P> xzxy(const glm::vec<4, T, P> &v) {
+
1098  return glm::vec<4, T, P>(v.x, v.z, v.x, v.y);
+
1099  }
+
1100 
+
1101  // xzxz
+
1102  template<typename T, qualifier P>
+
1103  GLM_INLINE glm::vec<4, T, P> xzxz(const glm::vec<3, T, P> &v) {
+
1104  return glm::vec<4, T, P>(v.x, v.z, v.x, v.z);
+
1105  }
+
1106 
+
1107  template<typename T, qualifier P>
+
1108  GLM_INLINE glm::vec<4, T, P> xzxz(const glm::vec<4, T, P> &v) {
+
1109  return glm::vec<4, T, P>(v.x, v.z, v.x, v.z);
+
1110  }
+
1111 
+
1112  // xzxw
+
1113  template<typename T, qualifier P>
+
1114  GLM_INLINE glm::vec<4, T, P> xzxw(const glm::vec<4, T, P> &v) {
+
1115  return glm::vec<4, T, P>(v.x, v.z, v.x, v.w);
+
1116  }
+
1117 
+
1118  // xzyx
+
1119  template<typename T, qualifier P>
+
1120  GLM_INLINE glm::vec<4, T, P> xzyx(const glm::vec<3, T, P> &v) {
+
1121  return glm::vec<4, T, P>(v.x, v.z, v.y, v.x);
+
1122  }
+
1123 
+
1124  template<typename T, qualifier P>
+
1125  GLM_INLINE glm::vec<4, T, P> xzyx(const glm::vec<4, T, P> &v) {
+
1126  return glm::vec<4, T, P>(v.x, v.z, v.y, v.x);
+
1127  }
+
1128 
+
1129  // xzyy
+
1130  template<typename T, qualifier P>
+
1131  GLM_INLINE glm::vec<4, T, P> xzyy(const glm::vec<3, T, P> &v) {
+
1132  return glm::vec<4, T, P>(v.x, v.z, v.y, v.y);
+
1133  }
+
1134 
+
1135  template<typename T, qualifier P>
+
1136  GLM_INLINE glm::vec<4, T, P> xzyy(const glm::vec<4, T, P> &v) {
+
1137  return glm::vec<4, T, P>(v.x, v.z, v.y, v.y);
+
1138  }
+
1139 
+
1140  // xzyz
+
1141  template<typename T, qualifier P>
+
1142  GLM_INLINE glm::vec<4, T, P> xzyz(const glm::vec<3, T, P> &v) {
+
1143  return glm::vec<4, T, P>(v.x, v.z, v.y, v.z);
+
1144  }
+
1145 
+
1146  template<typename T, qualifier P>
+
1147  GLM_INLINE glm::vec<4, T, P> xzyz(const glm::vec<4, T, P> &v) {
+
1148  return glm::vec<4, T, P>(v.x, v.z, v.y, v.z);
+
1149  }
+
1150 
+
1151  // xzyw
+
1152  template<typename T, qualifier P>
+
1153  GLM_INLINE glm::vec<4, T, P> xzyw(const glm::vec<4, T, P> &v) {
+
1154  return glm::vec<4, T, P>(v.x, v.z, v.y, v.w);
+
1155  }
+
1156 
+
1157  // xzzx
+
1158  template<typename T, qualifier P>
+
1159  GLM_INLINE glm::vec<4, T, P> xzzx(const glm::vec<3, T, P> &v) {
+
1160  return glm::vec<4, T, P>(v.x, v.z, v.z, v.x);
+
1161  }
+
1162 
+
1163  template<typename T, qualifier P>
+
1164  GLM_INLINE glm::vec<4, T, P> xzzx(const glm::vec<4, T, P> &v) {
+
1165  return glm::vec<4, T, P>(v.x, v.z, v.z, v.x);
+
1166  }
+
1167 
+
1168  // xzzy
+
1169  template<typename T, qualifier P>
+
1170  GLM_INLINE glm::vec<4, T, P> xzzy(const glm::vec<3, T, P> &v) {
+
1171  return glm::vec<4, T, P>(v.x, v.z, v.z, v.y);
+
1172  }
+
1173 
+
1174  template<typename T, qualifier P>
+
1175  GLM_INLINE glm::vec<4, T, P> xzzy(const glm::vec<4, T, P> &v) {
+
1176  return glm::vec<4, T, P>(v.x, v.z, v.z, v.y);
+
1177  }
+
1178 
+
1179  // xzzz
+
1180  template<typename T, qualifier P>
+
1181  GLM_INLINE glm::vec<4, T, P> xzzz(const glm::vec<3, T, P> &v) {
+
1182  return glm::vec<4, T, P>(v.x, v.z, v.z, v.z);
+
1183  }
+
1184 
+
1185  template<typename T, qualifier P>
+
1186  GLM_INLINE glm::vec<4, T, P> xzzz(const glm::vec<4, T, P> &v) {
+
1187  return glm::vec<4, T, P>(v.x, v.z, v.z, v.z);
+
1188  }
+
1189 
+
1190  // xzzw
+
1191  template<typename T, qualifier P>
+
1192  GLM_INLINE glm::vec<4, T, P> xzzw(const glm::vec<4, T, P> &v) {
+
1193  return glm::vec<4, T, P>(v.x, v.z, v.z, v.w);
+
1194  }
+
1195 
+
1196  // xzwx
+
1197  template<typename T, qualifier P>
+
1198  GLM_INLINE glm::vec<4, T, P> xzwx(const glm::vec<4, T, P> &v) {
+
1199  return glm::vec<4, T, P>(v.x, v.z, v.w, v.x);
+
1200  }
+
1201 
+
1202  // xzwy
+
1203  template<typename T, qualifier P>
+
1204  GLM_INLINE glm::vec<4, T, P> xzwy(const glm::vec<4, T, P> &v) {
+
1205  return glm::vec<4, T, P>(v.x, v.z, v.w, v.y);
+
1206  }
+
1207 
+
1208  // xzwz
+
1209  template<typename T, qualifier P>
+
1210  GLM_INLINE glm::vec<4, T, P> xzwz(const glm::vec<4, T, P> &v) {
+
1211  return glm::vec<4, T, P>(v.x, v.z, v.w, v.z);
+
1212  }
+
1213 
+
1214  // xzww
+
1215  template<typename T, qualifier P>
+
1216  GLM_INLINE glm::vec<4, T, P> xzww(const glm::vec<4, T, P> &v) {
+
1217  return glm::vec<4, T, P>(v.x, v.z, v.w, v.w);
+
1218  }
+
1219 
+
1220  // xwxx
+
1221  template<typename T, qualifier P>
+
1222  GLM_INLINE glm::vec<4, T, P> xwxx(const glm::vec<4, T, P> &v) {
+
1223  return glm::vec<4, T, P>(v.x, v.w, v.x, v.x);
+
1224  }
+
1225 
+
1226  // xwxy
+
1227  template<typename T, qualifier P>
+
1228  GLM_INLINE glm::vec<4, T, P> xwxy(const glm::vec<4, T, P> &v) {
+
1229  return glm::vec<4, T, P>(v.x, v.w, v.x, v.y);
+
1230  }
+
1231 
+
1232  // xwxz
+
1233  template<typename T, qualifier P>
+
1234  GLM_INLINE glm::vec<4, T, P> xwxz(const glm::vec<4, T, P> &v) {
+
1235  return glm::vec<4, T, P>(v.x, v.w, v.x, v.z);
+
1236  }
+
1237 
+
1238  // xwxw
+
1239  template<typename T, qualifier P>
+
1240  GLM_INLINE glm::vec<4, T, P> xwxw(const glm::vec<4, T, P> &v) {
+
1241  return glm::vec<4, T, P>(v.x, v.w, v.x, v.w);
+
1242  }
+
1243 
+
1244  // xwyx
+
1245  template<typename T, qualifier P>
+
1246  GLM_INLINE glm::vec<4, T, P> xwyx(const glm::vec<4, T, P> &v) {
+
1247  return glm::vec<4, T, P>(v.x, v.w, v.y, v.x);
+
1248  }
+
1249 
+
1250  // xwyy
+
1251  template<typename T, qualifier P>
+
1252  GLM_INLINE glm::vec<4, T, P> xwyy(const glm::vec<4, T, P> &v) {
+
1253  return glm::vec<4, T, P>(v.x, v.w, v.y, v.y);
+
1254  }
+
1255 
+
1256  // xwyz
+
1257  template<typename T, qualifier P>
+
1258  GLM_INLINE glm::vec<4, T, P> xwyz(const glm::vec<4, T, P> &v) {
+
1259  return glm::vec<4, T, P>(v.x, v.w, v.y, v.z);
+
1260  }
+
1261 
+
1262  // xwyw
+
1263  template<typename T, qualifier P>
+
1264  GLM_INLINE glm::vec<4, T, P> xwyw(const glm::vec<4, T, P> &v) {
+
1265  return glm::vec<4, T, P>(v.x, v.w, v.y, v.w);
+
1266  }
+
1267 
+
1268  // xwzx
+
1269  template<typename T, qualifier P>
+
1270  GLM_INLINE glm::vec<4, T, P> xwzx(const glm::vec<4, T, P> &v) {
+
1271  return glm::vec<4, T, P>(v.x, v.w, v.z, v.x);
+
1272  }
+
1273 
+
1274  // xwzy
+
1275  template<typename T, qualifier P>
+
1276  GLM_INLINE glm::vec<4, T, P> xwzy(const glm::vec<4, T, P> &v) {
+
1277  return glm::vec<4, T, P>(v.x, v.w, v.z, v.y);
+
1278  }
+
1279 
+
1280  // xwzz
+
1281  template<typename T, qualifier P>
+
1282  GLM_INLINE glm::vec<4, T, P> xwzz(const glm::vec<4, T, P> &v) {
+
1283  return glm::vec<4, T, P>(v.x, v.w, v.z, v.z);
+
1284  }
+
1285 
+
1286  // xwzw
+
1287  template<typename T, qualifier P>
+
1288  GLM_INLINE glm::vec<4, T, P> xwzw(const glm::vec<4, T, P> &v) {
+
1289  return glm::vec<4, T, P>(v.x, v.w, v.z, v.w);
+
1290  }
+
1291 
+
1292  // xwwx
+
1293  template<typename T, qualifier P>
+
1294  GLM_INLINE glm::vec<4, T, P> xwwx(const glm::vec<4, T, P> &v) {
+
1295  return glm::vec<4, T, P>(v.x, v.w, v.w, v.x);
+
1296  }
+
1297 
+
1298  // xwwy
+
1299  template<typename T, qualifier P>
+
1300  GLM_INLINE glm::vec<4, T, P> xwwy(const glm::vec<4, T, P> &v) {
+
1301  return glm::vec<4, T, P>(v.x, v.w, v.w, v.y);
+
1302  }
+
1303 
+
1304  // xwwz
+
1305  template<typename T, qualifier P>
+
1306  GLM_INLINE glm::vec<4, T, P> xwwz(const glm::vec<4, T, P> &v) {
+
1307  return glm::vec<4, T, P>(v.x, v.w, v.w, v.z);
+
1308  }
+
1309 
+
1310  // xwww
+
1311  template<typename T, qualifier P>
+
1312  GLM_INLINE glm::vec<4, T, P> xwww(const glm::vec<4, T, P> &v) {
+
1313  return glm::vec<4, T, P>(v.x, v.w, v.w, v.w);
+
1314  }
+
1315 
+
1316  // yxxx
+
1317  template<typename T, qualifier P>
+
1318  GLM_INLINE glm::vec<4, T, P> yxxx(const glm::vec<2, T, P> &v) {
+
1319  return glm::vec<4, T, P>(v.y, v.x, v.x, v.x);
+
1320  }
+
1321 
+
1322  template<typename T, qualifier P>
+
1323  GLM_INLINE glm::vec<4, T, P> yxxx(const glm::vec<3, T, P> &v) {
+
1324  return glm::vec<4, T, P>(v.y, v.x, v.x, v.x);
+
1325  }
+
1326 
+
1327  template<typename T, qualifier P>
+
1328  GLM_INLINE glm::vec<4, T, P> yxxx(const glm::vec<4, T, P> &v) {
+
1329  return glm::vec<4, T, P>(v.y, v.x, v.x, v.x);
+
1330  }
+
1331 
+
1332  // yxxy
+
1333  template<typename T, qualifier P>
+
1334  GLM_INLINE glm::vec<4, T, P> yxxy(const glm::vec<2, T, P> &v) {
+
1335  return glm::vec<4, T, P>(v.y, v.x, v.x, v.y);
+
1336  }
+
1337 
+
1338  template<typename T, qualifier P>
+
1339  GLM_INLINE glm::vec<4, T, P> yxxy(const glm::vec<3, T, P> &v) {
+
1340  return glm::vec<4, T, P>(v.y, v.x, v.x, v.y);
+
1341  }
+
1342 
+
1343  template<typename T, qualifier P>
+
1344  GLM_INLINE glm::vec<4, T, P> yxxy(const glm::vec<4, T, P> &v) {
+
1345  return glm::vec<4, T, P>(v.y, v.x, v.x, v.y);
+
1346  }
+
1347 
+
1348  // yxxz
+
1349  template<typename T, qualifier P>
+
1350  GLM_INLINE glm::vec<4, T, P> yxxz(const glm::vec<3, T, P> &v) {
+
1351  return glm::vec<4, T, P>(v.y, v.x, v.x, v.z);
+
1352  }
+
1353 
+
1354  template<typename T, qualifier P>
+
1355  GLM_INLINE glm::vec<4, T, P> yxxz(const glm::vec<4, T, P> &v) {
+
1356  return glm::vec<4, T, P>(v.y, v.x, v.x, v.z);
+
1357  }
+
1358 
+
1359  // yxxw
+
1360  template<typename T, qualifier P>
+
1361  GLM_INLINE glm::vec<4, T, P> yxxw(const glm::vec<4, T, P> &v) {
+
1362  return glm::vec<4, T, P>(v.y, v.x, v.x, v.w);
+
1363  }
+
1364 
+
1365  // yxyx
+
1366  template<typename T, qualifier P>
+
1367  GLM_INLINE glm::vec<4, T, P> yxyx(const glm::vec<2, T, P> &v) {
+
1368  return glm::vec<4, T, P>(v.y, v.x, v.y, v.x);
+
1369  }
+
1370 
+
1371  template<typename T, qualifier P>
+
1372  GLM_INLINE glm::vec<4, T, P> yxyx(const glm::vec<3, T, P> &v) {
+
1373  return glm::vec<4, T, P>(v.y, v.x, v.y, v.x);
+
1374  }
+
1375 
+
1376  template<typename T, qualifier P>
+
1377  GLM_INLINE glm::vec<4, T, P> yxyx(const glm::vec<4, T, P> &v) {
+
1378  return glm::vec<4, T, P>(v.y, v.x, v.y, v.x);
+
1379  }
+
1380 
+
1381  // yxyy
+
1382  template<typename T, qualifier P>
+
1383  GLM_INLINE glm::vec<4, T, P> yxyy(const glm::vec<2, T, P> &v) {
+
1384  return glm::vec<4, T, P>(v.y, v.x, v.y, v.y);
+
1385  }
+
1386 
+
1387  template<typename T, qualifier P>
+
1388  GLM_INLINE glm::vec<4, T, P> yxyy(const glm::vec<3, T, P> &v) {
+
1389  return glm::vec<4, T, P>(v.y, v.x, v.y, v.y);
+
1390  }
+
1391 
+
1392  template<typename T, qualifier P>
+
1393  GLM_INLINE glm::vec<4, T, P> yxyy(const glm::vec<4, T, P> &v) {
+
1394  return glm::vec<4, T, P>(v.y, v.x, v.y, v.y);
+
1395  }
+
1396 
+
1397  // yxyz
+
1398  template<typename T, qualifier P>
+
1399  GLM_INLINE glm::vec<4, T, P> yxyz(const glm::vec<3, T, P> &v) {
+
1400  return glm::vec<4, T, P>(v.y, v.x, v.y, v.z);
+
1401  }
+
1402 
+
1403  template<typename T, qualifier P>
+
1404  GLM_INLINE glm::vec<4, T, P> yxyz(const glm::vec<4, T, P> &v) {
+
1405  return glm::vec<4, T, P>(v.y, v.x, v.y, v.z);
+
1406  }
+
1407 
+
1408  // yxyw
+
1409  template<typename T, qualifier P>
+
1410  GLM_INLINE glm::vec<4, T, P> yxyw(const glm::vec<4, T, P> &v) {
+
1411  return glm::vec<4, T, P>(v.y, v.x, v.y, v.w);
+
1412  }
+
1413 
+
1414  // yxzx
+
1415  template<typename T, qualifier P>
+
1416  GLM_INLINE glm::vec<4, T, P> yxzx(const glm::vec<3, T, P> &v) {
+
1417  return glm::vec<4, T, P>(v.y, v.x, v.z, v.x);
+
1418  }
+
1419 
+
1420  template<typename T, qualifier P>
+
1421  GLM_INLINE glm::vec<4, T, P> yxzx(const glm::vec<4, T, P> &v) {
+
1422  return glm::vec<4, T, P>(v.y, v.x, v.z, v.x);
+
1423  }
+
1424 
+
1425  // yxzy
+
1426  template<typename T, qualifier P>
+
1427  GLM_INLINE glm::vec<4, T, P> yxzy(const glm::vec<3, T, P> &v) {
+
1428  return glm::vec<4, T, P>(v.y, v.x, v.z, v.y);
+
1429  }
+
1430 
+
1431  template<typename T, qualifier P>
+
1432  GLM_INLINE glm::vec<4, T, P> yxzy(const glm::vec<4, T, P> &v) {
+
1433  return glm::vec<4, T, P>(v.y, v.x, v.z, v.y);
+
1434  }
+
1435 
+
1436  // yxzz
+
1437  template<typename T, qualifier P>
+
1438  GLM_INLINE glm::vec<4, T, P> yxzz(const glm::vec<3, T, P> &v) {
+
1439  return glm::vec<4, T, P>(v.y, v.x, v.z, v.z);
+
1440  }
+
1441 
+
1442  template<typename T, qualifier P>
+
1443  GLM_INLINE glm::vec<4, T, P> yxzz(const glm::vec<4, T, P> &v) {
+
1444  return glm::vec<4, T, P>(v.y, v.x, v.z, v.z);
+
1445  }
+
1446 
+
1447  // yxzw
+
1448  template<typename T, qualifier P>
+
1449  GLM_INLINE glm::vec<4, T, P> yxzw(const glm::vec<4, T, P> &v) {
+
1450  return glm::vec<4, T, P>(v.y, v.x, v.z, v.w);
+
1451  }
+
1452 
+
1453  // yxwx
+
1454  template<typename T, qualifier P>
+
1455  GLM_INLINE glm::vec<4, T, P> yxwx(const glm::vec<4, T, P> &v) {
+
1456  return glm::vec<4, T, P>(v.y, v.x, v.w, v.x);
+
1457  }
+
1458 
+
1459  // yxwy
+
1460  template<typename T, qualifier P>
+
1461  GLM_INLINE glm::vec<4, T, P> yxwy(const glm::vec<4, T, P> &v) {
+
1462  return glm::vec<4, T, P>(v.y, v.x, v.w, v.y);
+
1463  }
+
1464 
+
1465  // yxwz
+
1466  template<typename T, qualifier P>
+
1467  GLM_INLINE glm::vec<4, T, P> yxwz(const glm::vec<4, T, P> &v) {
+
1468  return glm::vec<4, T, P>(v.y, v.x, v.w, v.z);
+
1469  }
+
1470 
+
1471  // yxww
+
1472  template<typename T, qualifier P>
+
1473  GLM_INLINE glm::vec<4, T, P> yxww(const glm::vec<4, T, P> &v) {
+
1474  return glm::vec<4, T, P>(v.y, v.x, v.w, v.w);
+
1475  }
+
1476 
+
1477  // yyxx
+
1478  template<typename T, qualifier P>
+
1479  GLM_INLINE glm::vec<4, T, P> yyxx(const glm::vec<2, T, P> &v) {
+
1480  return glm::vec<4, T, P>(v.y, v.y, v.x, v.x);
+
1481  }
+
1482 
+
1483  template<typename T, qualifier P>
+
1484  GLM_INLINE glm::vec<4, T, P> yyxx(const glm::vec<3, T, P> &v) {
+
1485  return glm::vec<4, T, P>(v.y, v.y, v.x, v.x);
+
1486  }
+
1487 
+
1488  template<typename T, qualifier P>
+
1489  GLM_INLINE glm::vec<4, T, P> yyxx(const glm::vec<4, T, P> &v) {
+
1490  return glm::vec<4, T, P>(v.y, v.y, v.x, v.x);
+
1491  }
+
1492 
+
1493  // yyxy
+
1494  template<typename T, qualifier P>
+
1495  GLM_INLINE glm::vec<4, T, P> yyxy(const glm::vec<2, T, P> &v) {
+
1496  return glm::vec<4, T, P>(v.y, v.y, v.x, v.y);
+
1497  }
+
1498 
+
1499  template<typename T, qualifier P>
+
1500  GLM_INLINE glm::vec<4, T, P> yyxy(const glm::vec<3, T, P> &v) {
+
1501  return glm::vec<4, T, P>(v.y, v.y, v.x, v.y);
+
1502  }
+
1503 
+
1504  template<typename T, qualifier P>
+
1505  GLM_INLINE glm::vec<4, T, P> yyxy(const glm::vec<4, T, P> &v) {
+
1506  return glm::vec<4, T, P>(v.y, v.y, v.x, v.y);
+
1507  }
+
1508 
+
1509  // yyxz
+
1510  template<typename T, qualifier P>
+
1511  GLM_INLINE glm::vec<4, T, P> yyxz(const glm::vec<3, T, P> &v) {
+
1512  return glm::vec<4, T, P>(v.y, v.y, v.x, v.z);
+
1513  }
+
1514 
+
1515  template<typename T, qualifier P>
+
1516  GLM_INLINE glm::vec<4, T, P> yyxz(const glm::vec<4, T, P> &v) {
+
1517  return glm::vec<4, T, P>(v.y, v.y, v.x, v.z);
+
1518  }
+
1519 
+
1520  // yyxw
+
1521  template<typename T, qualifier P>
+
1522  GLM_INLINE glm::vec<4, T, P> yyxw(const glm::vec<4, T, P> &v) {
+
1523  return glm::vec<4, T, P>(v.y, v.y, v.x, v.w);
+
1524  }
+
1525 
+
1526  // yyyx
+
1527  template<typename T, qualifier P>
+
1528  GLM_INLINE glm::vec<4, T, P> yyyx(const glm::vec<2, T, P> &v) {
+
1529  return glm::vec<4, T, P>(v.y, v.y, v.y, v.x);
+
1530  }
+
1531 
+
1532  template<typename T, qualifier P>
+
1533  GLM_INLINE glm::vec<4, T, P> yyyx(const glm::vec<3, T, P> &v) {
+
1534  return glm::vec<4, T, P>(v.y, v.y, v.y, v.x);
+
1535  }
+
1536 
+
1537  template<typename T, qualifier P>
+
1538  GLM_INLINE glm::vec<4, T, P> yyyx(const glm::vec<4, T, P> &v) {
+
1539  return glm::vec<4, T, P>(v.y, v.y, v.y, v.x);
+
1540  }
+
1541 
+
1542  // yyyy
+
1543  template<typename T, qualifier P>
+
1544  GLM_INLINE glm::vec<4, T, P> yyyy(const glm::vec<2, T, P> &v) {
+
1545  return glm::vec<4, T, P>(v.y, v.y, v.y, v.y);
+
1546  }
+
1547 
+
1548  template<typename T, qualifier P>
+
1549  GLM_INLINE glm::vec<4, T, P> yyyy(const glm::vec<3, T, P> &v) {
+
1550  return glm::vec<4, T, P>(v.y, v.y, v.y, v.y);
+
1551  }
+
1552 
+
1553  template<typename T, qualifier P>
+
1554  GLM_INLINE glm::vec<4, T, P> yyyy(const glm::vec<4, T, P> &v) {
+
1555  return glm::vec<4, T, P>(v.y, v.y, v.y, v.y);
+
1556  }
+
1557 
+
1558  // yyyz
+
1559  template<typename T, qualifier P>
+
1560  GLM_INLINE glm::vec<4, T, P> yyyz(const glm::vec<3, T, P> &v) {
+
1561  return glm::vec<4, T, P>(v.y, v.y, v.y, v.z);
+
1562  }
+
1563 
+
1564  template<typename T, qualifier P>
+
1565  GLM_INLINE glm::vec<4, T, P> yyyz(const glm::vec<4, T, P> &v) {
+
1566  return glm::vec<4, T, P>(v.y, v.y, v.y, v.z);
+
1567  }
+
1568 
+
1569  // yyyw
+
1570  template<typename T, qualifier P>
+
1571  GLM_INLINE glm::vec<4, T, P> yyyw(const glm::vec<4, T, P> &v) {
+
1572  return glm::vec<4, T, P>(v.y, v.y, v.y, v.w);
+
1573  }
+
1574 
+
1575  // yyzx
+
1576  template<typename T, qualifier P>
+
1577  GLM_INLINE glm::vec<4, T, P> yyzx(const glm::vec<3, T, P> &v) {
+
1578  return glm::vec<4, T, P>(v.y, v.y, v.z, v.x);
+
1579  }
+
1580 
+
1581  template<typename T, qualifier P>
+
1582  GLM_INLINE glm::vec<4, T, P> yyzx(const glm::vec<4, T, P> &v) {
+
1583  return glm::vec<4, T, P>(v.y, v.y, v.z, v.x);
+
1584  }
+
1585 
+
1586  // yyzy
+
1587  template<typename T, qualifier P>
+
1588  GLM_INLINE glm::vec<4, T, P> yyzy(const glm::vec<3, T, P> &v) {
+
1589  return glm::vec<4, T, P>(v.y, v.y, v.z, v.y);
+
1590  }
+
1591 
+
1592  template<typename T, qualifier P>
+
1593  GLM_INLINE glm::vec<4, T, P> yyzy(const glm::vec<4, T, P> &v) {
+
1594  return glm::vec<4, T, P>(v.y, v.y, v.z, v.y);
+
1595  }
+
1596 
+
1597  // yyzz
+
1598  template<typename T, qualifier P>
+
1599  GLM_INLINE glm::vec<4, T, P> yyzz(const glm::vec<3, T, P> &v) {
+
1600  return glm::vec<4, T, P>(v.y, v.y, v.z, v.z);
+
1601  }
+
1602 
+
1603  template<typename T, qualifier P>
+
1604  GLM_INLINE glm::vec<4, T, P> yyzz(const glm::vec<4, T, P> &v) {
+
1605  return glm::vec<4, T, P>(v.y, v.y, v.z, v.z);
+
1606  }
+
1607 
+
1608  // yyzw
+
1609  template<typename T, qualifier P>
+
1610  GLM_INLINE glm::vec<4, T, P> yyzw(const glm::vec<4, T, P> &v) {
+
1611  return glm::vec<4, T, P>(v.y, v.y, v.z, v.w);
+
1612  }
+
1613 
+
1614  // yywx
+
1615  template<typename T, qualifier P>
+
1616  GLM_INLINE glm::vec<4, T, P> yywx(const glm::vec<4, T, P> &v) {
+
1617  return glm::vec<4, T, P>(v.y, v.y, v.w, v.x);
+
1618  }
+
1619 
+
1620  // yywy
+
1621  template<typename T, qualifier P>
+
1622  GLM_INLINE glm::vec<4, T, P> yywy(const glm::vec<4, T, P> &v) {
+
1623  return glm::vec<4, T, P>(v.y, v.y, v.w, v.y);
+
1624  }
+
1625 
+
1626  // yywz
+
1627  template<typename T, qualifier P>
+
1628  GLM_INLINE glm::vec<4, T, P> yywz(const glm::vec<4, T, P> &v) {
+
1629  return glm::vec<4, T, P>(v.y, v.y, v.w, v.z);
+
1630  }
+
1631 
+
1632  // yyww
+
1633  template<typename T, qualifier P>
+
1634  GLM_INLINE glm::vec<4, T, P> yyww(const glm::vec<4, T, P> &v) {
+
1635  return glm::vec<4, T, P>(v.y, v.y, v.w, v.w);
+
1636  }
+
1637 
+
1638  // yzxx
+
1639  template<typename T, qualifier P>
+
1640  GLM_INLINE glm::vec<4, T, P> yzxx(const glm::vec<3, T, P> &v) {
+
1641  return glm::vec<4, T, P>(v.y, v.z, v.x, v.x);
+
1642  }
+
1643 
+
1644  template<typename T, qualifier P>
+
1645  GLM_INLINE glm::vec<4, T, P> yzxx(const glm::vec<4, T, P> &v) {
+
1646  return glm::vec<4, T, P>(v.y, v.z, v.x, v.x);
+
1647  }
+
1648 
+
1649  // yzxy
+
1650  template<typename T, qualifier P>
+
1651  GLM_INLINE glm::vec<4, T, P> yzxy(const glm::vec<3, T, P> &v) {
+
1652  return glm::vec<4, T, P>(v.y, v.z, v.x, v.y);
+
1653  }
+
1654 
+
1655  template<typename T, qualifier P>
+
1656  GLM_INLINE glm::vec<4, T, P> yzxy(const glm::vec<4, T, P> &v) {
+
1657  return glm::vec<4, T, P>(v.y, v.z, v.x, v.y);
+
1658  }
+
1659 
+
1660  // yzxz
+
1661  template<typename T, qualifier P>
+
1662  GLM_INLINE glm::vec<4, T, P> yzxz(const glm::vec<3, T, P> &v) {
+
1663  return glm::vec<4, T, P>(v.y, v.z, v.x, v.z);
+
1664  }
+
1665 
+
1666  template<typename T, qualifier P>
+
1667  GLM_INLINE glm::vec<4, T, P> yzxz(const glm::vec<4, T, P> &v) {
+
1668  return glm::vec<4, T, P>(v.y, v.z, v.x, v.z);
+
1669  }
+
1670 
+
1671  // yzxw
+
1672  template<typename T, qualifier P>
+
1673  GLM_INLINE glm::vec<4, T, P> yzxw(const glm::vec<4, T, P> &v) {
+
1674  return glm::vec<4, T, P>(v.y, v.z, v.x, v.w);
+
1675  }
+
1676 
+
1677  // yzyx
+
1678  template<typename T, qualifier P>
+
1679  GLM_INLINE glm::vec<4, T, P> yzyx(const glm::vec<3, T, P> &v) {
+
1680  return glm::vec<4, T, P>(v.y, v.z, v.y, v.x);
+
1681  }
+
1682 
+
1683  template<typename T, qualifier P>
+
1684  GLM_INLINE glm::vec<4, T, P> yzyx(const glm::vec<4, T, P> &v) {
+
1685  return glm::vec<4, T, P>(v.y, v.z, v.y, v.x);
+
1686  }
+
1687 
+
1688  // yzyy
+
1689  template<typename T, qualifier P>
+
1690  GLM_INLINE glm::vec<4, T, P> yzyy(const glm::vec<3, T, P> &v) {
+
1691  return glm::vec<4, T, P>(v.y, v.z, v.y, v.y);
+
1692  }
+
1693 
+
1694  template<typename T, qualifier P>
+
1695  GLM_INLINE glm::vec<4, T, P> yzyy(const glm::vec<4, T, P> &v) {
+
1696  return glm::vec<4, T, P>(v.y, v.z, v.y, v.y);
+
1697  }
+
1698 
+
1699  // yzyz
+
1700  template<typename T, qualifier P>
+
1701  GLM_INLINE glm::vec<4, T, P> yzyz(const glm::vec<3, T, P> &v) {
+
1702  return glm::vec<4, T, P>(v.y, v.z, v.y, v.z);
+
1703  }
+
1704 
+
1705  template<typename T, qualifier P>
+
1706  GLM_INLINE glm::vec<4, T, P> yzyz(const glm::vec<4, T, P> &v) {
+
1707  return glm::vec<4, T, P>(v.y, v.z, v.y, v.z);
+
1708  }
+
1709 
+
1710  // yzyw
+
1711  template<typename T, qualifier P>
+
1712  GLM_INLINE glm::vec<4, T, P> yzyw(const glm::vec<4, T, P> &v) {
+
1713  return glm::vec<4, T, P>(v.y, v.z, v.y, v.w);
+
1714  }
+
1715 
+
1716  // yzzx
+
1717  template<typename T, qualifier P>
+
1718  GLM_INLINE glm::vec<4, T, P> yzzx(const glm::vec<3, T, P> &v) {
+
1719  return glm::vec<4, T, P>(v.y, v.z, v.z, v.x);
+
1720  }
+
1721 
+
1722  template<typename T, qualifier P>
+
1723  GLM_INLINE glm::vec<4, T, P> yzzx(const glm::vec<4, T, P> &v) {
+
1724  return glm::vec<4, T, P>(v.y, v.z, v.z, v.x);
+
1725  }
+
1726 
+
1727  // yzzy
+
1728  template<typename T, qualifier P>
+
1729  GLM_INLINE glm::vec<4, T, P> yzzy(const glm::vec<3, T, P> &v) {
+
1730  return glm::vec<4, T, P>(v.y, v.z, v.z, v.y);
+
1731  }
+
1732 
+
1733  template<typename T, qualifier P>
+
1734  GLM_INLINE glm::vec<4, T, P> yzzy(const glm::vec<4, T, P> &v) {
+
1735  return glm::vec<4, T, P>(v.y, v.z, v.z, v.y);
+
1736  }
+
1737 
+
1738  // yzzz
+
1739  template<typename T, qualifier P>
+
1740  GLM_INLINE glm::vec<4, T, P> yzzz(const glm::vec<3, T, P> &v) {
+
1741  return glm::vec<4, T, P>(v.y, v.z, v.z, v.z);
+
1742  }
+
1743 
+
1744  template<typename T, qualifier P>
+
1745  GLM_INLINE glm::vec<4, T, P> yzzz(const glm::vec<4, T, P> &v) {
+
1746  return glm::vec<4, T, P>(v.y, v.z, v.z, v.z);
+
1747  }
+
1748 
+
1749  // yzzw
+
1750  template<typename T, qualifier P>
+
1751  GLM_INLINE glm::vec<4, T, P> yzzw(const glm::vec<4, T, P> &v) {
+
1752  return glm::vec<4, T, P>(v.y, v.z, v.z, v.w);
+
1753  }
+
1754 
+
1755  // yzwx
+
1756  template<typename T, qualifier P>
+
1757  GLM_INLINE glm::vec<4, T, P> yzwx(const glm::vec<4, T, P> &v) {
+
1758  return glm::vec<4, T, P>(v.y, v.z, v.w, v.x);
+
1759  }
+
1760 
+
1761  // yzwy
+
1762  template<typename T, qualifier P>
+
1763  GLM_INLINE glm::vec<4, T, P> yzwy(const glm::vec<4, T, P> &v) {
+
1764  return glm::vec<4, T, P>(v.y, v.z, v.w, v.y);
+
1765  }
+
1766 
+
1767  // yzwz
+
1768  template<typename T, qualifier P>
+
1769  GLM_INLINE glm::vec<4, T, P> yzwz(const glm::vec<4, T, P> &v) {
+
1770  return glm::vec<4, T, P>(v.y, v.z, v.w, v.z);
+
1771  }
+
1772 
+
1773  // yzww
+
1774  template<typename T, qualifier P>
+
1775  GLM_INLINE glm::vec<4, T, P> yzww(const glm::vec<4, T, P> &v) {
+
1776  return glm::vec<4, T, P>(v.y, v.z, v.w, v.w);
+
1777  }
+
1778 
+
1779  // ywxx
+
1780  template<typename T, qualifier P>
+
1781  GLM_INLINE glm::vec<4, T, P> ywxx(const glm::vec<4, T, P> &v) {
+
1782  return glm::vec<4, T, P>(v.y, v.w, v.x, v.x);
+
1783  }
+
1784 
+
1785  // ywxy
+
1786  template<typename T, qualifier P>
+
1787  GLM_INLINE glm::vec<4, T, P> ywxy(const glm::vec<4, T, P> &v) {
+
1788  return glm::vec<4, T, P>(v.y, v.w, v.x, v.y);
+
1789  }
+
1790 
+
1791  // ywxz
+
1792  template<typename T, qualifier P>
+
1793  GLM_INLINE glm::vec<4, T, P> ywxz(const glm::vec<4, T, P> &v) {
+
1794  return glm::vec<4, T, P>(v.y, v.w, v.x, v.z);
+
1795  }
+
1796 
+
1797  // ywxw
+
1798  template<typename T, qualifier P>
+
1799  GLM_INLINE glm::vec<4, T, P> ywxw(const glm::vec<4, T, P> &v) {
+
1800  return glm::vec<4, T, P>(v.y, v.w, v.x, v.w);
+
1801  }
+
1802 
+
1803  // ywyx
+
1804  template<typename T, qualifier P>
+
1805  GLM_INLINE glm::vec<4, T, P> ywyx(const glm::vec<4, T, P> &v) {
+
1806  return glm::vec<4, T, P>(v.y, v.w, v.y, v.x);
+
1807  }
+
1808 
+
1809  // ywyy
+
1810  template<typename T, qualifier P>
+
1811  GLM_INLINE glm::vec<4, T, P> ywyy(const glm::vec<4, T, P> &v) {
+
1812  return glm::vec<4, T, P>(v.y, v.w, v.y, v.y);
+
1813  }
+
1814 
+
1815  // ywyz
+
1816  template<typename T, qualifier P>
+
1817  GLM_INLINE glm::vec<4, T, P> ywyz(const glm::vec<4, T, P> &v) {
+
1818  return glm::vec<4, T, P>(v.y, v.w, v.y, v.z);
+
1819  }
+
1820 
+
1821  // ywyw
+
1822  template<typename T, qualifier P>
+
1823  GLM_INLINE glm::vec<4, T, P> ywyw(const glm::vec<4, T, P> &v) {
+
1824  return glm::vec<4, T, P>(v.y, v.w, v.y, v.w);
+
1825  }
+
1826 
+
1827  // ywzx
+
1828  template<typename T, qualifier P>
+
1829  GLM_INLINE glm::vec<4, T, P> ywzx(const glm::vec<4, T, P> &v) {
+
1830  return glm::vec<4, T, P>(v.y, v.w, v.z, v.x);
+
1831  }
+
1832 
+
1833  // ywzy
+
1834  template<typename T, qualifier P>
+
1835  GLM_INLINE glm::vec<4, T, P> ywzy(const glm::vec<4, T, P> &v) {
+
1836  return glm::vec<4, T, P>(v.y, v.w, v.z, v.y);
+
1837  }
+
1838 
+
1839  // ywzz
+
1840  template<typename T, qualifier P>
+
1841  GLM_INLINE glm::vec<4, T, P> ywzz(const glm::vec<4, T, P> &v) {
+
1842  return glm::vec<4, T, P>(v.y, v.w, v.z, v.z);
+
1843  }
+
1844 
+
1845  // ywzw
+
1846  template<typename T, qualifier P>
+
1847  GLM_INLINE glm::vec<4, T, P> ywzw(const glm::vec<4, T, P> &v) {
+
1848  return glm::vec<4, T, P>(v.y, v.w, v.z, v.w);
+
1849  }
+
1850 
+
1851  // ywwx
+
1852  template<typename T, qualifier P>
+
1853  GLM_INLINE glm::vec<4, T, P> ywwx(const glm::vec<4, T, P> &v) {
+
1854  return glm::vec<4, T, P>(v.y, v.w, v.w, v.x);
+
1855  }
+
1856 
+
1857  // ywwy
+
1858  template<typename T, qualifier P>
+
1859  GLM_INLINE glm::vec<4, T, P> ywwy(const glm::vec<4, T, P> &v) {
+
1860  return glm::vec<4, T, P>(v.y, v.w, v.w, v.y);
+
1861  }
+
1862 
+
1863  // ywwz
+
1864  template<typename T, qualifier P>
+
1865  GLM_INLINE glm::vec<4, T, P> ywwz(const glm::vec<4, T, P> &v) {
+
1866  return glm::vec<4, T, P>(v.y, v.w, v.w, v.z);
+
1867  }
+
1868 
+
1869  // ywww
+
1870  template<typename T, qualifier P>
+
1871  GLM_INLINE glm::vec<4, T, P> ywww(const glm::vec<4, T, P> &v) {
+
1872  return glm::vec<4, T, P>(v.y, v.w, v.w, v.w);
+
1873  }
+
1874 
+
1875  // zxxx
+
1876  template<typename T, qualifier P>
+
1877  GLM_INLINE glm::vec<4, T, P> zxxx(const glm::vec<3, T, P> &v) {
+
1878  return glm::vec<4, T, P>(v.z, v.x, v.x, v.x);
+
1879  }
+
1880 
+
1881  template<typename T, qualifier P>
+
1882  GLM_INLINE glm::vec<4, T, P> zxxx(const glm::vec<4, T, P> &v) {
+
1883  return glm::vec<4, T, P>(v.z, v.x, v.x, v.x);
+
1884  }
+
1885 
+
1886  // zxxy
+
1887  template<typename T, qualifier P>
+
1888  GLM_INLINE glm::vec<4, T, P> zxxy(const glm::vec<3, T, P> &v) {
+
1889  return glm::vec<4, T, P>(v.z, v.x, v.x, v.y);
+
1890  }
+
1891 
+
1892  template<typename T, qualifier P>
+
1893  GLM_INLINE glm::vec<4, T, P> zxxy(const glm::vec<4, T, P> &v) {
+
1894  return glm::vec<4, T, P>(v.z, v.x, v.x, v.y);
+
1895  }
+
1896 
+
1897  // zxxz
+
1898  template<typename T, qualifier P>
+
1899  GLM_INLINE glm::vec<4, T, P> zxxz(const glm::vec<3, T, P> &v) {
+
1900  return glm::vec<4, T, P>(v.z, v.x, v.x, v.z);
+
1901  }
+
1902 
+
1903  template<typename T, qualifier P>
+
1904  GLM_INLINE glm::vec<4, T, P> zxxz(const glm::vec<4, T, P> &v) {
+
1905  return glm::vec<4, T, P>(v.z, v.x, v.x, v.z);
+
1906  }
+
1907 
+
1908  // zxxw
+
1909  template<typename T, qualifier P>
+
1910  GLM_INLINE glm::vec<4, T, P> zxxw(const glm::vec<4, T, P> &v) {
+
1911  return glm::vec<4, T, P>(v.z, v.x, v.x, v.w);
+
1912  }
+
1913 
+
1914  // zxyx
+
1915  template<typename T, qualifier P>
+
1916  GLM_INLINE glm::vec<4, T, P> zxyx(const glm::vec<3, T, P> &v) {
+
1917  return glm::vec<4, T, P>(v.z, v.x, v.y, v.x);
+
1918  }
+
1919 
+
1920  template<typename T, qualifier P>
+
1921  GLM_INLINE glm::vec<4, T, P> zxyx(const glm::vec<4, T, P> &v) {
+
1922  return glm::vec<4, T, P>(v.z, v.x, v.y, v.x);
+
1923  }
+
1924 
+
1925  // zxyy
+
1926  template<typename T, qualifier P>
+
1927  GLM_INLINE glm::vec<4, T, P> zxyy(const glm::vec<3, T, P> &v) {
+
1928  return glm::vec<4, T, P>(v.z, v.x, v.y, v.y);
+
1929  }
+
1930 
+
1931  template<typename T, qualifier P>
+
1932  GLM_INLINE glm::vec<4, T, P> zxyy(const glm::vec<4, T, P> &v) {
+
1933  return glm::vec<4, T, P>(v.z, v.x, v.y, v.y);
+
1934  }
+
1935 
+
1936  // zxyz
+
1937  template<typename T, qualifier P>
+
1938  GLM_INLINE glm::vec<4, T, P> zxyz(const glm::vec<3, T, P> &v) {
+
1939  return glm::vec<4, T, P>(v.z, v.x, v.y, v.z);
+
1940  }
+
1941 
+
1942  template<typename T, qualifier P>
+
1943  GLM_INLINE glm::vec<4, T, P> zxyz(const glm::vec<4, T, P> &v) {
+
1944  return glm::vec<4, T, P>(v.z, v.x, v.y, v.z);
+
1945  }
+
1946 
+
1947  // zxyw
+
1948  template<typename T, qualifier P>
+
1949  GLM_INLINE glm::vec<4, T, P> zxyw(const glm::vec<4, T, P> &v) {
+
1950  return glm::vec<4, T, P>(v.z, v.x, v.y, v.w);
+
1951  }
+
1952 
+
1953  // zxzx
+
1954  template<typename T, qualifier P>
+
1955  GLM_INLINE glm::vec<4, T, P> zxzx(const glm::vec<3, T, P> &v) {
+
1956  return glm::vec<4, T, P>(v.z, v.x, v.z, v.x);
+
1957  }
+
1958 
+
1959  template<typename T, qualifier P>
+
1960  GLM_INLINE glm::vec<4, T, P> zxzx(const glm::vec<4, T, P> &v) {
+
1961  return glm::vec<4, T, P>(v.z, v.x, v.z, v.x);
+
1962  }
+
1963 
+
1964  // zxzy
+
1965  template<typename T, qualifier P>
+
1966  GLM_INLINE glm::vec<4, T, P> zxzy(const glm::vec<3, T, P> &v) {
+
1967  return glm::vec<4, T, P>(v.z, v.x, v.z, v.y);
+
1968  }
+
1969 
+
1970  template<typename T, qualifier P>
+
1971  GLM_INLINE glm::vec<4, T, P> zxzy(const glm::vec<4, T, P> &v) {
+
1972  return glm::vec<4, T, P>(v.z, v.x, v.z, v.y);
+
1973  }
+
1974 
+
1975  // zxzz
+
1976  template<typename T, qualifier P>
+
1977  GLM_INLINE glm::vec<4, T, P> zxzz(const glm::vec<3, T, P> &v) {
+
1978  return glm::vec<4, T, P>(v.z, v.x, v.z, v.z);
+
1979  }
+
1980 
+
1981  template<typename T, qualifier P>
+
1982  GLM_INLINE glm::vec<4, T, P> zxzz(const glm::vec<4, T, P> &v) {
+
1983  return glm::vec<4, T, P>(v.z, v.x, v.z, v.z);
+
1984  }
+
1985 
+
1986  // zxzw
+
1987  template<typename T, qualifier P>
+
1988  GLM_INLINE glm::vec<4, T, P> zxzw(const glm::vec<4, T, P> &v) {
+
1989  return glm::vec<4, T, P>(v.z, v.x, v.z, v.w);
+
1990  }
+
1991 
+
1992  // zxwx
+
1993  template<typename T, qualifier P>
+
1994  GLM_INLINE glm::vec<4, T, P> zxwx(const glm::vec<4, T, P> &v) {
+
1995  return glm::vec<4, T, P>(v.z, v.x, v.w, v.x);
+
1996  }
+
1997 
+
1998  // zxwy
+
1999  template<typename T, qualifier P>
+
2000  GLM_INLINE glm::vec<4, T, P> zxwy(const glm::vec<4, T, P> &v) {
+
2001  return glm::vec<4, T, P>(v.z, v.x, v.w, v.y);
+
2002  }
+
2003 
+
2004  // zxwz
+
2005  template<typename T, qualifier P>
+
2006  GLM_INLINE glm::vec<4, T, P> zxwz(const glm::vec<4, T, P> &v) {
+
2007  return glm::vec<4, T, P>(v.z, v.x, v.w, v.z);
+
2008  }
+
2009 
+
2010  // zxww
+
2011  template<typename T, qualifier P>
+
2012  GLM_INLINE glm::vec<4, T, P> zxww(const glm::vec<4, T, P> &v) {
+
2013  return glm::vec<4, T, P>(v.z, v.x, v.w, v.w);
+
2014  }
+
2015 
+
2016  // zyxx
+
2017  template<typename T, qualifier P>
+
2018  GLM_INLINE glm::vec<4, T, P> zyxx(const glm::vec<3, T, P> &v) {
+
2019  return glm::vec<4, T, P>(v.z, v.y, v.x, v.x);
+
2020  }
+
2021 
+
2022  template<typename T, qualifier P>
+
2023  GLM_INLINE glm::vec<4, T, P> zyxx(const glm::vec<4, T, P> &v) {
+
2024  return glm::vec<4, T, P>(v.z, v.y, v.x, v.x);
+
2025  }
+
2026 
+
2027  // zyxy
+
2028  template<typename T, qualifier P>
+
2029  GLM_INLINE glm::vec<4, T, P> zyxy(const glm::vec<3, T, P> &v) {
+
2030  return glm::vec<4, T, P>(v.z, v.y, v.x, v.y);
+
2031  }
+
2032 
+
2033  template<typename T, qualifier P>
+
2034  GLM_INLINE glm::vec<4, T, P> zyxy(const glm::vec<4, T, P> &v) {
+
2035  return glm::vec<4, T, P>(v.z, v.y, v.x, v.y);
+
2036  }
+
2037 
+
2038  // zyxz
+
2039  template<typename T, qualifier P>
+
2040  GLM_INLINE glm::vec<4, T, P> zyxz(const glm::vec<3, T, P> &v) {
+
2041  return glm::vec<4, T, P>(v.z, v.y, v.x, v.z);
+
2042  }
+
2043 
+
2044  template<typename T, qualifier P>
+
2045  GLM_INLINE glm::vec<4, T, P> zyxz(const glm::vec<4, T, P> &v) {
+
2046  return glm::vec<4, T, P>(v.z, v.y, v.x, v.z);
+
2047  }
+
2048 
+
2049  // zyxw
+
2050  template<typename T, qualifier P>
+
2051  GLM_INLINE glm::vec<4, T, P> zyxw(const glm::vec<4, T, P> &v) {
+
2052  return glm::vec<4, T, P>(v.z, v.y, v.x, v.w);
+
2053  }
+
2054 
+
2055  // zyyx
+
2056  template<typename T, qualifier P>
+
2057  GLM_INLINE glm::vec<4, T, P> zyyx(const glm::vec<3, T, P> &v) {
+
2058  return glm::vec<4, T, P>(v.z, v.y, v.y, v.x);
+
2059  }
+
2060 
+
2061  template<typename T, qualifier P>
+
2062  GLM_INLINE glm::vec<4, T, P> zyyx(const glm::vec<4, T, P> &v) {
+
2063  return glm::vec<4, T, P>(v.z, v.y, v.y, v.x);
+
2064  }
+
2065 
+
2066  // zyyy
+
2067  template<typename T, qualifier P>
+
2068  GLM_INLINE glm::vec<4, T, P> zyyy(const glm::vec<3, T, P> &v) {
+
2069  return glm::vec<4, T, P>(v.z, v.y, v.y, v.y);
+
2070  }
+
2071 
+
2072  template<typename T, qualifier P>
+
2073  GLM_INLINE glm::vec<4, T, P> zyyy(const glm::vec<4, T, P> &v) {
+
2074  return glm::vec<4, T, P>(v.z, v.y, v.y, v.y);
+
2075  }
+
2076 
+
2077  // zyyz
+
2078  template<typename T, qualifier P>
+
2079  GLM_INLINE glm::vec<4, T, P> zyyz(const glm::vec<3, T, P> &v) {
+
2080  return glm::vec<4, T, P>(v.z, v.y, v.y, v.z);
+
2081  }
+
2082 
+
2083  template<typename T, qualifier P>
+
2084  GLM_INLINE glm::vec<4, T, P> zyyz(const glm::vec<4, T, P> &v) {
+
2085  return glm::vec<4, T, P>(v.z, v.y, v.y, v.z);
+
2086  }
+
2087 
+
2088  // zyyw
+
2089  template<typename T, qualifier P>
+
2090  GLM_INLINE glm::vec<4, T, P> zyyw(const glm::vec<4, T, P> &v) {
+
2091  return glm::vec<4, T, P>(v.z, v.y, v.y, v.w);
+
2092  }
+
2093 
+
2094  // zyzx
+
2095  template<typename T, qualifier P>
+
2096  GLM_INLINE glm::vec<4, T, P> zyzx(const glm::vec<3, T, P> &v) {
+
2097  return glm::vec<4, T, P>(v.z, v.y, v.z, v.x);
+
2098  }
+
2099 
+
2100  template<typename T, qualifier P>
+
2101  GLM_INLINE glm::vec<4, T, P> zyzx(const glm::vec<4, T, P> &v) {
+
2102  return glm::vec<4, T, P>(v.z, v.y, v.z, v.x);
+
2103  }
+
2104 
+
2105  // zyzy
+
2106  template<typename T, qualifier P>
+
2107  GLM_INLINE glm::vec<4, T, P> zyzy(const glm::vec<3, T, P> &v) {
+
2108  return glm::vec<4, T, P>(v.z, v.y, v.z, v.y);
+
2109  }
+
2110 
+
2111  template<typename T, qualifier P>
+
2112  GLM_INLINE glm::vec<4, T, P> zyzy(const glm::vec<4, T, P> &v) {
+
2113  return glm::vec<4, T, P>(v.z, v.y, v.z, v.y);
+
2114  }
+
2115 
+
2116  // zyzz
+
2117  template<typename T, qualifier P>
+
2118  GLM_INLINE glm::vec<4, T, P> zyzz(const glm::vec<3, T, P> &v) {
+
2119  return glm::vec<4, T, P>(v.z, v.y, v.z, v.z);
+
2120  }
+
2121 
+
2122  template<typename T, qualifier P>
+
2123  GLM_INLINE glm::vec<4, T, P> zyzz(const glm::vec<4, T, P> &v) {
+
2124  return glm::vec<4, T, P>(v.z, v.y, v.z, v.z);
+
2125  }
+
2126 
+
2127  // zyzw
+
2128  template<typename T, qualifier P>
+
2129  GLM_INLINE glm::vec<4, T, P> zyzw(const glm::vec<4, T, P> &v) {
+
2130  return glm::vec<4, T, P>(v.z, v.y, v.z, v.w);
+
2131  }
+
2132 
+
2133  // zywx
+
2134  template<typename T, qualifier P>
+
2135  GLM_INLINE glm::vec<4, T, P> zywx(const glm::vec<4, T, P> &v) {
+
2136  return glm::vec<4, T, P>(v.z, v.y, v.w, v.x);
+
2137  }
+
2138 
+
2139  // zywy
+
2140  template<typename T, qualifier P>
+
2141  GLM_INLINE glm::vec<4, T, P> zywy(const glm::vec<4, T, P> &v) {
+
2142  return glm::vec<4, T, P>(v.z, v.y, v.w, v.y);
+
2143  }
+
2144 
+
2145  // zywz
+
2146  template<typename T, qualifier P>
+
2147  GLM_INLINE glm::vec<4, T, P> zywz(const glm::vec<4, T, P> &v) {
+
2148  return glm::vec<4, T, P>(v.z, v.y, v.w, v.z);
+
2149  }
+
2150 
+
2151  // zyww
+
2152  template<typename T, qualifier P>
+
2153  GLM_INLINE glm::vec<4, T, P> zyww(const glm::vec<4, T, P> &v) {
+
2154  return glm::vec<4, T, P>(v.z, v.y, v.w, v.w);
+
2155  }
+
2156 
+
2157  // zzxx
+
2158  template<typename T, qualifier P>
+
2159  GLM_INLINE glm::vec<4, T, P> zzxx(const glm::vec<3, T, P> &v) {
+
2160  return glm::vec<4, T, P>(v.z, v.z, v.x, v.x);
+
2161  }
+
2162 
+
2163  template<typename T, qualifier P>
+
2164  GLM_INLINE glm::vec<4, T, P> zzxx(const glm::vec<4, T, P> &v) {
+
2165  return glm::vec<4, T, P>(v.z, v.z, v.x, v.x);
+
2166  }
+
2167 
+
2168  // zzxy
+
2169  template<typename T, qualifier P>
+
2170  GLM_INLINE glm::vec<4, T, P> zzxy(const glm::vec<3, T, P> &v) {
+
2171  return glm::vec<4, T, P>(v.z, v.z, v.x, v.y);
+
2172  }
+
2173 
+
2174  template<typename T, qualifier P>
+
2175  GLM_INLINE glm::vec<4, T, P> zzxy(const glm::vec<4, T, P> &v) {
+
2176  return glm::vec<4, T, P>(v.z, v.z, v.x, v.y);
+
2177  }
+
2178 
+
2179  // zzxz
+
2180  template<typename T, qualifier P>
+
2181  GLM_INLINE glm::vec<4, T, P> zzxz(const glm::vec<3, T, P> &v) {
+
2182  return glm::vec<4, T, P>(v.z, v.z, v.x, v.z);
+
2183  }
+
2184 
+
2185  template<typename T, qualifier P>
+
2186  GLM_INLINE glm::vec<4, T, P> zzxz(const glm::vec<4, T, P> &v) {
+
2187  return glm::vec<4, T, P>(v.z, v.z, v.x, v.z);
+
2188  }
+
2189 
+
2190  // zzxw
+
2191  template<typename T, qualifier P>
+
2192  GLM_INLINE glm::vec<4, T, P> zzxw(const glm::vec<4, T, P> &v) {
+
2193  return glm::vec<4, T, P>(v.z, v.z, v.x, v.w);
+
2194  }
+
2195 
+
2196  // zzyx
+
2197  template<typename T, qualifier P>
+
2198  GLM_INLINE glm::vec<4, T, P> zzyx(const glm::vec<3, T, P> &v) {
+
2199  return glm::vec<4, T, P>(v.z, v.z, v.y, v.x);
+
2200  }
+
2201 
+
2202  template<typename T, qualifier P>
+
2203  GLM_INLINE glm::vec<4, T, P> zzyx(const glm::vec<4, T, P> &v) {
+
2204  return glm::vec<4, T, P>(v.z, v.z, v.y, v.x);
+
2205  }
+
2206 
+
2207  // zzyy
+
2208  template<typename T, qualifier P>
+
2209  GLM_INLINE glm::vec<4, T, P> zzyy(const glm::vec<3, T, P> &v) {
+
2210  return glm::vec<4, T, P>(v.z, v.z, v.y, v.y);
+
2211  }
+
2212 
+
2213  template<typename T, qualifier P>
+
2214  GLM_INLINE glm::vec<4, T, P> zzyy(const glm::vec<4, T, P> &v) {
+
2215  return glm::vec<4, T, P>(v.z, v.z, v.y, v.y);
+
2216  }
+
2217 
+
2218  // zzyz
+
2219  template<typename T, qualifier P>
+
2220  GLM_INLINE glm::vec<4, T, P> zzyz(const glm::vec<3, T, P> &v) {
+
2221  return glm::vec<4, T, P>(v.z, v.z, v.y, v.z);
+
2222  }
+
2223 
+
2224  template<typename T, qualifier P>
+
2225  GLM_INLINE glm::vec<4, T, P> zzyz(const glm::vec<4, T, P> &v) {
+
2226  return glm::vec<4, T, P>(v.z, v.z, v.y, v.z);
+
2227  }
+
2228 
+
2229  // zzyw
+
2230  template<typename T, qualifier P>
+
2231  GLM_INLINE glm::vec<4, T, P> zzyw(const glm::vec<4, T, P> &v) {
+
2232  return glm::vec<4, T, P>(v.z, v.z, v.y, v.w);
+
2233  }
+
2234 
+
2235  // zzzx
+
2236  template<typename T, qualifier P>
+
2237  GLM_INLINE glm::vec<4, T, P> zzzx(const glm::vec<3, T, P> &v) {
+
2238  return glm::vec<4, T, P>(v.z, v.z, v.z, v.x);
+
2239  }
+
2240 
+
2241  template<typename T, qualifier P>
+
2242  GLM_INLINE glm::vec<4, T, P> zzzx(const glm::vec<4, T, P> &v) {
+
2243  return glm::vec<4, T, P>(v.z, v.z, v.z, v.x);
+
2244  }
+
2245 
+
2246  // zzzy
+
2247  template<typename T, qualifier P>
+
2248  GLM_INLINE glm::vec<4, T, P> zzzy(const glm::vec<3, T, P> &v) {
+
2249  return glm::vec<4, T, P>(v.z, v.z, v.z, v.y);
+
2250  }
+
2251 
+
2252  template<typename T, qualifier P>
+
2253  GLM_INLINE glm::vec<4, T, P> zzzy(const glm::vec<4, T, P> &v) {
+
2254  return glm::vec<4, T, P>(v.z, v.z, v.z, v.y);
+
2255  }
+
2256 
+
2257  // zzzz
+
2258  template<typename T, qualifier P>
+
2259  GLM_INLINE glm::vec<4, T, P> zzzz(const glm::vec<3, T, P> &v) {
+
2260  return glm::vec<4, T, P>(v.z, v.z, v.z, v.z);
+
2261  }
+
2262 
+
2263  template<typename T, qualifier P>
+
2264  GLM_INLINE glm::vec<4, T, P> zzzz(const glm::vec<4, T, P> &v) {
+
2265  return glm::vec<4, T, P>(v.z, v.z, v.z, v.z);
+
2266  }
+
2267 
+
2268  // zzzw
+
2269  template<typename T, qualifier P>
+
2270  GLM_INLINE glm::vec<4, T, P> zzzw(const glm::vec<4, T, P> &v) {
+
2271  return glm::vec<4, T, P>(v.z, v.z, v.z, v.w);
+
2272  }
+
2273 
+
2274  // zzwx
+
2275  template<typename T, qualifier P>
+
2276  GLM_INLINE glm::vec<4, T, P> zzwx(const glm::vec<4, T, P> &v) {
+
2277  return glm::vec<4, T, P>(v.z, v.z, v.w, v.x);
+
2278  }
+
2279 
+
2280  // zzwy
+
2281  template<typename T, qualifier P>
+
2282  GLM_INLINE glm::vec<4, T, P> zzwy(const glm::vec<4, T, P> &v) {
+
2283  return glm::vec<4, T, P>(v.z, v.z, v.w, v.y);
+
2284  }
+
2285 
+
2286  // zzwz
+
2287  template<typename T, qualifier P>
+
2288  GLM_INLINE glm::vec<4, T, P> zzwz(const glm::vec<4, T, P> &v) {
+
2289  return glm::vec<4, T, P>(v.z, v.z, v.w, v.z);
+
2290  }
+
2291 
+
2292  // zzww
+
2293  template<typename T, qualifier P>
+
2294  GLM_INLINE glm::vec<4, T, P> zzww(const glm::vec<4, T, P> &v) {
+
2295  return glm::vec<4, T, P>(v.z, v.z, v.w, v.w);
+
2296  }
+
2297 
+
2298  // zwxx
+
2299  template<typename T, qualifier P>
+
2300  GLM_INLINE glm::vec<4, T, P> zwxx(const glm::vec<4, T, P> &v) {
+
2301  return glm::vec<4, T, P>(v.z, v.w, v.x, v.x);
+
2302  }
+
2303 
+
2304  // zwxy
+
2305  template<typename T, qualifier P>
+
2306  GLM_INLINE glm::vec<4, T, P> zwxy(const glm::vec<4, T, P> &v) {
+
2307  return glm::vec<4, T, P>(v.z, v.w, v.x, v.y);
+
2308  }
+
2309 
+
2310  // zwxz
+
2311  template<typename T, qualifier P>
+
2312  GLM_INLINE glm::vec<4, T, P> zwxz(const glm::vec<4, T, P> &v) {
+
2313  return glm::vec<4, T, P>(v.z, v.w, v.x, v.z);
+
2314  }
+
2315 
+
2316  // zwxw
+
2317  template<typename T, qualifier P>
+
2318  GLM_INLINE glm::vec<4, T, P> zwxw(const glm::vec<4, T, P> &v) {
+
2319  return glm::vec<4, T, P>(v.z, v.w, v.x, v.w);
+
2320  }
+
2321 
+
2322  // zwyx
+
2323  template<typename T, qualifier P>
+
2324  GLM_INLINE glm::vec<4, T, P> zwyx(const glm::vec<4, T, P> &v) {
+
2325  return glm::vec<4, T, P>(v.z, v.w, v.y, v.x);
+
2326  }
+
2327 
+
2328  // zwyy
+
2329  template<typename T, qualifier P>
+
2330  GLM_INLINE glm::vec<4, T, P> zwyy(const glm::vec<4, T, P> &v) {
+
2331  return glm::vec<4, T, P>(v.z, v.w, v.y, v.y);
+
2332  }
+
2333 
+
2334  // zwyz
+
2335  template<typename T, qualifier P>
+
2336  GLM_INLINE glm::vec<4, T, P> zwyz(const glm::vec<4, T, P> &v) {
+
2337  return glm::vec<4, T, P>(v.z, v.w, v.y, v.z);
+
2338  }
+
2339 
+
2340  // zwyw
+
2341  template<typename T, qualifier P>
+
2342  GLM_INLINE glm::vec<4, T, P> zwyw(const glm::vec<4, T, P> &v) {
+
2343  return glm::vec<4, T, P>(v.z, v.w, v.y, v.w);
+
2344  }
+
2345 
+
2346  // zwzx
+
2347  template<typename T, qualifier P>
+
2348  GLM_INLINE glm::vec<4, T, P> zwzx(const glm::vec<4, T, P> &v) {
+
2349  return glm::vec<4, T, P>(v.z, v.w, v.z, v.x);
+
2350  }
+
2351 
+
2352  // zwzy
+
2353  template<typename T, qualifier P>
+
2354  GLM_INLINE glm::vec<4, T, P> zwzy(const glm::vec<4, T, P> &v) {
+
2355  return glm::vec<4, T, P>(v.z, v.w, v.z, v.y);
+
2356  }
+
2357 
+
2358  // zwzz
+
2359  template<typename T, qualifier P>
+
2360  GLM_INLINE glm::vec<4, T, P> zwzz(const glm::vec<4, T, P> &v) {
+
2361  return glm::vec<4, T, P>(v.z, v.w, v.z, v.z);
+
2362  }
+
2363 
+
2364  // zwzw
+
2365  template<typename T, qualifier P>
+
2366  GLM_INLINE glm::vec<4, T, P> zwzw(const glm::vec<4, T, P> &v) {
+
2367  return glm::vec<4, T, P>(v.z, v.w, v.z, v.w);
+
2368  }
+
2369 
+
2370  // zwwx
+
2371  template<typename T, qualifier P>
+
2372  GLM_INLINE glm::vec<4, T, P> zwwx(const glm::vec<4, T, P> &v) {
+
2373  return glm::vec<4, T, P>(v.z, v.w, v.w, v.x);
+
2374  }
+
2375 
+
2376  // zwwy
+
2377  template<typename T, qualifier P>
+
2378  GLM_INLINE glm::vec<4, T, P> zwwy(const glm::vec<4, T, P> &v) {
+
2379  return glm::vec<4, T, P>(v.z, v.w, v.w, v.y);
+
2380  }
+
2381 
+
2382  // zwwz
+
2383  template<typename T, qualifier P>
+
2384  GLM_INLINE glm::vec<4, T, P> zwwz(const glm::vec<4, T, P> &v) {
+
2385  return glm::vec<4, T, P>(v.z, v.w, v.w, v.z);
+
2386  }
+
2387 
+
2388  // zwww
+
2389  template<typename T, qualifier P>
+
2390  GLM_INLINE glm::vec<4, T, P> zwww(const glm::vec<4, T, P> &v) {
+
2391  return glm::vec<4, T, P>(v.z, v.w, v.w, v.w);
+
2392  }
+
2393 
+
2394  // wxxx
+
2395  template<typename T, qualifier P>
+
2396  GLM_INLINE glm::vec<4, T, P> wxxx(const glm::vec<4, T, P> &v) {
+
2397  return glm::vec<4, T, P>(v.w, v.x, v.x, v.x);
+
2398  }
+
2399 
+
2400  // wxxy
+
2401  template<typename T, qualifier P>
+
2402  GLM_INLINE glm::vec<4, T, P> wxxy(const glm::vec<4, T, P> &v) {
+
2403  return glm::vec<4, T, P>(v.w, v.x, v.x, v.y);
+
2404  }
+
2405 
+
2406  // wxxz
+
2407  template<typename T, qualifier P>
+
2408  GLM_INLINE glm::vec<4, T, P> wxxz(const glm::vec<4, T, P> &v) {
+
2409  return glm::vec<4, T, P>(v.w, v.x, v.x, v.z);
+
2410  }
+
2411 
+
2412  // wxxw
+
2413  template<typename T, qualifier P>
+
2414  GLM_INLINE glm::vec<4, T, P> wxxw(const glm::vec<4, T, P> &v) {
+
2415  return glm::vec<4, T, P>(v.w, v.x, v.x, v.w);
+
2416  }
+
2417 
+
2418  // wxyx
+
2419  template<typename T, qualifier P>
+
2420  GLM_INLINE glm::vec<4, T, P> wxyx(const glm::vec<4, T, P> &v) {
+
2421  return glm::vec<4, T, P>(v.w, v.x, v.y, v.x);
+
2422  }
+
2423 
+
2424  // wxyy
+
2425  template<typename T, qualifier P>
+
2426  GLM_INLINE glm::vec<4, T, P> wxyy(const glm::vec<4, T, P> &v) {
+
2427  return glm::vec<4, T, P>(v.w, v.x, v.y, v.y);
+
2428  }
+
2429 
+
2430  // wxyz
+
2431  template<typename T, qualifier P>
+
2432  GLM_INLINE glm::vec<4, T, P> wxyz(const glm::vec<4, T, P> &v) {
+
2433  return glm::vec<4, T, P>(v.w, v.x, v.y, v.z);
+
2434  }
+
2435 
+
2436  // wxyw
+
2437  template<typename T, qualifier P>
+
2438  GLM_INLINE glm::vec<4, T, P> wxyw(const glm::vec<4, T, P> &v) {
+
2439  return glm::vec<4, T, P>(v.w, v.x, v.y, v.w);
+
2440  }
+
2441 
+
2442  // wxzx
+
2443  template<typename T, qualifier P>
+
2444  GLM_INLINE glm::vec<4, T, P> wxzx(const glm::vec<4, T, P> &v) {
+
2445  return glm::vec<4, T, P>(v.w, v.x, v.z, v.x);
+
2446  }
+
2447 
+
2448  // wxzy
+
2449  template<typename T, qualifier P>
+
2450  GLM_INLINE glm::vec<4, T, P> wxzy(const glm::vec<4, T, P> &v) {
+
2451  return glm::vec<4, T, P>(v.w, v.x, v.z, v.y);
+
2452  }
+
2453 
+
2454  // wxzz
+
2455  template<typename T, qualifier P>
+
2456  GLM_INLINE glm::vec<4, T, P> wxzz(const glm::vec<4, T, P> &v) {
+
2457  return glm::vec<4, T, P>(v.w, v.x, v.z, v.z);
+
2458  }
+
2459 
+
2460  // wxzw
+
2461  template<typename T, qualifier P>
+
2462  GLM_INLINE glm::vec<4, T, P> wxzw(const glm::vec<4, T, P> &v) {
+
2463  return glm::vec<4, T, P>(v.w, v.x, v.z, v.w);
+
2464  }
+
2465 
+
2466  // wxwx
+
2467  template<typename T, qualifier P>
+
2468  GLM_INLINE glm::vec<4, T, P> wxwx(const glm::vec<4, T, P> &v) {
+
2469  return glm::vec<4, T, P>(v.w, v.x, v.w, v.x);
+
2470  }
+
2471 
+
2472  // wxwy
+
2473  template<typename T, qualifier P>
+
2474  GLM_INLINE glm::vec<4, T, P> wxwy(const glm::vec<4, T, P> &v) {
+
2475  return glm::vec<4, T, P>(v.w, v.x, v.w, v.y);
+
2476  }
+
2477 
+
2478  // wxwz
+
2479  template<typename T, qualifier P>
+
2480  GLM_INLINE glm::vec<4, T, P> wxwz(const glm::vec<4, T, P> &v) {
+
2481  return glm::vec<4, T, P>(v.w, v.x, v.w, v.z);
+
2482  }
+
2483 
+
2484  // wxww
+
2485  template<typename T, qualifier P>
+
2486  GLM_INLINE glm::vec<4, T, P> wxww(const glm::vec<4, T, P> &v) {
+
2487  return glm::vec<4, T, P>(v.w, v.x, v.w, v.w);
+
2488  }
+
2489 
+
2490  // wyxx
+
2491  template<typename T, qualifier P>
+
2492  GLM_INLINE glm::vec<4, T, P> wyxx(const glm::vec<4, T, P> &v) {
+
2493  return glm::vec<4, T, P>(v.w, v.y, v.x, v.x);
+
2494  }
+
2495 
+
2496  // wyxy
+
2497  template<typename T, qualifier P>
+
2498  GLM_INLINE glm::vec<4, T, P> wyxy(const glm::vec<4, T, P> &v) {
+
2499  return glm::vec<4, T, P>(v.w, v.y, v.x, v.y);
+
2500  }
+
2501 
+
2502  // wyxz
+
2503  template<typename T, qualifier P>
+
2504  GLM_INLINE glm::vec<4, T, P> wyxz(const glm::vec<4, T, P> &v) {
+
2505  return glm::vec<4, T, P>(v.w, v.y, v.x, v.z);
+
2506  }
+
2507 
+
2508  // wyxw
+
2509  template<typename T, qualifier P>
+
2510  GLM_INLINE glm::vec<4, T, P> wyxw(const glm::vec<4, T, P> &v) {
+
2511  return glm::vec<4, T, P>(v.w, v.y, v.x, v.w);
+
2512  }
+
2513 
+
2514  // wyyx
+
2515  template<typename T, qualifier P>
+
2516  GLM_INLINE glm::vec<4, T, P> wyyx(const glm::vec<4, T, P> &v) {
+
2517  return glm::vec<4, T, P>(v.w, v.y, v.y, v.x);
+
2518  }
+
2519 
+
2520  // wyyy
+
2521  template<typename T, qualifier P>
+
2522  GLM_INLINE glm::vec<4, T, P> wyyy(const glm::vec<4, T, P> &v) {
+
2523  return glm::vec<4, T, P>(v.w, v.y, v.y, v.y);
+
2524  }
+
2525 
+
2526  // wyyz
+
2527  template<typename T, qualifier P>
+
2528  GLM_INLINE glm::vec<4, T, P> wyyz(const glm::vec<4, T, P> &v) {
+
2529  return glm::vec<4, T, P>(v.w, v.y, v.y, v.z);
+
2530  }
+
2531 
+
2532  // wyyw
+
2533  template<typename T, qualifier P>
+
2534  GLM_INLINE glm::vec<4, T, P> wyyw(const glm::vec<4, T, P> &v) {
+
2535  return glm::vec<4, T, P>(v.w, v.y, v.y, v.w);
+
2536  }
+
2537 
+
2538  // wyzx
+
2539  template<typename T, qualifier P>
+
2540  GLM_INLINE glm::vec<4, T, P> wyzx(const glm::vec<4, T, P> &v) {
+
2541  return glm::vec<4, T, P>(v.w, v.y, v.z, v.x);
+
2542  }
+
2543 
+
2544  // wyzy
+
2545  template<typename T, qualifier P>
+
2546  GLM_INLINE glm::vec<4, T, P> wyzy(const glm::vec<4, T, P> &v) {
+
2547  return glm::vec<4, T, P>(v.w, v.y, v.z, v.y);
+
2548  }
+
2549 
+
2550  // wyzz
+
2551  template<typename T, qualifier P>
+
2552  GLM_INLINE glm::vec<4, T, P> wyzz(const glm::vec<4, T, P> &v) {
+
2553  return glm::vec<4, T, P>(v.w, v.y, v.z, v.z);
+
2554  }
+
2555 
+
2556  // wyzw
+
2557  template<typename T, qualifier P>
+
2558  GLM_INLINE glm::vec<4, T, P> wyzw(const glm::vec<4, T, P> &v) {
+
2559  return glm::vec<4, T, P>(v.w, v.y, v.z, v.w);
+
2560  }
+
2561 
+
2562  // wywx
+
2563  template<typename T, qualifier P>
+
2564  GLM_INLINE glm::vec<4, T, P> wywx(const glm::vec<4, T, P> &v) {
+
2565  return glm::vec<4, T, P>(v.w, v.y, v.w, v.x);
+
2566  }
+
2567 
+
2568  // wywy
+
2569  template<typename T, qualifier P>
+
2570  GLM_INLINE glm::vec<4, T, P> wywy(const glm::vec<4, T, P> &v) {
+
2571  return glm::vec<4, T, P>(v.w, v.y, v.w, v.y);
+
2572  }
+
2573 
+
2574  // wywz
+
2575  template<typename T, qualifier P>
+
2576  GLM_INLINE glm::vec<4, T, P> wywz(const glm::vec<4, T, P> &v) {
+
2577  return glm::vec<4, T, P>(v.w, v.y, v.w, v.z);
+
2578  }
+
2579 
+
2580  // wyww
+
2581  template<typename T, qualifier P>
+
2582  GLM_INLINE glm::vec<4, T, P> wyww(const glm::vec<4, T, P> &v) {
+
2583  return glm::vec<4, T, P>(v.w, v.y, v.w, v.w);
+
2584  }
+
2585 
+
2586  // wzxx
+
2587  template<typename T, qualifier P>
+
2588  GLM_INLINE glm::vec<4, T, P> wzxx(const glm::vec<4, T, P> &v) {
+
2589  return glm::vec<4, T, P>(v.w, v.z, v.x, v.x);
+
2590  }
+
2591 
+
2592  // wzxy
+
2593  template<typename T, qualifier P>
+
2594  GLM_INLINE glm::vec<4, T, P> wzxy(const glm::vec<4, T, P> &v) {
+
2595  return glm::vec<4, T, P>(v.w, v.z, v.x, v.y);
+
2596  }
+
2597 
+
2598  // wzxz
+
2599  template<typename T, qualifier P>
+
2600  GLM_INLINE glm::vec<4, T, P> wzxz(const glm::vec<4, T, P> &v) {
+
2601  return glm::vec<4, T, P>(v.w, v.z, v.x, v.z);
+
2602  }
+
2603 
+
2604  // wzxw
+
2605  template<typename T, qualifier P>
+
2606  GLM_INLINE glm::vec<4, T, P> wzxw(const glm::vec<4, T, P> &v) {
+
2607  return glm::vec<4, T, P>(v.w, v.z, v.x, v.w);
+
2608  }
+
2609 
+
2610  // wzyx
+
2611  template<typename T, qualifier P>
+
2612  GLM_INLINE glm::vec<4, T, P> wzyx(const glm::vec<4, T, P> &v) {
+
2613  return glm::vec<4, T, P>(v.w, v.z, v.y, v.x);
+
2614  }
+
2615 
+
2616  // wzyy
+
2617  template<typename T, qualifier P>
+
2618  GLM_INLINE glm::vec<4, T, P> wzyy(const glm::vec<4, T, P> &v) {
+
2619  return glm::vec<4, T, P>(v.w, v.z, v.y, v.y);
+
2620  }
+
2621 
+
2622  // wzyz
+
2623  template<typename T, qualifier P>
+
2624  GLM_INLINE glm::vec<4, T, P> wzyz(const glm::vec<4, T, P> &v) {
+
2625  return glm::vec<4, T, P>(v.w, v.z, v.y, v.z);
+
2626  }
+
2627 
+
2628  // wzyw
+
2629  template<typename T, qualifier P>
+
2630  GLM_INLINE glm::vec<4, T, P> wzyw(const glm::vec<4, T, P> &v) {
+
2631  return glm::vec<4, T, P>(v.w, v.z, v.y, v.w);
+
2632  }
+
2633 
+
2634  // wzzx
+
2635  template<typename T, qualifier P>
+
2636  GLM_INLINE glm::vec<4, T, P> wzzx(const glm::vec<4, T, P> &v) {
+
2637  return glm::vec<4, T, P>(v.w, v.z, v.z, v.x);
+
2638  }
+
2639 
+
2640  // wzzy
+
2641  template<typename T, qualifier P>
+
2642  GLM_INLINE glm::vec<4, T, P> wzzy(const glm::vec<4, T, P> &v) {
+
2643  return glm::vec<4, T, P>(v.w, v.z, v.z, v.y);
+
2644  }
+
2645 
+
2646  // wzzz
+
2647  template<typename T, qualifier P>
+
2648  GLM_INLINE glm::vec<4, T, P> wzzz(const glm::vec<4, T, P> &v) {
+
2649  return glm::vec<4, T, P>(v.w, v.z, v.z, v.z);
+
2650  }
+
2651 
+
2652  // wzzw
+
2653  template<typename T, qualifier P>
+
2654  GLM_INLINE glm::vec<4, T, P> wzzw(const glm::vec<4, T, P> &v) {
+
2655  return glm::vec<4, T, P>(v.w, v.z, v.z, v.w);
+
2656  }
+
2657 
+
2658  // wzwx
+
2659  template<typename T, qualifier P>
+
2660  GLM_INLINE glm::vec<4, T, P> wzwx(const glm::vec<4, T, P> &v) {
+
2661  return glm::vec<4, T, P>(v.w, v.z, v.w, v.x);
+
2662  }
+
2663 
+
2664  // wzwy
+
2665  template<typename T, qualifier P>
+
2666  GLM_INLINE glm::vec<4, T, P> wzwy(const glm::vec<4, T, P> &v) {
+
2667  return glm::vec<4, T, P>(v.w, v.z, v.w, v.y);
+
2668  }
+
2669 
+
2670  // wzwz
+
2671  template<typename T, qualifier P>
+
2672  GLM_INLINE glm::vec<4, T, P> wzwz(const glm::vec<4, T, P> &v) {
+
2673  return glm::vec<4, T, P>(v.w, v.z, v.w, v.z);
+
2674  }
+
2675 
+
2676  // wzww
+
2677  template<typename T, qualifier P>
+
2678  GLM_INLINE glm::vec<4, T, P> wzww(const glm::vec<4, T, P> &v) {
+
2679  return glm::vec<4, T, P>(v.w, v.z, v.w, v.w);
+
2680  }
+
2681 
+
2682  // wwxx
+
2683  template<typename T, qualifier P>
+
2684  GLM_INLINE glm::vec<4, T, P> wwxx(const glm::vec<4, T, P> &v) {
+
2685  return glm::vec<4, T, P>(v.w, v.w, v.x, v.x);
+
2686  }
+
2687 
+
2688  // wwxy
+
2689  template<typename T, qualifier P>
+
2690  GLM_INLINE glm::vec<4, T, P> wwxy(const glm::vec<4, T, P> &v) {
+
2691  return glm::vec<4, T, P>(v.w, v.w, v.x, v.y);
+
2692  }
+
2693 
+
2694  // wwxz
+
2695  template<typename T, qualifier P>
+
2696  GLM_INLINE glm::vec<4, T, P> wwxz(const glm::vec<4, T, P> &v) {
+
2697  return glm::vec<4, T, P>(v.w, v.w, v.x, v.z);
+
2698  }
+
2699 
+
2700  // wwxw
+
2701  template<typename T, qualifier P>
+
2702  GLM_INLINE glm::vec<4, T, P> wwxw(const glm::vec<4, T, P> &v) {
+
2703  return glm::vec<4, T, P>(v.w, v.w, v.x, v.w);
+
2704  }
+
2705 
+
2706  // wwyx
+
2707  template<typename T, qualifier P>
+
2708  GLM_INLINE glm::vec<4, T, P> wwyx(const glm::vec<4, T, P> &v) {
+
2709  return glm::vec<4, T, P>(v.w, v.w, v.y, v.x);
+
2710  }
+
2711 
+
2712  // wwyy
+
2713  template<typename T, qualifier P>
+
2714  GLM_INLINE glm::vec<4, T, P> wwyy(const glm::vec<4, T, P> &v) {
+
2715  return glm::vec<4, T, P>(v.w, v.w, v.y, v.y);
+
2716  }
+
2717 
+
2718  // wwyz
+
2719  template<typename T, qualifier P>
+
2720  GLM_INLINE glm::vec<4, T, P> wwyz(const glm::vec<4, T, P> &v) {
+
2721  return glm::vec<4, T, P>(v.w, v.w, v.y, v.z);
+
2722  }
+
2723 
+
2724  // wwyw
+
2725  template<typename T, qualifier P>
+
2726  GLM_INLINE glm::vec<4, T, P> wwyw(const glm::vec<4, T, P> &v) {
+
2727  return glm::vec<4, T, P>(v.w, v.w, v.y, v.w);
+
2728  }
+
2729 
+
2730  // wwzx
+
2731  template<typename T, qualifier P>
+
2732  GLM_INLINE glm::vec<4, T, P> wwzx(const glm::vec<4, T, P> &v) {
+
2733  return glm::vec<4, T, P>(v.w, v.w, v.z, v.x);
+
2734  }
+
2735 
+
2736  // wwzy
+
2737  template<typename T, qualifier P>
+
2738  GLM_INLINE glm::vec<4, T, P> wwzy(const glm::vec<4, T, P> &v) {
+
2739  return glm::vec<4, T, P>(v.w, v.w, v.z, v.y);
+
2740  }
+
2741 
+
2742  // wwzz
+
2743  template<typename T, qualifier P>
+
2744  GLM_INLINE glm::vec<4, T, P> wwzz(const glm::vec<4, T, P> &v) {
+
2745  return glm::vec<4, T, P>(v.w, v.w, v.z, v.z);
+
2746  }
+
2747 
+
2748  // wwzw
+
2749  template<typename T, qualifier P>
+
2750  GLM_INLINE glm::vec<4, T, P> wwzw(const glm::vec<4, T, P> &v) {
+
2751  return glm::vec<4, T, P>(v.w, v.w, v.z, v.w);
+
2752  }
+
2753 
+
2754  // wwwx
+
2755  template<typename T, qualifier P>
+
2756  GLM_INLINE glm::vec<4, T, P> wwwx(const glm::vec<4, T, P> &v) {
+
2757  return glm::vec<4, T, P>(v.w, v.w, v.w, v.x);
+
2758  }
+
2759 
+
2760  // wwwy
+
2761  template<typename T, qualifier P>
+
2762  GLM_INLINE glm::vec<4, T, P> wwwy(const glm::vec<4, T, P> &v) {
+
2763  return glm::vec<4, T, P>(v.w, v.w, v.w, v.y);
+
2764  }
+
2765 
+
2766  // wwwz
+
2767  template<typename T, qualifier P>
+
2768  GLM_INLINE glm::vec<4, T, P> wwwz(const glm::vec<4, T, P> &v) {
+
2769  return glm::vec<4, T, P>(v.w, v.w, v.w, v.z);
+
2770  }
+
2771 
+
2772  // wwww
+
2773  template<typename T, qualifier P>
+
2774  GLM_INLINE glm::vec<4, T, P> wwww(const glm::vec<4, T, P> &v) {
+
2775  return glm::vec<4, T, P>(v.w, v.w, v.w, v.w);
+
2776  }
+
2777 
+
2778 }
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/doc/api/a00139.html b/doc/api/a00139.html new file mode 100644 index 00000000..2675afe9 --- /dev/null +++ b/doc/api/a00139.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documenation: vector_angle.hpp File Reference + + + + + + + + + + +
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GLM_GTX_vector_angle +More...

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+Functions

template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T angle (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Returns the absolute angle between two vectors. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T orientedAngle (vec< 2, T, P > const &x, vec< 2, T, P > const &y)
 Returns the oriented angle between two 2d vectors. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T orientedAngle (vec< 3, T, P > const &x, vec< 3, T, P > const &y, vec< 3, T, P > const &ref)
 Returns the oriented angle between two 3d vectors based from a reference axis. More...
 
+

Detailed Description

+

GLM_GTX_vector_angle

+
See also
GLM Core (dependence)
+
+GLM_GTX_quaternion (dependence)
+
+gtx_epsilon (dependence)
+ +

Definition in file vector_angle.hpp.

+
+ + + + diff --git a/doc/api/a00139_source.html b/doc/api/a00139_source.html new file mode 100644 index 00000000..f27240b9 --- /dev/null +++ b/doc/api/a00139_source.html @@ -0,0 +1,133 @@ + + + + + + +0.9.9 API documenation: vector_angle.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
+
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+
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+
vector_angle.hpp
+
+
+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 // Dependency:
+
18 #include "../glm.hpp"
+
19 #include "../gtc/epsilon.hpp"
+
20 #include "../gtx/quaternion.hpp"
+
21 #include "../gtx/rotate_vector.hpp"
+
22 
+
23 #ifndef GLM_ENABLE_EXPERIMENTAL
+
24 # error "GLM: GLM_GTX_vector_angle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
25 #endif
+
26 
+
27 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
28 # pragma message("GLM: GLM_GTX_vector_angle extension included")
+
29 #endif
+
30 
+
31 namespace glm
+
32 {
+
35 
+
39  template<length_t L, typename T, qualifier P>
+
40  GLM_FUNC_DECL T angle(vec<L, T, P> const& x, vec<L, T, P> const& y);
+
41 
+
45  template<typename T, qualifier P>
+
46  GLM_FUNC_DECL T orientedAngle(vec<2, T, P> const& x, vec<2, T, P> const& y);
+
47 
+
51  template<typename T, qualifier P>
+
52  GLM_FUNC_DECL T orientedAngle(vec<3, T, P> const& x, vec<3, T, P> const& y, vec<3, T, P> const& ref);
+
53 
+
55 }// namespace glm
+
56 
+
57 #include "vector_angle.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL T angle(vec< L, T, P > const &x, vec< L, T, P > const &y)
Returns the absolute angle between two vectors.
+
GLM_FUNC_DECL T orientedAngle(vec< 3, T, P > const &x, vec< 3, T, P > const &y, vec< 3, T, P > const &ref)
Returns the oriented angle between two 3d vectors based from a reference axis.
+
+ + + + diff --git a/doc/api/a00140.html b/doc/api/a00140.html new file mode 100644 index 00000000..dba53db2 --- /dev/null +++ b/doc/api/a00140.html @@ -0,0 +1,138 @@ + + + + + + +0.9.9 API documenation: vector_query.hpp File Reference + + + + + + + + + + +
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+Functions

template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL bool areCollinear (vec< L, T, P > const &v0, vec< L, T, P > const &v1, T const &epsilon)
 Check whether two vectors are collinears. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL bool areOrthogonal (vec< L, T, P > const &v0, vec< L, T, P > const &v1, T const &epsilon)
 Check whether two vectors are orthogonals. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL bool areOrthonormal (vec< L, T, P > const &v0, vec< L, T, P > const &v1, T const &epsilon)
 Check whether two vectors are orthonormal. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > isCompNull (vec< L, T, P > const &v, T const &epsilon)
 Check whether a each component of a vector is null. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL bool isNormalized (vec< L, T, P > const &v, T const &epsilon)
 Check whether a vector is normalized. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL bool isNull (vec< L, T, P > const &v, T const &epsilon)
 Check whether a vector is null. More...
 
+

Detailed Description

+

GLM_GTX_vector_query

+
See also
GLM Core (dependence)
+ +

Definition in file vector_query.hpp.

+
+ + + + diff --git a/doc/api/a00140_source.html b/doc/api/a00140_source.html new file mode 100644 index 00000000..a33cb89a --- /dev/null +++ b/doc/api/a00140_source.html @@ -0,0 +1,146 @@ + + + + + + +0.9.9 API documenation: vector_query.hpp Source File + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
vector_query.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 #include <cfloat>
+
18 #include <limits>
+
19 
+
20 #ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # error "GLM: GLM_GTX_vector_query is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
22 #endif
+
23 
+
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
25 # pragma message("GLM: GLM_GTX_vector_query extension included")
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
35  template<length_t L, typename T, qualifier P>
+
36  GLM_FUNC_DECL bool areCollinear(vec<L, T, P> const & v0, vec<L, T, P> const & v1, T const & epsilon);
+
37 
+
40  template<length_t L, typename T, qualifier P>
+
41  GLM_FUNC_DECL bool areOrthogonal(vec<L, T, P> const & v0, vec<L, T, P> const & v1, T const & epsilon);
+
42 
+
45  template<length_t L, typename T, qualifier P>
+
46  GLM_FUNC_DECL bool isNormalized(vec<L, T, P> const & v, T const & epsilon);
+
47 
+
50  template<length_t L, typename T, qualifier P>
+
51  GLM_FUNC_DECL bool isNull(vec<L, T, P> const & v, T const & epsilon);
+
52 
+
55  template<length_t L, typename T, qualifier P>
+
56  GLM_FUNC_DECL vec<L, bool, P> isCompNull(vec<L, T, P> const & v, T const & epsilon);
+
57 
+
60  template<length_t L, typename T, qualifier P>
+
61  GLM_FUNC_DECL bool areOrthonormal(vec<L, T, P> const & v0, vec<L, T, P> const & v1, T const & epsilon);
+
62 
+
64 }// namespace glm
+
65 
+
66 #include "vector_query.inl"
+
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
Return the epsilon constant for floating point types.
+
GLM_FUNC_DECL bool isNull(vec< L, T, P > const &v, T const &epsilon)
Check whether a vector is null.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL bool areOrthonormal(vec< L, T, P > const &v0, vec< L, T, P > const &v1, T const &epsilon)
Check whether two vectors are orthonormal.
+
GLM_FUNC_DECL bool areOrthogonal(vec< L, T, P > const &v0, vec< L, T, P > const &v1, T const &epsilon)
Check whether two vectors are orthogonals.
+
GLM_FUNC_DECL bool isNormalized(vec< L, T, P > const &v, T const &epsilon)
Check whether a vector is normalized.
+
GLM_FUNC_DECL bool areCollinear(vec< L, T, P > const &v0, vec< L, T, P > const &v1, T const &epsilon)
Check whether two vectors are collinears.
+
GLM_FUNC_DECL vec< L, bool, P > isCompNull(vec< L, T, P > const &v, T const &epsilon)
Check whether a each component of a vector is null.
+
+ + + + diff --git a/doc/api/a00141.html b/doc/api/a00141.html new file mode 100644 index 00000000..4ff53422 --- /dev/null +++ b/doc/api/a00141.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: vector_relational.hpp File Reference + + + + + + + + + + +
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GLM Core +More...

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+

Detailed Description

+

GLM Core

+ +

Definition in file vector_relational.hpp.

+
+ + + + diff --git a/doc/api/a00141_source.html b/doc/api/a00141_source.html new file mode 100644 index 00000000..b89e4d97 --- /dev/null +++ b/doc/api/a00141_source.html @@ -0,0 +1,106 @@ + + + + + + +0.9.9 API documenation: vector_relational.hpp Source File + + + + + + + + + + +
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vector_relational.hpp
+
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+Go to the documentation of this file.
1 
+
4 #include "detail/setup.hpp"
+
5 
+
6 #pragma once
+
7 
+ + +
GLM Core
+
+ + + + diff --git a/doc/api/a00142.html b/doc/api/a00142.html new file mode 100644 index 00000000..62fe3422 --- /dev/null +++ b/doc/api/a00142.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documenation: wrap.hpp File Reference + + + + + + + + + + +
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GLM_GTX_wrap +More...

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+Functions

template<typename genType >
GLM_FUNC_DECL genType clamp (genType const &Texcoord)
 Simulate GL_CLAMP OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType mirrorClamp (genType const &Texcoord)
 Simulate GL_MIRRORED_REPEAT OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType mirrorRepeat (genType const &Texcoord)
 Simulate GL_MIRROR_REPEAT OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType repeat (genType const &Texcoord)
 Simulate GL_REPEAT OpenGL wrap mode. More...
 
+

Detailed Description

+

GLM_GTX_wrap

+
See also
GLM Core (dependence)
+ +

Definition in file wrap.hpp.

+
+ + + + diff --git a/doc/api/a00142_source.html b/doc/api/a00142_source.html new file mode 100644 index 00000000..5cfded6a --- /dev/null +++ b/doc/api/a00142_source.html @@ -0,0 +1,136 @@ + + + + + + +0.9.9 API documenation: wrap.hpp Source File + + + + + + + + + + +
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wrap.hpp
+
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+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 #include "../gtc/vec1.hpp"
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_wrap is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_wrap extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  template<typename genType>
+
35  GLM_FUNC_DECL genType clamp(genType const& Texcoord);
+
36 
+
39  template<typename genType>
+
40  GLM_FUNC_DECL genType repeat(genType const& Texcoord);
+
41 
+
44  template<typename genType>
+
45  GLM_FUNC_DECL genType mirrorClamp(genType const& Texcoord);
+
46 
+
49  template<typename genType>
+
50  GLM_FUNC_DECL genType mirrorRepeat(genType const& Texcoord);
+
51 
+
53 }// namespace glm
+
54 
+
55 #include "wrap.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL genType repeat(genType const &Texcoord)
Simulate GL_REPEAT OpenGL wrap mode.
+
GLM_FUNC_DECL genType mirrorClamp(genType const &Texcoord)
Simulate GL_MIRRORED_REPEAT OpenGL wrap mode.
+
GLM_FUNC_DECL genType clamp(genType const &Texcoord)
Simulate GL_CLAMP OpenGL wrap mode.
+
GLM_FUNC_DECL genType mirrorRepeat(genType const &Texcoord)
Simulate GL_MIRROR_REPEAT OpenGL wrap mode.
+
+ + + + diff --git a/doc/api/a00148.html b/doc/api/a00148.html new file mode 100644 index 00000000..a65e9661 --- /dev/null +++ b/doc/api/a00148.html @@ -0,0 +1,1705 @@ + + + + + + +0.9.9 API documenation: Common functions + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Common functions
+
+
+ +

These all operate component-wise. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType abs (genType x)
 Returns x if x >= 0; otherwise, it returns -x. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > abs (vec< L, T, P > const &x)
 Returns x if x >= 0; otherwise, it returns -x. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > ceil (vec< L, T, P > const &x)
 Returns a value equal to the nearest integer that is greater than or equal to x. More...
 
template<typename genType >
GLM_FUNC_DECL genType clamp (genType x, genType minVal, genType maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > clamp (vec< L, T, P > const &x, T minVal, T maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > clamp (vec< L, T, P > const &x, vec< L, T, P > const &minVal, vec< L, T, P > const &maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
 
GLM_FUNC_DECL int floatBitsToInt (float const &v)
 Returns a signed integer value representing the encoding of a floating-point value. More...
 
template<length_t L, qualifier P>
GLM_FUNC_DECL vec< L, int, P > floatBitsToInt (vec< L, float, P > const &v)
 Returns a signed integer value representing the encoding of a floating-point value. More...
 
GLM_FUNC_DECL uint floatBitsToUint (float const &v)
 Returns a unsigned integer value representing the encoding of a floating-point value. More...
 
template<length_t L, qualifier P>
GLM_FUNC_DECL vec< L, uint, P > floatBitsToUint (vec< L, float, P > const &v)
 Returns a unsigned integer value representing the encoding of a floating-point value. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > floor (vec< L, T, P > const &x)
 Returns a value equal to the nearest integer that is less then or equal to x. More...
 
template<typename genType >
GLM_FUNC_DECL genType fma (genType const &a, genType const &b, genType const &c)
 Computes and returns a * b + c. More...
 
template<typename genType >
GLM_FUNC_DECL genType fract (genType x)
 Return x - floor(x). More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > fract (vec< L, T, P > const &x)
 Return x - floor(x). More...
 
template<typename genType , typename genIType >
GLM_FUNC_DECL genType frexp (genType const &x, genIType &exp)
 Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent) More...
 
GLM_FUNC_DECL float intBitsToFloat (int const &v)
 Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More...
 
template<length_t L, qualifier P>
GLM_FUNC_DECL vec< L, float, P > intBitsToFloat (vec< L, int, P > const &v)
 Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > isinf (vec< L, T, P > const &x)
 Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > isnan (vec< L, T, P > const &x)
 Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. More...
 
template<typename genType , typename genIType >
GLM_FUNC_DECL genType ldexp (genType const &x, genIType const &exp)
 Builds a floating-point number from x and the corresponding integral exponent of two in exp, returning: significand * exp(2, exponent) More...
 
template<typename genType >
GLM_FUNC_DECL genType max (genType x, genType y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > max (vec< L, T, P > const &x, T y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > max (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<typename genType >
GLM_FUNC_DECL genType min (genType x, genType y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > min (vec< L, T, P > const &x, T y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > min (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<typename genTypeT , typename genTypeU >
GLM_FUNC_DECL genTypeT mix (genTypeT x, genTypeT y, genTypeU a)
 If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. More...
 
template<typename genType >
GLM_FUNC_DECL genType mod (genType x, genType y)
 Modulus. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > mod (vec< L, T, P > const &x, T y)
 Modulus. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > mod (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Modulus. More...
 
template<typename genType >
GLM_FUNC_DECL genType modf (genType x, genType &i)
 Returns the fractional part of x and sets i to the integer part (as a whole number floating point value). More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > round (vec< L, T, P > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > roundEven (vec< L, T, P > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > sign (vec< L, T, P > const &x)
 Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. More...
 
template<typename genType >
GLM_FUNC_DECL genType smoothstep (genType edge0, genType edge1, genType x)
 Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1. More...
 
template<typename genType >
GLM_FUNC_DECL genType step (genType edge, genType x)
 Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > step (T edge, vec< L, T, P > const &x)
 Returns 0.0 if x < edge, otherwise it returns 1.0. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > step (vec< L, T, P > const &edge, vec< L, T, P > const &x)
 Returns 0.0 if x < edge, otherwise it returns 1.0. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > trunc (vec< L, T, P > const &x)
 Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x. More...
 
GLM_FUNC_DECL float uintBitsToFloat (uint const &v)
 Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More...
 
template<length_t L, qualifier P>
GLM_FUNC_DECL vec< L, float, P > uintBitsToFloat (vec< L, uint, P > const &v)
 Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More...
 
+

Detailed Description

+

These all operate component-wise.

+

The description is per component.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::abs (genType x)
+
+ +

Returns x if x >= 0; otherwise, it returns -x.

+
Template Parameters
+ + +
genTypefloating-point or signed integer; scalar or vector types.
+
+
+
See also
GLSL abs man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+
+qualifier
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::abs (vec< L, T, P > const & x)
+
+ +

Returns x if x >= 0; otherwise, it returns -x.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or signed integer scalar types
PValue from qualifier enum
+
+
+
See also
GLSL abs man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::ceil (vec< L, T, P > const & x)
+
+ +

Returns a value equal to the nearest integer that is greater than or equal to x.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PValue from qualifier enum
+
+
+
See also
GLSL ceil man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::clamp (genType x,
genType minVal,
genType maxVal 
)
+
+ +

Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal.

+
Template Parameters
+ + +
genTypeFloating-point or integer; scalar or vector types.
+
+
+
See also
GLSL clamp man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +

Referenced by glm::saturate().

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::clamp (vec< L, T, P > const & x,
minVal,
maxVal 
)
+
+ +

Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
PValue from qualifier enum
+
+
+
See also
GLSL clamp man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::clamp (vec< L, T, P > const & x,
vec< L, T, P > const & minVal,
vec< L, T, P > const & maxVal 
)
+
+ +

Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
PValue from qualifier enum
+
+
+
See also
GLSL clamp man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int glm::floatBitsToInt (float const & v)
+
+ +

Returns a signed integer value representing the encoding of a floating-point value.

+

The floating-point value's bit-level representation is preserved.

+
See also
GLSL floatBitsToInt man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, int, P> glm::floatBitsToInt (vec< L, float, P > const & v)
+
+ +

Returns a signed integer value representing the encoding of a floating-point value.

+

The floatingpoint value's bit-level representation is preserved.

+
Template Parameters
+ + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
PValue from qualifier enum
+
+
+
See also
GLSL floatBitsToInt man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::floatBitsToUint (float const & v)
+
+ +

Returns a unsigned integer value representing the encoding of a floating-point value.

+

The floatingpoint value's bit-level representation is preserved.

+
See also
GLSL floatBitsToUint man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, uint, P> glm::floatBitsToUint (vec< L, float, P > const & v)
+
+ +

Returns a unsigned integer value representing the encoding of a floating-point value.

+

The floatingpoint value's bit-level representation is preserved.

+
Template Parameters
+ + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
PValue from qualifier enum
+
+
+
See also
GLSL floatBitsToUint man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::floor (vec< L, T, P > const & x)
+
+ +

Returns a value equal to the nearest integer that is less then or equal to x.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PValue from qualifier enum
+
+
+
See also
GLSL floor man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::fma (genType const & a,
genType const & b,
genType const & c 
)
+
+ +

Computes and returns a * b + c.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL fma man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::fract (genType x)
+
+ +

Return x - floor(x).

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL fract man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::fract (vec< L, T, P > const & x)
+
+ +

Return x - floor(x).

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PValue from qualifier enum
+
+
+
See also
GLSL fract man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::frexp (genType const & x,
genIType & exp 
)
+
+ +

Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent)

+

The significand is returned by the function and the exponent is returned in the parameter exp. For a floating-point value of zero, the significant and exponent are both zero. For a floating-point value that is an infinity or is not a number, the results are undefined.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL frexp man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL float glm::intBitsToFloat (int const & v)
+
+ +

Returns a floating-point value corresponding to a signed integer encoding of a floating-point value.

+

If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

+
See also
GLSL intBitsToFloat man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, float, P> glm::intBitsToFloat (vec< L, int, P > const & v)
+
+ +

Returns a floating-point value corresponding to a signed integer encoding of a floating-point value.

+

If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

+
Template Parameters
+ + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
PValue from qualifier enum
+
+
+
See also
GLSL intBitsToFloat man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, bool, P> glm::isinf (vec< L, T, P > const & x)
+
+ +

Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations.

+

Returns false otherwise, including for implementations with no infinity representations.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PValue from qualifier enum
+
+
+
See also
GLSL isinf man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, bool, P> glm::isnan (vec< L, T, P > const & x)
+
+ +

Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations.

+

Returns false otherwise, including for implementations with no NaN representations.

+

/!\ When using compiler fast math, this function may fail.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PValue from qualifier enum
+
+
+
See also
GLSL isnan man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::ldexp (genType const & x,
genIType const & exp 
)
+
+ +

Builds a floating-point number from x and the corresponding integral exponent of two in exp, returning: significand * exp(2, exponent)

+

If this product is too large to be represented in the floating-point type, the result is undefined.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL ldexp man page;
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::max (genType x,
genType y 
)
+
+ +

Returns y if x < y; otherwise, it returns x.

+
Template Parameters
+ + +
genTypeFloating-point or integer; scalar or vector types.
+
+
+
See also
GLSL max man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::max (vec< L, T, P > const & x,
y 
)
+
+ +

Returns y if x < y; otherwise, it returns x.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
PValue from qualifier enum
+
+
+
See also
GLSL max man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::max (vec< L, T, P > const & x,
vec< L, T, P > const & y 
)
+
+ +

Returns y if x < y; otherwise, it returns x.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
PValue from qualifier enum
+
+
+
See also
GLSL max man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::min (genType x,
genType y 
)
+
+ +

Returns y if y < x; otherwise, it returns x.

+
Template Parameters
+ + +
genTypeFloating-point or integer; scalar or vector types.
+
+
+
See also
GLSL min man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::min (vec< L, T, P > const & x,
y 
)
+
+ +

Returns y if y < x; otherwise, it returns x.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
PValue from qualifier enum
+
+
+
See also
GLSL min man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::min (vec< L, T, P > const & x,
vec< L, T, P > const & y 
)
+
+ +

Returns y if y < x; otherwise, it returns x.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
PValue from qualifier enum
+
+
+
See also
GLSL min man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genTypeT glm::mix (genTypeT x,
genTypeT y,
genTypeU a 
)
+
+ +

If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a.

+

The value for a is not restricted to the range [0, 1].

+

If genTypeU is a boolean scalar or vector: Selects which vector each returned component comes from. For a component of 'a' that is false, the corresponding component of 'x' is returned. For a component of 'a' that is true, the corresponding component of 'y' is returned. Components of 'x' and 'y' that are not selected are allowed to be invalid floating point values and will have no effect on the results. Thus, this provides different functionality than genType mix(genType x, genType y, genType(a)) where a is a Boolean vector.

+
See also
GLSL mix man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+
Parameters
+ + + + +
[in]xValue to interpolate.
[in]yValue to interpolate.
[in]aInterpolant.
+
+
+
Template Parameters
+ + + +
genTypeTFloating point scalar or vector.
genTypeUFloating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
+
+
+
#include <glm/glm.hpp>
+
...
+
float a;
+
bool b;
+ + + + +
...
+
glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
+
glm::vec4 s = glm::mix(g, h, b); // Returns g or h;
+
glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
+
glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
+
+

Referenced by glm::lerp().

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::mod (genType x,
genType y 
)
+
+ +

Modulus.

+

Returns x - y * floor(x / y) for each component in x using the floating point value y.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL mod man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec< L, T, P > mod (vec< L, T, P > const & x,
y 
)
+
+ +

Modulus.

+

Returns x - y * floor(x / y) for each component in x using the floating point value y.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PValue from qualifier enum
+
+
+
See also
GLSL mod man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+

Returns x % y for each component in x using the floating point value y.

+
Template Parameters
+ + +
TInteger scalar types.
+
+
+
See also
GLM_GTC_integer
+
+GLSL mod man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec< L, T, P > mod (vec< L, T, P > const & x,
vec< L, T, P > const & y 
)
+
+ +

Modulus.

+

Returns x - y * floor(x / y) for each component in x using the floating point value y.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PValue from qualifier enum
+
+
+
See also
GLSL mod man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+

Returns x % y for each component in x using the floating point value y.

+
Template Parameters
+ + +
TInteger scalar types.
+
+
+
See also
GLM_GTC_integer
+
+GLSL mod man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::modf (genType x,
genType & i 
)
+
+ +

Returns the fractional part of x and sets i to the integer part (as a whole number floating point value).

+

Both the return value and the output parameter will have the same sign as x.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL modf man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::round (vec< L, T, P > const & x)
+
+ +

Returns a value equal to the nearest integer to x.

+

The fraction 0.5 will round in a direction chosen by the implementation, presumably the direction that is fastest. This includes the possibility that round(x) returns the same value as roundEven(x) for all values of x.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PValue from qualifier enum
+
+
+
See also
GLSL round man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::roundEven (vec< L, T, P > const & x)
+
+ +

Returns a value equal to the nearest integer to x.

+

A fractional part of 0.5 will round toward the nearest even integer. (Both 3.5 and 4.5 for x will return 4.0.)

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PValue from qualifier enum
+
+
+
See also
GLSL roundEven man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+
+New round to even technique
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::sign (vec< L, T, P > const & x)
+
+ +

Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PValue from qualifier enum
+
+
+
See also
GLSL sign man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::smoothstep (genType edge0,
genType edge1,
genType x 
)
+
+ +

Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1.

+

This is useful in cases where you would want a threshold function with a smooth transition. This is equivalent to: genType t; t = clamp ((x - edge0) / (edge1 - edge0), 0, 1); return t * t * (3 - 2 * t); Results are undefined if edge0 >= edge1.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL smoothstep man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::step (genType edge,
genType x 
)
+
+ +

Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.

+
See also
GLSL step man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::step (edge,
vec< L, T, P > const & x 
)
+
+ +

Returns 0.0 if x < edge, otherwise it returns 1.0.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PValue from qualifier enum
+
+
+
See also
GLSL step man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::step (vec< L, T, P > const & edge,
vec< L, T, P > const & x 
)
+
+ +

Returns 0.0 if x < edge, otherwise it returns 1.0.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PValue from qualifier enum
+
+
+
See also
GLSL step man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::trunc (vec< L, T, P > const & x)
+
+ +

Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PValue from qualifier enum
+
+
+
See also
GLSL trunc man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL float glm::uintBitsToFloat (uint const & v)
+
+ +

Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value.

+

If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

+
See also
GLSL uintBitsToFloat man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, float, P> glm::uintBitsToFloat (vec< L, uint, P > const & v)
+
+ +

Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value.

+

If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

+
Template Parameters
+ + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
PValue from qualifier enum
+
+
+
See also
GLSL uintBitsToFloat man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+
+ + + + diff --git a/doc/api/a00149.html b/doc/api/a00149.html new file mode 100644 index 00000000..a6eeff22 --- /dev/null +++ b/doc/api/a00149.html @@ -0,0 +1,373 @@ + + + + + + +0.9.9 API documenation: Exponential functions + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Exponential functions
+
+
+ +

These all operate component-wise. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > exp (vec< L, T, P > const &v)
 Returns the natural exponentiation of x, i.e., e^x. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > exp2 (vec< L, T, P > const &v)
 Returns 2 raised to the v power. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > inversesqrt (vec< L, T, P > const &v)
 Returns the reciprocal of the positive square root of v. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > log (vec< L, T, P > const &v)
 Returns the natural logarithm of v, i.e., returns the value y which satisfies the equation x = e^y. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > log2 (vec< L, T, P > const &v)
 Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > pow (vec< L, T, P > const &base, vec< L, T, P > const &exponent)
 Returns 'base' raised to the power 'exponent'. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > sqrt (vec< L, T, P > const &v)
 Returns the positive square root of v. More...
 
+

Detailed Description

+

These all operate component-wise.

+

The description is per component.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::exp (vec< L, T, P > const & v)
+
+ +

Returns the natural exponentiation of x, i.e., e^x.

+
Parameters
+ + +
vexp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
+
+
+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL exp man page
+
+GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::exp2 (vec< L, T, P > const & v)
+
+ +

Returns 2 raised to the v power.

+
Parameters
+ + +
vexp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
+
+
+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL exp2 man page
+
+GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::inversesqrt (vec< L, T, P > const & v)
+
+ +

Returns the reciprocal of the positive square root of v.

+
Parameters
+ + +
vinversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
+
+
+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL inversesqrt man page
+
+GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::log (vec< L, T, P > const & v)
+
+ +

Returns the natural logarithm of v, i.e., returns the value y which satisfies the equation x = e^y.

+

Results are undefined if v <= 0.

+
Parameters
+ + +
vlog function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
+
+
+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL log man page
+
+GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::log2 (vec< L, T, P > const & v)
+
+ +

Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y.

+
Parameters
+ + +
vlog2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
+
+
+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL log2 man page
+
+GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::pow (vec< L, T, P > const & base,
vec< L, T, P > const & exponent 
)
+
+ +

Returns 'base' raised to the power 'exponent'.

+
Parameters
+ + + +
baseFloating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type qualifier.
exponentFloating point value representing the 'exponent'.
+
+
+
See also
GLSL pow man page
+
+GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::sqrt (vec< L, T, P > const & v)
+
+ +

Returns the positive square root of v.

+
Parameters
+ + +
vsqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
+
+
+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL sqrt man page
+
+GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ +
+
+
+ + + + diff --git a/doc/api/a00150.html b/doc/api/a00150.html new file mode 100644 index 00000000..197e17f9 --- /dev/null +++ b/doc/api/a00150.html @@ -0,0 +1,429 @@ + + + + + + +0.9.9 API documenation: Geometric functions + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Geometric functions
+
+
+ +

These operate on vectors as vectors, not component-wise. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > cross (vec< 3, T, P > const &x, vec< 3, T, P > const &y)
 Returns the cross product of x and y. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T distance (vec< L, T, P > const &p0, vec< L, T, P > const &p1)
 Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T dot (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Returns the dot product of x and y, i.e., result = x * y. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > faceforward (vec< L, T, P > const &N, vec< L, T, P > const &I, vec< L, T, P > const &Nref)
 If dot(Nref, I) < 0.0, return N, otherwise, return -N. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T length (vec< L, T, P > const &x)
 Returns the length of x, i.e., sqrt(x * x). More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > normalize (vec< L, T, P > const &x)
 Returns a vector in the same direction as x but with length of 1. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > reflect (vec< L, T, P > const &I, vec< L, T, P > const &N)
 For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > refract (vec< L, T, P > const &I, vec< L, T, P > const &N, T eta)
 For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector. More...
 
+

Detailed Description

+

These operate on vectors as vectors, not component-wise.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::cross (vec< 3, T, P > const & x,
vec< 3, T, P > const & y 
)
+
+ +

Returns the cross product of x and y.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLSL cross man page
+
+GLSL 4.20.8 specification, section 8.5 Geometric Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::distance (vec< L, T, P > const & p0,
vec< L, T, P > const & p1 
)
+
+ +

Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL distance man page
+
+GLSL 4.20.8 specification, section 8.5 Geometric Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::dot (vec< L, T, P > const & x,
vec< L, T, P > const & y 
)
+
+ +

Returns the dot product of x and y, i.e., result = x * y.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL dot man page
+
+GLSL 4.20.8 specification, section 8.5 Geometric Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::faceforward (vec< L, T, P > const & N,
vec< L, T, P > const & I,
vec< L, T, P > const & Nref 
)
+
+ +

If dot(Nref, I) < 0.0, return N, otherwise, return -N.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL faceforward man page
+
+GLSL 4.20.8 specification, section 8.5 Geometric Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::length (vec< L, T, P > const & x)
+
+ +

Returns the length of x, i.e., sqrt(x * x).

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL length man page
+
+GLSL 4.20.8 specification, section 8.5 Geometric Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::normalize (vec< L, T, P > const & x)
+
+ +

Returns a vector in the same direction as x but with length of 1.

+

According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL normalize man page
+
+GLSL 4.20.8 specification, section 8.5 Geometric Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::reflect (vec< L, T, P > const & I,
vec< L, T, P > const & N 
)
+
+ +

For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL reflect man page
+
+GLSL 4.20.8 specification, section 8.5 Geometric Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::refract (vec< L, T, P > const & I,
vec< L, T, P > const & N,
eta 
)
+
+ +

For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL refract man page
+
+GLSL 4.20.8 specification, section 8.5 Geometric Functions
+ +
+
+
+ + + + diff --git a/doc/api/a00151.html b/doc/api/a00151.html new file mode 100644 index 00000000..079d9c90 --- /dev/null +++ b/doc/api/a00151.html @@ -0,0 +1,637 @@ + + + + + + +0.9.9 API documenation: Integer functions + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Integer functions
+
+
+ +

These all operate component-wise. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL int bitCount (genType v)
 Returns the number of bits set to 1 in the binary representation of value. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, int, P > bitCount (vec< L, T, P > const &v)
 Returns the number of bits set to 1 in the binary representation of value. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > bitfieldExtract (vec< L, T, P > const &Value, int Offset, int Bits)
 Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of the result. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > bitfieldInsert (vec< L, T, P > const &Base, vec< L, T, P > const &Insert, int Offset, int Bits)
 Returns the insertion the bits least-significant bits of insert into base. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > bitfieldReverse (vec< L, T, P > const &v)
 Returns the reversal of the bits of value. More...
 
template<typename genIUType >
GLM_FUNC_DECL int findLSB (genIUType x)
 Returns the bit number of the least significant bit set to 1 in the binary representation of value. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, int, P > findLSB (vec< L, T, P > const &v)
 Returns the bit number of the least significant bit set to 1 in the binary representation of value. More...
 
template<typename genIUType >
GLM_FUNC_DECL int findMSB (genIUType x)
 Returns the bit number of the most significant bit in the binary representation of value. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, int, P > findMSB (vec< L, T, P > const &v)
 Returns the bit number of the most significant bit in the binary representation of value. More...
 
template<length_t L, qualifier P>
GLM_FUNC_DECL void imulExtended (vec< L, int, P > const &x, vec< L, int, P > const &y, vec< L, int, P > &msb, vec< L, int, P > &lsb)
 Multiplies 32-bit integers x and y, producing a 64-bit result. More...
 
template<length_t L, qualifier P>
GLM_FUNC_DECL vec< L, uint, P > uaddCarry (vec< L, uint, P > const &x, vec< L, uint, P > const &y, vec< L, uint, P > &carry)
 Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32). More...
 
template<length_t L, qualifier P>
GLM_FUNC_DECL void umulExtended (vec< L, uint, P > const &x, vec< L, uint, P > const &y, vec< L, uint, P > &msb, vec< L, uint, P > &lsb)
 Multiplies 32-bit integers x and y, producing a 64-bit result. More...
 
template<length_t L, qualifier P>
GLM_FUNC_DECL vec< L, uint, P > usubBorrow (vec< L, uint, P > const &x, vec< L, uint, P > const &y, vec< L, uint, P > &borrow)
 Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise. More...
 
+

Detailed Description

+

These all operate component-wise.

+

The description is per component. The notation [a, b] means the set of bits from bit-number a through bit-number b, inclusive. The lowest-order bit is bit 0.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int glm::bitCount (genType v)
+
+ +

Returns the number of bits set to 1 in the binary representation of value.

+
Template Parameters
+ + +
genTypeSigned or unsigned integer scalar or vector types.
+
+
+
See also
GLSL bitCount man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, int, P> glm::bitCount (vec< L, T, P > const & v)
+
+ +

Returns the number of bits set to 1 in the binary representation of value.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TSigned or unsigned integer scalar or vector types.
+
+
+
See also
GLSL bitCount man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::bitfieldExtract (vec< L, T, P > const & Value,
int Offset,
int Bits 
)
+
+ +

Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of the result.

+

For unsigned data types, the most significant bits of the result will be set to zero. For signed data types, the most significant bits will be set to the value of bit offset + base - 1.

+

If bits is zero, the result will be zero. The result will be undefined if offset or bits is negative, or if the sum of offset and bits is greater than the number of bits used to store the operand.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TSigned or unsigned integer scalar types.
+
+
+
See also
GLSL bitfieldExtract man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::bitfieldInsert (vec< L, T, P > const & Base,
vec< L, T, P > const & Insert,
int Offset,
int Bits 
)
+
+ +

Returns the insertion the bits least-significant bits of insert into base.

+

The result will have bits [offset, offset + bits - 1] taken from bits [0, bits - 1] of insert, and all other bits taken directly from the corresponding bits of base. If bits is zero, the result will simply be base. The result will be undefined if offset or bits is negative, or if the sum of offset and bits is greater than the number of bits used to store the operand.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TSigned or unsigned integer scalar or vector types.
+
+
+
See also
GLSL bitfieldInsert man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::bitfieldReverse (vec< L, T, P > const & v)
+
+ +

Returns the reversal of the bits of value.

+

The bit numbered n of the result will be taken from bit (bits - 1) - n of value, where bits is the total number of bits used to represent value.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TSigned or unsigned integer scalar or vector types.
+
+
+
See also
GLSL bitfieldReverse man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int glm::findLSB (genIUType x)
+
+ +

Returns the bit number of the least significant bit set to 1 in the binary representation of value.

+

If value is zero, -1 will be returned.

+
Template Parameters
+ + +
genIUTypeSigned or unsigned integer scalar types.
+
+
+
See also
GLSL findLSB man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, int, P> glm::findLSB (vec< L, T, P > const & v)
+
+ +

Returns the bit number of the least significant bit set to 1 in the binary representation of value.

+

If value is zero, -1 will be returned.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TSigned or unsigned integer scalar types.
+
+
+
See also
GLSL findLSB man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int glm::findMSB (genIUType x)
+
+ +

Returns the bit number of the most significant bit in the binary representation of value.

+

For positive integers, the result will be the bit number of the most significant bit set to 1. For negative integers, the result will be the bit number of the most significant bit set to 0. For a value of zero or negative one, -1 will be returned.

+
Template Parameters
+ + +
genIUTypeSigned or unsigned integer scalar types.
+
+
+
See also
GLSL findMSB man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, int, P> glm::findMSB (vec< L, T, P > const & v)
+
+ +

Returns the bit number of the most significant bit in the binary representation of value.

+

For positive integers, the result will be the bit number of the most significant bit set to 1. For negative integers, the result will be the bit number of the most significant bit set to 0. For a value of zero or negative one, -1 will be returned.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TSigned or unsigned integer scalar types.
+
+
+
See also
GLSL findMSB man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL void glm::imulExtended (vec< L, int, P > const & x,
vec< L, int, P > const & y,
vec< L, int, P > & msb,
vec< L, int, P > & lsb 
)
+
+ +

Multiplies 32-bit integers x and y, producing a 64-bit result.

+

The 32 least-significant bits are returned in lsb. The 32 most-significant bits are returned in msb.

+
Template Parameters
+ + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
+
+
+
See also
GLSL imulExtended man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, uint, P> glm::uaddCarry (vec< L, uint, P > const & x,
vec< L, uint, P > const & y,
vec< L, uint, P > & carry 
)
+
+ +

Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32).

+

The value carry is set to 0 if the sum was less than pow(2, 32), or to 1 otherwise.

+
Template Parameters
+ + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
+
+
+
See also
GLSL uaddCarry man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL void glm::umulExtended (vec< L, uint, P > const & x,
vec< L, uint, P > const & y,
vec< L, uint, P > & msb,
vec< L, uint, P > & lsb 
)
+
+ +

Multiplies 32-bit integers x and y, producing a 64-bit result.

+

The 32 least-significant bits are returned in lsb. The 32 most-significant bits are returned in msb.

+
Template Parameters
+ + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
+
+
+
See also
GLSL umulExtended man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, uint, P> glm::usubBorrow (vec< L, uint, P > const & x,
vec< L, uint, P > const & y,
vec< L, uint, P > & borrow 
)
+
+ +

Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise.

+

The value borrow is set to 0 if x >= y, or to 1 otherwise.

+
Template Parameters
+ + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
+
+
+
See also
GLSL usubBorrow man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+
+ + + + diff --git a/doc/api/a00152.html b/doc/api/a00152.html new file mode 100644 index 00000000..20fcdd34 --- /dev/null +++ b/doc/api/a00152.html @@ -0,0 +1,271 @@ + + + + + + +0.9.9 API documenation: Matrix functions + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Matrix functions
+
+
+ +

For each of the following built-in matrix functions, there is both a single-qualifier floating point version, where all arguments and return values are single qualifier, and a double-qualifier floating version, where all arguments and return values are double qualifier. +More...

+ + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier P, template< typename, qualifier > class matType>
GLM_FUNC_DECL T determinant (matType< T, P > const &m)
 Return the determinant of a squared matrix. More...
 
template<typename T , qualifier P, template< typename, qualifier > class matType>
GLM_FUNC_DECL matType< T, P > inverse (matType< T, P > const &m)
 Return the inverse of a squared matrix. More...
 
template<typename T , qualifier P, template< typename, qualifier > class matType>
GLM_FUNC_DECL matType< T, P > matrixCompMult (matType< T, P > const &x, matType< T, P > const &y)
 Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and y[i][j]. More...
 
template<length_t DA, length_t DB, typename T , qualifier P>
GLM_FUNC_DECL detail::outerProduct_trait< DA, DB, T, P >::type outerProduct (vec< DA, T, P > const &c, vec< DB, T, P > const &r)
 Treats the first parameter c as a column vector and the second parameter r as a row vector and does a linear algebraic matrix multiply c * r. More...
 
template<typename T , qualifier P, template< typename, qualifier > class matType>
GLM_FUNC_DECL matType< T, P >::transpose_type transpose (matType< T, P > const &x)
 Returns the transposed matrix of x. More...
 
+

Detailed Description

+

For each of the following built-in matrix functions, there is both a single-qualifier floating point version, where all arguments and return values are single qualifier, and a double-qualifier floating version, where all arguments and return values are double qualifier.

+

Only the single-qualifier floating point version is shown.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::determinant (matType< T, P > const & m)
+
+ +

Return the determinant of a squared matrix.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLSL determinant man page
+
+GLSL 4.20.8 specification, section 8.6 Matrix Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL matType< T, P > inverse (matType< T, P > const & m)
+
+ +

Return the inverse of a squared matrix.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLSL inverse man page
+
+GLSL 4.20.8 specification, section 8.6 Matrix Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL matType<T, P> glm::matrixCompMult (matType< T, P > const & x,
matType< T, P > const & y 
)
+
+ +

Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and y[i][j].

+
Template Parameters
+ + +
matTypeFloating-point matrix types.
+
+
+
See also
GLSL matrixCompMult man page
+
+GLSL 4.20.8 specification, section 8.6 Matrix Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL detail::outerProduct_trait<DA, DB, T, P>::type glm::outerProduct (vec< DA, T, P > const & c,
vec< DB, T, P > const & r 
)
+
+ +

Treats the first parameter c as a column vector and the second parameter r as a row vector and does a linear algebraic matrix multiply c * r.

+
See also
GLSL outerProduct man page
+
+GLSL 4.20.8 specification, section 8.6 Matrix Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL matType<T, P>::transpose_type glm::transpose (matType< T, P > const & x)
+
+ +

Returns the transposed matrix of x.

+
Template Parameters
+ + +
matTypeFloating-point matrix types.
+
+
+
See also
GLSL transpose man page
+
+GLSL 4.20.8 specification, section 8.6 Matrix Functions
+ +
+
+
+ + + + diff --git a/doc/api/a00153.html b/doc/api/a00153.html new file mode 100644 index 00000000..cfe253f6 --- /dev/null +++ b/doc/api/a00153.html @@ -0,0 +1,417 @@ + + + + + + +0.9.9 API documenation: Floating-Point Pack and Unpack Functions + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Floating-Point Pack and Unpack Functions
+
+
+ +

These functions do not operate component-wise, rather as described in each case. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

GLM_FUNC_DECL double packDouble2x32 (uvec2 const &v)
 Returns a double-qualifier value obtained by packing the components of v into a 64-bit value. More...
 
GLM_FUNC_DECL uint packHalf2x16 (vec2 const &v)
 Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16- bit integers into a 32-bit unsigned integer. More...
 
GLM_FUNC_DECL uint packSnorm2x16 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uint packSnorm4x8 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uint packUnorm2x16 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uint packUnorm4x8 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uvec2 unpackDouble2x32 (double v)
 Returns a two-component unsigned integer vector representation of v. More...
 
GLM_FUNC_DECL vec2 unpackHalf2x16 (uint v)
 Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL vec2 unpackSnorm2x16 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm4x8 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x16 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x8 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
+

Detailed Description

+

These functions do not operate component-wise, rather as described in each case.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL double glm::packDouble2x32 (uvec2 const & v)
+
+ +

Returns a double-qualifier value obtained by packing the components of v into a 64-bit value.

+

If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit- level representation of v is preserved. The first vector component specifies the 32 least significant bits; the second component specifies the 32 most significant bits.

+
See also
GLSL packDouble2x32 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::packHalf2x16 (vec2 const & v)
+
+ +

Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16- bit integers into a 32-bit unsigned integer.

+

The first vector component specifies the 16 least-significant bits of the result; the second component specifies the 16 most-significant bits.

+
See also
GLSL packHalf2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::packSnorm2x16 (vec2 const & v)
+
+ +

First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.

+

Then, the results are packed into the returned 32-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)

+

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

+
See also
GLSL packSnorm2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::packSnorm4x8 (vec4 const & v)
+
+ +

First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.

+

Then, the results are packed into the returned 32-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packSnorm4x8: round(clamp(c, -1, +1) * 127.0)

+

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

+
See also
GLSL packSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::packUnorm2x16 (vec2 const & v)
+
+ +

First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.

+

Then, the results are packed into the returned 32-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)

+

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

+
See also
GLSL packUnorm2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::packUnorm4x8 (vec4 const & v)
+
+ +

First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.

+

Then, the results are packed into the returned 32-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packUnorm4x8: round(clamp(c, 0, +1) * 255.0)

+

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

+
See also
GLSL packUnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uvec2 glm::unpackDouble2x32 (double v)
+
+ +

Returns a two-component unsigned integer vector representation of v.

+

The bit-level representation of v is preserved. The first component of the vector contains the 32 least significant bits of the double; the second component consists the 32 most significant bits.

+
See also
GLSL unpackDouble2x32 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec2 glm::unpackHalf2x16 (uint v)
+
+ +

Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values.

+

The first component of the vector is obtained from the 16 least-significant bits of v; the second component is obtained from the 16 most-significant bits of v.

+
See also
GLSL unpackHalf2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec2 glm::unpackSnorm2x16 (uint p)
+
+ +

First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm2x16: clamp(f / 32767.0, -1, +1)

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLSL unpackSnorm2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackSnorm4x8 (uint p)
+
+ +

First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm4x8: clamp(f / 127.0, -1, +1)

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLSL unpackSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec2 glm::unpackUnorm2x16 (uint p)
+
+ +

First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm2x16: f / 65535.0

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLSL unpackUnorm2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackUnorm4x8 (uint p)
+
+ +

First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLSL unpackUnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+
+ + + + diff --git a/doc/api/a00154.html b/doc/api/a00154.html new file mode 100644 index 00000000..edb454be --- /dev/null +++ b/doc/api/a00154.html @@ -0,0 +1,618 @@ + + + + + + +0.9.9 API documenation: Angle and Trigonometry Functions + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Angle and Trigonometry Functions
+
+
+ +

Function parameters specified as angle are assumed to be in units of radians. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > acos (vec< L, T, P > const &x)
 Arc cosine. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > acosh (vec< L, T, P > const &x)
 Arc hyperbolic cosine; returns the non-negative inverse of cosh. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > asin (vec< L, T, P > const &x)
 Arc sine. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > asinh (vec< L, T, P > const &x)
 Arc hyperbolic sine; returns the inverse of sinh. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > atan (vec< L, T, P > const &y, vec< L, T, P > const &x)
 Arc tangent. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > atan (vec< L, T, P > const &y_over_x)
 Arc tangent. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > atanh (vec< L, T, P > const &x)
 Arc hyperbolic tangent; returns the inverse of tanh. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > cos (vec< L, T, P > const &angle)
 The standard trigonometric cosine function. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > cosh (vec< L, T, P > const &angle)
 Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, P > degrees (vec< L, T, P > const &radians)
 Converts radians to degrees and returns the result. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, P > radians (vec< L, T, P > const &degrees)
 Converts degrees to radians and returns the result. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > sin (vec< L, T, P > const &angle)
 The standard trigonometric sine function. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > sinh (vec< L, T, P > const &angle)
 Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > tan (vec< L, T, P > const &angle)
 The standard trigonometric tangent function. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > tanh (vec< L, T, P > const &angle)
 Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) More...
 
+

Detailed Description

+

Function parameters specified as angle are assumed to be in units of radians.

+

In no case will any of these functions result in a divide by zero error. If the divisor of a ratio is 0, then results will be undefined.

+

These all operate component-wise. The description is per component.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::acos (vec< L, T, P > const & x)
+
+ +

Arc cosine.

+

Returns an angle whose sine is x. The range of values returned by this function is [0, PI]. Results are undefined if |x| > 1.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PEnumeration value qualifier
+
+
+
See also
GLSL acos man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::acosh (vec< L, T, P > const & x)
+
+ +

Arc hyperbolic cosine; returns the non-negative inverse of cosh.

+

Results are undefined if x < 1.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PEnumeration value qualifier
+
+
+
See also
GLSL acosh man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::asin (vec< L, T, P > const & x)
+
+ +

Arc sine.

+

Returns an angle whose sine is x. The range of values returned by this function is [-PI/2, PI/2]. Results are undefined if |x| > 1.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PEnumeration value qualifier
+
+
+
See also
GLSL asin man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::asinh (vec< L, T, P > const & x)
+
+ +

Arc hyperbolic sine; returns the inverse of sinh.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PEnumeration value qualifier
+
+
+
See also
GLSL asinh man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::atan (vec< L, T, P > const & y,
vec< L, T, P > const & x 
)
+
+ +

Arc tangent.

+

Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PEnumeration value qualifier
+
+
+
See also
GLSL atan man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +

Referenced by glm::atan2().

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::atan (vec< L, T, P > const & y_over_x)
+
+ +

Arc tangent.

+

Returns an angle whose tangent is y_over_x. The range of values returned by this function is [-PI/2, PI/2].

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PEnumeration value qualifier
+
+
+
See also
GLSL atan man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::atanh (vec< L, T, P > const & x)
+
+ +

Arc hyperbolic tangent; returns the inverse of tanh.

+

Results are undefined if abs(x) >= 1.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PEnumeration value qualifier
+
+
+
See also
GLSL atanh man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::cos (vec< L, T, P > const & angle)
+
+ +

The standard trigonometric cosine function.

+

The values returned by this function will range from [-1, 1].

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PEnumeration value qualifier
+
+
+
See also
GLSL cos man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::cosh (vec< L, T, P > const & angle)
+
+ +

Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PEnumeration value qualifier
+
+
+
See also
GLSL cosh man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, P> glm::degrees (vec< L, T, P > const & radians)
+
+ +

Converts radians to degrees and returns the result.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PEnumeration value qualifier
+
+
+
See also
GLSL degrees man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, P> glm::radians (vec< L, T, P > const & degrees)
+
+ +

Converts degrees to radians and returns the result.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PEnumeration value qualifier
+
+
+
See also
GLSL radians man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::sin (vec< L, T, P > const & angle)
+
+ +

The standard trigonometric sine function.

+

The values returned by this function will range from [-1, 1].

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PEnumeration value qualifier
+
+
+
See also
GLSL sin man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::sinh (vec< L, T, P > const & angle)
+
+ +

Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PEnumeration value qualifier
+
+
+
See also
GLSL sinh man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::tan (vec< L, T, P > const & angle)
+
+ +

The standard trigonometric tangent function.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PEnumeration value qualifier
+
+
+
See also
GLSL tan man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::tanh (vec< L, T, P > const & angle)
+
+ +

Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
PEnumeration value qualifier
+
+
+
See also
GLSL tanh man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+
+ + + + diff --git a/doc/api/a00155.html b/doc/api/a00155.html new file mode 100644 index 00000000..45b7b2c7 --- /dev/null +++ b/doc/api/a00155.html @@ -0,0 +1,449 @@ + + + + + + +0.9.9 API documenation: Vector Relational Functions + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Vector Relational Functions
+
+
+ +

Relational and equality operators (<, <=, >, >=, ==, !=) are defined to operate on scalars and produce scalar Boolean results. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, qualifier P>
GLM_FUNC_DECL bool all (vec< L, bool, P > const &v)
 Returns true if all components of x are true. More...
 
template<length_t L, qualifier P>
GLM_FUNC_DECL bool any (vec< L, bool, P > const &v)
 Returns true if any component of x is true. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > equal (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Returns the component-wise comparison of result x == y. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > greaterThan (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Returns the component-wise comparison of result x > y. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > greaterThanEqual (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Returns the component-wise comparison of result x >= y. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > lessThan (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Returns the component-wise comparison result of x < y. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > lessThanEqual (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Returns the component-wise comparison of result x <= y. More...
 
template<length_t L, qualifier P>
GLM_FUNC_DECL vec< L, bool, P > not_ (vec< L, bool, P > const &v)
 Returns the component-wise logical complement of x. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > notEqual (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Returns the component-wise comparison of result x != y. More...
 
+

Detailed Description

+

Relational and equality operators (<, <=, >, >=, ==, !=) are defined to operate on scalars and produce scalar Boolean results.

+

For vector results, use the following built-in functions.

+

In all cases, the sizes of all the input and return vectors for any particular call must match.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL bool glm::all (vec< L, bool, P > const & v)
+
+ +

Returns true if all components of x are true.

+
Template Parameters
+ + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
+
+
+
See also
GLSL all man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL bool glm::any (vec< L, bool, P > const & v)
+
+ +

Returns true if any component of x is true.

+
Template Parameters
+ + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
+
+
+
See also
GLSL any man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, bool, P> glm::equal (vec< L, T, P > const & x,
vec< L, T, P > const & y 
)
+
+ +

Returns the component-wise comparison of result x == y.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TA floating-point, integer or bool scalar type.
+
+
+
See also
GLSL equal man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, bool, P> glm::greaterThan (vec< L, T, P > const & x,
vec< L, T, P > const & y 
)
+
+ +

Returns the component-wise comparison of result x > y.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TA floating-point or integer scalar type.
+
+
+
See also
GLSL greaterThan man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, bool, P> glm::greaterThanEqual (vec< L, T, P > const & x,
vec< L, T, P > const & y 
)
+
+ +

Returns the component-wise comparison of result x >= y.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TA floating-point or integer scalar type.
+
+
+
See also
GLSL greaterThanEqual man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, bool, P> glm::lessThan (vec< L, T, P > const & x,
vec< L, T, P > const & y 
)
+
+ +

Returns the component-wise comparison result of x < y.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TA floating-point or integer scalar type.
+
+
+
See also
GLSL lessThan man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, bool, P> glm::lessThanEqual (vec< L, T, P > const & x,
vec< L, T, P > const & y 
)
+
+ +

Returns the component-wise comparison of result x <= y.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TA floating-point or integer scalar type.
+
+
+
See also
GLSL lessThanEqual man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, bool, P> glm::not_ (vec< L, bool, P > const & v)
+
+ +

Returns the component-wise logical complement of x.

+

/!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.

+
Template Parameters
+ + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
+
+
+
See also
GLSL not man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, bool, P> glm::notEqual (vec< L, T, P > const & x,
vec< L, T, P > const & y 
)
+
+ +

Returns the component-wise comparison of result x != y.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TA floating-point, integer or bool scalar type.
+
+
+
See also
GLSL notEqual man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+
+ + + + diff --git a/doc/api/a00156.html b/doc/api/a00156.html new file mode 100644 index 00000000..0d0fd55a --- /dev/null +++ b/doc/api/a00156.html @@ -0,0 +1,165 @@ + + + + + + +0.9.9 API documenation: GTC Extensions (Stable) + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GTC Extensions (Stable)
+
+
+ +

Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Modules

 GLM_GTC_bitfield
 Allow to perform bit operations on integer values.
 
 GLM_GTC_color_space
 Allow to perform bit operations on integer values.
 
 GLM_GTC_constants
 Provide a list of constants and precomputed useful values.
 
 GLM_GTC_epsilon
 Comparison functions for a user defined epsilon values.
 
 GLM_GTC_functions
 List of useful common functions.
 
 GLM_GTC_integer
 Allow to perform bit operations on integer values.
 
 GLM_GTC_matrix_access
 Defines functions to access rows or columns of a matrix easily.
 
 GLM_GTC_matrix_integer
 Defines a number of matrices with integer types.
 
 GLM_GTC_matrix_inverse
 Defines additional matrix inverting functions.
 
 GLM_GTC_matrix_transform
 Defines functions that generate common transformation matrices.
 
 GLM_GTC_noise
 Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": https://github.com/ashima/webgl-noise Following Stefan Gustavson's paper "Simplex noise demystified": http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf <glm/gtc/noise.hpp> need to be included to use these functionalities.
 
 GLM_GTC_packing
 This extension provides a set of function to convert vertors to packed formats.
 
 GLM_GTC_quaternion
 Defines a templated quaternion type and several quaternion operations.
 
 GLM_GTC_random
 Generate random number from various distribution methods.
 
 GLM_GTC_reciprocal
 Define secant, cosecant and cotangent functions.
 
 GLM_GTC_round
 rounding value to specific boundings
 
 GLM_GTC_type_aligned
 Aligned types.
 
 GLM_GTC_type_precision
 Defines specific C++-based qualifier types.
 
 GLM_GTC_type_ptr
 Handles the interaction between pointers and vector, matrix types.
 
 GLM_GTC_ulp
 Allow the measurement of the accuracy of a function against a reference implementation.
 
 GLM_GTC_vec1
 Add vec1, ivec1, uvec1 and bvec1 types.
 
+

Detailed Description

+

Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.

+

GTC extensions aim to be stable.

+

Even if it's highly unrecommended, it's possible to include all the extensions at once by including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.

+
+ + + + diff --git a/doc/api/a00157.html b/doc/api/a00157.html new file mode 100644 index 00000000..73ee24f5 --- /dev/null +++ b/doc/api/a00157.html @@ -0,0 +1,279 @@ + + + + + + +0.9.9 API documenation: GTX Extensions (Experimental) + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GTX Extensions (Experimental)
+
+
+ +

Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Modules

 GLM_GTX_associated_min_max
 Min and max functions that return associated values not the compared onces.
 
 GLM_GTX_bit
 Allow to perform bit operations on integer values.
 
 GLM_GTX_closest_point
 Find the point on a straight line which is the closet of a point.
 
 GLM_GTX_color_encoding
 Allow to perform bit operations on integer values.
 
 GLM_GTX_color_space
 Related to RGB to HSV conversions and operations.
 
 GLM_GTX_color_space_YCoCg
 RGB to YCoCg conversions and operations.
 
 GLM_GTX_common
 Provide functions to increase the compatibility with Cg and HLSL languages.
 
 GLM_GTX_compatibility
 Provide functions to increase the compatibility with Cg and HLSL languages.
 
 GLM_GTX_component_wise
 Operations between components of a type.
 
 GLM_GTX_dual_quaternion
 Defines a templated dual-quaternion type and several dual-quaternion operations.
 
 GLM_GTX_euler_angles
 Build matrices from Euler angles.
 
 GLM_GTX_extend
 Extend a position from a source to a position at a defined length.
 
 GLM_GTX_extented_min_max
 Min and max functions for 3 to 4 parameters.
 
 GLM_GTX_exterior_product
 Allow to perform bit operations on integer values.
 
 GLM_GTX_fast_exponential
 Fast but less accurate implementations of exponential based functions.
 
 GLM_GTX_fast_square_root
 Fast but less accurate implementations of square root based functions.
 
 GLM_GTX_fast_trigonometry
 Fast but less accurate implementations of trigonometric functions.
 
 GLM_GTX_gradient_paint
 Functions that return the color of procedural gradient for specific coordinates.
 
 GLM_GTX_handed_coordinate_space
 To know if a set of three basis vectors defines a right or left-handed coordinate system.
 
 GLM_GTX_hash
 Add std::hash support for glm types.
 
 GLM_GTX_integer
 Add support for integer for core functions.
 
 GLM_GTX_intersect
 Add intersection functions.
 
 GLM_GTX_io
 std::[w]ostream support for glm types
 
 GLM_GTX_log_base
 Logarithm for any base.
 
 GLM_GTX_matrix_cross_product
 Build cross product matrices.
 
 GLM_GTX_matrix_decompose
 Decomposes a model matrix to translations, rotation and scale components.
 
 GLM_GTX_matrix_factorisation
 Functions to factor matrices in various forms.
 
 GLM_GTX_matrix_interpolation
 Allows to directly interpolate two exiciting matrices.
 
 GLM_GTX_matrix_major_storage
 Build matrices with specific matrix order, row or column.
 
 GLM_GTX_matrix_operation
 Build diagonal matrices from vectors.
 
 GLM_GTX_matrix_query
 Query to evaluate matrix properties.
 
 GLM_GTX_matrix_transform_2d
 Defines functions that generate common 2d transformation matrices.
 
 GLM_GTX_mixed_producte
 Mixed product of 3 vectors.
 
 GLM_GTX_norm
 Various ways to compute vector norms.
 
 GLM_GTX_normal
 Compute the normal of a triangle.
 
 GLM_GTX_normalize_dot
 Dot product of vectors that need to be normalize with a single square root.
 
 GLM_GTX_number_precision
 Defined size types.
 
 GLM_GTX_optimum_pow
 Integer exponentiation of power functions.
 
 GLM_GTX_orthonormalize
 Orthonormalize matrices.
 
 GLM_GTX_perpendicular
 Perpendicular of a vector from other one.
 
 GLM_GTX_polar_coordinates
 Conversion from Euclidean space to polar space and revert.
 
 GLM_GTX_projection
 Projection of a vector to other one.
 
 GLM_GTX_quaternion
 Extented quaternion types and functions.
 
 GLM_GTX_range
 Defines begin and end for vectors and matrices.
 
 GLM_GTX_raw_data
 Projection of a vector to other one.
 
 GLM_GTX_rotate_normalized_axis
 Quaternions and matrices rotations around normalized axis.
 
 GLM_GTX_rotate_vector
 Function to directly rotate a vector.
 
 GLM_GTX_scalar_relational
 Extend a position from a source to a position at a defined length.
 
 GLM_GTX_spline
 Spline functions.
 
 GLM_GTX_std_based_type
 Adds vector types based on STL value types.
 
 GLM_GTX_string_cast
 Setup strings for GLM type values.
 
 GLM_GTX_transform
 Add transformation matrices.
 
 GLM_GTX_transform2
 Add extra transformation matrices.
 
 GLM_GTX_type_aligned
 Defines aligned types.
 
 GLM_GTX_type_trait
 Defines traits for each type.
 
 GLM_GTX_vec_swizzle
 Functions to perform swizzle operation.
 
 GLM_GTX_vector_angle
 Compute angle between vectors.
 
 GLM_GTX_vector_query
 Query informations of vector types.
 
 GLM_GTX_wrap
 Wrapping mode of texture coordinates.
 
+

Detailed Description

+

Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.

+

Experimental extensions are useful functions and types, but the development of their API and functionality is not necessarily stable. They can change substantially between versions. Backwards compatibility is not much of an issue for them.

+

Even if it's highly unrecommended, it's possible to include all the extensions at once by including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.

+
+ + + + diff --git a/doc/api/a00158.html b/doc/api/a00158.html new file mode 100644 index 00000000..eb7a34c2 --- /dev/null +++ b/doc/api/a00158.html @@ -0,0 +1,136 @@ + + + + + + +0.9.9 API documenation: GLM Core + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM Core
+
+
+ +

The core of GLM, which implements exactly and only the GLSL specification to the degree possible. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Modules

 Common functions
 These all operate component-wise.
 
 Exponential functions
 These all operate component-wise.
 
 Geometric functions
 These operate on vectors as vectors, not component-wise.
 
 Integer functions
 These all operate component-wise.
 
 Matrix functions
 For each of the following built-in matrix functions, there is both a single-qualifier floating point version, where all arguments and return values are single qualifier, and a double-qualifier floating version, where all arguments and return values are double qualifier.
 
 Floating-Point Pack and Unpack Functions
 These functions do not operate component-wise, rather as described in each case.
 
 Angle and Trigonometry Functions
 Function parameters specified as angle are assumed to be in units of radians.
 
 Vector Relational Functions
 Relational and equality operators (<, <=, >, >=, ==, !=) are defined to operate on scalars and produce scalar Boolean results.
 
 Types
 The standard types defined by the specification.
 
 Precision types
 Non-GLSL types that are used to define qualifier-based types.
 
 Template types
 The generic template types used as the basis for the core types.
 
+

Detailed Description

+

The core of GLM, which implements exactly and only the GLSL specification to the degree possible.

+

The GLM core consists of C++ types that mirror GLSL types and C++ functions that mirror the GLSL functions. It also includes a set of qualifier-based types that can be used in the appropriate functions. The C++ types are all based on a basic set of template types.

+

The best documentation for GLM Core is the current GLSL specification, version 4.2 (pdf file).

+

GLM core functionalities require <glm/glm.hpp> to be included to be used.

+
+ + + + diff --git a/doc/api/a00159.html b/doc/api/a00159.html new file mode 100644 index 00000000..654aa021 --- /dev/null +++ b/doc/api/a00159.html @@ -0,0 +1,889 @@ + + + + + + +0.9.9 API documenation: Types + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

The standard types defined by the specification. +More...

+ + + + + +

+Modules

 Precision types
 Non-GLSL types that are used to define qualifier-based types.
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef highp_bvec2 bvec2
 2 components vector of boolean. More...
 
typedef highp_bvec3 bvec3
 3 components vector of boolean. More...
 
typedef highp_bvec4 bvec4
 4 components vector of boolean. More...
 
typedef highp_dmat2x2 dmat2
 2 * 2 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat2x2 dmat2x2
 2 * 2 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat2x3 dmat2x3
 2 * 3 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat2x4 dmat2x4
 2 * 4 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat3x3 dmat3
 3 * 3 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat3x2 dmat3x2
 3 * 2 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat3x3 dmat3x3
 3 * 3 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat3x4 dmat3x4
 3 * 4 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat4x4 dmat4
 4 * 4 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat4x2 dmat4x2
 4 * 2 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat4x3 dmat4x3
 4 * 3 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat4x4 dmat4x4
 4 * 4 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dvec2 dvec2
 2 components vector of double-qualifier floating-point numbers. More...
 
typedef highp_dvec3 dvec3
 3 components vector of double-qualifier floating-point numbers. More...
 
typedef highp_dvec4 dvec4
 4 components vector of double-qualifier floating-point numbers. More...
 
typedef highp_ivec2 ivec2
 2 components vector of signed integer numbers. More...
 
typedef highp_ivec3 ivec3
 3 components vector of signed integer numbers. More...
 
typedef highp_ivec4 ivec4
 4 components vector of signed integer numbers. More...
 
typedef mat2x2 mat2
 2 columns of 2 components matrix of floating-point numbers. More...
 
typedef highp_mat2x2 mat2x2
 2 columns of 2 components matrix of floating-point numbers. More...
 
typedef highp_mat2x3 mat2x3
 2 columns of 3 components matrix of floating-point numbers. More...
 
typedef highp_mat2x4 mat2x4
 2 columns of 4 components matrix of floating-point numbers. More...
 
typedef mat3x3 mat3
 3 columns of 3 components matrix of floating-point numbers. More...
 
typedef highp_mat3x2 mat3x2
 3 columns of 2 components matrix of floating-point numbers. More...
 
typedef highp_mat3x3 mat3x3
 3 columns of 3 components matrix of floating-point numbers. More...
 
typedef highp_mat3x4 mat3x4
 3 columns of 4 components matrix of floating-point numbers. More...
 
typedef mat4x4 mat4
 4 columns of 4 components matrix of floating-point numbers. More...
 
typedef highp_mat4x2 mat4x2
 4 columns of 2 components matrix of floating-point numbers. More...
 
typedef highp_mat4x3 mat4x3
 4 columns of 3 components matrix of floating-point numbers. More...
 
typedef highp_mat4x4 mat4x4
 4 columns of 4 components matrix of floating-point numbers. More...
 
typedef highp_uvec2 uvec2
 2 components vector of unsigned integer numbers. More...
 
typedef highp_uvec3 uvec3
 3 components vector of unsigned integer numbers. More...
 
typedef highp_uvec4 uvec4
 4 components vector of unsigned integer numbers. More...
 
typedef highp_vec2 vec2
 2 components vector of floating-point numbers. More...
 
typedef highp_vec3 vec3
 3 components vector of floating-point numbers. More...
 
typedef highp_vec4 vec4
 4 components vector of floating-point numbers. More...
 
+

Detailed Description

+

The standard types defined by the specification.

+

These types are all typedefs of more generalized, template types. To see the definition of these template types, go to Template types.

+

Typedef Documentation

+ +
+
+ + + + +
typedef highp_bvec2 bvec2
+
+ +

2 components vector of boolean.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 565 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_bvec3 bvec3
+
+ +

3 components vector of boolean.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 570 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_bvec4 bvec4
+
+ +

4 components vector of boolean.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 575 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dmat2x2 dmat2
+
+ +

2 * 2 matrix of double-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 706 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dmat2x2 dmat2x2
+
+ +

2 * 2 matrix of double-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 721 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dmat2x3 dmat2x3
+
+ +

2 * 3 matrix of double-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 726 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dmat2x4 dmat2x4
+
+ +

2 * 4 matrix of double-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 731 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dmat3x3 dmat3
+
+ +

3 * 3 matrix of double-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 711 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dmat3x2 dmat3x2
+
+ +

3 * 2 matrix of double-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 736 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dmat3x3 dmat3x3
+
+ +

3 * 3 matrix of double-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 741 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dmat3x4 dmat3x4
+
+ +

3 * 4 matrix of double-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 746 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dmat4x4 dmat4
+
+ +

4 * 4 matrix of double-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 716 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dmat4x2 dmat4x2
+
+ +

4 * 2 matrix of double-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 751 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dmat4x3 dmat4x3
+
+ +

4 * 3 matrix of double-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 756 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dmat4x4 dmat4x4
+
+ +

4 * 4 matrix of double-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 761 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dvec2 dvec2
+
+ +

2 components vector of double-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 484 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dvec3 dvec3
+
+ +

3 components vector of double-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 489 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dvec4 dvec4
+
+ +

4 components vector of double-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 494 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_ivec2 ivec2
+
+ +

2 components vector of signed integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 511 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_ivec3 ivec3
+
+ +

3 components vector of signed integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 516 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_ivec4 ivec4
+
+ +

4 components vector of signed integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 521 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat2x2 mat2
+
+ +

2 columns of 2 components matrix of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 405 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_mat2x2 mat2x2
+
+ +

2 columns of 2 components matrix of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 358 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_mat2x3 mat2x3
+
+ +

2 columns of 3 components matrix of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 363 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_mat2x4 mat2x4
+
+ +

2 columns of 4 components matrix of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 368 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat3x3 mat3
+
+ +

3 columns of 3 components matrix of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 410 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_mat3x2 mat3x2
+
+ +

3 columns of 2 components matrix of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 373 of file type_mat.hpp.

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+
+ +
+
+ + + + +
typedef highp_mat3x3 mat3x3
+
+ +

3 columns of 3 components matrix of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 378 of file type_mat.hpp.

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+ + + + +
typedef highp_mat3x4 mat3x4
+
+ +

3 columns of 4 components matrix of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 383 of file type_mat.hpp.

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+
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typedef mat4x4 mat4
+
+ +

4 columns of 4 components matrix of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 415 of file type_mat.hpp.

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+ + + + +
typedef highp_mat4x2 mat4x2
+
+ +

4 columns of 2 components matrix of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 388 of file type_mat.hpp.

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+
+ +
+
+ + + + +
typedef highp_mat4x3 mat4x3
+
+ +

4 columns of 3 components matrix of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 393 of file type_mat.hpp.

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+
+ +
+
+ + + + +
typedef highp_mat4x4 mat4x4
+
+ +

4 columns of 4 components matrix of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 398 of file type_mat.hpp.

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+
+ +
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typedef highp_uvec2 uvec2
+
+ +

2 components vector of unsigned integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 538 of file type_vec.hpp.

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+
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+
+ + + + +
typedef highp_uvec3 uvec3
+
+ +

3 components vector of unsigned integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 543 of file type_vec.hpp.

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+
+ +
+
+ + + + +
typedef highp_uvec4 uvec4
+
+ +

4 components vector of unsigned integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 548 of file type_vec.hpp.

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typedef highp_vec2 vec2
+
+ +

2 components vector of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 457 of file type_vec.hpp.

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+
+ + + + +
typedef highp_vec3 vec3
+
+ +

3 components vector of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 462 of file type_vec.hpp.

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+
+ +
+
+ + + + +
typedef highp_vec4 vec4
+
+ +

4 components vector of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 467 of file type_vec.hpp.

+ +
+
+
+ + + + diff --git a/doc/api/a00160.html b/doc/api/a00160.html new file mode 100644 index 00000000..2dfa1ece --- /dev/null +++ b/doc/api/a00160.html @@ -0,0 +1,2995 @@ + + + + + + +0.9.9 API documenation: Precision types + + + + + + + + + + +
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+ + + + + + +
+
0.9.9 API documenation +
+
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+ + + + +
+ +
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+ + +
+ +
+ +
+ +
+
Precision types
+
+
+ +

Non-GLSL types that are used to define qualifier-based types. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef vec< 2, bool, highp > highp_bvec2
 2 components vector of high qualifier bool numbers. More...
 
typedef vec< 3, bool, highp > highp_bvec3
 3 components vector of high qualifier bool numbers. More...
 
typedef vec< 4, bool, highp > highp_bvec4
 4 components vector of high qualifier bool numbers. More...
 
typedef mat< 2, 2, double, highp > highp_dmat2
 2 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 2, double, highp > highp_dmat2x2
 2 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 3, double, highp > highp_dmat2x3
 2 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 4, double, highp > highp_dmat2x4
 2 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 3, double, highp > highp_dmat3
 3 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 2, double, highp > highp_dmat3x2
 3 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 3, double, highp > highp_dmat3x3
 3 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 4, double, highp > highp_dmat3x4
 3 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 4, double, highp > highp_dmat4
 4 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 2, double, highp > highp_dmat4x2
 4 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 3, double, highp > highp_dmat4x3
 4 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 4, double, highp > highp_dmat4x4
 4 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef vec< 2, double, highp > highp_dvec2
 2 components vector of high double-qualifier floating-point numbers. More...
 
typedef vec< 3, double, highp > highp_dvec3
 3 components vector of high double-qualifier floating-point numbers. More...
 
typedef vec< 4, double, highp > highp_dvec4
 4 components vector of high double-qualifier floating-point numbers. More...
 
typedef highp_float_t highp_float
 High qualifier floating-point numbers. More...
 
typedef detail::highp_int_t highp_int
 High qualifier signed integer. More...
 
typedef vec< 2, int, highp > highp_ivec2
 2 components vector of high qualifier signed integer numbers. More...
 
typedef vec< 3, int, highp > highp_ivec3
 3 components vector of high qualifier signed integer numbers. More...
 
typedef vec< 4, int, highp > highp_ivec4
 4 components vector of high qualifier signed integer numbers. More...
 
typedef mat< 2, 2, float, highp > highp_mat2
 2 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 2, float, highp > highp_mat2x2
 2 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 3, float, highp > highp_mat2x3
 2 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 4, float, highp > highp_mat2x4
 2 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, highp > highp_mat3
 3 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 2, float, highp > highp_mat3x2
 3 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, highp > highp_mat3x3
 3 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 4, float, highp > highp_mat3x4
 3 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 4, float, highp > highp_mat4
 4 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 2, float, highp > highp_mat4x2
 4 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 3, float, highp > highp_mat4x3
 4 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 4, float, highp > highp_mat4x4
 4 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef detail::highp_uint_t highp_uint
 High qualifier unsigned integer. More...
 
typedef vec< 2, uint, highp > highp_uvec2
 2 components vector of high qualifier unsigned integer numbers. More...
 
typedef vec< 3, uint, highp > highp_uvec3
 3 components vector of high qualifier unsigned integer numbers. More...
 
typedef vec< 4, uint, highp > highp_uvec4
 4 components vector of high qualifier unsigned integer numbers. More...
 
typedef vec< 2, float, highp > highp_vec2
 2 components vector of high single-qualifier floating-point numbers. More...
 
typedef vec< 3, float, highp > highp_vec3
 3 components vector of high single-qualifier floating-point numbers. More...
 
typedef vec< 4, float, highp > highp_vec4
 4 components vector of high single-qualifier floating-point numbers. More...
 
typedef vec< 2, bool, lowp > lowp_bvec2
 2 components vector of low qualifier bool numbers. More...
 
typedef vec< 3, bool, lowp > lowp_bvec3
 3 components vector of low qualifier bool numbers. More...
 
typedef vec< 4, bool, lowp > lowp_bvec4
 4 components vector of low qualifier bool numbers. More...
 
typedef mat< 2, 2, double, lowp > lowp_dmat2
 2 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 2, double, lowp > lowp_dmat2x2
 2 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 3, double, lowp > lowp_dmat2x3
 2 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 4, double, lowp > lowp_dmat2x4
 2 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, lowp > lowp_dmat3
 3 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 2, double, lowp > lowp_dmat3x2
 3 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 3, double, lowp > lowp_dmat3x3
 3 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 4, double, lowp > lowp_dmat3x4
 3 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 4, double, lowp > lowp_dmat4
 4 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 2, double, lowp > lowp_dmat4x2
 4 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 3, double, lowp > lowp_dmat4x3
 4 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 4, double, lowp > lowp_dmat4x4
 4 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef vec< 2, double, lowp > lowp_dvec2
 2 components vector of low double-qualifier floating-point numbers. More...
 
typedef vec< 3, double, lowp > lowp_dvec3
 3 components vector of low double-qualifier floating-point numbers. More...
 
typedef vec< 4, double, lowp > lowp_dvec4
 4 components vector of low double-qualifier floating-point numbers. More...
 
typedef lowp_float_t lowp_float
 Low qualifier floating-point numbers. More...
 
typedef detail::lowp_int_t lowp_int
 Low qualifier signed integer. More...
 
typedef vec< 2, int, lowp > lowp_ivec2
 2 components vector of low qualifier signed integer numbers. More...
 
typedef vec< 3, int, lowp > lowp_ivec3
 3 components vector of low qualifier signed integer numbers. More...
 
typedef vec< 4, int, lowp > lowp_ivec4
 4 components vector of low qualifier signed integer numbers. More...
 
typedef mat< 2, 2, float, lowp > lowp_mat2
 2 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 2, float, lowp > lowp_mat2x2
 2 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 3, float, lowp > lowp_mat2x3
 2 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 4, float, lowp > lowp_mat2x4
 2 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, lowp > lowp_mat3
 3 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 2, float, lowp > lowp_mat3x2
 3 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, lowp > lowp_mat3x3
 3 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 4, float, lowp > lowp_mat3x4
 3 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 4, float, lowp > lowp_mat4
 4 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 2, float, lowp > lowp_mat4x2
 4 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 3, float, lowp > lowp_mat4x3
 4 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 4, float, lowp > lowp_mat4x4
 4 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef detail::lowp_uint_t lowp_uint
 Low qualifier unsigned integer. More...
 
typedef vec< 2, uint, lowp > lowp_uvec2
 2 components vector of low qualifier unsigned integer numbers. More...
 
typedef vec< 3, uint, lowp > lowp_uvec3
 3 components vector of low qualifier unsigned integer numbers. More...
 
typedef vec< 4, uint, lowp > lowp_uvec4
 4 components vector of low qualifier unsigned integer numbers. More...
 
typedef vec< 2, float, lowp > lowp_vec2
 2 components vector of low single-qualifier floating-point numbers. More...
 
typedef vec< 3, float, lowp > lowp_vec3
 3 components vector of low single-qualifier floating-point numbers. More...
 
typedef vec< 4, float, lowp > lowp_vec4
 4 components vector of low single-qualifier floating-point numbers. More...
 
typedef vec< 2, bool, mediump > mediump_bvec2
 2 components vector of medium qualifier bool numbers. More...
 
typedef vec< 3, bool, mediump > mediump_bvec3
 3 components vector of medium qualifier bool numbers. More...
 
typedef vec< 4, bool, mediump > mediump_bvec4
 4 components vector of medium qualifier bool numbers. More...
 
typedef mat< 2, 2, double, mediump > mediump_dmat2
 2 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 2, double, mediump > mediump_dmat2x2
 2 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 3, double, mediump > mediump_dmat2x3
 2 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 4, double, mediump > mediump_dmat2x4
 2 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 3, double, mediump > mediump_dmat3
 3 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 2, double, mediump > mediump_dmat3x2
 3 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 3, double, mediump > mediump_dmat3x3
 3 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 4, double, mediump > mediump_dmat3x4
 3 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 4, double, mediump > mediump_dmat4
 4 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 2, double, mediump > mediump_dmat4x2
 4 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 3, double, mediump > mediump_dmat4x3
 4 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 4, double, mediump > mediump_dmat4x4
 4 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef vec< 2, double, mediump > mediump_dvec2
 2 components vector of medium double-qualifier floating-point numbers. More...
 
typedef vec< 3, double, mediump > mediump_dvec3
 3 components vector of medium double-qualifier floating-point numbers. More...
 
typedef vec< 4, double, mediump > mediump_dvec4
 4 components vector of medium double-qualifier floating-point numbers. More...
 
typedef mediump_float_t mediump_float
 Medium qualifier floating-point numbers. More...
 
typedef detail::mediump_int_t mediump_int
 Medium qualifier signed integer. More...
 
typedef vec< 2, int, mediump > mediump_ivec2
 2 components vector of medium qualifier signed integer numbers. More...
 
typedef vec< 3, int, mediump > mediump_ivec3
 3 components vector of medium qualifier signed integer numbers. More...
 
typedef vec< 4, int, mediump > mediump_ivec4
 4 components vector of medium qualifier signed integer numbers. More...
 
typedef mat< 2, 2, float, mediump > mediump_mat2
 2 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 2, float, mediump > mediump_mat2x2
 2 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 3, float, mediump > mediump_mat2x3
 2 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 4, float, mediump > mediump_mat2x4
 2 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, mediump > mediump_mat3
 3 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 2, float, mediump > mediump_mat3x2
 3 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, mediump > mediump_mat3x3
 3 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 4, float, mediump > mediump_mat3x4
 3 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 4, float, mediump > mediump_mat4
 4 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 2, float, mediump > mediump_mat4x2
 4 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 3, float, mediump > mediump_mat4x3
 4 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 4, float, mediump > mediump_mat4x4
 4 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef detail::mediump_uint_t mediump_uint
 Medium qualifier unsigned integer. More...
 
typedef vec< 2, uint, mediump > mediump_uvec2
 2 components vector of medium qualifier unsigned integer numbers. More...
 
typedef vec< 3, uint, mediump > mediump_uvec3
 3 components vector of medium qualifier unsigned integer numbers. More...
 
typedef vec< 4, uint, mediump > mediump_uvec4
 4 components vector of medium qualifier unsigned integer numbers. More...
 
typedef vec< 2, float, mediump > mediump_vec2
 2 components vector of medium single-qualifier floating-point numbers. More...
 
typedef vec< 3, float, mediump > mediump_vec3
 3 components vector of medium single-qualifier floating-point numbers. More...
 
typedef vec< 4, float, mediump > mediump_vec4
 4 components vector of medium single-qualifier floating-point numbers. More...
 
typedef unsigned int uint
 Unsigned integer type. More...
 
+

Detailed Description

+

Non-GLSL types that are used to define qualifier-based types.

+

The GLSL language allows the user to define the qualifier of a particular variable. In OpenGL's GLSL, these qualifier qualifiers have no effect; they are there for compatibility with OpenGL ES's qualifier qualifiers, where they do have an effect.

+

C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing: a number of typedefs of the Template types that use a particular qualifier.

+

None of these types make any guarantees about the actual qualifier used.

+

Typedef Documentation

+ +
+
+ + + + +
typedef vec<2, bool, highp> highp_bvec2
+
+ +

2 components vector of high qualifier bool numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 220 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, bool, highp> highp_bvec3
+
+ +

3 components vector of high qualifier bool numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 329 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<4, bool, highp> highp_bvec4
+
+ +

4 components vector of high qualifier bool numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 424 of file type_vec.hpp.

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+
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+
+ + + + +
typedef mat<2, 2, double, highp> highp_dmat2
+
+ +

2 columns of 2 components matrix of high qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 439 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<2, 2, double, highp> highp_dmat2x2
+
+ +

2 columns of 2 components matrix of high qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 457 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<2, 3, double, highp> highp_dmat2x3
+
+ +

2 columns of 3 components matrix of high qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 480 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<2, 4, double, highp> highp_dmat2x4
+
+ +

2 columns of 4 components matrix of high qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 503 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<3, 3, double, highp> highp_dmat3
+
+ +

3 columns of 3 components matrix of high qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 549 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<3, 2, double, highp> highp_dmat3x2
+
+ +

3 columns of 2 components matrix of high qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 526 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<3, 3, double, highp> highp_dmat3x3
+
+ +

3 columns of 3 components matrix of high qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 567 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<3, 4, double, highp> highp_dmat3x4
+
+ +

3 columns of 4 components matrix of high qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 590 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 4, double, highp> highp_dmat4
+
+ +

4 columns of 4 components matrix of high qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 659 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 2, double, highp> highp_dmat4x2
+
+ +

4 columns of 2 components matrix of high qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 613 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 3, double, highp> highp_dmat4x3
+
+ +

4 columns of 3 components matrix of high qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 636 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 4, double, highp> highp_dmat4x4
+
+ +

4 columns of 4 components matrix of high qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 677 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, double, highp> highp_dvec2
+
+ +

2 components vector of high double-qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 157 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, double, highp> highp_dvec3
+
+ +

3 components vector of high double-qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 267 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<4, double, highp> highp_dvec4
+
+ +

4 components vector of high double-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 370 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_float_t highp_float
+
+ +

High qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.4 Floats
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 41 of file type_float.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::highp_int_t highp_int
+
+ +

High qualifier signed integer.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.3 Integers
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 238 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, int, highp> highp_ivec2
+
+ +

2 components vector of high qualifier signed integer numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 178 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, int, highp> highp_ivec3
+
+ +

3 components vector of high qualifier signed integer numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 288 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<4, int, highp> highp_ivec4
+
+ +

4 components vector of high qualifier signed integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 388 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, float, highp > highp_mat2
+
+ +

2 columns of 2 components matrix of high qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 52 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, float, highp > highp_mat2x2
+
+ +

2 columns of 2 components matrix of high qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 73 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 3, float, highp > highp_mat2x3
+
+ +

2 columns of 3 components matrix of high qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 99 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 4, float, highp > highp_mat2x4
+
+ +

2 columns of 4 components matrix of high qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 125 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, float, highp > highp_mat3
+
+ +

3 columns of 3 components matrix of high qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 177 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 2, float, highp > highp_mat3x2
+
+ +

3 columns of 2 components matrix of high qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 151 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, float, highp > highp_mat3x3
+
+ +

3 columns of 3 components matrix of high qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 198 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 4, float, highp > highp_mat3x4
+
+ +

3 columns of 4 components matrix of high qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 224 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, float, highp > highp_mat4
+
+ +

4 columns of 4 components matrix of high qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 303 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 2, float, highp > highp_mat4x2
+
+ +

4 columns of 2 components matrix of high qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 250 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 3, float, highp > highp_mat4x3
+
+ +

4 columns of 3 components matrix of high qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 276 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, float, highp > highp_mat4x4
+
+ +

4 columns of 4 components matrix of high qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 324 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::highp_uint_t highp_uint
+
+ +

High qualifier unsigned integer.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.3 Integers
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 259 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, uint, highp> highp_uvec2
+
+ +

2 components vector of high qualifier unsigned integer numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 199 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, uint, highp> highp_uvec3
+
+ +

3 components vector of high qualifier unsigned integer numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 309 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<4, uint, highp> highp_uvec4
+
+ +

4 components vector of high qualifier unsigned integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 406 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, float, highp > highp_vec2
+
+ +

2 components vector of high single-qualifier floating-point numbers.

+

High Single-qualifier floating-point vector of 2 components.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+
+Precision types
+ +

Definition at line 136 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, float, highp > highp_vec3
+
+ +

3 components vector of high single-qualifier floating-point numbers.

+

High Single-qualifier floating-point vector of 3 components.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+
+Precision types
+ +

Definition at line 246 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, float, highp > highp_vec4
+
+ +

4 components vector of high single-qualifier floating-point numbers.

+

High Single-qualifier floating-point vector of 4 components.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+
+Precision types
+ +

Definition at line 352 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, bool, lowp> lowp_bvec2
+
+ +

2 components vector of low qualifier bool numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 234 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, bool, lowp> lowp_bvec3
+
+ +

3 components vector of low qualifier bool numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 341 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<4, bool, lowp> lowp_bvec4
+
+ +

4 components vector of low qualifier bool numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 436 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<2, 2, double, lowp> lowp_dmat2
+
+ +

2 columns of 2 components matrix of low qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 427 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<2, 2, double, lowp> lowp_dmat2x2
+
+ +

2 columns of 2 components matrix of low qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 445 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<2, 3, double, lowp> lowp_dmat2x3
+
+ +

2 columns of 3 components matrix of low qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 468 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<2, 4, double, lowp> lowp_dmat2x4
+
+ +

2 columns of 4 components matrix of low qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 491 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<3, 3, float, lowp> lowp_dmat3
+
+ +

3 columns of 3 components matrix of low qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 537 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<3, 2, double, lowp> lowp_dmat3x2
+
+ +

3 columns of 2 components matrix of low qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 514 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<3, 3, double, lowp> lowp_dmat3x3
+
+ +

3 columns of 3 components matrix of low qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 555 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<3, 4, double, lowp> lowp_dmat3x4
+
+ +

3 columns of 4 components matrix of low qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 578 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 4, double, lowp> lowp_dmat4
+
+ +

4 columns of 4 components matrix of low qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 647 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 2, double, lowp> lowp_dmat4x2
+
+ +

4 columns of 2 components matrix of low qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 601 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 3, double, lowp> lowp_dmat4x3
+
+ +

4 columns of 3 components matrix of low qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 624 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 4, double, lowp> lowp_dmat4x4
+
+ +

4 columns of 4 components matrix of low qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 665 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, double, lowp> lowp_dvec2
+
+ +

2 components vector of low double-qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 171 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, double, lowp> lowp_dvec3
+
+ +

3 components vector of low double-qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 281 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<4, double, lowp> lowp_dvec4
+
+ +

4 components vector of low double-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 382 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef lowp_float_t lowp_float
+
+ +

Low qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.4 Floats
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 27 of file type_float.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::lowp_int_t lowp_int
+
+ +

Low qualifier signed integer.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.3 Integers
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 224 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, int, lowp> lowp_ivec2
+
+ +

2 components vector of low qualifier signed integer numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 192 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, int, lowp> lowp_ivec3
+
+ +

3 components vector of low qualifier signed integer numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 302 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<4, int, lowp> lowp_ivec4
+
+ +

4 components vector of low qualifier signed integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 400 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, float, lowp > lowp_mat2
+
+ +

2 columns of 2 components matrix of low qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 38 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, float, lowp > lowp_mat2x2
+
+ +

2 columns of 2 components matrix of low qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 59 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 3, float, lowp > lowp_mat2x3
+
+ +

2 columns of 3 components matrix of low qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 85 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 4, float, lowp > lowp_mat2x4
+
+ +

2 columns of 4 components matrix of low qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 111 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, float, lowp > lowp_mat3
+
+ +

3 columns of 3 components matrix of low qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 163 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 2, float, lowp > lowp_mat3x2
+
+ +

3 columns of 2 components matrix of low qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 137 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, float, lowp > lowp_mat3x3
+
+ +

3 columns of 3 components matrix of low qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 184 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 4, float, lowp > lowp_mat3x4
+
+ +

3 columns of 4 components matrix of low qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 210 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, float, lowp > lowp_mat4
+
+ +

4 columns of 4 components matrix of low qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 289 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 2, float, lowp > lowp_mat4x2
+
+ +

4 columns of 2 components matrix of low qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 236 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 3, float, lowp > lowp_mat4x3
+
+ +

4 columns of 3 components matrix of low qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 262 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, float, lowp > lowp_mat4x4
+
+ +

4 columns of 4 components matrix of low qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 310 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::lowp_uint_t lowp_uint
+
+ +

Low qualifier unsigned integer.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.3 Integers
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 245 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, uint, lowp> lowp_uvec2
+
+ +

2 components vector of low qualifier unsigned integer numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 213 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, uint, lowp> lowp_uvec3
+
+ +

3 components vector of low qualifier unsigned integer numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 323 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<4, uint, lowp> lowp_uvec4
+
+ +

4 components vector of low qualifier unsigned integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 418 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, float, lowp > lowp_vec2
+
+ +

2 components vector of low single-qualifier floating-point numbers.

+

Low single-qualifier floating-point vector of 2 components.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+
+Precision types
+ +

Definition at line 150 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, float, lowp > lowp_vec3
+
+ +

3 components vector of low single-qualifier floating-point numbers.

+

Low single-qualifier floating-point vector of 3 components.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+
+Precision types
+ +

Definition at line 260 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, float, lowp > lowp_vec4
+
+ +

4 components vector of low single-qualifier floating-point numbers.

+

Low single-qualifier floating-point vector of 4 components.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+
+Precision types
+ +

Definition at line 364 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, bool, mediump> mediump_bvec2
+
+ +

2 components vector of medium qualifier bool numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 227 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, bool, mediump> mediump_bvec3
+
+ +

3 components vector of medium qualifier bool numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 335 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<4, bool, mediump> mediump_bvec4
+
+ +

4 components vector of medium qualifier bool numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 430 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<2, 2, double, mediump> mediump_dmat2
+
+ +

2 columns of 2 components matrix of medium qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 433 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<2, 2, double, mediump> mediump_dmat2x2
+
+ +

2 columns of 2 components matrix of medium qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 451 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<2, 3, double, mediump> mediump_dmat2x3
+
+ +

2 columns of 3 components matrix of medium qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 474 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<2, 4, double, mediump> mediump_dmat2x4
+
+ +

2 columns of 4 components matrix of medium qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 497 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<3, 3, double, mediump> mediump_dmat3
+
+ +

3 columns of 3 components matrix of medium qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 543 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<3, 2, double, mediump> mediump_dmat3x2
+
+ +

3 columns of 2 components matrix of medium qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 520 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<3, 3, double, mediump> mediump_dmat3x3
+
+ +

3 columns of 3 components matrix of medium qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 561 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<3, 4, double, mediump> mediump_dmat3x4
+
+ +

3 columns of 4 components matrix of medium qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 584 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 4, double, mediump> mediump_dmat4
+
+ +

4 columns of 4 components matrix of medium qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 653 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 2, double, mediump> mediump_dmat4x2
+
+ +

4 columns of 2 components matrix of medium qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 607 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 3, double, mediump> mediump_dmat4x3
+
+ +

4 columns of 3 components matrix of medium qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 630 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 4, double, mediump> mediump_dmat4x4
+
+ +

4 columns of 4 components matrix of medium qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 671 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, double, mediump> mediump_dvec2
+
+ +

2 components vector of medium double-qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 164 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, double, mediump> mediump_dvec3
+
+ +

3 components vector of medium double-qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 274 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<4, double, mediump> mediump_dvec4
+
+ +

4 components vector of medium double-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 376 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_float_t mediump_float
+
+ +

Medium qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.4 Floats
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 34 of file type_float.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::mediump_int_t mediump_int
+
+ +

Medium qualifier signed integer.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.3 Integers
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 231 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, int, mediump> mediump_ivec2
+
+ +

2 components vector of medium qualifier signed integer numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 185 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, int, mediump> mediump_ivec3
+
+ +

3 components vector of medium qualifier signed integer numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 295 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<4, int, mediump> mediump_ivec4
+
+ +

4 components vector of medium qualifier signed integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 394 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, float, mediump > mediump_mat2
+
+ +

2 columns of 2 components matrix of medium qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 45 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, float, mediump > mediump_mat2x2
+
+ +

2 columns of 2 components matrix of medium qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 66 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 3, float, mediump > mediump_mat2x3
+
+ +

2 columns of 3 components matrix of medium qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 92 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 4, float, mediump > mediump_mat2x4
+
+ +

2 columns of 4 components matrix of medium qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 118 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, float, mediump > mediump_mat3
+
+ +

3 columns of 3 components matrix of medium qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 170 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 2, float, mediump > mediump_mat3x2
+
+ +

3 columns of 2 components matrix of medium qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 144 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, float, mediump > mediump_mat3x3
+
+ +

3 columns of 3 components matrix of medium qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 191 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 4, float, mediump > mediump_mat3x4
+
+ +

3 columns of 4 components matrix of medium qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 217 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, float, mediump > mediump_mat4
+
+ +

4 columns of 4 components matrix of medium qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 296 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 2, float, mediump > mediump_mat4x2
+
+ +

4 columns of 2 components matrix of medium qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 243 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 3, float, mediump > mediump_mat4x3
+
+ +

4 columns of 3 components matrix of medium qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 269 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, float, mediump > mediump_mat4x4
+
+ +

4 columns of 4 components matrix of medium qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 317 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::mediump_uint_t mediump_uint
+
+ +

Medium qualifier unsigned integer.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.3 Integers
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 252 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, uint, mediump> mediump_uvec2
+
+ +

2 components vector of medium qualifier unsigned integer numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 206 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, uint, mediump> mediump_uvec3
+
+ +

3 components vector of medium qualifier unsigned integer numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 316 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<4, uint, mediump> mediump_uvec4
+
+ +

4 components vector of medium qualifier unsigned integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 412 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, float, mediump > mediump_vec2
+
+ +

2 components vector of medium single-qualifier floating-point numbers.

+

Medium Single-qualifier floating-point vector of 2 components.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+
+Precision types
+ +

Definition at line 143 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, float, mediump > mediump_vec3
+
+ +

3 components vector of medium single-qualifier floating-point numbers.

+

Medium Single-qualifier floating-point vector of 3 components.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+
+Precision types
+ +

Definition at line 253 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, float, mediump > mediump_vec4
+
+ +

4 components vector of medium single-qualifier floating-point numbers.

+

Medium Single-qualifier floating-point vector of 4 components.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+
+Precision types
+ +

Definition at line 358 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef unsigned int uint
+
+ +

Unsigned integer type.

+
See also
GLSL 4.20.8 specification, section 4.1.3 Integers
+ +

Definition at line 288 of file type_int.hpp.

+ +
+
+
+ + + + diff --git a/doc/api/a00161.html b/doc/api/a00161.html new file mode 100644 index 00000000..9c214a47 --- /dev/null +++ b/doc/api/a00161.html @@ -0,0 +1,94 @@ + + + + + + +0.9.9 API documenation: Template types + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+
+
Template types
+
+
+ +

The generic template types used as the basis for the core types. +More...

+

The generic template types used as the basis for the core types.

+

These types are all templates used to define the actual Types. These templetes are implementation details of GLM types and should not be used explicitly.

+
+ + + + diff --git a/doc/api/a00162.html b/doc/api/a00162.html new file mode 100644 index 00000000..0a79c271 --- /dev/null +++ b/doc/api/a00162.html @@ -0,0 +1,1052 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_bitfield + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_bitfield
+
+
+ +

Allow to perform bit operations on integer values. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldFillOne (genIUType Value, int FirstBit, int BitCount)
 Set to 1 a range of bits. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > bitfieldFillOne (vec< L, T, P > const &Value, int FirstBit, int BitCount)
 Set to 1 a range of bits. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldFillZero (genIUType Value, int FirstBit, int BitCount)
 Set to 0 a range of bits. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > bitfieldFillZero (vec< L, T, P > const &Value, int FirstBit, int BitCount)
 Set to 0 a range of bits. More...
 
GLM_FUNC_DECL int16 bitfieldInterleave (int8 x, int8 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint16 bitfieldInterleave (uint8 x, uint8 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL int32 bitfieldInterleave (int16 x, int16 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (uint16 x, uint16 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int32 x, int32 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint32 x, uint32 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL int32 bitfieldInterleave (int8 x, int8 y, int8 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (uint8 x, uint8 y, uint8 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int16 x, int16 y, int16 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint16 x, uint16 y, uint16 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int32 x, int32 y, int32 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint32 x, uint32 y, uint32 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL int32 bitfieldInterleave (int8 x, int8 y, int8 z, int8 w)
 Interleaves the bits of x, y, z and w. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (uint8 x, uint8 y, uint8 z, uint8 w)
 Interleaves the bits of x, y, z and w. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int16 x, int16 y, int16 z, int16 w)
 Interleaves the bits of x, y, z and w. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint16 x, uint16 y, uint16 z, uint16 w)
 Interleaves the bits of x, y, z and w. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldRotateLeft (genIUType In, int Shift)
 Rotate all bits to the left. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > bitfieldRotateLeft (vec< L, T, P > const &In, int Shift)
 Rotate all bits to the left. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldRotateRight (genIUType In, int Shift)
 Rotate all bits to the right. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > bitfieldRotateRight (vec< L, T, P > const &In, int Shift)
 Rotate all bits to the right. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType mask (genIUType Bits)
 Build a mask of 'count' bits. More...
 
template<typename T , qualifier P, template< typename, qualifier > class vecIUType>
GLM_FUNC_DECL vecIUType< T, P > mask (vecIUType< T, P > const &v)
 Build a mask of 'count' bits. More...
 
+

Detailed Description

+

Allow to perform bit operations on integer values.

+

<glm/gtc/bitfield.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genIUType glm::bitfieldFillOne (genIUType Value,
int FirstBit,
int BitCount 
)
+
+ +

Set to 1 a range of bits.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::bitfieldFillOne (vec< L, T, P > const & Value,
int FirstBit,
int BitCount 
)
+
+ +

Set to 1 a range of bits.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genIUType glm::bitfieldFillZero (genIUType Value,
int FirstBit,
int BitCount 
)
+
+ +

Set to 0 a range of bits.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::bitfieldFillZero (vec< L, T, P > const & Value,
int FirstBit,
int BitCount 
)
+
+ +

Set to 0 a range of bits.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int16 glm::bitfieldInterleave (int8 x,
int8 y 
)
+
+ +

Interleaves the bits of x and y.

+

The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint16 glm::bitfieldInterleave (uint8 x,
uint8 y 
)
+
+ +

Interleaves the bits of x and y.

+

The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int32 glm::bitfieldInterleave (int16 x,
int16 y 
)
+
+ +

Interleaves the bits of x and y.

+

The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint32 glm::bitfieldInterleave (uint16 x,
uint16 y 
)
+
+ +

Interleaves the bits of x and y.

+

The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int64 glm::bitfieldInterleave (int32 x,
int32 y 
)
+
+ +

Interleaves the bits of x and y.

+

The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint64 glm::bitfieldInterleave (uint32 x,
uint32 y 
)
+
+ +

Interleaves the bits of x and y.

+

The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int32 glm::bitfieldInterleave (int8 x,
int8 y,
int8 z 
)
+
+ +

Interleaves the bits of x, y and z.

+

The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint32 glm::bitfieldInterleave (uint8 x,
uint8 y,
uint8 z 
)
+
+ +

Interleaves the bits of x, y and z.

+

The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int64 glm::bitfieldInterleave (int16 x,
int16 y,
int16 z 
)
+
+ +

Interleaves the bits of x, y and z.

+

The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint64 glm::bitfieldInterleave (uint16 x,
uint16 y,
uint16 z 
)
+
+ +

Interleaves the bits of x, y and z.

+

The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int64 glm::bitfieldInterleave (int32 x,
int32 y,
int32 z 
)
+
+ +

Interleaves the bits of x, y and z.

+

The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint64 glm::bitfieldInterleave (uint32 x,
uint32 y,
uint32 z 
)
+
+ +

Interleaves the bits of x, y and z.

+

The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int32 glm::bitfieldInterleave (int8 x,
int8 y,
int8 z,
int8 w 
)
+
+ +

Interleaves the bits of x, y, z and w.

+

The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint32 glm::bitfieldInterleave (uint8 x,
uint8 y,
uint8 z,
uint8 w 
)
+
+ +

Interleaves the bits of x, y, z and w.

+

The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int64 glm::bitfieldInterleave (int16 x,
int16 y,
int16 z,
int16 w 
)
+
+ +

Interleaves the bits of x, y, z and w.

+

The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint64 glm::bitfieldInterleave (uint16 x,
uint16 y,
uint16 z,
uint16 w 
)
+
+ +

Interleaves the bits of x, y, z and w.

+

The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genIUType glm::bitfieldRotateLeft (genIUType In,
int Shift 
)
+
+ +

Rotate all bits to the left.

+

All the bits dropped in the left side are inserted back on the right side.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::bitfieldRotateLeft (vec< L, T, P > const & In,
int Shift 
)
+
+ +

Rotate all bits to the left.

+

All the bits dropped in the left side are inserted back on the right side.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genIUType glm::bitfieldRotateRight (genIUType In,
int Shift 
)
+
+ +

Rotate all bits to the right.

+

All the bits dropped in the right side are inserted back on the left side.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::bitfieldRotateRight (vec< L, T, P > const & In,
int Shift 
)
+
+ +

Rotate all bits to the right.

+

All the bits dropped in the right side are inserted back on the left side.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genIUType glm::mask (genIUType Bits)
+
+ +

Build a mask of 'count' bits.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecIUType<T, P> glm::mask (vecIUType< T, P > const & v)
+
+ +

Build a mask of 'count' bits.

+
See also
GLM_GTC_bitfield
+ +
+
+
+ + + + diff --git a/doc/api/a00163.html b/doc/api/a00163.html new file mode 100644 index 00000000..31fea809 --- /dev/null +++ b/doc/api/a00163.html @@ -0,0 +1,186 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_color_space + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_color_space
+
+
+ +

Allow to perform bit operations on integer values. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > convertLinearToSRGB (vec< L, T, P > const &ColorLinear)
 Convert a linear color to sRGB color using a standard gamma correction. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > convertLinearToSRGB (vec< L, T, P > const &ColorLinear, T Gamma)
 Convert a linear color to sRGB color using a custom gamma correction. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > convertSRGBToLinear (vec< L, T, P > const &ColorSRGB)
 Convert a sRGB color to linear color using a standard gamma correction. More...
 
+template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > convertSRGBToLinear (vec< L, T, P > const &ColorSRGB, T Gamma)
 Convert a sRGB color to linear color using a custom gamma correction.
 
+

Detailed Description

+

Allow to perform bit operations on integer values.

+

<glm/gtc/color_space.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::convertLinearToSRGB (vec< L, T, P > const & ColorLinear)
+
+ +

Convert a linear color to sRGB color using a standard gamma correction.

+

IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::convertLinearToSRGB (vec< L, T, P > const & ColorLinear,
Gamma 
)
+
+ +

Convert a linear color to sRGB color using a custom gamma correction.

+

IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::convertSRGBToLinear (vec< L, T, P > const & ColorSRGB)
+
+ +

Convert a sRGB color to linear color using a standard gamma correction.

+

IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb

+ +
+
+
+ + + + diff --git a/doc/api/a00164.html b/doc/api/a00164.html new file mode 100644 index 00000000..ebfb0549 --- /dev/null +++ b/doc/api/a00164.html @@ -0,0 +1,740 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_constants + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_constants
+
+
+ +

Provide a list of constants and precomputed useful values. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType e ()
 Return e constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon ()
 Return the epsilon constant for floating point types. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType euler ()
 Return Euler's constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi ()
 Return 4 / pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio ()
 Return the golden ratio constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi ()
 Return pi / 2. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two ()
 Return ln(ln(2)). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten ()
 Return ln(10). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two ()
 Return ln(2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one ()
 Return 1. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi ()
 Return 1 / pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two ()
 Return 1 / sqrt(2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi ()
 Return 1 / (pi * 2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType pi ()
 Return the pi constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi ()
 Return pi / 4. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_five ()
 Return sqrt(5). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi ()
 Return sqrt(pi / 2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four ()
 Return sqrt(ln(4)). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi ()
 Return square root of pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_three ()
 Return sqrt(3). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two ()
 Return sqrt(2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi ()
 Return sqrt(2 * pi). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType third ()
 Return 1 / 3. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi ()
 Return pi / 2 * 3. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi ()
 Return 2 / pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi ()
 Return 2 / sqrt(pi). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi ()
 Return pi * 2. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds ()
 Return 2 / 3. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType zero ()
 Return 0. More...
 
+

Detailed Description

+

Provide a list of constants and precomputed useful values.

+

<glm/gtc/constants.hpp> need to be included to use these features.

+

Function Documentation

+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::e ()
+
+ +

Return e constant.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::epsilon ()
+
+ +

Return the epsilon constant for floating point types.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::euler ()
+
+ +

Return Euler's constant.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::four_over_pi ()
+
+ +

Return 4 / pi.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::golden_ratio ()
+
+ +

Return the golden ratio constant.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::half_pi ()
+
+ +

Return pi / 2.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::ln_ln_two ()
+
+ +

Return ln(ln(2)).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::ln_ten ()
+
+ +

Return ln(10).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::ln_two ()
+
+ +

Return ln(2).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::one ()
+
+ +

Return 1.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::one_over_pi ()
+
+ +

Return 1 / pi.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::one_over_root_two ()
+
+ +

Return 1 / sqrt(2).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::one_over_two_pi ()
+
+ +

Return 1 / (pi * 2).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::pi ()
+
+ +

Return the pi constant.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::quarter_pi ()
+
+ +

Return pi / 4.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_five ()
+
+ +

Return sqrt(5).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_half_pi ()
+
+ +

Return sqrt(pi / 2).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_ln_four ()
+
+ +

Return sqrt(ln(4)).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_pi ()
+
+ +

Return square root of pi.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_three ()
+
+ +

Return sqrt(3).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_two ()
+
+ +

Return sqrt(2).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_two_pi ()
+
+ +

Return sqrt(2 * pi).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::third ()
+
+ +

Return 1 / 3.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::three_over_two_pi ()
+
+ +

Return pi / 2 * 3.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::two_over_pi ()
+
+ +

Return 2 / pi.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::two_over_root_pi ()
+
+ +

Return 2 / sqrt(pi).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::two_pi ()
+
+ +

Return pi * 2.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::two_thirds ()
+
+ +

Return 2 / 3.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::zero ()
+
+ +

Return 0.

+
See also
GLM_GTC_constants
+ +
+
+
+ + + + diff --git a/doc/api/a00165.html b/doc/api/a00165.html new file mode 100644 index 00000000..31aff58d --- /dev/null +++ b/doc/api/a00165.html @@ -0,0 +1,262 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_epsilon + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Comparison functions for a user defined epsilon values. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > epsilonEqual (vec< L, T, P > const &x, vec< L, T, P > const &y, T const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<typename genType >
GLM_FUNC_DECL bool epsilonEqual (genType const &x, genType const &y, genType const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > epsilonNotEqual (vec< L, T, P > const &x, vec< L, T, P > const &y, T const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<typename genType >
GLM_FUNC_DECL bool epsilonNotEqual (genType const &x, genType const &y, genType const &epsilon)
 Returns the component-wise comparison of |x - y| >= epsilon. More...
 
+

Detailed Description

+

Comparison functions for a user defined epsilon values.

+

<glm/gtc/epsilon.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, bool, P> glm::epsilonEqual (vec< L, T, P > const & x,
vec< L, T, P > const & y,
T const & epsilon 
)
+
+ +

Returns the component-wise comparison of |x - y| < epsilon.

+

True if this expression is satisfied.

+
See also
GLM_GTC_epsilon
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::epsilonEqual (genType const & x,
genType const & y,
genType const & epsilon 
)
+
+ +

Returns the component-wise comparison of |x - y| < epsilon.

+

True if this expression is satisfied.

+
See also
GLM_GTC_epsilon
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, bool, P> glm::epsilonNotEqual (vec< L, T, P > const & x,
vec< L, T, P > const & y,
T const & epsilon 
)
+
+ +

Returns the component-wise comparison of |x - y| < epsilon.

+

True if this expression is not satisfied.

+
See also
GLM_GTC_epsilon
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::epsilonNotEqual (genType const & x,
genType const & y,
genType const & epsilon 
)
+
+ +

Returns the component-wise comparison of |x - y| >= epsilon.

+

True if this expression is not satisfied.

+
See also
GLM_GTC_epsilon
+ +
+
+
+ + + + diff --git a/doc/api/a00166.html b/doc/api/a00166.html new file mode 100644 index 00000000..714c045a --- /dev/null +++ b/doc/api/a00166.html @@ -0,0 +1,180 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_functions + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_functions
+
+
+ +

List of useful common functions. +More...

+ + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL T gauss (T x, T ExpectedValue, T StandardDeviation)
 1D gauss function More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T gauss (vec< 2, T, P > const &Coord, vec< 2, T, P > const &ExpectedValue, vec< 2, T, P > const &StandardDeviation)
 2D gauss function More...
 
+

Detailed Description

+

List of useful common functions.

+

<glm/gtc/functions.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::gauss (x,
ExpectedValue,
StandardDeviation 
)
+
+ +

1D gauss function

+
See also
GLM_GTC_epsilon
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::gauss (vec< 2, T, P > const & Coord,
vec< 2, T, P > const & ExpectedValue,
vec< 2, T, P > const & StandardDeviation 
)
+
+ +

2D gauss function

+
See also
GLM_GTC_epsilon
+ +
+
+
+ + + + diff --git a/doc/api/a00167.html b/doc/api/a00167.html new file mode 100644 index 00000000..3db5d411 --- /dev/null +++ b/doc/api/a00167.html @@ -0,0 +1,245 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_integer + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Allow to perform bit operations on integer values. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, int, P > iround (vec< L, T, P > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType log2 (genIUType x)
 Returns the log2 of x for integer values. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType mod (genIUType x, genIUType y)
 Modulus. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, uint, P > uround (vec< L, T, P > const &x)
 Returns a value equal to the nearest integer to x. More...
 
+

Detailed Description

+

Allow to perform bit operations on integer values.

+

<glm/gtc/integer.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, int, P> glm::iround (vec< L, T, P > const & x)
+
+ +

Returns a value equal to the nearest integer to x.

+

The fraction 0.5 will round in a direction chosen by the implementation, presumably the direction that is fastest.

+
Parameters
+ + +
xThe values of the argument must be greater or equal to zero.
+
+
+
Template Parameters
+ + +
Tfloating point scalar types.
+
+
+
See also
GLSL round man page
+
+GLM_GTC_integer
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genIUType glm::log2 (genIUType x)
+
+ +

Returns the log2 of x for integer values.

+

Can be reliably using to compute mipmap count from the texture size.

See also
GLM_GTC_integer
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genIUType glm::mod (genIUType x,
genIUType y 
)
+
+ +

Modulus.

+

Returns x % y for each component in x using the floating point value y.

+
Template Parameters
+ + +
genIUTypeInteger-point scalar or vector types.
+
+
+
See also
GLM_GTC_integer
+
+GLSL mod man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, uint, P> glm::uround (vec< L, T, P > const & x)
+
+ +

Returns a value equal to the nearest integer to x.

+

The fraction 0.5 will round in a direction chosen by the implementation, presumably the direction that is fastest.

+
Parameters
+ + +
xThe values of the argument must be greater or equal to zero.
+
+
+
Template Parameters
+ + +
Tfloating point scalar types.
+
+
+
See also
GLSL round man page
+
+GLM_GTC_integer
+ +
+
+
+ + + + diff --git a/doc/api/a00168.html b/doc/api/a00168.html new file mode 100644 index 00000000..03443faa --- /dev/null +++ b/doc/api/a00168.html @@ -0,0 +1,246 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_matrix_access + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_matrix_access
+
+
+ +

Defines functions to access rows or columns of a matrix easily. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType::col_type column (genType const &m, length_t index)
 Get a specific column of a matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType column (genType const &m, length_t index, typename genType::col_type const &x)
 Set a specific column to a matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType::row_type row (genType const &m, length_t index)
 Get a specific row of a matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType row (genType const &m, length_t index, typename genType::row_type const &x)
 Set a specific row to a matrix. More...
 
+

Detailed Description

+

Defines functions to access rows or columns of a matrix easily.

+

<glm/gtc/matrix_access.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType::col_type glm::column (genType const & m,
length_t index 
)
+
+ +

Get a specific column of a matrix.

+
See also
GLM_GTC_matrix_access
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::column (genType const & m,
length_t index,
typename genType::col_type const & x 
)
+
+ +

Set a specific column to a matrix.

+
See also
GLM_GTC_matrix_access
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType::row_type glm::row (genType const & m,
length_t index 
)
+
+ +

Get a specific row of a matrix.

+
See also
GLM_GTC_matrix_access
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::row (genType const & m,
length_t index,
typename genType::row_type const & x 
)
+
+ +

Set a specific row to a matrix.

+
See also
GLM_GTC_matrix_access
+ +
+
+
+ + + + diff --git a/doc/api/a00169.html b/doc/api/a00169.html new file mode 100644 index 00000000..44d01bf6 --- /dev/null +++ b/doc/api/a00169.html @@ -0,0 +1,2022 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_matrix_integer + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_matrix_integer
+
+
+ +

Defines a number of matrices with integer types. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef mat< 2, 2, int, highp > highp_imat2
 High-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 2, int, highp > highp_imat2x2
 High-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 3, int, highp > highp_imat2x3
 High-qualifier signed integer 2x3 matrix. More...
 
typedef mat< 2, 4, int, highp > highp_imat2x4
 High-qualifier signed integer 2x4 matrix. More...
 
typedef mat< 3, 3, int, highp > highp_imat3
 High-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 2, int, highp > highp_imat3x2
 High-qualifier signed integer 3x2 matrix. More...
 
typedef mat< 3, 3, int, highp > highp_imat3x3
 High-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 4, int, highp > highp_imat3x4
 High-qualifier signed integer 3x4 matrix. More...
 
typedef mat< 4, 4, int, highp > highp_imat4
 High-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 4, 2, int, highp > highp_imat4x2
 High-qualifier signed integer 4x2 matrix. More...
 
typedef mat< 4, 3, int, highp > highp_imat4x3
 High-qualifier signed integer 4x3 matrix. More...
 
typedef mat< 4, 4, int, highp > highp_imat4x4
 High-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 2, 2, uint, highp > highp_umat2
 High-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 2, uint, highp > highp_umat2x2
 High-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 3, uint, highp > highp_umat2x3
 High-qualifier unsigned integer 2x3 matrix. More...
 
typedef mat< 2, 4, uint, highp > highp_umat2x4
 High-qualifier unsigned integer 2x4 matrix. More...
 
typedef mat< 3, 3, uint, highp > highp_umat3
 High-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 2, uint, highp > highp_umat3x2
 High-qualifier unsigned integer 3x2 matrix. More...
 
typedef mat< 3, 3, uint, highp > highp_umat3x3
 High-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 4, uint, highp > highp_umat3x4
 High-qualifier unsigned integer 3x4 matrix. More...
 
typedef mat< 4, 4, uint, highp > highp_umat4
 High-qualifier unsigned integer 4x4 matrix. More...
 
typedef mat< 4, 2, uint, highp > highp_umat4x2
 High-qualifier unsigned integer 4x2 matrix. More...
 
typedef mat< 4, 3, uint, highp > highp_umat4x3
 High-qualifier unsigned integer 4x3 matrix. More...
 
typedef mat< 4, 4, uint, highp > highp_umat4x4
 High-qualifier unsigned integer 4x4 matrix. More...
 
typedef mediump_imat2 imat2
 Signed integer 2x2 matrix. More...
 
typedef mediump_imat2x2 imat2x2
 Signed integer 2x2 matrix. More...
 
typedef mediump_imat2x3 imat2x3
 Signed integer 2x3 matrix. More...
 
typedef mediump_imat2x4 imat2x4
 Signed integer 2x4 matrix. More...
 
typedef mediump_imat3 imat3
 Signed integer 3x3 matrix. More...
 
typedef mediump_imat3x2 imat3x2
 Signed integer 3x2 matrix. More...
 
typedef mediump_imat3x3 imat3x3
 Signed integer 3x3 matrix. More...
 
typedef mediump_imat3x4 imat3x4
 Signed integer 3x4 matrix. More...
 
typedef mediump_imat4 imat4
 Signed integer 4x4 matrix. More...
 
typedef mediump_imat4x2 imat4x2
 Signed integer 4x2 matrix. More...
 
typedef mediump_imat4x3 imat4x3
 Signed integer 4x3 matrix. More...
 
typedef mediump_imat4x4 imat4x4
 Signed integer 4x4 matrix. More...
 
typedef mat< 2, 2, int, lowp > lowp_imat2
 Low-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 2, int, lowp > lowp_imat2x2
 Low-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 3, int, lowp > lowp_imat2x3
 Low-qualifier signed integer 2x3 matrix. More...
 
typedef mat< 2, 4, int, lowp > lowp_imat2x4
 Low-qualifier signed integer 2x4 matrix. More...
 
typedef mat< 3, 3, int, lowp > lowp_imat3
 Low-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 2, int, lowp > lowp_imat3x2
 Low-qualifier signed integer 3x2 matrix. More...
 
typedef mat< 3, 3, int, lowp > lowp_imat3x3
 Low-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 4, int, lowp > lowp_imat3x4
 Low-qualifier signed integer 3x4 matrix. More...
 
typedef mat< 4, 4, int, lowp > lowp_imat4
 Low-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 4, 2, int, lowp > lowp_imat4x2
 Low-qualifier signed integer 4x2 matrix. More...
 
typedef mat< 4, 3, int, lowp > lowp_imat4x3
 Low-qualifier signed integer 4x3 matrix. More...
 
typedef mat< 4, 4, int, lowp > lowp_imat4x4
 Low-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 2, 2, uint, lowp > lowp_umat2
 Low-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 2, uint, lowp > lowp_umat2x2
 Low-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 3, uint, lowp > lowp_umat2x3
 Low-qualifier unsigned integer 2x3 matrix. More...
 
typedef mat< 2, 4, uint, lowp > lowp_umat2x4
 Low-qualifier unsigned integer 2x4 matrix. More...
 
typedef mat< 3, 3, uint, lowp > lowp_umat3
 Low-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 2, uint, lowp > lowp_umat3x2
 Low-qualifier unsigned integer 3x2 matrix. More...
 
typedef mat< 3, 3, uint, lowp > lowp_umat3x3
 Low-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 4, uint, lowp > lowp_umat3x4
 Low-qualifier unsigned integer 3x4 matrix. More...
 
typedef mat< 4, 4, uint, lowp > lowp_umat4
 Low-qualifier unsigned integer 4x4 matrix. More...
 
typedef mat< 4, 2, uint, lowp > lowp_umat4x2
 Low-qualifier unsigned integer 4x2 matrix. More...
 
typedef mat< 4, 3, uint, lowp > lowp_umat4x3
 Low-qualifier unsigned integer 4x3 matrix. More...
 
typedef mat< 4, 4, uint, lowp > lowp_umat4x4
 Low-qualifier unsigned integer 4x4 matrix. More...
 
typedef mat< 2, 2, int, mediump > mediump_imat2
 Medium-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 2, int, mediump > mediump_imat2x2
 Medium-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 3, int, mediump > mediump_imat2x3
 Medium-qualifier signed integer 2x3 matrix. More...
 
typedef mat< 2, 4, int, mediump > mediump_imat2x4
 Medium-qualifier signed integer 2x4 matrix. More...
 
typedef mat< 3, 3, int, mediump > mediump_imat3
 Medium-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 2, int, mediump > mediump_imat3x2
 Medium-qualifier signed integer 3x2 matrix. More...
 
typedef mat< 3, 3, int, mediump > mediump_imat3x3
 Medium-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 4, int, mediump > mediump_imat3x4
 Medium-qualifier signed integer 3x4 matrix. More...
 
typedef mat< 4, 4, int, mediump > mediump_imat4
 Medium-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 4, 2, int, mediump > mediump_imat4x2
 Medium-qualifier signed integer 4x2 matrix. More...
 
typedef mat< 4, 3, int, mediump > mediump_imat4x3
 Medium-qualifier signed integer 4x3 matrix. More...
 
typedef mat< 4, 4, int, mediump > mediump_imat4x4
 Medium-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 2, 2, uint, mediump > mediump_umat2
 Medium-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 2, uint, mediump > mediump_umat2x2
 Medium-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 3, uint, mediump > mediump_umat2x3
 Medium-qualifier unsigned integer 2x3 matrix. More...
 
typedef mat< 2, 4, uint, mediump > mediump_umat2x4
 Medium-qualifier unsigned integer 2x4 matrix. More...
 
typedef mat< 3, 3, uint, mediump > mediump_umat3
 Medium-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 2, uint, mediump > mediump_umat3x2
 Medium-qualifier unsigned integer 3x2 matrix. More...
 
typedef mat< 3, 3, uint, mediump > mediump_umat3x3
 Medium-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 4, uint, mediump > mediump_umat3x4
 Medium-qualifier unsigned integer 3x4 matrix. More...
 
typedef mat< 4, 4, uint, mediump > mediump_umat4
 Medium-qualifier unsigned integer 4x4 matrix. More...
 
typedef mat< 4, 2, uint, mediump > mediump_umat4x2
 Medium-qualifier unsigned integer 4x2 matrix. More...
 
typedef mat< 4, 3, uint, mediump > mediump_umat4x3
 Medium-qualifier unsigned integer 4x3 matrix. More...
 
typedef mat< 4, 4, uint, mediump > mediump_umat4x4
 Medium-qualifier unsigned integer 4x4 matrix. More...
 
typedef mediump_umat2 umat2
 Unsigned integer 2x2 matrix. More...
 
typedef mediump_umat2x2 umat2x2
 Unsigned integer 2x2 matrix. More...
 
typedef mediump_umat2x3 umat2x3
 Unsigned integer 2x3 matrix. More...
 
typedef mediump_umat2x4 umat2x4
 Unsigned integer 2x4 matrix. More...
 
typedef mediump_umat3 umat3
 Unsigned integer 3x3 matrix. More...
 
typedef mediump_umat3x2 umat3x2
 Unsigned integer 3x2 matrix. More...
 
typedef mediump_umat3x3 umat3x3
 Unsigned integer 3x3 matrix. More...
 
typedef mediump_umat3x4 umat3x4
 Unsigned integer 3x4 matrix. More...
 
typedef mediump_umat4 umat4
 Unsigned integer 4x4 matrix. More...
 
typedef mediump_umat4x2 umat4x2
 Unsigned integer 4x2 matrix. More...
 
typedef mediump_umat4x3 umat4x3
 Unsigned integer 4x3 matrix. More...
 
typedef mediump_umat4x4 umat4x4
 Unsigned integer 4x4 matrix. More...
 
+

Detailed Description

+

Defines a number of matrices with integer types.

+

<glm/gtc/matrix_integer.hpp> need to be included to use these functionalities.

+

Typedef Documentation

+ +
+
+ + + + +
typedef mat<2, 2, int, highp> highp_imat2
+
+ +

High-qualifier signed integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 36 of file matrix_integer.hpp.

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typedef mat<2, 2, int, highp> highp_imat2x2
+
+ +

High-qualifier signed integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 48 of file matrix_integer.hpp.

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typedef mat<2, 3, int, highp> highp_imat2x3
+
+ +

High-qualifier signed integer 2x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 52 of file matrix_integer.hpp.

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typedef mat<2, 4, int, highp> highp_imat2x4
+
+ +

High-qualifier signed integer 2x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 56 of file matrix_integer.hpp.

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typedef mat<3, 3, int, highp> highp_imat3
+
+ +

High-qualifier signed integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 40 of file matrix_integer.hpp.

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typedef mat<3, 2, int, highp> highp_imat3x2
+
+ +

High-qualifier signed integer 3x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 60 of file matrix_integer.hpp.

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typedef mat<3, 3, int, highp> highp_imat3x3
+
+ +

High-qualifier signed integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 64 of file matrix_integer.hpp.

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typedef mat<3, 4, int, highp> highp_imat3x4
+
+ +

High-qualifier signed integer 3x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 68 of file matrix_integer.hpp.

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typedef mat<4, 4, int, highp> highp_imat4
+
+ +

High-qualifier signed integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 44 of file matrix_integer.hpp.

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typedef mat<4, 2, int, highp> highp_imat4x2
+
+ +

High-qualifier signed integer 4x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 72 of file matrix_integer.hpp.

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typedef mat<4, 3, int, highp> highp_imat4x3
+
+ +

High-qualifier signed integer 4x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 76 of file matrix_integer.hpp.

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typedef mat<4, 4, int, highp> highp_imat4x4
+
+ +

High-qualifier signed integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 80 of file matrix_integer.hpp.

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typedef mat<2, 2, uint, highp> highp_umat2
+
+ +

High-qualifier unsigned integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 185 of file matrix_integer.hpp.

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typedef mat<2, 2, uint, highp> highp_umat2x2
+
+ +

High-qualifier unsigned integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 197 of file matrix_integer.hpp.

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typedef mat<2, 3, uint, highp> highp_umat2x3
+
+ +

High-qualifier unsigned integer 2x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 201 of file matrix_integer.hpp.

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typedef mat<2, 4, uint, highp> highp_umat2x4
+
+ +

High-qualifier unsigned integer 2x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 205 of file matrix_integer.hpp.

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typedef mat<3, 3, uint, highp> highp_umat3
+
+ +

High-qualifier unsigned integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 189 of file matrix_integer.hpp.

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typedef mat<3, 2, uint, highp> highp_umat3x2
+
+ +

High-qualifier unsigned integer 3x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 209 of file matrix_integer.hpp.

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typedef mat<3, 3, uint, highp> highp_umat3x3
+
+ +

High-qualifier unsigned integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 213 of file matrix_integer.hpp.

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typedef mat<3, 4, uint, highp> highp_umat3x4
+
+ +

High-qualifier unsigned integer 3x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 217 of file matrix_integer.hpp.

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typedef mat<4, 4, uint, highp> highp_umat4
+
+ +

High-qualifier unsigned integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 193 of file matrix_integer.hpp.

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typedef mat<4, 2, uint, highp> highp_umat4x2
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+ +

High-qualifier unsigned integer 4x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 221 of file matrix_integer.hpp.

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typedef mat<4, 3, uint, highp> highp_umat4x3
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+ +

High-qualifier unsigned integer 4x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 225 of file matrix_integer.hpp.

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typedef mat<4, 4, uint, highp> highp_umat4x4
+
+ +

High-qualifier unsigned integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 229 of file matrix_integer.hpp.

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typedef mediump_imat2 imat2
+
+ +

Signed integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 361 of file matrix_integer.hpp.

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typedef mediump_imat2x2 imat2x2
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+ +

Signed integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 373 of file matrix_integer.hpp.

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typedef mediump_imat2x3 imat2x3
+
+ +

Signed integer 2x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 377 of file matrix_integer.hpp.

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typedef mediump_imat2x4 imat2x4
+
+ +

Signed integer 2x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 381 of file matrix_integer.hpp.

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typedef mediump_imat3 imat3
+
+ +

Signed integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 365 of file matrix_integer.hpp.

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typedef mediump_imat3x2 imat3x2
+
+ +

Signed integer 3x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 385 of file matrix_integer.hpp.

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typedef mediump_imat3x3 imat3x3
+
+ +

Signed integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 389 of file matrix_integer.hpp.

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typedef mediump_imat3x4 imat3x4
+
+ +

Signed integer 3x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 393 of file matrix_integer.hpp.

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typedef mediump_imat4 imat4
+
+ +

Signed integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 369 of file matrix_integer.hpp.

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typedef mediump_imat4x2 imat4x2
+
+ +

Signed integer 4x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 397 of file matrix_integer.hpp.

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typedef mediump_imat4x3 imat4x3
+
+ +

Signed integer 4x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 401 of file matrix_integer.hpp.

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+
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typedef mediump_imat4x4 imat4x4
+
+ +

Signed integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 405 of file matrix_integer.hpp.

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typedef mat<2, 2, int, lowp> lowp_imat2
+
+ +

Low-qualifier signed integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 135 of file matrix_integer.hpp.

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+ + + + +
typedef mat<2, 2, int, lowp> lowp_imat2x2
+
+ +

Low-qualifier signed integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 148 of file matrix_integer.hpp.

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typedef mat<2, 3, int, lowp> lowp_imat2x3
+
+ +

Low-qualifier signed integer 2x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 152 of file matrix_integer.hpp.

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typedef mat<2, 4, int, lowp> lowp_imat2x4
+
+ +

Low-qualifier signed integer 2x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 156 of file matrix_integer.hpp.

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+
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+
+ + + + +
typedef mat<3, 3, int, lowp> lowp_imat3
+
+ +

Low-qualifier signed integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 139 of file matrix_integer.hpp.

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+
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+
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typedef mat<3, 2, int, lowp> lowp_imat3x2
+
+ +

Low-qualifier signed integer 3x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 160 of file matrix_integer.hpp.

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+
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+
+ + + + +
typedef mat<3, 3, int, lowp> lowp_imat3x3
+
+ +

Low-qualifier signed integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 164 of file matrix_integer.hpp.

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+
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+ + + + +
typedef mat<3, 4, int, lowp> lowp_imat3x4
+
+ +

Low-qualifier signed integer 3x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 168 of file matrix_integer.hpp.

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+
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+
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typedef mat<4, 4, int, lowp> lowp_imat4
+
+ +

Low-qualifier signed integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 143 of file matrix_integer.hpp.

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+
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typedef mat<4, 2, int, lowp> lowp_imat4x2
+
+ +

Low-qualifier signed integer 4x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 172 of file matrix_integer.hpp.

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+
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typedef mat<4, 3, int, lowp> lowp_imat4x3
+
+ +

Low-qualifier signed integer 4x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 176 of file matrix_integer.hpp.

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+
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typedef mat<4, 4, int, lowp> lowp_imat4x4
+
+ +

Low-qualifier signed integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 180 of file matrix_integer.hpp.

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+
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typedef mat<2, 2, uint, lowp> lowp_umat2
+
+ +

Low-qualifier unsigned integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 284 of file matrix_integer.hpp.

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+
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typedef mat<2, 2, uint, lowp> lowp_umat2x2
+
+ +

Low-qualifier unsigned integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 297 of file matrix_integer.hpp.

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typedef mat<2, 3, uint, lowp> lowp_umat2x3
+
+ +

Low-qualifier unsigned integer 2x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 301 of file matrix_integer.hpp.

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typedef mat<2, 4, uint, lowp> lowp_umat2x4
+
+ +

Low-qualifier unsigned integer 2x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 305 of file matrix_integer.hpp.

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+
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typedef mat<3, 3, uint, lowp> lowp_umat3
+
+ +

Low-qualifier unsigned integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 288 of file matrix_integer.hpp.

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typedef mat<3, 2, uint, lowp> lowp_umat3x2
+
+ +

Low-qualifier unsigned integer 3x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 309 of file matrix_integer.hpp.

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+
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+
+ + + + +
typedef mat<3, 3, uint, lowp> lowp_umat3x3
+
+ +

Low-qualifier unsigned integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 313 of file matrix_integer.hpp.

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+
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+
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typedef mat<3, 4, uint, lowp> lowp_umat3x4
+
+ +

Low-qualifier unsigned integer 3x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 317 of file matrix_integer.hpp.

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+
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+
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typedef mat<4, 4, uint, lowp> lowp_umat4
+
+ +

Low-qualifier unsigned integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 292 of file matrix_integer.hpp.

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+
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typedef mat<4, 2, uint, lowp> lowp_umat4x2
+
+ +

Low-qualifier unsigned integer 4x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 321 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 3, uint, lowp> lowp_umat4x3
+
+ +

Low-qualifier unsigned integer 4x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 325 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 4, uint, lowp> lowp_umat4x4
+
+ +

Low-qualifier unsigned integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 329 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<2, 2, int, mediump> mediump_imat2
+
+ +

Medium-qualifier signed integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 85 of file matrix_integer.hpp.

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+
+ +
+
+ + + + +
typedef mat<2, 2, int, mediump> mediump_imat2x2
+
+ +

Medium-qualifier signed integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 98 of file matrix_integer.hpp.

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+
+ +
+
+ + + + +
typedef mat<2, 3, int, mediump> mediump_imat2x3
+
+ +

Medium-qualifier signed integer 2x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 102 of file matrix_integer.hpp.

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+
+ +
+
+ + + + +
typedef mat<2, 4, int, mediump> mediump_imat2x4
+
+ +

Medium-qualifier signed integer 2x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 106 of file matrix_integer.hpp.

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+
+ +
+
+ + + + +
typedef mat<3, 3, int, mediump> mediump_imat3
+
+ +

Medium-qualifier signed integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 89 of file matrix_integer.hpp.

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+
+ +
+
+ + + + +
typedef mat<3, 2, int, mediump> mediump_imat3x2
+
+ +

Medium-qualifier signed integer 3x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 110 of file matrix_integer.hpp.

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+
+ +
+
+ + + + +
typedef mat<3, 3, int, mediump> mediump_imat3x3
+
+ +

Medium-qualifier signed integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 114 of file matrix_integer.hpp.

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+
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+
+ + + + +
typedef mat<3, 4, int, mediump> mediump_imat3x4
+
+ +

Medium-qualifier signed integer 3x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 118 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 4, int, mediump> mediump_imat4
+
+ +

Medium-qualifier signed integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 93 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 2, int, mediump> mediump_imat4x2
+
+ +

Medium-qualifier signed integer 4x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 122 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 3, int, mediump> mediump_imat4x3
+
+ +

Medium-qualifier signed integer 4x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 126 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 4, int, mediump> mediump_imat4x4
+
+ +

Medium-qualifier signed integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 130 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<2, 2, uint, mediump> mediump_umat2
+
+ +

Medium-qualifier unsigned integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 234 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<2, 2, uint, mediump> mediump_umat2x2
+
+ +

Medium-qualifier unsigned integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 247 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<2, 3, uint, mediump> mediump_umat2x3
+
+ +

Medium-qualifier unsigned integer 2x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 251 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<2, 4, uint, mediump> mediump_umat2x4
+
+ +

Medium-qualifier unsigned integer 2x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 255 of file matrix_integer.hpp.

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+
+ +
+
+ + + + +
typedef mat<3, 3, uint, mediump> mediump_umat3
+
+ +

Medium-qualifier unsigned integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 238 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<3, 2, uint, mediump> mediump_umat3x2
+
+ +

Medium-qualifier unsigned integer 3x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 259 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<3, 3, uint, mediump> mediump_umat3x3
+
+ +

Medium-qualifier unsigned integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 263 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<3, 4, uint, mediump> mediump_umat3x4
+
+ +

Medium-qualifier unsigned integer 3x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 267 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 4, uint, mediump> mediump_umat4
+
+ +

Medium-qualifier unsigned integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 242 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 2, uint, mediump> mediump_umat4x2
+
+ +

Medium-qualifier unsigned integer 4x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 271 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 3, uint, mediump> mediump_umat4x3
+
+ +

Medium-qualifier unsigned integer 4x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 275 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 4, uint, mediump> mediump_umat4x4
+
+ +

Medium-qualifier unsigned integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 279 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat2 umat2
+
+ +

Unsigned integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 438 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat2x2 umat2x2
+
+ +

Unsigned integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 450 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat2x3 umat2x3
+
+ +

Unsigned integer 2x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 454 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat2x4 umat2x4
+
+ +

Unsigned integer 2x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 458 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat3 umat3
+
+ +

Unsigned integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 442 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat3x2 umat3x2
+
+ +

Unsigned integer 3x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 462 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat3x3 umat3x3
+
+ +

Unsigned integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 466 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat3x4 umat3x4
+
+ +

Unsigned integer 3x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 470 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat4 umat4
+
+ +

Unsigned integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 446 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat4x2 umat4x2
+
+ +

Unsigned integer 4x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 474 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat4x3 umat4x3
+
+ +

Unsigned integer 4x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 478 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat4x4 umat4x4
+
+ +

Unsigned integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 482 of file matrix_integer.hpp.

+ +
+
+
+ + + + diff --git a/doc/api/a00170.html b/doc/api/a00170.html new file mode 100644 index 00000000..2d2e542a --- /dev/null +++ b/doc/api/a00170.html @@ -0,0 +1,172 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_matrix_inverse + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_matrix_inverse
+
+
+ +

Defines additional matrix inverting functions. +More...

+ + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType affineInverse (genType const &m)
 Fast matrix inverse for affine matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType inverseTranspose (genType const &m)
 Compute the inverse transpose of a matrix. More...
 
+

Detailed Description

+

Defines additional matrix inverting functions.

+

<glm/gtc/matrix_inverse.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::affineInverse (genType const & m)
+
+ +

Fast matrix inverse for affine matrix.

+
Parameters
+ + +
mInput matrix to invert.
+
+
+
Template Parameters
+ + +
genTypeSquared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
+
+
+
See also
GLM_GTC_matrix_inverse
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::inverseTranspose (genType const & m)
+
+ +

Compute the inverse transpose of a matrix.

+
Parameters
+ + +
mInput matrix to invert transpose.
+
+
+
Template Parameters
+ + +
genTypeSquared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
+
+
+
See also
GLM_GTC_matrix_inverse
+ +
+
+
+ + + + diff --git a/doc/api/a00171.html b/doc/api/a00171.html new file mode 100644 index 00000000..6ee25065 --- /dev/null +++ b/doc/api/a00171.html @@ -0,0 +1,1758 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_matrix_transform + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_matrix_transform
+
+
+ +

Defines functions that generate common transformation matrices. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustum (T left, T right, T bottom, T top, T near, T far)
 Creates a frustum matrix with default handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH (T left, T right, T bottom, T top, T near, T far)
 Creates a left handed frustum matrix. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH (T left, T right, T bottom, T top, T near, T far)
 Creates a right handed frustum matrix. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspective (T fovy, T aspect, T near)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveLH (T fovy, T aspect, T near)
 Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveRH (T fovy, T aspect, T near)
 Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > lookAt (vec< 3, T, P > const &eye, vec< 3, T, P > const &center, vec< 3, T, P > const &up)
 Build a look at view matrix based on the default handedness. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > lookAtLH (vec< 3, T, P > const &eye, vec< 3, T, P > const &center, vec< 3, T, P > const &up)
 Build a left handed look at view matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > lookAtRH (vec< 3, T, P > const &eye, vec< 3, T, P > const &center, vec< 3, T, P > const &up)
 Build a right handed look at view matrix. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using the default handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho (T left, T right, T bottom, T top)
 Creates a matrix for projecting two-dimensional coordinates onto the screen. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using left-handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using right-handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective (T fovy, T aspect, T near, T far)
 Creates a matrix for a symetric perspective-view frustum based on the default handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFov (T fov, T width, T height, T near, T far)
 Builds a perspective projection matrix based on a field of view and the default handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH (T fov, T width, T height, T near, T far)
 Builds a left handed perspective projection matrix based on a field of view. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH (T fov, T width, T height, T near, T far)
 Builds a right handed perspective projection matrix based on a field of view. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH (T fovy, T aspect, T near, T far)
 Creates a matrix for a left handed, symetric perspective-view frustum. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH (T fovy, T aspect, T near, T far)
 Creates a matrix for a right handed, symetric perspective-view frustum. More...
 
template<typename T , qualifier P, typename U >
GLM_FUNC_DECL mat< 4, 4, T, P > pickMatrix (vec< 2, T, P > const &center, vec< 2, T, P > const &delta, vec< 4, U, P > const &viewport)
 Define a picking region. More...
 
template<typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > project (vec< 3, T, P > const &obj, mat< 4, 4, T, P > const &model, mat< 4, 4, T, P > const &proj, vec< 4, U, P > const &viewport)
 Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > rotate (mat< 4, 4, T, P > const &m, T angle, vec< 3, T, P > const &axis)
 Builds a rotation 4 * 4 matrix created from an axis vector and an angle. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > scale (mat< 4, 4, T, P > const &m, vec< 3, T, P > const &v)
 Builds a scale 4 * 4 matrix created from 3 scalars. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > translate (mat< 4, 4, T, P > const &m, vec< 3, T, P > const &v)
 Builds a translation 4 * 4 matrix created from a vector of 3 components. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective (T fovy, T aspect, T near)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective (T fovy, T aspect, T near, T ep)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. More...
 
template<typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > unProject (vec< 3, T, P > const &win, mat< 4, 4, T, P > const &model, mat< 4, 4, T, P > const &proj, vec< 4, U, P > const &viewport)
 Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. More...
 
+

Detailed Description

+

Defines functions that generate common transformation matrices.

+

The matrices generated by this extension use standard OpenGL fixed-function conventions. For example, the lookAt function generates a transform from world space into the specific eye space that the projective matrix functions (perspective, ortho, etc) are designed to expect. The OpenGL compatibility specifications defines the particular layout of this eye space.

+

<glm/gtc/matrix_transform.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::frustum (left,
right,
bottom,
top,
near,
far 
)
+
+ +

Creates a frustum matrix with default handedness.

+
Parameters
+ + + + + + + +
left
right
bottom
top
near
far
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::frustumLH (left,
right,
bottom,
top,
near,
far 
)
+
+ +

Creates a left handed frustum matrix.

+
Parameters
+ + + + + + + +
left
right
bottom
top
near
far
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::frustumRH (left,
right,
bottom,
top,
near,
far 
)
+
+ +

Creates a right handed frustum matrix.

+
Parameters
+ + + + + + + +
left
right
bottom
top
near
far
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::infinitePerspective (fovy,
aspect,
near 
)
+
+ +

Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness.

+
Parameters
+ + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::infinitePerspectiveLH (fovy,
aspect,
near 
)
+
+ +

Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite.

+
Parameters
+ + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::infinitePerspectiveRH (fovy,
aspect,
near 
)
+
+ +

Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite.

+
Parameters
+ + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, P> glm::lookAt (vec< 3, T, P > const & eye,
vec< 3, T, P > const & center,
vec< 3, T, P > const & up 
)
+
+ +

Build a look at view matrix based on the default handedness.

+
Parameters
+ + + + +
eyePosition of the camera
centerPosition where the camera is looking at
upNormalized up vector, how the camera is oriented. Typically (0, 0, 1)
+
+
+
See also
GLM_GTC_matrix_transform
+
+- frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, P> glm::lookAtLH (vec< 3, T, P > const & eye,
vec< 3, T, P > const & center,
vec< 3, T, P > const & up 
)
+
+ +

Build a left handed look at view matrix.

+
Parameters
+ + + + +
eyePosition of the camera
centerPosition where the camera is looking at
upNormalized up vector, how the camera is oriented. Typically (0, 0, 1)
+
+
+
See also
GLM_GTC_matrix_transform
+
+- frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, P> glm::lookAtRH (vec< 3, T, P > const & eye,
vec< 3, T, P > const & center,
vec< 3, T, P > const & up 
)
+
+ +

Build a right handed look at view matrix.

+
Parameters
+ + + + +
eyePosition of the camera
centerPosition where the camera is looking at
upNormalized up vector, how the camera is oriented. Typically (0, 0, 1)
+
+
+
See also
GLM_GTC_matrix_transform
+
+- frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::ortho (left,
right,
bottom,
top,
zNear,
zFar 
)
+
+ +

Creates a matrix for an orthographic parallel viewing volume, using the default handedness.

+
Parameters
+ + + + + + + +
left
right
bottom
top
zNear
zFar
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+
+- glm::ortho(T const & left, T const & right, T const & bottom, T const & top)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::ortho (left,
right,
bottom,
top 
)
+
+ +

Creates a matrix for projecting two-dimensional coordinates onto the screen.

+
Parameters
+ + + + + +
left
right
bottom
top
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+
+- glm::ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::orthoLH (left,
right,
bottom,
top,
zNear,
zFar 
)
+
+ +

Creates a matrix for an orthographic parallel viewing volume, using left-handedness.

+
Parameters
+ + + + + + + +
left
right
bottom
top
zNear
zFar
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+
+- glm::ortho(T const & left, T const & right, T const & bottom, T const & top)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::orthoRH (left,
right,
bottom,
top,
zNear,
zFar 
)
+
+ +

Creates a matrix for an orthographic parallel viewing volume, using right-handedness.

+
Parameters
+ + + + + + + +
left
right
bottom
top
zNear
zFar
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+
+- glm::ortho(T const & left, T const & right, T const & bottom, T const & top)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspective (fovy,
aspect,
near,
far 
)
+
+ +

Creates a matrix for a symetric perspective-view frustum based on the default handedness.

+
Parameters
+ + + + + +
fovySpecifies the field of view angle in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveFov (fov,
width,
height,
near,
far 
)
+
+ +

Builds a perspective projection matrix based on a field of view and the default handedness.

+
Parameters
+ + + + + + +
fovExpressed in radians.
width
height
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveFovLH (fov,
width,
height,
near,
far 
)
+
+ +

Builds a left handed perspective projection matrix based on a field of view.

+
Parameters
+ + + + + + +
fovExpressed in radians.
width
height
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveFovRH (fov,
width,
height,
near,
far 
)
+
+ +

Builds a right handed perspective projection matrix based on a field of view.

+
Parameters
+ + + + + + +
fovExpressed in radians.
width
height
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveLH (fovy,
aspect,
near,
far 
)
+
+ +

Creates a matrix for a left handed, symetric perspective-view frustum.

+
Parameters
+ + + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveRH (fovy,
aspect,
near,
far 
)
+
+ +

Creates a matrix for a right handed, symetric perspective-view frustum.

+
Parameters
+ + + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, P> glm::pickMatrix (vec< 2, T, P > const & center,
vec< 2, T, P > const & delta,
vec< 4, U, P > const & viewport 
)
+
+ +

Define a picking region.

+
Parameters
+ + + + +
center
delta
viewport
+
+
+
Template Parameters
+ + + +
TNative type used for the computation. Currently supported: half (not recommanded), float or double.
UCurrently supported: Floating-point types and integer types.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::project (vec< 3, T, P > const & obj,
mat< 4, 4, T, P > const & model,
mat< 4, 4, T, P > const & proj,
vec< 4, U, P > const & viewport 
)
+
+ +

Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.

+
Parameters
+ + + + + +
objSpecify the object coordinates.
modelSpecifies the current modelview matrix
projSpecifies the current projection matrix
viewportSpecifies the current viewport
+
+
+
Returns
Return the computed window coordinates.
+
Template Parameters
+ + + +
TNative type used for the computation. Currently supported: half (not recommanded), float or double.
UCurrently supported: Floating-point types and integer types.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, P> glm::rotate (mat< 4, 4, T, P > const & m,
angle,
vec< 3, T, P > const & axis 
)
+
+ +

Builds a rotation 4 * 4 matrix created from an axis vector and an angle.

+
Parameters
+ + + + +
mInput matrix multiplied by this rotation matrix.
angleRotation angle expressed in radians.
axisRotation axis, recommended to be normalized.
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Supported: half, float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+
+- rotate(mat<4, 4, T, P> const & m, T angle, T x, T y, T z)
+
+- rotate(T angle, vec<3, T, P> const & v)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, P> glm::scale (mat< 4, 4, T, P > const & m,
vec< 3, T, P > const & v 
)
+
+ +

Builds a scale 4 * 4 matrix created from 3 scalars.

+
Parameters
+ + + +
mInput matrix multiplied by this scale matrix.
vRatio of scaling for each axis.
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommended), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+
+- scale(mat<4, 4, T, P> const & m, T x, T y, T z)
+
+- scale(vec<3, T, P> const & v)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, P> glm::translate (mat< 4, 4, T, P > const & m,
vec< 3, T, P > const & v 
)
+
+ +

Builds a translation 4 * 4 matrix created from a vector of 3 components.

+
Parameters
+ + + +
mInput matrix multiplied by this translation matrix.
vCoordinates of a translation vector.
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
#include <glm/glm.hpp>
+ +
...
+
glm::mat4 m = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f));
+
// m[0][0] == 1.0f, m[0][1] == 0.0f, m[0][2] == 0.0f, m[0][3] == 0.0f
+
// m[1][0] == 0.0f, m[1][1] == 1.0f, m[1][2] == 0.0f, m[1][3] == 0.0f
+
// m[2][0] == 0.0f, m[2][1] == 0.0f, m[2][2] == 1.0f, m[2][3] == 0.0f
+
// m[3][0] == 1.0f, m[3][1] == 1.0f, m[3][2] == 1.0f, m[3][3] == 1.0f
+
+
+
+
See also
GLM_GTC_matrix_transform
+
+- translate(mat<4, 4, T, P> const & m, T x, T y, T z)
+
+- translate(vec<3, T, P> const & v)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::tweakedInfinitePerspective (fovy,
aspect,
near 
)
+
+ +

Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.

+
Parameters
+ + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::tweakedInfinitePerspective (fovy,
aspect,
near,
ep 
)
+
+ +

Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.

+
Parameters
+ + + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
ep
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::unProject (vec< 3, T, P > const & win,
mat< 4, 4, T, P > const & model,
mat< 4, 4, T, P > const & proj,
vec< 4, U, P > const & viewport 
)
+
+ +

Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.

+
Parameters
+ + + + + +
winSpecify the window coordinates to be mapped.
modelSpecifies the modelview matrix
projSpecifies the projection matrix
viewportSpecifies the viewport
+
+
+
Returns
Returns the computed object coordinates.
+
Template Parameters
+ + + +
TNative type used for the computation. Currently supported: half (not recommanded), float or double.
UCurrently supported: Floating-point types and integer types.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+
+ + + + diff --git a/doc/api/a00172.html b/doc/api/a00172.html new file mode 100644 index 00000000..1fd5691c --- /dev/null +++ b/doc/api/a00172.html @@ -0,0 +1,180 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_noise + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": https://github.com/ashima/webgl-noise Following Stefan Gustavson's paper "Simplex noise demystified": http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf <glm/gtc/noise.hpp> need to be included to use these functionalities. +More...

+ + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T perlin (vec< L, T, P > const &p)
 Classic perlin noise. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T perlin (vec< L, T, P > const &p, vec< L, T, P > const &rep)
 Periodic perlin noise. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T simplex (vec< L, T, P > const &p)
 Simplex noise. More...
 
+

Detailed Description

+

Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": https://github.com/ashima/webgl-noise Following Stefan Gustavson's paper "Simplex noise demystified": http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf <glm/gtc/noise.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::perlin (vec< L, T, P > const & p)
+
+ +

Classic perlin noise.

+
See also
GLM_GTC_noise
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::perlin (vec< L, T, P > const & p,
vec< L, T, P > const & rep 
)
+
+ +

Periodic perlin noise.

+
See also
GLM_GTC_noise
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::simplex (vec< L, T, P > const & p)
+
+ +

Simplex noise.

+
See also
GLM_GTC_noise
+ +
+
+
+ + + + diff --git a/doc/api/a00173.html b/doc/api/a00173.html new file mode 100644 index 00000000..c5db307a --- /dev/null +++ b/doc/api/a00173.html @@ -0,0 +1,2033 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_packing + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

This extension provides a set of function to convert vertors to packed formats. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

GLM_FUNC_DECL uint32 packF2x11_1x10 (vec3 const &v)
 First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. More...
 
GLM_FUNC_DECL uint32 packF3x9_E1x5 (vec3 const &v)
 First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. More...
 
template<length_t L, qualifier P>
GLM_FUNC_DECL vec< L, uint16, P > packHalf (vec< L, float, P > const &v)
 Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. More...
 
GLM_FUNC_DECL uint16 packHalf1x16 (float v)
 Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 16-bit floating-point representation found in the OpenGL Specification, and then packing this 16-bit value into a 16-bit unsigned integer. More...
 
GLM_FUNC_DECL uint64 packHalf4x16 (vec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these four 16-bit values into a 64-bit unsigned integer. More...
 
GLM_FUNC_DECL uint32 packI3x10_1x2 (ivec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component signed integer vector to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. More...
 
GLM_FUNC_DECL int packInt2x16 (i16vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL int64 packInt2x32 (i32vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL int16 packInt2x8 (i8vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL int64 packInt4x16 (i16vec4 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL int32 packInt4x8 (i8vec4 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< 4, T, P > packRGBM (vec< 3, T, P > const &rgb)
 Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. More...
 
template<typename intType , length_t L, typename floatType , qualifier P>
GLM_FUNC_DECL vec< L, intType, P > packSnorm (vec< L, floatType, P > const &v)
 Convert each component of the normalized floating-point vector into signed integer values. More...
 
GLM_FUNC_DECL uint16 packSnorm1x16 (float v)
 First, converts the normalized floating-point value v into 16-bit integer value. More...
 
GLM_FUNC_DECL uint8 packSnorm1x8 (float s)
 First, converts the normalized floating-point value v into 8-bit integer value. More...
 
GLM_FUNC_DECL uint16 packSnorm2x8 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8-bit integer values. More...
 
GLM_FUNC_DECL uint32 packSnorm3x10_1x2 (vec4 const &v)
 First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values. More...
 
GLM_FUNC_DECL uint64 packSnorm4x16 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 16-bit integer values. More...
 
GLM_FUNC_DECL uint32 packU3x10_1x2 (uvec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. More...
 
GLM_FUNC_DECL uint packUint2x16 (u16vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL uint64 packUint2x32 (u32vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL uint16 packUint2x8 (u8vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL uint64 packUint4x16 (u16vec4 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL uint32 packUint4x8 (u8vec4 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
template<typename uintType , length_t L, typename floatType , qualifier P>
GLM_FUNC_DECL vec< L, uintType, P > packUnorm (vec< L, floatType, P > const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm1x16 (float v)
 First, converts the normalized floating-point value v into a 16-bit integer value. More...
 
GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5 (vec3 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint8 packUnorm1x8 (float v)
 First, converts the normalized floating-point value v into a 8-bit integer value. More...
 
GLM_FUNC_DECL uint8 packUnorm2x3_1x2 (vec3 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint8 packUnorm2x4 (vec2 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm2x8 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8-bit integer values. More...
 
GLM_FUNC_DECL uint32 packUnorm3x10_1x2 (vec4 const &v)
 First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm3x5_1x1 (vec4 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint64 packUnorm4x16 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 16-bit integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm4x4 (vec4 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL vec3 unpackF2x11_1x10 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . More...
 
GLM_FUNC_DECL vec3 unpackF3x9_E1x5 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . More...
 
template<length_t L, qualifier P>
GLM_FUNC_DECL vec< L, float, P > unpackHalf (vec< L, uint16, P > const &p)
 Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL float unpackHalf1x16 (uint16 v)
 Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, interpreted as a 16-bit floating-point number according to the OpenGL Specification, and converting it to 32-bit floating-point values. More...
 
GLM_FUNC_DECL vec4 unpackHalf4x16 (uint64 p)
 Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL ivec4 unpackI3x10_1x2 (uint32 p)
 Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. More...
 
GLM_FUNC_DECL i16vec2 unpackInt2x16 (int p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL i32vec2 unpackInt2x32 (int64 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL i8vec2 unpackInt2x8 (int16 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL i16vec4 unpackInt4x16 (int64 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL i8vec4 unpackInt4x8 (int32 p)
 Convert a packed integer into an integer vector. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > unpackRGBM (vec< 4, T, P > const &rgbm)
 Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. More...
 
template<typename floatType , length_t L, typename intType , qualifier P>
GLM_FUNC_DECL vec< L, floatType, P > unpackSnorm (vec< L, intType, P > const &v)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL float unpackSnorm1x16 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. More...
 
GLM_FUNC_DECL float unpackSnorm1x8 (uint8 p)
 First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. More...
 
GLM_FUNC_DECL vec2 unpackSnorm2x8 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm4x16 (uint64 p)
 First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL uvec4 unpackU3x10_1x2 (uint32 p)
 Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. More...
 
GLM_FUNC_DECL u16vec2 unpackUint2x16 (uint p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL u32vec2 unpackUint2x32 (uint64 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL u8vec2 unpackUint2x8 (uint16 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL u16vec4 unpackUint4x16 (uint64 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL u8vec4 unpackUint4x8 (uint32 p)
 Convert a packed integer into an integer vector. More...
 
template<typename floatType , length_t L, typename uintType , qualifier P>
GLM_FUNC_DECL vec< L, floatType, P > unpackUnorm (vec< L, uintType, P > const &v)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL float unpackUnorm1x16 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. More...
 
GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5 (uint16 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL float unpackUnorm1x8 (uint8 p)
 Convert a single 8-bit integer to a normalized floating-point value. More...
 
GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2 (uint8 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x4 (uint8 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x8 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1 (uint16 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x16 (uint64 p)
 First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x4 (uint16 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
+

Detailed Description

+

This extension provides a set of function to convert vertors to packed formats.

+

<glm/gtc/packing.hpp> need to be included to use these features.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint32 glm::packF2x11_1x10 (vec3 const & v)
+
+ +

First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.

+

Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. Then, the results are packed into the returned 32-bit unsigned integer.

+

The first vector component specifies the 11 least-significant bits of the result; the last component specifies the 10 most-significant bits.

+
See also
GLM_GTC_packing
+
+vec3 unpackF2x11_1x10(uint32 const & p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint32 glm::packF3x9_E1x5 (vec3 const & v)
+
+ +

First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.

+

Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. Then, the results are packed into the returned 32-bit unsigned integer.

+

The first vector component specifies the 11 least-significant bits of the result; the last component specifies the 10 most-significant bits.

+

packF3x9_E1x5 allows encoding into RGBE / RGB9E5 format

+
See also
GLM_GTC_packing
+
+vec3 unpackF3x9_E1x5(uint32 const & p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, uint16, P> glm::packHalf (vec< L, float, P > const & v)
+
+ +

Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification.

+

The first vector component specifies the 16 least-significant bits of the result; the forth component specifies the 16 most-significant bits.

+
See also
GLM_GTC_packing
+
+vec<L, float, P> unpackHalf(vec<L, uint16, P> const & p)
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packHalf1x16 (float v)
+
+ +

Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 16-bit floating-point representation found in the OpenGL Specification, and then packing this 16-bit value into a 16-bit unsigned integer.

+
See also
GLM_GTC_packing
+
+uint32 packHalf2x16(vec2 const & v)
+
+uint64 packHalf4x16(vec4 const & v)
+
+GLSL packHalf2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint64 glm::packHalf4x16 (vec4 const & v)
+
+ +

Returns an unsigned integer obtained by converting the components of a four-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these four 16-bit values into a 64-bit unsigned integer.

+

The first vector component specifies the 16 least-significant bits of the result; the forth component specifies the 16 most-significant bits.

+
See also
GLM_GTC_packing
+
+uint16 packHalf1x16(float const & v)
+
+uint32 packHalf2x16(vec2 const & v)
+
+GLSL packHalf2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint32 glm::packI3x10_1x2 (ivec4 const & v)
+
+ +

Returns an unsigned integer obtained by converting the components of a four-component signed integer vector to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer.

+

The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

+
See also
GLM_GTC_packing
+
+uint32 packI3x10_1x2(uvec4 const & v)
+
+uint32 packSnorm3x10_1x2(vec4 const & v)
+
+uint32 packUnorm3x10_1x2(vec4 const & v)
+
+ivec4 unpackI3x10_1x2(uint32 const & p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int glm::packInt2x16 (i16vec2 const & v)
+
+ +

Convert each component from an integer vector into a packed unsigned integer.

+
See also
GLM_GTC_packing
+
+i16vec2 unpackInt2x16(int p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int64 glm::packInt2x32 (i32vec2 const & v)
+
+ +

Convert each component from an integer vector into a packed unsigned integer.

+
See also
GLM_GTC_packing
+
+i32vec2 unpackInt2x32(int p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int16 glm::packInt2x8 (i8vec2 const & v)
+
+ +

Convert each component from an integer vector into a packed unsigned integer.

+
See also
GLM_GTC_packing
+
+i8vec2 unpackInt2x8(int16 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int64 glm::packInt4x16 (i16vec4 const & v)
+
+ +

Convert each component from an integer vector into a packed unsigned integer.

+
See also
GLM_GTC_packing
+
+i16vec4 unpackInt4x16(int64 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int32 glm::packInt4x8 (i8vec4 const & v)
+
+ +

Convert each component from an integer vector into a packed unsigned integer.

+
See also
GLM_GTC_packing
+
+i8vec4 unpackInt4x8(int32 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<4, T, P> glm::packRGBM (vec< 3, T, P > const & rgb)
+
+ +

Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification.

+

The first vector component specifies the 16 least-significant bits of the result; the forth component specifies the 16 most-significant bits.

+
See also
GLM_GTC_packing
+
+vec<3, T, P> unpackRGBM(vec<4, T, P> const & p)
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, intType, P> glm::packSnorm (vec< L, floatType, P > const & v)
+
+ +

Convert each component of the normalized floating-point vector into signed integer values.

+
See also
GLM_GTC_packing
+
+vec<L, floatType, P> unpackSnorm(vec<L, intType, P> const & p);
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packSnorm1x16 (float v)
+
+ +

First, converts the normalized floating-point value v into 16-bit integer value.

+

Then, the results are packed into the returned 16-bit unsigned integer.

+

The conversion to fixed point is done as follows: packSnorm1x8: round(clamp(s, -1, +1) * 32767.0)

+
See also
GLM_GTC_packing
+
+uint32 packSnorm2x16(vec2 const & v)
+
+uint64 packSnorm4x16(vec4 const & v)
+
+GLSL packSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint8 glm::packSnorm1x8 (float s)
+
+ +

First, converts the normalized floating-point value v into 8-bit integer value.

+

Then, the results are packed into the returned 8-bit unsigned integer.

+

The conversion to fixed point is done as follows: packSnorm1x8: round(clamp(s, -1, +1) * 127.0)

+
See also
GLM_GTC_packing
+
+uint16 packSnorm2x8(vec2 const & v)
+
+uint32 packSnorm4x8(vec4 const & v)
+
+GLSL packSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packSnorm2x8 (vec2 const & v)
+
+ +

First, converts each component of the normalized floating-point value v into 8-bit integer values.

+

Then, the results are packed into the returned 16-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packSnorm2x8: round(clamp(c, -1, +1) * 127.0)

+

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

+
See also
GLM_GTC_packing
+
+uint8 packSnorm1x8(float const & v)
+
+uint32 packSnorm4x8(vec4 const & v)
+
+GLSL packSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint32 glm::packSnorm3x10_1x2 (vec4 const & v)
+
+ +

First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values.

+

Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values. Then, the results are packed into the returned 32-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0) packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0)

+

The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

+
See also
GLM_GTC_packing
+
+vec4 unpackSnorm3x10_1x2(uint32 const & p)
+
+uint32 packUnorm3x10_1x2(vec4 const & v)
+
+uint32 packU3x10_1x2(uvec4 const & v)
+
+uint32 packI3x10_1x2(ivec4 const & v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint64 glm::packSnorm4x16 (vec4 const & v)
+
+ +

First, converts each component of the normalized floating-point value v into 16-bit integer values.

+

Then, the results are packed into the returned 64-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packSnorm2x8: round(clamp(c, -1, +1) * 32767.0)

+

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

+
See also
GLM_GTC_packing
+
+uint16 packSnorm1x16(float const & v)
+
+uint32 packSnorm2x16(vec2 const & v)
+
+GLSL packSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint32 glm::packU3x10_1x2 (uvec4 const & v)
+
+ +

Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer.

+

The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

+
See also
GLM_GTC_packing
+
+uint32 packI3x10_1x2(ivec4 const & v)
+
+uint32 packSnorm3x10_1x2(vec4 const & v)
+
+uint32 packUnorm3x10_1x2(vec4 const & v)
+
+ivec4 unpackU3x10_1x2(uint32 const & p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::packUint2x16 (u16vec2 const & v)
+
+ +

Convert each component from an integer vector into a packed unsigned integer.

+
See also
GLM_GTC_packing
+
+u16vec2 unpackUint2x16(uint p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint64 glm::packUint2x32 (u32vec2 const & v)
+
+ +

Convert each component from an integer vector into a packed unsigned integer.

+
See also
GLM_GTC_packing
+
+u32vec2 unpackUint2x32(int p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packUint2x8 (u8vec2 const & v)
+
+ +

Convert each component from an integer vector into a packed unsigned integer.

+
See also
GLM_GTC_packing
+
+u8vec2 unpackInt2x8(uint16 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint64 glm::packUint4x16 (u16vec4 const & v)
+
+ +

Convert each component from an integer vector into a packed unsigned integer.

+
See also
GLM_GTC_packing
+
+u16vec4 unpackUint4x16(uint64 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint32 glm::packUint4x8 (u8vec4 const & v)
+
+ +

Convert each component from an integer vector into a packed unsigned integer.

+
See also
GLM_GTC_packing
+
+u8vec4 unpackUint4x8(uint32 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, uintType, P> glm::packUnorm (vec< L, floatType, P > const & v)
+
+ +

Convert each component of the normalized floating-point vector into unsigned integer values.

+
See also
GLM_GTC_packing
+
+vec<L, floatType, P> unpackUnorm(vec<L, intType, P> const & p);
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packUnorm1x16 (float v)
+
+ +

First, converts the normalized floating-point value v into a 16-bit integer value.

+

Then, the results are packed into the returned 16-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packUnorm1x16: round(clamp(c, 0, +1) * 65535.0)

+
See also
GLM_GTC_packing
+
+uint16 packSnorm1x16(float const & v)
+
+uint64 packSnorm4x16(vec4 const & v)
+
+GLSL packUnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packUnorm1x5_1x6_1x5 (vec3 const & v)
+
+ +

Convert each component of the normalized floating-point vector into unsigned integer values.

+
See also
GLM_GTC_packing
+
+vec3 unpackUnorm1x5_1x6_1x5(uint16 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint8 glm::packUnorm1x8 (float v)
+
+ +

First, converts the normalized floating-point value v into a 8-bit integer value.

+

Then, the results are packed into the returned 8-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packUnorm1x8: round(clamp(c, 0, +1) * 255.0)

+
See also
GLM_GTC_packing
+
+uint16 packUnorm2x8(vec2 const & v)
+
+uint32 packUnorm4x8(vec4 const & v)
+
+GLSL packUnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint8 glm::packUnorm2x3_1x2 (vec3 const & v)
+
+ +

Convert each component of the normalized floating-point vector into unsigned integer values.

+
See also
GLM_GTC_packing
+
+vec3 unpackUnorm2x3_1x2(uint8 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint8 glm::packUnorm2x4 (vec2 const & v)
+
+ +

Convert each component of the normalized floating-point vector into unsigned integer values.

+
See also
GLM_GTC_packing
+
+vec2 unpackUnorm2x4(uint8 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packUnorm2x8 (vec2 const & v)
+
+ +

First, converts each component of the normalized floating-point value v into 8-bit integer values.

+

Then, the results are packed into the returned 16-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packUnorm2x8: round(clamp(c, 0, +1) * 255.0)

+

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

+
See also
GLM_GTC_packing
+
+uint8 packUnorm1x8(float const & v)
+
+uint32 packUnorm4x8(vec4 const & v)
+
+GLSL packUnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint32 glm::packUnorm3x10_1x2 (vec4 const & v)
+
+ +

First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values.

+

Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values. Then, the results are packed into the returned 32-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0) packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0)

+

The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

+
See also
GLM_GTC_packing
+
+vec4 unpackUnorm3x10_1x2(uint32 const & p)
+
+uint32 packUnorm3x10_1x2(vec4 const & v)
+
+uint32 packU3x10_1x2(uvec4 const & v)
+
+uint32 packI3x10_1x2(ivec4 const & v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packUnorm3x5_1x1 (vec4 const & v)
+
+ +

Convert each component of the normalized floating-point vector into unsigned integer values.

+
See also
GLM_GTC_packing
+
+vec4 unpackUnorm3x5_1x1(uint16 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint64 glm::packUnorm4x16 (vec4 const & v)
+
+ +

First, converts each component of the normalized floating-point value v into 16-bit integer values.

+

Then, the results are packed into the returned 64-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packUnorm4x16: round(clamp(c, 0, +1) * 65535.0)

+

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

+
See also
GLM_GTC_packing
+
+uint16 packUnorm1x16(float const & v)
+
+uint32 packUnorm2x16(vec2 const & v)
+
+GLSL packUnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packUnorm4x4 (vec4 const & v)
+
+ +

Convert each component of the normalized floating-point vector into unsigned integer values.

+
See also
GLM_GTC_packing
+
+vec4 unpackUnorm4x4(uint16 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec3 glm::unpackF2x11_1x10 (uint32 p)
+
+ +

First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .

+

Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+uint32 packF2x11_1x10(vec3 const & v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec3 glm::unpackF3x9_E1x5 (uint32 p)
+
+ +

First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .

+

Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+

unpackF3x9_E1x5 allows decoding RGBE / RGB9E5 data

+
See also
GLM_GTC_packing
+
+uint32 packF3x9_E1x5(vec3 const & v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, float, P> glm::unpackHalf (vec< L, uint16, P > const & p)
+
+ +

Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.

+

The first component of the vector is obtained from the 16 least-significant bits of v; the forth component is obtained from the 16 most-significant bits of v.

+
See also
GLM_GTC_packing
+
+vec<L, uint16, P> packHalf(vec<L, float, P> const & v)
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL float glm::unpackHalf1x16 (uint16 v)
+
+ +

Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, interpreted as a 16-bit floating-point number according to the OpenGL Specification, and converting it to 32-bit floating-point values.

+
See also
GLM_GTC_packing
+
+vec2 unpackHalf2x16(uint32 const & v)
+
+vec4 unpackHalf4x16(uint64 const & v)
+
+GLSL unpackHalf2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackHalf4x16 (uint64 p)
+
+ +

Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values.

+

The first component of the vector is obtained from the 16 least-significant bits of v; the forth component is obtained from the 16 most-significant bits of v.

+
See also
GLM_GTC_packing
+
+float unpackHalf1x16(uint16 const & v)
+
+vec2 unpackHalf2x16(uint32 const & v)
+
+GLSL unpackHalf2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL ivec4 glm::unpackI3x10_1x2 (uint32 p)
+
+ +

Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers.

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+uint32 packU3x10_1x2(uvec4 const & v)
+
+vec4 unpackSnorm3x10_1x2(uint32 const & p);
+
+uvec4 unpackI3x10_1x2(uint32 const & p);
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL i16vec2 glm::unpackInt2x16 (int p)
+
+ +

Convert a packed integer into an integer vector.

+
See also
GLM_GTC_packing
+
+int packInt2x16(i16vec2 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL i32vec2 glm::unpackInt2x32 (int64 p)
+
+ +

Convert a packed integer into an integer vector.

+
See also
GLM_GTC_packing
+
+int packInt2x16(i32vec2 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL i8vec2 glm::unpackInt2x8 (int16 p)
+
+ +

Convert a packed integer into an integer vector.

+
See also
GLM_GTC_packing
+
+int16 packInt2x8(i8vec2 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL i16vec4 glm::unpackInt4x16 (int64 p)
+
+ +

Convert a packed integer into an integer vector.

+
See also
GLM_GTC_packing
+
+int64 packInt4x16(i16vec4 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL i8vec4 glm::unpackInt4x8 (int32 p)
+
+ +

Convert a packed integer into an integer vector.

+
See also
GLM_GTC_packing
+
+int32 packInt2x8(i8vec4 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::unpackRGBM (vec< 4, T, P > const & rgbm)
+
+ +

Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.

+

The first component of the vector is obtained from the 16 least-significant bits of v; the forth component is obtained from the 16 most-significant bits of v.

+
See also
GLM_GTC_packing
+
+vec<4, T, P> packRGBM(vec<3, float, P> const & v)
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, floatType, P> glm::unpackSnorm (vec< L, intType, P > const & v)
+
+ +

Convert a packed integer to a normalized floating-point vector.

+
See also
GLM_GTC_packing
+
+vec<L, intType, P> packSnorm(vec<L, floatType, P> const & v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL float glm::unpackSnorm1x16 (uint16 p)
+
+ +

First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned scalar.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm1x16: clamp(f / 32767.0, -1, +1)

+
See also
GLM_GTC_packing
+
+vec2 unpackSnorm2x16(uint32 p)
+
+vec4 unpackSnorm4x16(uint64 p)
+
+GLSL unpackSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL float glm::unpackSnorm1x8 (uint8 p)
+
+ +

First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.

+

Then, the value is converted to a normalized floating-point value to generate the returned scalar.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm1x8: clamp(f / 127.0, -1, +1)

+
See also
GLM_GTC_packing
+
+vec2 unpackSnorm2x8(uint16 p)
+
+vec4 unpackSnorm4x8(uint32 p)
+
+GLSL unpackSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec2 glm::unpackSnorm2x8 (uint16 p)
+
+ +

First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm2x8: clamp(f / 127.0, -1, +1)

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+float unpackSnorm1x8(uint8 p)
+
+vec4 unpackSnorm4x8(uint32 p)
+
+GLSL unpackSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackSnorm3x10_1x2 (uint32 p)
+
+ +

First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1) unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1)

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+uint32 packSnorm3x10_1x2(vec4 const & v)
+
+vec4 unpackUnorm3x10_1x2(uint32 const & p))
+
+uvec4 unpackI3x10_1x2(uint32 const & p)
+
+uvec4 unpackU3x10_1x2(uint32 const & p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackSnorm4x16 (uint64 p)
+
+ +

First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm4x16: clamp(f / 32767.0, -1, +1)

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+float unpackSnorm1x16(uint16 p)
+
+vec2 unpackSnorm2x16(uint32 p)
+
+GLSL unpackSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uvec4 glm::unpackU3x10_1x2 (uint32 p)
+
+ +

Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers.

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+uint32 packU3x10_1x2(uvec4 const & v)
+
+vec4 unpackSnorm3x10_1x2(uint32 const & p);
+
+uvec4 unpackI3x10_1x2(uint32 const & p);
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL u16vec2 glm::unpackUint2x16 (uint p)
+
+ +

Convert a packed integer into an integer vector.

+
See also
GLM_GTC_packing
+
+uint packUint2x16(u16vec2 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL u32vec2 glm::unpackUint2x32 (uint64 p)
+
+ +

Convert a packed integer into an integer vector.

+
See also
GLM_GTC_packing
+
+int packUint2x16(u32vec2 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL u8vec2 glm::unpackUint2x8 (uint16 p)
+
+ +

Convert a packed integer into an integer vector.

+
See also
GLM_GTC_packing
+
+uint16 packInt2x8(u8vec2 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL u16vec4 glm::unpackUint4x16 (uint64 p)
+
+ +

Convert a packed integer into an integer vector.

+
See also
GLM_GTC_packing
+
+uint64 packUint4x16(u16vec4 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL u8vec4 glm::unpackUint4x8 (uint32 p)
+
+ +

Convert a packed integer into an integer vector.

+
See also
GLM_GTC_packing
+
+uint32 packUint4x8(u8vec2 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, floatType, P> glm::unpackUnorm (vec< L, uintType, P > const & v)
+
+ +

Convert a packed integer to a normalized floating-point vector.

+
See also
GLM_GTC_packing
+
+vec<L, intType, P> packUnorm(vec<L, floatType, P> const & v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL float glm::unpackUnorm1x16 (uint16 p)
+
+ +

First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.

+

Then, the value is converted to a normalized floating-point value to generate the returned scalar.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm1x16: f / 65535.0

+
See also
GLM_GTC_packing
+
+vec2 unpackUnorm2x16(uint32 p)
+
+vec4 unpackUnorm4x16(uint64 p)
+
+GLSL unpackUnorm2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec3 glm::unpackUnorm1x5_1x6_1x5 (uint16 p)
+
+ +

Convert a packed integer to a normalized floating-point vector.

+
See also
GLM_GTC_packing
+
+uint16 packUnorm1x5_1x6_1x5(vec3 const & v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL float glm::unpackUnorm1x8 (uint8 p)
+
+ +

Convert a single 8-bit integer to a normalized floating-point value.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0

+
See also
GLM_GTC_packing
+
+vec2 unpackUnorm2x8(uint16 p)
+
+vec4 unpackUnorm4x8(uint32 p)
+
+GLSL unpackUnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec3 glm::unpackUnorm2x3_1x2 (uint8 p)
+
+ +

Convert a packed integer to a normalized floating-point vector.

+
See also
GLM_GTC_packing
+
+uint8 packUnorm2x3_1x2(vec3 const & v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec2 glm::unpackUnorm2x4 (uint8 p)
+
+ +

Convert a packed integer to a normalized floating-point vector.

+
See also
GLM_GTC_packing
+
+uint8 packUnorm2x4(vec2 const & v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec2 glm::unpackUnorm2x8 (uint16 p)
+
+ +

First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+float unpackUnorm1x8(uint8 v)
+
+vec4 unpackUnorm4x8(uint32 p)
+
+GLSL unpackUnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackUnorm3x10_1x2 (uint32 p)
+
+ +

First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1) unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1)

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+uint32 packSnorm3x10_1x2(vec4 const & v)
+
+vec4 unpackInorm3x10_1x2(uint32 const & p))
+
+uvec4 unpackI3x10_1x2(uint32 const & p)
+
+uvec4 unpackU3x10_1x2(uint32 const & p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackUnorm3x5_1x1 (uint16 p)
+
+ +

Convert a packed integer to a normalized floating-point vector.

+
See also
GLM_GTC_packing
+
+uint16 packUnorm3x5_1x1(vec4 const & v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackUnorm4x16 (uint64 p)
+
+ +

First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnormx4x16: f / 65535.0

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+float unpackUnorm1x16(uint16 p)
+
+vec2 unpackUnorm2x16(uint32 p)
+
+GLSL unpackUnorm2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackUnorm4x4 (uint16 p)
+
+ +

Convert a packed integer to a normalized floating-point vector.

+
See also
GLM_GTC_packing
+
+uint16 packUnorm4x4(vec4 const & v)
+ +
+
+
+ + + + diff --git a/doc/api/a00174.html b/doc/api/a00174.html new file mode 100644 index 00000000..57ce84e5 --- /dev/null +++ b/doc/api/a00174.html @@ -0,0 +1,1112 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_quaternion + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_quaternion
+
+
+ +

Defines a templated quaternion type and several quaternion operations. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL T angle (tquat< T, P > const &x)
 Returns the quaternion rotation angle. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > angleAxis (T const &angle, vec< 3, T, P > const &axis)
 Build a quaternion from an angle and a normalized axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > axis (tquat< T, P > const &x)
 Returns the q rotation axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > conjugate (tquat< T, P > const &q)
 Returns the q conjugate. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T dot (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ... More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, bool, P > equal (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns the component-wise comparison of result x == y. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > eulerAngles (tquat< T, P > const &x)
 Returns euler angles, pitch as x, yaw as y, roll as z. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, bool, P > greaterThan (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns the component-wise comparison of result x > y. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, bool, P > greaterThanEqual (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns the component-wise comparison of result x >= y. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > inverse (tquat< T, P > const &q)
 Returns the q inverse. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, bool, P > isinf (tquat< T, P > const &x)
 Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, bool, P > isnan (tquat< T, P > const &x)
 Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T length (tquat< T, P > const &q)
 Returns the length of the quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > lerp (tquat< T, P > const &x, tquat< T, P > const &y, T a)
 Linear interpolation of two quaternions. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, bool, P > lessThan (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns the component-wise comparison result of x < y. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, bool, P > lessThanEqual (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns the component-wise comparison of result x <= y. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > mat3_cast (tquat< T, P > const &x)
 Converts a quaternion to a 3 * 3 matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > mat4_cast (tquat< T, P > const &x)
 Converts a quaternion to a 4 * 4 matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > mix (tquat< T, P > const &x, tquat< T, P > const &y, T a)
 Spherical linear interpolation of two quaternions. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > normalize (tquat< T, P > const &q)
 Returns the normalized quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, bool, P > notEqual (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns the component-wise comparison of result x != y. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T pitch (tquat< T, P > const &x)
 Returns pitch value of euler angles expressed in radians. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > quat_cast (mat< 3, 3, T, P > const &x)
 Converts a 3 * 3 matrix to a quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > quat_cast (mat< 4, 4, T, P > const &x)
 Converts a 4 * 4 matrix to a quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T roll (tquat< T, P > const &x)
 Returns roll value of euler angles expressed in radians. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > rotate (tquat< T, P > const &q, T const &angle, vec< 3, T, P > const &axis)
 Rotates a quaternion from a vector of 3 components axis and an angle. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > slerp (tquat< T, P > const &x, tquat< T, P > const &y, T a)
 Spherical linear interpolation of two quaternions. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T yaw (tquat< T, P > const &x)
 Returns yaw value of euler angles expressed in radians. More...
 
+

Detailed Description

+

Defines a templated quaternion type and several quaternion operations.

+

<glm/gtc/quaternion.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::angle (tquat< T, P > const & x)
+
+ +

Returns the quaternion rotation angle.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::angleAxis (T const & angle,
vec< 3, T, P > const & axis 
)
+
+ +

Build a quaternion from an angle and a normalized axis.

+
Parameters
+ + + +
angleAngle expressed in radians.
axisAxis of the quaternion, must be normalized.
+
+
+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::axis (tquat< T, P > const & x)
+
+ +

Returns the q rotation axis.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::conjugate (tquat< T, P > const & q)
+
+ +

Returns the q conjugate.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::dot (tquat< T, P > const & x,
tquat< T, P > const & y 
)
+
+ +

Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, bool, P> glm::equal (tquat< T, P > const & x,
tquat< T, P > const & y 
)
+
+ +

Returns the component-wise comparison of result x == y.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::eulerAngles (tquat< T, P > const & x)
+
+ +

Returns euler angles, pitch as x, yaw as y, roll as z.

+

The result is expressed in radians.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, bool, P> glm::greaterThan (tquat< T, P > const & x,
tquat< T, P > const & y 
)
+
+ +

Returns the component-wise comparison of result x > y.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, bool, P> glm::greaterThanEqual (tquat< T, P > const & x,
tquat< T, P > const & y 
)
+
+ +

Returns the component-wise comparison of result x >= y.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::inverse (tquat< T, P > const & q)
+
+ +

Returns the q inverse.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<4, bool, P> glm::isinf (tquat< T, P > const & x)
+
+ +

Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations.

+

Returns false otherwise, including for implementations with no infinity representations.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<4, bool, P> glm::isnan (tquat< T, P > const & x)
+
+ +

Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations.

+

Returns false otherwise, including for implementations with no NaN representations.

+

/!\ When using compiler fast math, this function may fail.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::length (tquat< T, P > const & q)
+
+ +

Returns the length of the quaternion.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::lerp (tquat< T, P > const & x,
tquat< T, P > const & y,
a 
)
+
+ +

Linear interpolation of two quaternions.

+

The interpolation is oriented.

+
Parameters
+ + + + +
xA quaternion
yA quaternion
aInterpolation factor. The interpolation is defined in the range [0, 1].
+
+
+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, bool, P> glm::lessThan (tquat< T, P > const & x,
tquat< T, P > const & y 
)
+
+ +

Returns the component-wise comparison result of x < y.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, bool, P> glm::lessThanEqual (tquat< T, P > const & x,
tquat< T, P > const & y 
)
+
+ +

Returns the component-wise comparison of result x <= y.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, P> glm::mat3_cast (tquat< T, P > const & x)
+
+ +

Converts a quaternion to a 3 * 3 matrix.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +

Referenced by glm::toMat3().

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, P> glm::mat4_cast (tquat< T, P > const & x)
+
+ +

Converts a quaternion to a 4 * 4 matrix.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +

Referenced by glm::toMat4().

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::mix (tquat< T, P > const & x,
tquat< T, P > const & y,
a 
)
+
+ +

Spherical linear interpolation of two quaternions.

+

The interpolation is oriented and the rotation is performed at constant speed. For short path spherical linear interpolation, use the slerp function.

+
Parameters
+ + + + +
xA quaternion
yA quaternion
aInterpolation factor. The interpolation is defined beyond the range [0, 1].
+
+
+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
- slerp(tquat<T, P> const & x, tquat<T, P> const & y, T const & a)
+
+GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::normalize (tquat< T, P > const & q)
+
+ +

Returns the normalized quaternion.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, bool, P> glm::notEqual (tquat< T, P > const & x,
tquat< T, P > const & y 
)
+
+ +

Returns the component-wise comparison of result x != y.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::pitch (tquat< T, P > const & x)
+
+ +

Returns pitch value of euler angles expressed in radians.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::quat_cast (mat< 3, 3, T, P > const & x)
+
+ +

Converts a 3 * 3 matrix to a quaternion.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +

Referenced by glm::toQuat().

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::quat_cast (mat< 4, 4, T, P > const & x)
+
+ +

Converts a 4 * 4 matrix to a quaternion.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::roll (tquat< T, P > const & x)
+
+ +

Returns roll value of euler angles expressed in radians.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::rotate (tquat< T, P > const & q,
T const & angle,
vec< 3, T, P > const & axis 
)
+
+ +

Rotates a quaternion from a vector of 3 components axis and an angle.

+
Parameters
+ + + + +
qSource orientation
angleAngle expressed in radians.
axisAxis of the rotation
+
+
+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::slerp (tquat< T, P > const & x,
tquat< T, P > const & y,
a 
)
+
+ +

Spherical linear interpolation of two quaternions.

+

The interpolation always take the short path and the rotation is performed at constant speed.

+
Parameters
+ + + + +
xA quaternion
yA quaternion
aInterpolation factor. The interpolation is defined beyond the range [0, 1].
+
+
+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::yaw (tquat< T, P > const & x)
+
+ +

Returns yaw value of euler angles expressed in radians.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+
+ + + + diff --git a/doc/api/a00175.html b/doc/api/a00175.html new file mode 100644 index 00000000..24f8e223 --- /dev/null +++ b/doc/api/a00175.html @@ -0,0 +1,319 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_random + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Generate random number from various distribution methods. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > ballRand (T Radius)
 Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius. More...
 
template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > circularRand (T Radius)
 Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius. More...
 
template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > diskRand (T Radius)
 Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius. More...
 
template<typename genType >
GLM_FUNC_DECL genType gaussRand (genType Mean, genType Deviation)
 Generate random numbers in the interval [Min, Max], according a gaussian distribution. More...
 
template<typename genType >
GLM_FUNC_DECL genType linearRand (genType Min, genType Max)
 Generate random numbers in the interval [Min, Max], according a linear distribution. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > linearRand (vec< L, T, P > const &Min, vec< L, T, P > const &Max)
 Generate random numbers in the interval [Min, Max], according a linear distribution. More...
 
template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > sphericalRand (T Radius)
 Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius. More...
 
+

Detailed Description

+

Generate random number from various distribution methods.

+

<glm/gtc/random.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, defaultp> glm::ballRand (Radius)
+
+ +

Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius.

+
See also
GLM_GTC_random
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<2, T, defaultp> glm::circularRand (Radius)
+
+ +

Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius.

+
See also
GLM_GTC_random
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<2, T, defaultp> glm::diskRand (Radius)
+
+ +

Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius.

+
See also
GLM_GTC_random
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::gaussRand (genType Mean,
genType Deviation 
)
+
+ +

Generate random numbers in the interval [Min, Max], according a gaussian distribution.

+
See also
GLM_GTC_random
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::linearRand (genType Min,
genType Max 
)
+
+ +

Generate random numbers in the interval [Min, Max], according a linear distribution.

+
Parameters
+ + + +
MinMinimum value included in the sampling
MaxMaximum value included in the sampling
+
+
+
Template Parameters
+ + +
genTypeValue type. Currently supported: float or double scalars.
+
+
+
See also
GLM_GTC_random
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::linearRand (vec< L, T, P > const & Min,
vec< L, T, P > const & Max 
)
+
+ +

Generate random numbers in the interval [Min, Max], according a linear distribution.

+
Parameters
+ + + +
MinMinimum value included in the sampling
MaxMaximum value included in the sampling
+
+
+
Template Parameters
+ + +
TValue type. Currently supported: float or double.
+
+
+
See also
GLM_GTC_random
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, defaultp> glm::sphericalRand (Radius)
+
+ +

Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius.

+
See also
GLM_GTC_random
+ +
+
+
+ + + + diff --git a/doc/api/a00176.html b/doc/api/a00176.html new file mode 100644 index 00000000..11187563 --- /dev/null +++ b/doc/api/a00176.html @@ -0,0 +1,459 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_reciprocal + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_reciprocal
+
+
+ +

Define secant, cosecant and cotangent functions. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType acot (genType x)
 Inverse cotangent function. More...
 
template<typename genType >
GLM_FUNC_DECL genType acoth (genType x)
 Inverse cotangent hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType acsc (genType x)
 Inverse cosecant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType acsch (genType x)
 Inverse cosecant hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType asec (genType x)
 Inverse secant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType asech (genType x)
 Inverse secant hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType cot (genType angle)
 Cotangent function. More...
 
template<typename genType >
GLM_FUNC_DECL genType coth (genType angle)
 Cotangent hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType csc (genType angle)
 Cosecant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType csch (genType angle)
 Cosecant hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType sec (genType angle)
 Secant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType sech (genType angle)
 Secant hyperbolic function. More...
 
+

Detailed Description

+

Define secant, cosecant and cotangent functions.

+

<glm/gtc/reciprocal.hpp> need to be included to use these features.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::acot (genType x)
+
+ +

Inverse cotangent function.

+
Returns
Return an angle expressed in radians.
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::acoth (genType x)
+
+ +

Inverse cotangent hyperbolic function.

+
Returns
Return an angle expressed in radians.
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::acsc (genType x)
+
+ +

Inverse cosecant function.

+
Returns
Return an angle expressed in radians.
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::acsch (genType x)
+
+ +

Inverse cosecant hyperbolic function.

+
Returns
Return an angle expressed in radians.
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::asec (genType x)
+
+ +

Inverse secant function.

+
Returns
Return an angle expressed in radians.
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::asech (genType x)
+
+ +

Inverse secant hyperbolic function.

+
Returns
Return an angle expressed in radians.
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::cot (genType angle)
+
+ +

Cotangent function.

+

adjacent / opposite or 1 / tan(x)

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::coth (genType angle)
+
+ +

Cotangent hyperbolic function.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::csc (genType angle)
+
+ +

Cosecant function.

+

hypotenuse / opposite or 1 / sin(x)

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::csch (genType angle)
+
+ +

Cosecant hyperbolic function.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::sec (genType angle)
+
+ +

Secant function.

+

hypotenuse / adjacent or 1 / cos(x)

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::sech (genType angle)
+
+ +

Secant hyperbolic function.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+
+ + + + diff --git a/doc/api/a00177.html b/doc/api/a00177.html new file mode 100644 index 00000000..1b39219e --- /dev/null +++ b/doc/api/a00177.html @@ -0,0 +1,655 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_round + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

rounding value to specific boundings +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType ceilMultiple (genType Source, genType Multiple)
 Higher multiple number of Source. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > ceilMultiple (vec< L, T, P > const &Source, vec< L, T, P > const &Multiple)
 Higher multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType ceilPowerOfTwo (genIUType Value)
 Return the power of two number which value is just higher the input value, round up to a power of two. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > ceilPowerOfTwo (vec< L, T, P > const &value)
 Return the power of two number which value is just higher the input value, round up to a power of two. More...
 
template<typename genType >
GLM_FUNC_DECL genType floorMultiple (genType Source, genType Multiple)
 Lower multiple number of Source. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > floorMultiple (vec< L, T, P > const &Source, vec< L, T, P > const &Multiple)
 Lower multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType floorPowerOfTwo (genIUType Value)
 Return the power of two number which value is just lower the input value, round down to a power of two. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > floorPowerOfTwo (vec< L, T, P > const &value)
 Return the power of two number which value is just lower the input value, round down to a power of two. More...
 
template<typename genIUType >
GLM_FUNC_DECL bool isMultiple (genIUType Value, genIUType Multiple)
 Return true if the 'Value' is a multiple of 'Multiple'. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > isMultiple (vec< L, T, P > const &Value, T Multiple)
 Return true if the 'Value' is a multiple of 'Multiple'. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > isMultiple (vec< L, T, P > const &Value, vec< L, T, P > const &Multiple)
 Return true if the 'Value' is a multiple of 'Multiple'. More...
 
template<typename genIUType >
GLM_FUNC_DECL bool isPowerOfTwo (genIUType Value)
 Return true if the value is a power of two number. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > isPowerOfTwo (vec< L, T, P > const &value)
 Return true if the value is a power of two number. More...
 
template<typename genType >
GLM_FUNC_DECL genType roundMultiple (genType Source, genType Multiple)
 Lower multiple number of Source. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > roundMultiple (vec< L, T, P > const &Source, vec< L, T, P > const &Multiple)
 Lower multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType roundPowerOfTwo (genIUType Value)
 Return the power of two number which value is the closet to the input value. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > roundPowerOfTwo (vec< L, T, P > const &value)
 Return the power of two number which value is the closet to the input value. More...
 
+

Detailed Description

+

rounding value to specific boundings

+

<glm/gtc/round.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::ceilMultiple (genType Source,
genType Multiple 
)
+
+ +

Higher multiple number of Source.

+
Template Parameters
+ + +
genTypeFloating-point or integer scalar or vector types.
+
+
+
Parameters
+ + +
MultipleMust be a null or positive value
+
+
+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::ceilMultiple (vec< L, T, P > const & Source,
vec< L, T, P > const & Multiple 
)
+
+ +

Higher multiple number of Source.

+
Template Parameters
+ + +
genTypeFloating-point or integer scalar or vector types.
+
+
+
Parameters
+ + +
MultipleMust be a null or positive value
+
+
+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genIUType glm::ceilPowerOfTwo (genIUType Value)
+
+ +

Return the power of two number which value is just higher the input value, round up to a power of two.

+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::ceilPowerOfTwo (vec< L, T, P > const & value)
+
+ +

Return the power of two number which value is just higher the input value, round up to a power of two.

+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::floorMultiple (genType Source,
genType Multiple 
)
+
+ +

Lower multiple number of Source.

+
Template Parameters
+ + +
genTypeFloating-point or integer scalar or vector types.
+
+
+
Parameters
+ + +
MultipleMust be a null or positive value
+
+
+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::floorMultiple (vec< L, T, P > const & Source,
vec< L, T, P > const & Multiple 
)
+
+ +

Lower multiple number of Source.

+
Template Parameters
+ + +
genTypeFloating-point or integer scalar or vector types.
+
+
+
Parameters
+ + +
MultipleMust be a null or positive value
+
+
+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genIUType glm::floorPowerOfTwo (genIUType Value)
+
+ +

Return the power of two number which value is just lower the input value, round down to a power of two.

+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::floorPowerOfTwo (vec< L, T, P > const & value)
+
+ +

Return the power of two number which value is just lower the input value, round down to a power of two.

+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isMultiple (genIUType Value,
genIUType Multiple 
)
+
+ +

Return true if the 'Value' is a multiple of 'Multiple'.

+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, bool, P> glm::isMultiple (vec< L, T, P > const & Value,
Multiple 
)
+
+ +

Return true if the 'Value' is a multiple of 'Multiple'.

+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, bool, P> glm::isMultiple (vec< L, T, P > const & Value,
vec< L, T, P > const & Multiple 
)
+
+ +

Return true if the 'Value' is a multiple of 'Multiple'.

+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL bool glm::isPowerOfTwo (genIUType Value)
+
+ +

Return true if the value is a power of two number.

+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, bool, P> glm::isPowerOfTwo (vec< L, T, P > const & value)
+
+ +

Return true if the value is a power of two number.

+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::roundMultiple (genType Source,
genType Multiple 
)
+
+ +

Lower multiple number of Source.

+
Template Parameters
+ + +
genTypeFloating-point or integer scalar or vector types.
+
+
+
Parameters
+ + +
MultipleMust be a null or positive value
+
+
+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::roundMultiple (vec< L, T, P > const & Source,
vec< L, T, P > const & Multiple 
)
+
+ +

Lower multiple number of Source.

+
Template Parameters
+ + +
genTypeFloating-point or integer scalar or vector types.
+
+
+
Parameters
+ + +
MultipleMust be a null or positive value
+
+
+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genIUType glm::roundPowerOfTwo (genIUType Value)
+
+ +

Return the power of two number which value is the closet to the input value.

+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::roundPowerOfTwo (vec< L, T, P > const & value)
+
+ +

Return the power of two number which value is the closet to the input value.

+
See also
GLM_GTC_round
+ +
+
+
+ + + + diff --git a/doc/api/a00178.html b/doc/api/a00178.html new file mode 100644 index 00000000..a8ed1ce3 --- /dev/null +++ b/doc/api/a00178.html @@ -0,0 +1,794 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_type_aligned + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_type_aligned
+
+
+ +

Aligned types. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

+typedef aligned_highp_bvec1 aligned_bvec1
 1 component vector of boolean.
 
+typedef aligned_highp_bvec2 aligned_bvec2
 2 components vector of boolean.
 
+typedef aligned_highp_bvec3 aligned_bvec3
 3 components vector of boolean.
 
+typedef aligned_highp_bvec4 aligned_bvec4
 4 components vector of boolean.
 
+typedef aligned_highp_dvec1 aligned_dvec1
 1 component vector of double-qualifier floating-point numbers.
 
+typedef aligned_highp_dvec2 aligned_dvec2
 2 components vector of double-qualifier floating-point numbers.
 
+typedef aligned_highp_dvec3 aligned_dvec3
 3 components vector of double-qualifier floating-point numbers.
 
+typedef aligned_highp_dvec4 aligned_dvec4
 4 components vector of double-qualifier floating-point numbers.
 
typedef vec< 2, bool, aligned_highp > aligned_highp_bvec2
 2 components vector of high qualifier bool numbers. More...
 
+typedef vec< 3, bool, aligned_highp > aligned_highp_bvec3
 3 components vector of high qualifier bool numbers.
 
+typedef vec< 4, bool, aligned_highp > aligned_highp_bvec4
 4 components vector of high qualifier bool numbers.
 
typedef vec< 2, double, aligned_highp > aligned_highp_dvec2
 2 components vector of high double-qualifier floating-point numbers. More...
 
typedef vec< 3, double, aligned_highp > aligned_highp_dvec3
 3 components vector of high double-qualifier floating-point numbers. More...
 
+typedef vec< 4, double, aligned_highp > aligned_highp_dvec4
 4 components vector of high double-qualifier floating-point numbers.
 
typedef vec< 2, int, aligned_highp > aligned_highp_ivec2
 2 components vector of high qualifier signed integer numbers. More...
 
typedef vec< 3, int, aligned_highp > aligned_highp_ivec3
 3 components vector of high qualifier signed integer numbers. More...
 
+typedef vec< 4, int, aligned_highp > aligned_highp_ivec4
 4 components vector of high qualifier signed integer numbers.
 
typedef vec< 2, uint, aligned_highp > aligned_highp_uvec2
 2 components vector of high qualifier unsigned integer numbers. More...
 
typedef vec< 3, uint, aligned_highp > aligned_highp_uvec3
 3 components vector of high qualifier unsigned integer numbers. More...
 
+typedef vec< 4, uint, aligned_highp > aligned_highp_uvec4
 4 components vector of high qualifier unsigned integer numbers.
 
typedef vec< 2, float, aligned_highp > aligned_highp_vec2
 2 components vector of high single-qualifier floating-point numbers. More...
 
typedef vec< 3, float, aligned_highp > aligned_highp_vec3
 3 components vector of high single-qualifier floating-point numbers. More...
 
+typedef vec< 4, float, aligned_highp > aligned_highp_vec4
 4 components vector of high single-qualifier floating-point numbers.
 
+typedef aligned_highp_ivec1 aligned_ivec1
 1 component vector of signed integer numbers.
 
+typedef aligned_highp_ivec2 aligned_ivec2
 2 components vector of signed integer numbers.
 
+typedef aligned_highp_ivec3 aligned_ivec3
 3 components vector of signed integer numbers.
 
+typedef aligned_highp_ivec4 aligned_ivec4
 4 components vector of signed integer numbers.
 
typedef vec< 2, bool, aligned_lowp > aligned_lowp_bvec2
 2 components vector of low qualifier bool numbers. More...
 
+typedef vec< 3, bool, aligned_lowp > aligned_lowp_bvec3
 3 components vector of low qualifier bool numbers.
 
+typedef vec< 4, bool, aligned_lowp > aligned_lowp_bvec4
 4 components vector of low qualifier bool numbers.
 
typedef vec< 2, double, aligned_lowp > aligned_lowp_dvec2
 2 components vector of low double-qualifier floating-point numbers. More...
 
typedef vec< 3, double, aligned_lowp > aligned_lowp_dvec3
 3 components vector of low double-qualifier floating-point numbers. More...
 
+typedef vec< 4, double, aligned_lowp > aligned_lowp_dvec4
 4 components vector of low double-qualifier floating-point numbers.
 
typedef vec< 2, int, aligned_lowp > aligned_lowp_ivec2
 2 components vector of low qualifier signed integer numbers. More...
 
typedef vec< 3, int, aligned_lowp > aligned_lowp_ivec3
 3 components vector of low qualifier signed integer numbers. More...
 
+typedef vec< 4, int, aligned_lowp > aligned_lowp_ivec4
 4 components vector of low qualifier signed integer numbers.
 
typedef vec< 2, uint, aligned_lowp > aligned_lowp_uvec2
 2 components vector of low qualifier unsigned integer numbers. More...
 
typedef vec< 3, uint, aligned_lowp > aligned_lowp_uvec3
 3 components vector of low qualifier unsigned integer numbers. More...
 
+typedef vec< 4, uint, aligned_lowp > aligned_lowp_uvec4
 4 components vector of low qualifier unsigned integer numbers.
 
typedef vec< 2, float, aligned_lowp > aligned_lowp_vec2
 2 components vector of low single-qualifier floating-point numbers. More...
 
typedef vec< 3, float, aligned_lowp > aligned_lowp_vec3
 3 components vector of low single-qualifier floating-point numbers. More...
 
+typedef vec< 4, float, aligned_lowp > aligned_lowp_vec4
 4 components vector of low single-qualifier floating-point numbers.
 
typedef vec< 2, bool, aligned_mediump > aligned_mediump_bvec2
 2 components vector of medium qualifier bool numbers. More...
 
+typedef vec< 3, bool, aligned_mediump > aligned_mediump_bvec3
 3 components vector of medium qualifier bool numbers.
 
+typedef vec< 4, bool, aligned_mediump > aligned_mediump_bvec4
 4 components vector of medium qualifier bool numbers.
 
typedef vec< 2, double, aligned_mediump > aligned_mediump_dvec2
 2 components vector of medium double-qualifier floating-point numbers. More...
 
typedef vec< 3, double, aligned_mediump > aligned_mediump_dvec3
 3 components vector of medium double-qualifier floating-point numbers. More...
 
+typedef vec< 4, double, aligned_mediump > aligned_mediump_dvec4
 4 components vector of medium double-qualifier floating-point numbers.
 
typedef vec< 2, int, aligned_mediump > aligned_mediump_ivec2
 2 components vector of medium qualifier signed integer numbers. More...
 
typedef vec< 3, int, aligned_mediump > aligned_mediump_ivec3
 3 components vector of medium qualifier signed integer numbers. More...
 
+typedef vec< 4, int, aligned_mediump > aligned_mediump_ivec4
 4 components vector of medium qualifier signed integer numbers.
 
typedef vec< 2, uint, aligned_mediump > aligned_mediump_uvec2
 2 components vector of medium qualifier unsigned integer numbers. More...
 
typedef vec< 3, uint, aligned_mediump > aligned_mediump_uvec3
 3 components vector of medium qualifier unsigned integer numbers. More...
 
+typedef vec< 4, uint, aligned_mediump > aligned_mediump_uvec4
 4 components vector of medium qualifier unsigned integer numbers.
 
typedef vec< 2, float, aligned_mediump > aligned_mediump_vec2
 2 components vector of medium single-qualifier floating-point numbers. More...
 
typedef vec< 3, float, aligned_mediump > aligned_mediump_vec3
 3 components vector of medium single-qualifier floating-point numbers. More...
 
+typedef vec< 4, float, aligned_mediump > aligned_mediump_vec4
 4 components vector of medium single-qualifier floating-point numbers.
 
+typedef aligned_highp_uvec1 aligned_uvec1
 1 component vector of unsigned integer numbers.
 
+typedef aligned_highp_uvec2 aligned_uvec2
 2 components vector of unsigned integer numbers.
 
+typedef aligned_highp_uvec3 aligned_uvec3
 3 components vector of unsigned integer numbers.
 
+typedef aligned_highp_uvec4 aligned_uvec4
 4 components vector of unsigned integer numbers.
 
+typedef aligned_highp_vec1 aligned_vec1
 1 component vector of floating-point numbers.
 
+typedef aligned_highp_vec2 aligned_vec2
 2 components vector of floating-point numbers.
 
+typedef aligned_highp_vec3 aligned_vec3
 3 components vector of floating-point numbers.
 
+typedef aligned_highp_vec4 aligned_vec4
 4 components vector of floating-point numbers.
 
+

Detailed Description

+

Aligned types.

+

<glm/gtc/type_aligned.hpp> need to be included to use these features.

+

Typedef Documentation

+ +
+
+ + + + +
typedef vec<2, bool, aligned_highp> aligned_highp_bvec2
+
+ +

2 components vector of high qualifier bool numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 117 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, double, aligned_highp> aligned_highp_dvec2
+
+ +

2 components vector of high double-qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 81 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, double, aligned_highp> aligned_highp_dvec3
+
+ +

3 components vector of high double-qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 143 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, int, aligned_highp> aligned_highp_ivec2
+
+ +

2 components vector of high qualifier signed integer numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 93 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, int, aligned_highp> aligned_highp_ivec3
+
+ +

3 components vector of high qualifier signed integer numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 155 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, uint, aligned_highp> aligned_highp_uvec2
+
+ +

2 components vector of high qualifier unsigned integer numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 105 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, uint, aligned_highp> aligned_highp_uvec3
+
+ +

3 components vector of high qualifier unsigned integer numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 167 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, float, aligned_highp> aligned_highp_vec2
+
+ +

2 components vector of high single-qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 69 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, float, aligned_highp> aligned_highp_vec3
+
+ +

3 components vector of high single-qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 131 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, bool, aligned_lowp> aligned_lowp_bvec2
+
+ +

2 components vector of low qualifier bool numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 125 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, double, aligned_lowp> aligned_lowp_dvec2
+
+ +

2 components vector of low double-qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 89 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, double, aligned_lowp> aligned_lowp_dvec3
+
+ +

3 components vector of low double-qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 151 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, int, aligned_lowp> aligned_lowp_ivec2
+
+ +

2 components vector of low qualifier signed integer numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 101 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, int, aligned_lowp> aligned_lowp_ivec3
+
+ +

3 components vector of low qualifier signed integer numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 163 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, uint, aligned_lowp> aligned_lowp_uvec2
+
+ +

2 components vector of low qualifier unsigned integer numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 113 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, uint, aligned_lowp> aligned_lowp_uvec3
+
+ +

3 components vector of low qualifier unsigned integer numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 175 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, float, aligned_lowp> aligned_lowp_vec2
+
+ +

2 components vector of low single-qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 77 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, float, aligned_lowp> aligned_lowp_vec3
+
+ +

3 components vector of low single-qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 139 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, bool, aligned_mediump> aligned_mediump_bvec2
+
+ +

2 components vector of medium qualifier bool numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 121 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, double, aligned_mediump> aligned_mediump_dvec2
+
+ +

2 components vector of medium double-qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 85 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, double, aligned_mediump> aligned_mediump_dvec3
+
+ +

3 components vector of medium double-qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 147 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, int, aligned_mediump> aligned_mediump_ivec2
+
+ +

2 components vector of medium qualifier signed integer numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 97 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, int, aligned_mediump> aligned_mediump_ivec3
+
+ +

3 components vector of medium qualifier signed integer numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 159 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, uint, aligned_mediump> aligned_mediump_uvec2
+
+ +

2 components vector of medium qualifier unsigned integer numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 109 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, uint, aligned_mediump> aligned_mediump_uvec3
+
+ +

3 components vector of medium qualifier unsigned integer numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 171 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, float, aligned_mediump> aligned_mediump_vec2
+
+ +

2 components vector of medium single-qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 73 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, float, aligned_mediump> aligned_mediump_vec3
+
+ +

3 components vector of medium single-qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+ +

Definition at line 135 of file gtc/type_aligned.hpp.

+ +
+
+
+ + + + diff --git a/doc/api/a00179.html b/doc/api/a00179.html new file mode 100644 index 00000000..045df327 --- /dev/null +++ b/doc/api/a00179.html @@ -0,0 +1,3903 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_type_precision + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_type_precision
+
+
+ +

Defines specific C++-based qualifier types. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef highp_float32_t f32
 Default 32 bit single-qualifier floating-point scalar. More...
 
typedef f32mat2x2 f32mat2
 Default single-qualifier floating-point 2x2 matrix. More...
 
typedef highp_f32mat2x2 f32mat2x2
 Default single-qualifier floating-point 2x2 matrix. More...
 
typedef highp_f32mat2x3 f32mat2x3
 Default single-qualifier floating-point 2x3 matrix. More...
 
typedef highp_f32mat2x4 f32mat2x4
 Default single-qualifier floating-point 2x4 matrix. More...
 
typedef f32mat3x3 f32mat3
 Default single-qualifier floating-point 3x3 matrix. More...
 
typedef highp_f32mat3x2 f32mat3x2
 Default single-qualifier floating-point 3x2 matrix. More...
 
typedef highp_f32mat3x3 f32mat3x3
 Default single-qualifier floating-point 3x3 matrix. More...
 
typedef highp_f32mat3x4 f32mat3x4
 Default single-qualifier floating-point 3x4 matrix. More...
 
typedef f32mat4x4 f32mat4
 Default single-qualifier floating-point 4x4 matrix. More...
 
typedef highp_f32mat4x2 f32mat4x2
 Default single-qualifier floating-point 4x2 matrix. More...
 
typedef highp_f32mat4x3 f32mat4x3
 Default single-qualifier floating-point 4x3 matrix. More...
 
typedef highp_f32mat4x4 f32mat4x4
 Default single-qualifier floating-point 4x4 matrix. More...
 
typedef highp_f32quat f32quat
 Default single-qualifier floating-point quaternion. More...
 
typedef highp_f32vec1 f32vec1
 Default single-qualifier floating-point vector of 1 components. More...
 
typedef highp_f32vec2 f32vec2
 Default single-qualifier floating-point vector of 2 components. More...
 
typedef highp_f32vec3 f32vec3
 Default single-qualifier floating-point vector of 3 components. More...
 
typedef highp_f32vec4 f32vec4
 Default single-qualifier floating-point vector of 4 components. More...
 
typedef highp_float64_t f64
 Default 64 bit double-qualifier floating-point scalar. More...
 
typedef f64mat2x2 f64mat2
 Default double-qualifier floating-point 2x2 matrix. More...
 
typedef highp_f64mat2x2 f64mat2x2
 Default double-qualifier floating-point 2x2 matrix. More...
 
typedef highp_f64mat2x3 f64mat2x3
 Default double-qualifier floating-point 2x3 matrix. More...
 
typedef highp_f64mat2x4 f64mat2x4
 Default double-qualifier floating-point 2x4 matrix. More...
 
typedef f64mat3x3 f64mat3
 Default double-qualifier floating-point 3x3 matrix. More...
 
typedef highp_f64mat3x2 f64mat3x2
 Default double-qualifier floating-point 3x2 matrix. More...
 
typedef highp_f64mat3x3 f64mat3x3
 Default double-qualifier floating-point 3x3 matrix. More...
 
typedef highp_f64mat3x4 f64mat3x4
 Default double-qualifier floating-point 3x4 matrix. More...
 
typedef f64mat4x4 f64mat4
 Default double-qualifier floating-point 4x4 matrix. More...
 
typedef highp_f64mat4x2 f64mat4x2
 Default double-qualifier floating-point 4x2 matrix. More...
 
typedef highp_f64mat4x3 f64mat4x3
 Default double-qualifier floating-point 4x3 matrix. More...
 
typedef highp_f64mat4x4 f64mat4x4
 Default double-qualifier floating-point 4x4 matrix. More...
 
typedef highp_f64quat f64quat
 Default double-qualifier floating-point quaternion. More...
 
typedef highp_f64vec1 f64vec1
 Default double-qualifier floating-point vector of 1 components. More...
 
typedef highp_f64vec2 f64vec2
 Default double-qualifier floating-point vector of 2 components. More...
 
typedef highp_f64vec3 f64vec3
 Default double-qualifier floating-point vector of 3 components. More...
 
typedef highp_f64vec4 f64vec4
 Default double-qualifier floating-point vector of 4 components. More...
 
typedef float float32
 Default 32 bit single-qualifier floating-point scalar. More...
 
typedef highp_float32_t float32_t
 Default 32 bit single-qualifier floating-point scalar. More...
 
typedef double float64
 Default 64 bit double-qualifier floating-point scalar. More...
 
typedef highp_float64_t float64_t
 Default 64 bit double-qualifier floating-point scalar. More...
 
typedef fmat2x2 fmat2
 Default single-qualifier floating-point 2x2 matrix. More...
 
typedef highp_f32mat2x2 fmat2x2
 Default single-qualifier floating-point 2x2 matrix. More...
 
typedef highp_f32mat2x3 fmat2x3
 Default single-qualifier floating-point 2x3 matrix. More...
 
typedef highp_f32mat2x4 fmat2x4
 Default single-qualifier floating-point 2x4 matrix. More...
 
typedef fmat3x3 fmat3
 Default single-qualifier floating-point 3x3 matrix. More...
 
typedef highp_f32mat3x2 fmat3x2
 Default single-qualifier floating-point 3x2 matrix. More...
 
typedef highp_f32mat3x3 fmat3x3
 Default single-qualifier floating-point 3x3 matrix. More...
 
typedef highp_f32mat3x4 fmat3x4
 Default single-qualifier floating-point 3x4 matrix. More...
 
typedef fmat4x4 fmat4
 Default single-qualifier floating-point 4x4 matrix. More...
 
typedef highp_f32mat4x2 fmat4x2
 Default single-qualifier floating-point 4x2 matrix. More...
 
typedef highp_f32mat4x3 fmat4x3
 Default single-qualifier floating-point 4x3 matrix. More...
 
typedef highp_f32mat4x4 fmat4x4
 Default single-qualifier floating-point 4x4 matrix. More...
 
typedef highp_f32vec1 fvec1
 Default single-qualifier floating-point vector of 1 components. More...
 
typedef highp_f32vec2 fvec2
 Default single-qualifier floating-point vector of 2 components. More...
 
typedef highp_f32vec3 fvec3
 Default single-qualifier floating-point vector of 3 components. More...
 
typedef highp_f32vec4 fvec4
 Default single-qualifier floating-point vector of 4 components. More...
 
typedef detail::int16 highp_i16
 High qualifier 16 bit signed integer type. More...
 
typedef detail::int32 highp_i32
 High qualifier 32 bit signed integer type. More...
 
typedef detail::int64 highp_i64
 High qualifier 64 bit signed integer type. More...
 
typedef detail::int8 highp_i8
 High qualifier 8 bit signed integer type. More...
 
typedef detail::int16 highp_int16
 High qualifier 16 bit signed integer type. More...
 
typedef detail::int16 highp_int16_t
 High qualifier 16 bit signed integer type. More...
 
typedef detail::int32 highp_int32
 High qualifier 32 bit signed integer type. More...
 
typedef detail::int32 highp_int32_t
 32 bit signed integer type. More...
 
typedef detail::int64 highp_int64
 High qualifier 64 bit signed integer type. More...
 
typedef detail::int64 highp_int64_t
 High qualifier 64 bit signed integer type. More...
 
typedef detail::int8 highp_int8
 High qualifier 8 bit signed integer type. More...
 
typedef detail::int8 highp_int8_t
 High qualifier 8 bit signed integer type. More...
 
typedef detail::uint16 highp_u16
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint32 highp_u32
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint64 highp_u64
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint8 highp_u8
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef detail::uint16 highp_uint16
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint16 highp_uint16_t
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint32 highp_uint32
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint32 highp_uint32_t
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint64 highp_uint64
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint64 highp_uint64_t
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint8 highp_uint8
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef detail::uint8 highp_uint8_t
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef detail::int16 i16
 16 bit signed integer type. More...
 
typedef highp_i16vec1 i16vec1
 Default qualifier 16 bit signed integer scalar type. More...
 
typedef highp_i16vec2 i16vec2
 Default qualifier 16 bit signed integer vector of 2 components type. More...
 
typedef highp_i16vec3 i16vec3
 Default qualifier 16 bit signed integer vector of 3 components type. More...
 
typedef highp_i16vec4 i16vec4
 Default qualifier 16 bit signed integer vector of 4 components type. More...
 
typedef detail::int32 i32
 32 bit signed integer type. More...
 
typedef highp_i32vec1 i32vec1
 Default qualifier 32 bit signed integer scalar type. More...
 
typedef highp_i32vec2 i32vec2
 Default qualifier 32 bit signed integer vector of 2 components type. More...
 
typedef highp_i32vec3 i32vec3
 Default qualifier 32 bit signed integer vector of 3 components type. More...
 
typedef highp_i32vec4 i32vec4
 Default qualifier 32 bit signed integer vector of 4 components type. More...
 
typedef detail::int64 i64
 64 bit signed integer type. More...
 
typedef highp_i64vec1 i64vec1
 Default qualifier 64 bit signed integer scalar type. More...
 
typedef highp_i64vec2 i64vec2
 Default qualifier 64 bit signed integer vector of 2 components type. More...
 
typedef highp_i64vec3 i64vec3
 Default qualifier 64 bit signed integer vector of 3 components type. More...
 
typedef highp_i64vec4 i64vec4
 Default qualifier 64 bit signed integer vector of 4 components type. More...
 
typedef detail::int8 i8
 8 bit signed integer type. More...
 
typedef highp_i8vec1 i8vec1
 Default qualifier 8 bit signed integer scalar type. More...
 
typedef highp_i8vec2 i8vec2
 Default qualifier 8 bit signed integer vector of 2 components type. More...
 
typedef highp_i8vec3 i8vec3
 Default qualifier 8 bit signed integer vector of 3 components type. More...
 
typedef highp_i8vec4 i8vec4
 Default qualifier 8 bit signed integer vector of 4 components type. More...
 
typedef detail::int16 int16
 16 bit signed integer type. More...
 
typedef detail::int16 int16_t
 16 bit signed integer type. More...
 
typedef detail::int32 int32
 32 bit signed integer type. More...
 
typedef detail::int32 int32_t
 32 bit signed integer type. More...
 
typedef detail::int64 int64
 64 bit signed integer type. More...
 
typedef detail::int64 int64_t
 64 bit signed integer type. More...
 
typedef detail::int8 int8
 8 bit signed integer type. More...
 
typedef detail::int8 int8_t
 8 bit signed integer type. More...
 
typedef detail::int16 lowp_i16
 Low qualifier 16 bit signed integer type. More...
 
typedef detail::int32 lowp_i32
 Low qualifier 32 bit signed integer type. More...
 
typedef detail::int64 lowp_i64
 Low qualifier 64 bit signed integer type. More...
 
typedef detail::int8 lowp_i8
 Low qualifier 8 bit signed integer type. More...
 
typedef detail::int16 lowp_int16
 Low qualifier 16 bit signed integer type. More...
 
typedef detail::int16 lowp_int16_t
 Low qualifier 16 bit signed integer type. More...
 
typedef detail::int32 lowp_int32
 Low qualifier 32 bit signed integer type. More...
 
typedef detail::int32 lowp_int32_t
 Low qualifier 32 bit signed integer type. More...
 
typedef detail::int64 lowp_int64
 Low qualifier 64 bit signed integer type. More...
 
typedef detail::int64 lowp_int64_t
 Low qualifier 64 bit signed integer type. More...
 
typedef detail::int8 lowp_int8
 Low qualifier 8 bit signed integer type. More...
 
typedef detail::int8 lowp_int8_t
 Low qualifier 8 bit signed integer type. More...
 
typedef detail::uint16 lowp_u16
 Low qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint32 lowp_u32
 Low qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint64 lowp_u64
 Low qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint8 lowp_u8
 Low qualifier 8 bit unsigned integer type. More...
 
typedef detail::uint16 lowp_uint16
 Low qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint16 lowp_uint16_t
 Low qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint32 lowp_uint32
 Low qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint32 lowp_uint32_t
 Low qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint64 lowp_uint64
 Low qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint64 lowp_uint64_t
 Low qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint8 lowp_uint8
 Low qualifier 8 bit unsigned integer type. More...
 
typedef detail::uint8 lowp_uint8_t
 Low qualifier 8 bit unsigned integer type. More...
 
typedef detail::int16 mediump_i16
 Medium qualifier 16 bit signed integer type. More...
 
typedef detail::int32 mediump_i32
 Medium qualifier 32 bit signed integer type. More...
 
typedef detail::int64 mediump_i64
 Medium qualifier 64 bit signed integer type. More...
 
typedef detail::int8 mediump_i8
 Medium qualifier 8 bit signed integer type. More...
 
typedef detail::int16 mediump_int16
 Medium qualifier 16 bit signed integer type. More...
 
typedef detail::int16 mediump_int16_t
 Medium qualifier 16 bit signed integer type. More...
 
typedef detail::int32 mediump_int32
 Medium qualifier 32 bit signed integer type. More...
 
typedef detail::int32 mediump_int32_t
 Medium qualifier 32 bit signed integer type. More...
 
typedef detail::int64 mediump_int64
 Medium qualifier 64 bit signed integer type. More...
 
typedef detail::int64 mediump_int64_t
 Medium qualifier 64 bit signed integer type. More...
 
typedef detail::int8 mediump_int8
 Medium qualifier 8 bit signed integer type. More...
 
typedef detail::int8 mediump_int8_t
 Medium qualifier 8 bit signed integer type. More...
 
typedef detail::uint16 mediump_u16
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint32 mediump_u32
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint64 mediump_u64
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint8 mediump_u8
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef detail::uint16 mediump_uint16
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint16 mediump_uint16_t
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint32 mediump_uint32
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint32 mediump_uint32_t
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint64 mediump_uint64
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint64 mediump_uint64_t
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint8 mediump_uint8
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef detail::uint8 mediump_uint8_t
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef detail::uint16 u16
 16 bit unsigned integer type. More...
 
typedef highp_u16vec1 u16vec1
 Default qualifier 16 bit unsigned integer scalar type. More...
 
typedef highp_u16vec2 u16vec2
 Default qualifier 16 bit unsigned integer vector of 2 components type. More...
 
typedef highp_u16vec3 u16vec3
 Default qualifier 16 bit unsigned integer vector of 3 components type. More...
 
typedef highp_u16vec4 u16vec4
 Default qualifier 16 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint32 u32
 32 bit unsigned integer type. More...
 
typedef highp_u32vec1 u32vec1
 Default qualifier 32 bit unsigned integer scalar type. More...
 
typedef highp_u32vec2 u32vec2
 Default qualifier 32 bit unsigned integer vector of 2 components type. More...
 
typedef highp_u32vec3 u32vec3
 Default qualifier 32 bit unsigned integer vector of 3 components type. More...
 
typedef highp_u32vec4 u32vec4
 Default qualifier 32 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint64 u64
 64 bit unsigned integer type. More...
 
typedef highp_u64vec1 u64vec1
 Default qualifier 64 bit unsigned integer scalar type. More...
 
typedef highp_u64vec2 u64vec2
 Default qualifier 64 bit unsigned integer vector of 2 components type. More...
 
typedef highp_u64vec3 u64vec3
 Default qualifier 64 bit unsigned integer vector of 3 components type. More...
 
typedef highp_u64vec4 u64vec4
 Default qualifier 64 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint8 u8
 8 bit unsigned integer type. More...
 
typedef highp_u8vec1 u8vec1
 Default qualifier 8 bit unsigned integer scalar type. More...
 
typedef highp_u8vec2 u8vec2
 Default qualifier 8 bit unsigned integer vector of 2 components type. More...
 
typedef highp_u8vec3 u8vec3
 Default qualifier 8 bit unsigned integer vector of 3 components type. More...
 
typedef highp_u8vec4 u8vec4
 Default qualifier 8 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint16 uint16
 16 bit unsigned integer type. More...
 
typedef detail::uint16 uint16_t
 16 bit unsigned integer type. More...
 
typedef detail::uint32 uint32
 32 bit unsigned integer type. More...
 
typedef detail::uint32 uint32_t
 32 bit unsigned integer type. More...
 
typedef detail::uint64 uint64
 64 bit unsigned integer type. More...
 
typedef detail::uint64 uint64_t
 64 bit unsigned integer type. More...
 
typedef detail::uint8 uint8
 8 bit unsigned integer type. More...
 
typedef detail::uint8 uint8_t
 8 bit unsigned integer type. More...
 
+

Detailed Description

+

Defines specific C++-based qualifier types.

+

Precision types defines types based on GLSL's qualifier qualifiers. This extension defines types based on explicitly-sized C++ data types.

+

<glm/gtc/type_precision.hpp> need to be included to use these functionalities.

+

Typedef Documentation

+ +
+
+ + + + +
typedef float32 f32
+
+ +

Default 32 bit single-qualifier floating-point scalar.

+

32 bit single-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1507 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f32, defaultp > f32mat2
+
+ +

Default single-qualifier floating-point 2x2 matrix.

+

Single-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision
+
+GLM_GTC_type_precision Single-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 2451 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f32, defaultp > f32mat2x2
+
+ +

Default single-qualifier floating-point 2x2 matrix.

+

Single-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision
+
+GLM_GTC_type_precision Single-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 2415 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 3, f32, defaultp > f32mat2x3
+
+ +

Default single-qualifier floating-point 2x3 matrix.

+

Single-qualifier floating-point 2x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2419 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 4, f32, defaultp > f32mat2x4
+
+ +

Default single-qualifier floating-point 2x4 matrix.

+

Single-qualifier floating-point 2x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2423 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f32, defaultp > f32mat3
+
+ +

Default single-qualifier floating-point 3x3 matrix.

+

Single-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2455 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 2, f32, defaultp > f32mat3x2
+
+ +

Default single-qualifier floating-point 3x2 matrix.

+

Single-qualifier floating-point 3x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2427 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f32, defaultp > f32mat3x3
+
+ +

Default single-qualifier floating-point 3x3 matrix.

+

Single-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2431 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 4, f32, defaultp > f32mat3x4
+
+ +

Default single-qualifier floating-point 3x4 matrix.

+

Single-qualifier floating-point 3x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2435 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f32, defaultp > f32mat4
+
+ +

Default single-qualifier floating-point 4x4 matrix.

+

Single-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2459 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 2, f32, defaultp > f32mat4x2
+
+ +

Default single-qualifier floating-point 4x2 matrix.

+

Single-qualifier floating-point 4x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2439 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 3, f32, defaultp > f32mat4x3
+
+ +

Default single-qualifier floating-point 4x3 matrix.

+

Single-qualifier floating-point 4x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2443 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f32, defaultp > f32mat4x4
+
+ +

Default single-qualifier floating-point 4x4 matrix.

+

Single-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2447 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tquat< f32, defaultp > f32quat
+
+ +

Default single-qualifier floating-point quaternion.

+

Single-qualifier floating-point quaternion.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2463 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, f32, defaultp > f32vec1
+
+ +

Default single-qualifier floating-point vector of 1 components.

+

Single-qualifier floating-point vector of 1 component.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2399 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, f32, defaultp > f32vec2
+
+ +

Default single-qualifier floating-point vector of 2 components.

+

Single-qualifier floating-point vector of 2 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2403 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, f32, defaultp > f32vec3
+
+ +

Default single-qualifier floating-point vector of 3 components.

+

Single-qualifier floating-point vector of 3 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2407 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, f32, defaultp > f32vec4
+
+ +

Default single-qualifier floating-point vector of 4 components.

+

Single-qualifier floating-point vector of 4 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2411 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef float64 f64
+
+ +

Default 64 bit double-qualifier floating-point scalar.

+

64 bit double-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1511 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f64, defaultp > f64mat2
+
+ +

Default double-qualifier floating-point 2x2 matrix.

+

Double-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision
+
+GLM_GTC_type_precision Double-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 2557 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f64, defaultp > f64mat2x2
+
+ +

Default double-qualifier floating-point 2x2 matrix.

+

Double-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision
+
+GLM_GTC_type_precision Double-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 2521 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 3, f64, defaultp > f64mat2x3
+
+ +

Default double-qualifier floating-point 2x3 matrix.

+

Double-qualifier floating-point 2x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2525 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 4, f64, defaultp > f64mat2x4
+
+ +

Default double-qualifier floating-point 2x4 matrix.

+

Double-qualifier floating-point 2x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2529 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f64, defaultp > f64mat3
+
+ +

Default double-qualifier floating-point 3x3 matrix.

+

Double-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2561 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 2, f64, defaultp > f64mat3x2
+
+ +

Default double-qualifier floating-point 3x2 matrix.

+

Double-qualifier floating-point 3x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2533 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f64, defaultp > f64mat3x3
+
+ +

Default double-qualifier floating-point 3x3 matrix.

+

Double-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2537 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 4, f64, defaultp > f64mat3x4
+
+ +

Default double-qualifier floating-point 3x4 matrix.

+

Double-qualifier floating-point 3x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2541 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f64, defaultp > f64mat4
+
+ +

Default double-qualifier floating-point 4x4 matrix.

+

Double-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2565 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 2, f64, defaultp > f64mat4x2
+
+ +

Default double-qualifier floating-point 4x2 matrix.

+

Double-qualifier floating-point 4x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2545 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 3, f64, defaultp > f64mat4x3
+
+ +

Default double-qualifier floating-point 4x3 matrix.

+

Double-qualifier floating-point 4x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2549 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f64, defaultp > f64mat4x4
+
+ +

Default double-qualifier floating-point 4x4 matrix.

+

Double-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2553 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tquat< f64, defaultp > f64quat
+
+ +

Default double-qualifier floating-point quaternion.

+

Double-qualifier floating-point quaternion.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2569 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, f64, defaultp > f64vec1
+
+ +

Default double-qualifier floating-point vector of 1 components.

+

Double-qualifier floating-point vector of 1 component.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2505 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, f64, defaultp > f64vec2
+
+ +

Default double-qualifier floating-point vector of 2 components.

+

Double-qualifier floating-point vector of 2 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2509 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, f64, defaultp > f64vec3
+
+ +

Default double-qualifier floating-point vector of 3 components.

+

Double-qualifier floating-point vector of 3 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2513 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, f64, defaultp > f64vec4
+
+ +

Default double-qualifier floating-point vector of 4 components.

+

Double-qualifier floating-point vector of 4 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2517 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::float32 float32
+
+ +

Default 32 bit single-qualifier floating-point scalar.

+

32 bit single-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 55 of file type_float.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::float32 float32_t
+
+ +

Default 32 bit single-qualifier floating-point scalar.

+

32 bit single-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1499 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::float64 float64
+
+ +

Default 64 bit double-qualifier floating-point scalar.

+

64 bit double-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 56 of file type_float.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::float64 float64_t
+
+ +

Default 64 bit double-qualifier floating-point scalar.

+

64 bit double-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1503 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f32, defaultp > fmat2
+
+ +

Default single-qualifier floating-point 2x2 matrix.

+

Single-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision
+
+GLM_GTC_type_precision Single-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 2381 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f32, defaultp > fmat2x2
+
+ +

Default single-qualifier floating-point 2x2 matrix.

+

Single-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision
+
+GLM_GTC_type_precision Single-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 2345 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 3, f32, defaultp > fmat2x3
+
+ +

Default single-qualifier floating-point 2x3 matrix.

+

Single-qualifier floating-point 2x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2349 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 4, f32, defaultp > fmat2x4
+
+ +

Default single-qualifier floating-point 2x4 matrix.

+

Single-qualifier floating-point 2x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2353 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f32, defaultp > fmat3
+
+ +

Default single-qualifier floating-point 3x3 matrix.

+

Single-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2385 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 2, f32, defaultp > fmat3x2
+
+ +

Default single-qualifier floating-point 3x2 matrix.

+

Single-qualifier floating-point 3x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2357 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f32, defaultp > fmat3x3
+
+ +

Default single-qualifier floating-point 3x3 matrix.

+

Single-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2361 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 4, f32, defaultp > fmat3x4
+
+ +

Default single-qualifier floating-point 3x4 matrix.

+

Single-qualifier floating-point 3x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2365 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f32, defaultp > fmat4
+
+ +

Default single-qualifier floating-point 4x4 matrix.

+

Single-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2389 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 2, f32, defaultp > fmat4x2
+
+ +

Default single-qualifier floating-point 4x2 matrix.

+

Single-qualifier floating-point 4x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2369 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 3, f32, defaultp > fmat4x3
+
+ +

Default single-qualifier floating-point 4x3 matrix.

+

Single-qualifier floating-point 4x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2373 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f32, defaultp > fmat4x4
+
+ +

Default single-qualifier floating-point 4x4 matrix.

+

Single-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2377 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, float, defaultp > fvec1
+
+ +

Default single-qualifier floating-point vector of 1 components.

+

Single-qualifier floating-point vector of 1 component.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2329 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, float, defaultp > fvec2
+
+ +

Default single-qualifier floating-point vector of 2 components.

+

Single-qualifier floating-point vector of 2 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2333 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, float, defaultp > fvec3
+
+ +

Default single-qualifier floating-point vector of 3 components.

+

Single-qualifier floating-point vector of 3 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2337 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, float, defaultp > fvec4
+
+ +

Default single-qualifier floating-point vector of 4 components.

+

Single-qualifier floating-point vector of 4 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2341 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 highp_i16
+
+ +

High qualifier 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 234 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 highp_i32
+
+ +

High qualifier 32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 238 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 highp_i64
+
+ +

High qualifier 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 242 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 highp_i8
+
+ +

High qualifier 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 230 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 highp_int16
+
+ +

High qualifier 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 202 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 highp_int16_t
+
+ +

High qualifier 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 218 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 highp_int32
+
+ +

High qualifier 32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 206 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 highp_int32_t
+
+ +

32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 222 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 highp_int64
+
+ +

High qualifier 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 210 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 highp_int64_t
+
+ +

High qualifier 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 226 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 highp_int8
+
+ +

High qualifier 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 198 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 highp_int8_t
+
+ +

High qualifier 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 214 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 highp_u16
+
+ +

Medium qualifier 16 bit unsigned integer type.

+

High qualifier 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 843 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 highp_u32
+
+ +

Medium qualifier 32 bit unsigned integer type.

+

High qualifier 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 847 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 highp_u64
+
+ +

Medium qualifier 64 bit unsigned integer type.

+

High qualifier 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 851 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 highp_u8
+
+ +

Medium qualifier 8 bit unsigned integer type.

+

High qualifier 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 839 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 highp_uint16
+
+ +

Medium qualifier 16 bit unsigned integer type.

+

High qualifier 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 811 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 highp_uint16_t
+
+ +

Medium qualifier 16 bit unsigned integer type.

+

High qualifier 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 827 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 highp_uint32
+
+ +

Medium qualifier 32 bit unsigned integer type.

+

High qualifier 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 815 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 highp_uint32_t
+
+ +

Medium qualifier 32 bit unsigned integer type.

+

High qualifier 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 831 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 highp_uint64
+
+ +

Medium qualifier 64 bit unsigned integer type.

+

High qualifier 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 819 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 highp_uint64_t
+
+ +

Medium qualifier 64 bit unsigned integer type.

+

High qualifier 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 835 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 highp_uint8
+
+ +

Medium qualifier 8 bit unsigned integer type.

+

High qualifier 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 807 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 highp_uint8_t
+
+ +

Medium qualifier 8 bit unsigned integer type.

+

High qualifier 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 823 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 i16
+
+ +

16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 291 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, i16, defaultp > i16vec1
+
+ +

Default qualifier 16 bit signed integer scalar type.

+

16 bit signed integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 446 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, i16, defaultp > i16vec2
+
+ +

Default qualifier 16 bit signed integer vector of 2 components type.

+

16 bit signed integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 450 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, i16, defaultp > i16vec3
+
+ +

Default qualifier 16 bit signed integer vector of 3 components type.

+

16 bit signed integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 454 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, i16, defaultp > i16vec4
+
+ +

Default qualifier 16 bit signed integer vector of 4 components type.

+

16 bit signed integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 458 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 i32
+
+ +

32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 295 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, i32, defaultp > i32vec1
+
+ +

Default qualifier 32 bit signed integer scalar type.

+

32 bit signed integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 525 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, i32, defaultp > i32vec2
+
+ +

Default qualifier 32 bit signed integer vector of 2 components type.

+

32 bit signed integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 529 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, i32, defaultp > i32vec3
+
+ +

Default qualifier 32 bit signed integer vector of 3 components type.

+

32 bit signed integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 533 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, i32, defaultp > i32vec4
+
+ +

Default qualifier 32 bit signed integer vector of 4 components type.

+

32 bit signed integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 537 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 i64
+
+ +

64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 299 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, i64, defaultp > i64vec1
+
+ +

Default qualifier 64 bit signed integer scalar type.

+

64 bit signed integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 684 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, i64, defaultp > i64vec2
+
+ +

Default qualifier 64 bit signed integer vector of 2 components type.

+

64 bit signed integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 688 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, i64, defaultp > i64vec3
+
+ +

Default qualifier 64 bit signed integer vector of 3 components type.

+

64 bit signed integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 692 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, i64, defaultp > i64vec4
+
+ +

Default qualifier 64 bit signed integer vector of 4 components type.

+

64 bit signed integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 696 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 i8
+
+ +

8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 287 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, i8, defaultp > i8vec1
+
+ +

Default qualifier 8 bit signed integer scalar type.

+

8 bit signed integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 366 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, i8, defaultp > i8vec2
+
+ +

Default qualifier 8 bit signed integer vector of 2 components type.

+

8 bit signed integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 370 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, i8, defaultp > i8vec3
+
+ +

Default qualifier 8 bit signed integer vector of 3 components type.

+

8 bit signed integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 374 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, i8, defaultp > i8vec4
+
+ +

Default qualifier 8 bit signed integer vector of 4 components type.

+

8 bit signed integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 378 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 int16
+
+ +

16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 207 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 int16_t
+
+ +

16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 274 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 int32
+
+ +

32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 208 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 int32_t
+
+ +

32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 278 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 int64
+
+ +

64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 209 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 int64_t
+
+ +

64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 282 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 int8
+
+ +

8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 206 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 int8_t
+
+ +

8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 270 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 lowp_i16
+
+ +

Low qualifier 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 138 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 lowp_i32
+
+ +

Low qualifier 32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 142 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 lowp_i64
+
+ +

Low qualifier 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 146 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 lowp_i8
+
+ +

Low qualifier 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 134 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 lowp_int16
+
+ +

Low qualifier 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 106 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 lowp_int16_t
+
+ +

Low qualifier 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 122 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 lowp_int32
+
+ +

Low qualifier 32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 110 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 lowp_int32_t
+
+ +

Low qualifier 32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 126 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 lowp_int64
+
+ +

Low qualifier 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 114 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 lowp_int64_t
+
+ +

Low qualifier 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 130 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 lowp_int8
+
+ +

Low qualifier 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 102 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 lowp_int8_t
+
+ +

Low qualifier 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 118 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 lowp_u16
+
+ +

Low qualifier 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 743 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 lowp_u32
+
+ +

Low qualifier 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 747 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 lowp_u64
+
+ +

Low qualifier 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 751 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 lowp_u8
+
+ +

Low qualifier 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 739 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 lowp_uint16
+
+ +

Low qualifier 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 709 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 lowp_uint16_t
+
+ +

Low qualifier 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 726 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 lowp_uint32
+
+ +

Low qualifier 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 713 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 lowp_uint32_t
+
+ +

Low qualifier 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 730 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 lowp_uint64
+
+ +

Low qualifier 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 717 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 lowp_uint64_t
+
+ +

Low qualifier 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 734 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 lowp_uint8
+
+ +

Low qualifier 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 705 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 lowp_uint8_t
+
+ +

Low qualifier 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 722 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 mediump_i16
+
+ +

Medium qualifier 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 186 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 mediump_i32
+
+ +

Medium qualifier 32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 190 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 mediump_i64
+
+ +

Medium qualifier 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 194 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 mediump_i8
+
+ +

Medium qualifier 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 182 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 mediump_int16
+
+ +

Medium qualifier 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 154 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 mediump_int16_t
+
+ +

Medium qualifier 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 170 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 mediump_int32
+
+ +

Medium qualifier 32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 158 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 mediump_int32_t
+
+ +

Medium qualifier 32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 174 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 mediump_int64
+
+ +

Medium qualifier 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 162 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 mediump_int64_t
+
+ +

Medium qualifier 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 178 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 mediump_int8
+
+ +

Medium qualifier 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 150 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 mediump_int8_t
+
+ +

Medium qualifier 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 166 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 mediump_u16
+
+ +

Medium qualifier 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 793 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 mediump_u32
+
+ +

Medium qualifier 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 797 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 mediump_u64
+
+ +

Medium qualifier 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 801 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 mediump_u8
+
+ +

Medium qualifier 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 789 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 mediump_uint16
+
+ +

Medium qualifier 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 761 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 mediump_uint16_t
+
+ +

Medium qualifier 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 777 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 mediump_uint32
+
+ +

Medium qualifier 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 765 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 mediump_uint32_t
+
+ +

Medium qualifier 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 781 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 mediump_uint64
+
+ +

Medium qualifier 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 769 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 mediump_uint64_t
+
+ +

Medium qualifier 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 785 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 mediump_uint8
+
+ +

Medium qualifier 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 757 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 mediump_uint8_t
+
+ +

Medium qualifier 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 773 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 u16
+
+ +

16 bit unsigned integer type.

+

Default qualifier 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 900 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, u16, defaultp > u16vec1
+
+ +

Default qualifier 16 bit unsigned integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1055 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, u16, defaultp > u16vec2
+
+ +

Default qualifier 16 bit unsigned integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1059 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, u16, defaultp > u16vec3
+
+ +

Default qualifier 16 bit unsigned integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1063 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, u16, defaultp > u16vec4
+
+ +

Default qualifier 16 bit unsigned integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1067 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 u32
+
+ +

32 bit unsigned integer type.

+

Default qualifier 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 904 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, u32, defaultp > u32vec1
+
+ +

Default qualifier 32 bit unsigned integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1134 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, u32, defaultp > u32vec2
+
+ +

Default qualifier 32 bit unsigned integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1138 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, u32, defaultp > u32vec3
+
+ +

Default qualifier 32 bit unsigned integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1142 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, u32, defaultp > u32vec4
+
+ +

Default qualifier 32 bit unsigned integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1146 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 u64
+
+ +

64 bit unsigned integer type.

+

Default qualifier 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 908 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, u64, defaultp > u64vec1
+
+ +

Default qualifier 64 bit unsigned integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1293 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, u64, defaultp > u64vec2
+
+ +

Default qualifier 64 bit unsigned integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1297 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, u64, defaultp > u64vec3
+
+ +

Default qualifier 64 bit unsigned integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1301 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, u64, defaultp > u64vec4
+
+ +

Default qualifier 64 bit unsigned integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1305 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 u8
+
+ +

8 bit unsigned integer type.

+

Default qualifier 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 896 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, u8, defaultp > u8vec1
+
+ +

Default qualifier 8 bit unsigned integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 975 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, u8, defaultp > u8vec2
+
+ +

Default qualifier 8 bit unsigned integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 979 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, u8, defaultp > u8vec3
+
+ +

Default qualifier 8 bit unsigned integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 983 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, u8, defaultp > u8vec4
+
+ +

Default qualifier 8 bit unsigned integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 987 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 uint16
+
+ +

16 bit unsigned integer type.

+

Default qualifier 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 212 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 uint16_t
+
+ +

16 bit unsigned integer type.

+

Default qualifier 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 883 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 uint32
+
+ +

32 bit unsigned integer type.

+

Default qualifier 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 213 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 uint32_t
+
+ +

32 bit unsigned integer type.

+

Default qualifier 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 887 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 uint64
+
+ +

64 bit unsigned integer type.

+

Default qualifier 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 214 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 uint64_t
+
+ +

64 bit unsigned integer type.

+

Default qualifier 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 891 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 uint8
+
+ +

8 bit unsigned integer type.

+

Default qualifier 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 211 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 uint8_t
+
+ +

8 bit unsigned integer type.

+

Default qualifier 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 879 of file fwd.hpp.

+ +
+
+
+ + + + diff --git a/doc/api/a00180.html b/doc/api/a00180.html new file mode 100644 index 00000000..16d7da47 --- /dev/null +++ b/doc/api/a00180.html @@ -0,0 +1,503 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_type_ptr + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_type_ptr
+
+
+ +

Handles the interaction between pointers and vector, matrix types. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL mat< 2, 2, T, defaultp > make_mat2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 2, T, defaultp > make_mat2x2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 3, T, defaultp > make_mat2x3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 4, T, defaultp > make_mat2x4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 3, T, defaultp > make_mat3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 2, T, defaultp > make_mat3x2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 3, T, defaultp > make_mat3x3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 4, T, defaultp > make_mat3x4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > make_mat4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 2, T, defaultp > make_mat4x2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 3, T, defaultp > make_mat4x3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > make_mat4x4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tquat< T, defaultp > make_quat (T const *const ptr)
 Build a quaternion from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > make_vec2 (T const *const ptr)
 Build a vector from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > make_vec3 (T const *const ptr)
 Build a vector from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL vec< 4, T, defaultp > make_vec4 (T const *const ptr)
 Build a vector from a pointer. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type const * value_ptr (genType const &v)
 Return the constant address to the data of the input parameter. More...
 
+

Detailed Description

+

Handles the interaction between pointers and vector, matrix types.

+

This extension defines an overloaded function, glm::value_ptr, which takes any of the core template types. It returns a pointer to the memory layout of the object. Matrix types store their values in column-major order.

+

This is useful for uploading data to matrices or copying data to buffer objects.

+

Example:

#include <glm/glm.hpp>
+ +
+
glm::vec3 aVector(3);
+
glm::mat4 someMatrix(1.0);
+
+
glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector));
+
glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));
+

<glm/gtc/type_ptr.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<2, 2, T, defaultp> glm::make_mat2 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<2, 2, T, defaultp> glm::make_mat2x2 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<2, 3, T, defaultp> glm::make_mat2x3 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<2, 4, T, defaultp> glm::make_mat2x4 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, defaultp> glm::make_mat3 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 2, T, defaultp> glm::make_mat3x2 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, defaultp> glm::make_mat3x3 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 4, T, defaultp> glm::make_mat3x4 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::make_mat4 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 2, T, defaultp> glm::make_mat4x2 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 3, T, defaultp> glm::make_mat4x3 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::make_mat4x4 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tquat<T, defaultp> glm::make_quat (T const *const ptr)
+
+ +

Build a quaternion from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<2, T, defaultp> glm::make_vec2 (T const *const ptr)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, defaultp> glm::make_vec3 (T const *const ptr)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<4, T, defaultp> glm::make_vec4 (T const *const ptr)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType::value_type const* glm::value_ptr (genType const & v)
+
+ +

Return the constant address to the data of the input parameter.

+
See also
GLM_GTC_type_ptr
+ +
+
+
+ + + + diff --git a/doc/api/a00181.html b/doc/api/a00181.html new file mode 100644 index 00000000..9715d89d --- /dev/null +++ b/doc/api/a00181.html @@ -0,0 +1,280 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_ulp + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ + +
+
+ +

Allow the measurement of the accuracy of a function against a reference implementation. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL uint float_distance (T const &x, T const &y)
 Return the distance in the number of ULP between 2 scalars. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, uint, Q > float_distance (vec< 2, T, Q > const &x, vec< 2, T, Q > const &y)
 Return the distance in the number of ULP between 2 vectors. More...
 
template<typename genType >
GLM_FUNC_DECL genType next_float (genType const &x)
 Return the next ULP value(s) after the input value(s). More...
 
template<typename genType >
GLM_FUNC_DECL genType next_float (genType const &x, uint const &Distance)
 Return the value(s) ULP distance after the input value(s). More...
 
template<typename genType >
GLM_FUNC_DECL genType prev_float (genType const &x)
 Return the previous ULP value(s) before the input value(s). More...
 
template<typename genType >
GLM_FUNC_DECL genType prev_float (genType const &x, uint const &Distance)
 Return the value(s) ULP distance before the input value(s). More...
 
+

Detailed Description

+

Allow the measurement of the accuracy of a function against a reference implementation.

+

This extension works on floating-point data and provide results in ULP. <glm/gtc/ulp.hpp> need to be included to use these features.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint glm::float_distance (T const & x,
T const & y 
)
+
+ +

Return the distance in the number of ULP between 2 scalars.

+
See also
GLM_GTC_ulp
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<2, uint, Q> glm::float_distance (vec< 2, T, Q > const & x,
vec< 2, T, Q > const & y 
)
+
+ +

Return the distance in the number of ULP between 2 vectors.

+
See also
GLM_GTC_ulp
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::next_float (genType const & x)
+
+ +

Return the next ULP value(s) after the input value(s).

+
See also
GLM_GTC_ulp
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::next_float (genType const & x,
uint const & Distance 
)
+
+ +

Return the value(s) ULP distance after the input value(s).

+
See also
GLM_GTC_ulp
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::prev_float (genType const & x)
+
+ +

Return the previous ULP value(s) before the input value(s).

+
See also
GLM_GTC_ulp
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::prev_float (genType const & x,
uint const & Distance 
)
+
+ +

Return the value(s) ULP distance before the input value(s).

+
See also
GLM_GTC_ulp
+ +
+
+
+ + + + diff --git a/doc/api/a00182.html b/doc/api/a00182.html new file mode 100644 index 00000000..31f36e7f --- /dev/null +++ b/doc/api/a00182.html @@ -0,0 +1,94 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_vec1 + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+ +

Add vec1, ivec1, uvec1 and bvec1 types. +More...

+

Add vec1, ivec1, uvec1 and bvec1 types.

+

<glm/gtc/vec1.hpp> need to be included to use these functionalities.

+
+ + + + diff --git a/doc/api/a00183.html b/doc/api/a00183.html new file mode 100644 index 00000000..e1a17588 --- /dev/null +++ b/doc/api/a00183.html @@ -0,0 +1,1356 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_associated_min_max + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_associated_min_max
+
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Min and max functions that return associated values not the compared onces. +More...

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+Functions

template<typename T , typename U >
GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< 2, U, P > associatedMax (vec< L, T, P > const &x, vec< L, U, P > const &a, vec< L, T, P > const &y, vec< L, U, P > const &b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, T, P > associatedMax (T x, vec< L, U, P > const &a, T y, vec< L, U, P > const &b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, U, P > associatedMax (vec< L, T, P > const &x, U a, vec< L, T, P > const &y, U b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b, T z, U c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, U, P > associatedMax (vec< L, T, P > const &x, vec< L, U, P > const &a, vec< L, T, P > const &y, vec< L, U, P > const &b, vec< L, T, P > const &z, vec< L, U, P > const &c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, T, P > associatedMax (T x, vec< L, U, P > const &a, T y, vec< L, U, P > const &b, T z, vec< L, U, P > const &c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, U, P > associatedMax (vec< L, T, P > const &x, U a, vec< L, T, P > const &y, U b, vec< L, T, P > const &z, U c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b, T z, U c, T w, U d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, U, P > associatedMax (vec< L, T, P > const &x, vec< L, U, P > const &a, vec< L, T, P > const &y, vec< L, U, P > const &b, vec< L, T, P > const &z, vec< L, U, P > const &c, vec< L, T, P > const &w, vec< L, U, P > const &d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, U, P > associatedMax (T x, vec< L, U, P > const &a, T y, vec< L, U, P > const &b, T z, vec< L, U, P > const &c, T w, vec< L, U, P > const &d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, U, P > associatedMax (vec< L, T, P > const &x, U a, vec< L, T, P > const &y, U b, vec< L, T, P > const &z, U c, vec< L, T, P > const &w, U d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<typename T , typename U , qualifier P>
GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< 2, U, P > associatedMin (vec< L, T, P > const &x, vec< L, U, P > const &a, vec< L, T, P > const &y, vec< L, U, P > const &b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, U, P > associatedMin (T x, const vec< L, U, P > &a, T y, const vec< L, U, P > &b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, U, P > associatedMin (vec< L, T, P > const &x, U a, vec< L, T, P > const &y, U b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b, T z, U c)
 Minimum comparison between 3 variables and returns 3 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, U, P > associatedMin (vec< L, T, P > const &x, vec< L, U, P > const &a, vec< L, T, P > const &y, vec< L, U, P > const &b, vec< L, T, P > const &z, vec< L, U, P > const &c)
 Minimum comparison between 3 variables and returns 3 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b, T z, U c, T w, U d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, U, P > associatedMin (vec< L, T, P > const &x, vec< L, U, P > const &a, vec< L, T, P > const &y, vec< L, U, P > const &b, vec< L, T, P > const &z, vec< L, U, P > const &c, vec< L, T, P > const &w, vec< L, U, P > const &d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, U, P > associatedMin (T x, vec< L, U, P > const &a, T y, vec< L, U, P > const &b, T z, vec< L, U, P > const &c, T w, vec< L, U, P > const &d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier P>
GLM_FUNC_DECL vec< L, U, P > associatedMin (vec< L, T, P > const &x, U a, vec< L, T, P > const &y, U b, vec< L, T, P > const &z, U c, vec< L, T, P > const &w, U d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
+

Detailed Description

+

Min and max functions that return associated values not the compared onces.

+

<glm/gtx/associated_min_max.hpp> need to be included to use these functionalities.

+

Function Documentation

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GLM_FUNC_DECL U glm::associatedMax (x,
a,
y,
b 
)
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+ +

Maximum comparison between 2 variables and returns 2 associated variable values.

+
See also
GLM_GTX_associated_min_max
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GLM_FUNC_DECL vec<2, U, P> glm::associatedMax (vec< L, T, P > const & x,
vec< L, U, P > const & a,
vec< L, T, P > const & y,
vec< L, U, P > const & b 
)
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+ +

Maximum comparison between 2 variables and returns 2 associated variable values.

+
See also
GLM_GTX_associated_min_max
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GLM_FUNC_DECL vec<L, T, P> glm::associatedMax (x,
vec< L, U, P > const & a,
y,
vec< L, U, P > const & b 
)
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+ +

Maximum comparison between 2 variables and returns 2 associated variable values.

+
See also
GLM_GTX_associated_min_max
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GLM_FUNC_DECL vec<L, U, P> glm::associatedMax (vec< L, T, P > const & x,
a,
vec< L, T, P > const & y,
b 
)
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+ +

Maximum comparison between 2 variables and returns 2 associated variable values.

+
See also
GLM_GTX_associated_min_max
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GLM_FUNC_DECL U glm::associatedMax (x,
a,
y,
b,
z,
c 
)
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Maximum comparison between 3 variables and returns 3 associated variable values.

+
See also
GLM_GTX_associated_min_max
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GLM_FUNC_DECL vec<L, U, P> glm::associatedMax (vec< L, T, P > const & x,
vec< L, U, P > const & a,
vec< L, T, P > const & y,
vec< L, U, P > const & b,
vec< L, T, P > const & z,
vec< L, U, P > const & c 
)
+
+ +

Maximum comparison between 3 variables and returns 3 associated variable values.

+
See also
GLM_GTX_associated_min_max
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GLM_FUNC_DECL vec<L, T, P> glm::associatedMax (x,
vec< L, U, P > const & a,
y,
vec< L, U, P > const & b,
z,
vec< L, U, P > const & c 
)
+
+ +

Maximum comparison between 3 variables and returns 3 associated variable values.

+
See also
GLM_GTX_associated_min_max
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GLM_FUNC_DECL vec<L, U, P> glm::associatedMax (vec< L, T, P > const & x,
a,
vec< L, T, P > const & y,
b,
vec< L, T, P > const & z,
c 
)
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+ +

Maximum comparison between 3 variables and returns 3 associated variable values.

+
See also
GLM_GTX_associated_min_max
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GLM_FUNC_DECL U glm::associatedMax (x,
a,
y,
b,
z,
c,
w,
d 
)
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+ +

Maximum comparison between 4 variables and returns 4 associated variable values.

+
See also
GLM_GTX_associated_min_max
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GLM_FUNC_DECL vec<L, U, P> glm::associatedMax (vec< L, T, P > const & x,
vec< L, U, P > const & a,
vec< L, T, P > const & y,
vec< L, U, P > const & b,
vec< L, T, P > const & z,
vec< L, U, P > const & c,
vec< L, T, P > const & w,
vec< L, U, P > const & d 
)
+
+ +

Maximum comparison between 4 variables and returns 4 associated variable values.

+
See also
GLM_GTX_associated_min_max
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GLM_FUNC_DECL vec<L, U, P> glm::associatedMax (x,
vec< L, U, P > const & a,
y,
vec< L, U, P > const & b,
z,
vec< L, U, P > const & c,
w,
vec< L, U, P > const & d 
)
+
+ +

Maximum comparison between 4 variables and returns 4 associated variable values.

+
See also
GLM_GTX_associated_min_max
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GLM_FUNC_DECL vec<L, U, P> glm::associatedMax (vec< L, T, P > const & x,
a,
vec< L, T, P > const & y,
b,
vec< L, T, P > const & z,
c,
vec< L, T, P > const & w,
d 
)
+
+ +

Maximum comparison between 4 variables and returns 4 associated variable values.

+
See also
GLM_GTX_associated_min_max
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GLM_FUNC_DECL U glm::associatedMin (x,
a,
y,
b 
)
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+ +

Minimum comparison between 2 variables and returns 2 associated variable values.

+
See also
GLM_GTX_associated_min_max
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GLM_FUNC_DECL vec<2, U, P> glm::associatedMin (vec< L, T, P > const & x,
vec< L, U, P > const & a,
vec< L, T, P > const & y,
vec< L, U, P > const & b 
)
+
+ +

Minimum comparison between 2 variables and returns 2 associated variable values.

+
See also
GLM_GTX_associated_min_max
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+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, U, P> glm::associatedMin (x,
const vec< L, U, P > & a,
y,
const vec< L, U, P > & b 
)
+
+ +

Minimum comparison between 2 variables and returns 2 associated variable values.

+
See also
GLM_GTX_associated_min_max
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GLM_FUNC_DECL vec<L, U, P> glm::associatedMin (vec< L, T, P > const & x,
a,
vec< L, T, P > const & y,
b 
)
+
+ +

Minimum comparison between 2 variables and returns 2 associated variable values.

+
See also
GLM_GTX_associated_min_max
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+
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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL U glm::associatedMin (x,
a,
y,
b,
z,
c 
)
+
+ +

Minimum comparison between 3 variables and returns 3 associated variable values.

+
See also
GLM_GTX_associated_min_max
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GLM_FUNC_DECL vec<L, U, P> glm::associatedMin (vec< L, T, P > const & x,
vec< L, U, P > const & a,
vec< L, T, P > const & y,
vec< L, U, P > const & b,
vec< L, T, P > const & z,
vec< L, U, P > const & c 
)
+
+ +

Minimum comparison between 3 variables and returns 3 associated variable values.

+
See also
GLM_GTX_associated_min_max
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GLM_FUNC_DECL U glm::associatedMin (x,
a,
y,
b,
z,
c,
w,
d 
)
+
+ +

Minimum comparison between 4 variables and returns 4 associated variable values.

+
See also
GLM_GTX_associated_min_max
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GLM_FUNC_DECL vec<L, U, P> glm::associatedMin (vec< L, T, P > const & x,
vec< L, U, P > const & a,
vec< L, T, P > const & y,
vec< L, U, P > const & b,
vec< L, T, P > const & z,
vec< L, U, P > const & c,
vec< L, T, P > const & w,
vec< L, U, P > const & d 
)
+
+ +

Minimum comparison between 4 variables and returns 4 associated variable values.

+
See also
GLM_GTX_associated_min_max
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GLM_FUNC_DECL vec<L, U, P> glm::associatedMin (x,
vec< L, U, P > const & a,
y,
vec< L, U, P > const & b,
z,
vec< L, U, P > const & c,
w,
vec< L, U, P > const & d 
)
+
+ +

Minimum comparison between 4 variables and returns 4 associated variable values.

+
See also
GLM_GTX_associated_min_max
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GLM_FUNC_DECL vec<L, U, P> glm::associatedMin (vec< L, T, P > const & x,
a,
vec< L, T, P > const & y,
b,
vec< L, T, P > const & z,
c,
vec< L, T, P > const & w,
d 
)
+
+ +

Minimum comparison between 4 variables and returns 4 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
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+ + + + diff --git a/doc/api/a00184.html b/doc/api/a00184.html new file mode 100644 index 00000000..477d713c --- /dev/null +++ b/doc/api/a00184.html @@ -0,0 +1,321 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_bit + + + + + + + + + + +
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0.9.9 API documenation +
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Allow to perform bit operations on integer values. +More...

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+Functions

template<typename genIUType >
GLM_FUNC_DECL genIUType highestBitValue (genIUType Value)
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > highestBitValue (vec< L, T, P > const &value)
 Find the highest bit set to 1 in a integer variable and return its value. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType lowestBitValue (genIUType Value)
 
template<typename genIUType >
GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove (genIUType Value)
 Return the power of two number which value is just higher the input value. More...
 
template<length_t L, typename T , qualifier P>
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, P > powerOfTwoAbove (vec< L, T, P > const &value)
 Return the power of two number which value is just higher the input value. More...
 
template<typename genIUType >
GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow (genIUType Value)
 Return the power of two number which value is just lower the input value. More...
 
template<length_t L, typename T , qualifier P>
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, P > powerOfTwoBelow (vec< L, T, P > const &value)
 Return the power of two number which value is just lower the input value. More...
 
template<typename genIUType >
GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest (genIUType Value)
 Return the power of two number which value is the closet to the input value. More...
 
template<length_t L, typename T , qualifier P>
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, P > powerOfTwoNearest (vec< L, T, P > const &value)
 Return the power of two number which value is the closet to the input value. More...
 
+

Detailed Description

+

Allow to perform bit operations on integer values.

+

<glm/gtx/bit.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genIUType glm::highestBitValue (genIUType Value)
+
+
See also
GLM_GTX_bit
+ +
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GLM_FUNC_DECL vec<L, T, P> glm::highestBitValue (vec< L, T, P > const & value)
+
+ +

Find the highest bit set to 1 in a integer variable and return its value.

+
See also
GLM_GTX_bit
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GLM_FUNC_DECL genIUType glm::lowestBitValue (genIUType Value)
+
+
See also
GLM_GTX_bit
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GLM_DEPRECATED GLM_FUNC_DECL genIUType glm::powerOfTwoAbove (genIUType Value)
+
+ +

Return the power of two number which value is just higher the input value.

+

Deprecated, use ceilPowerOfTwo from GTC_round instead

+
See also
GLM_GTC_round
+
+GLM_GTX_bit
+ +
+
+ +
+
+ + + + + + + + +
GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, P> glm::powerOfTwoAbove (vec< L, T, P > const & value)
+
+ +

Return the power of two number which value is just higher the input value.

+

Deprecated, use ceilPowerOfTwo from GTC_round instead

+
See also
GLM_GTC_round
+
+GLM_GTX_bit
+ +
+
+ +
+
+ + + + + + + + +
GLM_DEPRECATED GLM_FUNC_DECL genIUType glm::powerOfTwoBelow (genIUType Value)
+
+ +

Return the power of two number which value is just lower the input value.

+

Deprecated, use floorPowerOfTwo from GTC_round instead

+
See also
GLM_GTC_round
+
+GLM_GTX_bit
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+
+ +
+
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GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, P> glm::powerOfTwoBelow (vec< L, T, P > const & value)
+
+ +

Return the power of two number which value is just lower the input value.

+

Deprecated, use floorPowerOfTwo from GTC_round instead

+
See also
GLM_GTC_round
+
+GLM_GTX_bit
+ +
+
+ +
+
+ + + + + + + + +
GLM_DEPRECATED GLM_FUNC_DECL genIUType glm::powerOfTwoNearest (genIUType Value)
+
+ +

Return the power of two number which value is the closet to the input value.

+

Deprecated, use roundPowerOfTwo from GTC_round instead

+
See also
GLM_GTC_round
+
+GLM_GTX_bit
+ +
+
+ +
+
+ + + + + + + + +
GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, P> glm::powerOfTwoNearest (vec< L, T, P > const & value)
+
+ +

Return the power of two number which value is the closet to the input value.

+

Deprecated, use roundPowerOfTwo from GTC_round instead

+
See also
GLM_GTC_round
+
+GLM_GTX_bit
+ +
+
+
+ + + + diff --git a/doc/api/a00185.html b/doc/api/a00185.html new file mode 100644 index 00000000..14fba120 --- /dev/null +++ b/doc/api/a00185.html @@ -0,0 +1,146 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_closest_point + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_closest_point
+
+
+ +

Find the point on a straight line which is the closet of a point. +More...

+ + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > closestPointOnLine (vec< 3, T, P > const &point, vec< 3, T, P > const &a, vec< 3, T, P > const &b)
 Find the point on a straight line which is the closet of a point. More...
 
+template<typename T , qualifier P>
GLM_FUNC_DECL vec< 2, T, P > closestPointOnLine (vec< 2, T, P > const &point, vec< 2, T, P > const &a, vec< 2, T, P > const &b)
 2d lines work as well
 
+

Detailed Description

+

Find the point on a straight line which is the closet of a point.

+

<glm/gtx/closest_point.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::closestPointOnLine (vec< 3, T, P > const & point,
vec< 3, T, P > const & a,
vec< 3, T, P > const & b 
)
+
+ +

Find the point on a straight line which is the closet of a point.

+
See also
GLM_GTX_closest_point
+ +
+
+
+ + + + diff --git a/doc/api/a00186.html b/doc/api/a00186.html new file mode 100644 index 00000000..044dfa61 --- /dev/null +++ b/doc/api/a00186.html @@ -0,0 +1,121 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_color_encoding + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_color_encoding
+
+
+ +

Allow to perform bit operations on integer values. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

+template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > convertD65XYZToD50XYZ (vec< 3, T, P > const &ColorD65XYZ)
 Convert a D65 YUV color to D50 YUV.
 
+template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > convertD65XYZToLinearSRGB (vec< 3, T, P > const &ColorD65XYZ)
 Convert a D65 YUV color to linear sRGB.
 
+template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > convertLinearSRGBToD50XYZ (vec< 3, T, P > const &ColorLinearSRGB)
 Convert a linear sRGB color to D50 YUV.
 
+template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > convertLinearSRGBToD65XYZ (vec< 3, T, P > const &ColorLinearSRGB)
 Convert a linear sRGB color to D65 YUV.
 
+

Detailed Description

+

Allow to perform bit operations on integer values.

+

<glm/gtc/color_encoding.hpp> need to be included to use these functionalities.

+
+ + + + diff --git a/doc/api/a00187.html b/doc/api/a00187.html new file mode 100644 index 00000000..4169e774 --- /dev/null +++ b/doc/api/a00187.html @@ -0,0 +1,260 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_color_space + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Related to RGB to HSV conversions and operations. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > hsvColor (vec< 3, T, P > const &rgbValue)
 Converts a color from RGB color space to its color in HSV color space. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T luminosity (vec< 3, T, P > const &color)
 Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > rgbColor (vec< 3, T, P > const &hsvValue)
 Converts a color from HSV color space to its color in RGB color space. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > saturation (T const s)
 Build a saturation matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > saturation (T const s, vec< 3, T, P > const &color)
 Modify the saturation of a color. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, T, P > saturation (T const s, vec< 4, T, P > const &color)
 Modify the saturation of a color. More...
 
+

Detailed Description

+

Related to RGB to HSV conversions and operations.

+

<glm/gtx/color_space.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::hsvColor (vec< 3, T, P > const & rgbValue)
+
+ +

Converts a color from RGB color space to its color in HSV color space.

+
See also
GLM_GTX_color_space
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::luminosity (vec< 3, T, P > const & color)
+
+ +

Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.

+
See also
GLM_GTX_color_space
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::rgbColor (vec< 3, T, P > const & hsvValue)
+
+ +

Converts a color from HSV color space to its color in RGB color space.

+
See also
GLM_GTX_color_space
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::saturation (T const s)
+
+ +

Build a saturation matrix.

+
See also
GLM_GTX_color_space
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::saturation (T const s,
vec< 3, T, P > const & color 
)
+
+ +

Modify the saturation of a color.

+
See also
GLM_GTX_color_space
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, T, P> glm::saturation (T const s,
vec< 4, T, P > const & color 
)
+
+ +

Modify the saturation of a color.

+
See also
GLM_GTX_color_space
+ +
+
+
+ + + + diff --git a/doc/api/a00188.html b/doc/api/a00188.html new file mode 100644 index 00000000..cea40288 --- /dev/null +++ b/doc/api/a00188.html @@ -0,0 +1,198 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_color_space_YCoCg + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_color_space_YCoCg
+
+
+ +

RGB to YCoCg conversions and operations. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > rgb2YCoCg (vec< 3, T, P > const &rgbColor)
 Convert a color from RGB color space to YCoCg color space. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > rgb2YCoCgR (vec< 3, T, P > const &rgbColor)
 Convert a color from RGB color space to YCoCgR color space. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > YCoCg2rgb (vec< 3, T, P > const &YCoCgColor)
 Convert a color from YCoCg color space to RGB color space. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > YCoCgR2rgb (vec< 3, T, P > const &YCoCgColor)
 Convert a color from YCoCgR color space to RGB color space. More...
 
+

Detailed Description

+

RGB to YCoCg conversions and operations.

+

<glm/gtx/color_space_YCoCg.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::rgb2YCoCg (vec< 3, T, P > const & rgbColor)
+
+ +

Convert a color from RGB color space to YCoCg color space.

+
See also
GLM_GTX_color_space_YCoCg
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::rgb2YCoCgR (vec< 3, T, P > const & rgbColor)
+
+ +

Convert a color from RGB color space to YCoCgR color space.

+
See also
"YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
+
+GLM_GTX_color_space_YCoCg
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::YCoCg2rgb (vec< 3, T, P > const & YCoCgColor)
+
+ +

Convert a color from YCoCg color space to RGB color space.

+
See also
GLM_GTX_color_space_YCoCg
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::YCoCgR2rgb (vec< 3, T, P > const & YCoCgColor)
+
+ +

Convert a color from YCoCgR color space to RGB color space.

+
See also
"YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
+
+GLM_GTX_color_space_YCoCg
+ +
+
+
+ + + + diff --git a/doc/api/a00189.html b/doc/api/a00189.html new file mode 100644 index 00000000..df81b27a --- /dev/null +++ b/doc/api/a00189.html @@ -0,0 +1,160 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_common + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ + +
+
+ +

Provide functions to increase the compatibility with Cg and HLSL languages. +More...

+ + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > fmod (vec< L, T, P > const &v)
 Similar to 'mod' but with a different rounding and integer support. More...
 
template<typename genType >
GLM_FUNC_DECL genType::bool_type isdenormal (genType const &x)
 Returns true if x is a denormalized number Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format. More...
 
+

Detailed Description

+

Provide functions to increase the compatibility with Cg and HLSL languages.

+

<glm/gtx/common.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::fmod (vec< L, T, P > const & v)
+
+ +

Similar to 'mod' but with a different rounding and integer support.

+

Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)'

+
See also
GLSL mod vs HLSL fmod
+
+GLSL mod man page
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType::bool_type glm::isdenormal (genType const & x)
+
+ +

Returns true if x is a denormalized number Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format.

+

This format is less precise but can represent values closer to zero.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL isnan man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+
+ + + + diff --git a/doc/api/a00190.html b/doc/api/a00190.html new file mode 100644 index 00000000..be89e2dd --- /dev/null +++ b/doc/api/a00190.html @@ -0,0 +1,429 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_compatibility + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_compatibility
+
+
+ +

Provide functions to increase the compatibility with Cg and HLSL languages. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

+typedef bool bool1
 boolean type with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef bool bool1x1
 boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
 
+typedef vec< 2, bool, highp > bool2
 boolean type with 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 2, bool, highp > bool2x2
 boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 3, bool, highp > bool2x3
 boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 4, bool, highp > bool2x4
 boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 3, bool, highp > bool3
 boolean type with 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 2, bool, highp > bool3x2
 boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 3, bool, highp > bool3x3
 boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 4, bool, highp > bool3x4
 boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 4, bool, highp > bool4
 boolean type with 4 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 2, bool, highp > bool4x2
 boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 3, bool, highp > bool4x3
 boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 4, bool, highp > bool4x4
 boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef double double1
 double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef double double1x1
 double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef vec< 2, double, highp > double2
 double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 2, double, highp > double2x2
 double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 3, double, highp > double2x3
 double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 4, double, highp > double2x4
 double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 3, double, highp > double3
 double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 2, double, highp > double3x2
 double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 3, double, highp > double3x3
 double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 4, double, highp > double3x4
 double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 4, double, highp > double4
 double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 2, double, highp > double4x2
 double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 3, double, highp > double4x3
 double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 4, double, highp > double4x4
 double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef float float1
 single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef float float1x1
 single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef vec< 2, float, highp > float2
 single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 2, float, highp > float2x2
 single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 3, float, highp > float2x3
 single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 4, float, highp > float2x4
 single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 3, float, highp > float3
 single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 2, float, highp > float3x2
 single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 3, float, highp > float3x3
 single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 4, float, highp > float3x4
 single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 4, float, highp > float4
 single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 2, float, highp > float4x2
 single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 3, float, highp > float4x3
 single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 4, float, highp > float4x4
 single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef int int1
 integer vector with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef int int1x1
 integer matrix with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef vec< 2, int, highp > int2
 integer vector with 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 2, int, highp > int2x2
 integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 3, int, highp > int2x3
 integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 4, int, highp > int2x4
 integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 3, int, highp > int3
 integer vector with 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 2, int, highp > int3x2
 integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 3, int, highp > int3x3
 integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 4, int, highp > int3x4
 integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 4, int, highp > int4
 integer vector with 4 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 2, int, highp > int4x2
 integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 3, int, highp > int4x3
 integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 4, int, highp > int4x4
 integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER T atan2 (T x, T y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER vec< 2, T, P > atan2 (const vec< 2, T, P > &x, const vec< 2, T, P > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER vec< 3, T, P > atan2 (const vec< 3, T, P > &x, const vec< 3, T, P > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER vec< 4, T, P > atan2 (const vec< 4, T, P > &x, const vec< 4, T, P > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
+template<typename genType >
GLM_FUNC_DECL bool isfinite (genType const &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_DECL vec< 1, bool, P > isfinite (const vec< 1, T, P > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_DECL vec< 2, bool, P > isfinite (const vec< 2, T, P > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, bool, P > isfinite (const vec< 3, T, P > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, bool, P > isfinite (const vec< 4, T, P > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T >
GLM_FUNC_QUALIFIER T lerp (T x, T y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER vec< 2, T, P > lerp (const vec< 2, T, P > &x, const vec< 2, T, P > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER vec< 3, T, P > lerp (const vec< 3, T, P > &x, const vec< 3, T, P > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER vec< 4, T, P > lerp (const vec< 4, T, P > &x, const vec< 4, T, P > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER vec< 2, T, P > lerp (const vec< 2, T, P > &x, const vec< 2, T, P > &y, const vec< 2, T, P > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER vec< 3, T, P > lerp (const vec< 3, T, P > &x, const vec< 3, T, P > &y, const vec< 3, T, P > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER vec< 4, T, P > lerp (const vec< 4, T, P > &x, const vec< 4, T, P > &y, const vec< 4, T, P > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER T saturate (T x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER vec< 2, T, P > saturate (const vec< 2, T, P > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER vec< 3, T, P > saturate (const vec< 3, T, P > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier P>
GLM_FUNC_QUALIFIER vec< 4, T, P > saturate (const vec< 4, T, P > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
+

Detailed Description

+

Provide functions to increase the compatibility with Cg and HLSL languages.

+

<glm/gtx/compatibility.hpp> need to be included to use these functionalities.

+
+ + + + diff --git a/doc/api/a00191.html b/doc/api/a00191.html new file mode 100644 index 00000000..3f6668ce --- /dev/null +++ b/doc/api/a00191.html @@ -0,0 +1,240 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_component_wise + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_component_wise
+
+
+ +

Operations between components of a type. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType::value_type compAdd (genType const &v)
 Add all vector components together. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMax (genType const &v)
 Find the maximum value between single vector components. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMin (genType const &v)
 Find the minimum value between single vector components. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMul (genType const &v)
 Multiply all vector components together. More...
 
template<typename floatType , length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, floatType, P > compNormalize (vec< L, T, P > const &v)
 Convert an integer vector to a normalized float vector. More...
 
template<length_t L, typename T , typename floatType , qualifier P>
GLM_FUNC_DECL vec< L, T, P > compScale (vec< L, floatType, P > const &v)
 Convert a normalized float vector to an integer vector. More...
 
+

Detailed Description

+

Operations between components of a type.

+

<glm/gtx/component_wise.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType::value_type glm::compAdd (genType const & v)
+
+ +

Add all vector components together.

+
See also
GLM_GTX_component_wise
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType::value_type glm::compMax (genType const & v)
+
+ +

Find the maximum value between single vector components.

+
See also
GLM_GTX_component_wise
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType::value_type glm::compMin (genType const & v)
+
+ +

Find the minimum value between single vector components.

+
See also
GLM_GTX_component_wise
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType::value_type glm::compMul (genType const & v)
+
+ +

Multiply all vector components together.

+
See also
GLM_GTX_component_wise
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, floatType, P> glm::compNormalize (vec< L, T, P > const & v)
+
+ +

Convert an integer vector to a normalized float vector.

+

If the parameter value type is already a floating qualifier type, the value is passed through.

See also
GLM_GTX_component_wise
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::compScale (vec< L, floatType, P > const & v)
+
+ +

Convert a normalized float vector to an integer vector.

+

If the parameter value type is already a floating qualifier type, the value is passed through.

See also
GLM_GTX_component_wise
+ +
+
+
+ + + + diff --git a/doc/api/a00192.html b/doc/api/a00192.html new file mode 100644 index 00000000..62efbca7 --- /dev/null +++ b/doc/api/a00192.html @@ -0,0 +1,546 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_dual_quaternion + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_dual_quaternion
+
+
+ +

Defines a templated dual-quaternion type and several dual-quaternion operations. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef highp_ddualquat ddualquat
 Dual-quaternion of default double-qualifier floating-point numbers. More...
 
typedef highp_fdualquat dualquat
 Dual-quaternion of floating-point numbers. More...
 
typedef highp_fdualquat fdualquat
 Dual-quaternion of single-qualifier floating-point numbers. More...
 
typedef tdualquat< double, highp > highp_ddualquat
 Dual-quaternion of high double-qualifier floating-point numbers. More...
 
typedef tdualquat< float, highp > highp_dualquat
 Dual-quaternion of high single-qualifier floating-point numbers. More...
 
typedef tdualquat< float, highp > highp_fdualquat
 Dual-quaternion of high single-qualifier floating-point numbers. More...
 
typedef tdualquat< double, lowp > lowp_ddualquat
 Dual-quaternion of low double-qualifier floating-point numbers. More...
 
typedef tdualquat< float, lowp > lowp_dualquat
 Dual-quaternion of low single-qualifier floating-point numbers. More...
 
typedef tdualquat< float, lowp > lowp_fdualquat
 Dual-quaternion of low single-qualifier floating-point numbers. More...
 
typedef tdualquat< double, mediump > mediump_ddualquat
 Dual-quaternion of medium double-qualifier floating-point numbers. More...
 
typedef tdualquat< float, mediump > mediump_dualquat
 Dual-quaternion of medium single-qualifier floating-point numbers. More...
 
typedef tdualquat< float, mediump > mediump_fdualquat
 Dual-quaternion of medium single-qualifier floating-point numbers. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL tdualquat< T, P > dual_quat_identity ()
 Creates an identity dual quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tdualquat< T, P > dualquat_cast (mat< 2, 4, T, P > const &x)
 Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tdualquat< T, P > dualquat_cast (mat< 3, 4, T, P > const &x)
 Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tdualquat< T, P > inverse (tdualquat< T, P > const &q)
 Returns the q inverse. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tdualquat< T, P > lerp (tdualquat< T, P > const &x, tdualquat< T, P > const &y, T const &a)
 Returns the linear interpolation of two dual quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 2, 4, T, P > mat2x4_cast (tdualquat< T, P > const &x)
 Converts a quaternion to a 2 * 4 matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 4, T, P > mat3x4_cast (tdualquat< T, P > const &x)
 Converts a quaternion to a 3 * 4 matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tdualquat< T, P > normalize (tdualquat< T, P > const &q)
 Returns the normalized quaternion. More...
 
+

Detailed Description

+

Defines a templated dual-quaternion type and several dual-quaternion operations.

+

<glm/gtx/dual_quaternion.hpp> need to be included to use these functionalities.

+

Typedef Documentation

+ +
+
+ + + + +
typedef highp_ddualquat ddualquat
+
+ +

Dual-quaternion of default double-qualifier floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 260 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_fdualquat dualquat
+
+ +

Dual-quaternion of floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 236 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_fdualquat fdualquat
+
+ +

Dual-quaternion of single-qualifier floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 241 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<double, highp> highp_ddualquat
+
+ +

Dual-quaternion of high double-qualifier floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 229 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<float, highp> highp_dualquat
+
+ +

Dual-quaternion of high single-qualifier floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 197 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<float, highp> highp_fdualquat
+
+ +

Dual-quaternion of high single-qualifier floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 213 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<double, lowp> lowp_ddualquat
+
+ +

Dual-quaternion of low double-qualifier floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 219 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<float, lowp> lowp_dualquat
+
+ +

Dual-quaternion of low single-qualifier floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 187 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<float, lowp> lowp_fdualquat
+
+ +

Dual-quaternion of low single-qualifier floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 203 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<double, mediump> mediump_ddualquat
+
+ +

Dual-quaternion of medium double-qualifier floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 224 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<float, mediump> mediump_dualquat
+
+ +

Dual-quaternion of medium single-qualifier floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 192 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<float, mediump> mediump_fdualquat
+
+ +

Dual-quaternion of medium single-qualifier floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 208 of file dual_quaternion.hpp.

+ +
+
+

Function Documentation

+ +
+
+ + + + + + + +
GLM_FUNC_DECL tdualquat<T, P> glm::dual_quat_identity ()
+
+ +

Creates an identity dual quaternion.

+
See also
GLM_GTX_dual_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tdualquat<T, P> glm::dualquat_cast (mat< 2, 4, T, P > const & x)
+
+ +

Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion.

+
See also
GLM_GTX_dual_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tdualquat<T, P> glm::dualquat_cast (mat< 3, 4, T, P > const & x)
+
+ +

Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion.

+
See also
GLM_GTX_dual_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tdualquat<T, P> glm::inverse (tdualquat< T, P > const & q)
+
+ +

Returns the q inverse.

+
See also
GLM_GTX_dual_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tdualquat<T, P> glm::lerp (tdualquat< T, P > const & x,
tdualquat< T, P > const & y,
T const & a 
)
+
+ +

Returns the linear interpolation of two dual quaternion.

+
See also
gtc_dual_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<2, 4, T, P> glm::mat2x4_cast (tdualquat< T, P > const & x)
+
+ +

Converts a quaternion to a 2 * 4 matrix.

+
See also
GLM_GTX_dual_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 4, T, P> glm::mat3x4_cast (tdualquat< T, P > const & x)
+
+ +

Converts a quaternion to a 3 * 4 matrix.

+
See also
GLM_GTX_dual_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tdualquat<T, P> glm::normalize (tdualquat< T, P > const & q)
+
+ +

Returns the normalized quaternion.

+
See also
GLM_GTX_dual_quaternion
+ +
+
+
+ + + + diff --git a/doc/api/a00193.html b/doc/api/a00193.html new file mode 100644 index 00000000..8c0b61d5 --- /dev/null +++ b/doc/api/a00193.html @@ -0,0 +1,623 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_euler_angles + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_euler_angles
+
+
+ +

Build matrices from Euler angles. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleX (T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXY (T const &angleX, T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYZ (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZ (T const &angleX, T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleY (T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYX (T const &angleY, T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXZ (T const &yaw, T const &pitch, T const &roll)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZ (T const &angleY, T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZ (T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZX (T const &angle, T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZY (T const &angleZ, T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleXYZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (X * Y * Z) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 2, T, defaultp > orientate2 (T const &angle)
 Creates a 2D 2 * 2 rotation matrix from an euler angle. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 3, T, defaultp > orientate3 (T const &angle)
 Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > orientate3 (vec< 3, T, P > const &angles)
 Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > orientate4 (vec< 3, T, P > const &angles)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > yawPitchRoll (T const &yaw, T const &pitch, T const &roll)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 
+

Detailed Description

+

Build matrices from Euler angles.

+

<glm/gtx/euler_angles.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleX (T const & angleX)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleXY (T const & angleX,
T const & angleY 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleXYZ (T const & t1,
T const & t2,
T const & t3 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z).

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleXZ (T const & angleX,
T const & angleZ 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleY (T const & angleY)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleYX (T const & angleY,
T const & angleX 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleYXZ (T const & yaw,
T const & pitch,
T const & roll 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleYZ (T const & angleY,
T const & angleZ 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleZ (T const & angleZ)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleZX (T const & angle,
T const & angleX 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleZY (T const & angleZ,
T const & angleY 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL void glm::extractEulerAngleXYZ (mat< 4, 4, T, defaultp > const & M,
T & t1,
T & t2,
T & t3 
)
+
+ +

Extracts the (X * Y * Z) Euler angles from the rotation matrix M.

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<2, 2, T, defaultp> glm::orientate2 (T const & angle)
+
+ +

Creates a 2D 2 * 2 rotation matrix from an euler angle.

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, defaultp> glm::orientate3 (T const & angle)
+
+ +

Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, P> glm::orientate3 (vec< 3, T, P > const & angles)
+
+ +

Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, P> glm::orientate4 (vec< 3, T, P > const & angles)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::yawPitchRoll (T const & yaw,
T const & pitch,
T const & roll 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

+
See also
GLM_GTX_euler_angles
+ +
+
+
+ + + + diff --git a/doc/api/a00194.html b/doc/api/a00194.html new file mode 100644 index 00000000..d175115e --- /dev/null +++ b/doc/api/a00194.html @@ -0,0 +1,141 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_extend + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ + +
+
+ +

Extend a position from a source to a position at a defined length. +More...

+ + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType extend (genType const &Origin, genType const &Source, typename genType::value_type const Length)
 Extends of Length the Origin position using the (Source - Origin) direction. More...
 
+

Detailed Description

+

Extend a position from a source to a position at a defined length.

+

<glm/gtx/extend.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::extend (genType const & Origin,
genType const & Source,
typename genType::value_type const Length 
)
+
+ +

Extends of Length the Origin position using the (Source - Origin) direction.

+
See also
GLM_GTX_extend
+ +
+
+
+ + + + diff --git a/doc/api/a00195.html b/doc/api/a00195.html new file mode 100644 index 00000000..40865cfd --- /dev/null +++ b/doc/api/a00195.html @@ -0,0 +1,606 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_extented_min_max + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_extented_min_max
+
+
+ +

Min and max functions for 3 to 4 parameters. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL T max (T const &x, T const &y, T const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, C< T > const &y, C< T > const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T max (T const &x, T const &y, T const &z, T const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z, typename C< T >::T const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T min (T const &x, T const &y, T const &z)
 Return the minimum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z)
 Return the minimum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, C< T > const &y, C< T > const &z)
 Return the minimum component-wise values of 3 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T min (T const &x, T const &y, T const &z, T const &w)
 Return the minimum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z, typename C< T >::T const &w)
 Return the minimum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
 Return the minimum component-wise values of 4 inputs. More...
 
+

Detailed Description

+

Min and max functions for 3 to 4 parameters.

+

<glm/gtx/extented_min_max.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::max (T const & x,
T const & y,
T const & z 
)
+
+ +

Return the maximum component-wise values of 3 inputs.

+
See also
GLM_GTX_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL C<T> glm::max (C< T > const & x,
typename C< T >::T const & y,
typename C< T >::T const & z 
)
+
+ +

Return the maximum component-wise values of 3 inputs.

+
See also
GLM_GTX_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL C<T> glm::max (C< T > const & x,
C< T > const & y,
C< T > const & z 
)
+
+ +

Return the maximum component-wise values of 3 inputs.

+
See also
GLM_GTX_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::max (T const & x,
T const & y,
T const & z,
T const & w 
)
+
+ +

Return the maximum component-wise values of 4 inputs.

+
See also
GLM_GTX_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL C<T> glm::max (C< T > const & x,
typename C< T >::T const & y,
typename C< T >::T const & z,
typename C< T >::T const & w 
)
+
+ +

Return the maximum component-wise values of 4 inputs.

+
See also
GLM_GTX_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL C<T> glm::max (C< T > const & x,
C< T > const & y,
C< T > const & z,
C< T > const & w 
)
+
+ +

Return the maximum component-wise values of 4 inputs.

+
See also
GLM_GTX_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::min (T const & x,
T const & y,
T const & z 
)
+
+ +

Return the minimum component-wise values of 3 inputs.

+
See also
GLM_GTX_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL C<T> glm::min (C< T > const & x,
typename C< T >::T const & y,
typename C< T >::T const & z 
)
+
+ +

Return the minimum component-wise values of 3 inputs.

+
See also
GLM_GTX_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL C<T> glm::min (C< T > const & x,
C< T > const & y,
C< T > const & z 
)
+
+ +

Return the minimum component-wise values of 3 inputs.

+
See also
GLM_GTX_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::min (T const & x,
T const & y,
T const & z,
T const & w 
)
+
+ +

Return the minimum component-wise values of 4 inputs.

+
See also
GLM_GTX_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL C<T> glm::min (C< T > const & x,
typename C< T >::T const & y,
typename C< T >::T const & z,
typename C< T >::T const & w 
)
+
+ +

Return the minimum component-wise values of 4 inputs.

+
See also
GLM_GTX_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL C<T> glm::min (C< T > const & x,
C< T > const & y,
C< T > const & z,
C< T > const & w 
)
+
+ +

Return the minimum component-wise values of 4 inputs.

+
See also
GLM_GTX_extented_min_max
+ +
+
+
+ + + + diff --git a/doc/api/a00196.html b/doc/api/a00196.html new file mode 100644 index 00000000..97c8bcb6 --- /dev/null +++ b/doc/api/a00196.html @@ -0,0 +1,141 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_exterior_product + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_exterior_product
+
+
+ +

Allow to perform bit operations on integer values. +More...

+ + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL T cross (vec< 2, T, P > const &v, vec< 2, T, P > const &u)
 Returns the cross product of x and y. More...
 
+

Detailed Description

+

Allow to perform bit operations on integer values.

+

<glm/gtc/bitfield.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::cross (vec< 2, T, P > const & v,
vec< 2, T, P > const & u 
)
+
+ +

Returns the cross product of x and y.

+
Template Parameters
+ + +
valTypeFloating-point scalar types.
+
+
+
See also
Exterior product
+ +
+
+
+ + + + diff --git a/doc/api/a00197.html b/doc/api/a00197.html new file mode 100644 index 00000000..b85733eb --- /dev/null +++ b/doc/api/a00197.html @@ -0,0 +1,408 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_fast_exponential + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_fast_exponential
+
+
+ +

Fast but less accurate implementations of exponential based functions. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL T fastExp (T x)
 Faster than the common exp function but less accurate. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > fastExp (vec< L, T, P > const &x)
 Faster than the common exp function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastExp2 (T x)
 Faster than the common exp2 function but less accurate. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > fastExp2 (vec< L, T, P > const &x)
 Faster than the common exp2 function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastLog (T x)
 Faster than the common log function but less accurate. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > fastLog (vec< L, T, P > const &x)
 Faster than the common exp2 function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastLog2 (T x)
 Faster than the common log2 function but less accurate. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > fastLog2 (vec< L, T, P > const &x)
 Faster than the common log2 function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastPow (genType x, genType y)
 Faster than the common pow function but less accurate. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > fastPow (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Faster than the common pow function but less accurate. More...
 
template<typename genTypeT , typename genTypeU >
GLM_FUNC_DECL genTypeT fastPow (genTypeT x, genTypeU y)
 Faster than the common pow function but less accurate. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > fastPow (vec< L, T, P > const &x)
 Faster than the common pow function but less accurate. More...
 
+

Detailed Description

+

Fast but less accurate implementations of exponential based functions.

+

<glm/gtx/fast_exponential.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastExp (x)
+
+ +

Faster than the common exp function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::fastExp (vec< L, T, P > const & x)
+
+ +

Faster than the common exp function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastExp2 (x)
+
+ +

Faster than the common exp2 function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::fastExp2 (vec< L, T, P > const & x)
+
+ +

Faster than the common exp2 function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastLog (x)
+
+ +

Faster than the common log function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::fastLog (vec< L, T, P > const & x)
+
+ +

Faster than the common exp2 function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastLog2 (x)
+
+ +

Faster than the common log2 function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::fastLog2 (vec< L, T, P > const & x)
+
+ +

Faster than the common log2 function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::fastPow (genType x,
genType y 
)
+
+ +

Faster than the common pow function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::fastPow (vec< L, T, P > const & x,
vec< L, T, P > const & y 
)
+
+ +

Faster than the common pow function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genTypeT glm::fastPow (genTypeT x,
genTypeU y 
)
+
+ +

Faster than the common pow function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::fastPow (vec< L, T, P > const & x)
+
+ +

Faster than the common pow function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+
+ + + + diff --git a/doc/api/a00198.html b/doc/api/a00198.html new file mode 100644 index 00000000..cc11b62d --- /dev/null +++ b/doc/api/a00198.html @@ -0,0 +1,332 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_fast_square_root + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_fast_square_root
+
+
+ +

Fast but less accurate implementations of square root based functions. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType fastDistance (genType x, genType y)
 Faster than the common distance function but less accurate. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T fastDistance (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Faster than the common distance function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastInverseSqrt (genType x)
 Faster than the common inversesqrt function but less accurate. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > fastInverseSqrt (vec< L, T, P > const &x)
 Faster than the common inversesqrt function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastLength (genType x)
 Faster than the common length function but less accurate. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T fastLength (vec< L, T, P > const &x)
 Faster than the common length function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastNormalize (genType const &x)
 Faster than the common normalize function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastSqrt (genType x)
 Faster than the common sqrt function but less accurate. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > fastSqrt (vec< L, T, P > const &x)
 Faster than the common sqrt function but less accurate. More...
 
+

Detailed Description

+

Fast but less accurate implementations of square root based functions.

+ +

<glm/gtx/fast_square_root.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::fastDistance (genType x,
genType y 
)
+
+ +

Faster than the common distance function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::fastDistance (vec< L, T, P > const & x,
vec< L, T, P > const & y 
)
+
+ +

Faster than the common distance function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::fastInverseSqrt (genType x)
+
+ +

Faster than the common inversesqrt function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::fastInverseSqrt (vec< L, T, P > const & x)
+
+ +

Faster than the common inversesqrt function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::fastLength (genType x)
+
+ +

Faster than the common length function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastLength (vec< L, T, P > const & x)
+
+ +

Faster than the common length function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::fastNormalize (genType const & x)
+
+ +

Faster than the common normalize function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::fastSqrt (genType x)
+
+ +

Faster than the common sqrt function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::fastSqrt (vec< L, T, P > const & x)
+
+ +

Faster than the common sqrt function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+
+ + + + diff --git a/doc/api/a00199.html b/doc/api/a00199.html new file mode 100644 index 00000000..71952bb4 --- /dev/null +++ b/doc/api/a00199.html @@ -0,0 +1,295 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_fast_trigonometry + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_fast_trigonometry
+
+
+ +

Fast but less accurate implementations of trigonometric functions. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL T fastAcos (T angle)
 Faster than the common acos function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastAsin (T angle)
 Faster than the common asin function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastAtan (T y, T x)
 Faster than the common atan function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastAtan (T angle)
 Faster than the common atan function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastCos (T angle)
 Faster than the common cos function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastSin (T angle)
 Faster than the common sin function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastTan (T angle)
 Faster than the common tan function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T wrapAngle (T angle)
 Wrap an angle to [0 2pi[ From GLM_GTX_fast_trigonometry extension. More...
 
+

Detailed Description

+

Fast but less accurate implementations of trigonometric functions.

+

<glm/gtx/fast_trigonometry.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastAcos (angle)
+
+ +

Faster than the common acos function but less accurate.

+

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastAsin (angle)
+
+ +

Faster than the common asin function but less accurate.

+

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::fastAtan (y,
x 
)
+
+ +

Faster than the common atan function but less accurate.

+

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastAtan (angle)
+
+ +

Faster than the common atan function but less accurate.

+

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastCos (angle)
+
+ +

Faster than the common cos function but less accurate.

+

From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastSin (angle)
+
+ +

Faster than the common sin function but less accurate.

+

From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastTan (angle)
+
+ +

Faster than the common tan function but less accurate.

+

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::wrapAngle (angle)
+
+ +

Wrap an angle to [0 2pi[ From GLM_GTX_fast_trigonometry extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00200.html b/doc/api/a00200.html new file mode 100644 index 00000000..68c60d7b --- /dev/null +++ b/doc/api/a00200.html @@ -0,0 +1,186 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_gradient_paint + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_gradient_paint
+
+
+ +

Functions that return the color of procedural gradient for specific coordinates. +More...

+ + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL T linearGradient (vec< 2, T, P > const &Point0, vec< 2, T, P > const &Point1, vec< 2, T, P > const &Position)
 Return a color from a linear gradient. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T radialGradient (vec< 2, T, P > const &Center, T const &Radius, vec< 2, T, P > const &Focal, vec< 2, T, P > const &Position)
 Return a color from a radial gradient. More...
 
+

Detailed Description

+

Functions that return the color of procedural gradient for specific coordinates.

+

<glm/gtx/gradient_paint.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::linearGradient (vec< 2, T, P > const & Point0,
vec< 2, T, P > const & Point1,
vec< 2, T, P > const & Position 
)
+
+ +

Return a color from a linear gradient.

+
See also
- GLM_GTX_gradient_paint
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::radialGradient (vec< 2, T, P > const & Center,
T const & Radius,
vec< 2, T, P > const & Focal,
vec< 2, T, P > const & Position 
)
+
+ +

Return a color from a radial gradient.

+
See also
- GLM_GTX_gradient_paint
+ +
+
+
+ + + + diff --git a/doc/api/a00201.html b/doc/api/a00201.html new file mode 100644 index 00000000..8c11ee6f --- /dev/null +++ b/doc/api/a00201.html @@ -0,0 +1,180 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_handed_coordinate_space + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_handed_coordinate_space
+
+
+ +

To know if a set of three basis vectors defines a right or left-handed coordinate system. +More...

+ + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL bool leftHanded (vec< 3, T, P > const &tangent, vec< 3, T, P > const &binormal, vec< 3, T, P > const &normal)
 Return if a trihedron left handed or not. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL bool rightHanded (vec< 3, T, P > const &tangent, vec< 3, T, P > const &binormal, vec< 3, T, P > const &normal)
 Return if a trihedron right handed or not. More...
 
+

Detailed Description

+

To know if a set of three basis vectors defines a right or left-handed coordinate system.

+

<glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::leftHanded (vec< 3, T, P > const & tangent,
vec< 3, T, P > const & binormal,
vec< 3, T, P > const & normal 
)
+
+ +

Return if a trihedron left handed or not.

+

From GLM_GTX_handed_coordinate_space extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::rightHanded (vec< 3, T, P > const & tangent,
vec< 3, T, P > const & binormal,
vec< 3, T, P > const & normal 
)
+
+ +

Return if a trihedron right handed or not.

+

From GLM_GTX_handed_coordinate_space extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00202.html b/doc/api/a00202.html new file mode 100644 index 00000000..9acf1e21 --- /dev/null +++ b/doc/api/a00202.html @@ -0,0 +1,94 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_hash + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+ +

Add std::hash support for glm types. +More...

+

Add std::hash support for glm types.

+

<glm/gtx/hash.hpp> need to be included to use these functionalities.

+
+ + + + diff --git a/doc/api/a00203.html b/doc/api/a00203.html new file mode 100644 index 00000000..660ffa36 --- /dev/null +++ b/doc/api/a00203.html @@ -0,0 +1,365 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_integer + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ + +
+
+ +

Add support for integer for core functions. +More...

+ + + + + +

+Typedefs

typedef signed int sint
 32bit signed integer. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType factorial (genType const &x)
 Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer extension. More...
 
GLM_FUNC_DECL unsigned int floor_log2 (unsigned int x)
 Returns the floor log2 of x. More...
 
GLM_FUNC_DECL int mod (int x, int y)
 Modulus. More...
 
GLM_FUNC_DECL uint mod (uint x, uint y)
 Modulus. More...
 
GLM_FUNC_DECL uint nlz (uint x)
 Returns the number of leading zeros. More...
 
GLM_FUNC_DECL int pow (int x, uint y)
 Returns x raised to the y power. More...
 
GLM_FUNC_DECL uint pow (uint x, uint y)
 Returns x raised to the y power. More...
 
GLM_FUNC_DECL int sqrt (int x)
 Returns the positive square root of x. More...
 
GLM_FUNC_DECL uint sqrt (uint x)
 Returns the positive square root of x. More...
 
+

Detailed Description

+

Add support for integer for core functions.

+

<glm/gtx/integer.hpp> need to be included to use these functionalities.

+

Typedef Documentation

+ +
+
+ + + + +
typedef signed int sint
+
+ +

32bit signed integer.

+

From GLM_GTX_integer extension.

+ +

Definition at line 55 of file gtx/integer.hpp.

+ +
+
+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::factorial (genType const & x)
+
+ +

Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL unsigned int glm::floor_log2 (unsigned int x)
+
+ +

Returns the floor log2 of x.

+

From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int glm::mod (int x,
int y 
)
+
+ +

Modulus.

+

Returns x - y * floor(x / y) for each component in x using the floating point value y. From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint glm::mod (uint x,
uint y 
)
+
+ +

Modulus.

+

Returns x - y * floor(x / y) for each component in x using the floating point value y. From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::nlz (uint x)
+
+ +

Returns the number of leading zeros.

+

From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int glm::pow (int x,
uint y 
)
+
+ +

Returns x raised to the y power.

+

From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint glm::pow (uint x,
uint y 
)
+
+ +

Returns x raised to the y power.

+

From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int glm::sqrt (int x)
+
+ +

Returns the positive square root of x.

+

From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::sqrt (uint x)
+
+ +

Returns the positive square root of x.

+

From GLM_GTX_integer extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00204.html b/doc/api/a00204.html new file mode 100644 index 00000000..a42decee --- /dev/null +++ b/doc/api/a00204.html @@ -0,0 +1,450 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_intersect + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Add intersection functions. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL bool intersectLineSphere (genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
 Compute the intersection of a line and a sphere. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectLineTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
 Compute the intersection of a line and a triangle. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRayPlane (genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
 Compute the intersection of a ray and a plane. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, typename genType::value_type const sphereRadiusSquered, typename genType::value_type &intersectionDistance)
 Compute the intersection distance of a ray and a sphere. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
 Compute the intersection of a ray and a sphere. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL bool intersectRayTriangle (vec< 3, T, P > const &orig, vec< 3, T, P > const &dir, vec< 3, T, P > const &v0, vec< 3, T, P > const &v1, vec< 3, T, P > const &v2, vec< 3, T, P > &baryPosition, T &distance)
 Compute the intersection of a ray and a triangle. More...
 
+

Detailed Description

+

Add intersection functions.

+

<glm/gtx/intersect.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::intersectLineSphere (genType const & point0,
genType const & point1,
genType const & sphereCenter,
typename genType::value_type sphereRadius,
genType & intersectionPosition1,
genType & intersectionNormal1,
genType & intersectionPosition2 = genType(),
genType & intersectionNormal2 = genType() 
)
+
+ +

Compute the intersection of a line and a sphere.

+

From GLM_GTX_intersect extension

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::intersectLineTriangle (genType const & orig,
genType const & dir,
genType const & vert0,
genType const & vert1,
genType const & vert2,
genType & position 
)
+
+ +

Compute the intersection of a line and a triangle.

+

From GLM_GTX_intersect extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::intersectRayPlane (genType const & orig,
genType const & dir,
genType const & planeOrig,
genType const & planeNormal,
typename genType::value_type & intersectionDistance 
)
+
+ +

Compute the intersection of a ray and a plane.

+

Ray direction and plane normal must be unit length. From GLM_GTX_intersect extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::intersectRaySphere (genType const & rayStarting,
genType const & rayNormalizedDirection,
genType const & sphereCenter,
typename genType::value_type const sphereRadiusSquered,
typename genType::value_type & intersectionDistance 
)
+
+ +

Compute the intersection distance of a ray and a sphere.

+

The ray direction vector is unit length. From GLM_GTX_intersect extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::intersectRaySphere (genType const & rayStarting,
genType const & rayNormalizedDirection,
genType const & sphereCenter,
const typename genType::value_type sphereRadius,
genType & intersectionPosition,
genType & intersectionNormal 
)
+
+ +

Compute the intersection of a ray and a sphere.

+

From GLM_GTX_intersect extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::intersectRayTriangle (vec< 3, T, P > const & orig,
vec< 3, T, P > const & dir,
vec< 3, T, P > const & v0,
vec< 3, T, P > const & v1,
vec< 3, T, P > const & v2,
vec< 3, T, P > & baryPosition,
T & distance 
)
+
+ +

Compute the intersection of a ray and a triangle.

+

Based om Tomas Möller implementation http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/ From GLM_GTX_intersect extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00205.html b/doc/api/a00205.html new file mode 100644 index 00000000..0f00db07 --- /dev/null +++ b/doc/api/a00205.html @@ -0,0 +1,96 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_io + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+ +

std::[w]ostream support for glm types +More...

+

Detailed Description

+

std::[w]ostream support for glm types

+

std::[w]ostream support for glm types + qualifier/width/etc. manipulators based on howard hinnant's std::chrono io proposal [http://home.roadrunner.com/~hinnant/bloomington/chrono_io.html]

+

<glm/gtx/io.hpp> needs to be included to use these functionalities.

+
+ + + + diff --git a/doc/api/a00206.html b/doc/api/a00206.html new file mode 100644 index 00000000..f669cebb --- /dev/null +++ b/doc/api/a00206.html @@ -0,0 +1,169 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_log_base + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ + +
+
+ +

Logarithm for any base. +More...

+ + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType log (genType const &x, genType const &base)
 Logarithm for any base. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, T, P > sign (vec< L, T, P > const &x, vec< L, T, P > const &base)
 Logarithm for any base. More...
 
+

Detailed Description

+

Logarithm for any base.

+

base can be a vector or a scalar.

+

<glm/gtx/log_base.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::log (genType const & x,
genType const & base 
)
+
+ +

Logarithm for any base.

+

From GLM_GTX_log_base.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, P> glm::sign (vec< L, T, P > const & x,
vec< L, T, P > const & base 
)
+
+ +

Logarithm for any base.

+

From GLM_GTX_log_base.

+ +
+
+
+ + + + diff --git a/doc/api/a00207.html b/doc/api/a00207.html new file mode 100644 index 00000000..83ffa942 --- /dev/null +++ b/doc/api/a00207.html @@ -0,0 +1,148 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_matrix_cross_product + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_matrix_cross_product
+
+
+ +

Build cross product matrices. +More...

+ + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > matrixCross3 (vec< 3, T, P > const &x)
 Build a cross product matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > matrixCross4 (vec< 3, T, P > const &x)
 Build a cross product matrix. More...
 
+

Detailed Description

+

Build cross product matrices.

+

<glm/gtx/matrix_cross_product.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, P> glm::matrixCross3 (vec< 3, T, P > const & x)
+
+ +

Build a cross product matrix.

+

From GLM_GTX_matrix_cross_product extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, P> glm::matrixCross4 (vec< 3, T, P > const & x)
+
+ +

Build a cross product matrix.

+

From GLM_GTX_matrix_cross_product extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00208.html b/doc/api/a00208.html new file mode 100644 index 00000000..99cf98e7 --- /dev/null +++ b/doc/api/a00208.html @@ -0,0 +1,159 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_matrix_decompose + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_matrix_decompose
+
+
+ +

Decomposes a model matrix to translations, rotation and scale components. +More...

+ + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL bool decompose (mat< 4, 4, T, P > const &modelMatrix, vec< 3, T, P > &scale, tquat< T, P > &orientation, vec< 3, T, P > &translation, vec< 3, T, P > &skew, vec< 4, T, P > &perspective)
 Decomposes a model matrix to translations, rotation and scale components. More...
 
+

Detailed Description

+

Decomposes a model matrix to translations, rotation and scale components.

+

<glm/gtx/matrix_decompose.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::decompose (mat< 4, 4, T, P > const & modelMatrix,
vec< 3, T, P > & scale,
tquat< T, P > & orientation,
vec< 3, T, P > & translation,
vec< 3, T, P > & skew,
vec< 4, T, P > & perspective 
)
+
+ +

Decomposes a model matrix to translations, rotation and scale components.

+
See also
GLM_GTX_matrix_decompose
+ +
+
+
+ + + + diff --git a/doc/api/a00209.html b/doc/api/a00209.html new file mode 100644 index 00000000..026081a4 --- /dev/null +++ b/doc/api/a00209.html @@ -0,0 +1,194 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_matrix_factorisation + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_matrix_factorisation
+
+
+ +

Functions to factor matrices in various forms. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<length_t C, length_t R, typename T , qualifier P, template< length_t, length_t, typename, qualifier > class matType>
GLM_FUNC_DECL matType< C, R, T, P > fliplr (matType< C, R, T, P > const &in)
 Flips the matrix columns right and left. More...
 
template<length_t C, length_t R, typename T , qualifier P, template< length_t, length_t, typename, qualifier > class matType>
GLM_FUNC_DECL matType< C, R, T, P > flipud (matType< C, R, T, P > const &in)
 Flips the matrix rows up and down. More...
 
template<length_t C, length_t R, typename T , qualifier P, template< length_t, length_t, typename, qualifier > class matType>
GLM_FUNC_DECL void qr_decompose (matType< C, R, T, P > const &in, matType<(C< R?C:R), R, T, P > &q, matType< C,(C< R?C:R), T, P > &r)
 Performs QR factorisation of a matrix. More...
 
template<length_t C, length_t R, typename T , qualifier P, template< length_t, length_t, typename, qualifier > class matType>
GLM_FUNC_DECL void rq_decompose (matType< C, R, T, P > const &in, matType<(C< R?C:R), R, T, P > &r, matType< C,(C< R?C:R), T, P > &q)
 Performs RQ factorisation of a matrix. More...
 
+

Detailed Description

+

Functions to factor matrices in various forms.

+

<glm/gtx/matrix_factorisation.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL matType<C, R, T, P> glm::fliplr (matType< C, R, T, P > const & in)
+
+ +

Flips the matrix columns right and left.

+

From GLM_GTX_matrix_factorisation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL matType<C, R, T, P> glm::flipud (matType< C, R, T, P > const & in)
+
+ +

Flips the matrix rows up and down.

+

From GLM_GTX_matrix_factorisation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL void glm::qr_decompose (matType< C, R, T, P > const & in)
+
+ +

Performs QR factorisation of a matrix.

+

Returns 2 matrices, q and r, such that the columns of q are orthonormal and span the same subspace than those of the input matrix, r is an upper triangular matrix, and q*r=in. Given an n-by-m input matrix, q has dimensions min(n,m)-by-m, and r has dimensions n-by-min(n,m). From GLM_GTX_matrix_factorisation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL void glm::rq_decompose (matType< C, R, T, P > const & in)
+
+ +

Performs RQ factorisation of a matrix.

+

Returns 2 matrices, r and q, such that r is an upper triangular matrix, the rows of q are orthonormal and span the same subspace than those of the input matrix, and r*q=in. Note that in the context of RQ factorisation, the diagonal is seen as starting in the lower-right corner of the matrix, instead of the usual upper-left. Given an n-by-m input matrix, r has dimensions min(n,m)-by-m, and q has dimensions n-by-min(n,m). From GLM_GTX_matrix_factorisation extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00210.html b/doc/api/a00210.html new file mode 100644 index 00000000..d8c5742d --- /dev/null +++ b/doc/api/a00210.html @@ -0,0 +1,236 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_matrix_interpolation + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_matrix_interpolation
+
+
+ +

Allows to directly interpolate two exiciting matrices. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL void axisAngle (mat< 4, 4, T, P > const &mat, vec< 3, T, P > &axis, T &angle)
 Get the axis and angle of the rotation from a matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > axisAngleMatrix (vec< 3, T, P > const &axis, T const angle)
 Build a matrix from axis and angle. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > extractMatrixRotation (mat< 4, 4, T, P > const &mat)
 Extracts the rotation part of a matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > interpolate (mat< 4, 4, T, P > const &m1, mat< 4, 4, T, P > const &m2, T const delta)
 Build a interpolation of 4 * 4 matrixes. More...
 
+

Detailed Description

+

Allows to directly interpolate two exiciting matrices.

+

<glm/gtx/matrix_interpolation.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL void glm::axisAngle (mat< 4, 4, T, P > const & mat,
vec< 3, T, P > & axis,
T & angle 
)
+
+ +

Get the axis and angle of the rotation from a matrix.

+

From GLM_GTX_matrix_interpolation extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, P> glm::axisAngleMatrix (vec< 3, T, P > const & axis,
T const angle 
)
+
+ +

Build a matrix from axis and angle.

+

From GLM_GTX_matrix_interpolation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, P> glm::extractMatrixRotation (mat< 4, 4, T, P > const & mat)
+
+ +

Extracts the rotation part of a matrix.

+

From GLM_GTX_matrix_interpolation extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, P> glm::interpolate (mat< 4, 4, T, P > const & m1,
mat< 4, 4, T, P > const & m2,
T const delta 
)
+
+ +

Build a interpolation of 4 * 4 matrixes.

+

From GLM_GTX_matrix_interpolation extension. Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.

+ +
+
+
+ + + + diff --git a/doc/api/a00211.html b/doc/api/a00211.html new file mode 100644 index 00000000..455d66b8 --- /dev/null +++ b/doc/api/a00211.html @@ -0,0 +1,474 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_matrix_major_storage + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_matrix_major_storage
+
+
+ +

Build matrices with specific matrix order, row or column. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL mat< 2, 2, T, P > colMajor2 (vec< 2, T, P > const &v1, vec< 2, T, P > const &v2)
 Build a column major matrix from column vectors. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 2, 2, T, P > colMajor2 (mat< 2, 2, T, P > const &m)
 Build a column major matrix from other matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > colMajor3 (vec< 3, T, P > const &v1, vec< 3, T, P > const &v2, vec< 3, T, P > const &v3)
 Build a column major matrix from column vectors. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > colMajor3 (mat< 3, 3, T, P > const &m)
 Build a column major matrix from other matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > colMajor4 (vec< 4, T, P > const &v1, vec< 4, T, P > const &v2, vec< 4, T, P > const &v3, vec< 4, T, P > const &v4)
 Build a column major matrix from column vectors. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > colMajor4 (mat< 4, 4, T, P > const &m)
 Build a column major matrix from other matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 2, 2, T, P > rowMajor2 (vec< 2, T, P > const &v1, vec< 2, T, P > const &v2)
 Build a row major matrix from row vectors. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 2, 2, T, P > rowMajor2 (mat< 2, 2, T, P > const &m)
 Build a row major matrix from other matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > rowMajor3 (vec< 3, T, P > const &v1, vec< 3, T, P > const &v2, vec< 3, T, P > const &v3)
 Build a row major matrix from row vectors. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > rowMajor3 (mat< 3, 3, T, P > const &m)
 Build a row major matrix from other matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > rowMajor4 (vec< 4, T, P > const &v1, vec< 4, T, P > const &v2, vec< 4, T, P > const &v3, vec< 4, T, P > const &v4)
 Build a row major matrix from row vectors. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > rowMajor4 (mat< 4, 4, T, P > const &m)
 Build a row major matrix from other matrix. More...
 
+

Detailed Description

+

Build matrices with specific matrix order, row or column.

+

<glm/gtx/matrix_major_storage.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<2, 2, T, P> glm::colMajor2 (vec< 2, T, P > const & v1,
vec< 2, T, P > const & v2 
)
+
+ +

Build a column major matrix from column vectors.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<2, 2, T, P> glm::colMajor2 (mat< 2, 2, T, P > const & m)
+
+ +

Build a column major matrix from other matrix.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, P> glm::colMajor3 (vec< 3, T, P > const & v1,
vec< 3, T, P > const & v2,
vec< 3, T, P > const & v3 
)
+
+ +

Build a column major matrix from column vectors.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, P> glm::colMajor3 (mat< 3, 3, T, P > const & m)
+
+ +

Build a column major matrix from other matrix.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, P> glm::colMajor4 (vec< 4, T, P > const & v1,
vec< 4, T, P > const & v2,
vec< 4, T, P > const & v3,
vec< 4, T, P > const & v4 
)
+
+ +

Build a column major matrix from column vectors.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, P> glm::colMajor4 (mat< 4, 4, T, P > const & m)
+
+ +

Build a column major matrix from other matrix.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<2, 2, T, P> glm::rowMajor2 (vec< 2, T, P > const & v1,
vec< 2, T, P > const & v2 
)
+
+ +

Build a row major matrix from row vectors.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<2, 2, T, P> glm::rowMajor2 (mat< 2, 2, T, P > const & m)
+
+ +

Build a row major matrix from other matrix.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, P> glm::rowMajor3 (vec< 3, T, P > const & v1,
vec< 3, T, P > const & v2,
vec< 3, T, P > const & v3 
)
+
+ +

Build a row major matrix from row vectors.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, P> glm::rowMajor3 (mat< 3, 3, T, P > const & m)
+
+ +

Build a row major matrix from other matrix.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, P> glm::rowMajor4 (vec< 4, T, P > const & v1,
vec< 4, T, P > const & v2,
vec< 4, T, P > const & v3,
vec< 4, T, P > const & v4 
)
+
+ +

Build a row major matrix from row vectors.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, P> glm::rowMajor4 (mat< 4, 4, T, P > const & m)
+
+ +

Build a row major matrix from other matrix.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00212.html b/doc/api/a00212.html new file mode 100644 index 00000000..c000102e --- /dev/null +++ b/doc/api/a00212.html @@ -0,0 +1,309 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_matrix_operation + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_matrix_operation
+
+
+ +

Build diagonal matrices from vectors. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL mat< 2, 2, T, P > diagonal2x2 (vec< 2, T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 2, 3, T, P > diagonal2x3 (vec< 2, T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 2, 4, T, P > diagonal2x4 (vec< 2, T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 2, T, P > diagonal3x2 (vec< 2, T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > diagonal3x3 (vec< 3, T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 4, T, P > diagonal3x4 (vec< 3, T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 2, T, P > diagonal4x2 (vec< 2, T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 3, T, P > diagonal4x3 (vec< 3, T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > diagonal4x4 (vec< 4, T, P > const &v)
 Build a diagonal matrix. More...
 
+

Detailed Description

+

Build diagonal matrices from vectors.

+

<glm/gtx/matrix_operation.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<2, 2, T, P> glm::diagonal2x2 (vec< 2, T, P > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<2, 3, T, P> glm::diagonal2x3 (vec< 2, T, P > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<2, 4, T, P> glm::diagonal2x4 (vec< 2, T, P > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 2, T, P> glm::diagonal3x2 (vec< 2, T, P > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, P> glm::diagonal3x3 (vec< 3, T, P > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 4, T, P> glm::diagonal3x4 (vec< 3, T, P > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 2, T, P> glm::diagonal4x2 (vec< 2, T, P > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 3, T, P> glm::diagonal4x3 (vec< 3, T, P > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, P> glm::diagonal4x4 (vec< 4, T, P > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00213.html b/doc/api/a00213.html new file mode 100644 index 00000000..3713e23c --- /dev/null +++ b/doc/api/a00213.html @@ -0,0 +1,366 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_matrix_query + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_matrix_query
+
+
+ +

Query to evaluate matrix properties. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t C, length_t R, typename T , qualifier P, template< length_t, length_t, typename, qualifier > class matType>
GLM_FUNC_DECL bool isIdentity (matType< C, R, T, P > const &m, T const &epsilon)
 Return whether a matrix is an identity matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL bool isNormalized (mat< 2, 2, T, P > const &m, T const &epsilon)
 Return whether a matrix is a normalized matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL bool isNormalized (mat< 3, 3, T, P > const &m, T const &epsilon)
 Return whether a matrix is a normalized matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL bool isNormalized (mat< 4, 4, T, P > const &m, T const &epsilon)
 Return whether a matrix is a normalized matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL bool isNull (mat< 2, 2, T, P > const &m, T const &epsilon)
 Return whether a matrix a null matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL bool isNull (mat< 3, 3, T, P > const &m, T const &epsilon)
 Return whether a matrix a null matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL bool isNull (mat< 4, 4, T, P > const &m, T const &epsilon)
 Return whether a matrix is a null matrix. More...
 
template<length_t C, length_t R, typename T , qualifier P, template< length_t, length_t, typename, qualifier > class matType>
GLM_FUNC_DECL bool isOrthogonal (matType< C, R, T, P > const &m, T const &epsilon)
 Return whether a matrix is an orthonormalized matrix. More...
 
+

Detailed Description

+

Query to evaluate matrix properties.

+

<glm/gtx/matrix_query.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isIdentity (matType< C, R, T, P > const & m,
T const & epsilon 
)
+
+ +

Return whether a matrix is an identity matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isNormalized (mat< 2, 2, T, P > const & m,
T const & epsilon 
)
+
+ +

Return whether a matrix is a normalized matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isNormalized (mat< 3, 3, T, P > const & m,
T const & epsilon 
)
+
+ +

Return whether a matrix is a normalized matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isNormalized (mat< 4, 4, T, P > const & m,
T const & epsilon 
)
+
+ +

Return whether a matrix is a normalized matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isNull (mat< 2, 2, T, P > const & m,
T const & epsilon 
)
+
+ +

Return whether a matrix a null matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isNull (mat< 3, 3, T, P > const & m,
T const & epsilon 
)
+
+ +

Return whether a matrix a null matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isNull (mat< 4, 4, T, P > const & m,
T const & epsilon 
)
+
+ +

Return whether a matrix is a null matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isOrthogonal (matType< C, R, T, P > const & m,
T const & epsilon 
)
+
+ +

Return whether a matrix is an orthonormalized matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00214.html b/doc/api/a00214.html new file mode 100644 index 00000000..b29ec34a --- /dev/null +++ b/doc/api/a00214.html @@ -0,0 +1,297 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_matrix_transform_2d + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_matrix_transform_2d
+
+
+ +

Defines functions that generate common 2d transformation matrices. +More...

+ + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_QUALIFIER mat< 3, 3, T, P > rotate (mat< 3, 3, T, P > const &m, T angle)
 Builds a rotation 3 * 3 matrix created from an angle. More...
 
template<typename T , qualifier P>
GLM_FUNC_QUALIFIER mat< 3, 3, T, P > scale (mat< 3, 3, T, P > const &m, vec< 2, T, P > const &v)
 Builds a scale 3 * 3 matrix created from a vector of 2 components. More...
 
template<typename T , qualifier P>
GLM_FUNC_QUALIFIER mat< 3, 3, T, P > shearX (mat< 3, 3, T, P > const &m, T y)
 Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_QUALIFIER mat< 3, 3, T, P > shearY (mat< 3, 3, T, P > const &m, T x)
 Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_QUALIFIER mat< 3, 3, T, P > translate (mat< 3, 3, T, P > const &m, vec< 2, T, P > const &v)
 Builds a translation 3 * 3 matrix created from a vector of 2 components. More...
 
+

Detailed Description

+

Defines functions that generate common 2d transformation matrices.

+

<glm/gtx/matrix_transform_2d.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_QUALIFIER mat<3, 3, T, P> glm::rotate (mat< 3, 3, T, P > const & m,
angle 
)
+
+ +

Builds a rotation 3 * 3 matrix created from an angle.

+
Parameters
+ + + +
mInput matrix multiplied by this translation matrix.
angleRotation angle expressed in radians.
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_QUALIFIER mat<3, 3, T, P> glm::scale (mat< 3, 3, T, P > const & m,
vec< 2, T, P > const & v 
)
+
+ +

Builds a scale 3 * 3 matrix created from a vector of 2 components.

+
Parameters
+ + + +
mInput matrix multiplied by this translation matrix.
vCoordinates of a scale vector.
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_QUALIFIER mat<3, 3, T, P> glm::shearX (mat< 3, 3, T, P > const & m,
y 
)
+
+ +

Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.

+
Parameters
+ + + +
mInput matrix multiplied by this translation matrix.
yShear factor.
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_QUALIFIER mat<3, 3, T, P> glm::shearY (mat< 3, 3, T, P > const & m,
x 
)
+
+ +

Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.

+
Parameters
+ + + +
mInput matrix multiplied by this translation matrix.
xShear factor.
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_QUALIFIER mat<3, 3, T, P> glm::translate (mat< 3, 3, T, P > const & m,
vec< 2, T, P > const & v 
)
+
+ +

Builds a translation 3 * 3 matrix created from a vector of 2 components.

+
Parameters
+ + + +
mInput matrix multiplied by this translation matrix.
vCoordinates of a translation vector.
+
+
+ +
+
+
+ + + + diff --git a/doc/api/a00215.html b/doc/api/a00215.html new file mode 100644 index 00000000..9bdb47ae --- /dev/null +++ b/doc/api/a00215.html @@ -0,0 +1,106 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_mixed_producte + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_mixed_producte
+
+
+ +

Mixed product of 3 vectors. +More...

+ + + + + + +

+Functions

+template<typename T , qualifier P>
GLM_FUNC_DECL T mixedProduct (vec< 3, T, P > const &v1, vec< 3, T, P > const &v2, vec< 3, T, P > const &v3)
 Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
 
+

Detailed Description

+

Mixed product of 3 vectors.

+

<glm/gtx/mixed_product.hpp> need to be included to use these functionalities.

+
+ + + + diff --git a/doc/api/a00216.html b/doc/api/a00216.html new file mode 100644 index 00000000..fe0b7173 --- /dev/null +++ b/doc/api/a00216.html @@ -0,0 +1,342 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_norm + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ + +
+
+ +

Various ways to compute vector norms. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T distance2 (vec< L, T, P > const &p0, vec< L, T, P > const &p1)
 Returns the squared distance between p0 and p1, i.e., length2(p0 - p1). More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T l1Norm (vec< 3, T, P > const &x, vec< 3, T, P > const &y)
 Returns the L1 norm between x and y. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T l1Norm (vec< 3, T, P > const &v)
 Returns the L1 norm of v. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T l2Norm (vec< 3, T, P > const &x, vec< 3, T, P > const &y)
 Returns the L2 norm between x and y. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T l2Norm (vec< 3, T, P > const &x)
 Returns the L2 norm of v. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T length2 (vec< L, T, P > const &x)
 Returns the squared length of x. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T lxNorm (vec< 3, T, P > const &x, vec< 3, T, P > const &y, unsigned int Depth)
 Returns the L norm between x and y. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T lxNorm (vec< 3, T, P > const &x, unsigned int Depth)
 Returns the L norm of v. More...
 
+

Detailed Description

+

Various ways to compute vector norms.

+

<glm/gtx/norm.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::distance2 (vec< L, T, P > const & p0,
vec< L, T, P > const & p1 
)
+
+ +

Returns the squared distance between p0 and p1, i.e., length2(p0 - p1).

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::l1Norm (vec< 3, T, P > const & x,
vec< 3, T, P > const & y 
)
+
+ +

Returns the L1 norm between x and y.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::l1Norm (vec< 3, T, P > const & v)
+
+ +

Returns the L1 norm of v.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::l2Norm (vec< 3, T, P > const & x,
vec< 3, T, P > const & y 
)
+
+ +

Returns the L2 norm between x and y.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::l2Norm (vec< 3, T, P > const & x)
+
+ +

Returns the L2 norm of v.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::length2 (vec< L, T, P > const & x)
+
+ +

Returns the squared length of x.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::lxNorm (vec< 3, T, P > const & x,
vec< 3, T, P > const & y,
unsigned int Depth 
)
+
+ +

Returns the L norm between x and y.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::lxNorm (vec< 3, T, P > const & x,
unsigned int Depth 
)
+
+ +

Returns the L norm of v.

+

From GLM_GTX_norm extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00217.html b/doc/api/a00217.html new file mode 100644 index 00000000..1b41a3f9 --- /dev/null +++ b/doc/api/a00217.html @@ -0,0 +1,141 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_normal + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ + +
+
+ +

Compute the normal of a triangle. +More...

+ + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > triangleNormal (vec< 3, T, P > const &p1, vec< 3, T, P > const &p2, vec< 3, T, P > const &p3)
 Computes triangle normal from triangle points. More...
 
+

Detailed Description

+

Compute the normal of a triangle.

+

<glm/gtx/normal.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::triangleNormal (vec< 3, T, P > const & p1,
vec< 3, T, P > const & p2,
vec< 3, T, P > const & p3 
)
+
+ +

Computes triangle normal from triangle points.

+

From GLM_GTX_normal extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00218.html b/doc/api/a00218.html new file mode 100644 index 00000000..7d6455ef --- /dev/null +++ b/doc/api/a00218.html @@ -0,0 +1,170 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_normalize_dot + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_normalize_dot
+
+
+ +

Dot product of vectors that need to be normalize with a single square root. +More...

+ + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T fastNormalizeDot (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Normalize parameters and returns the dot product of x and y. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T normalizeDot (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Normalize parameters and returns the dot product of x and y. More...
 
+

Detailed Description

+

Dot product of vectors that need to be normalize with a single square root.

+

<glm/gtx/normalized_dot.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::fastNormalizeDot (vec< L, T, P > const & x,
vec< L, T, P > const & y 
)
+
+ +

Normalize parameters and returns the dot product of x and y.

+

Faster that dot(fastNormalize(x), fastNormalize(y)).

+
See also
GLM_GTX_normalize_dot extension.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::normalizeDot (vec< L, T, P > const & x,
vec< L, T, P > const & y 
)
+
+ +

Normalize parameters and returns the dot product of x and y.

+

It's faster that dot(normalize(x), normalize(y)).

+
See also
GLM_GTX_normalize_dot extension.
+ +
+
+
+ + + + diff --git a/doc/api/a00219.html b/doc/api/a00219.html new file mode 100644 index 00000000..1064012c --- /dev/null +++ b/doc/api/a00219.html @@ -0,0 +1,141 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_number_precision + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_number_precision
+
+
+ +

Defined size types. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

+typedef f32 f32mat1
 Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f32 f32mat1x1
 Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f32 f32vec1
 Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f64 f64mat1
 Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f64 f64mat1x1
 Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f64 f64vec1
 Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef u16 u16vec1
 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
+typedef u32 u32vec1
 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
+typedef u64 u64vec1
 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
+typedef u8 u8vec1
 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
+

Detailed Description

+

Defined size types.

+

<glm/gtx/number_precision.hpp> need to be included to use these functionalities.

+
+ + + + diff --git a/doc/api/a00220.html b/doc/api/a00220.html new file mode 100644 index 00000000..9ce28d24 --- /dev/null +++ b/doc/api/a00220.html @@ -0,0 +1,171 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_optimum_pow + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Integer exponentiation of power functions. +More...

+ + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType pow2 (genType const &x)
 Returns x raised to the power of 2. More...
 
template<typename genType >
GLM_FUNC_DECL genType pow3 (genType const &x)
 Returns x raised to the power of 3. More...
 
template<typename genType >
GLM_FUNC_DECL genType pow4 (genType const &x)
 Returns x raised to the power of 4. More...
 
+

Detailed Description

+

Integer exponentiation of power functions.

+

<glm/gtx/optimum_pow.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::gtx::pow2 (genType const & x)
+
+ +

Returns x raised to the power of 2.

+
See also
GLM_GTX_optimum_pow
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::gtx::pow3 (genType const & x)
+
+ +

Returns x raised to the power of 3.

+
See also
GLM_GTX_optimum_pow
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::gtx::pow4 (genType const & x)
+
+ +

Returns x raised to the power of 4.

+
See also
GLM_GTX_optimum_pow
+ +
+
+
+ + + + diff --git a/doc/api/a00221.html b/doc/api/a00221.html new file mode 100644 index 00000000..055d5013 --- /dev/null +++ b/doc/api/a00221.html @@ -0,0 +1,158 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_orthonormalize + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_orthonormalize
+
+
+ +

Orthonormalize matrices. +More...

+ + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > orthonormalize (mat< 3, 3, T, P > const &m)
 Returns the orthonormalized matrix of m. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > orthonormalize (vec< 3, T, P > const &x, vec< 3, T, P > const &y)
 Orthonormalizes x according y. More...
 
+

Detailed Description

+

Orthonormalize matrices.

+

<glm/gtx/orthonormalize.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, P> glm::orthonormalize (mat< 3, 3, T, P > const & m)
+
+ +

Returns the orthonormalized matrix of m.

+
See also
GLM_GTX_orthonormalize
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::orthonormalize (vec< 3, T, P > const & x,
vec< 3, T, P > const & y 
)
+
+ +

Orthonormalizes x according y.

+
See also
GLM_GTX_orthonormalize
+ +
+
+
+ + + + diff --git a/doc/api/a00222.html b/doc/api/a00222.html new file mode 100644 index 00000000..ed121bdb --- /dev/null +++ b/doc/api/a00222.html @@ -0,0 +1,135 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_perpendicular + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_perpendicular
+
+
+ +

Perpendicular of a vector from other one. +More...

+ + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType perp (genType const &x, genType const &Normal)
 Projects x a perpendicular axis of Normal. More...
 
+

Detailed Description

+

Perpendicular of a vector from other one.

+

<glm/gtx/perpendicular.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::perp (genType const & x,
genType const & Normal 
)
+
+ +

Projects x a perpendicular axis of Normal.

+

From GLM_GTX_perpendicular extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00223.html b/doc/api/a00223.html new file mode 100644 index 00000000..3f089222 --- /dev/null +++ b/doc/api/a00223.html @@ -0,0 +1,148 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_polar_coordinates + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_polar_coordinates
+
+
+ +

Conversion from Euclidean space to polar space and revert. +More...

+ + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > euclidean (vec< 2, T, P > const &polar)
 Convert Polar to Euclidean coordinates. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > polar (vec< 3, T, P > const &euclidean)
 Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude. More...
 
+

Detailed Description

+

Conversion from Euclidean space to polar space and revert.

+

<glm/gtx/polar_coordinates.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::euclidean (vec< 2, T, P > const & polar)
+
+ +

Convert Polar to Euclidean coordinates.

+
See also
GLM_GTX_polar_coordinates
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::polar (vec< 3, T, P > const & euclidean)
+
+ +

Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude.

+
See also
GLM_GTX_polar_coordinates
+ +
+
+
+ + + + diff --git a/doc/api/a00224.html b/doc/api/a00224.html new file mode 100644 index 00000000..2760175b --- /dev/null +++ b/doc/api/a00224.html @@ -0,0 +1,135 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_projection + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Projection of a vector to other one. +More...

+ + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType proj (genType const &x, genType const &Normal)
 Projects x on Normal. More...
 
+

Detailed Description

+

Projection of a vector to other one.

+

<glm/gtx/projection.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::proj (genType const & x,
genType const & Normal 
)
+
+ +

Projects x on Normal.

+
See also
GLM_GTX_projection
+ +
+
+
+ + + + diff --git a/doc/api/a00225.html b/doc/api/a00225.html new file mode 100644 index 00000000..299b711b --- /dev/null +++ b/doc/api/a00225.html @@ -0,0 +1,811 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_quaternion + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Extented quaternion types and functions. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > cross (tquat< T, P > const &q, vec< 3, T, P > const &v)
 Compute a cross product between a quaternion and a vector. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > cross (vec< 3, T, P > const &v, tquat< T, P > const &q)
 Compute a cross product between a vector and a quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > exp (tquat< T, P > const &q)
 Returns a exp of a quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T extractRealComponent (tquat< T, P > const &q)
 Extract the real component of a quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > fastMix (tquat< T, P > const &x, tquat< T, P > const &y, T const &a)
 Quaternion normalized linear interpolation. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > intermediate (tquat< T, P > const &prev, tquat< T, P > const &curr, tquat< T, P > const &next)
 Returns an intermediate control point for squad interpolation. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T length2 (tquat< T, P > const &q)
 Returns the squared length of x. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > log (tquat< T, P > const &q)
 Returns a log of a quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > pow (tquat< T, P > const &x, T const &y)
 Returns x raised to the y power. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > quat_identity ()
 Create an identity quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > quatLookAt (vec< 3, T, P > const &direction, vec< 3, T, P > const &up)
 Build a look at quaternion based on the default handedness. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > quatLookAtLH (vec< 3, T, P > const &direction, vec< 3, T, P > const &up)
 Build a left-handed look at quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > quatLookAtRH (vec< 3, T, P > const &direction, vec< 3, T, P > const &up)
 Build a right-handed look at quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > rotate (tquat< T, P > const &q, vec< 3, T, P > const &v)
 Returns quarternion square root. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, T, P > rotate (tquat< T, P > const &q, vec< 4, T, P > const &v)
 Rotates a 4 components vector by a quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > rotation (vec< 3, T, P > const &orig, vec< 3, T, P > const &dest)
 Compute the rotation between two vectors. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > shortMix (tquat< T, P > const &x, tquat< T, P > const &y, T const &a)
 Quaternion interpolation using the rotation short path. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > squad (tquat< T, P > const &q1, tquat< T, P > const &q2, tquat< T, P > const &s1, tquat< T, P > const &s2, T const &h)
 Compute a point on a path according squad equation. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > toMat3 (tquat< T, P > const &x)
 Converts a quaternion to a 3 * 3 matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > toMat4 (tquat< T, P > const &x)
 Converts a quaternion to a 4 * 4 matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > toQuat (mat< 3, 3, T, P > const &x)
 Converts a 3 * 3 matrix to a quaternion. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > toQuat (mat< 4, 4, T, P > const &x)
 Converts a 4 * 4 matrix to a quaternion. More...
 
+

Detailed Description

+

Extented quaternion types and functions.

+

<glm/gtx/quaternion.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::cross (tquat< T, P > const & q,
vec< 3, T, P > const & v 
)
+
+ +

Compute a cross product between a quaternion and a vector.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::cross (vec< 3, T, P > const & v,
tquat< T, P > const & q 
)
+
+ +

Compute a cross product between a vector and a quaternion.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::exp (tquat< T, P > const & q)
+
+ +

Returns a exp of a quaternion.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::extractRealComponent (tquat< T, P > const & q)
+
+ +

Extract the real component of a quaternion.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::fastMix (tquat< T, P > const & x,
tquat< T, P > const & y,
T const & a 
)
+
+ +

Quaternion normalized linear interpolation.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::intermediate (tquat< T, P > const & prev,
tquat< T, P > const & curr,
tquat< T, P > const & next 
)
+
+ +

Returns an intermediate control point for squad interpolation.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::length2 (tquat< T, P > const & q)
+
+ +

Returns the squared length of x.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::log (tquat< T, P > const & q)
+
+ +

Returns a log of a quaternion.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::pow (tquat< T, P > const & x,
T const & y 
)
+
+ +

Returns x raised to the y power.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::quat_identity ()
+
+ +

Create an identity quaternion.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::quatLookAt (vec< 3, T, P > const & direction,
vec< 3, T, P > const & up 
)
+
+ +

Build a look at quaternion based on the default handedness.

+
Parameters
+ + + +
directionDesired direction of the camera.
upUp vector, how the camera is oriented. Typically (0, 1, 0).
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::quatLookAtLH (vec< 3, T, P > const & direction,
vec< 3, T, P > const & up 
)
+
+ +

Build a left-handed look at quaternion.

+
Parameters
+ + + +
directionDesired direction onto which the +z-axis gets mapped
upUp vector, how the camera is oriented. Typically (0, 1, 0).
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::quatLookAtRH (vec< 3, T, P > const & direction,
vec< 3, T, P > const & up 
)
+
+ +

Build a right-handed look at quaternion.

+
Parameters
+ + + +
directionDesired direction of the camera.
upUp vector, how the camera is oriented. Typically (0, 1, 0).
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::rotate (tquat< T, P > const & q,
vec< 3, T, P > const & v 
)
+
+ +

Returns quarternion square root.

+
See also
GLM_GTX_quaternion Rotates a 3 components vector by a quaternion.
+
+GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, T, P> glm::rotate (tquat< T, P > const & q,
vec< 4, T, P > const & v 
)
+
+ +

Rotates a 4 components vector by a quaternion.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::rotation (vec< 3, T, P > const & orig,
vec< 3, T, P > const & dest 
)
+
+ +

Compute the rotation between two vectors.

+

param orig vector, needs to be normalized param dest vector, needs to be normalized

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::shortMix (tquat< T, P > const & x,
tquat< T, P > const & y,
T const & a 
)
+
+ +

Quaternion interpolation using the rotation short path.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::squad (tquat< T, P > const & q1,
tquat< T, P > const & q2,
tquat< T, P > const & s1,
tquat< T, P > const & s2,
T const & h 
)
+
+ +

Compute a point on a path according squad equation.

+

q1 and q2 are control points; s1 and s2 are intermediate control points.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, P> glm::toMat3 (tquat< T, P > const & x)
+
+ +

Converts a quaternion to a 3 * 3 matrix.

+
See also
GLM_GTX_quaternion
+ +

Definition at line 134 of file gtx/quaternion.hpp.

+ +

References glm::mat3_cast().

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, P> glm::toMat4 (tquat< T, P > const & x)
+
+ +

Converts a quaternion to a 4 * 4 matrix.

+
See also
GLM_GTX_quaternion
+ +

Definition at line 141 of file gtx/quaternion.hpp.

+ +

References glm::mat4_cast().

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::toQuat (mat< 3, 3, T, P > const & x)
+
+ +

Converts a 3 * 3 matrix to a quaternion.

+
See also
GLM_GTX_quaternion
+ +

Definition at line 148 of file gtx/quaternion.hpp.

+ +

References glm::quat_cast().

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::toQuat (mat< 4, 4, T, P > const & x)
+
+ +

Converts a 4 * 4 matrix to a quaternion.

+
See also
GLM_GTX_quaternion
+ +

Definition at line 155 of file gtx/quaternion.hpp.

+ +

References glm::quat_cast().

+ +
+
+
+ + + + diff --git a/doc/api/a00226.html b/doc/api/a00226.html new file mode 100644 index 00000000..67002095 --- /dev/null +++ b/doc/api/a00226.html @@ -0,0 +1,96 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_range + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+ +

Defines begin and end for vectors and matrices. +More...

+

Detailed Description

+

Defines begin and end for vectors and matrices.

+

Useful for range-based for loop. The range is defined over the elements, not over columns or rows (e.g. mat4 has 16 elements).

+

<glm/gtx/range.hpp> need to be included to use these functionalities.

+
+ + + + diff --git a/doc/api/a00227.html b/doc/api/a00227.html new file mode 100644 index 00000000..c65bf6af --- /dev/null +++ b/doc/api/a00227.html @@ -0,0 +1,182 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_raw_data + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ + +
+
+ +

Projection of a vector to other one. +More...

+ + + + + + + + + + + + + + +

+Typedefs

typedef detail::uint8 byte
 Type for byte numbers. More...
 
typedef detail::uint32 dword
 Type for dword numbers. More...
 
typedef detail::uint64 qword
 Type for qword numbers. More...
 
typedef detail::uint16 word
 Type for word numbers. More...
 
+

Detailed Description

+

Projection of a vector to other one.

+

<glm/gtx/raw_data.hpp> need to be included to use these functionalities.

+

Typedef Documentation

+ +
+
+ + + + +
typedef detail::uint8 byte
+
+ +

Type for byte numbers.

+

From GLM_GTX_raw_data extension.

+ +

Definition at line 34 of file raw_data.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 dword
+
+ +

Type for dword numbers.

+

From GLM_GTX_raw_data extension.

+ +

Definition at line 42 of file raw_data.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 qword
+
+ +

Type for qword numbers.

+

From GLM_GTX_raw_data extension.

+ +

Definition at line 46 of file raw_data.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 word
+
+ +

Type for word numbers.

+

From GLM_GTX_raw_data extension.

+ +

Definition at line 38 of file raw_data.hpp.

+ +
+
+
+ + + + diff --git a/doc/api/a00228.html b/doc/api/a00228.html new file mode 100644 index 00000000..d7c3202d --- /dev/null +++ b/doc/api/a00228.html @@ -0,0 +1,208 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_rotate_normalized_axis + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_rotate_normalized_axis
+
+
+ +

Quaternions and matrices rotations around normalized axis. +More...

+ + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > rotateNormalizedAxis (mat< 4, 4, T, P > const &m, T const &angle, vec< 3, T, P > const &axis)
 Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL tquat< T, P > rotateNormalizedAxis (tquat< T, P > const &q, T const &angle, vec< 3, T, P > const &axis)
 Rotates a quaternion from a vector of 3 components normalized axis and an angle. More...
 
+

Detailed Description

+

Quaternions and matrices rotations around normalized axis.

+

<glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, P> glm::rotateNormalizedAxis (mat< 4, 4, T, P > const & m,
T const & angle,
vec< 3, T, P > const & axis 
)
+
+ +

Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.

+
Parameters
+ + + + +
mInput matrix multiplied by this rotation matrix.
angleRotation angle expressed in radians.
axisRotation axis, must be normalized.
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTX_rotate_normalized_axis
+
+- rotate(T angle, T x, T y, T z)
+
+- rotate(mat<4, 4, T, P> const & m, T angle, T x, T y, T z)
+
+- rotate(T angle, vec<3, T, P> const & v)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::rotateNormalizedAxis (tquat< T, P > const & q,
T const & angle,
vec< 3, T, P > const & axis 
)
+
+ +

Rotates a quaternion from a vector of 3 components normalized axis and an angle.

+
Parameters
+ + + + +
qSource orientation
angleAngle expressed in radians.
axisNormalized axis of the rotation, must be normalized.
+
+
+
See also
GLM_GTX_rotate_normalized_axis
+ +
+
+
+ + + + diff --git a/doc/api/a00229.html b/doc/api/a00229.html new file mode 100644 index 00000000..97462bc4 --- /dev/null +++ b/doc/api/a00229.html @@ -0,0 +1,491 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_rotate_vector + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_rotate_vector
+
+
+ +

Function to directly rotate a vector. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > orientation (vec< 3, T, P > const &Normal, vec< 3, T, P > const &Up)
 Build a rotation matrix from a normal and a up vector. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 2, T, P > rotate (vec< 2, T, P > const &v, T const &angle)
 Rotate a two dimensional vector. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > rotate (vec< 3, T, P > const &v, T const &angle, vec< 3, T, P > const &normal)
 Rotate a three dimensional vector around an axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, T, P > rotate (vec< 4, T, P > const &v, T const &angle, vec< 3, T, P > const &normal)
 Rotate a four dimensional vector around an axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > rotateX (vec< 3, T, P > const &v, T const &angle)
 Rotate a three dimensional vector around the X axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, T, P > rotateX (vec< 4, T, P > const &v, T const &angle)
 Rotate a four dimensional vector around the X axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > rotateY (vec< 3, T, P > const &v, T const &angle)
 Rotate a three dimensional vector around the Y axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, T, P > rotateY (vec< 4, T, P > const &v, T const &angle)
 Rotate a four dimensional vector around the Y axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > rotateZ (vec< 3, T, P > const &v, T const &angle)
 Rotate a three dimensional vector around the Z axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 4, T, P > rotateZ (vec< 4, T, P > const &v, T const &angle)
 Rotate a four dimensional vector around the Z axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL vec< 3, T, P > slerp (vec< 3, T, P > const &x, vec< 3, T, P > const &y, T const &a)
 Returns Spherical interpolation between two vectors. More...
 
+

Detailed Description

+

Function to directly rotate a vector.

+

<glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, P> glm::orientation (vec< 3, T, P > const & Normal,
vec< 3, T, P > const & Up 
)
+
+ +

Build a rotation matrix from a normal and a up vector.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<2, T, P> glm::rotate (vec< 2, T, P > const & v,
T const & angle 
)
+
+ +

Rotate a two dimensional vector.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::rotate (vec< 3, T, P > const & v,
T const & angle,
vec< 3, T, P > const & normal 
)
+
+ +

Rotate a three dimensional vector around an axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, T, P> glm::rotate (vec< 4, T, P > const & v,
T const & angle,
vec< 3, T, P > const & normal 
)
+
+ +

Rotate a four dimensional vector around an axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::rotateX (vec< 3, T, P > const & v,
T const & angle 
)
+
+ +

Rotate a three dimensional vector around the X axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, T, P> glm::rotateX (vec< 4, T, P > const & v,
T const & angle 
)
+
+ +

Rotate a four dimensional vector around the X axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::rotateY (vec< 3, T, P > const & v,
T const & angle 
)
+
+ +

Rotate a three dimensional vector around the Y axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, T, P> glm::rotateY (vec< 4, T, P > const & v,
T const & angle 
)
+
+ +

Rotate a four dimensional vector around the Y axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::rotateZ (vec< 3, T, P > const & v,
T const & angle 
)
+
+ +

Rotate a three dimensional vector around the Z axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, T, P> glm::rotateZ (vec< 4, T, P > const & v,
T const & angle 
)
+
+ +

Rotate a four dimensional vector around the Z axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, P> glm::slerp (vec< 3, T, P > const & x,
vec< 3, T, P > const & y,
T const & a 
)
+
+ +

Returns Spherical interpolation between two vectors.

+
Parameters
+ + + + +
xA first vector
yA second vector
aInterpolation factor. The interpolation is defined beyond the range [0, 1].
+
+
+
See also
GLM_GTX_rotate_vector
+ +
+
+
+ + + + diff --git a/doc/api/a00230.html b/doc/api/a00230.html new file mode 100644 index 00000000..6e8ebeda --- /dev/null +++ b/doc/api/a00230.html @@ -0,0 +1,94 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_scalar_relational + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+
+
GLM_GTX_scalar_relational
+
+
+ +

Extend a position from a source to a position at a defined length. +More...

+

Extend a position from a source to a position at a defined length.

+

<glm/gtx/scalar_relational.hpp> need to be included to use these functionalities.

+
+ + + + diff --git a/doc/api/a00231.html b/doc/api/a00231.html new file mode 100644 index 00000000..fd747322 --- /dev/null +++ b/doc/api/a00231.html @@ -0,0 +1,255 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_spline + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ + +
+
+ +

Spline functions. +More...

+ + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType catmullRom (genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
 Return a point from a catmull rom curve. More...
 
template<typename genType >
GLM_FUNC_DECL genType cubic (genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
 Return a point from a cubic curve. More...
 
template<typename genType >
GLM_FUNC_DECL genType hermite (genType const &v1, genType const &t1, genType const &v2, genType const &t2, typename genType::value_type const &s)
 Return a point from a hermite curve. More...
 
+

Detailed Description

+

Spline functions.

+

<glm/gtx/spline.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::catmullRom (genType const & v1,
genType const & v2,
genType const & v3,
genType const & v4,
typename genType::value_type const & s 
)
+
+ +

Return a point from a catmull rom curve.

+
See also
GLM_GTX_spline extension.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::cubic (genType const & v1,
genType const & v2,
genType const & v3,
genType const & v4,
typename genType::value_type const & s 
)
+
+ +

Return a point from a cubic curve.

+
See also
GLM_GTX_spline extension.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::hermite (genType const & v1,
genType const & t1,
genType const & v2,
genType const & t2,
typename genType::value_type const & s 
)
+
+ +

Return a point from a hermite curve.

+
See also
GLM_GTX_spline extension.
+ +
+
+
+ + + + diff --git a/doc/api/a00232.html b/doc/api/a00232.html new file mode 100644 index 00000000..f5118aa4 --- /dev/null +++ b/doc/api/a00232.html @@ -0,0 +1,262 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_std_based_type + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_std_based_type
+
+
+ +

Adds vector types based on STL value types. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef vec< 1, std::size_t, defaultp > size1
 Vector type based of one std::size_t component. More...
 
typedef vec< 1, std::size_t, defaultp > size1_t
 Vector type based of one std::size_t component. More...
 
typedef vec< 2, std::size_t, defaultp > size2
 Vector type based of two std::size_t components. More...
 
typedef vec< 2, std::size_t, defaultp > size2_t
 Vector type based of two std::size_t components. More...
 
typedef vec< 3, std::size_t, defaultp > size3
 Vector type based of three std::size_t components. More...
 
typedef vec< 3, std::size_t, defaultp > size3_t
 Vector type based of three std::size_t components. More...
 
typedef vec< 4, std::size_t, defaultp > size4
 Vector type based of four std::size_t components. More...
 
typedef vec< 4, std::size_t, defaultp > size4_t
 Vector type based of four std::size_t components. More...
 
+

Detailed Description

+

Adds vector types based on STL value types.

+

<glm/gtx/std_based_type.hpp> need to be included to use these functionalities.

+

Typedef Documentation

+ +
+
+ + + + +
typedef vec<1, std::size_t, defaultp> size1
+
+ +

Vector type based of one std::size_t component.

+
See also
GLM_GTX_std_based_type
+ +

Definition at line 34 of file std_based_type.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<1, std::size_t, defaultp> size1_t
+
+ +

Vector type based of one std::size_t component.

+
See also
GLM_GTX_std_based_type
+ +

Definition at line 50 of file std_based_type.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, std::size_t, defaultp> size2
+
+ +

Vector type based of two std::size_t components.

+
See also
GLM_GTX_std_based_type
+ +

Definition at line 38 of file std_based_type.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, std::size_t, defaultp> size2_t
+
+ +

Vector type based of two std::size_t components.

+
See also
GLM_GTX_std_based_type
+ +

Definition at line 54 of file std_based_type.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, std::size_t, defaultp> size3
+
+ +

Vector type based of three std::size_t components.

+
See also
GLM_GTX_std_based_type
+ +

Definition at line 42 of file std_based_type.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, std::size_t, defaultp> size3_t
+
+ +

Vector type based of three std::size_t components.

+
See also
GLM_GTX_std_based_type
+ +

Definition at line 58 of file std_based_type.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<4, std::size_t, defaultp> size4
+
+ +

Vector type based of four std::size_t components.

+
See also
GLM_GTX_std_based_type
+ +

Definition at line 46 of file std_based_type.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<4, std::size_t, defaultp> size4_t
+
+ +

Vector type based of four std::size_t components.

+
See also
GLM_GTX_std_based_type
+ +

Definition at line 62 of file std_based_type.hpp.

+ +
+
+
+ + + + diff --git a/doc/api/a00233.html b/doc/api/a00233.html new file mode 100644 index 00000000..ce3b1514 --- /dev/null +++ b/doc/api/a00233.html @@ -0,0 +1,125 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_string_cast + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Setup strings for GLM type values. +More...

+ + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL std::string to_string (genType const &x)
 Create a string from a GLM vector or matrix typed variable. More...
 
+

Detailed Description

+

Setup strings for GLM type values.

+

<glm/gtx/string_cast.hpp> need to be included to use these functionalities. This extension is not supported with CUDA

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL std::string glm::to_string (genType const & x)
+
+ +

Create a string from a GLM vector or matrix typed variable.

+
See also
GLM_GTX_string_cast extension.
+ +
+
+
+ + + + diff --git a/doc/api/a00234.html b/doc/api/a00234.html new file mode 100644 index 00000000..53ec7213 --- /dev/null +++ b/doc/api/a00234.html @@ -0,0 +1,187 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_transform + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Add transformation matrices. +More...

+ + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > rotate (T angle, vec< 3, T, P > const &v)
 Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > scale (vec< 3, T, P > const &v)
 Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > translate (vec< 3, T, P > const &v)
 Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. More...
 
+

Detailed Description

+

Add transformation matrices.

+

<glm/gtx/transform.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, P> glm::rotate (angle,
vec< 3, T, P > const & v 
)
+
+ +

Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.

+
See also
GLM_GTC_matrix_transform
+
+GLM_GTX_transform
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, P> glm::scale (vec< 3, T, P > const & v)
+
+ +

Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.

+
See also
GLM_GTC_matrix_transform
+
+GLM_GTX_transform
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, P> glm::translate (vec< 3, T, P > const & v)
+
+ +

Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.

+
See also
GLM_GTC_matrix_transform
+
+GLM_GTX_transform
+ +
+
+
+ + + + diff --git a/doc/api/a00235.html b/doc/api/a00235.html new file mode 100644 index 00000000..1b46808a --- /dev/null +++ b/doc/api/a00235.html @@ -0,0 +1,422 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_transform2 + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Add extra transformation matrices. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > proj2D (const mat< 3, 3, T, P > &m, const vec< 3, T, P > &normal)
 Build planar projection matrix along normal axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > proj3D (const mat< 4, 4, T, P > &m, const vec< 3, T, P > &normal)
 Build planar projection matrix along normal axis. More...
 
template<typename valType , qualifier P>
GLM_FUNC_DECL mat< 4, 4, valType, P > scaleBias (valType scale, valType bias)
 Build a scale bias matrix. More...
 
template<typename valType , qualifier P>
GLM_FUNC_DECL mat< 4, 4, valType, P > scaleBias (mat< 4, 4, valType, P > const &m, valType scale, valType bias)
 Build a scale bias matrix. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > shearX2D (mat< 3, 3, T, P > const &m, T y)
 Transforms a matrix with a shearing on X axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > shearX3D (const mat< 4, 4, T, P > &m, T y, T z)
 Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 3, 3, T, P > shearY2D (mat< 3, 3, T, P > const &m, T x)
 Transforms a matrix with a shearing on Y axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > shearY3D (const mat< 4, 4, T, P > &m, T x, T z)
 Transforms a matrix with a shearing on Y axis. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > shearZ3D (const mat< 4, 4, T, P > &m, T x, T y)
 Transforms a matrix with a shearing on Z axis. More...
 
+

Detailed Description

+

Add extra transformation matrices.

+

<glm/gtx/transform2.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, P> glm::proj2D (const mat< 3, 3, T, P > & m,
const vec< 3, T, P > & normal 
)
+
+ +

Build planar projection matrix along normal axis.

+

From GLM_GTX_transform2 extension.

+ +
+
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GLM_FUNC_DECL mat<4, 4, T, P> glm::proj3D (const mat< 4, 4, T, P > & m,
const vec< 3, T, P > & normal 
)
+
+ +

Build planar projection matrix along normal axis.

+

From GLM_GTX_transform2 extension.

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GLM_FUNC_DECL mat<4, 4, valType, P> glm::scaleBias (valType scale,
valType bias 
)
+
+ +

Build a scale bias matrix.

+

From GLM_GTX_transform2 extension.

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GLM_FUNC_DECL mat<4, 4, valType, P> glm::scaleBias (mat< 4, 4, valType, P > const & m,
valType scale,
valType bias 
)
+
+ +

Build a scale bias matrix.

+

From GLM_GTX_transform2 extension.

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GLM_FUNC_DECL mat<3, 3, T, P> glm::shearX2D (mat< 3, 3, T, P > const & m,
y 
)
+
+ +

Transforms a matrix with a shearing on X axis.

+

From GLM_GTX_transform2 extension.

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GLM_FUNC_DECL mat<4, 4, T, P> glm::shearX3D (const mat< 4, 4, T, P > & m,
y,
z 
)
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+ +

Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.

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GLM_FUNC_DECL mat<3, 3, T, P> glm::shearY2D (mat< 3, 3, T, P > const & m,
x 
)
+
+ +

Transforms a matrix with a shearing on Y axis.

+

From GLM_GTX_transform2 extension.

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GLM_FUNC_DECL mat<4, 4, T, P> glm::shearY3D (const mat< 4, 4, T, P > & m,
x,
z 
)
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+ +

Transforms a matrix with a shearing on Y axis.

+

From GLM_GTX_transform2 extension.

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GLM_FUNC_DECL mat<4, 4, T, P> glm::shearZ3D (const mat< 4, 4, T, P > & m,
x,
y 
)
+
+ +

Transforms a matrix with a shearing on Z axis.

+

From GLM_GTX_transform2 extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00236.html b/doc/api/a00236.html new file mode 100644 index 00000000..bbc8a992 --- /dev/null +++ b/doc/api/a00236.html @@ -0,0 +1,8061 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_type_aligned + + + + + + + + + + +
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0.9.9 API documenation +
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GLM_GTX_type_aligned
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+ +

Defines aligned types. +More...

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+Functions

 GLM_ALIGNED_TYPEDEF (lowp_int8, aligned_lowp_int8, 1)
 Low qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int16, aligned_lowp_int16, 2)
 Low qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int32, aligned_lowp_int32, 4)
 Low qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int64, aligned_lowp_int64, 8)
 Low qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int8_t, aligned_lowp_int8_t, 1)
 Low qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int16_t, aligned_lowp_int16_t, 2)
 Low qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int32_t, aligned_lowp_int32_t, 4)
 Low qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int64_t, aligned_lowp_int64_t, 8)
 Low qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i8, aligned_lowp_i8, 1)
 Low qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i16, aligned_lowp_i16, 2)
 Low qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i32, aligned_lowp_i32, 4)
 Low qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i64, aligned_lowp_i64, 8)
 Low qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int8, aligned_mediump_int8, 1)
 Medium qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int16, aligned_mediump_int16, 2)
 Medium qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int32, aligned_mediump_int32, 4)
 Medium qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int64, aligned_mediump_int64, 8)
 Medium qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int8_t, aligned_mediump_int8_t, 1)
 Medium qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int16_t, aligned_mediump_int16_t, 2)
 Medium qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int32_t, aligned_mediump_int32_t, 4)
 Medium qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int64_t, aligned_mediump_int64_t, 8)
 Medium qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i8, aligned_mediump_i8, 1)
 Medium qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i16, aligned_mediump_i16, 2)
 Medium qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i32, aligned_mediump_i32, 4)
 Medium qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i64, aligned_mediump_i64, 8)
 Medium qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int8, aligned_highp_int8, 1)
 High qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int16, aligned_highp_int16, 2)
 High qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int32, aligned_highp_int32, 4)
 High qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int64, aligned_highp_int64, 8)
 High qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int8_t, aligned_highp_int8_t, 1)
 High qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int16_t, aligned_highp_int16_t, 2)
 High qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int32_t, aligned_highp_int32_t, 4)
 High qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int64_t, aligned_highp_int64_t, 8)
 High qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i8, aligned_highp_i8, 1)
 High qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i16, aligned_highp_i16, 2)
 High qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i32, aligned_highp_i32, 4)
 High qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i64, aligned_highp_i64, 8)
 High qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int8, aligned_int8, 1)
 Default qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int16, aligned_int16, 2)
 Default qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int32, aligned_int32, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int64, aligned_int64, 8)
 Default qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int8_t, aligned_int8_t, 1)
 Default qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int16_t, aligned_int16_t, 2)
 Default qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int32_t, aligned_int32_t, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int64_t, aligned_int64_t, 8)
 Default qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i8, aligned_i8, 1)
 Default qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i16, aligned_i16, 2)
 Default qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i32, aligned_i32, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i64, aligned_i64, 8)
 Default qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec1, aligned_ivec1, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec2, aligned_ivec2, 8)
 Default qualifier 32 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec3, aligned_ivec3, 16)
 Default qualifier 32 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec4, aligned_ivec4, 16)
 Default qualifier 32 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec1, aligned_i8vec1, 1)
 Default qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec2, aligned_i8vec2, 2)
 Default qualifier 8 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec3, aligned_i8vec3, 4)
 Default qualifier 8 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec4, aligned_i8vec4, 4)
 Default qualifier 8 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec1, aligned_i16vec1, 2)
 Default qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec2, aligned_i16vec2, 4)
 Default qualifier 16 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec3, aligned_i16vec3, 8)
 Default qualifier 16 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec4, aligned_i16vec4, 8)
 Default qualifier 16 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec1, aligned_i32vec1, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec2, aligned_i32vec2, 8)
 Default qualifier 32 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec3, aligned_i32vec3, 16)
 Default qualifier 32 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec4, aligned_i32vec4, 16)
 Default qualifier 32 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec1, aligned_i64vec1, 8)
 Default qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec2, aligned_i64vec2, 16)
 Default qualifier 64 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec3, aligned_i64vec3, 32)
 Default qualifier 64 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec4, aligned_i64vec4, 32)
 Default qualifier 64 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint8, aligned_lowp_uint8, 1)
 Low qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint16, aligned_lowp_uint16, 2)
 Low qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint32, aligned_lowp_uint32, 4)
 Low qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint64, aligned_lowp_uint64, 8)
 Low qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint8_t, aligned_lowp_uint8_t, 1)
 Low qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint16_t, aligned_lowp_uint16_t, 2)
 Low qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint32_t, aligned_lowp_uint32_t, 4)
 Low qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint64_t, aligned_lowp_uint64_t, 8)
 Low qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u8, aligned_lowp_u8, 1)
 Low qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u16, aligned_lowp_u16, 2)
 Low qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u32, aligned_lowp_u32, 4)
 Low qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u64, aligned_lowp_u64, 8)
 Low qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint8, aligned_mediump_uint8, 1)
 Medium qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint16, aligned_mediump_uint16, 2)
 Medium qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint32, aligned_mediump_uint32, 4)
 Medium qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint64, aligned_mediump_uint64, 8)
 Medium qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint8_t, aligned_mediump_uint8_t, 1)
 Medium qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint16_t, aligned_mediump_uint16_t, 2)
 Medium qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint32_t, aligned_mediump_uint32_t, 4)
 Medium qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint64_t, aligned_mediump_uint64_t, 8)
 Medium qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u8, aligned_mediump_u8, 1)
 Medium qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u16, aligned_mediump_u16, 2)
 Medium qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u32, aligned_mediump_u32, 4)
 Medium qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u64, aligned_mediump_u64, 8)
 Medium qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint8, aligned_highp_uint8, 1)
 High qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint16, aligned_highp_uint16, 2)
 High qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint32, aligned_highp_uint32, 4)
 High qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint64, aligned_highp_uint64, 8)
 High qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint8_t, aligned_highp_uint8_t, 1)
 High qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint16_t, aligned_highp_uint16_t, 2)
 High qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint32_t, aligned_highp_uint32_t, 4)
 High qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint64_t, aligned_highp_uint64_t, 8)
 High qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u8, aligned_highp_u8, 1)
 High qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u16, aligned_highp_u16, 2)
 High qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u32, aligned_highp_u32, 4)
 High qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u64, aligned_highp_u64, 8)
 High qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint8, aligned_uint8, 1)
 Default qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint16, aligned_uint16, 2)
 Default qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint32, aligned_uint32, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint64, aligned_uint64, 8)
 Default qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint8_t, aligned_uint8_t, 1)
 Default qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint16_t, aligned_uint16_t, 2)
 Default qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint32_t, aligned_uint32_t, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint64_t, aligned_uint64_t, 8)
 Default qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u8, aligned_u8, 1)
 Default qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u16, aligned_u16, 2)
 Default qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u32, aligned_u32, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u64, aligned_u64, 8)
 Default qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec1, aligned_uvec1, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec2, aligned_uvec2, 8)
 Default qualifier 32 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec3, aligned_uvec3, 16)
 Default qualifier 32 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec4, aligned_uvec4, 16)
 Default qualifier 32 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec1, aligned_u8vec1, 1)
 Default qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec2, aligned_u8vec2, 2)
 Default qualifier 8 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec3, aligned_u8vec3, 4)
 Default qualifier 8 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec4, aligned_u8vec4, 4)
 Default qualifier 8 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec1, aligned_u16vec1, 2)
 Default qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec2, aligned_u16vec2, 4)
 Default qualifier 16 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec3, aligned_u16vec3, 8)
 Default qualifier 16 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec4, aligned_u16vec4, 8)
 Default qualifier 16 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec1, aligned_u32vec1, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec2, aligned_u32vec2, 8)
 Default qualifier 32 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec3, aligned_u32vec3, 16)
 Default qualifier 32 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec4, aligned_u32vec4, 16)
 Default qualifier 32 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec1, aligned_u64vec1, 8)
 Default qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec2, aligned_u64vec2, 16)
 Default qualifier 64 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec3, aligned_u64vec3, 32)
 Default qualifier 64 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec4, aligned_u64vec4, 32)
 Default qualifier 64 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (float32, aligned_float32, 4)
 32 bit single-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float64, aligned_float64, 8)
 64 bit double-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float32_t, aligned_float32_t, 4)
 32 bit single-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float64_t, aligned_float64_t, 8)
 64 bit double-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float32, aligned_f32, 4)
 32 bit single-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float64, aligned_f64, 8)
 64 bit double-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (vec1, aligned_vec1, 4)
 Single-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (vec2, aligned_vec2, 8)
 Single-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (vec3, aligned_vec3, 16)
 Single-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (vec4, aligned_vec4, 16)
 Single-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (fvec1, aligned_fvec1, 4)
 Single-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (fvec2, aligned_fvec2, 8)
 Single-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (fvec3, aligned_fvec3, 16)
 Single-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (fvec4, aligned_fvec4, 16)
 Single-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec1, aligned_f32vec1, 4)
 Single-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec2, aligned_f32vec2, 8)
 Single-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec3, aligned_f32vec3, 16)
 Single-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec4, aligned_f32vec4, 16)
 Single-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (dvec1, aligned_dvec1, 8)
 Double-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (dvec2, aligned_dvec2, 16)
 Double-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (dvec3, aligned_dvec3, 32)
 Double-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (dvec4, aligned_dvec4, 32)
 Double-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec1, aligned_f64vec1, 8)
 Double-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec2, aligned_f64vec2, 16)
 Double-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec3, aligned_f64vec3, 32)
 Double-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec4, aligned_f64vec4, 32)
 Double-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (mat2, aligned_mat2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat3, aligned_mat3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat4, aligned_mat4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat2x2, aligned_mat2x2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat3x3, aligned_mat3x3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat4x4, aligned_mat4x4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x2, aligned_fmat2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x3, aligned_fmat3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x4, aligned_fmat4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x2, aligned_fmat2x2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x3, aligned_fmat2x3, 16)
 Single-qualifier floating-point aligned 2x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x4, aligned_fmat2x4, 16)
 Single-qualifier floating-point aligned 2x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x2, aligned_fmat3x2, 16)
 Single-qualifier floating-point aligned 3x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x3, aligned_fmat3x3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x4, aligned_fmat3x4, 16)
 Single-qualifier floating-point aligned 3x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x2, aligned_fmat4x2, 16)
 Single-qualifier floating-point aligned 4x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x3, aligned_fmat4x3, 16)
 Single-qualifier floating-point aligned 4x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x4, aligned_fmat4x4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x2, aligned_f32mat2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x3, aligned_f32mat3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x4, aligned_f32mat4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x2, aligned_f32mat2x2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x3, aligned_f32mat2x3, 16)
 Single-qualifier floating-point aligned 2x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x4, aligned_f32mat2x4, 16)
 Single-qualifier floating-point aligned 2x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x2, aligned_f32mat3x2, 16)
 Single-qualifier floating-point aligned 3x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x3, aligned_f32mat3x3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x4, aligned_f32mat3x4, 16)
 Single-qualifier floating-point aligned 3x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x2, aligned_f32mat4x2, 16)
 Single-qualifier floating-point aligned 4x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x3, aligned_f32mat4x3, 16)
 Single-qualifier floating-point aligned 4x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x4, aligned_f32mat4x4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x2, aligned_f64mat2, 32)
 Double-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x3, aligned_f64mat3, 32)
 Double-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x4, aligned_f64mat4, 32)
 Double-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x2, aligned_f64mat2x2, 32)
 Double-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x3, aligned_f64mat2x3, 32)
 Double-qualifier floating-point aligned 2x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x4, aligned_f64mat2x4, 32)
 Double-qualifier floating-point aligned 2x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x2, aligned_f64mat3x2, 32)
 Double-qualifier floating-point aligned 3x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x3, aligned_f64mat3x3, 32)
 Double-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x4, aligned_f64mat3x4, 32)
 Double-qualifier floating-point aligned 3x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x2, aligned_f64mat4x2, 32)
 Double-qualifier floating-point aligned 4x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x3, aligned_f64mat4x3, 32)
 Double-qualifier floating-point aligned 4x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x4, aligned_f64mat4x4, 32)
 Double-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (quat, aligned_quat, 16)
 Single-qualifier floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (fquat, aligned_fquat, 16)
 Single-qualifier floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (dquat, aligned_dquat, 32)
 Double-qualifier floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (f32quat, aligned_f32quat, 16)
 Single-qualifier floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (f64quat, aligned_f64quat, 32)
 Double-qualifier floating-point aligned quaternion. More...
 
+

Detailed Description

+

Defines aligned types.

+

Precision types defines aligned types.

+

<glm/gtx/type_aligned.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_int8 ,
aligned_lowp_int8 ,
 
)
+
+ +

Low qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_int16 ,
aligned_lowp_int16 ,
 
)
+
+ +

Low qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_int32 ,
aligned_lowp_int32 ,
 
)
+
+ +

Low qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_int64 ,
aligned_lowp_int64 ,
 
)
+
+ +

Low qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_int8_t ,
aligned_lowp_int8_t ,
 
)
+
+ +

Low qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_int16_t ,
aligned_lowp_int16_t ,
 
)
+
+ +

Low qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_int32_t ,
aligned_lowp_int32_t ,
 
)
+
+ +

Low qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_int64_t ,
aligned_lowp_int64_t ,
 
)
+
+ +

Low qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_i8 ,
aligned_lowp_i8 ,
 
)
+
+ +

Low qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_i16 ,
aligned_lowp_i16 ,
 
)
+
+ +

Low qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_i32 ,
aligned_lowp_i32 ,
 
)
+
+ +

Low qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_i64 ,
aligned_lowp_i64 ,
 
)
+
+ +

Low qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_int8 ,
aligned_mediump_int8 ,
 
)
+
+ +

Medium qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_int16 ,
aligned_mediump_int16 ,
 
)
+
+ +

Medium qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_int32 ,
aligned_mediump_int32 ,
 
)
+
+ +

Medium qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_int64 ,
aligned_mediump_int64 ,
 
)
+
+ +

Medium qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_int8_t ,
aligned_mediump_int8_t ,
 
)
+
+ +

Medium qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_int16_t ,
aligned_mediump_int16_t ,
 
)
+
+ +

Medium qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_int32_t ,
aligned_mediump_int32_t ,
 
)
+
+ +

Medium qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_int64_t ,
aligned_mediump_int64_t ,
 
)
+
+ +

Medium qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_i8 ,
aligned_mediump_i8 ,
 
)
+
+ +

Medium qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_i16 ,
aligned_mediump_i16 ,
 
)
+
+ +

Medium qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_i32 ,
aligned_mediump_i32 ,
 
)
+
+ +

Medium qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_i64 ,
aligned_mediump_i64 ,
 
)
+
+ +

Medium qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_int8 ,
aligned_highp_int8 ,
 
)
+
+ +

High qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_int16 ,
aligned_highp_int16 ,
 
)
+
+ +

High qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_int32 ,
aligned_highp_int32 ,
 
)
+
+ +

High qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_int64 ,
aligned_highp_int64 ,
 
)
+
+ +

High qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_int8_t ,
aligned_highp_int8_t ,
 
)
+
+ +

High qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_int16_t ,
aligned_highp_int16_t ,
 
)
+
+ +

High qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_int32_t ,
aligned_highp_int32_t ,
 
)
+
+ +

High qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_int64_t ,
aligned_highp_int64_t ,
 
)
+
+ +

High qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_i8 ,
aligned_highp_i8 ,
 
)
+
+ +

High qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_i16 ,
aligned_highp_i16 ,
 
)
+
+ +

High qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_i32 ,
aligned_highp_i32 ,
 
)
+
+ +

High qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_i64 ,
aligned_highp_i64 ,
 
)
+
+ +

High qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (int8 ,
aligned_int8 ,
 
)
+
+ +

Default qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (int16 ,
aligned_int16 ,
 
)
+
+ +

Default qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (int32 ,
aligned_int32 ,
 
)
+
+ +

Default qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (int64 ,
aligned_int64 ,
 
)
+
+ +

Default qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (int8_t ,
aligned_int8_t ,
 
)
+
+ +

Default qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (int16_t ,
aligned_int16_t ,
 
)
+
+ +

Default qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (int32_t ,
aligned_int32_t ,
 
)
+
+ +

Default qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (int64_t ,
aligned_int64_t ,
 
)
+
+ +

Default qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i8 ,
aligned_i8 ,
 
)
+
+ +

Default qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i16 ,
aligned_i16 ,
 
)
+
+ +

Default qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i32 ,
aligned_i32 ,
 
)
+
+ +

Default qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i64 ,
aligned_i64 ,
 
)
+
+ +

Default qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (ivec1 ,
aligned_ivec1 ,
 
)
+
+ +

Default qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (ivec2 ,
aligned_ivec2 ,
 
)
+
+ +

Default qualifier 32 bit signed integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (ivec3 ,
aligned_ivec3 ,
16  
)
+
+ +

Default qualifier 32 bit signed integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (ivec4 ,
aligned_ivec4 ,
16  
)
+
+ +

Default qualifier 32 bit signed integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i8vec1 ,
aligned_i8vec1 ,
 
)
+
+ +

Default qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i8vec2 ,
aligned_i8vec2 ,
 
)
+
+ +

Default qualifier 8 bit signed integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i8vec3 ,
aligned_i8vec3 ,
 
)
+
+ +

Default qualifier 8 bit signed integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i8vec4 ,
aligned_i8vec4 ,
 
)
+
+ +

Default qualifier 8 bit signed integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i16vec1 ,
aligned_i16vec1 ,
 
)
+
+ +

Default qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i16vec2 ,
aligned_i16vec2 ,
 
)
+
+ +

Default qualifier 16 bit signed integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i16vec3 ,
aligned_i16vec3 ,
 
)
+
+ +

Default qualifier 16 bit signed integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i16vec4 ,
aligned_i16vec4 ,
 
)
+
+ +

Default qualifier 16 bit signed integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i32vec1 ,
aligned_i32vec1 ,
 
)
+
+ +

Default qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i32vec2 ,
aligned_i32vec2 ,
 
)
+
+ +

Default qualifier 32 bit signed integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i32vec3 ,
aligned_i32vec3 ,
16  
)
+
+ +

Default qualifier 32 bit signed integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i32vec4 ,
aligned_i32vec4 ,
16  
)
+
+ +

Default qualifier 32 bit signed integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i64vec1 ,
aligned_i64vec1 ,
 
)
+
+ +

Default qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i64vec2 ,
aligned_i64vec2 ,
16  
)
+
+ +

Default qualifier 64 bit signed integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i64vec3 ,
aligned_i64vec3 ,
32  
)
+
+ +

Default qualifier 64 bit signed integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i64vec4 ,
aligned_i64vec4 ,
32  
)
+
+ +

Default qualifier 64 bit signed integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_uint8 ,
aligned_lowp_uint8 ,
 
)
+
+ +

Low qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_uint16 ,
aligned_lowp_uint16 ,
 
)
+
+ +

Low qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_uint32 ,
aligned_lowp_uint32 ,
 
)
+
+ +

Low qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_uint64 ,
aligned_lowp_uint64 ,
 
)
+
+ +

Low qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_uint8_t ,
aligned_lowp_uint8_t ,
 
)
+
+ +

Low qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_uint16_t ,
aligned_lowp_uint16_t ,
 
)
+
+ +

Low qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_uint32_t ,
aligned_lowp_uint32_t ,
 
)
+
+ +

Low qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_uint64_t ,
aligned_lowp_uint64_t ,
 
)
+
+ +

Low qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_u8 ,
aligned_lowp_u8 ,
 
)
+
+ +

Low qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_u16 ,
aligned_lowp_u16 ,
 
)
+
+ +

Low qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_u32 ,
aligned_lowp_u32 ,
 
)
+
+ +

Low qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_u64 ,
aligned_lowp_u64 ,
 
)
+
+ +

Low qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_uint8 ,
aligned_mediump_uint8 ,
 
)
+
+ +

Medium qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_uint16 ,
aligned_mediump_uint16 ,
 
)
+
+ +

Medium qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_uint32 ,
aligned_mediump_uint32 ,
 
)
+
+ +

Medium qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_uint64 ,
aligned_mediump_uint64 ,
 
)
+
+ +

Medium qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_uint8_t ,
aligned_mediump_uint8_t ,
 
)
+
+ +

Medium qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_uint16_t ,
aligned_mediump_uint16_t ,
 
)
+
+ +

Medium qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_uint32_t ,
aligned_mediump_uint32_t ,
 
)
+
+ +

Medium qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_uint64_t ,
aligned_mediump_uint64_t ,
 
)
+
+ +

Medium qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_u8 ,
aligned_mediump_u8 ,
 
)
+
+ +

Medium qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_u16 ,
aligned_mediump_u16 ,
 
)
+
+ +

Medium qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_u32 ,
aligned_mediump_u32 ,
 
)
+
+ +

Medium qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_u64 ,
aligned_mediump_u64 ,
 
)
+
+ +

Medium qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_uint8 ,
aligned_highp_uint8 ,
 
)
+
+ +

High qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_uint16 ,
aligned_highp_uint16 ,
 
)
+
+ +

High qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_uint32 ,
aligned_highp_uint32 ,
 
)
+
+ +

High qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_uint64 ,
aligned_highp_uint64 ,
 
)
+
+ +

High qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_uint8_t ,
aligned_highp_uint8_t ,
 
)
+
+ +

High qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_uint16_t ,
aligned_highp_uint16_t ,
 
)
+
+ +

High qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_uint32_t ,
aligned_highp_uint32_t ,
 
)
+
+ +

High qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_uint64_t ,
aligned_highp_uint64_t ,
 
)
+
+ +

High qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_u8 ,
aligned_highp_u8 ,
 
)
+
+ +

High qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_u16 ,
aligned_highp_u16 ,
 
)
+
+ +

High qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_u32 ,
aligned_highp_u32 ,
 
)
+
+ +

High qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_u64 ,
aligned_highp_u64 ,
 
)
+
+ +

High qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uint8 ,
aligned_uint8 ,
 
)
+
+ +

Default qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uint16 ,
aligned_uint16 ,
 
)
+
+ +

Default qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uint32 ,
aligned_uint32 ,
 
)
+
+ +

Default qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uint64 ,
aligned_uint64 ,
 
)
+
+ +

Default qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uint8_t ,
aligned_uint8_t ,
 
)
+
+ +

Default qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uint16_t ,
aligned_uint16_t ,
 
)
+
+ +

Default qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uint32_t ,
aligned_uint32_t ,
 
)
+
+ +

Default qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uint64_t ,
aligned_uint64_t ,
 
)
+
+ +

Default qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u8 ,
aligned_u8 ,
 
)
+
+ +

Default qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u16 ,
aligned_u16 ,
 
)
+
+ +

Default qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u32 ,
aligned_u32 ,
 
)
+
+ +

Default qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u64 ,
aligned_u64 ,
 
)
+
+ +

Default qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uvec1 ,
aligned_uvec1 ,
 
)
+
+ +

Default qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uvec2 ,
aligned_uvec2 ,
 
)
+
+ +

Default qualifier 32 bit unsigned integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uvec3 ,
aligned_uvec3 ,
16  
)
+
+ +

Default qualifier 32 bit unsigned integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uvec4 ,
aligned_uvec4 ,
16  
)
+
+ +

Default qualifier 32 bit unsigned integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u8vec1 ,
aligned_u8vec1 ,
 
)
+
+ +

Default qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u8vec2 ,
aligned_u8vec2 ,
 
)
+
+ +

Default qualifier 8 bit unsigned integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u8vec3 ,
aligned_u8vec3 ,
 
)
+
+ +

Default qualifier 8 bit unsigned integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u8vec4 ,
aligned_u8vec4 ,
 
)
+
+ +

Default qualifier 8 bit unsigned integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u16vec1 ,
aligned_u16vec1 ,
 
)
+
+ +

Default qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u16vec2 ,
aligned_u16vec2 ,
 
)
+
+ +

Default qualifier 16 bit unsigned integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u16vec3 ,
aligned_u16vec3 ,
 
)
+
+ +

Default qualifier 16 bit unsigned integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u16vec4 ,
aligned_u16vec4 ,
 
)
+
+ +

Default qualifier 16 bit unsigned integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u32vec1 ,
aligned_u32vec1 ,
 
)
+
+ +

Default qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u32vec2 ,
aligned_u32vec2 ,
 
)
+
+ +

Default qualifier 32 bit unsigned integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u32vec3 ,
aligned_u32vec3 ,
16  
)
+
+ +

Default qualifier 32 bit unsigned integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u32vec4 ,
aligned_u32vec4 ,
16  
)
+
+ +

Default qualifier 32 bit unsigned integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u64vec1 ,
aligned_u64vec1 ,
 
)
+
+ +

Default qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u64vec2 ,
aligned_u64vec2 ,
16  
)
+
+ +

Default qualifier 64 bit unsigned integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u64vec3 ,
aligned_u64vec3 ,
32  
)
+
+ +

Default qualifier 64 bit unsigned integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u64vec4 ,
aligned_u64vec4 ,
32  
)
+
+ +

Default qualifier 64 bit unsigned integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (float32 ,
aligned_float32 ,
 
)
+
+ +

32 bit single-qualifier floating-point aligned scalar.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (float64 ,
aligned_float64 ,
 
)
+
+ +

64 bit double-qualifier floating-point aligned scalar.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (float32_t ,
aligned_float32_t ,
 
)
+
+ +

32 bit single-qualifier floating-point aligned scalar.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (float64_t ,
aligned_float64_t ,
 
)
+
+ +

64 bit double-qualifier floating-point aligned scalar.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (float32 ,
aligned_f32 ,
 
)
+
+ +

32 bit single-qualifier floating-point aligned scalar.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (float64 ,
aligned_f64 ,
 
)
+
+ +

64 bit double-qualifier floating-point aligned scalar.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (vec1 ,
aligned_vec1 ,
 
)
+
+ +

Single-qualifier floating-point aligned vector of 1 component.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (vec2 ,
aligned_vec2 ,
 
)
+
+ +

Single-qualifier floating-point aligned vector of 2 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (vec3 ,
aligned_vec3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned vector of 3 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (vec4 ,
aligned_vec4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned vector of 4 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fvec1 ,
aligned_fvec1 ,
 
)
+
+ +

Single-qualifier floating-point aligned vector of 1 component.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fvec2 ,
aligned_fvec2 ,
 
)
+
+ +

Single-qualifier floating-point aligned vector of 2 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fvec3 ,
aligned_fvec3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned vector of 3 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fvec4 ,
aligned_fvec4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned vector of 4 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32vec1 ,
aligned_f32vec1 ,
 
)
+
+ +

Single-qualifier floating-point aligned vector of 1 component.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32vec2 ,
aligned_f32vec2 ,
 
)
+
+ +

Single-qualifier floating-point aligned vector of 2 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32vec3 ,
aligned_f32vec3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned vector of 3 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32vec4 ,
aligned_f32vec4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned vector of 4 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (dvec1 ,
aligned_dvec1 ,
 
)
+
+ +

Double-qualifier floating-point aligned vector of 1 component.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (dvec2 ,
aligned_dvec2 ,
16  
)
+
+ +

Double-qualifier floating-point aligned vector of 2 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (dvec3 ,
aligned_dvec3 ,
32  
)
+
+ +

Double-qualifier floating-point aligned vector of 3 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (dvec4 ,
aligned_dvec4 ,
32  
)
+
+ +

Double-qualifier floating-point aligned vector of 4 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64vec1 ,
aligned_f64vec1 ,
 
)
+
+ +

Double-qualifier floating-point aligned vector of 1 component.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64vec2 ,
aligned_f64vec2 ,
16  
)
+
+ +

Double-qualifier floating-point aligned vector of 2 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64vec3 ,
aligned_f64vec3 ,
32  
)
+
+ +

Double-qualifier floating-point aligned vector of 3 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64vec4 ,
aligned_f64vec4 ,
32  
)
+
+ +

Double-qualifier floating-point aligned vector of 4 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mat2 ,
aligned_mat2 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 1x1 matrix.

+
See also
GLM_GTX_type_aligned Single-qualifier floating-point aligned 2x2 matrix.
+
+GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mat3 ,
aligned_mat3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 3x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mat4 ,
aligned_mat4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 4x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mat2x2 ,
aligned_mat2x2 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 1x1 matrix.

+
See also
GLM_GTX_type_aligned Single-qualifier floating-point aligned 2x2 matrix.
+
+GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mat3x3 ,
aligned_mat3x3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 3x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mat4x4 ,
aligned_mat4x4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 4x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat2x2 ,
aligned_fmat2 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 1x1 matrix.

+
See also
GLM_GTX_type_aligned Single-qualifier floating-point aligned 2x2 matrix.
+
+GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat3x3 ,
aligned_fmat3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 3x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat4x4 ,
aligned_fmat4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 4x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat2x2 ,
aligned_fmat2x2 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 1x1 matrix.

+
See also
GLM_GTX_type_aligned Single-qualifier floating-point aligned 2x2 matrix.
+
+GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat2x3 ,
aligned_fmat2x3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 2x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat2x4 ,
aligned_fmat2x4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 2x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat3x2 ,
aligned_fmat3x2 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 3x2 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat3x3 ,
aligned_fmat3x3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 3x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat3x4 ,
aligned_fmat3x4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 3x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat4x2 ,
aligned_fmat4x2 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 4x2 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat4x3 ,
aligned_fmat4x3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 4x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat4x4 ,
aligned_fmat4x4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 4x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat2x2 ,
aligned_f32mat2 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 1x1 matrix.

+
See also
GLM_GTX_type_aligned Single-qualifier floating-point aligned 2x2 matrix.
+
+GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat3x3 ,
aligned_f32mat3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 3x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat4x4 ,
aligned_f32mat4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 4x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat2x2 ,
aligned_f32mat2x2 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 1x1 matrix.

+
See also
GLM_GTX_type_aligned Single-qualifier floating-point aligned 2x2 matrix.
+
+GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat2x3 ,
aligned_f32mat2x3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 2x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat2x4 ,
aligned_f32mat2x4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 2x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat3x2 ,
aligned_f32mat3x2 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 3x2 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat3x3 ,
aligned_f32mat3x3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 3x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat3x4 ,
aligned_f32mat3x4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 3x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat4x2 ,
aligned_f32mat4x2 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 4x2 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat4x3 ,
aligned_f32mat4x3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 4x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat4x4 ,
aligned_f32mat4x4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 4x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat2x2 ,
aligned_f64mat2 ,
32  
)
+
+ +

Double-qualifier floating-point aligned 1x1 matrix.

+
See also
GLM_GTX_type_aligned Double-qualifier floating-point aligned 2x2 matrix.
+
+GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat3x3 ,
aligned_f64mat3 ,
32  
)
+
+ +

Double-qualifier floating-point aligned 3x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat4x4 ,
aligned_f64mat4 ,
32  
)
+
+ +

Double-qualifier floating-point aligned 4x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat2x2 ,
aligned_f64mat2x2 ,
32  
)
+
+ +

Double-qualifier floating-point aligned 1x1 matrix.

+
See also
GLM_GTX_type_aligned Double-qualifier floating-point aligned 2x2 matrix.
+
+GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat2x3 ,
aligned_f64mat2x3 ,
32  
)
+
+ +

Double-qualifier floating-point aligned 2x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat2x4 ,
aligned_f64mat2x4 ,
32  
)
+
+ +

Double-qualifier floating-point aligned 2x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat3x2 ,
aligned_f64mat3x2 ,
32  
)
+
+ +

Double-qualifier floating-point aligned 3x2 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat3x3 ,
aligned_f64mat3x3 ,
32  
)
+
+ +

Double-qualifier floating-point aligned 3x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat3x4 ,
aligned_f64mat3x4 ,
32  
)
+
+ +

Double-qualifier floating-point aligned 3x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat4x2 ,
aligned_f64mat4x2 ,
32  
)
+
+ +

Double-qualifier floating-point aligned 4x2 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat4x3 ,
aligned_f64mat4x3 ,
32  
)
+
+ +

Double-qualifier floating-point aligned 4x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat4x4 ,
aligned_f64mat4x4 ,
32  
)
+
+ +

Double-qualifier floating-point aligned 4x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (quat ,
aligned_quat ,
16  
)
+
+ +

Single-qualifier floating-point aligned quaternion.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fquat ,
aligned_fquat ,
16  
)
+
+ +

Single-qualifier floating-point aligned quaternion.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (dquat ,
aligned_dquat ,
32  
)
+
+ +

Double-qualifier floating-point aligned quaternion.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32quat ,
aligned_f32quat ,
16  
)
+
+ +

Single-qualifier floating-point aligned quaternion.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64quat ,
aligned_f64quat ,
32  
)
+
+ +

Double-qualifier floating-point aligned quaternion.

+
See also
GLM_GTX_type_aligned
+ +
+
+
+ + + + diff --git a/doc/api/a00237.html b/doc/api/a00237.html new file mode 100644 index 00000000..710df582 --- /dev/null +++ b/doc/api/a00237.html @@ -0,0 +1,95 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_type_trait + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+
+
+
+
+ +

Defines traits for each type. +More...

+

Detailed Description

+

Defines traits for each type.

+

<glm/gtx/type_trait.hpp> need to be included to use these functionalities.

+
+ + + + diff --git a/doc/api/a00238.html b/doc/api/a00238.html new file mode 100644 index 00000000..7a587d89 --- /dev/null +++ b/doc/api/a00238.html @@ -0,0 +1,94 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_vec_swizzle + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+
+
+
+
+ +

Functions to perform swizzle operation. +More...

+

Functions to perform swizzle operation.

+

<glm/gtx/vec_swizzle.hpp> need to be included to use these functionalities.

+
+ + + + diff --git a/doc/api/a00239.html b/doc/api/a00239.html new file mode 100644 index 00000000..6e60cfac --- /dev/null +++ b/doc/api/a00239.html @@ -0,0 +1,207 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_vector_angle + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_vector_angle
+
+
+ +

Compute angle between vectors. +More...

+ + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL T angle (vec< L, T, P > const &x, vec< L, T, P > const &y)
 Returns the absolute angle between two vectors. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T orientedAngle (vec< 2, T, P > const &x, vec< 2, T, P > const &y)
 Returns the oriented angle between two 2d vectors. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL T orientedAngle (vec< 3, T, P > const &x, vec< 3, T, P > const &y, vec< 3, T, P > const &ref)
 Returns the oriented angle between two 3d vectors based from a reference axis. More...
 
+

Detailed Description

+

Compute angle between vectors.

+

<glm/gtx/vector_angle.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::angle (vec< L, T, P > const & x,
vec< L, T, P > const & y 
)
+
+ +

Returns the absolute angle between two vectors.

+

Parameters need to be normalized.

See also
GLM_GTX_vector_angle extension.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::orientedAngle (vec< 2, T, P > const & x,
vec< 2, T, P > const & y 
)
+
+ +

Returns the oriented angle between two 2d vectors.

+

Parameters need to be normalized.

See also
GLM_GTX_vector_angle extension.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::orientedAngle (vec< 3, T, P > const & x,
vec< 3, T, P > const & y,
vec< 3, T, P > const & ref 
)
+
+ +

Returns the oriented angle between two 3d vectors based from a reference axis.

+

Parameters need to be normalized.

See also
GLM_GTX_vector_angle extension.
+ +
+
+
+ + + + diff --git a/doc/api/a00240.html b/doc/api/a00240.html new file mode 100644 index 00000000..efdf51fe --- /dev/null +++ b/doc/api/a00240.html @@ -0,0 +1,318 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_vector_query + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_vector_query
+
+
+ +

Query informations of vector types. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL bool areCollinear (vec< L, T, P > const &v0, vec< L, T, P > const &v1, T const &epsilon)
 Check whether two vectors are collinears. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL bool areOrthogonal (vec< L, T, P > const &v0, vec< L, T, P > const &v1, T const &epsilon)
 Check whether two vectors are orthogonals. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL bool areOrthonormal (vec< L, T, P > const &v0, vec< L, T, P > const &v1, T const &epsilon)
 Check whether two vectors are orthonormal. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL vec< L, bool, P > isCompNull (vec< L, T, P > const &v, T const &epsilon)
 Check whether a each component of a vector is null. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL bool isNormalized (vec< L, T, P > const &v, T const &epsilon)
 Check whether a vector is normalized. More...
 
template<length_t L, typename T , qualifier P>
GLM_FUNC_DECL bool isNull (vec< L, T, P > const &v, T const &epsilon)
 Check whether a vector is null. More...
 
+

Detailed Description

+

Query informations of vector types.

+

<glm/gtx/vector_query.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::areCollinear (vec< L, T, P > const & v0,
vec< L, T, P > const & v1,
T const & epsilon 
)
+
+ +

Check whether two vectors are collinears.

+
See also
GLM_GTX_vector_query extensions.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::areOrthogonal (vec< L, T, P > const & v0,
vec< L, T, P > const & v1,
T const & epsilon 
)
+
+ +

Check whether two vectors are orthogonals.

+
See also
GLM_GTX_vector_query extensions.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::areOrthonormal (vec< L, T, P > const & v0,
vec< L, T, P > const & v1,
T const & epsilon 
)
+
+ +

Check whether two vectors are orthonormal.

+
See also
GLM_GTX_vector_query extensions.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, bool, P> glm::isCompNull (vec< L, T, P > const & v,
T const & epsilon 
)
+
+ +

Check whether a each component of a vector is null.

+
See also
GLM_GTX_vector_query extensions.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isNormalized (vec< L, T, P > const & v,
T const & epsilon 
)
+
+ +

Check whether a vector is normalized.

+
See also
GLM_GTX_vector_query extensions.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isNull (vec< L, T, P > const & v,
T const & epsilon 
)
+
+ +

Check whether a vector is null.

+
See also
GLM_GTX_vector_query extensions.
+ +
+
+
+ + + + diff --git a/doc/api/a00241.html b/doc/api/a00241.html new file mode 100644 index 00000000..99fa03fb --- /dev/null +++ b/doc/api/a00241.html @@ -0,0 +1,194 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_wrap + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ + +
+
+ +

Wrapping mode of texture coordinates. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType clamp (genType const &Texcoord)
 Simulate GL_CLAMP OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType mirrorClamp (genType const &Texcoord)
 Simulate GL_MIRRORED_REPEAT OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType mirrorRepeat (genType const &Texcoord)
 Simulate GL_MIRROR_REPEAT OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType repeat (genType const &Texcoord)
 Simulate GL_REPEAT OpenGL wrap mode. More...
 
+

Detailed Description

+

Wrapping mode of texture coordinates.

+

<glm/gtx/wrap.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::clamp (genType const & Texcoord)
+
+ +

Simulate GL_CLAMP OpenGL wrap mode.

+
See also
GLM_GTX_wrap extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::mirrorClamp (genType const & Texcoord)
+
+ +

Simulate GL_MIRRORED_REPEAT OpenGL wrap mode.

+
See also
GLM_GTX_wrap extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::mirrorRepeat (genType const & Texcoord)
+
+ +

Simulate GL_MIRROR_REPEAT OpenGL wrap mode.

+
See also
GLM_GTX_wrap extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::repeat (genType const & Texcoord)
+
+ +

Simulate GL_REPEAT OpenGL wrap mode.

+
See also
GLM_GTX_wrap extension.
+ +
+
+
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 GLM Core
 
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 GLM Core
 
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 GLM Core (Dependence)
 
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 GLM Core
 
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 GLM Core
 
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 GLM Core
 
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 GLM Core
 
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 GLM Core
 
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 GLM Core
 
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 GLM Core
 
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 GLM Core
 
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 GLM Core
 
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 GLM Core
 
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 GLM Core
 
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 GLM Core
 
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 GLM Core
 
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 GLM Core
 
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 GLM Core
 
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 GLM Core
 
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 GLM Core
 
file  vec3.hpp [code]
 GLM Core
 
file  vec4.hpp [code]
 GLM Core
 
file  vector_relational.hpp [code]
 GLM Core
 
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file  _features.hpp [code]
 GLM Core
 
file  _fixes.hpp [code]
 GLM Core
 
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 GLM Core
 
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 GLM Core
 
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 GLM Core
 
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 GLM Core
 
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 GLM Core
 
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 GLM Core
 
file  func_geometric.hpp [code]
 GLM Core
 
file  func_integer.hpp [code]
 GLM Core
 
file  func_matrix.hpp [code]
 GLM Core
 
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 GLM Core
 
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 GLM Core
 
file  func_vector_relational.hpp [code]
 GLM Core
 
file  qualifier.hpp [code]
 GLM Core
 
file  setup.hpp [code]
 GLM Core
 
file  type_float.hpp [code]
 GLM Core
 
file  type_gentype.hpp [code]
 GLM Core
 
file  type_half.hpp [code]
 GLM Core
 
file  type_int.hpp [code]
 GLM Core
 
file  type_mat.hpp [code]
 GLM Core
 
file  type_mat2x2.hpp [code]
 GLM Core
 
file  type_mat2x3.hpp [code]
 GLM Core
 
file  type_mat2x4.hpp [code]
 GLM Core
 
file  type_mat3x2.hpp [code]
 GLM Core
 
file  type_mat3x3.hpp [code]
 GLM Core
 
file  type_mat3x4.hpp [code]
 GLM Core
 
file  type_mat4x2.hpp [code]
 GLM Core
 
file  type_mat4x3.hpp [code]
 GLM Core
 
file  type_mat4x4.hpp [code]
 GLM Core
 
file  type_vec.hpp [code]
 GLM Core
 
file  type_vec1.hpp [code]
 GLM Core
 
file  type_vec2.hpp [code]
 GLM Core
 
file  type_vec3.hpp [code]
 GLM Core
 
file  type_vec4.hpp [code]
 GLM Core
 
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file  associated_min_max.hpp [code]
 GLM_GTX_associated_min_max
 
file  bit.hpp [code]
 GLM_GTX_bit
 
file  closest_point.hpp [code]
 GLM_GTX_closest_point
 
file  color_encoding.hpp [code]
 GLM_GTX_color_encoding
 
file  gtx/color_space.hpp [code]
 GLM_GTX_color_space
 
file  color_space_YCoCg.hpp [code]
 GLM_GTX_color_space_YCoCg
 
file  gtx/common.hpp [code]
 GLM_GTX_common
 
file  compatibility.hpp [code]
 GLM_GTX_compatibility
 
file  component_wise.hpp [code]
 GLM_GTX_component_wise
 
file  dual_quaternion.hpp [code]
 GLM_GTX_dual_quaternion
 
file  euler_angles.hpp [code]
 GLM_GTX_euler_angles
 
file  extend.hpp [code]
 GLM_GTX_extend
 
file  extended_min_max.hpp [code]
 gtx_extended_min_max
 
file  exterior_product.hpp [code]
 GLM_GTX_exterior_product
 
file  fast_exponential.hpp [code]
 GLM_GTX_fast_exponential
 
file  fast_square_root.hpp [code]
 GLM_GTX_fast_square_root
 
file  fast_trigonometry.hpp [code]
 GLM_GTX_fast_trigonometry
 
file  gradient_paint.hpp [code]
 GLM_GTX_gradient_paint
 
file  handed_coordinate_space.hpp [code]
 GLM_GTX_handed_coordinate_space
 
file  hash.hpp [code]
 GLM_GTX_hash
 
file  gtx/integer.hpp [code]
 GLM_GTX_integer
 
file  intersect.hpp [code]
 GLM_GTX_intersect
 
file  io.hpp [code]
 GLM_GTX_io
 
file  log_base.hpp [code]
 GLM_GTX_log_base
 
file  matrix_cross_product.hpp [code]
 GLM_GTX_matrix_cross_product
 
file  matrix_decompose.hpp [code]
 GLM_GTX_matrix_decompose
 
file  matrix_factorisation.hpp [code]
 GLM_GTX_matrix_factorisation
 
file  matrix_interpolation.hpp [code]
 GLM_GTX_matrix_interpolation
 
file  matrix_major_storage.hpp [code]
 GLM_GTX_matrix_major_storage
 
file  matrix_operation.hpp [code]
 GLM_GTX_matrix_operation
 
file  matrix_query.hpp [code]
 GLM_GTX_matrix_query
 
file  matrix_transform_2d.hpp [code]
 GLM_GTX_matrix_transform_2d
 
file  mixed_product.hpp [code]
 GLM_GTX_mixed_producte
 
file  norm.hpp [code]
 GLM_GTX_norm
 
file  normal.hpp [code]
 GLM_GTX_normal
 
file  normalize_dot.hpp [code]
 GLM_GTX_normalize_dot
 
file  number_precision.hpp [code]
 GLM_GTX_number_precision
 
file  optimum_pow.hpp [code]
 GLM_GTX_optimum_pow
 
file  orthonormalize.hpp [code]
 GLM_GTX_orthonormalize
 
file  perpendicular.hpp [code]
 GLM_GTX_perpendicular
 
file  polar_coordinates.hpp [code]
 GLM_GTX_polar_coordinates
 
file  projection.hpp [code]
 GLM_GTX_projection
 
file  gtx/quaternion.hpp [code]
 GLM_GTX_quaternion
 
file  range.hpp [code]
 GLM_GTX_range
 
file  raw_data.hpp [code]
 GLM_GTX_raw_data
 
file  rotate_normalized_axis.hpp [code]
 GLM_GTX_rotate_normalized_axis
 
file  rotate_vector.hpp [code]
 GLM_GTX_rotate_vector
 
file  scalar_multiplication.hpp [code]
 GTX Extensions (Experimental)
 
file  scalar_relational.hpp [code]
 GLM_GTX_scalar_relational
 
file  spline.hpp [code]
 GLM_GTX_spline
 
file  std_based_type.hpp [code]
 GLM_GTX_std_based_type
 
file  string_cast.hpp [code]
 GLM_GTX_string_cast
 
file  transform.hpp [code]
 GLM_GTX_transform
 
file  transform2.hpp [code]
 GLM_GTX_transform2
 
file  gtx/type_aligned.hpp [code]
 GLM_GTX_type_aligned
 
file  type_trait.hpp [code]
 GLM_GTX_type_trait
 
file  vec_swizzle.hpp [code]
 GLM_GTX_vec_swizzle
 
file  vector_angle.hpp [code]
 GLM_GTX_vector_angle
 
file  vector_query.hpp [code]
 GLM_GTX_vector_query
 
file  wrap.hpp [code]
 GLM_GTX_wrap
 
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+} + +body +{ + margin:0px; + padding:0px; + background-color:#bf6000; + background-repeat:no-repeat; + background-position:center center; + background-attachment:fixed; + min-height:1200px; + overflow:auto; +} + +/* @group Heading Levels */ + +h1.groupheader { + color:#bf6000; + font-size: 150%; +} + +.title { + color:#bf6000; + font: 400 14px/28px Roboto,sans-serif; + font-size: 150%; + font-weight: bold; + margin: 10px 2px; +} + +h2.groupheader { + border-bottom: 1px solid #bf6000; + color:#bf6000; + font-size: 150%; + font-weight: normal; + margin-top: 1.75em; + padding-top: 8px; + padding-bottom: 4px; + width: 100%; +} + +h3.groupheader { + font-size: 100%; +} + +h1, h2, h3, h4, h5, h6 { + -webkit-transition: text-shadow 0.5s linear; + -moz-transition: text-shadow 0.5s linear; + -ms-transition: text-shadow 0.5s linear; + -o-transition: text-shadow 0.5s linear; + transition: text-shadow 0.5s linear; + margin-right: 15px; +} + +h1.glow, h2.glow, h3.glow, h4.glow, h5.glow, h6.glow { + text-shadow: 0 0 15px cyan; +} + +dt { + font-weight: bold; +} + +div.multicol { + -moz-column-gap: 1em; + -webkit-column-gap: 1em; + -moz-column-count: 3; + -webkit-column-count: 3; +} + +p.startli, p.startdd { + margin-top: 2px; +} + +p.starttd { + margin-top: 0px; +} + +p.endli { + margin-bottom: 0px; +} + +p.enddd { + margin-bottom: 4px; +} + +p.endtd { + margin-bottom: 2px; +} + +/* @end */ + +caption { + font-weight: bold; +} + +span.legend { + font-size: 70%; + text-align: center; +} + +h3.version { + font-size: 90%; + text-align: center; +} + +div.qindex, div.navtab{ + background-color: #FFF8F0; + border: 1px solid #FF8000; + text-align: center; +} + +div.qindex, div.navpath { + width: 100%; + line-height: 140%; +} + +div.navtab { + margin-right: 15px; +} + +/* @group Link Styling */ + +a { + color: #000000; + font-weight: normal; + text-decoration: none; +} + +.contents a:visited { + color: #606060; +} + +.contents{ + background-color: #FFFFFF; + padding-top:8px; + padding-bottom:8px; + padding-left:32px; + padding-right:32px; + margin:0px; + margin-left:auto; + margin-right:auto; + width:1216px; + border-bottom-left-radius: 8px; + border-bottom-right-radius: 8px; +} + +a:hover { + text-decoration: underline; +} + +a.qindex { + font-weight: bold; +} + +a.qindexHL { + font-weight: bold; + background-color: #9CAFD4; + color: #ffffff; + border: 1px double #869DCA; +} + +.contents a.qindexHL:visited { + color: #ffffff; +} + +a.el { + font-weight: bold; +} + +a.elRef { +} + +a.code, a.code:visited, a.line, a.line:visited { + color: #4665A2; +} + +a.codeRef, a.codeRef:visited, a.lineRef, a.lineRef:visited { + color: #4665A2; +} + +/* @end */ + +dl.el { + margin-left: -1cm; +} + +pre.fragment { + border: 1px solid #FF8000; + background-color: #FFF8F0; + padding: 4px 6px; + margin: 4px 8px 4px 2px; + overflow: auto; + word-wrap: break-word; + font-size: 9pt; + line-height: 125%; + font-family: monospace, fixed; + font-size: 105%; +} + +div.fragment { + padding: 4px 6px; + margin: 4px 8px 4px 2px; + background-color: #FFF8F0; + border: 1px solid #FF8000; +} + +div.line { + font-family: monospace, fixed; + font-size: 13px; + min-height: 13px; + line-height: 1.0; + text-wrap: unrestricted; + white-space: -moz-pre-wrap; /* Moz */ + white-space: -pre-wrap; /* Opera 4-6 */ + white-space: -o-pre-wrap; /* Opera 7 */ + white-space: pre-wrap; /* CSS3 */ + word-wrap: break-word; /* IE 5.5+ */ + text-indent: -53px; + padding-left: 53px; + padding-bottom: 0px; + margin: 0px; + -webkit-transition-property: background-color, box-shadow; + -webkit-transition-duration: 0.5s; + -moz-transition-property: background-color, box-shadow; + -moz-transition-duration: 0.5s; + -ms-transition-property: background-color, box-shadow; + -ms-transition-duration: 0.5s; + -o-transition-property: background-color, box-shadow; + -o-transition-duration: 0.5s; + transition-property: background-color, box-shadow; + transition-duration: 0.5s; +} + +div.line.glow { + background-color: cyan; + box-shadow: 0 0 10px cyan; +} + + +span.lineno { + padding-right: 4px; + text-align: right; + border-right: 2px solid #0F0; + background-color: #E8E8E8; + white-space: pre; +} +span.lineno a { + background-color: #D8D8D8; +} + +span.lineno a:hover { + background-color: #C8C8C8; +} + +div.ah, span.ah { + background-color: black; + font-weight: bold; + color: #ffffff; + margin-bottom: 3px; + margin-top: 3px; + padding: 0.2em; + border: solid thin #333; + border-radius: 0.5em; + -webkit-border-radius: .5em; + -moz-border-radius: .5em; + box-shadow: 2px 2px 3px #999; + -webkit-box-shadow: 2px 2px 3px #999; + -moz-box-shadow: rgba(0, 0, 0, 0.15) 2px 2px 2px; + background-image: -webkit-gradient(linear, left top, left bottom, from(#eee), to(#000),color-stop(0.3, #444)); + background-image: -moz-linear-gradient(center top, #eee 0%, #444 40%, #000); +} + +div.classindex ul { + list-style: none; + padding-left: 0; +} + +div.classindex span.ai { + display: inline-block; +} + +div.groupHeader { + margin-left: 16px; + margin-top: 12px; + font-weight: bold; +} + +div.groupText { + margin-left: 16px; + font-style: italic; +} + +body { + color: black; + margin: 0; +} + +td.indexkey { + background-color: #FFF8F0; + font-weight: bold; + border: 1px solid #C4CFE5; + margin: 2px 0px 2px 0; + padding: 2px 10px; + white-space: nowrap; + vertical-align: top; +} + +td.indexvalue { + background-color: #FFF8F0; + border: 1px solid #C4CFE5; + padding: 2px 10px; + margin: 2px 0px; +} + +tr.memlist { + background-color: #FFF8F0; +} + +p.formulaDsp { + text-align: center; +} + +img.formulaDsp { + +} + +img.formulaInl { + vertical-align: middle; +} + +div.center { + text-align: center; + margin-top: 0px; + margin-bottom: 0px; + padding: 0px; +} + +div.center img { + border: 0px; +} + +address.footer { + display: none; +} + +img.footer { + border: 0px; + vertical-align: middle; +} + +/* @group Code Colorization */ + +span.keyword { + color: #008000 +} + +span.keywordtype { + color: #604020 +} + +span.keywordflow { + color: #e08000 +} + +span.comment { + color: #800000 +} + +span.preprocessor { + color: #806020 +} + +span.stringliteral { + color: #002080 +} + +span.charliteral { + color: #008080 +} + +span.vhdldigit { + color: #ff00ff +} + +span.vhdlchar { + color: #000000 +} + +span.vhdlkeyword { + color: #700070 +} + +span.vhdllogic { + color: #ff0000 +} + +blockquote { + background-color: #F7F8FB; + border-left: 2px solid #9CAFD4; + margin: 0 24px 0 4px; + padding: 0 12px 0 16px; +} + +/* @end */ + +/* +.search { + color: #003399; + font-weight: bold; +} + +form.search { + margin-bottom: 0px; + margin-top: 0px; +} + +input.search { + font-size: 75%; + color: #000080; + font-weight: normal; + background-color: #e8eef2; +} +*/ + +td.tiny { + font-size: 75%; +} + +.dirtab { + padding: 4px; + border-collapse: collapse; + border: 1px solid #FF8000; +} + +th.dirtab { + background: #EBEFF6; + font-weight: bold; +} + +hr { + height: 0px; + border: none; + border-top: 1px solid #4A6AAA; +} + +hr.footer { + display: none; +} + +/* @group Member Descriptions */ + +table.memberdecls { + border-spacing: 0px; + padding: 0px; +} + +.memberdecls td, .fieldtable tr { + -webkit-transition-property: background-color, box-shadow; + -webkit-transition-duration: 0.5s; + -moz-transition-property: background-color, box-shadow; + -moz-transition-duration: 0.5s; + -ms-transition-property: background-color, box-shadow; + -ms-transition-duration: 0.5s; + -o-transition-property: background-color, box-shadow; + -o-transition-duration: 0.5s; + transition-property: background-color, box-shadow; + transition-duration: 0.5s; +} + +.memberdecls td.glow, .fieldtable tr.glow { + background-color: cyan; + box-shadow: 0 0 15px cyan; +} + +.mdescLeft, .mdescRight, +.memItemLeft, .memItemRight, +.memTemplItemLeft, .memTemplItemRight, .memTemplParams { + background-color: #FFFCF8; + border: none; + margin: 4px; + padding: 1px 0 0 8px; +} + +.mdescLeft, .mdescRight { + padding: 0px 8px 4px 8px; + color: #555; +} + +.memSeparator { + border-bottom: 1px solid #FFF8F0; + line-height: 1px; + margin: 0px; + padding: 0px; +} + +.memItemLeft, .memTemplItemLeft { + white-space: nowrap; +} + +.memItemRight { + width: 100%; +} + +.memTemplParams { + color: #bf6000; + white-space: nowrap; + font-size: 80%; +} + +/* @end */ + +/* @group Member Details */ + +/* Styles for detailed member documentation */ + +.memtemplate { + font-size: 80%; + color: #4665A2; + font-weight: normal; + margin-left: 9px; +} + +.memnav { + background-color: #FFF8F0; + border: 1px solid #FF8000; + text-align: center; + margin: 2px; + margin-right: 15px; + padding: 2px; +} + +.mempage { + width: 100%; +} + +.memitem { + padding: 0; + margin-bottom: 10px; + margin-right: 5px; + -webkit-transition: box-shadow 0.5s linear; + -moz-transition: box-shadow 0.5s linear; + -ms-transition: box-shadow 0.5s linear; + -o-transition: box-shadow 0.5s linear; + transition: box-shadow 0.5s linear; + display: table !important; + width: 100%; +} + +.memitem.glow { + box-shadow: 0 0 15px cyan; +} + +.memname { + font-weight: bold; + margin-left: 6px; +} + +.memname td { + vertical-align: bottom; +} + +.memproto, dl.reflist dt { + border-top: 1px solid #bf6000; + border-left: 1px solid #bf6000; + border-right: 1px solid #bf6000; + padding: 6px 0px 6px 0px; + /*color: #253555;*/ + font-weight: bold; + /*text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9);*/ + /*background-image:url('nav_f.png');*/ + background-repeat:repeat-x; + background-color: #FFF8F0; + /* opera specific markup */ + box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + border-top-right-radius: 4px; + border-top-left-radius: 4px; + /* firefox specific markup */ + -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px; + -moz-border-radius-topright: 4px; + -moz-border-radius-topleft: 4px; + /* webkit specific markup */ + -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + -webkit-border-top-right-radius: 4px; + -webkit-border-top-left-radius: 4px; + +} + +.memdoc, dl.reflist dd { + border-bottom: 1px solid #bf6000; + border-left: 1px solid #bf6000; + border-right: 1px solid #bf6000; + padding: 6px 10px 2px 10px; + border-top-width: 0; + background-image:url('nav_g.png'); + background-repeat:repeat-x; + background-color: #FFFDFB; + /* opera specific markup */ + border-bottom-left-radius: 4px; + border-bottom-right-radius: 4px; + box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + /* firefox specific markup */ + -moz-border-radius-bottomleft: 4px; + -moz-border-radius-bottomright: 4px; + -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px; + /* webkit specific markup */ + -webkit-border-bottom-left-radius: 4px; + -webkit-border-bottom-right-radius: 4px; + -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); +} + +dl.reflist dt { + padding: 5px; +} + +dl.reflist dd { + margin: 0px 0px 10px 0px; + padding: 5px; +} + +.paramkey { + text-align: right; +} + +.paramtype { + white-space: nowrap; +} + +.paramname { + color: #602020; + white-space: nowrap; +} +.paramname em { + font-style: normal; +} +.paramname code { + line-height: 14px; +} + +.params, .retval, .exception, .tparams { + margin-left: 0px; + padding-left: 0px; +} + +.params .paramname, .retval .paramname { + font-weight: bold; + vertical-align: top; +} + +.params .paramtype { + font-style: italic; + vertical-align: top; +} + +.params .paramdir { + font-family: "courier new",courier,monospace; + vertical-align: top; +} + +table.mlabels { + border-spacing: 0px; +} + +td.mlabels-left { + width: 100%; + padding: 0px; +} + +td.mlabels-right { + vertical-align: bottom; + padding: 0px; + white-space: nowrap; +} + +span.mlabels { + margin-left: 8px; +} + +span.mlabel { + background-color: #728DC1; + border-top:1px solid #5373B4; + border-left:1px solid #5373B4; + border-right:1px solid #C4CFE5; + border-bottom:1px solid #C4CFE5; + text-shadow: none; + color: white; + margin-right: 4px; + padding: 2px 3px; + border-radius: 3px; + font-size: 7pt; + white-space: nowrap; + vertical-align: middle; +} + + + +/* @end */ + +/* these are for tree view inside a (index) page */ + +div.directory { + margin: 10px 0px; + border-top: 1px solid #bf6000; + border-bottom: 1px solid #bf6000; + width: 100%; +} + +.directory table { + border-collapse:collapse; +} + +.directory td { + margin: 0px; + padding: 0px; + vertical-align: top; +} + +.directory td.entry { + white-space: nowrap; + padding-right: 6px; + padding-top: 3px; +} + +.directory td.entry a { + outline:none; +} + +.directory td.entry a img { + border: none; +} + +.directory td.desc { + width: 100%; + padding-left: 6px; + padding-right: 6px; + padding-top: 3px; + border-left: 1px solid rgba(0,0,0,0.05); +} + +.directory tr.even { + padding-left: 6px; + background-color: #FFFDFB; +} + +.directory img { + vertical-align: -30%; +} + +.directory .levels { + white-space: nowrap; + width: 100%; + text-align: right; + font-size: 9pt; +} + +.directory .levels span { + cursor: pointer; + padding-left: 2px; + padding-right: 2px; + color: #bf6000; +} + +.arrow { + color: #bf6000; + -webkit-user-select: none; + -khtml-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + cursor: pointer; + font-size: 80%; + display: inline-block; + width: 16px; + height: 22px; +} + +.icon { + font-family: Arial, Helvetica; + font-weight: bold; + font-size: 12px; + height: 14px; + width: 16px; + display: inline-block; + background-color: #bf6000; + color: white; + text-align: center; + border-radius: 4px; + margin-left: 2px; + margin-right: 2px; +} + +.icona { + width: 24px; + height: 22px; + display: inline-block; +} + +.iconfopen { + width: 24px; + height: 18px; + margin-bottom: 4px; + background-image:url('folderopen.png'); + background-position: 0px -4px; + background-repeat: repeat-y; + vertical-align:top; + display: inline-block; +} + +.iconfclosed { + width: 24px; + height: 18px; + margin-bottom: 4px; + background-image:url('folderclosed.png'); + background-position: 0px -4px; + background-repeat: repeat-y; + vertical-align:top; + display: inline-block; +} + +.icondoc { + width: 24px; + height: 18px; + margin-bottom: 4px; + background-image:url('doc.png'); + background-position: 0px -4px; + background-repeat: repeat-y; + vertical-align:top; + display: inline-block; +} + +table.directory { + font: 400 14px Roboto,sans-serif; +} + +/* @end */ + +div.dynheader { + margin-top: 8px; + -webkit-touch-callout: none; + -webkit-user-select: none; + -khtml-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; +} + +address { + font-style: normal; + color: #2A3D61; +} + +table.doxtable { + border-collapse:collapse; + margin-top: 4px; + margin-bottom: 4px; +} + +table.doxtable td, table.doxtable th { + border: 1px solid #2D4068; + padding: 3px 7px 2px; +} + +table.doxtable th { + background-color: #374F7F; + color: #FFFFFF; + font-size: 110%; + padding-bottom: 4px; + padding-top: 5px; +} + +table.fieldtable { + /*width: 100%;*/ + margin-bottom: 10px; + border: 1px solid #A8B8D9; + border-spacing: 0px; + -moz-border-radius: 4px; + -webkit-border-radius: 4px; + border-radius: 4px; + -moz-box-shadow: rgba(0, 0, 0, 0.15) 2px 2px 2px; + -webkit-box-shadow: 2px 2px 2px rgba(0, 0, 0, 0.15); + box-shadow: 2px 2px 2px rgba(0, 0, 0, 0.15); +} + +.fieldtable td, .fieldtable th { + padding: 3px 7px 2px; +} + +.fieldtable td.fieldtype, .fieldtable td.fieldname { + white-space: nowrap; + border-right: 1px solid #A8B8D9; + border-bottom: 1px solid #A8B8D9; + vertical-align: top; +} + +.fieldtable td.fieldname { + padding-top: 3px; +} + +.fieldtable td.fielddoc { + border-bottom: 1px solid #A8B8D9; + /*width: 100%;*/ +} + +.fieldtable td.fielddoc p:first-child { + margin-top: 0px; +} + +.fieldtable td.fielddoc p:last-child { + margin-bottom: 2px; +} + +.fieldtable tr:last-child td { + border-bottom: none; +} + +.fieldtable th { + background-image:url('nav_f.png'); + background-repeat:repeat-x; + background-color: #E2E8F2; + font-size: 90%; + color: #253555; + padding-bottom: 4px; + padding-top: 5px; + text-align:left; + -moz-border-radius-topleft: 4px; + -moz-border-radius-topright: 4px; + -webkit-border-top-left-radius: 4px; + -webkit-border-top-right-radius: 4px; + border-top-left-radius: 4px; + border-top-right-radius: 4px; + border-bottom: 1px solid #A8B8D9; +} + + +.tabsearch { + top: 0px; + left: 10px; + height: 36px; + background-image: url('tab_b.png'); + z-index: 101; + overflow: hidden; + font-size: 13px; +} + +.navpath ul +{ + font-size: 11px; + /*background-image:url('tab_b.png');*/ + background-color: #FFF8F0; + background-repeat:repeat-x; + background-position: 0 -5px; + height:30px; + line-height:30px; + color:#bf6000; + border:solid 0px #C2CDE4; + overflow:hidden; + margin:0px; + padding:0px; +} + +.navpath li +{ + list-style-type:none; + float:left; + padding-left:10px; + padding-right:15px; + background-image:url('bc_s.png'); + background-repeat:no-repeat; + background-position:right; + color:#bf6000; +} + +.navpath li.navelem a +{ + height:32px; + display:block; + text-decoration: none; + outline: none; + color: #bf6000; + font-family: 'Lucida Grande',Geneva,Helvetica,Arial,sans-serif; + text-decoration: none; +} + +.navpath li.navelem a:hover +{ + color:#6884BD; +} + +.navpath li.footer +{ + list-style-type:none; + float:right; + padding-left:10px; + padding-right:15px; + background-image:none; + background-repeat:no-repeat; + background-position:right; + color:#bf6000; + font-size: 8pt; +} + +div.summary +{ + float: right; + font-size: 8pt; + padding-right: 5px; + width: 50%; + text-align: right; +} + +div.summary a +{ + white-space: nowrap; +} + +div.ingroups +{ + font-size: 8pt; + width: 50%; + text-align: left; +} + +div.ingroups a +{ + white-space: nowrap; +} + +div.header +{ + background-repeat:repeat-x; + background-color: #FFFCF8; + + padding:0px; + margin:0px; + margin-left:auto; + margin-right:auto; + width:1280px; +} + +div.headertitle +{ + padding: 5px 5px 5px 10px; +} + +dl +{ + padding: 0 0 0 10px; +} + +/* dl.note, dl.warning, dl.attention, dl.pre, dl.post, dl.invariant, dl.deprecated, dl.todo, dl.test, dl.bug */ +dl.section +{ + margin-left: 0px; + padding-left: 0px; +} + +dl.note +{ + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #D0C000; +} + +dl.warning, dl.attention +{ + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #FF0000; +} + +dl.pre, dl.post, dl.invariant +{ + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #00D000; +} + +dl.deprecated +{ + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #505050; +} + +dl.todo +{ + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #E0C000; +} + +dl.test +{ + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #3030E0; +} + +dl.bug +{ + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #C08050; +} + +dl.section dd { + margin-bottom: 6px; +} + + +#projectlogo +{ + text-align: center; + vertical-align: bottom; + border-collapse: separate; +} + +#projectlogo img +{ + border: 0px none; +} + +#projectalign +{ + vertical-align: middle; +} + +#projectname +{ + font: 300% Tahoma, Arial,sans-serif; + margin: 0px; + padding: 2px 0px; + color: #FF8000; +} + +#projectbrief +{ + font: 120% Tahoma, Arial,sans-serif; + margin: 0px; + padding: 0px; +} + +#projectnumber +{ + font: 50% Tahoma, Arial,sans-serif; + margin: 0px; + padding: 0px; +} + +#titlearea +{ + padding: 0px; + margin: 0px; + width: 100%; + border-bottom: 1px solid #5373B4; +} + +.image +{ + text-align: center; +} + +.dotgraph +{ + text-align: center; +} + +.mscgraph +{ + text-align: center; +} + +.diagraph +{ + text-align: center; +} + +.caption +{ + font-weight: bold; +} + +div.zoom +{ + border: 1px solid #90A5CE; +} + +dl.citelist { + margin-bottom:50px; +} + +dl.citelist dt { + color:#334975; + float:left; + font-weight:bold; + margin-right:10px; + padding:5px; +} + +dl.citelist dd { + margin:2px 0; + padding:5px 0; +} + +div.toc { + padding: 14px 25px; + background-color: #F4F6FA; + border: 1px solid #D8DFEE; + border-radius: 7px 7px 7px 7px; + float: right; + height: auto; + margin: 0 20px 10px 10px; + width: 200px; +} + +div.toc li { + background: url("bdwn.png") no-repeat scroll 0 5px transparent; + font: 10px/1.2 Verdana,DejaVu Sans,Geneva,sans-serif; + margin-top: 5px; + padding-left: 10px; + padding-top: 2px; +} + +div.toc h3 { + font: bold 12px/1.2 Arial,FreeSans,sans-serif; + color: #4665A2; + border-bottom: 0 none; + margin: 0; +} + +div.toc ul { + list-style: none outside none; + border: medium none; + padding: 0px; +} + +div.toc li.level1 { + margin-left: 0px; 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+ var summary = $('#'+base+'-summary'); + var content = $('#'+base+'-content'); + var trigger = $('#'+base+'-trigger'); + var src=$(trigger).attr('src'); + if (content.is(':visible')===true) { + content.hide(); + summary.show(); + $(linkObj).addClass('closed').removeClass('opened'); + $(trigger).attr('src',src.substring(0,src.length-8)+'closed.png'); + } else { + content.show(); + summary.hide(); + $(linkObj).removeClass('closed').addClass('opened'); + $(trigger).attr('src',src.substring(0,src.length-10)+'open.png'); + } + return false; +} + +function updateStripes() +{ + $('table.directory tr'). + removeClass('even').filter(':visible:even').addClass('even'); +} + +function toggleLevel(level) +{ + $('table.directory tr').each(function() { + var l = this.id.split('_').length-1; + var i = $('#img'+this.id.substring(3)); + var a = $('#arr'+this.id.substring(3)); + if (l + + + + + +0.9.9 API documenation: File List + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + +
+ +
+
+ + +
+ +
+ +
+
+
File List
+
+
+
Here is a list of all documented files with brief descriptions:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
 _features.hppGLM Core
 _fixes.hppGLM Core
 _noise.hppGLM Core
 _swizzle.hppGLM Core
 _swizzle_func.hppGLM Core
 _vectorize.hppGLM Core
 associated_min_max.hppGLM_GTX_associated_min_max
 bit.hppGLM_GTX_bit
 bitfield.hppGLM_GTC_bitfield
 closest_point.hppGLM_GTX_closest_point
 color_encoding.hppGLM_GTX_color_encoding
 gtc/color_space.hppGLM_GTC_color_space
 gtx/color_space.hppGLM_GTX_color_space
 color_space_YCoCg.hppGLM_GTX_color_space_YCoCg
 common.hppGLM Core
 gtx/common.hppGLM_GTX_common
 compatibility.hppGLM_GTX_compatibility
 component_wise.hppGLM_GTX_component_wise
 compute_vector_relational.hpp
 constants.hppGLM_GTC_constants
 dual_quaternion.hppGLM_GTX_dual_quaternion
 epsilon.hppGLM_GTC_epsilon
 euler_angles.hppGLM_GTX_euler_angles
 exponential.hppGLM Core
 ext.hppGLM Core (Dependence)
 extend.hppGLM_GTX_extend
 extended_min_max.hppgtx_extended_min_max
 exterior_product.hppGLM_GTX_exterior_product
 fast_exponential.hppGLM_GTX_fast_exponential
 fast_square_root.hppGLM_GTX_fast_square_root
 fast_trigonometry.hppGLM_GTX_fast_trigonometry
 func_common.hppGLM Core
 func_exponential.hppGLM Core
 func_geometric.hppGLM Core
 func_integer.hppGLM Core
 func_matrix.hppGLM Core
 func_packing.hppGLM Core
 func_trigonometric.hppGLM Core
 func_vector_relational.hppGLM Core
 functions.hppGLM_GTC_functions
 fwd.hppGLM Core
 geometric.hppGLM Core
 glm.hppGLM Core
 gradient_paint.hppGLM_GTX_gradient_paint
 handed_coordinate_space.hppGLM_GTX_handed_coordinate_space
 hash.hppGLM_GTX_hash
 gtc/integer.hppGLM_GTC_integer
 gtx/integer.hppGLM_GTX_integer
 integer.hppGLM Core
 intersect.hppGLM_GTX_intersect
 io.hppGLM_GTX_io
 log_base.hppGLM_GTX_log_base
 man.doxy
 mat2x2.hppGLM Core
 mat2x3.hppGLM Core
 mat2x4.hppGLM Core
 mat3x2.hppGLM Core
 mat3x3.hppGLM Core
 mat3x4.hppGLM Core
 mat4x2.hppGLM Core
 mat4x3.hppGLM Core
 mat4x4.hppGLM Core
 matrix.hppGLM Core
 matrix_access.hppGLM_GTC_matrix_access
 matrix_cross_product.hppGLM_GTX_matrix_cross_product
 matrix_decompose.hppGLM_GTX_matrix_decompose
 matrix_factorisation.hppGLM_GTX_matrix_factorisation
 matrix_integer.hppGLM_GTC_matrix_integer
 matrix_interpolation.hppGLM_GTX_matrix_interpolation
 matrix_inverse.hppGLM_GTC_matrix_inverse
 matrix_major_storage.hppGLM_GTX_matrix_major_storage
 matrix_operation.hppGLM_GTX_matrix_operation
 matrix_query.hppGLM_GTX_matrix_query
 matrix_transform.hppGLM_GTC_matrix_transform
 matrix_transform_2d.hppGLM_GTX_matrix_transform_2d
 mixed_product.hppGLM_GTX_mixed_producte
 noise.hppGLM_GTC_noise
 norm.hppGLM_GTX_norm
 normal.hppGLM_GTX_normal
 normalize_dot.hppGLM_GTX_normalize_dot
 number_precision.hppGLM_GTX_number_precision
 optimum_pow.hppGLM_GTX_optimum_pow
 orthonormalize.hppGLM_GTX_orthonormalize
 gtc/packing.hppGLM_GTC_packing
 packing.hppGLM Core
 pages.doxy
 perpendicular.hppGLM_GTX_perpendicular
 polar_coordinates.hppGLM_GTX_polar_coordinates
 projection.hppGLM_GTX_projection
 qualifier.hppGLM Core
 gtc/quaternion.hppGLM_GTC_quaternion
 gtx/quaternion.hppGLM_GTX_quaternion
 random.hppGLM_GTC_random
 range.hppGLM_GTX_range
 raw_data.hppGLM_GTX_raw_data
 reciprocal.hppGLM_GTC_reciprocal
 rotate_normalized_axis.hppGLM_GTX_rotate_normalized_axis
 rotate_vector.hppGLM_GTX_rotate_vector
 round.hppGLM_GTC_round
 scalar_multiplication.hppGTX Extensions (Experimental)
 scalar_relational.hppGLM_GTX_scalar_relational
 setup.hppGLM Core
 spline.hppGLM_GTX_spline
 std_based_type.hppGLM_GTX_std_based_type
 string_cast.hppGLM_GTX_string_cast
 transform.hppGLM_GTX_transform
 transform2.hppGLM_GTX_transform2
 trigonometric.hppGLM Core
 gtc/type_aligned.hppGLM_GTC_type_aligned
 gtx/type_aligned.hppGLM_GTX_type_aligned
 type_float.hppGLM Core
 type_gentype.hppGLM Core
 type_half.hppGLM Core
 type_int.hppGLM Core
 type_mat.hppGLM Core
 type_mat2x2.hppGLM Core
 type_mat2x3.hppGLM Core
 type_mat2x4.hppGLM Core
 type_mat3x2.hppGLM Core
 type_mat3x3.hppGLM Core
 type_mat3x4.hppGLM Core
 type_mat4x2.hppGLM Core
 type_mat4x3.hppGLM Core
 type_mat4x4.hppGLM Core
 type_precision.hppGLM_GTC_type_precision
 type_ptr.hppGLM_GTC_type_ptr
 type_trait.hppGLM_GTX_type_trait
 type_vec.hppGLM Core
 type_vec1.hppGLM Core
 type_vec2.hppGLM Core
 type_vec3.hppGLM Core
 type_vec4.hppGLM Core
 ulp.hppGLM_GTC_ulp
 vec1.hppGLM_GTC_vec1
 vec2.hppGLM Core
 vec3.hppGLM Core
 vec4.hppGLM Core
 vec_swizzle.hppGLM_GTX_vec_swizzle
 vector_angle.hppGLM_GTX_vector_angle
 vector_query.hppGLM_GTX_vector_query
 vector_relational.hppGLM Core
 wrap.hppGLM_GTX_wrap
+
+
+ + + + diff --git a/doc/api/folderclosed.png b/doc/api/folderclosed.png new file mode 100644 index 0000000000000000000000000000000000000000..bb8ab35edce8e97554e360005ee9fc5bffb36e66 GIT binary patch literal 616 zcmV-u0+;=XP)a9#ETzayK)T~Jw&MMH>OIr#&;dC}is*2Mqdf&akCc=O@`qC+4i z5Iu3w#1M@KqXCz8TIZd1wli&kkl2HVcAiZ8PUn5z_kG@-y;?yK06=cA0U%H0PH+kU zl6dp}OR(|r8-RG+YLu`zbI}5TlOU6ToR41{9=uz^?dGTNL;wIMf|V3`d1Wj3y!#6` zBLZ?xpKR~^2x}?~zA(_NUu3IaDB$tKma*XUdOZN~c=dLt_h_k!dbxm_*ibDM zlFX`g{k$X}yIe%$N)cn1LNu=q9_CS)*>A zsX_mM4L@`(cSNQKMFc$RtYbx{79#j-J7hk*>*+ZZhM4Hw?I?rsXCi#mRWJ=-0LGV5a-WR0Qgt<|Nqf)C-@80`5gIz45^_20000IqP)X=#(TiCT&PiIIVc55T}TU}EUh*{q$|`3@{d>{Tc9Bo>e= zfmF3!f>fbI9#GoEHh0f`i5)wkLpva0ztf%HpZneK?w-7AK@b4Itw{y|Zd3k!fH?q2 zlhckHd_V2M_X7+)U&_Xcfvtw60l;--DgZmLSw-Y?S>)zIqMyJ1#FwLU*%bl38ok+! zh78H87n`ZTS;uhzAR$M`zZ`bVhq=+%u9^$5jDplgxd44}9;IRqUH1YHH|@6oFe%z( zo4)_>E$F&^P-f(#)>(TrnbE>Pefs9~@iN=|)Rz|V`sGfHNrJ)0gJb8xx+SBmRf@1l zvuzt=vGfI)<-F9!o&3l?>9~0QbUDT(wFdnQPv%xdD)m*g%!20>Bc9iYmGAp<9YAa( z0QgYgTWqf1qN++Gqp z8@AYPTB3E|6s=WLG?xw0tm|U!o=&zd+H0oRYE;Dbx+Na9s^STqX|Gnq%H8s(nGDGJ j8vwW|`Ts`)fSK|Kx=IK@RG@g200000NkvXXu0mjfauFEA literal 0 HcmV?d00001 diff --git a/doc/api/index.html b/doc/api/index.html new file mode 100644 index 00000000..54dc701b --- /dev/null +++ b/doc/api/index.html @@ -0,0 +1,106 @@ + + + + + + +0.9.9 API documenation: OpenGL Mathematics + + + + + + + + + + +
+
+ + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+
+
OpenGL Mathematics
+
+
+

OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification.

+

GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.

+

This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, noise, etc...

+

This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library.

+

GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and it officially supports the following compilers:

+
Note
The Doxygen-generated documentation will often state that a type or function is defined in a namespace that is a child of the glm namespace. Please ignore this; All publicly available types and functions can be accessed as a direct children of the glm namespace.
+

The source code is licensed under the Happy Bunny License (Modified MIT) and MIT license.

+

These pages are the API reference only. For more information about how to use GLM, please have a look at the manual.

+

Thanks for contributing to the project by submitting tickets for bug reports and feature requests. Any feedback is welcome at glm@g.nosp@m.-tru.nosp@m.c.net.

+
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0},disableSelection:function(){return this.bind((a.support.selectstart?"selectstart":"mousedown")+".ui-disableSelection",function(e){e.preventDefault()})},enableSelection:function(){return this.unbind(".ui-disableSelection")}});a.each(["Width","Height"],function(g,e){var f=e==="Width"?["Left","Right"]:["Top","Bottom"],h=e.toLowerCase(),k={innerWidth:a.fn.innerWidth,innerHeight:a.fn.innerHeight,outerWidth:a.fn.outerWidth,outerHeight:a.fn.outerHeight};function j(m,l,i,n){a.each(f,function(){l-=parseFloat(a.curCSS(m,"padding"+this,true))||0;if(i){l-=parseFloat(a.curCSS(m,"border"+this+"Width",true))||0}if(n){l-=parseFloat(a.curCSS(m,"margin"+this,true))||0}});return l}a.fn["inner"+e]=function(i){if(i===d){return k["inner"+e].call(this)}return this.each(function(){a(this).css(h,j(this,i)+"px")})};a.fn["outer"+e]=function(i,l){if(typeof i!=="number"){return k["outer"+e].call(this,i)}return this.each(function(){a(this).css(h,j(this,i,true,l)+"px")})}});function c(g,e){var j=g.nodeName.toLowerCase();if("area"===j){var i=g.parentNode,h=i.name,f;if(!g.href||!h||i.nodeName.toLowerCase()!=="map"){return false}f=a("img[usemap=#"+h+"]")[0];return !!f&&b(f)}return(/input|select|textarea|button|object/.test(j)?!g.disabled:"a"==j?g.href||e:e)&&b(g)}function b(e){return !a(e).parents().andSelf().filter(function(){return a.curCSS(this,"visibility")==="hidden"||a.expr.filters.hidden(this)}).length}a.extend(a.expr[":"],{data:function(g,f,e){return !!a.data(g,e[3])},focusable:function(e){return c(e,!isNaN(a.attr(e,"tabindex")))},tabbable:function(g){var e=a.attr(g,"tabindex"),f=isNaN(e);return(f||e>=0)&&c(g,!f)}});a(function(){var e=document.body,f=e.appendChild(f=document.createElement("div"));f.offsetHeight;a.extend(f.style,{minHeight:"100px",height:"auto",padding:0,borderWidth:0});a.support.minHeight=f.offsetHeight===100;a.support.selectstart="onselectstart" in f;e.removeChild(f).style.display="none"});a.extend(a.ui,{plugin:{add:function(f,g,j){var h=a.ui[f].prototype;for(var e in j){h.plugins[e]=h.plugins[e]||[];h.plugins[e].push([g,j[e]])}},call:function(e,g,f){var j=e.plugins[g];if(!j||!e.element[0].parentNode){return}for(var h=0;h0){return true}h[e]=1;g=(h[e]>0);h[e]=0;return g},isOverAxis:function(f,e,g){return(f>e)&&(f<(e+g))},isOver:function(j,f,i,h,e,g){return a.ui.isOverAxis(j,i,e)&&a.ui.isOverAxis(f,h,g)}})})(jQuery);/*! + * jQuery UI Widget 1.8.18 + * + * Copyright 2011, AUTHORS.txt (http://jqueryui.com/about) + * Dual licensed under the MIT or GPL Version 2 licenses. + * http://jquery.org/license + * + * http://docs.jquery.com/UI/Widget + */ +(function(b,d){if(b.cleanData){var c=b.cleanData;b.cleanData=function(f){for(var g=0,h;(h=f[g])!=null;g++){try{b(h).triggerHandler("remove")}catch(j){}}c(f)}}else{var a=b.fn.remove;b.fn.remove=function(e,f){return this.each(function(){if(!f){if(!e||b.filter(e,[this]).length){b("*",this).add([this]).each(function(){try{b(this).triggerHandler("remove")}catch(g){}})}}return a.call(b(this),e,f)})}}b.widget=function(f,h,e){var g=f.split(".")[0],j;f=f.split(".")[1];j=g+"-"+f;if(!e){e=h;h=b.Widget}b.expr[":"][j]=function(k){return !!b.data(k,f)};b[g]=b[g]||{};b[g][f]=function(k,l){if(arguments.length){this._createWidget(k,l)}};var i=new h();i.options=b.extend(true,{},i.options);b[g][f].prototype=b.extend(true,i,{namespace:g,widgetName:f,widgetEventPrefix:b[g][f].prototype.widgetEventPrefix||f,widgetBaseClass:j},e);b.widget.bridge(f,b[g][f])};b.widget.bridge=function(f,e){b.fn[f]=function(i){var g=typeof i==="string",h=Array.prototype.slice.call(arguments,1),j=this;i=!g&&h.length?b.extend.apply(null,[true,i].concat(h)):i;if(g&&i.charAt(0)==="_"){return j}if(g){this.each(function(){var k=b.data(this,f),l=k&&b.isFunction(k[i])?k[i].apply(k,h):k;if(l!==k&&l!==d){j=l;return false}})}else{this.each(function(){var k=b.data(this,f);if(k){k.option(i||{})._init()}else{b.data(this,f,new e(i,this))}})}return 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http://jquery.org/license + * + * http://docs.jquery.com/UI/Mouse + * + * Depends: + * jquery.ui.widget.js + */ +(function(b,c){var a=false;b(document).mouseup(function(d){a=false});b.widget("ui.mouse",{options:{cancel:":input,option",distance:1,delay:0},_mouseInit:function(){var d=this;this.element.bind("mousedown."+this.widgetName,function(e){return d._mouseDown(e)}).bind("click."+this.widgetName,function(e){if(true===b.data(e.target,d.widgetName+".preventClickEvent")){b.removeData(e.target,d.widgetName+".preventClickEvent");e.stopImmediatePropagation();return false}});this.started=false},_mouseDestroy:function(){this.element.unbind("."+this.widgetName)},_mouseDown:function(f){if(a){return}(this._mouseStarted&&this._mouseUp(f));this._mouseDownEvent=f;var e=this,g=(f.which==1),d=(typeof this.options.cancel=="string"&&f.target.nodeName?b(f.target).closest(this.options.cancel).length:false);if(!g||d||!this._mouseCapture(f)){return true}this.mouseDelayMet=!this.options.delay;if(!this.mouseDelayMet){this._mouseDelayTimer=setTimeout(function(){e.mouseDelayMet=true},this.options.delay)}if(this._mouseDistanceMet(f)&&this._mouseDelayMet(f)){this._mouseStarted=(this._mouseStart(f)!==false);if(!this._mouseStarted){f.preventDefault();return true}}if(true===b.data(f.target,this.widgetName+".preventClickEvent")){b.removeData(f.target,this.widgetName+".preventClickEvent")}this._mouseMoveDelegate=function(h){return e._mouseMove(h)};this._mouseUpDelegate=function(h){return e._mouseUp(h)};b(document).bind("mousemove."+this.widgetName,this._mouseMoveDelegate).bind("mouseup."+this.widgetName,this._mouseUpDelegate);f.preventDefault();a=true;return true},_mouseMove:function(d){if(b.browser.msie&&!(document.documentMode>=9)&&!d.button){return this._mouseUp(d)}if(this._mouseStarted){this._mouseDrag(d);return d.preventDefault()}if(this._mouseDistanceMet(d)&&this._mouseDelayMet(d)){this._mouseStarted=(this._mouseStart(this._mouseDownEvent,d)!==false);(this._mouseStarted?this._mouseDrag(d):this._mouseUp(d))}return !this._mouseStarted},_mouseUp:function(d){b(document).unbind("mousemove."+this.widgetName,this._mouseMoveDelegate).unbind("mouseup."+this.widgetName,this._mouseUpDelegate);if(this._mouseStarted){this._mouseStarted=false;if(d.target==this._mouseDownEvent.target){b.data(d.target,this.widgetName+".preventClickEvent",true)}this._mouseStop(d)}return false},_mouseDistanceMet:function(d){return(Math.max(Math.abs(this._mouseDownEvent.pageX-d.pageX),Math.abs(this._mouseDownEvent.pageY-d.pageY))>=this.options.distance)},_mouseDelayMet:function(d){return this.mouseDelayMet},_mouseStart:function(d){},_mouseDrag:function(d){},_mouseStop:function(d){},_mouseCapture:function(d){return true}})})(jQuery);(function(c,d){c.widget("ui.resizable",c.ui.mouse,{widgetEventPrefix:"resize",options:{alsoResize:false,animate:false,animateDuration:"slow",animateEasing:"swing",aspectRatio:false,autoHide:false,containment:false,ghost:false,grid:false,handles:"e,s,se",helper:false,maxHeight:null,maxWidth:null,minHeight:10,minWidth:10,zIndex:1000},_create:function(){var f=this,k=this.options;this.element.addClass("ui-resizable");c.extend(this,{_aspectRatio:!!(k.aspectRatio),aspectRatio:k.aspectRatio,originalElement:this.element,_proportionallyResizeElements:[],_helper:k.helper||k.ghost||k.animate?k.helper||"ui-resizable-helper":null});if(this.element[0].nodeName.match(/canvas|textarea|input|select|button|img/i)){this.element.wrap(c('
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');if(/sw|se|ne|nw/.test(j)){h.css({zIndex:++k.zIndex})}if("se"==j){h.addClass("ui-icon ui-icon-gripsmall-diagonal-se")}this.handles[j]=".ui-resizable-"+j;this.element.append(h)}}this._renderAxis=function(q){q=q||this.element;for(var n in this.handles){if(this.handles[n].constructor==String){this.handles[n]=c(this.handles[n],this.element).show()}if(this.elementIsWrapper&&this.originalElement[0].nodeName.match(/textarea|input|select|button/i)){var o=c(this.handles[n],this.element),p=0;p=/sw|ne|nw|se|n|s/.test(n)?o.outerHeight():o.outerWidth();var m=["padding",/ne|nw|n/.test(n)?"Top":/se|sw|s/.test(n)?"Bottom":/^e$/.test(n)?"Right":"Left"].join("");q.css(m,p);this._proportionallyResize()}if(!c(this.handles[n]).length){continue}}};this._renderAxis(this.element);this._handles=c(".ui-resizable-handle",this.element).disableSelection();this._handles.mouseover(function(){if(!f.resizing){if(this.className){var i=this.className.match(/ui-resizable-(se|sw|ne|nw|n|e|s|w)/i)}f.axis=i&&i[1]?i[1]:"se"}});if(k.autoHide){this._handles.hide();c(this.element).addClass("ui-resizable-autohide").hover(function(){if(k.disabled){return}c(this).removeClass("ui-resizable-autohide");f._handles.show()},function(){if(k.disabled){return}if(!f.resizing){c(this).addClass("ui-resizable-autohide");f._handles.hide()}})}this._mouseInit()},destroy:function(){this._mouseDestroy();var e=function(g){c(g).removeClass("ui-resizable ui-resizable-disabled ui-resizable-resizing").removeData("resizable").unbind(".resizable").find(".ui-resizable-handle").remove()};if(this.elementIsWrapper){e(this.element);var f=this.element;f.after(this.originalElement.css({position:f.css("position"),width:f.outerWidth(),height:f.outerHeight(),top:f.css("top"),left:f.css("left")})).remove()}this.originalElement.css("resize",this.originalResizeStyle);e(this.originalElement);return this},_mouseCapture:function(f){var g=false;for(var e in this.handles){if(c(this.handles[e])[0]==f.target){g=true}}return !this.options.disabled&&g},_mouseStart:function(g){var j=this.options,f=this.element.position(),e=this.element;this.resizing=true;this.documentScroll={top:c(document).scrollTop(),left:c(document).scrollLeft()};if(e.is(".ui-draggable")||(/absolute/).test(e.css("position"))){e.css({position:"absolute",top:f.top,left:f.left})}this._renderProxy();var k=b(this.helper.css("left")),h=b(this.helper.css("top"));if(j.containment){k+=c(j.containment).scrollLeft()||0;h+=c(j.containment).scrollTop()||0}this.offset=this.helper.offset();this.position={left:k,top:h};this.size=this._helper?{width:e.outerWidth(),height:e.outerHeight()}:{width:e.width(),height:e.height()};this.originalSize=this._helper?{width:e.outerWidth(),height:e.outerHeight()}:{width:e.width(),height:e.height()};this.originalPosition={left:k,top:h};this.sizeDiff={width:e.outerWidth()-e.width(),height:e.outerHeight()-e.height()};this.originalMousePosition={left:g.pageX,top:g.pageY};this.aspectRatio=(typeof j.aspectRatio=="number")?j.aspectRatio:((this.originalSize.width/this.originalSize.height)||1);var i=c(".ui-resizable-"+this.axis).css("cursor");c("body").css("cursor",i=="auto"?this.axis+"-resize":i);e.addClass("ui-resizable-resizing");this._propagate("start",g);return true},_mouseDrag:function(e){var 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a(j){j=j||location.href;return"#"+j.replace(/^[^#]*#?(.*)$/,"$1")}$.fn[c]=function(j){return j?this.bind(c,j):this.trigger(c)};$.fn[c].delay=50;g[c]=$.extend(g[c],{setup:function(){if(d){return false}$(f.start)},teardown:function(){if(d){return false}$(f.stop)}});f=(function(){var j={},p,m=a(),k=function(q){return q},l=k,o=k;j.start=function(){p||n()};j.stop=function(){p&&clearTimeout(p);p=b};function n(){var r=a(),q=o(m);if(r!==m){l(m=r,q);$(e).trigger(c)}else{if(q!==m){location.href=location.href.replace(/#.*/,"")+q}}p=setTimeout(n,$.fn[c].delay)}$.browser.msie&&!d&&(function(){var q,r;j.start=function(){if(!q){r=$.fn[c].src;r=r&&r+a();q=$(' + + +
+
+
Modules
+
+
+
Here is a list of all modules:
+
[detail level 123]
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
 GTC Extensions (Stable)Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program
 GLM_GTC_bitfieldAllow to perform bit operations on integer values
 GLM_GTC_color_spaceAllow to perform bit operations on integer values
 GLM_GTC_constantsProvide a list of constants and precomputed useful values
 GLM_GTC_epsilonComparison functions for a user defined epsilon values
 GLM_GTC_functionsList of useful common functions
 GLM_GTC_integerAllow to perform bit operations on integer values
 GLM_GTC_matrix_accessDefines functions to access rows or columns of a matrix easily
 GLM_GTC_matrix_integerDefines a number of matrices with integer types
 GLM_GTC_matrix_inverseDefines additional matrix inverting functions
 GLM_GTC_matrix_transformDefines functions that generate common transformation matrices
 GLM_GTC_noiseDefines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": https://github.com/ashima/webgl-noise Following Stefan Gustavson's paper "Simplex noise demystified": http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf <glm/gtc/noise.hpp> need to be included to use these functionalities
 GLM_GTC_packingThis extension provides a set of function to convert vertors to packed formats
 GLM_GTC_quaternionDefines a templated quaternion type and several quaternion operations
 GLM_GTC_randomGenerate random number from various distribution methods
 GLM_GTC_reciprocalDefine secant, cosecant and cotangent functions
 GLM_GTC_roundRounding value to specific boundings
 GLM_GTC_type_alignedAligned types
 GLM_GTC_type_precisionDefines specific C++-based qualifier types
 GLM_GTC_type_ptrHandles the interaction between pointers and vector, matrix types
 GLM_GTC_ulpAllow the measurement of the accuracy of a function against a reference implementation
 GLM_GTC_vec1Add vec1, ivec1, uvec1 and bvec1 types
 GTX Extensions (Experimental)Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program
 GLM_GTX_associated_min_maxMin and max functions that return associated values not the compared onces
 GLM_GTX_bitAllow to perform bit operations on integer values
 GLM_GTX_closest_pointFind the point on a straight line which is the closet of a point
 GLM_GTX_color_encodingAllow to perform bit operations on integer values
 GLM_GTX_color_spaceRelated to RGB to HSV conversions and operations
 GLM_GTX_color_space_YCoCgRGB to YCoCg conversions and operations
 GLM_GTX_commonProvide functions to increase the compatibility with Cg and HLSL languages
 GLM_GTX_compatibilityProvide functions to increase the compatibility with Cg and HLSL languages
 GLM_GTX_component_wiseOperations between components of a type
 GLM_GTX_dual_quaternionDefines a templated dual-quaternion type and several dual-quaternion operations
 GLM_GTX_euler_anglesBuild matrices from Euler angles
 GLM_GTX_extendExtend a position from a source to a position at a defined length
 GLM_GTX_extented_min_maxMin and max functions for 3 to 4 parameters
 GLM_GTX_exterior_productAllow to perform bit operations on integer values
 GLM_GTX_fast_exponentialFast but less accurate implementations of exponential based functions
 GLM_GTX_fast_square_rootFast but less accurate implementations of square root based functions
 GLM_GTX_fast_trigonometryFast but less accurate implementations of trigonometric functions
 GLM_GTX_gradient_paintFunctions that return the color of procedural gradient for specific coordinates
 GLM_GTX_handed_coordinate_spaceTo know if a set of three basis vectors defines a right or left-handed coordinate system
 GLM_GTX_hashAdd std::hash support for glm types
 GLM_GTX_integerAdd support for integer for core functions
 GLM_GTX_intersectAdd intersection functions
 GLM_GTX_ioStd::[w]ostream support for glm types
 GLM_GTX_log_baseLogarithm for any base
 GLM_GTX_matrix_cross_productBuild cross product matrices
 GLM_GTX_matrix_decomposeDecomposes a model matrix to translations, rotation and scale components
 GLM_GTX_matrix_factorisationFunctions to factor matrices in various forms
 GLM_GTX_matrix_interpolationAllows to directly interpolate two exiciting matrices
 GLM_GTX_matrix_major_storageBuild matrices with specific matrix order, row or column
 GLM_GTX_matrix_operationBuild diagonal matrices from vectors
 GLM_GTX_matrix_queryQuery to evaluate matrix properties
 GLM_GTX_matrix_transform_2dDefines functions that generate common 2d transformation matrices
 GLM_GTX_mixed_producteMixed product of 3 vectors
 GLM_GTX_normVarious ways to compute vector norms
 GLM_GTX_normalCompute the normal of a triangle
 GLM_GTX_normalize_dotDot product of vectors that need to be normalize with a single square root
 GLM_GTX_number_precisionDefined size types
 GLM_GTX_optimum_powInteger exponentiation of power functions
 GLM_GTX_orthonormalizeOrthonormalize matrices
 GLM_GTX_perpendicularPerpendicular of a vector from other one
 GLM_GTX_polar_coordinatesConversion from Euclidean space to polar space and revert
 GLM_GTX_projectionProjection of a vector to other one
 GLM_GTX_quaternionExtented quaternion types and functions
 GLM_GTX_rangeDefines begin and end for vectors and matrices
 GLM_GTX_raw_dataProjection of a vector to other one
 GLM_GTX_rotate_normalized_axisQuaternions and matrices rotations around normalized axis
 GLM_GTX_rotate_vectorFunction to directly rotate a vector
 GLM_GTX_scalar_relationalExtend a position from a source to a position at a defined length
 GLM_GTX_splineSpline functions
 GLM_GTX_std_based_typeAdds vector types based on STL value types
 GLM_GTX_string_castSetup strings for GLM type values
 GLM_GTX_transformAdd transformation matrices
 GLM_GTX_transform2Add extra transformation matrices
 GLM_GTX_type_alignedDefines aligned types
 GLM_GTX_type_traitDefines traits for each type
 GLM_GTX_vec_swizzleFunctions to perform swizzle operation
 GLM_GTX_vector_angleCompute angle between vectors
 GLM_GTX_vector_queryQuery informations of vector types
 GLM_GTX_wrapWrapping mode of texture coordinates
 GLM CoreThe core of GLM, which implements exactly and only the GLSL specification to the degree possible
 Common functionsThese all operate component-wise
 Exponential functionsThese all operate component-wise
 Geometric functionsThese operate on vectors as vectors, not component-wise
 Integer functionsThese all operate component-wise
 Matrix functionsFor each of the following built-in matrix functions, there is both a single-qualifier floating point version, where all arguments and return values are single qualifier, and a double-qualifier floating version, where all arguments and return values are double qualifier
 Floating-Point Pack and Unpack FunctionsThese functions do not operate component-wise, rather as described in each case
 Angle and Trigonometry FunctionsFunction parameters specified as angle are assumed to be in units of radians
 Vector Relational FunctionsRelational and equality operators (<, <=, >, >=, ==, !=) are defined to operate on scalars and produce scalar Boolean results
 TypesThe standard types defined by the specification
 Precision typesNon-GLSL types that are used to define qualifier-based types
 Precision typesNon-GLSL types that are used to define qualifier-based types
 Template typesThe generic template types used as the basis for the core types
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+ } + + var resultsPage; + var resultsPageWithSearch; + var hasResultsPage; + + var idx = indexSectionsWithContent[this.searchIndex].indexOf(idxChar); + if (idx!=-1) + { + var hexCode=idx.toString(16); + resultsPage = this.resultsPath + '/' + indexSectionNames[this.searchIndex] + '_' + hexCode + '.html'; + resultsPageWithSearch = resultsPage+'?'+escape(searchValue); + hasResultsPage = true; + } + else // nothing available for this search term + { + resultsPage = this.resultsPath + '/nomatches.html'; + resultsPageWithSearch = resultsPage; + hasResultsPage = false; + } + + window.frames.MSearchResults.location = resultsPageWithSearch; + var domPopupSearchResultsWindow = this.DOMPopupSearchResultsWindow(); + + if (domPopupSearchResultsWindow.style.display!='block') + { + var domSearchBox = this.DOMSearchBox(); + this.DOMSearchClose().style.display = 'inline'; + if (this.insideFrame) + { + var domPopupSearchResults = this.DOMPopupSearchResults(); + domPopupSearchResultsWindow.style.position = 'relative'; + domPopupSearchResultsWindow.style.display = 'block'; + var width = document.body.clientWidth - 8; // the -8 is for IE :-( + domPopupSearchResultsWindow.style.width = width + 'px'; + domPopupSearchResults.style.width = width + 'px'; + } + else + { + var domPopupSearchResults = this.DOMPopupSearchResults(); + var left = getXPos(domSearchBox) + 150; // domSearchBox.offsetWidth; + var top = getYPos(domSearchBox) + 20; // domSearchBox.offsetHeight + 1; + domPopupSearchResultsWindow.style.display = 'block'; + left -= domPopupSearchResults.offsetWidth; + domPopupSearchResultsWindow.style.top = top + 'px'; + domPopupSearchResultsWindow.style.left = left + 'px'; + } + } + + this.lastSearchValue = searchValue; + this.lastResultsPage = resultsPage; + } + + // -------- Activation Functions + + // Activates or deactivates the search panel, resetting things to + // their default values if necessary. + this.Activate = function(isActive) + { + if (isActive || // open it + this.DOMPopupSearchResultsWindow().style.display == 'block' + ) + { + this.DOMSearchBox().className = 'MSearchBoxActive'; + + var searchField = this.DOMSearchField(); + + if (searchField.value == this.searchLabel) // clear "Search" term upon entry + { + searchField.value = ''; + this.searchActive = true; + } + } + else if (!isActive) // directly remove the panel + { + this.DOMSearchBox().className = 'MSearchBoxInactive'; + this.DOMSearchField().value = this.searchLabel; + this.searchActive = false; + this.lastSearchValue = '' + this.lastResultsPage = ''; + } + } +} + +// ----------------------------------------------------------------------- + +// The class that handles everything on the search results page. +function SearchResults(name) +{ + // The number of matches from the last run of . + this.lastMatchCount = 0; + this.lastKey = 0; + this.repeatOn = false; + + // Toggles the visibility of the passed element ID. + this.FindChildElement = function(id) + { + var parentElement = document.getElementById(id); + var element = parentElement.firstChild; + + while (element && element!=parentElement) + { + if (element.nodeName == 'DIV' && element.className == 'SRChildren') + { + return element; + } + + if (element.nodeName == 'DIV' && element.hasChildNodes()) + { + element = element.firstChild; + } + else if (element.nextSibling) + { + element = element.nextSibling; + } + else + { + do + { + element = element.parentNode; + } + while (element && element!=parentElement && !element.nextSibling); + + if (element && element!=parentElement) + { + element = element.nextSibling; + } + } + } + } + + this.Toggle = function(id) + { + var element = this.FindChildElement(id); + if (element) + { + if (element.style.display == 'block') + { + element.style.display = 'none'; + } + else + { + element.style.display = 'block'; + } + } + } + + // Searches for the passed string. If there is no parameter, + // it takes it from the URL query. + // + // Always returns true, since other documents may try to call it + // and that may or may not be possible. + this.Search = function(search) + { + if (!search) // get search word from URL + { + search = window.location.search; + search = search.substring(1); // Remove the leading '?' + search = unescape(search); + } + + search = search.replace(/^ +/, ""); // strip leading spaces + search = search.replace(/ +$/, ""); // strip trailing spaces + search = search.toLowerCase(); + search = convertToId(search); + + var resultRows = document.getElementsByTagName("div"); + var matches = 0; + + var i = 0; + while (i < resultRows.length) + { + var row = resultRows.item(i); + if (row.className == "SRResult") + { + var rowMatchName = row.id.toLowerCase(); + rowMatchName = rowMatchName.replace(/^sr\d*_/, ''); // strip 'sr123_' + + if (search.length<=rowMatchName.length && + rowMatchName.substr(0, search.length)==search) + { + row.style.display = 'block'; + matches++; + } + else + { + row.style.display = 'none'; + } + } + i++; + } + document.getElementById("Searching").style.display='none'; + if (matches == 0) // no results + { + document.getElementById("NoMatches").style.display='block'; + } + else // at least one result + { + document.getElementById("NoMatches").style.display='none'; + } + this.lastMatchCount = matches; + return true; + } + + // return the first item with index index or higher that is visible + this.NavNext = function(index) + { + var focusItem; + while (1) + { + var focusName = 'Item'+index; + focusItem = document.getElementById(focusName); + if (focusItem && focusItem.parentNode.parentNode.style.display=='block') + { + break; + } + else if (!focusItem) // last element + { + break; + } + focusItem=null; + index++; + } + return focusItem; + } + + this.NavPrev = function(index) + { + var focusItem; + while (1) + { + var focusName = 'Item'+index; + focusItem = document.getElementById(focusName); + if (focusItem && focusItem.parentNode.parentNode.style.display=='block') + { + break; + } + else if (!focusItem) // last element + { + break; + } + focusItem=null; + index--; + } + return focusItem; + } + + this.ProcessKeys = function(e) + { + if (e.type == "keydown") + { + this.repeatOn = false; + this.lastKey = e.keyCode; + } + else if (e.type == "keypress") + { + if (!this.repeatOn) + { + if (this.lastKey) this.repeatOn = true; + return false; // ignore first keypress after keydown + } + } + else if (e.type == "keyup") + { + this.lastKey = 0; + this.repeatOn = false; + } + return this.lastKey!=0; + } + + this.Nav = function(evt,itemIndex) + { + var e = (evt) ? evt : window.event; // for IE + if (e.keyCode==13) return true; + if (!this.ProcessKeys(e)) return false; + + if (this.lastKey==38) // Up + { + var newIndex = itemIndex-1; + var focusItem = this.NavPrev(newIndex); + if (focusItem) + { + var child = this.FindChildElement(focusItem.parentNode.parentNode.id); + if (child && child.style.display == 'block') // children visible + { + var n=0; + var tmpElem; + while (1) // search for last child + { + tmpElem = document.getElementById('Item'+newIndex+'_c'+n); + if (tmpElem) + { + focusItem = tmpElem; + } + else // found it! + { + break; + } + n++; + } + } + } + if (focusItem) + { + focusItem.focus(); + } + else // return focus to search field + { + parent.document.getElementById("MSearchField").focus(); + } + } + else if (this.lastKey==40) // Down + { + var newIndex = itemIndex+1; + var focusItem; + var item = document.getElementById('Item'+itemIndex); + var elem = this.FindChildElement(item.parentNode.parentNode.id); + if (elem && elem.style.display == 'block') // children visible + { + focusItem = document.getElementById('Item'+itemIndex+'_c0'); + } + if (!focusItem) focusItem = this.NavNext(newIndex); + if (focusItem) focusItem.focus(); + } + else if (this.lastKey==39) // Right + { + var item = document.getElementById('Item'+itemIndex); + var elem = this.FindChildElement(item.parentNode.parentNode.id); + if (elem) elem.style.display = 'block'; + } + else if (this.lastKey==37) // Left + { + var item = document.getElementById('Item'+itemIndex); + var elem = this.FindChildElement(item.parentNode.parentNode.id); + if (elem) elem.style.display = 'none'; + } + else if (this.lastKey==27) // Escape + { + parent.searchBox.CloseResultsWindow(); + parent.document.getElementById("MSearchField").focus(); + } + else if (this.lastKey==13) // Enter + { + return true; + } + return false; + } + + this.NavChild = function(evt,itemIndex,childIndex) + { + var e = (evt) ? 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