diff --git a/glm/gtx/quaternion.hpp b/glm/gtx/quaternion.hpp index 801f0bc4..cce10892 100644 --- a/glm/gtx/quaternion.hpp +++ b/glm/gtx/quaternion.hpp @@ -200,7 +200,7 @@ namespace glm /// @param eye Position of the camera /// @param direction Desired direction onto which the +z-axis gets mapped /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0). - template + template GLM_FUNC_DECL tquat quatLookAtLH( tvec3 const & direction, tvec3 const & up);