From cac612127f126694c1d4f244150494e2cd305832 Mon Sep 17 00:00:00 2001 From: Christophe Riccio Date: Mon, 12 Dec 2011 12:36:58 +0000 Subject: [PATCH] Getting GLM 0.9.3B release ready --- doc/pages.doxy | 13 +++++++------ doc/src/data.xml | 32 ++++++++++++++++---------------- 2 files changed, 23 insertions(+), 22 deletions(-) diff --git a/doc/pages.doxy b/doc/pages.doxy index 8f4532b4..29112d46 100644 --- a/doc/pages.doxy +++ b/doc/pages.doxy @@ -1,16 +1,17 @@ /*! @mainpage OpenGL Mathematics - OpenGL Mathematics (GLM) is a C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. + OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use. - This project isn't limited by GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, etc... + This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, procedural noise functions, etc... - This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library. + This library works perfectly with OpenGL but it also ensures interoperability with third party libraries and SDKs. + It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library. GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and officially supports the following compilers: - - Clang 2.6 and higher + - Clang 2.6 and higher - CUDA 3.0 and higher - GCC 3.4 and higher - LLVM 2.3 through GCC 4.2 front-end and higher @@ -23,11 +24,11 @@ of the glm namespace. The source code is licenced under the MIT licence. + + These pages are the API reference only. For more information about how to use GLM, please have a look at the manual. Thanks for contributing to the project by submitting tickets for bug reports and feature requests. (SF.net account required). Any feedback is welcome at glm@g-truc.net. - - These pages are the API reference only. For more information about how to use GLM, please have a look at the manual. **/ /*! diff --git a/doc/src/data.xml b/doc/src/data.xml index bd4ed7ae..b741c5e2 100644 --- a/doc/src/data.xml +++ b/doc/src/data.xml @@ -1765,34 +1765,34 @@ based on the OpenGL Shading Language (GLSL) specification. - GLM provides classes and functions designed and - implemented with the same naming conventions - and functionalities than GLSL so that - when a programmer knows GLSL, he knows GLM as well which makes it really easy to use. + GLM provides classes and functions designed and implemented with the same naming conventions + and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well + which makes it really easy to use. - This project isn't limited by GLSL features. - An extension system, based on the GLSL extension conventions, - provides extended capabilities: matrix transformations, - quaternions, half-based types, random numbers, etc... + This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, + provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, + procedural noise functions, etc... - This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDKs. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library. + This library works perfectly with OpenGL but it also ensures interoperability with third party libraries and SDKs. + It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library. - - Clang 2.0 and higher + + Clang 2.6 and higher CUDA 3.0 and higher GCC 3.4 and higher LLVM 2.3 through GCC 4.2 front-end and higher Visual C++ 2005 and higher - Any C++ compiler following C++98 norm + Any conform C++98 or C++11 compiler - The source code is under the MIT license. + The source code is licenced under the MIT license. - + For more information about GLM, please have a look at the manual and the API reference documentation. + Thanks for contributing to the project by submitting tickets for bug reports and feature requests. (SF.net account required). Any feedback is welcome at glm@g-truc.net. @@ -1828,8 +1828,8 @@ - - + +