Small documentation mistake in intersect.hpp, plane instead of triangle.

This commit is contained in:
morgan 2015-05-16 12:29:37 +02:00
parent 83409a0720
commit d69aa08187

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@ -55,7 +55,7 @@ namespace glm
/// @addtogroup gtx_intersect
/// @{
//! Compute the intersection of a ray and a triangle.
//! Compute the intersection of a ray and a plane.
//! Ray direction and plane normal must be unit length.
//! From GLM_GTX_intersect extension.
template <typename genType>