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Small documentation mistake in intersect.hpp, plane instead of triangle.
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@ -55,7 +55,7 @@ namespace glm
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/// @addtogroup gtx_intersect
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/// @{
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//! Compute the intersection of a ray and a triangle.
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//! Compute the intersection of a ray and a plane.
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//! Ray direction and plane normal must be unit length.
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//! From GLM_GTX_intersect extension.
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template <typename genType>
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