Added tests to main repository

This commit is contained in:
Christophe Riccio 2010-12-17 01:33:17 +00:00
parent 9b01c2d57c
commit d7f768718c
31 changed files with 769 additions and 241 deletions

View file

@ -5,7 +5,10 @@ project(glm)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
include_directories(".")
add_subdirectory(glm)
add_subdirectory(test)
add_subdirectory(doc)

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@ -1,59 +0,0 @@
__author__="eloraiby"
__date__ ="$5-Sep-2010 9:35:29 PM$"
atomic_types = ["unsigned char", "unsigned short", "unsigned int",
"signed char", "signed short", "signed int",
"float", "double"]
glsl_vector_types = ["tvec2", "tvec3", "tvec4"]
glsl_matrix_types = ["tmat2x2", "tmat2x3", "tmat2x4",
"tmat3x2", "tmat3x3", "tmat3x4",
"tmat4x2", "tmat4x3", "tmat4x4"]
glsl_operators = []
def gen_vectors():
for v in glsl_vector_types:
print
print "//"
print "// " + v + " type explicit instantiation"
print "//"
for a in atomic_types:
print "template struct " + v + "<" + a + ">;"
print
def gen_matrices():
for m in glsl_matrix_types:
print
print "//"
print "// " + m + " type explicit instantiation"
print "//"
for a in atomic_types:
print "template struct " + m + "<" + a + ">;"
print
if __name__ == "__main__":
print "//"
print "// GLM External templates generator script version 0.1 for GLM core"
print "//"
print "// atomic types:", atomic_types
print "// GLSL vector types:", glsl_vector_types;
print "// GLSL matrix types:", glsl_matrix_types;
print "//"
print
print "#include \"glm.hpp\""
print
print "namespace glm {"
print "namespace detail {"
gen_vectors()
gen_matrices()
print "} // namespace detail"
print "} // namespace glm"

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@ -1,170 +0,0 @@
//
// GLM External templates generator script version 0.1 for GLM core
//
// atomic types: ['unsigned char', 'unsigned short', 'unsigned int', 'signed char', 'signed short', 'signed int', 'float', 'double']
// GLSL vector types: ['tvec2', 'tvec3', 'tvec4']
// GLSL matrix types: ['tmat2x2', 'tmat2x3', 'tmat2x4', 'tmat3x2', 'tmat3x3', 'tmat3x4', 'tmat4x2', 'tmat4x3', 'tmat4x4']
//
#include "glm.hpp"
namespace glm {
namespace detail {
//
// tvec2 type explicit instantiation
//
template struct tvec2<unsigned char>;
template struct tvec2<unsigned short>;
template struct tvec2<unsigned int>;
template struct tvec2<signed char>;
template struct tvec2<signed short>;
template struct tvec2<signed int>;
template struct tvec2<float>;
template struct tvec2<double>;
//
// tvec3 type explicit instantiation
//
template struct tvec3<unsigned char>;
template struct tvec3<unsigned short>;
template struct tvec3<unsigned int>;
template struct tvec3<signed char>;
template struct tvec3<signed short>;
template struct tvec3<signed int>;
template struct tvec3<float>;
template struct tvec3<double>;
//
// tvec4 type explicit instantiation
//
template struct tvec4<unsigned char>;
template struct tvec4<unsigned short>;
template struct tvec4<unsigned int>;
template struct tvec4<signed char>;
template struct tvec4<signed short>;
template struct tvec4<signed int>;
template struct tvec4<float>;
template struct tvec4<double>;
//
// tmat2x2 type explicit instantiation
//
template struct tmat2x2<unsigned char>;
template struct tmat2x2<unsigned short>;
template struct tmat2x2<unsigned int>;
template struct tmat2x2<signed char>;
template struct tmat2x2<signed short>;
template struct tmat2x2<signed int>;
template struct tmat2x2<float>;
template struct tmat2x2<double>;
//
// tmat2x3 type explicit instantiation
//
template struct tmat2x3<unsigned char>;
template struct tmat2x3<unsigned short>;
template struct tmat2x3<unsigned int>;
template struct tmat2x3<signed char>;
template struct tmat2x3<signed short>;
template struct tmat2x3<signed int>;
template struct tmat2x3<float>;
template struct tmat2x3<double>;
//
// tmat2x4 type explicit instantiation
//
template struct tmat2x4<unsigned char>;
template struct tmat2x4<unsigned short>;
template struct tmat2x4<unsigned int>;
template struct tmat2x4<signed char>;
template struct tmat2x4<signed short>;
template struct tmat2x4<signed int>;
template struct tmat2x4<float>;
template struct tmat2x4<double>;
//
// tmat3x2 type explicit instantiation
//
template struct tmat3x2<unsigned char>;
template struct tmat3x2<unsigned short>;
template struct tmat3x2<unsigned int>;
template struct tmat3x2<signed char>;
template struct tmat3x2<signed short>;
template struct tmat3x2<signed int>;
template struct tmat3x2<float>;
template struct tmat3x2<double>;
//
// tmat3x3 type explicit instantiation
//
template struct tmat3x3<unsigned char>;
template struct tmat3x3<unsigned short>;
template struct tmat3x3<unsigned int>;
template struct tmat3x3<signed char>;
template struct tmat3x3<signed short>;
template struct tmat3x3<signed int>;
template struct tmat3x3<float>;
template struct tmat3x3<double>;
//
// tmat3x4 type explicit instantiation
//
template struct tmat3x4<unsigned char>;
template struct tmat3x4<unsigned short>;
template struct tmat3x4<unsigned int>;
template struct tmat3x4<signed char>;
template struct tmat3x4<signed short>;
template struct tmat3x4<signed int>;
template struct tmat3x4<float>;
template struct tmat3x4<double>;
//
// tmat4x2 type explicit instantiation
//
template struct tmat4x2<unsigned char>;
template struct tmat4x2<unsigned short>;
template struct tmat4x2<unsigned int>;
template struct tmat4x2<signed char>;
template struct tmat4x2<signed short>;
template struct tmat4x2<signed int>;
template struct tmat4x2<float>;
template struct tmat4x2<double>;
//
// tmat4x3 type explicit instantiation
//
template struct tmat4x3<unsigned char>;
template struct tmat4x3<unsigned short>;
template struct tmat4x3<unsigned int>;
template struct tmat4x3<signed char>;
template struct tmat4x3<signed short>;
template struct tmat4x3<signed int>;
template struct tmat4x3<float>;
template struct tmat4x3<double>;
//
// tmat4x4 type explicit instantiation
//
template struct tmat4x4<unsigned char>;
template struct tmat4x4<unsigned short>;
template struct tmat4x4<unsigned int>;
template struct tmat4x4<signed char>;
template struct tmat4x4<signed short>;
template struct tmat4x4<signed int>;
template struct tmat4x4<float>;
template struct tmat4x4<double>;
} // namespace detail
} // namespace glm

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@ -90,15 +90,15 @@ namespace glm
//////////////////////////////////////
// Swizzle operators
template <comp A, comp B, comp C, comp D>
template <comp X, comp Y, comp Z, comp W>
fvec4SIMD& swizzle();
template <comp A, comp B, comp C, comp D>
template <comp X, comp Y, comp Z, comp W>
fvec4SIMD swizzle() const;
template <comp A, comp B, comp C>
template <comp X, comp Y, comp Z>
fvec4SIMD swizzle() const;
template <comp A, comp B>
template <comp X, comp Y>
fvec4SIMD swizzle() const;
template <comp A>
template <comp X>
fvec4SIMD swizzle() const;
};

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@ -11,6 +11,12 @@ namespace glm
{
namespace detail
{
template <int Value>
struct mask
{
enum{value = Value};
};
//////////////////////////////////////
// Implicit basic constructors
@ -146,25 +152,24 @@ namespace glm
inline fvec4SIMD& fvec4SIMD::operator--()
{
this->Data = _mm_sub_ps(this->Data , glm::detail::one);
this->Data = _mm_sub_ps(this->Data, glm::detail::one);
return *this;
}
//////////////////////////////////////
// Swizzle operators
template <comp a, comp b, comp c, comp d>
template <comp X, comp Y, comp Z, comp W>
inline fvec4SIMD fvec4SIMD::swizzle() const
{
__m128 Data = _mm_shuffle_ps(this->Data, this->Data, ((int(d) << 6) | (int(c) << 4) | (int(b) << 2) | (int(a) << 0)));
__m128 Data = _mm_shuffle_ps(this->Data, this->Data, mask<(W << 6) | (Z << 4) | (Y << 2) | (X << 0)>::value);
return fvec4SIMD(Data);
}
template <comp a, comp b, comp c, comp d>
template <comp X, comp Y, comp Z, comp W>
inline fvec4SIMD& fvec4SIMD::swizzle()
{
enum{mask = (((int(d) << 6) | (int(c) << 4) | (int(b) << 2) | (int(a) << 0)))};
this->Data = _mm_shuffle_ps(this->Data, this->Data, mask);
this->Data = _mm_shuffle_ps(this->Data, this->Data, mask<(W << 6) | (Z << 4) | (Y << 2) | (X << 0)>::value);
return *this;
}

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@ -241,7 +241,7 @@
#if(defined(GLM_COMPILER) && (GLM_COMPILER & GLM_COMPILER_GCC))
# define GLM_INSTRUCTION_SET
#elif(defined(GLM_COMPILER) && (GLM_COMPILER & GLM_COMPILER_VC))
# ifdef(_M_CEE_PURE)
# ifdef _M_CEE_PURE
# define GLM_INSTRUCTION_SET GLM_INSTRUCTION_SET_PURE
# else
# define GLM_INSTRUCTION_SET

12
test/CMakeLists.txt Normal file
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@ -0,0 +1,12 @@
function(glmCreateTestGTC NAME)
set(SAMPLE_NAME test-${NAME})
add_executable(${SAMPLE_NAME} ${NAME}.cpp)
endfunction(glmCreateTestGTC)
add_subdirectory(bug)
add_subdirectory(core)
add_subdirectory(gtc)
add_subdirectory(gtx)
add_subdirectory(img)

0
test/bug/CMakeLists.txt Normal file
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18
test/core/CMakeLists.txt Normal file
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@ -0,0 +1,18 @@
glmCreateTestGTC(core_type_float)
glmCreateTestGTC(core_type_half)
glmCreateTestGTC(core_type_int)
glmCreateTestGTC(core_type_mat2x2)
glmCreateTestGTC(core_type_mat2x3)
glmCreateTestGTC(core_type_mat2x4)
glmCreateTestGTC(core_type_mat3x2)
glmCreateTestGTC(core_type_mat3x3)
glmCreateTestGTC(core_type_mat3x4)
glmCreateTestGTC(core_type_mat4x2)
glmCreateTestGTC(core_type_mat4x3)
glmCreateTestGTC(core_type_mat4x4)
glmCreateTestGTC(core_type_vec1)
glmCreateTestGTC(core_type_vec2)
glmCreateTestGTC(core_type_vec3)
glmCreateTestGTC(core_type_vec4)

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@ -0,0 +1,18 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-31
// Updated : 2008-08-31
// Licence : This source is under MIT License
// File : test/core/type_float.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
int main()
{
return -1;
}

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@ -0,0 +1,32 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-31
// Updated : 2010-08-25
// Licence : This source is under MIT licence
// File : test/core/type_half.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/half_float.hpp>
int main()
{
int Result = 0;
glm::half A(1.0f);
glm::half B(2.0f);
glm::half C = A + B;
glm::half D(C);
float E = D;
int F = C;
glm::half G = B * C;
glm::half H = G / C;
H += glm::half(1.0f);
double J = H;
int I = H;
Result = Result && J == 3.0;
return Result != 0;
}

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@ -0,0 +1,15 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-31
// Updated : 2008-08-31
// Licence : This source is under MIT License
// File : test/core/type_int.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
int main()
{
return -1;
}

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@ -0,0 +1,36 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-31
// Updated : 2008-08-31
// Licence : This source is under MIT License
// File : test/core/type_mat2x2.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
static bool test_operators()
{
glm::mat2x2 m(1.0f);
glm::vec2 u(1.0f);
glm::vec2 v(1.0f);
float x = 1.0f;
glm::vec2 a = m * u;
glm::vec2 b = v * m;
glm::mat2x2 n = x / m;
glm::mat2x2 o = m / x;
glm::mat2x2 p = x * m;
glm::mat2x2 q = m * x;
return true;
}
int main()
{
bool Result = true;
Result = Result && test_operators();
assert(Result);
return Result;
}

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@ -0,0 +1,36 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-31
// Updated : 2008-08-31
// Licence : This source is under MIT License
// File : test/core/type_mat2x3.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
static bool test_operators()
{
glm::mat2x3 m(1.0f);
glm::vec2 u(1.0f);
glm::vec3 v(1.0f);
float x = 1.0f;
glm::vec3 a = m * u;
glm::vec2 b = v * m;
glm::mat2x3 n = x / m;
glm::mat2x3 o = m / x;
glm::mat2x3 p = x * m;
glm::mat2x3 q = m * x;
return true;
}
int main()
{
bool Result = true;
Result = Result && test_operators();
assert(Result);
return Result;
}

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@ -0,0 +1,38 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-31
// Updated : 2008-08-31
// Licence : This source is under MIT License
// File : test/core/type_mat2x4.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
static bool test_operators()
{
glm::mat2x4 m(1.0f);
glm::vec2 u(1.0f);
glm::vec4 v(1.0f);
float x = 1.0f;
glm::vec4 a = m * u;
glm::vec2 b = v * m;
glm::mat2x4 n = x / m;
glm::mat2x4 o = m / x;
glm::mat2x4 p = x * m;
glm::mat2x4 q = m * x;
return true;
}
int main()
{
bool Result = true;
Result = Result && test_operators();
assert(Result);
return Result;
}

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@ -0,0 +1,37 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-31
// Updated : 2008-08-31
// Licence : This source is under MIT License
// File : test/core/type_mat3x2.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
static bool test_operators()
{
glm::mat3x2 m(1.0f);
glm::vec3 u(1.0f);
glm::vec2 v(1.0f);
float x = 1.0f;
glm::vec2 a = m * u;
glm::vec3 b = v * m;
glm::mat3x2 n = x / m;
glm::mat3x2 o = m / x;
glm::mat3x2 p = x * m;
glm::mat3x2 q = m * x;
return true;
}
int main()
{
bool Result = true;
Result = Result && test_operators();
assert(Result);
return Result;
}

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@ -0,0 +1,63 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-31
// Updated : 2008-08-31
// Licence : This source is under MIT License
// File : test/core/type_mat3x3.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <cstdio>
void print(glm::dmat3 const & Mat0)
{
printf("mat3(\n");
printf("\tvec3(%2.3f, %2.3f, %2.3f)\n", Mat0[0][0], Mat0[0][1], Mat0[0][2]);
printf("\tvec3(%2.3f, %2.3f, %2.3f)\n", Mat0[1][0], Mat0[1][1], Mat0[1][2]);
printf("\tvec3(%2.3f, %2.3f, %2.3f))\n\n", Mat0[2][0], Mat0[2][1], Mat0[2][2]);
}
bool test_mat3x3()
{
glm::dmat3 Mat0(
glm::dvec3(0.6f, 0.2f, 0.3f),
glm::dvec3(0.2f, 0.7f, 0.5f),
glm::dvec3(0.3f, 0.5f, 0.7f));
glm::dmat3 Inv0 = glm::inverse(Mat0);
glm::dmat3 Res0 = Mat0 * Inv0;
print(Mat0);
print(Inv0);
print(Res0);
return true;
}
static bool test_operators()
{
glm::mat3x3 m(1.0f);
glm::vec3 u(1.0f);
glm::vec3 v(1.0f);
float x = 1.0f;
glm::vec3 a = m * u;
glm::vec3 b = v * m;
glm::mat3x3 n = x / m;
glm::mat3x3 o = m / x;
glm::mat3x3 p = x * m;
glm::mat3x3 q = m * x;
return true;
}
int main()
{
bool Result = true;
Result = Result && test_mat3x3();
Result = Result && test_operators();
assert(Result);
return Result;
}

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@ -0,0 +1,37 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-31
// Updated : 2008-08-31
// Licence : This source is under MIT License
// File : test/core/type_mat3x4.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
static bool test_operators()
{
glm::mat3x4 m(1.0f);
glm::vec3 u(1.0f);
glm::vec4 v(1.0f);
float x = 1.0f;
glm::vec4 a = m * u;
glm::vec3 b = v * m;
glm::mat3x4 n = x / m;
glm::mat3x4 o = m / x;
glm::mat3x4 p = x * m;
glm::mat3x4 q = m * x;
return true;
}
int main()
{
bool Result = true;
Result = Result && test_operators();
assert(Result);
return Result;
}

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@ -0,0 +1,37 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-31
// Updated : 2008-08-31
// Licence : This source is under MIT License
// File : test/core/type_mat4x2.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
static bool test_operators()
{
glm::mat4x2 m(1.0f);
glm::vec4 u(1.0f);
glm::vec2 v(1.0f);
float x = 1.0f;
glm::vec2 a = m * u;
glm::vec4 b = v * m;
glm::mat4x2 n = x / m;
glm::mat4x2 o = m / x;
glm::mat4x2 p = x * m;
glm::mat4x2 q = m * x;
return true;
}
int main()
{
bool Result = true;
Result = Result && test_operators();
assert(Result);
return Result;
}

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@ -0,0 +1,38 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-31
// Updated : 2008-08-31
// Licence : This source is under MIT License
// File : test/core/type_mat4x3.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
static bool test_operators()
{
glm::mat4x3 m(1.0f);
glm::vec4 u(1.0f);
glm::vec3 v(1.0f);
float x = 1.0f;
glm::vec3 a = m * u;
glm::vec4 b = v * m;
glm::mat4x3 n = x / m;
glm::mat4x3 o = m / x;
glm::mat4x3 p = x * m;
glm::mat4x3 q = m * x;
return true;
}
int main()
{
bool Result = true;
Result = Result && test_operators();
assert(Result);
return Result;
}

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@ -0,0 +1,64 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-31
// Updated : 2008-08-31
// Licence : This source is under MIT License
// File : test/core/type_mat4x4.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <cstdio>
void print(glm::dmat4 const & Mat0)
{
printf("mat4(\n");
printf("\tvec4(%2.3f, %2.3f, %2.3f, %2.3f)\n", Mat0[0][0], Mat0[0][1], Mat0[0][2], Mat0[0][3]);
printf("\tvec4(%2.3f, %2.3f, %2.3f, %2.3f)\n", Mat0[1][0], Mat0[1][1], Mat0[1][2], Mat0[1][3]);
printf("\tvec4(%2.3f, %2.3f, %2.3f, %2.3f)\n", Mat0[2][0], Mat0[2][1], Mat0[2][2], Mat0[2][3]);
printf("\tvec4(%2.3f, %2.3f, %2.3f, %2.3f))\n\n", Mat0[3][0], Mat0[3][1], Mat0[3][2], Mat0[3][3]);
}
bool test_mat4x4()
{
glm::dmat4 Mat0(
glm::dvec4(0.6f, 0.2f, 0.3f, 0.4f),
glm::dvec4(0.2f, 0.7f, 0.5f, 0.3f),
glm::dvec4(0.3f, 0.5f, 0.7f, 0.2f),
glm::dvec4(0.4f, 0.3f, 0.2f, 0.6f));
glm::dmat4 Inv0 = glm::inverse(Mat0);
glm::dmat4 Res0 = Mat0 * Inv0;
print(Mat0);
print(Inv0);
print(Res0);
return true;
}
static bool test_operators()
{
glm::mat4x4 m(1.0f);
glm::vec4 u(1.0f);
glm::vec4 v(1.0f);
float x = 1.0f;
glm::vec4 a = m * u;
glm::vec4 b = v * m;
glm::mat4x4 n = x / m;
glm::mat4x4 o = m / x;
glm::mat4x4 p = x * m;
glm::mat4x4 q = m * x;
return true;
}
int main()
{
bool Result = true;
Result = Result && test_mat4x4();
Result = Result && test_operators();
assert(Result);
return Result;
}

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@ -0,0 +1,15 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-31
// Updated : 2008-08-31
// Licence : This source is under MIT License
// File : test/core/type_vec1.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
int main()
{
return -1;
}

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@ -0,0 +1,15 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-31
// Updated : 2008-08-31
// Licence : This source is under MIT License
// File : test/core/type_vec2.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
int main()
{
return -1;
}

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-31
// Updated : 2008-08-31
// Licence : This source is under MIT License
// File : test/core/type_vec3.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
int main()
{
return -1;
}

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-31
// Updated : 2008-08-31
// Licence : This source is under MIT License
// File : test/core/type_vec4.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <xmmintrin.h>
#include <emmintrin.h>
template <int Value>
struct mask
{
enum{value = Value};
};
enum comp
{
X,
Y,
Z,
W
};
template<comp X, comp Y, comp Z, comp W>
__m128 swizzle(glm::vec4 const & v)
{
__m128 Src = _mm_set_ps(v.w, v.z, v.y, v.x);
return _mm_shuffle_ps(Src, Src, mask<(int(W) << 6) | (int(Z) << 4) | (int(Y) << 2) | (int(X) << 0)>::value);
}
int main()
{
__m128 DataA = swizzle<X, Y, Z, W>(glm::vec4(1.0f, 2.0f, 3.0f, 4.0f));
__m128 DataB = swizzle<W, Z, Y, X>(glm::vec4(1.0f, 2.0f, 3.0f, 4.0f));
return 0;
}

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test/gtc/CMakeLists.txt Normal file
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3
test/gtx/CMakeLists.txt Normal file
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glmCreateTestGTC(gtx-bit)
glmCreateTestGTC(gtx-simd-vec4)
glmCreateTestGTC(gtx-simd-mat4)

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test/gtx/gtx-bit.cpp Normal file
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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-16
// Updated : 2010-09-16
// Licence : This source is under MIT licence
// File : test/gtx/bit.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtx/number_precision.hpp>
#include <glm/gtx/bit.hpp>
#include <iostream>
enum result
{
SUCCESS,
FAIL,
ASSERT,
STATIC_ASSERT
};
namespace extractField
{
template <typename genType, typename sizeType>
struct type
{
genType Value;
sizeType BitFirst;
sizeType BitCount;
genType Return;
result Result;
};
typedef type<glm::uint64, glm::uint> typeU64;
typeU64 const Data64[] =
{
{0xffffffffffffffff, 8, 0, 0x0000000000000000, SUCCESS},
{0x0000000000000000, 0,64, 0x0000000000000000, SUCCESS},
{0xffffffffffffffff, 0,64, 0xffffffffffffffff, SUCCESS},
{0x0f0f0f0f0f0f0f0f, 0,64, 0x0f0f0f0f0f0f0f0f, SUCCESS},
{0x0000000000000000, 8, 0, 0x0000000000000000, SUCCESS},
{0x8000000000000000,63, 1, 0x0000000000000001, SUCCESS},
{0x7fffffffffffffff,63, 1, 0x0000000000000000, SUCCESS},
{0x0000000000000300, 8, 8, 0x0000000000000003, SUCCESS},
{0x000000000000ff00, 8, 8, 0x00000000000000ff, SUCCESS},
{0xfffffffffffffff0, 0, 5, 0x0000000000000010, SUCCESS},
{0x00000000000000ff, 1, 3, 0x0000000000000007, SUCCESS},
{0x00000000000000ff, 0, 3, 0x0000000000000007, SUCCESS},
{0x0000000000000000, 0, 2, 0x0000000000000000, SUCCESS},
{0xffffffffffffffff, 0, 8, 0x00000000000000ff, SUCCESS},
{0xffffffff00000000,32,32, 0x00000000ffffffff, SUCCESS},
{0xfffffffffffffff0, 0, 8, 0x0000000000000000, FAIL},
{0xffffffffffffffff,32,32, 0x0000000000000000, FAIL},
//{0xffffffffffffffff,64, 1, 0x0000000000000000, ASSERT}, /* Throw an assert */
//{0xffffffffffffffff, 0,65, 0x0000000000000000, ASSERT}, /* Throw an assert */
//{0xffffffffffffffff,33,32, 0x0000000000000000, ASSERT}, /* Throw an assert */
};
int test()
{
glm::uint32 count = sizeof(Data64) / sizeof(typeU64);
for(glm::uint32 i = 0; i < count; ++i)
{
glm::uint64 Return = glm::extractField(
Data64[i].Value,
Data64[i].BitFirst,
Data64[i].BitCount);
bool Compare = Data64[i].Return == Return;
if(Data64[i].Result == SUCCESS && Compare)
continue;
else if(Data64[i].Result == FAIL && !Compare)
continue;
std::cout << "glm::extractfield test fail on test " << i << std::endl;
return 1;
}
return 0;
}
}//extractField
namespace bitRevert
{
template <typename genType>
struct type
{
genType Value;
genType Return;
result Result;
};
typedef type<glm::uint64> typeU64;
typeU64 const Data64[] =
{
{0xffffffffffffffff, 0xffffffffffffffff, SUCCESS},
{0x0000000000000000, 0x0000000000000000, SUCCESS},
{0xf000000000000000, 0x000000000000000f, SUCCESS},
};
int test()
{
glm::uint32 count = sizeof(Data64) / sizeof(typeU64);
for(glm::uint32 i = 0; i < count; ++i)
{
glm::uint64 Return = glm::bitRevert(
Data64[i].Value);
bool Compare = Data64[i].Return == Return;
if(Data64[i].Result == SUCCESS && Compare)
continue;
else if(Data64[i].Result == FAIL && !Compare)
continue;
std::cout << "glm::extractfield test fail on test " << i << std::endl;
return 1;
}
return 0;
}
}//bitRevert
int main(int argc, void* argv[])
{
::extractField::test();
::bitRevert::test();
}

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-16
// Updated : 2010-09-16
// Licence : This source is under MIT licence
// File : test/gtx/simd-mat4.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtx/simd_mat4.hpp>
#include <iostream>
int main(int argc, void* argv[])
{
}

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-16
// Updated : 2010-09-16
// Licence : This source is under MIT licence
// File : test/gtx/simd-vec4.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtx/simd_vec4.hpp>
#include <cstdio>
int main(int argc, char* argv[])
{
glm::simd_vec4 A1(0.0f, 0.1f, 0.2f, 0.3f);
glm::simd_vec4 B1(0.4f, 0.5f, 0.6f, 0.7f);
glm::simd_vec4 C1 = A1 + B1;
glm::simd_vec4 D1 = A1.swizzle<glm::X, glm::Z, glm::Y, glm::W>();
printf("A1(%2.3f, %2.3f, %2.3f, %2.3f)\n", A1.x, A1.y, A1.z, A1.w);
printf("B1(%2.3f, %2.3f, %2.3f, %2.3f)\n", B1.x, B1.y, B1.z, B1.w);
printf("C1(%2.3f, %2.3f, %2.3f, %2.3f)\n", C1.x, C1.y, C1.z, C1.w);
printf("D1(%2.3f, %2.3f, %2.3f, %2.3f)\n", D1.x, D1.y, D1.z, D1.w);
return 0;
}

0
test/img/CMakeLists.txt Normal file
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