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Fixed bitfieldInterleave for 4 components #175
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@ -666,7 +666,7 @@ namespace glm
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inline uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w)
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{
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return detail::bitfieldInterleave<uint8, uint32>(x, y, z);
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return detail::bitfieldInterleave<uint8, uint32>(x, y, z, w);
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}
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inline int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w)
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