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Updated doxygen references
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9 changed files with 153 additions and 116 deletions
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@ -79,13 +79,13 @@ namespace detail
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typedef tvec4<bool, highp> bool_type;
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#ifdef GLM_SIMD_ENABLE_XYZW_UNION
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union
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{
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__m128 Data;
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struct {float x, y, z, w;};
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};
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union
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{
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__m128 Data;
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struct {float x, y, z, w;};
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};
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#else
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__m128 Data;
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__m128 Data;
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#endif
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//////////////////////////////////////
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@ -160,60 +160,65 @@ namespace detail
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/// @{
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//! Convert a simdVec4 to a vec4.
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//! (From GLM_GTX_simd_vec4 extension)
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/// @see gtx_simd_vec4
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vec4 vec4_cast(
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detail::fvec4SIMD const & x);
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//! Returns x if x >= 0; otherwise, it returns -x.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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//! Returns x if x >= 0; otherwise, it returns -x.
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/// @see gtx_simd_vec4
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detail::fvec4SIMD abs(detail::fvec4SIMD const & x);
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//! Returns 1.0 if x > 0, 0.0 if x = 0, or -1.0 if x < 0.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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//! Returns 1.0 if x > 0, 0.0 if x = 0, or -1.0 if x < 0.
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/// @see gtx_simd_vec4
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detail::fvec4SIMD sign(detail::fvec4SIMD const & x);
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//! Returns a value equal to the nearest integer that is less then or equal to x.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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//! Returns a value equal to the nearest integer that is less then or equal to x.
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/// @see gtx_simd_vec4
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detail::fvec4SIMD floor(detail::fvec4SIMD const & x);
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//! Returns a value equal to the nearest integer to x
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//! whose absolute value is not larger than the absolute value of x.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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//! Returns a value equal to the nearest integer to x
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//! whose absolute value is not larger than the absolute value of x.
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/// @see gtx_simd_vec4
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detail::fvec4SIMD trunc(detail::fvec4SIMD const & x);
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//! Returns a value equal to the nearest integer to x.
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//! The fraction 0.5 will round in a direction chosen by the
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//! implementation, presumably the direction that is fastest.
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//! This includes the possibility that round(x) returns the
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//! same value as roundEven(x) for all values of x.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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//! Returns a value equal to the nearest integer to x.
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//! The fraction 0.5 will round in a direction chosen by the
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//! implementation, presumably the direction that is fastest.
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//! This includes the possibility that round(x) returns the
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//! same value as roundEven(x) for all values of x.
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD round(detail::fvec4SIMD const & x);
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//! Returns a value equal to the nearest integer to x.
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//! A fractional part of 0.5 will round toward the nearest even
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//! integer. (Both 3.5 and 4.5 for x will return 4.0.)
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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//detail::fvec4SIMD roundEven(detail::fvec4SIMD const & x);
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//! Returns a value equal to the nearest integer
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//! that is greater than or equal to x.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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/// @see gtx_simd_vec4
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detail::fvec4SIMD ceil(detail::fvec4SIMD const & x);
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//! Return x - floor(x).
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD fract(detail::fvec4SIMD const & x);
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//! Modulus. Returns x - y * floor(x / y)
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//! Modulus. Returns x - y * floor(x / y)
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//! for each component in x using the floating point value y.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD mod(
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & y);
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//! Modulus. Returns x - y * floor(x / y)
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//! Modulus. Returns x - y * floor(x / y)
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//! for each component in x using the floating point value y.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD mod(
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detail::fvec4SIMD const & x,
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float const & y);
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@ -228,7 +233,8 @@ namespace detail
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// detail::fvec4SIMD & i);
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//! Returns y if y < x; otherwise, it returns x.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD min(
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & y);
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@ -238,7 +244,8 @@ namespace detail
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float const & y);
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//! Returns y if x < y; otherwise, it returns x.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD max(
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & y);
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@ -249,7 +256,8 @@ namespace detail
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//! Returns min(max(x, minVal), maxVal) for each component in x
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//! using the floating-point values minVal and maxVal.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD clamp(
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & minVal,
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@ -283,15 +291,17 @@ namespace detail
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//! \param[in] y Floating point scalar or vector.
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//! \param[in] a Floating point or boolean scalar or vector.
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//!
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// \todo Test when 'a' is a boolean.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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/// \todo Test when 'a' is a boolean.
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD mix(
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & y,
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detail::fvec4SIMD const & a);
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//! Returns 0.0 if x < edge, otherwise it returns 1.0.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD step(
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detail::fvec4SIMD const & edge,
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detail::fvec4SIMD const & x);
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@ -309,7 +319,8 @@ namespace detail
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//! t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
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//! return t * t * (3 - 2 * t);
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//! Results are undefined if edge0 >= edge1.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD smoothstep(
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detail::fvec4SIMD const & edge0,
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detail::fvec4SIMD const & edge1,
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@ -325,7 +336,8 @@ namespace detail
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//! floating point representations. Returns false otherwise,
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//! including for implementations with no NaN
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//! representations.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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//bvec4 isnan(detail::fvec4SIMD const & x);
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//! Returns true if x holds a positive infinity or negative
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@ -333,13 +345,15 @@ namespace detail
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//! set of floating point representations. Returns false
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//! otherwise, including for implementations with no infinity
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//! representations.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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//bvec4 isinf(detail::fvec4SIMD const & x);
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//! Returns a signed or unsigned integer value representing
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//! the encoding of a floating-point value. The floatingpoint
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//! value's bit-level representation is preserved.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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//detail::ivec4SIMD floatBitsToInt(detail::fvec4SIMD const & value);
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//! Returns a floating-point value corresponding to a signed
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@ -347,11 +361,13 @@ namespace detail
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//! If an inf or NaN is passed in, it will not signal, and the
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//! resulting floating point value is unspecified. Otherwise,
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//! the bit-level representation is preserved.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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//detail::fvec4SIMD intBitsToFloat(detail::ivec4SIMD const & value);
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//! Computes and returns a * b + c.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD fma(
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detail::fvec4SIMD const & a,
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detail::fvec4SIMD const & b,
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@ -365,7 +381,8 @@ namespace detail
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//! floating-point value of zero, the significant and exponent
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//! are both zero. For a floating-point value that is an
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//! infinity or is not a number, the results are undefined.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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//detail::fvec4SIMD frexp(detail::fvec4SIMD const & x, detail::ivec4SIMD & exp);
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//! Builds a floating-point number from x and the
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@ -373,86 +390,101 @@ namespace detail
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//! significand * exp(2, exponent)
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//! If this product is too large to be represented in the
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//! floating-point type, the result is undefined.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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//detail::fvec4SIMD ldexp(detail::fvec4SIMD const & x, detail::ivec4SIMD const & exp);
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//! Returns the length of x, i.e., sqrt(x * x).
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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float length(
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detail::fvec4SIMD const & x);
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//! Returns the length of x, i.e., sqrt(x * x).
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//! Less accurate but much faster than simdLength.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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float fastLength(
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detail::fvec4SIMD const & x);
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//! Returns the length of x, i.e., sqrt(x * x).
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//! Slightly more accurate but much slower than simdLength.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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float niceLength(
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detail::fvec4SIMD const & x);
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//! Returns the length of x, i.e., sqrt(x * x).
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD length4(
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detail::fvec4SIMD const & x);
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//! Returns the length of x, i.e., sqrt(x * x).
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//! Less accurate but much faster than simdLength4.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD fastLength4(
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detail::fvec4SIMD const & x);
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//! Returns the length of x, i.e., sqrt(x * x).
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//! Slightly more accurate but much slower than simdLength4.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD niceLength4(
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detail::fvec4SIMD const & x);
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//! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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float distance(
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detail::fvec4SIMD const & p0,
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detail::fvec4SIMD const & p1);
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//! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD distance4(
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detail::fvec4SIMD const & p0,
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detail::fvec4SIMD const & p1);
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//! Returns the dot product of x and y, i.e., result = x * y.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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float simdDot(
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & y);
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//! Returns the dot product of x and y, i.e., result = x * y.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD dot4(
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & y);
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//! Returns the cross product of x and y.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD cross(
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & y);
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//! Returns a vector in the same direction as x but with length of 1.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD normalize(
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detail::fvec4SIMD const & x);
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//! Returns a vector in the same direction as x but with length of 1.
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//! Less accurate but much faster than simdNormalize.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD fastNormalize(
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detail::fvec4SIMD const & x);
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//! If dot(Nref, I) < 0.0, return N, otherwise, return -N.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD simdFaceforward(
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detail::fvec4SIMD const & N,
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detail::fvec4SIMD const & I,
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//! For the incident vector I and surface orientation N,
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//! returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD reflect(
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detail::fvec4SIMD const & I,
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detail::fvec4SIMD const & N);
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//! For the incident vector I and surface normal N,
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//! and the ratio of indices of refraction eta,
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//! return the refraction vector.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD refract(
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detail::fvec4SIMD const & I,
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detail::fvec4SIMD const & N,
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float const & eta);
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//! Returns the positive square root of x.
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//! (From GLM_GTX_simd_vec4 extension, exponential function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD sqrt(
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detail::fvec4SIMD const & x);
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//! Returns the positive square root of x with the nicest quality but very slow.
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//! Slightly more accurate but much slower than simdSqrt.
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//! (From GLM_GTX_simd_vec4 extension, exponential function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD niceSqrt(
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detail::fvec4SIMD const & x);
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//! Returns the positive square root of x
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//! Less accurate but much faster than sqrt.
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//! (From GLM_GTX_simd_vec4 extension, exponential function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD fastSqrt(
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detail::fvec4SIMD const & x);
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//! Returns the reciprocal of the positive square root of x.
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//! (From GLM_GTX_simd_vec4 extension, exponential function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD inversesqrt(
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detail::fvec4SIMD const & x);
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//! Returns the reciprocal of the positive square root of x.
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//! Faster than inversesqrt but less accurate.
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//! (From GLM_GTX_simd_vec4 extension, exponential function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD fastInversesqrt(
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detail::fvec4SIMD const & x);
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@ -507,12 +546,10 @@ namespace detail
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#include "simd_vec4.inl"
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#if (GLM_COMPILER & GLM_COMPILER_VC)
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# pragma warning(pop)
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# pragma warning(pop)
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#endif
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#endif//(GLM_ARCH != GLM_ARCH_PURE)
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#endif//GLM_GTX_simd_vec4
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@ -52,7 +52,7 @@ namespace glm
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/// @{
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//! Return a point from a catmull rom curve.
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//! From GLM_GTX_spline extension.
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/// @see gtx_spline extension.
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template <typename genType>
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genType catmullRom(
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genType const & v1,
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@ -62,8 +62,8 @@ namespace glm
|
|||
typename genType::value_type const & s);
|
||||
|
||||
//! Return a point from a hermite curve.
|
||||
//! From GLM_GTX_spline extension.
|
||||
template <typename genType>
|
||||
/// @see gtx_spline extension.
|
||||
template <typename genType>
|
||||
genType hermite(
|
||||
genType const & v1,
|
||||
genType const & t1,
|
||||
|
@ -71,8 +71,8 @@ namespace glm
|
|||
genType const & t2,
|
||||
typename genType::value_type const & s);
|
||||
|
||||
//! Return a point from a cubic curve.
|
||||
//! From GLM_GTX_spline extension.
|
||||
//! Return a point from a cubic curve.
|
||||
/// @see gtx_spline extension.
|
||||
template <typename genType>
|
||||
genType cubic(
|
||||
genType const & v1,
|
||||
|
|
|
@ -58,7 +58,7 @@ namespace glm
|
|||
/// @{
|
||||
|
||||
/// Create a string from a GLM type value.
|
||||
/// From GLM_GTX_string_cast extension.
|
||||
/// @see gtx_string_cast extension.
|
||||
template <typename genType>
|
||||
std::string to_string(genType const & x);
|
||||
|
||||
|
|
|
@ -49,62 +49,62 @@ namespace glm
|
|||
{
|
||||
//! 1 component vector of high precision floating-point numbers.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLM_GTX_vec1 extension.
|
||||
/// @see gtx_vec1 extension.
|
||||
typedef highp_vec1_t highp_vec1;
|
||||
|
||||
//! 1 component vector of medium precision floating-point numbers.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLM_GTX_vec1 extension.
|
||||
/// @see gtx_vec1 extension.
|
||||
typedef mediump_vec1_t mediump_vec1;
|
||||
|
||||
//! 1 component vector of low precision floating-point numbers.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLM_GTX_vec1 extension.
|
||||
/// @see gtx_vec1 extension.
|
||||
typedef lowp_vec1_t lowp_vec1;
|
||||
|
||||
//! 1 component vector of high precision signed integer numbers.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLM_GTX_vec1 extension.
|
||||
/// @see gtx_vec1 extension.
|
||||
typedef highp_ivec1_t highp_ivec1;
|
||||
|
||||
//! 1 component vector of medium precision signed integer numbers.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLM_GTX_vec1 extension.
|
||||
/// @see gtx_vec1 extension.
|
||||
typedef mediump_ivec1_t mediump_ivec1;
|
||||
|
||||
//! 1 component vector of low precision signed integer numbers.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLM_GTX_vec1 extension.
|
||||
/// @see gtx_vec1 extension.
|
||||
typedef lowp_ivec1_t lowp_ivec1;
|
||||
|
||||
//! 1 component vector of high precision unsigned integer numbers.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLM_GTX_vec1 extension.
|
||||
/// @see gtx_vec1 extension.
|
||||
typedef highp_uvec1_t highp_uvec1;
|
||||
|
||||
//! 1 component vector of medium precision unsigned integer numbers.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLM_GTX_vec1 extension.
|
||||
/// @see gtx_vec1 extension.
|
||||
typedef mediump_uvec1_t mediump_uvec1;
|
||||
|
||||
//! 1 component vector of low precision unsigned integer numbers.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLM_GTX_vec1 extension.
|
||||
/// @see gtx_vec1 extension.
|
||||
typedef lowp_uvec1_t lowp_uvec1;
|
||||
|
||||
//! 1 component vector of high precision boolean.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLM_GTX_vec1 extension.
|
||||
/// @see gtx_vec1 extension.
|
||||
typedef highp_bvec1_t highp_bvec1;
|
||||
|
||||
//! 1 component vector of medium precision boolean.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLM_GTX_vec1 extension.
|
||||
/// @see gtx_vec1 extension.
|
||||
typedef mediump_bvec1_t mediump_bvec1;
|
||||
|
||||
//! 1 component vector of low precision boolean.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLM_GTX_vec1 extension.
|
||||
/// @see gtx_vec1 extension.
|
||||
typedef lowp_bvec1_t lowp_bvec1;
|
||||
|
||||
//////////////////////////
|
||||
|
@ -118,7 +118,7 @@ namespace glm
|
|||
typedef lowp_bvec1 bvec1;
|
||||
#else
|
||||
/// 1 component vector of boolean.
|
||||
/// From GLM_GTX_vec1 extension.
|
||||
/// @see gtx_vec1 extension.
|
||||
typedef highp_bvec1 bvec1;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
|
@ -130,7 +130,7 @@ namespace glm
|
|||
typedef lowp_vec1 vec1;
|
||||
#else
|
||||
/// 1 component vector of floating-point numbers.
|
||||
/// From GLM_GTX_vec1 extension.
|
||||
/// @see gtx_vec1 extension.
|
||||
typedef highp_vec1 vec1;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
|
@ -142,7 +142,7 @@ namespace glm
|
|||
typedef lowp_ivec1 ivec1;
|
||||
#else
|
||||
/// 1 component vector of signed integer numbers.
|
||||
/// From GLM_GTX_vec1 extension.
|
||||
/// @see gtx_vec1 extension.
|
||||
typedef highp_ivec1 ivec1;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
|
@ -154,7 +154,7 @@ namespace glm
|
|||
typedef lowp_uvec1 uvec1;
|
||||
#else
|
||||
/// 1 component vector of unsigned integer numbers.
|
||||
/// From GLM_GTX_vec1 extension.
|
||||
/// @see gtx_vec1 extension.
|
||||
typedef highp_uvec1 uvec1;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
|
|
|
@ -51,16 +51,16 @@ namespace glm
|
|||
/// @{
|
||||
|
||||
//! Set values to a 2 components vector.
|
||||
//! From GLM_GTX_vector_access extension.
|
||||
template <typename valType>
|
||||
/// @see gtx_vector_access extension.
|
||||
template <typename valType>
|
||||
void set(
|
||||
detail::tvec2<valType> & v,
|
||||
valType const & x,
|
||||
valType const & y);
|
||||
|
||||
//! Set values to a 3 components vector.
|
||||
//! From GLM_GTX_vector_access extension.
|
||||
template <typename valType>
|
||||
/// @see gtx_vector_access extension.
|
||||
template <typename valType>
|
||||
void set(
|
||||
detail::tvec3<valType> & v,
|
||||
valType const & x,
|
||||
|
@ -68,8 +68,8 @@ namespace glm
|
|||
valType const & z);
|
||||
|
||||
//! Set values to a 4 components vector.
|
||||
//! From GLM_GTX_vector_access extension.
|
||||
template <typename valType>
|
||||
/// @see gtx_vector_access extension.
|
||||
template <typename valType>
|
||||
void set(
|
||||
detail::tvec4<valType> & v,
|
||||
valType const & x,
|
||||
|
|
|
@ -57,7 +57,7 @@ namespace glm
|
|||
|
||||
//! Returns the absolute angle between two vectors
|
||||
//! Parameters need to be normalized.
|
||||
//! From GLM_GTX_vector_angle extension
|
||||
/// @see gtx_vector_angle extension
|
||||
template <typename vecType>
|
||||
GLM_FUNC_QUALIFIER typename vecType::value_type angle(
|
||||
vecType const & x,
|
||||
|
@ -65,7 +65,7 @@ namespace glm
|
|||
|
||||
//! Returns the oriented angle between two 2d vectors
|
||||
//! Parameters need to be normalized.
|
||||
//! From GLM_GTX_vector_angle extension.
|
||||
/// @see gtx_vector_angle extension.
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER T orientedAngle(
|
||||
detail::tvec2<T, P> const & x,
|
||||
|
@ -73,7 +73,7 @@ namespace glm
|
|||
|
||||
//! Returns the oriented angle between two 3d vectors based from a reference axis.
|
||||
//! Parameters need to be normalized.
|
||||
//! From GLM_GTX_vector_angle extension.
|
||||
/// @see gtx_vector_angle extension.
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER T orientedAngle(
|
||||
detail::tvec3<T, P> const & x,
|
||||
|
|
|
@ -53,7 +53,7 @@ namespace glm
|
|||
/// @{
|
||||
|
||||
//! Check whether two vectors are collinears.
|
||||
//! From GLM_GTX_vector_query extensions.
|
||||
/// @see gtx_vector_query extensions.
|
||||
template <typename genType>
|
||||
bool areCollinear(
|
||||
genType const & v0,
|
||||
|
@ -61,7 +61,7 @@ namespace glm
|
|||
typename genType::value_type const & epsilon);
|
||||
|
||||
//! Check whether two vectors are orthogonals.
|
||||
//! From GLM_GTX_vector_query extensions.
|
||||
/// @see gtx_vector_query extensions.
|
||||
template <typename genType>
|
||||
bool areOrthogonal(
|
||||
genType const & v0,
|
||||
|
@ -69,35 +69,35 @@ namespace glm
|
|||
typename genType::value_type const & epsilon);
|
||||
|
||||
//! Check whether a vector is normalized.
|
||||
//! From GLM_GTX_vector_query extensions.
|
||||
/// @see gtx_vector_query extensions.
|
||||
template <typename genType, precision P, template <typename, precision> class vecType>
|
||||
bool isNormalized(
|
||||
vecType<genType, P> const & v,
|
||||
genType const & epsilon);
|
||||
|
||||
//! Check whether a vector is null.
|
||||
//! From GLM_GTX_vector_query extensions.
|
||||
/// @see gtx_vector_query extensions.
|
||||
template <typename T, precision P>
|
||||
bool isNull(
|
||||
detail::tvec2<T, P> const & v,
|
||||
T const & epsilon);
|
||||
|
||||
//! Check whether a vector is null.
|
||||
//! From GLM_GTX_vector_query extensions.
|
||||
/// @see gtx_vector_query extensions.
|
||||
template <typename T, precision P>
|
||||
bool isNull(
|
||||
detail::tvec3<T, P> const & v,
|
||||
T const & epsilon);
|
||||
|
||||
//! Check whether a vector is null.
|
||||
//! From GLM_GTX_vector_query extensions.
|
||||
/// @see gtx_vector_query extensions.
|
||||
template <typename T, precision P>
|
||||
bool isNull(
|
||||
detail::tvec4<T, P> const & v,
|
||||
T const & epsilon);
|
||||
|
||||
//! Check whether two vectors are orthonormal.
|
||||
//! From GLM_GTX_vector_query extensions.
|
||||
/// @see gtx_vector_query extensions.
|
||||
template <typename genType>
|
||||
bool areOrthonormal(
|
||||
genType const & v0,
|
||||
|
|
|
@ -51,27 +51,27 @@ namespace glm
|
|||
/// @{
|
||||
|
||||
//! Addition of two values
|
||||
//! From GLM_GTX_verbose_operator extension.
|
||||
/// @see gtx_verbose_operator extension.
|
||||
template <typename genTypeT, typename genTypeU>
|
||||
genTypeT add(genTypeT const & a, genTypeU const & b);
|
||||
|
||||
//! Substration of two values
|
||||
//! From GLM_GTX_verbose_operator extension.
|
||||
/// @see gtx_verbose_operator extension.
|
||||
template <typename genTypeT, typename genTypeU>
|
||||
genTypeT sub(genTypeT const & a, genTypeU const & b);
|
||||
|
||||
//! Multiplication of two values
|
||||
//! From GLM_GTX_verbose_operator extension.
|
||||
/// @see gtx_verbose_operator extension.
|
||||
template <typename genTypeT, typename genTypeU>
|
||||
genTypeT mul(genTypeT const & a, genTypeU const & b);
|
||||
|
||||
//! Division of two values
|
||||
//! From GLM_GTX_verbose_operator extension.
|
||||
/// @see gtx_verbose_operator extension.
|
||||
template <typename genTypeT, typename genTypeU>
|
||||
genTypeT div(genTypeT const & a, genTypeU const & b);
|
||||
|
||||
//! Multiplication and addition of three values
|
||||
//! From GLM_GTX_verbose_operator extension.
|
||||
/// @see gtx_verbose_operator extension.
|
||||
template <typename genTypeT, typename genTypeU, typename genTypeV>
|
||||
genTypeT mad(genTypeT const & a, genTypeU const & b, genTypeV const & c);
|
||||
|
||||
|
|
|
@ -50,18 +50,18 @@ namespace glm
|
|||
/// @addtogroup gtx_wrap
|
||||
/// @{
|
||||
|
||||
//! Simulate GL_CLAMP OpenGL wrap mode
|
||||
//! From GLM_GTX_wrap extension.
|
||||
/// Simulate GL_CLAMP OpenGL wrap mode
|
||||
/// @see gtx_wrap extension.
|
||||
template <typename genType>
|
||||
genType clamp(genType const & Texcoord);
|
||||
|
||||
//! Simulate GL_REPEAT OpenGL wrap mode
|
||||
//! From GLM_GTX_wrap extension.
|
||||
/// Simulate GL_REPEAT OpenGL wrap mode
|
||||
/// @see gtx_wrap extension.
|
||||
template <typename genType>
|
||||
genType repeat(genType const & Texcoord);
|
||||
|
||||
//! Simulate GL_MIRROR_REPEAT OpenGL wrap mode
|
||||
//! From GLM_GTX_wrap extension.
|
||||
/// Simulate GL_MIRROR_REPEAT OpenGL wrap mode
|
||||
/// @see gtx_wrap extension.
|
||||
template <typename genType>
|
||||
genType mirrorRepeat(genType const & Texcoord);
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue