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https://github.com/g-truc/glm.git
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Fixed warnings
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parent
d712ac930f
commit
f5dde80e2e
2 changed files with 11 additions and 9 deletions
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@ -9,6 +9,7 @@
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/// is preserved.
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#include "../detail/type_int.hpp"
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#include "epsilon.hpp"
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#include <cmath>
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#include <cfloat>
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#include <limits>
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@ -304,7 +305,7 @@ namespace glm
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if(x < y)
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{
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T temp = x;
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while(temp != y)// && ulp < std::numeric_limits<std::size_t>::max())
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while(glm::epsilonNotEqual(temp, y, glm::epsilon<T>()))// && ulp < std::numeric_limits<std::size_t>::max())
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{
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++ulp;
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temp = next_float(temp);
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@ -313,7 +314,7 @@ namespace glm
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else if(y < x)
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{
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T temp = y;
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while(temp != x)// && ulp < std::numeric_limits<std::size_t>::max())
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while(glm::epsilonNotEqual(temp, x, glm::epsilon<T>()))// && ulp < std::numeric_limits<std::size_t>::max())
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{
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++ulp;
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temp = next_float(temp);
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@ -1,4 +1,5 @@
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#include <glm/gtc/ulp.hpp>
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#include <glm/gtc/epsilon.hpp>
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#include <limits>
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int test_ulp_float_dist()
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@ -8,7 +9,7 @@ int test_ulp_float_dist()
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float A = 1.0f;
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float B = glm::next_float(A);
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Error += glm::epsilonNotEqual(A, B, glm::epsilon<float>()) ? 0 : 1;
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Error += !glm::epsilonEqual(A, B, glm::epsilon<float>()) ? 0 : 1;
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float C = glm::prev_float(B);
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Error += glm::epsilonEqual(A, C, glm::epsilon<float>()) ? 0 : 1;
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@ -29,9 +30,9 @@ int test_ulp_float_step()
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for(int i = 10; i < 1000; i *= 10)
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{
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float B = glm::next_float(A, i);
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Error += A != B ? 0 : 1;
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Error += !glm::epsilonEqual(A, B, glm::epsilon<float>()) ? 0 : 1;
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float C = glm::prev_float(B, i);
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Error += A == C ? 0 : 1;
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Error += glm::epsilonEqual(A, C, glm::epsilon<float>()) ? 0 : 1;
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int D = glm::float_distance(A, B);
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Error += D == i ? 0 : 1;
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@ -49,9 +50,9 @@ int test_ulp_double_dist()
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double A = 1.0;
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double B = glm::next_float(A);
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Error += A != B ? 0 : 1;
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Error += !glm::epsilonEqual(A, B, glm::epsilon<double>()) ? 0 : 1;
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double C = glm::prev_float(B);
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Error += A == C ? 0 : 1;
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Error += glm::epsilonEqual(A, C, glm::epsilon<double>()) ? 0 : 1;
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int D = glm::float_distance(A, B);
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Error += D == 1 ? 0 : 1;
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@ -70,9 +71,9 @@ int test_ulp_double_step()
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for(int i = 10; i < 1000; i *= 10)
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{
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double B = glm::next_float(A, i);
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Error += A != B ? 0 : 1;
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Error += !glm::epsilonEqual(A, B, glm::epsilon<double>()) ? 0 : 1;
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double C = glm::prev_float(B, i);
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Error += A == C ? 0 : 1;
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Error += glm::epsilonEqual(A, C, glm::epsilon<double>()) ? 0 : 1;
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int D = glm::float_distance(A, B);
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Error += D == i ? 0 : 1;
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