glm/test/gtx/gtx_span.cpp
2025-01-23 09:15:54 +01:00

166 lines
2.7 KiB
C++

#include <glm/gtc/constants.hpp>
#include <glm/ext/scalar_relational.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/glm.hpp>
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/gtx/span.hpp>
#if (GLM_LANG & GLM_LANG_CXX20_FLAG) && defined(__cpp_lib_span) && __cpp_lib_span >= 202002L
static int test_span_vec2()
{
int Error = 0;
{
glm::ivec2 const v(1, 2);
int count = 0;
glm::ivec2 Result(0);
for(int x : glm::span(v))
{
Result[count] = x;
count++;
}
Error += count == 2 ? 0 : 1;
Error += v == Result ? 0 : 1;
}
{
glm::ivec2 v(1, 2);
for(int& x : glm::span(v))
x = 0;
Error += glm::all(glm::equal(v, glm::ivec2(0))) ? 0 : 1;
}
return Error;
}
static int test_span_vec3()
{
int Error = 0;
{
glm::ivec3 const v(1, 2, 3);
int count = 0;
glm::ivec3 Result(0);
for(int x : glm::span(v))
{
Result[count] = x;
count++;
}
Error += count == 3 ? 0 : 1;
Error += v == Result ? 0 : 1;
}
{
glm::ivec3 v(1, 2, 3);
for(int& x : glm::span(v))
x = 0;
Error += glm::all(glm::equal(v, glm::ivec3(0))) ? 0 : 1;
}
return Error;
}
static int test_span_vec4()
{
int Error = 0;
{
glm::ivec4 const v(1, 2, 3, 4);
int count = 0;
glm::ivec4 Result(0);
for(int x : glm::span(v))
{
Result[count] = x;
count++;
}
Error += count == 4 ? 0 : 1;
Error += v == Result ? 0 : 1;
}
{
glm::ivec4 v(1, 2, 3, 4);
for(int& x : glm::span(v))
x = 0;
Error += glm::all(glm::equal(v, glm::ivec4(0))) ? 0 : 1;
}
return Error;
}
static int test_span_quat()
{
int Error = 0;
{
glm::quat const q(1, 2, 3, 4);
int count = 0;
glm::quat Result(0, 0, 0, 0);
for(float x : glm::span(q))
{
Result[count] = x;
count++;
}
Error += count == 4 ? 0 : 1;
Error += q == Result ? 0 : 1;
}
{
glm::quat q(1, 2, 3, 4);
for(float& x : glm::span(q))
x = 0;
Error += glm::all(glm::equal(q, glm::quat(0, 0, 0, 0))) ? 0 : 1;
}
return Error;
}
static int test_span_mat()
{
int Error = 0;
{
glm::mat4x3 m(1.0f);
int count = 0;
float Sum = 0.0f;
for(float x : glm::span(m))
{
count++;
Sum += x;
}
Error += count == 12 ? 0 : 1;
Error += glm::equal(Sum, 3.0f, 0.001f) ? 0 : 1;
}
{
glm::mat4x3 m(1.0f);
for(float& x : glm::span(m))
x = 0;
glm::vec4 v(1, 1, 1, 1);
Error += glm::all(glm::equal(m*v, glm::vec3(0, 0, 0), glm::epsilon<float>())) ? 0 : 1;
}
return Error;
}
#endif
int main()
{
int Error = 0;
//TODO std::valarray
#if (GLM_LANG & GLM_LANG_CXX20_FLAG) && defined(__cpp_lib_span) && __cpp_lib_span >= 202002L
Error += test_span_vec2();
Error += test_span_vec3();
Error += test_span_vec4();
Error += test_span_quat();
Error += test_span_mat();
#endif
//TODO std::mdspan
return Error;
}