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[geometry] Use && instead of "and"
This is not Python. :)) https://github.com/harfbuzz/harfbuzz/pull/4727#issuecomment-2131381810
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@ -140,7 +140,7 @@ struct hb_transform_t
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void translate (float x, float y)
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{
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if (x == 0.f and y == 0.f)
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if (x == 0.f && y == 0.f)
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return;
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x0 += xx * x + xy * y;
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